Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.19 @ 11:38:04 Player: Puck Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (9) 1800 Robots Destroyed (115) 575 Value Destroyed (3360) 3360 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (365) 365 TOTAL SCORE: 7760 Bonus ------- High Alert Combat Kills 165 Entered Garrisons 200 Cogmind --------- Core Integrity 386/700 Matter 237/300 Energy 246/265 System Corruption 0% Temperature Cool (12) Movement Core (550) Ox10 Location -7/Garrison Parts ------- > --- POWER (1) -------- Improved Ion Engine > --- PROPULSION (3) --- Compact Wheel > --- UTILITY (6) ------ Improved Heat Sink Improved Heat Sink Large Storage Unit Advanced Visual Processing Unit Improved Signal Interpreter Targeting Computer > --- WEAPON (3) ------- Particle Gun > --- INVENTORY (15) --- Light Nuclear Core Advanced Heat Sink High-capacity Storage Unit High-capacity Matter Pod (0) Improved Sensor Array Long-range Tractor Beam Particle Gun Particle Gun Heavy Hammer Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Advanced Treads Wheel Compact Wheel > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Advanced Visual Processing Unit Improved Signal Interpreter Targeting Computer Long-range Tractor Beam > --- WEAPON ----------- Autogun Assault Cannon Flak Cannon > --- INVENTORY -------- Improved Ion Engine Light Treads Light Treads Advanced Heat Sink High-capacity Storage Unit High-capacity Matter Pod Improved Sensor Array Rocket Launcher Rocket Launcher Heavy Hammer [Rating: 32] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Propulsion Light Treads Treads Light Treads Wheel Compact Wheel Utility Targeting Computer Device Advanced Heat Sink Storage Large Storage Unit Processor Targeting Computer Protection Light Armor Plating Weapon Autogun Energy Gun Small Laser Ballistic Gun Autogun Ballistic Cannon Improved Light Cannon Launcher Rocket Launcher Impact Weapon Heavy Hammer Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Gar Slots Evolved 6 | . . . 2 . . . 2 2 . Power . | . . . . . . . . . . Propulsion 1 | . . . . . . . 1 . . Utility 4 | . . . 2 . . . . 2 . Weapon 1 | . . . . . . . 1 . . Parts Attached 84 | 7 8 1 12 . . . 27 10 19 Power 6 | 1 1 . 2 . . . 1 . 1 Engine 6 | 1 1 . 2 . . . 1 . 1 Core . | . . . . . . . . . . Reactor . | . . . . . . . . . . Propulsion 14 | 3 . . 2 . . . 6 1 2 Treads 11 | 2 . . 2 . . . 5 . 2 Leg . | . . . . . . . . . . Wheel 3 | 1 . . . . . . 1 1 . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 28 | 1 3 1 3 . . . 7 7 6 Device 14 | . 1 . 1 . . . 2 6 4 Storage 6 | 1 2 . . . . . 2 . 1 Processor 5 | . . 1 2 . . . 1 1 . Hackware . | . . . . . . . . . . Protection 3 | . . . . . . . 2 . 1 Artifact . | . . . . . . . . . . Weapon 36 | 2 4 . 5 . . . 13 2 10 Energy Gun 10 | 1 . . 1 . . . 5 . 3 Energy Cannon . | . . . . . . . . . . Ballistic Gun 15 | 1 4 . 2 . . . 7 . 1 Ballistic Cannon 6 | . . . 2 . . . . 2 2 Launcher 4 | . . . . . . . 1 . 3 Special Weapon . | . . . . . . . . . . Impact Weapon 1 | . . . . . . . . . 1 Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 3 | . . . 2 . . . 1 . . Parts Lost 21 | . . . 3 . . . 1 3 14 Power 2 | . . . 1 . . . . . 1 Propulsion 4 | . . . . . . . . . 4 Utility 3 | . . . . . . . . 1 2 Weapon 12 | . . . 2 . . . 1 2 7 Highest Loss Streak 6 | . . . 2 . . . 1 3 6 To Critical Strikes . | . . . . . . . . . . Average Slot Usage (%) 99 | . 97 100 99 100 100 100 99 100 97 Engine 10 | . 14 14 10 11 11 11 9 7 6 Treads 13 | . 14 14 11 11 11 11 18 7 9 Wheel 11 | . 14 14 11 11 11 11 9 15 11 Device 6 | . 11 . 1 . . . 6 9 12 Storage 10 | . 14 14 11 11 11 11 9 7 7 Processor 19 | . . 14 31 33 33 33 18 23 23 Energy Gun 5 | . 13 . . . . . 7 . 2 Ballistic Gun 12 | . 14 28 20 . . . 16 16 2 Ballistic Cannon 6 | . . . 1 22 22 22 2 6 11 Naked Turns . | . . . . . . . . . . Heaviest Build 46 | 11 32 31 36 36 36 36 40 46 46 Greatest Support 40 | 40 20 20 20 16 16 16 40 26 40 Greatest Overweight (x) 3 | 2 1 1 2 2 2 2 3 1 2 Average Overweight (x) 1 | . . 1 1 2 2 2 2 1 1 Largest Inventory Capacity 20 | 8 15 15 15 15 15 15 20 15 15 Average Capacity 14 | 7 12 15 15 15 15 15 15 15 15 Most Carried 15 | 4 15 15 15 15 15 15 15 14 13 Average Carried 13 | 1 9 14 14 15 15 14 14 11 9 Final Capacity 15 | 8 15 15 15 15 15 15 15 15 15 Final Carried 15 | 4 15 15 15 15 15 15 15 10 9 Class Distribution -------------------- 51% | Mutant 31% | Gunner 7% | Scavenger-Gunner 5% | Assassin 3% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Gunner | -8/Materials Skirmisher | -7/Factory Assassin | -7/Garrison Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Gar Matter Collected 3095 | 210 391 37 550 . . 245 932 407 323 Remotely 577 | . . . . . . . . 407 170 Salvage Created 3838 | . 405 37 805 . . 41 1725 392 433 Parts 237 | . 30 4 67 . . 11 88 17 20 Haulers Intercepted 9 | . 2 . 2 . . . 5 . . Recyclers Shooed . | . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Gar Combat Hostiles Destroyed 87 | . 9 2 15 . . 5 32 8 16 Guns 54 | . 9 2 14 . . . 24 4 1 Cannons 29 | . . . 1 . . 5 8 4 11 AOE 4 | . . . . . . . . . 4 Classes Destroyed 12 | . 4 1 4 . . . 2 . 1 Worker 3 | . . . . . . . 3 . . Builder 1 | . . . 1 . . . . . . Tunneler 2 | . . 1 . . . . 1 . . Hauler 9 | . 2 . 2 . . . 5 . . Recycler 2 | . . . 1 . . . 1 . . Mechanic 3 | . . . 1 . . . 2 . . Watcher 8 | . 2 . 3 . . . 3 . . Swarmer 26 | . 4 2 4 . . 5 8 . 3 Grunt 48 | . 5 . 8 . . . 16 8 11 Duelist 1 | . . . . . . . 1 . . Sentry 11 | . . . 3 . . . 7 . 1 Programmer 1 | . . . . . . . . . 1 Best Kill Streak 8 | . 3 2 5 . . 3 5 8 8 Combat Bots Only 8 | . 3 2 4 . . 3 4 8 8 Max Kills in Single Turn 2 | . 1 1 2 . . 1 2 1 2 Gunslinging 1 | . . . 1 . . . 1 . . Exploded 2 | . . . . . . . . . 2 Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Gar Hostile Shots Fired 446 | . 36 11 65 . . 13 108 35 178 Missed 126 | . 10 2 11 . . 3 30 9 61 Damage Taken 4356 | . 289 68 642 . . 87 1092 416 1762 Core 700 | . 62 22 98 . . 10 194 49 265 Absorbed by Shields 60 | . . . . . . . . . 60 Core Remaining (%) 75 | 100 . 66 . . . 73 64 . . Volleys Fired 280 | . 51 5 58 . . 7 98 22 39 Largest 3 | . 2 2 2 . . 2 3 3 3 Hottest 169 | . 63 46 62 . . 78 169 111 168 Shots Fired 664 | . 100 10 116 . . 14 278 66 80 Gun 508 | . 100 10 106 . . . 225 48 19 Cannon 149 | . . . 10 . . 14 53 18 54 Launcher 7 | . . . . . . . . . 7 Special . | . . . . . . . . . . Kinetic 506 | . 51 10 116 . . 14 187 66 62 Thermal 151 | . 49 . . . . . 91 . 11 Explosive 7 | . . . . . . . . . 7 Electromagnetic . | . . . . . . . . . . Robot Hit Streak 21 | . 7 4 21 . . 12 17 16 12 Robot Miss Streak 6 | . 4 2 3 . . 2 6 5 6 Penetration Max . | . . . . . . . . . . Secondary Targets 8 | . 1 . 3 . . . 4 . . Max Gunslinging Chain 2 | . 1 . 1 . . . 2 . . Shots Hit Robots 454 | . 63 6 84 . . 9 182 47 63 Core Hits 221 | . 21 2 31 . . 5 84 21 57 Critical Kills 1 | . . . 1 . . . . . . Critical Parts Destroyed . | . . . . . . . . . . Critical Strikes 7 | . . . 1 . . . 6 . . Burn 3 | . . . . . . . 3 . . Destroy 1 | . . . 1 . . . . . . Blast 3 | . . . . . . . 3 . . Melee Attacks 9 | . . . . . . . . . 9 Impact 9 | . . . . . . . . . 9 Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 7872 | . 785 107 1385 . . 194 3227 698 1476 Guns 5443 | . 785 107 1242 . . . 2517 521 271 Cannons 2031 | . . . 143 . . 194 710 177 807 Explosions 398 | . . . . . . . . . 398 Melee . | . . . . . . . . . . Ramming . | . . . . . . . . . . Kinetic 5872 | . 408 107 1385 . . 194 2198 698 882 Thermal 1602 | . 377 . . . . . 1029 . 196 Explosive 398 | . . . . . . . . . 398 Electromagnetic . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption . | . . . . . . . . . . Average Corruption . | . . . . . . . . . . Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Overload Shots . | . . . . . . . . . . Overflow Damage 5 | . . . . . . . . . 5 Projectiles 5 | . . . . . . . . . 5 Explosions . | . . . . . . . . . . Melee . | . . . . . . . . . . Knockbacks 35 | . . . . . . 1 14 8 12 Impact . | . . . . . . . . . . Kinetic 29 | . . . . . . 1 11 6 11 Secondary 6 | . . . . . . . 3 2 1 Self-Inflicted Damage 25 | . . . . . . . . . 25 Shots 1 | . . . . . . . . . 1 Rammed . | . . . . . . . . . . Targets Rammed 1 | . . 1 . . . . . . . Kicked . | . . . . . . . . . . Crushed 1 | . . 1 . . . . . . . Highest Temperature 123 | . 18 . 6 . . 60 123 30 51 Average Temperature 25 | . 12 . 2 . . 25 29 10 22 Received Heat Transfer 1526 | . 105 . 186 . . . 540 234 461 Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried . | . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 5 | . . . . . . . 5 . . Heat Transferred 3806 | . 850 . . . . . 2627 . 329 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Gar Peak Influence 582 | . 189 94 369 134 . 70 582 327 576 Initial 228 | . . 34 36 134 . . 21 144 228 Average 215 | . 59 48 203 134 . 20 321 228 380 Maximum Alert Level 2 | . . . 1 . . . 2 1 2 Low Security (%) 47 | 100 100 100 49 100 . 100 14 41 . Level 1 39 | . . . 50 . . . 63 58 63 Level 2 12 | . . . . . . . 21 . 36 Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 11 | . 1 . 2 . . . 6 2 . Investigation 3 | . 1 . 1 . . . . 1 . Extermination . | . . . . . . . . . . Reinforcement 4 | . . . 1 . . . 3 . . Assault . | . . . . . . . . . . Garrison 4 | . . . . . . . 3 1 . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Gar Distress Signals 8 | . 1 . 1 . . . 6 . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 129 | . 15 3 23 . . 6 53 8 21 Peak Tracking Total 6 | . 3 3 5 . . 3 4 6 6 Tactical Retreats 5 | . 1 1 . . . . 3 . . Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Gar Traps Triggered 6 | . 1 . 1 . . . 1 . 3 Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Gar Machines Disabled 7 | . . . 1 . . 1 2 . 3 Max in Single Turn 1 | . . . 1 . . 1 1 . 1 Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Gar Machines Accessed 20 | . 7 . 2 . 1 . 8 2 . Terminals 16 | . 6 . 2 . . . 7 1 . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . . Scanalyzers 1 | . . . . . . . 1 . . Garrison Access 1 | . . . . . . . . 1 . Total Hacks 73 | . 24 . 6 . 2 . 36 5 . Successful 34 | . 9 . 2 . 2 . 19 2 . Failed 37 | . 14 . 3 . . . 17 3 . Catastrophic 6 | . 3 . . . . . 2 1 . Database Lockouts 2 | . 1 . 1 . . . . . . Manual 30 | . 10 . 4 . . . 16 . . Terminals 63 | . 20 . 6 . . . 34 3 . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units 4 | . 4 . . . . . . . . Scanalyzers 2 | . . . . . . . 2 . . Garrison Access 2 | . . . . . . . . 2 . Terminal Hacks 28 | . 8 . 2 . 2 . 15 1 . Record 2 | . . . . . 2 . . . . Part Schematic 1 | . 1 . . . . . . . . Robot Analysis 3 | . 2 . 1 . . . . . . Prototype ID Bank 2 | . 1 . 1 . . . . . . Level Access Points 1 | . . . . . . . 1 . . Branch Access Points 1 | . . . . . . . 1 . . Emergency Access Points 1 | . . . . . . . . 1 . Scanalyzer Index 1 | . . . . . . . 1 . . Alert Level 3 | . 2 . . . . . 1 . . Unreport Threat 2 | . . . . . . . 2 . . Locate Traps 3 | . 1 . . . . . 2 . . Security Status 1 | . . . . . . . 1 . . Surveillance Status 1 | . . . . . . . 1 . . Transport Status 1 | . 1 . . . . . . . . Reinforcement Status 1 | . . . . . . . 1 . . Hauler Manifests 2 | . . . . . . . 2 . . Registered Components 1 | . . . . . . . 1 . . Zone Layout 1 | . . . . . . . 1 . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks 1 | . 1 . . . . . . . . Report Inventory 1 | . 1 . . . . . . . . Scanalyzer 2 | . . . . . . . 2 . . Insert Component 1 | . . . . . . . 1 . . Analyze 1 | . . . . . . . 1 . . Garrison Access Hacks 1 | . . . . . . . . 1 . Unlock Access 1 | . . . . . . . . 1 . Unauthorized Hacks 2 | . . . . . . . 2 . . Terminals 2 | . . . . . . . 2 . . Assimilate 1 | . . . . . . . 1 . . Botnet 1 | . . . . . . . 1 . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 18 | . 7 . 2 . . . 7 2 . Full Trace Events 1 | . . . . . . . . 1 . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 2 | . 1 . . . . . 1 . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . . 1 . . Part Schematics Acquired 1 | . . . . . . . 1 . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Fac Gar Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Gar Total Allies . | . . . . . . . . . . Largest Group . | . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . Total Orders . | . . . . . . . . . . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Gar Robot Analysis Total 3 | . 2 . 1 . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Gar Turns Passed 5568 | 69 999 189 629 32 370 520 2047 148 565 Spaces Moved 3229 | 46 684 143 339 25 285 379 978 63 287 Core 6 | 6 . . . . . . . . . Treads 412 | 15 46 1 3 . . . 304 . 43 Legs . | . . . . . . . . . . Wheels 2811 | 25 638 142 336 25 285 379 674 63 244 Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 100 115 115 130 130 130 125 105 105 Average Speed 132 | 118 116 115 116 130 130 130 157 105 126 Slowest Speed 240 | 160 160 240 240 130 130 130 240 105 240 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 46 | 4 94 36 38 14 70 93 79 2 39 Regions Visited 9 Branch Regions 4 Pre-discovered Areas 1 | . . . . . 1 . . . . Known Exits Taken 4 | . . . 1 . . 1 1 1 . Unknown Exits Taken 5 | 1 1 1 . 1 1 . . . . Scrap Searched 2 | . . . . . . 2 . . . Spaces Dug 7 | . . . . . . . . . 7 Terrain Destroyed 31 | . . . . . . . . . 31 Melee 7 | . . . . . . . . . 7 Projectile . | . . . . . . . . . . AOE 24 | . . . . . . . . . 24 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Gar Total 3954 | 56 793 155 458 24 284 393 1295 102 394 Wait 250 | . 20 4 31 . . 6 160 8 21 Move 3220 | 45 683 142 338 24 284 378 977 62 287 Hop . | . . . . . . . . . . Pick Up 56 | 4 18 1 11 . . 1 13 . 8 Fast Attach 17 | 6 1 . . . . . 9 . 1 Attach 23 | . 1 . 6 . . . 2 5 9 Detach . | . . . . . . . . . . Swap 44 | 1 6 1 6 . . . 16 5 9 Drop 43 | . 13 1 8 . . 1 20 . . Fire 280 | . 51 5 58 . . 7 98 22 39 Melee 9 | . . . . . . . . . 9 Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush 1 | . . 1 . . . . . . . Escape Stasis 11 | . . . . . . . . . 11 Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -10/Mines -9/Materials (discovered 3 exits: Mat x2 / *Min) -9/Mines -9/Exiles -8/Mines -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -7/Garrison (discovered 1 exit: *Fac) History --------- Turn | Location | Event 48 | -11/Scrapyard | Discovered new exit (range 16) 70 | -11/Scrapyard | Entered Materials 79 | -10/Materials | Discovered new exit (range 16) 313 | -10/Materials | Build established: Mutant 442 | -10/Materials | Discovered new exit (range 15) 779 | -10/Materials | Central database locked down 789 | -10/Materials | Discovered new exit (range 6) 998 | -10/Materials | Discovered new exit (range 15) 1069 | -10/Materials | Entered Mines 1082 | -10/Mines | Learned 8 Materials zone layouts 1189 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1238 | -10/Mines | Discovered new exit (range 10) 1258 | -10/Mines | Entered Materials 1258 | -9/Materials | Evolved 2 slots: Utility x2 1259 | -9/Materials | Identified exit to Materials 1259 | -9/Materials | Identified exit to Mines 1644 | -9/Materials | Central database locked down 1887 | -9/Materials | Entered Mines 1913 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 1913 | -9/Mines | Discovered new exit (range 5) 1919 | -9/Mines | Entered Exiles 1951 | -9/Exiles | Met 8R-AWN 1973 | -9/Exiles | Met EX-HEX 2018 | -9/Exiles | Met EX-BIN 2092 | -9/Exiles | Met EX-DEC 2117 | -9/Exiles | Learned location of Zion (-6) 2273 | -9/Exiles | Discovered new exit (range 15) 2289 | -9/Exiles | Entered Mines 2798 | -8/Mines | Discovered exit to Materials (range 10) 2809 | -8/Mines | Entered Materials 2809 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 3238 | -8/Materials | Garrison activated, responded to threat 3439 | -8/Materials | Build established: Gunner 3639 | -8/Materials | Discovered new exit (range 20) 4388 | -8/Materials | Identified exit to Factory 4856 | -8/Materials | Entered Factory 4856 | -7/Factory | Evolved 2 slots: Utility x2 4920 | -7/Factory | Garrison activated, responded to threat 4994 | -7/Factory | Destroyed 8 combat bots 4997 | -7/Factory | Lost 3 parts (1u2w) 5003 | -7/Factory | Identified exit to Garrison 5004 | -7/Factory | Entered Garrison 5110 | -7/Garrison | Triggered checkpoint 5288 | -7/Garrison | Triggered checkpoint 5402 | -7/Garrison | Destroyed 8 combat bots 5409 | -7/Garrison | Lost 4 parts (2n1u1w) 5455 | -7/Garrison | Spotted B-75 Beast 5455 | -7/Garrison | Spotted B-75 Beast 5485 | -7/Garrison | Triggered checkpoint 5491 | -7/Garrison | Discovered new exit (range 19) 5508 | -7/Garrison | Triggered checkpoint 5531 | -7/Garrison | Identified exit to Factory 5552 | -7/Garrison | Heavy support dispatched to Factory 5556 | -7/Garrison | Lost 6 parts (1p1n1u3w) 5569 | -7/Garrison | Self-destructed Last Messages --------------- 05491_ EXIT=FOUND 05496_ G-47 Trooper destroyed. 05508_ Beams of light sweep through the air. An alarm sounds. 05510_ Hvy. Ion Engine destroyed. 05516_ Critical hit (Burn: +37). 05517_ Rocket Launcher destroyed. 05520_ G-47 Trooper destroyed. 05523_ Lgt. Treads destroyed. 05523_ Imp. Light Armor Plating destroyed. 05525_ Flak Cannon destroyed. 05526_ G-47 Trooper Aluminum Leg blasted off. 05526_ G-47 Trooper knocked back. 05531_ EXIT=IDENTIFIED: FACTORY 05549_ G-47 Trooper destroyed. 05552_ ALERT: Dispatching Heavy support to Factory. 05552_ Acquired 47 matter. 05555_ Acquired Particle Gun. 05565_ Lgt. Treads destroyed. 05568_ Gatling Laser destroyed. 05568_ Autogun destroyed. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????#######?????????????????## | | ??????????????????????### #?????????????????# | | ???????????????????????gg BB #?????????????????# | | ????????????????????????#@BB #?????????????????# | | ????????????????????????##;% #?????????????????# | | ??????????????????????????#BB #?????????????????# | | ??????????????????????????#BB #?????????????????# | | ??????????????????????????# #?????????????????# | | ??????????????????????????# #?????????????????# | | ??????????????????????????# #?????????????????# | | ??????????????????????????# % #?????????????????# | | ??????????????????????????# % #??????########???# | | ??????????????????????????# #??????#! ????# | | ??????????????????????????# #???????! ????# | | ??????????????????????????# % #???????! ????# | | ??????????????????????????#!= "??????? ?????# | | ?????????????### ##### ##[% #???????! ?????# | | ????????? *%= #???????! ??????# | | ????????? = #???????! ??????# | | ?????????????############## #???????# #??????# | | ??????????????????????????# #???????# #??????# | | ??????????????????????????# #???????# #??????# | | ????????????????????????? ???????# #??????## | | ????????????????????##### [% ######## #??????# | | ??????????? =* #??????# | | ??????????? #??????# | | ??????????????## ##### # ########% #??????# | | ?????????????????????# # ##??????# #??????# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 62 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 500 Sight Range 20 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 40 Targeting Accuracy 10 Recoil Reduction 2 Item Schematics ----------------- Hcp. Storage Unit | -10/Materials | Hacked Com. Wheel | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed VortexCommLance Manual? 0 Play Time 01:15:08 Cumulative 270.1 hours Start 2024.05.16 @ 12:06:47 End 2024.05.19 @ 11:38:04 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 123 Rogue 83 Adventurer 29 Explorer 11 Win Type - Total 12 Types 7/0/1/2/0/0/1/0/1 Lore% 61 Gallery% 78 Achievement% 77 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters LOW_CONTRAST(13,24,33) Steam 1 RUN: c3422c01-2659-4f47-97b3-5853e930c9b5