Cogmind - Beta 13 @@@ ROGUE MODE // 2024.03.31 @ 11:12:34 Player: Sixten Result: Destroyed by S-10 Pest with Light Assault Rifle Performance ------------- Evolutions (0) 0 Regions Visited (4) 800 Robots Destroyed (12) 60 Value Destroyed (207) 207 Prototype IDs (23) 460 Alien Tech Used (0) 0 Bonus (300) 300 TOTAL SCORE: 1827 Bonus ------- Aligned with FarCom 300 Cogmind --------- Core Integrity 0/250 Matter 7/300 Energy 125/125 System Corruption 0% Temperature Cool (0) Movement Walking (330) Ox3 Location -9/Mines Parts ------- > --- POWER (1) -------- Light Ion Engine > --- PROPULSION (2) --- Aluminum Leg > --- UTILITY (2) ------ Large Storage Unit Light Armor Plating > --- WEAPON (2) ------- Assault Rifle Grenade Launcher > --- INVENTORY (15) --- Skeleton Box Light Assault Rifle Light Assault Rifle Grenade Launcher Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg > --- UTILITY ---------- Large Storage Unit Signal Interpreter > --- WEAPON ----------- Assault Rifle Light Assault Rifle > --- INVENTORY -------- Light Ion Engine Light Assault Rifle Mining Laser [Rating: 7] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Utility Large Storage Unit Storage Large Storage Unit Processor Signal Interpreter Protection Light Armor Plating Weapon Assault Rifle Ballistic Gun Assault Rifle Launcher Grenade Launcher Special Weapon Mining Laser Build | -11 -10 -10 -10 -9 ------- Run | Yrd Mat Min Exi Min Slots Evolved . | . . . . . Power . | . . . . . Propulsion . | . . . . . Utility . | . . . . . Weapon . | . . . . . Parts Attached 19 | 6 4 7 2 . Power 3 | 2 . 1 . . Engine 3 | 2 . 1 . . Core . | . . . . . Reactor . | . . . . . Propulsion 3 | 2 . 1 . . Treads . | . . . . . Leg 3 | 2 . 1 . . Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 6 | . 2 3 1 . Device . | . . . . . Storage 2 | . 1 . 1 . Processor 1 | . 1 . . . Hackware . | . . . . . Protection 3 | . . 3 . . Artifact . | . . . . . Weapon 7 | 2 2 2 1 . Energy Gun . | . . . . . Energy Cannon . | . . . . . Ballistic Gun 4 | 2 1 . 1 . Ballistic Cannon . | . . . . . Launcher 2 | . 1 1 . . Special Weapon 1 | . . 1 . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes . | . . . . . Parts Lost 4 | . . 4 . . Power 1 | . . 1 . . Propulsion 2 | . . 2 . . Utility . | . . . . . Weapon 1 | . . 1 . . Highest Loss Streak 4 | . . 4 . . To Critical Strikes . | . . . . . Average Slot Usage (%) 84 | . 93 83 78 . Engine 13 | . 14 12 14 . Leg 19 | . 28 19 14 . Storage 7 | . 11 9 2 . Processor 5 | . 10 7 . . Protection 13 | . . 11 24 . Ballistic Gun 15 | . 27 14 7 . Launcher 7 | . . 7 14 . Naked Turns . | . . . . . Heaviest Build 31 | 8 30 28 31 31 Greatest Support 20 | 20 20 20 10 10 Greatest Overweight (x) 7 | . 1 7 3 3 Average Overweight (x) . | . . . . 3 Largest Inventory Capacity 15 | 5 15 15 15 15 Average Capacity 10 | 5 13 11 7 15 Most Carried 7 | 5 6 7 5 4 Average Carried 4 | 1 3 5 4 4 Final Capacity 15 | 5 15 5 15 15 Final Carried 6 | 2 6 4 4 4 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Resources | -11 -10 -10 -10 -9 ----------- Run | Yrd Mat Min Exi Min Matter Collected 241 | 148 53 40 . . Remotely . | . . . . . Salvage Created 279 | . 132 147 . . Parts 22 | . 9 13 . . Haulers Intercepted . | . . . . . Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -10 -10 -9 ------- Run | Yrd Mat Min Exi Min Combat Hostiles Destroyed 9 | . 4 5 . . Guns 7 | . 4 3 . . AOE 2 | . . 2 . . Classes Destroyed 6 | . 4 2 . . Worker 1 | . 1 . . . Recycler 1 | . . 1 . . Watcher 1 | . 1 . . . Swarmer 6 | . 3 3 . . Grunt 1 | . 1 . . . Sentry 2 | . . 2 . . Best Kill Streak 3 | . 3 3 . . Combat Bots Only 3 | . 3 3 . . Max Kills in Single Turn 2 | . 1 2 . . Gunslinging . | . . . . . Exploded 1 | . . 1 . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -10 -9 -------- Run | Yrd Mat Min Exi Min Hostile Shots Fired 94 | . 46 38 . 10 Missed 21 | . 9 10 . 2 Damage Taken 834 | . 341 426 . 67 Core 250 | . 64 161 . 25 Absorbed by Shields . | . . . . . Redirected to Shielding 12 | . . 12 . . Core Remaining (%) 100 | 100 . . . . Volleys Fired 28 | . 18 10 . . Largest 2 | . 2 2 . . Hottest 50 | . 50 40 . . Shots Fired 50 | . 36 14 . . Gun 42 | . 34 8 . . Cannon . | . . . . . Launcher 8 | . 2 6 . . Special . | . . . . . Kinetic 42 | . 34 8 . . Thermal . | . . . . . Explosive 8 | . 2 6 . . Electromagnetic . | . . . . . Robot Hit Streak 4 | . 4 4 . . Robot Miss Streak 5 | . 5 1 . . Penetration Max . | . . . . . Secondary Targets 3 | . 2 1 . . Max Gunslinging Chain 1 | . 1 1 . . Shots Hit Robots 21 | . 14 7 . . Core Hits 16 | . 9 7 . . Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes . | . . . . . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 384 | . 180 204 . . Guns 216 | . 163 53 . . Cannons . | . . . . . Explosions 168 | . 17 151 . . Melee . | . . . . . Ramming . | . . . . . Kinetic 216 | . 163 53 . . Thermal . | . . . . . Explosive 168 | . 17 151 . . Electromagnetic . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption . | . . . . . Average Corruption . | . . . . . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Overload Shots . | . . . . . Overflow Damage 4 | . . 4 . . Projectiles . | . . . . . Explosions 4 | . . 4 . . Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 72 | . . 72 . . Shots 4 | . . 4 . . Rammed 1 | . . 1 . . Targets Rammed 1 | . . 1 . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 6 | . 6 2 . . Average Temperature 4 | . 5 2 . . Received Heat Transfer 168 | . 60 108 . . Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted . | . . . . . Heat Transferred . | . . . . . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -10 -10 -9 ------- Run | Yrd Mat Min Exi Min Peak Influence 111 | . 100 111 . 15 Initial 26 | . . 26 . . Average 36 | . 26 51 . 12 Maximum Alert Level . | . . . . . Low Security (%) 100 | 100 100 100 . 100 Level 1 . | . . . . . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 1 | . 1 . . . Investigation . | . . . . . Extermination . | . . . . . Reinforcement 1 | . 1 . . . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -10 -9 --------- Run | Yrd Mat Min Exi Min Distress Signals 1 | . 1 . . . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 24 | . 16 5 . 3 Peak Tracking Total 8 | . 8 3 . 3 Tactical Retreats 1 | . 1 . . . Traps | -11 -10 -10 -10 -9 ------- Run | Yrd Mat Min Exi Min Traps Triggered . | . . . . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -10 -9 ---------- Run | Yrd Mat Min Exi Min Machines Disabled 1 | . 1 . . . Max in Single Turn 1 | . 1 . . . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -10 -9 --------- Run | Yrd Mat Min Exi Min Machines Accessed 4 | . 1 . 3 . Terminals 1 | . 1 . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 7 | . 1 . 6 . Successful 6 | . . . 6 . Failed 1 | . 1 . . . Catastrophic 1 | . 1 . . . Database Lockouts . | . . . . . Manual 5 | . . . 5 . Terminals 1 | . 1 . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 6 | . . . 6 . Record 5 | . . . 5 . Derelict Proto ID Bank 1 | . . . 1 . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections . | . . . . . Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -10 -9 ------------ Run | Yrd Mat Min Exi Min Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -10 -9 -------- Run | Yrd Mat Min Exi Min Total Allies 3 | . . 3 . . Largest Group 3 | . . 3 . . Highest-Rated Group 40 | . . 40 . . Highest-Rated Ally 16 | . . 16 . . Total Orders . | . . . . . Ally Attacks 7 | . . 7 . . Total Damage 72 | . . 72 . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -10 -9 ------- Run | Yrd Mat Min Exi Min Robot Analysis Total . | . . . . . Derelict Logs Recovered 1 | . . 1 . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -10 -9 ------------- Run | Yrd Mat Min Exi Min Turns Passed 1958 | 92 513 614 733 6 Spaces Moved 1145 | 73 266 345 459 2 Core 23 | 14 . 9 . . Treads . | . . . . . Legs 1122 | 59 266 336 459 2 Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 120 120 330 Average Speed 160 | 106 168 167 159 330 Slowest Speed 400 | 120 190 400 330 330 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 34 | 5 34 59 72 4 Regions Visited 4 Branch Regions 3 Pre-discovered Areas 1 | . . . 1 . Known Exits Taken 1 | . 1 . . . Unknown Exits Taken 3 | 1 . 1 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 35 | . 11 24 . . Melee . | . . . . . Projectile . | . . . . . AOE 35 | . 11 24 . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -10 -9 --------- Run | Yrd Mat Min Exi Min Total 1220 | 87 298 369 464 2 Wait 4 | . 4 . . . Move 1141 | 72 265 344 458 2 Hop . | . . . . . Pick Up 18 | 8 6 2 2 . Fast Attach . | . . . . . Attach 17 | 5 3 7 2 . Detach 5 | . 1 4 . . Swap 2 | 1 1 . . . Drop 3 | 1 . 1 1 . Fire 28 | . 18 10 . . Melee . | . . . . . Ram 1 | . . 1 . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire 1 | . . . 1 . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 3 exits: *Mat x2 / *Exi) -10/Exiles (discovered 2 exits: [*Min x2]) -9/Mines History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 16) 93 | -11/Scrapyard | Entered Materials 311 | -10/Materials | Build established: Mutant 480 | -10/Materials | Discovered new exit (range 12) 595 | -10/Materials | Identified exit to Mines 606 | -10/Materials | Entered Mines 745 | -10/Mines | Identified exit to Materials 798 | -10/Mines | Discovered exit to Materials (range 9) 825 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 918 | -10/Mines | Core integrity fell below 50% 929 | -10/Mines | Lost 3 allies 929 | -10/Mines | Core integrity fell below 20% 962 | -10/Mines | Lost 4 parts (1p2n1w) 1132 | -10/Mines | Found a hidden stash of uninstalled traps 1212 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1213 | -10/Mines | Discovered new exit (range 5) 1220 | -10/Mines | Entered Exiles 1255 | -10/Exiles | Discovered new exit (range 15) 1280 | -10/Exiles | Met 8R-AWN 1310 | -10/Exiles | Met EX-HEX 1386 | -10/Exiles | Met EX-DEC 1424 | -10/Exiles | Learned location of Zion (-6) 1479 | -10/Exiles | Met EX-BIN 1509 | -10/Exiles | Aligned with FarCom system 1511 | -10/Exiles | Given EX-Vault access code 1563 | -10/Exiles | Opened EX-Vault 1572 | -10/Exiles | Found Prototype Device 1586 | -10/Exiles | Identified Skeleton Box 1629 | -10/Exiles | Warned to stay clear of 0b10 Research branches 1893 | -10/Exiles | Discovered new exit (range 12) 1953 | -10/Exiles | Left Exiles lab with Skeleton Box 1953 | -10/Exiles | Entered Mines 1954 | -9/Mines | Assembled infested the area 1959 | -9/Mines | Destroyed by S-10 Pest with Light Assault Rifle Last Messages --------------- signals could be picked up there, but you're welcome to try if you really want to. And if we have to leave here due to unforeseen circumstances, don't worry the FarCom system will continue to maintain contact via our distributed network. EX-BIN: And don't even think about spreading that code around. We're gonna change it right after you leave. Most certainly not to something like 1234 which I did last time as a little joke and some thief managed to sneak in here and steal a few of HEX's prototypes. Acquired Lrg. Storage Unit. Dropped Core Shielding. EXIT=FOUND LOCATION=UNKNOWN GOAL=ESCAPE Receiving FarCom transmissions... ALERT: Infestation in the mines, dispatching Demolisher response squad. Map ----- +----------------------------------------------------+ | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ??????##????????????????????????? | | ??????# ????????????????????????? | | ??????# ????????????????????????? | | ??????# ????????????????????????? | | ??????# ????????????????????????? | | ??????# ###?????????????????????? | | ?????## @ ##????????????????????? | | ?????# #????????????????????? | | ?????# #????????????????????? | | ?????#s #????????????????????? | | ????# ##????????????????????? | | ???# s ##?????????????????????? | | ??# s #??????????????????????? | | ??# # #??????????????????????? | | ??# ## #??????????????????????? | | ??## ?# #??????????????????????? | | ???# ?# #??????????????????????? | | ???#??# ???????????????????????? | | ??????# ???????????????????????? | | ??????###???????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 25 Energy Generation 10 Energy Capacity 250 Matter Stores 188 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Core Shielding 20 Evasion (%) 55 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SubatomicInertialAirjet Manual? 0 Play Time 00:13:12 Cumulative 4.8 hours Start 2024.03.31 @ 10:57:09 End 2024.03.31 @ 11:12:34 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 23 Rogue 23 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 8 Gallery% 7 Achievement% 9 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 96f427d5-a1bb-45a2-80f1-527a5ecbc818