Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.06.24 @ 15:40:18 Player: btmk16 Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (96) 480 Value Destroyed (2658) 2658 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (12) 12 TOTAL SCORE: 5670 Bonus ------- High Alert Combat Kills 12 Cogmind --------- Core Integrity 361/700 Matter 281/300 Energy 500/500 System Corruption 26% Temperature Cool (0) Movement Walking (195) Ox1 Location -7/Factory Parts ------- > --- POWER (2) -------- Enhanced Nuclear Core Enhanced Nuclear Core > --- PROPULSION (2) --- Improved Carbon-fiber Leg Improved Titanium Leg > --- UTILITY (7) ------ Improved Heat Sink Improved Heat Sink Improved Heat Sink Large Storage Unit Improved Terrain Scanner Matter Filter > --- WEAPON (2) ------- Minigun > --- INVENTORY (15) --- Enhanced Nuclear Core Light Treads Light Treads Light Treads Medium Treads Medium Treads Medium Treads Experimental Sensor Array Improved Terrain Scanner Medium Armor Plating Heavy Rocket Launcher Heavy Rocket Launcher Heavy Flail Spear Peak State ------------ > --- POWER ------------ Enhanced Nuclear Core Enhanced Nuclear Core > --- PROPULSION ------- Improved Carbon-fiber Leg Improved Titanium Leg > --- UTILITY ---------- Improved Heat Sink Improved Heat Sink Improved Heat Sink Improved Cooling System Large Storage Unit Improved Terrain Scanner Matter Filter > --- WEAPON ----------- Gatling Laser Minigun > --- INVENTORY -------- Enhanced Nuclear Core Light Treads Light Treads Light Treads Medium Treads Medium Treads Medium Treads Experimental Sensor Array Improved Terrain Scanner Medium Armor Plating Heavy Assault Rifle Heavy Rocket Launcher Heavy Rocket Launcher Heavy Flail Spear [Rating: 51] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Improved Carbon-fiber Leg Wheel Wheel Utility Improved Heat Sink Device Improved Heat Sink Storage Large Storage Unit Processor Targeting Computer Hackware System Shield Protection Medium Armor Plating Weapon Heavy Assault Rifle Energy Gun Medium Laser Ballistic Gun Heavy Assault Rifle Launcher Grenade Launcher Build | -11 -10 -10 -9 -8 -7 ------- Run | Scr Mat Min Mat Mat Fac Slots Evolved 6 | . . . 2 2 2 Power 1 | . . . . . 1 Propulsion . | . . . . . . Utility 5 | . . . 2 2 1 Weapon . | . . . . . . Parts Attached 89 | . 7 4 12 26 40 Power 10 | . . . 1 2 7 Engine 3 | . . . 1 2 . Core 7 | . . . . . 7 Reactor . | . . . . . . Propulsion 23 | . 2 . 5 6 10 Treads 15 | . 2 . 3 6 4 Leg 6 | . . . . . 6 Wheel 2 | . . . 2 . . Hover . | . . . . . . Flight . | . . . . . . Utility 29 | . 2 1 4 5 17 Device 16 | . . 1 3 1 11 Storage 3 | . 1 . 1 . 1 Processor 1 | . 1 . . . . Hackware 2 | . . . . 1 1 Protection 7 | . . . . 3 4 Artifact . | . . . . . . Weapon 27 | . 3 3 2 13 6 Energy Gun 7 | . 2 3 . . 2 Energy Cannon . | . . . . . . Ballistic Gun 15 | . . . 2 10 3 Ballistic Cannon . | . . . . . . Launcher 5 | . 1 . . 3 1 Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . . . . 1 Parts Lost 22 | . 1 1 2 2 16 Power 3 | . . . . 1 2 Propulsion 2 | . . . 2 . . Utility 11 | . . . . . 11 Weapon 6 | . 1 1 . 1 3 Highest Loss Streak 6 | . 1 1 2 1 6 To Critical Strikes 1 | . . . . . 1 Average Slot Usage (%) 96 | . 95 98 96 93 97 Engine 7 | . 14 14 11 8 2 Core 4 | . . . . . 10 Treads 12 | . 17 28 16 18 5 Leg 5 | . 10 . . . 9 Device 19 | . . 9 19 18 27 Storage 13 | . 14 14 21 18 9 Processor 1 | . 9 4 . . . Hackware 2 | . . . . 4 3 Protection 6 | . . . . 7 10 Energy Gun 7 | . 16 26 12 . 3 Ballistic Gun 11 | . 11 . 9 17 11 Naked Turns . | . . . . . . Heaviest Build 59 | 14 30 32 39 42 59 Greatest Support 40 | 20 40 40 40 40 40 Greatest Overweight (x) 3 | . 1 . 3 1 1 Average Overweight (x) . | . . . 1 . 1 Largest Inventory Capacity 15 | . 15 15 15 15 15 Average Capacity 14 | . 14 15 15 15 15 Most Carried 15 | . 14 15 15 15 15 Average Carried 14 | . 10 13 14 14 14 Final Capacity 15 | 8 15 15 15 15 15 Final Carried 15 | 6 13 15 15 15 14 Class Distribution -------------------- 64% | Scavenger-Mutant 27% | Mutant 8% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Resources | -11 -10 -10 -9 -8 -7 ----------- Run | Scr Mat Min Mat Mat Fac Matter Collected 2284 | 200 230 93 475 482 804 Remotely . | . . . . . . Salvage Created 3354 | . 367 61 606 684 1636 Parts 195 | . 21 8 29 53 84 Haulers Intercepted 8 | . 1 . 2 . 5 Recyclers Shooed 2 | . . . . 1 1 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -9 -8 -7 ------- Run | Scr Mat Min Mat Mat Fac Combat Hostiles Destroyed 69 | . 7 6 10 22 24 Guns 55 | . 7 4 10 12 22 AOE 14 | . . 2 . 10 2 Classes Destroyed 14 | . 7 1 1 1 4 Worker 9 | . 2 . 2 1 4 Builder 3 | . 2 . . . 1 Tunneler 2 | . . . . 1 1 Hauler 8 | . 1 . 2 . 5 Recycler 5 | . 1 . . 1 3 Watcher 3 | . 1 . 1 1 . Swarmer 17 | . 2 3 . 12 . Grunt 34 | . 5 . 8 5 16 Brawler 1 | . . . . . 1 Duelist 1 | . . . . . 1 Sentry 9 | . . . 2 5 2 Hunter 1 | . . . . . 1 Programmer 3 | . . . . . 3 Assembled 3 | . . 3 . . . Best Kill Streak 8 | . 8 3 4 6 6 Combat Bots Only 5 | . 2 3 3 5 3 Max Kills in Single Turn 4 | . 3 3 1 4 2 Gunslinging . | . . . . . . Exploded 3 | . . 2 . 3 1 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -8 -7 -------- Run | Scr Mat Min Mat Mat Fac Damage Taken 4013 | . 492 224 298 860 2139 Core 622 | . 83 71 39 90 339 Absorbed by Shields . | . . . . . . Core Remaining (%) 77 | 100 . 38 90 83 . Volleys Fired 272 | . 36 15 45 53 123 Largest 2 | . 2 2 2 2 2 Hottest 126 | . 90 100 126 46 105 Shots Fired 513 | . 71 24 90 99 229 Gun 503 | . 71 23 90 92 227 Cannon . | . . . . . . Launcher 10 | . . 1 . 7 2 Special . | . . . . . . Kinetic 383 | . 32 . 70 92 189 Thermal 120 | . 39 23 20 . 38 Explosive 10 | . . 1 . 7 2 Electromagnetic . | . . . . . . Robot Hit Streak 17 | . 16 6 8 16 17 Robot Miss Streak 4 | . 4 3 4 3 4 Penetration Max . | . . . . . . Secondary Targets 3 | . 1 . . 1 1 Max Gunslinging Chain 1 | . 1 . . 1 1 Shots Hit Robots 376 | . 48 16 58 74 180 Core Hits 194 | . 21 9 21 48 95 Critical Kills 1 | . . . . . 1 Critical Parts Destroyed . | . . . . . . Critical Strikes 6 | . 1 4 . . 1 Burn 5 | . 1 4 . . . Destroy 1 | . . . . . 1 Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 7679 | . 1412 299 972 1721 3275 Guns 5597 | . 573 199 972 928 2925 Cannons . | . . . . . . Explosions 2071 | . 839 100 . 786 346 Melee . | . . . . . . Ramming 11 | . . . . 7 4 Kinetic 4000 | . 299 . 727 928 2046 Thermal 1597 | . 274 199 245 . 879 Explosive 2071 | . 839 100 . 786 346 Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 26 | . 3 3 . . 26 Average Corruption 16 | . 2 3 . . 21 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 97 | . 4 9 . . 84 Message Errors 25 | . 1 3 . . 21 Matter Fused 24 | . 2 2 . . 20 Heat Flow Errors 9 | . . 1 . . 8 Energy Discharges 8 | . . . . . 8 Parts Rejected 2 | . . . . . 2 Data Loss (minor) 11 | . 1 2 . . 8 Data Loss (major) 4 | . . 1 . . 3 Misfires 2 | . . . . . 2 Alerts 1 | . . . . . 1 Weapon Failures 11 | . . . . . 11 Overload Shots . | . . . . . . Overflow Damage 134 | . 134 . . . . Projectiles . | . . . . . . Explosions 134 | . 134 . . . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 159 | . 75 84 . . . Shots 4 | . 1 3 . . . Rammed 1 | . . . . 1 . Targets Rammed 2 | . . . . 1 1 Kicked 1 | . . . . . 1 Crushed . | . . . . . . Highest Temperature 234 | . 166 234 6 4 228 Average Temperature 67 | . 50 94 3 4 105 Received Heat Transfer 1426 | . 216 40 150 351 669 Effects 3 | . . 3 . . . Interference 3 | . . 3 . . . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 5 | . 2 . 1 . 2 Heat Transferred 4150 | . 794 888 518 . 1950 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -10 -9 -8 -7 ------- Run | Scr Mat Min Mat Mat Fac Peak Influence 442 | . 414 295 207 442 287 Initial 172 | . . 108 33 . 172 Average 153 | . 156 270 68 264 120 Maximum Alert Level 2 | . 2 1 1 2 1 Low Security (%) 63 | . 45 8 97 13 84 Level 1 35 | . 50 91 2 81 15 Level 2 1 | . 4 . . 4 . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 13 | . 2 . 2 3 6 Investigation 2 | . . . 2 . . Extermination 3 | . . . . . 3 Reinforcement 6 | . 2 . . 1 3 Assault . | . . . . . . Garrison 2 | . . . . 2 . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 1 | . . . . . 1 Haulers Reinforced 1 | . . . . . 1 Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -9 -8 -7 --------- Run | Scr Mat Min Mat Mat Fac Distress Signals 9 | . 3 . 3 1 2 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 96 | . 14 3 19 29 31 Peak Tracking Total 5 | . 4 2 4 5 4 Tactical Retreats 7 | . 2 1 2 . 2 Traps | -11 -10 -10 -9 -8 -7 ------- Run | Scr Mat Min Mat Mat Fac Traps Triggered 3 | . 2 . . . 1 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -9 -8 -7 ---------- Run | Scr Mat Min Mat Mat Fac Machines Disabled 12 | . 8 3 . . 1 Max in Single Turn 5 | . 5 3 . . 1 Garrison Access 1 | . . . . 1 . Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -9 -8 -7 --------- Run | Scr Mat Min Mat Mat Fac Machines Accessed 9 | . . 1 4 2 2 Terminals 7 | . . . 4 1 2 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access 1 | . . . . 1 . Total Hacks 20 | . . 1 12 3 4 Successful 10 | . . 1 6 1 2 Failed 9 | . . . 5 2 2 Catastrophic 4 | . . . 2 1 1 Database Lockouts 1 | . . . 1 . . Manual 11 | . . . 6 2 3 Terminals 18 | . . . 12 2 4 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access 1 | . . . . 1 . Terminal Hacks 6 | . . 1 5 . . Robot Analysis 2 | . . . 2 . . Open Door 1 | . . 1 . . . Alert Level 1 | . . . 1 . . Unreport Threat 1 | . . . 1 . . Zone Layout 1 | . . . 1 . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks 1 | . . . . 1 . Seal Access 1 | . . . . 1 . Unauthorized Hacks 3 | . . . 1 . 2 Terminals 3 | . . . 1 . 2 Track 1 | . . . . . 1 Botnet 2 | . . . 1 . 1 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 5 | . . . 2 1 2 Full Trace Events 1 | . . . 1 . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 ------------ Run | Scr Mat Min Mat Mat Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -8 -7 -------- Run | Scr Mat Min Mat Mat Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -8 -7 ------- Run | Scr Mat Min Mat Mat Fac Robot Analysis Total 2 | . . . 2 . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -8 -7 ------------- Run | Scr Mat Min Mat Mat Fac Turns Passed 5323 | . 678 436 819 903 2487 Spaces Moved 2223 | 1 315 218 404 419 866 Core . | . . . . . . Treads 1272 | . 185 218 216 419 234 Legs 763 | 1 130 . . . 632 Wheels 188 | . . . 188 . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 120 | 120 120 160 125 160 195 Average Speed 175 | 120 156 160 143 164 207 Slowest Speed 240 | 120 190 160 160 240 240 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 33 | 2 63 50 30 37 21 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 1 | . . 1 . . . Spaces Dug . | . . . . . . Terrain Destroyed 94 | . 22 20 . 38 14 Melee . | . . . . . . Projectile . | . . . . . . AOE 94 | . 22 20 . 38 14 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -8 -7 --------- Run | Scr Mat Min Mat Mat Fac Total 3168 | . 428 280 569 549 1342 Wait 488 | . 62 40 80 30 276 Move 2218 | . 314 217 403 418 866 Hop . | . . . . . . Pick Up 41 | . 7 3 12 3 16 Fast Attach 22 | . 2 1 5 3 11 Attach 19 | . 1 . 3 2 13 Detach 5 | . 1 . . 1 3 Swap 48 | . 4 3 4 21 16 Drop 53 | . 1 1 17 17 17 Fire 272 | . 36 15 45 53 123 Melee . | . . . . . . Ram . | . . . . . . Kick 1 | . . . . . 1 Crush 1 | . . . . 1 . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / *Min) -10/Mines -9/Materials -8/Materials -7/Factory (discovered 2 exits: [*Sto] / [*Low]) History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 233 | -10/Materials | Discovered new exit (range 5) 302 | -10/Materials | Build established: Mutant 624 | -10/Materials | Discovered new exit (range 7) 668 | -10/Materials | Discovered new exit (range 7) 679 | -10/Materials | Entered Mines 685 | -10/Mines | Assembled infested the area 807 | -10/Mines | Core integrity fell below 50% 924 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 927 | -10/Mines | Found Prototype Device 1014 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 1107 | -10/Mines | Discovered new exit (range 5) 1115 | -10/Mines | Entered Materials 1115 | -9/Materials | Evolved 2 slots: Utility x2 1696 | -9/Materials | Build established: Scavenger-Mutant 1754 | -9/Materials | Central database locked down 1902 | -9/Materials | Discovered new exit (range 16) 1934 | -9/Materials | Entered another Materials area 1934 | -8/Materials | Evolved 2 slots: Utility x2 2045 | -8/Materials | Garrison activated, responded to threat 2669 | -8/Materials | Discovered new exit (range 16) 2837 | -8/Materials | Entered Factory 2837 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 3558 | -7/Factory | Build established: Hacker-Mutant 3703 | -7/Factory | System corruption reached 10% 3742 | -7/Factory | Lost 6 parts (1p4u1w) 4000 | -7/Factory | Discovered new exit (range 8) 4043 | -7/Factory | Build established: Scavenger-Mutant 4402 | -7/Factory | Discovered new exit (range 5) 5324 | -7/Factory | Self-destructed Last Messages --------------- 05301_ AYNMKIJ99L6LG%EHC6:P/V 05315_ G-47 Trooper destroyed. 05315_ Switching to secondary target: B-48 Gladiator. 05315_ U-05 Engineer lays Concrete. 05316_ K-01 Serf collects debris. 05318_ Hvy. Assault Rifle destroyed. 05318_ System corrupted by crushing effect (+3). 05318_ Knocked back. 05321_ K-01 Serf collects debris. 05322_ Imp. Cooling System destroyed. 05322_ System corrupted by crushing effect (+1). 05324_ NC4MI5GVECMKVLP%1XSMBI&/WZ=Y/AY Map ----- +----------------------------------------------------+ | #??# # #???????????????????????? | | #??# # #???????????????????????? | | ? ?+ """ # ?????????????????????????? | | ?#?# """"" # ????#??????????????????????? | | ???? 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