Cogmind - Beta 14 @@@ ROGUE MODE // 2024.12.19 @ 09:32:29 Player: The Gourd Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (5) 2500 Regions Visited (11) 2200 Robots Destroyed (196) 980 Value Destroyed (7043) 7043 Prototype IDs (36) 720 Alien Tech Used (0) 0 Bonus (2267) 2267 TOTAL SCORE: 15710 Bonus ------- High Alert Combat Kills 970 Follower Combat Kills 380 Entered Garrisons 200 Used RIF Installer 500 Aligned with FarCom 300 Friendly Fire -83 Cogmind --------- Core Integrity 0/1000 Matter 439/500 Energy 264/277 System Corruption 14% Temperature Cool (67) Movement Treading (124) Location -5/Extension Parts ------- > --- POWER (1) -------- Deuterium-Ion Engine > --- PROPULSION (4) --- Treaded Armored-Antigrav Exoskeleton > --- UTILITY (7) ------ Armored Scrap Engine High-capacity Matter Pod Improved Signal Interpreter Terrain Scan Processor Improved Target Analyzer Improved Corruption Screen > --- WEAPON (5) ------- Remote Datajack Ballistic Magnetic Construct/G Thermic Caster Construct/G Power Sword > --- INVENTORY (5) ---- Nuclear Pulse Array Remote Datajack Improved Plasma Cutter Power Sword Peak State ------------ > --- POWER ------------ Deuterium-Ion Engine > --- PROPULSION ------- Treaded Armored-Antigrav Exoskeleton > --- UTILITY ---------- Armored Scrap Engine Improved Heat Sink Improved Heat Sink Matter Filter Improved Focal Shield > --- WEAPON ----------- Rocket Array Flak Ballistic Construct/C Ballistic Magnetic Construct/G Thermic Caster Construct/G Power Sword > --- INVENTORY -------- High-capacity Matter Pod Improved Shock Absorption System [Rating: 86] Favorites ----------- Power Constructs Engine Constructs Power Core Light Nuclear Core Propulsion Potential Leg Treads Constructs Leg Potential Leg Wheel Wheel Flight Unit Nuclear Pulse Array Utility Armored Scrap Engine Device Armored Scrap Engine Storage High-capacity Storage Unit Processor Improved Signal Interpreter Protection Light Armor Plating Weapon Autogun Energy Gun Constructs Energy Cannon Advanced Beam Cannon Ballistic Gun Autogun Ballistic Cannon Constructs Launcher Rocket Array Special Weapon Remote Datajack Slashing Weapon Power Sword Special Melee Weapon Improved Datajack Build | -11 -10 -10 -10 -9 -8 -8 -8 -6 -6 -5 -5 ------- Run | Yrd Mat Min Exi Min Mat Sto Rec Fac Gar Fac Ext Slots Evolved 10 | . . . . . 4 . . 4 . 2 . Power . | . . . . . . . . . . . . Propulsion 2 | . . . . . . . . 2 . . . Utility 5 | . . . . . 2 . . 1 . 2 . Weapon 3 | . . . . . 2 . . 1 . . . Parts Attached 136 | 8 16 8 2 3 30 19 6 4 11 16 13 Power 10 | 1 1 1 . . 4 3 . . . . . Engine 8 | 1 1 . . . 3 3 . . . . . Core 2 | . . 1 . . 1 . . . . . . Reactor . | . . . . . . . . . . . . Propulsion 14 | 2 3 3 2 . . . . . . 4 . Treads 4 | 1 2 1 . . . . . . . . . Leg 2 | . . . 2 . . . . . . . . Wheel 4 | 1 1 2 . . . . . . . . . Hover . | . . . . . . . . . . . . Flight 4 | . . . . . . . . . . 4 . Utility 46 | 3 4 . . 1 8 7 4 1 5 5 8 Device 17 | 2 1 . . . 1 1 1 1 4 4 2 Storage 5 | 1 2 . . . . 1 . . . . 1 Processor 8 | . . . . 1 1 . . . 1 . 5 Hackware . | . . . . . . . . . . . . Protection 16 | . 1 . . . 6 5 3 . . 1 . Artifact . | . . . . . . . . . . . . Weapon 66 | 2 8 4 . 2 18 9 2 3 6 7 5 Energy Gun 2 | 1 1 . . . . . . . . . . Energy Cannon 1 | . . . . . 1 . . . . . . Ballistic Gun 27 | 1 3 3 . 1 12 6 1 . . . . Ballistic Cannon 1 | . . . . . . 1 . . . . . Launcher 15 | . 1 1 . 1 2 1 . 3 3 2 1 Special Weapon 9 | . 3 . . . 3 1 . . . . 2 Impact Weapon . | . . . . . . . . . . . . Slashing Weapon 10 | . . . . . . . . . 3 5 2 Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon 1 | . . . . . . . 1 . . . . Unidentified Prototypes 5 | . . . . . 2 2 1 . . . . Parts Lost 34 | . 1 1 . . 6 1 . 2 5 11 7 Power 4 | . 1 . . . 1 . . . . 1 1 Propulsion 5 | . . . . . . . . . . 4 1 Utility 7 | . . . . . 2 1 . . 1 2 1 Weapon 18 | . . 1 . . 3 . . 2 4 4 4 Highest Loss Streak 5 | . 1 1 . . 5 1 . 1 2 3 2 To Critical Strikes . | . . . . . . . . . . . . Average Slot Usage (%) 72 | . 99 100 99 100 97 99 83 50 63 46 49 Engine 4 | . 13 . . . 7 8 8 3 . . 2 Core 2 | . . 13 14 14 . . . 2 . . . Treads 3 | . 16 14 7 . . . . 2 1 4 2 Leg 6 | . . . 12 28 18 18 13 3 4 . 1 Wheel 1 | . 11 13 8 . . . . . . . . Device 9 | . 13 14 14 4 1 2 9 6 18 19 6 Storage 5 | . 14 14 14 14 9 9 6 . . . 3 Processor 3 | . . . . 9 9 6 . . 3 . 13 Protection 5 | . . . . . 15 17 13 2 . . . Energy Gun 1 | . 6 . . . . . . . . . 7 Ballistic Gun 16 | . 15 27 28 28 33 35 31 12 . . . Ballistic Cannon 4 | . . . . . . . . 12 19 6 . Slashing Weapon 1 | . . . . . . . . . 5 3 3 Peak Build Rating 86 | 7 11 13 31 31 43 48 60 65 85 86 79 Average Rating 48 | 6 8 12 20 30 36 46 45 53 77 63 59 On Entrance 32 | . 7 10 13 31 31 41 48 48 64 59 43 Naked Turns . | . . . . . . . . . . . . Heaviest Build 72 | 12 50 52 52 52 71 72 72 33 40 46 31 Greatest Support 105 | 20 40 10 60 60 60 60 60 51 90 98 105 Greatest Overweight (x) 16 | 1 4 5 5 . 1 1 16 1 . 1 1 Average Overweight (x) . | . 2 4 2 . . . . . . . . Largest Inventory Capacity 20 | 8 20 20 20 20 20 20 20 5 5 5 5 Average Capacity 11 | 7 15 20 20 20 20 20 16 5 5 5 5 Most Carried 20 | 7 20 20 20 20 20 20 20 5 5 5 5 Average Carried 10 | 4 12 18 19 20 19 19 12 4 3 3 4 Final Capacity 20 | 8 20 20 20 20 20 20 5 5 5 5 5 Final Carried 20 | 7 20 19 20 20 20 20 5 4 3 4 5 Scrap Engine Consumption 196 | . . . . . . . 48 43 18 45 42 Constructs Created 22 | . . . . . . . 6 2 . 6 8 Constructs Modified 45 | . . . . . . . 9 16 6 5 9 Class Distribution -------------------- 35% | Construct 27% | Mutant 9% | Tank 7% | Commander-Tank 5% | Commander-Construct 5% | Scavenger-Tank 4% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Tank | -8/Materials Scavenger-Tank | -8/Storage Commander-Tank | -8/Recycling Construct | -6/Factory Construct | -6/Garrison Construct | -5/Factory Mutant | -5/Extension Resources | -11 -10 -10 -10 -9 -8 -8 -8 -6 -6 -5 -5 ----------- Run | Yrd Mat Min Exi Min Mat Sto Rec Fac Gar Fac Ext Matter Collected 5957 | 322 265 398 . 60 922 790 272 773 608 832 715 Remotely . | . . . . . . . . . . . . Salvage Created 7554 | 197 354 209 . 28 1226 1046 239 1682 502 1008 1063 Parts 395 | 13 21 14 . 8 60 60 9 120 28 34 28 Haulers Intercepted 17 | . 1 . . . 3 3 . . . 1 9 Recyclers Shooed 6 | 1 . . . . . . 1 2 . 1 1 Parts Field Recycled 16 | . . . . . 16 . . . . . . Retrieved Matter 254 | . . . . . 254 . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -8 -8 -6 -6 -5 -5 ------- Run | Yrd Mat Min Exi Min Mat Sto Rec Fac Gar Fac Ext Combat Hostiles Destroyed 123 | . 8 10 . 4 14 16 3 24 19 22 3 Melee 5 | . . . . . . . . . 1 3 1 Guns 43 | . 5 8 . . 12 11 3 2 . . 2 Cannons 22 | . . . . . . . . 7 9 6 . AOE 52 | . 3 2 . 4 2 5 . 15 9 12 . Classes Destroyed 20 | 2 5 1 . . 6 . . 5 1 . . Worker 12 | . 1 . . . 3 1 . 4 . 3 . Builder 12 | . 1 . . . . . . 10 . . 1 Tunneler 6 | 5 . . . . . . . 1 . . . Hauler 17 | . 1 . . . 3 3 . . . 1 9 Recycler 15 | 1 . . . . 4 2 1 6 . 1 . Mechanic 4 | . . . . . 1 . . 1 . 2 . Operator 2 | . . . . . 1 . . . . . 1 Watcher 5 | . . . . . 2 . . 2 . . 1 Swarmer 16 | . 2 3 . 4 . . . . 7 . . Saboteur 1 | . . . . . . . . 1 . . . Grunt 37 | . 6 5 . . 7 6 . . 2 11 . Brawler 4 | . . . . . . . . . 1 3 . Duelist 5 | . . . . . 1 1 1 . 2 . . Protector 2 | . . . . . . . . 2 . . . Sentry 25 | . . . . . 5 9 2 2 4 3 . Demolisher 2 | . . 2 . . . . . . . . . Specialist 6 | . . . . . . . . 6 . . . Hunter 7 | . . . . . 1 . . 4 1 . 1 Programmer 17 | . . . . . . . . 8 2 5 2 Heavy 1 | . . . . . . . . 1 . . . Best Kill Streak 16 | 3 3 3 . 4 10 6 1 16 6 15 1 Combat Bots Only 12 | . 2 3 . 4 3 6 1 12 6 10 1 Max Kills in Single Turn 8 | 1 2 1 . 4 2 4 1 8 6 5 1 Gunslinging 1 | . . . . . 1 . . . . . . Exploded 6 | . 1 1 . 4 1 4 . 4 6 3 . Melee 1 | . . . . . . . . . 1 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -8 -8 -6 -6 -5 -5 -------- Run | Yrd Mat Min Exi Min Mat Sto Rec Fac Gar Fac Ext Hostile Shots Fired 807 | . 45 40 . 4 73 49 8 144 141 189 114 Missed 245 | . 13 14 . . 16 11 . 55 45 62 29 Damage Taken 9574 | . 326 436 . 34 910 650 137 1447 1370 2567 1697 Core 1849 | . 109 95 . . 72 32 14 261 266 556 444 Absorbed by Shields 8 | . . . . . . . 8 . . . . Redirected to Shielding 6 | . . . . . . . . . . 6 . Ignored by Resistances 10 | . . . . . . . . . . 10 . Regen/Repaired (Parts) 2213 | . . . . . . 88 30 598 661 613 223 Core Remaining (%) 58 | 100 . . . 18 . . 78 . 38 . . Volleys Fired 423 | 42 41 21 . 1 70 44 15 57 31 41 60 Largest 5 | 1 2 2 . 1 4 4 4 5 4 3 2 Hottest 272 | 20 100 46 . 30 100 100 120 272 234 172 166 Shots Fired 959 | 42 57 35 . 1 225 144 55 166 80 76 78 Gun 660 | 42 44 33 . . 205 141 55 78 . . 62 Cannon 222 | . . . . . . . . 81 75 66 . Launcher 36 | . 4 2 . 1 4 2 . 7 5 10 1 Special 41 | . 9 . . . 16 1 . . . . 15 Kinetic 748 | 42 23 33 . . 205 141 51 114 75 28 36 Thermal 107 | . 9 . . . 16 1 4 25 . 26 26 Explosive 35 | . 4 2 . 1 4 2 . 7 5 10 . Electromagnetic 54 | . 21 . . . . . . 20 . 12 1 Robot Hit Streak 27 | 13 9 10 . . 11 19 11 9 12 27 11 Robot Miss Streak 13 | 1 2 2 . 1 6 2 3 6 13 6 5 Penetration Max 1 | . . . . . . 1 . . . 1 . Secondary Targets 2 | . . 1 . . 1 . . . . . . Max Gunslinging Chain 1 | . . 1 . . 1 . . . . . . Shots Hit Robots 642 | 36 33 27 . . 114 97 42 94 54 71 74 Core Hits 512 | 11 17 15 . 4 60 46 9 129 79 119 23 Critical Kills . | . . . . . . . . . . . . Critical Parts Destroyed 3 | . . . . . . 1 1 1 . . . Critical Strikes 13 | . . . . . . 2 1 3 1 1 5 Burn 4 | . . . . . . . . 2 . . 2 Destroy 4 | . . . . . . 2 1 1 . . . Blast 1 | . . . . . . . . . . . 1 Sever 4 | . . . . . . . . . 1 1 2 Melee Attacks 83 | . . . . . . . 8 . 20 23 32 Impact . | . . . . . . . . . . . . Slashing 75 | . . . . . . . . . 20 23 32 Piercing . | . . . . . . . . . . . . Sneak Attacks 16 | . . . . . . . 8 . . 2 6 Combat Hostiles 8 | . . . . . . . 8 . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 20689 | 295 586 573 . 168 2042 2070 662 4710 2728 4591 2264 Guns 6828 | 295 356 401 . . 1586 1437 662 951 . . 1140 Cannons 3940 | . . . . . . . . 1307 1335 1298 . Explosions 8100 | . 230 172 . 168 456 633 . 2452 1125 2864 . Melee 1821 | . . . . . . . . . 268 429 1124 Ramming . | . . . . . . . . . . . . Kinetic 8872 | 295 140 401 . . 1586 1437 606 1705 1335 637 730 Thermal 1426 | . 31 . . . . . 56 377 . 552 410 Explosive 8069 | . 199 172 . 168 456 633 . 2452 1125 2864 . Electromagnetic 501 | . 216 . . . . . . 176 . 109 . Impact . | . . . . . . . . . . . . Slashing 1821 | . . . . . . . . . 268 429 1124 Piercing . | . . . . . . . . . . . . Highest Corruption 14 | . . . . . . . . 4 5 8 14 Average Corruption 7 | . . . . . . . . 3 4 5 11 Corruption Purged . | . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 191 | . . . . . . . . 31 36 24 100 Message Errors 53 | . . . . . . . . 10 10 8 25 Matter Fused 53 | . . . . . . . . 9 8 8 28 Heat Flow Errors 23 | . . . . . . . . 4 4 1 14 Energy Discharges 24 | . . . . . . . . 1 6 . 17 Parts Rejected 2 | . . . . . . . . 1 . . 1 Parts Fused 1 | . . . . . . . . . . . 1 Data Loss (minor) 17 | . . . . . . . . 4 4 5 4 Data Loss (major) 10 | . . . . . . . . 2 1 1 6 Misfires 1 | . . . . . . . . . 1 . . Alerts 4 | . . . . . . . . . 1 1 2 Misdirections 1 | . . . . . . . . . . . 1 Weapon Failures 2 | . . . . . . . . . 1 . 1 Overload Shots . | . . . . . . . . . . . . Overflow Damage 519 | . . 46 . . 9 . . 141 96 79 148 Projectiles 189 | . . . . . . . . 133 52 4 . Explosions 99 | . . 46 . . 9 . . 8 26 10 . Melee 231 | . . . . . . . . . 18 65 148 Knockbacks 39 | . . . . . . . . 10 16 13 . Impact . | . . . . . . . . . . . . Kinetic 39 | . . . . . . . . 10 16 13 . Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 298 | . . . . . 16 57 . 32 163 . 30 Shots 14 | . . . . . 1 3 . 1 8 . 1 Rammed . | . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 690 | . 96 52 . . 367 414 216 690 642 300 526 Average Temperature 122 | . 23 18 . . 73 103 69 195 197 40 148 Received Heat Transfer 1870 | . 132 120 . . 414 234 45 51 171 496 207 Effects 43 | . . . . . . 1 . 19 19 . 4 Shutdowns 11 | . . . . . . 1 . 6 2 . 2 Energy Bleed 3 | . . . . . . . . 2 1 . . Interference 5 | . . . . . . . . 1 4 . . Matter Decay 7 | . . . . . . . . 1 5 . 1 Short Circuit 2 | . . . . . . . . . 1 . 1 Damage (minor) 7 | . . . . . . . . 6 1 . . Damage (major) 6 | . . . . . . . . 2 4 . . Damage (core) 2 | . . . . . . . . 1 1 . . Siege Activations . | . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried 1 | . 1 . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . Robots Melted 1 | . . . . . . . . . . 1 . Combat Hostiles 1 | . . . . . . . . . . 1 . Parts Melted 8 | . . . . . . . . . . 7 1 Heat Transferred 2564 | . 50 . . . . . 150 950 . 600 814 Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 1 | . 1 . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -8 -8 -6 -6 -5 -5 ------- Run | Yrd Mat Min Exi Min Mat Sto Rec Fac Gar Fac Ext Peak Influence 1210 | 30 490 226 . 97 317 355 116 568 1210 961 441 Initial 634 | . 19 104 . . 37 70 81 . 305 634 436 Average 272 | 9 273 76 . 96 153 140 27 302 632 702 160 Maximum Alert Level 4 | . 2 1 . . 1 1 . 2 4 3 2 Low Security (%) 53 | 100 24 78 . 100 76 83 100 31 . . 68 Level 1 16 | . 62 21 . . 23 16 . 22 16 . 16 Level 2 18 | . 13 . . . . . . 45 42 40 14 Level 3 11 | . . . . . . . . . 40 59 . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 31 | . 4 1 . . 3 . . 6 . 16 1 Investigation 6 | . 2 . . . 1 . . . . 3 . Extermination 5 | . . . . . . . . 3 . 2 . Reinforcement 10 | . 2 . . . 2 . . 3 . 2 1 Assault 7 | . . 1 . . . . . . . 6 . Garrison 3 | . . . . . . . . . . 3 . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . 1 . . . Haulers Reinforced 2 | . . . . . . . . . . 2 . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . 1 . . . Stealth | -11 -10 -10 -10 -9 -8 -8 -8 -6 -6 -5 -5 --------- Run | Yrd Mat Min Exi Min Mat Sto Rec Fac Gar Fac Ext Distress Signals 9 | . 2 . . . 3 2 1 1 . . . Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 226 | . 22 12 . 4 34 23 7 31 21 56 16 Peak Tracking Total 11 | . 5 3 . 4 7 5 2 11 10 9 4 Tactical Retreats 19 | . 7 . . . 1 . . . 1 7 3 Traps | -11 -10 -10 -10 -9 -8 -8 -8 -6 -6 -5 -5 ------- Run | Yrd Mat Min Exi Min Mat Sto Rec Fac Gar Fac Ext Traps Triggered 8 | . . . . . . 2 . . 4 1 1 Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed 6 | . 6 . . . . . . . . . . Reused 6 | . 6 . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered 6 | . 6 . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -8 -8 -6 -6 -5 -5 ---------- Run | Yrd Mat Min Exi Min Mat Sto Rec Fac Gar Fac Ext Machines Disabled 12 | . . . . . 1 5 1 1 3 1 . Max in Single Turn 1 | . . . . . 1 1 1 1 1 1 . Garrison Access 3 | . . . . . 1 . . 1 . 1 . Garrison Relay 2 | . . . . . . . . . 2 . . Machines Repaired . | . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -8 -8 -6 -6 -5 -5 --------- Run | Yrd Mat Min Exi Min Mat Sto Rec Fac Gar Fac Ext Machines Accessed 50 | . 7 . 2 . 8 8 8 6 3 8 . Terminals 33 | . 5 . . . 5 7 6 2 3 5 . Fabricators 2 | . . . . . . . . 1 . 1 . Repair Stations 3 | . . . . . 1 1 . . . 1 . Recycling Units 3 | . 2 . . . 1 . . . . . . Scanalyzers 1 | . . . . . . . . 1 . . . Garrison Access 4 | . . . . . 1 . . 2 . 1 . Total Hacks 164 | . 24 . 2 . 23 33 42 14 3 23 . Successful 110 | . 15 . 2 . 16 23 38 5 3 8 . Failed 54 | . 9 . . . 7 10 4 9 . 15 . Catastrophic 6 | . . . . . 1 1 1 1 . 2 . Database Lockouts . | . . . . . . . . . . . . Manual 79 | . 19 . 1 . 16 19 15 6 . 3 . Terminals 110 | . 21 . . . 17 30 16 6 3 17 . Fabricators 4 | . . . . . . . . 1 . 3 . Repair Stations 7 | . . . . . 2 3 . . . 2 . Recycling Units 5 | . 3 . . . 2 . . . . . . Scanalyzers 3 | . . . . . . . . 3 . . . Garrison Access 7 | . . . . . 2 . . 4 . 1 . Terminal Hacks 52 | . 3 . 2 . 3 10 28 . 3 3 . Record 26 | . . . 1 . 1 . 24 . . . . Open Door 3 | . . . . . . 2 . . . 1 . Branch Access Points 1 | . . . . . . 1 . . . . . Emergency Access Points 1 | . . . . . . . . . 1 . . Terminal Index 4 | . 1 . . . 1 1 1 . . . . Unreport Threat 4 | . . . . . 1 2 . . . 1 . Locate Traps 1 | . . . . . . 1 . . . . . Reprogram Traps 1 | . 1 . . . . . . . . . . Zone Layout 6 | . 1 . . . . 3 1 . . 1 . Garrison Registry 1 | . . . . . . . . . 1 . . Security Stations 1 | . . . . . . . . . 1 . . Derelict Proto ID Bank 1 | . . . 1 . . . . . . . . Release Object 2 | . . . . . . . 2 . . . . Fabricator Hacks 3 | . . . . . . . . 1 . 2 . Network Status 2 | . . . . . . . . 1 . 1 . Build 1 | . . . . . . . . . . 1 . Repair Station Hacks 6 | . . . . . 1 3 . . . 2 . Scan Component 4 | . . . . . 1 2 . . . 1 . Repair 2 | . . . . . . 1 . . . 1 . Recycling Unit Hacks 1 | . . . . . 1 . . . . . . Report Inventory 1 | . . . . . 1 . . . . . . Scanalyzer 2 | . . . . . . . . 2 . . . Insert Component 1 | . . . . . . . . 1 . . . Analyze 1 | . . . . . . . . 1 . . . Garrison Access Hacks 4 | . . . . . 1 . . 2 . 1 . Unlock Access 1 | . . . . . . . . 1 . . . Seal Access 3 | . . . . . 1 . . 1 . 1 . Unauthorized Hacks 42 | . 12 . . . 10 10 10 . . . . Terminals 39 | . 10 . . . 9 10 10 . . . . Track 1 | . . . . . 1 . . . . . . Assimilate 1 | . . . . . . 1 . . . . . Botnet 16 | . 4 . . . 3 4 5 . . . . Operators 1 | . 1 . . . . . . . . . . Skim 20 | . 5 . . . 5 5 5 . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units 3 | . 2 . . . 1 . . . . . . Tunnel 3 | . 2 . . . 1 . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . 1 . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 37 | . 5 . . . 6 8 6 4 1 7 . Full Trace Events 2 | . . . . . . . . . . 2 . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . . . . 1 . . . Parts Built 2 | . . . . . . . . . . 2 . Authchips . | . . . . . . . . . . . . Time 117 | . . . . . . . . . . 117 . Total Part Build Rating 14 | . . . . . . . . . . 14 . Parts Repaired 2 | . . . . . . 1 . . . 1 . Time 88 | . . . . . . 44 . . . 44 . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . . . 1 . . . Part Schematics Acquired 1 | . . . . . . . . 1 . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -8 -8 -6 -6 -5 -5 ------------ Run | Yrd Mat Min Exi Min Mat Sto Rec Fac Gar Fac Ext Used RIF Installer 1 | . . . . . . . . . 1 . . Robots Hacked 3 | . . . . . . . . . . . 3 Non-combat 3 | . . . . . . . . . . . 3 Combat . | . . . . . . . . . . . . Robot Hacks Applied 3 | . . . . . . . . . . . 3 no_distress 3 | . . . . . . . . . . . 3 Relay Couplers Released 8 | . . . . . . . . . 8 . . Machine Destruction 8 | . . . . . . . . . 8 . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired 10 | . . . . . . . 6 . . . 4 Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -8 -8 -6 -6 -5 -5 -------- Run | Yrd Mat Min Exi Min Mat Sto Rec Fac Gar Fac Ext Total Allies 19 | . . 1 . . . 8 6 . . . 4 Largest Group 10 | . . 1 . . . 8 10 5 . . 1 Highest-Rated Group 168 | . . 31 . . . 141 168 81 . . 31 Highest-Rated Ally 31 | . . 31 . . . 29 29 18 . . 31 Total Orders . | . . . . . . . . . . . . Ally Attacks 85 | . . 6 . . . 30 33 6 . . 10 Total Damage 1420 | . . 121 . . . 262 589 87 . . 361 Kills 17 | . . 1 . . . 4 9 . . . 3 Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -8 -8 -6 -6 -5 -5 ------- Run | Yrd Mat Min Exi Min Mat Sto Rec Fac Gar Fac Ext Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . . . . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -8 -8 -6 -6 -5 -5 ------------- Run | Yrd Mat Min Exi Min Mat Sto Rec Fac Gar Fac Ext Turns Passed 18488 | 217 922 1388 347 209 1764 1874 2310 2643 1811 2263 2740 Spaces Moved 9105 | 124 537 476 290 214 1055 895 1123 1354 805 1218 1014 Core 126 | 1 . . . . . . 4 . . 120 1 Treads 1656 | 2 65 . . . . . . 477 284 628 200 Legs 5071 | . . . 167 214 1055 895 1119 877 521 . 223 Wheels 1222 | 121 472 476 123 . . . . . . . 30 Hover . | . . . . . . . . . . . . Flight 1030 | . . . . . . . . . . 470 560 Fastest Speed 37 | 50 95 140 90 90 90 90 90 149 179 37 40 Average Speed 135 | 94 130 154 117 90 98 157 153 169 179 111 94 Slowest Speed 850 | 160 240 155 170 90 170 170 850 278 179 240 168 Overloaded Moves 16 | . . . . . 4 10 2 . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped 9 | . . . . . . . . . . 9 . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 57 | 6 79 74 71 42 58 89 96 29 84 32 26 Regions Visited 11 Branch Regions 6 Pre-discovered Areas 10 | . 4 1 1 . 2 . 2 . . . . Known Exits Taken 7 | . 1 . . 1 1 1 1 1 . 1 . Unknown Exits Taken 3 | 1 . 1 1 . . . . . . . . Scrap Searched 3 | . . 1 . 2 . . . . . . . Spaces Dug 44 | . 9 . . . 16 . . 7 . 12 . Terrain Destroyed 458 | . 25 2 . 7 34 60 3 104 52 165 6 Melee 12 | . . . . . . . . . . 12 . Projectile 54 | . 9 . . . 16 . 3 14 5 1 6 AOE 392 | . 16 2 . 7 18 60 . 90 47 152 . Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -8 -8 -6 -6 -5 -5 --------- Run | Yrd Mat Min Exi Min Mat Sto Rec Fac Gar Fac Ext Total 14461 | 186 680 1098 295 229 1637 1286 1699 1587 1081 2000 2683 Wait 4497 | 7 75 589 . 8 436 289 508 165 194 690 1536 Move 9079 | 123 536 475 289 213 1054 894 1122 1354 804 1201 1014 Hop 7 | . . . . . . . . . . 7 . Pick Up 84 | 6 11 2 1 2 24 16 5 2 3 4 8 Fast Attach 34 | 7 . . 2 . 3 4 . . 4 8 6 Attach 41 | . 1 3 . . 11 2 2 4 4 8 6 Detach 30 | . . . 1 . 2 . 4 3 4 13 3 Swap 61 | 1 15 5 . 3 16 13 4 . 3 . 1 Drop 93 | . 1 3 2 2 21 19 31 2 3 5 4 Fire 423 | 42 41 21 . 1 70 44 15 57 31 41 60 Melee 83 | . . . . . . . 8 . 20 23 32 Ram . | . . . . . . . . . . . . Kick . | . . . . . . . . . . . . Crush . | . . . . . . . . . . . . Escape Stasis 29 | . . . . . . 5 . . 11 . 13 Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -10/Mines (discovered 3 exits: Mat x2 / *Exi) -10/Exiles -9/Mines -8/Materials (discovered 4 exits: *Fac x3 / *Sto) -8/Storage (discovered 2 exits: *Fac / *Rec) -8/Recycling -6/Factory (discovered 7 exits: Fac x4 / *Low x2 / Gar) -6/Garrison (discovered 3 exits: *Fac x3) -5/Factory (discovered 2 exits: *Ext x2) -5/Extension History --------- Turn | Location | Event 18 | -11/Scrapyard | Discovered new exit (range 16) 218 | -11/Scrapyard | Entered Materials 314 | -10/Materials | Build established: Mutant 337 | -10/Materials | Discovered new exit (range 14) 674 | -10/Materials | Discovered new exit (range 6) 903 | -10/Materials | Learned 4 Subcaves zone layouts 945 | -10/Materials | Learned location of 2 exits from Subcaves 976 | -10/Materials | Identified exit to Materials 976 | -10/Materials | Identified exit to Mines 999 | -10/Materials | Learned 4 Recycling zone layouts 1011 | -10/Materials | Learned 4 Recycling zone layouts 1013 | -10/Materials | Learned location of Mines (-10) 1035 | -10/Materials | Loaded intel: 3 trap records 1140 | -10/Materials | Entered Mines 1143 | -10/Mines | Core integrity fell below 50% 1256 | -10/Mines | Assembled infested the area 1269 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1269 | -10/Mines | Discovered new exit (range 5) 2278 | -10/Mines | Met a Derelict testing a Signal Generator 2376 | -10/Mines | Core integrity fell below 20% 2528 | -10/Mines | Entered Exiles 2566 | -10/Exiles | Met 8R-AWN 2594 | -10/Exiles | Met EX-HEX 2648 | -10/Exiles | Met EX-BIN 2670 | -10/Exiles | Aligned with FarCom system 2671 | -10/Exiles | Given EX-Vault access code 2708 | -10/Exiles | Opened EX-Vault 2720 | -10/Exiles | Found Potential Leg 2723 | -10/Exiles | Found Potential Leg 2746 | -10/Exiles | Warned to stay clear of 0b10 Research branches 2772 | -10/Exiles | Met EX-DEC 2776 | -10/Exiles | Learned location of Zion (-7) 2864 | -10/Exiles | Discovered new exit (range 12) 2875 | -10/Exiles | Left Exiles lab with Potential Leg 2875 | -10/Exiles | Entered Mines 2882 | -9/Mines | Met a Derelict bent on vengeance 2932 | -9/Mines | Discovered new exit (range 11) 2943 | -9/Mines | Identified exit to Materials 3084 | -9/Mines | Entered Materials 3084 | -8/Materials | Evolved 4 slots: Utility x2, Weapon x2 3490 | -8/Materials | Build established: Tank 3617 | -8/Materials | Lost 5 parts (1p1u3w) 3903 | -8/Materials | Discovered new exit (range 15) 4009 | -8/Materials | Discovered new exit (range 11) 4116 | -8/Materials | Identified exit to Storage 4174 | -8/Materials | Learned Storage security intel 4207 | -8/Materials | Learned location of Lower Caves (-7) 4229 | -8/Materials | Identified exit to Factory 4230 | -8/Materials | Found Prototype Launcher 4230 | -8/Materials | Identified Rocket Array 4240 | -8/Materials | Learned Factory emergency access door positions 4241 | -8/Materials | Learned 2 Lower Caves zone layouts 4241 | -8/Materials | Found Rocket Array 4243 | -8/Materials | Learned Factory trap positions 4244 | -8/Materials | Found Faulty Rocket Array 4246 | -8/Materials | Found Rocket Array 4274 | -8/Materials | Learned Factory security intel 4848 | -8/Materials | Entered Storage 5466 | -8/Storage | Identified exit to Recycling 5573 | -8/Storage | Build established: Scavenger-Tank 5689 | -8/Storage | Used back door to open Recycling access 5786 | -8/Storage | Learned Storage emergency access door positions 5817 | -8/Storage | Learned location of 1 exit from Recycling 5867 | -8/Storage | Learned 2 Storage zone layouts 5909 | -8/Storage | Learned Factory security intel 6299 | -8/Storage | Repaired Gauss Rifle 6420 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 6538 | -8/Storage | Lost 3 allies 6719 | -8/Storage | Build established: Commander-Tank 6722 | -8/Storage | Entered Recycling 6722 | -8/Recycling | Accompanied by 5 allies 6723 | -8/Recycling | Met a Zionite searching for Scraptown 6723 | -8/Recycling | Identified exit to Factory 6724 | -8/Recycling | Identified exit to Scraptown 7178 | -8/Recycling | Learned location of 2 exits from Factory 7221 | -8/Recycling | Scanned before Scraplab entrance 7224 | -8/Recycling | Learned Factory emergency access door positions 7283 | -8/Recycling | Learned Storage trap positions 7298 | -8/Recycling | Learned 8 Factory zone layouts 7316 | -8/Recycling | Learned 2 Storage zone layouts 7343 | -8/Recycling | Learned Factory machine intel 7817 | -8/Recycling | Entered Scraplab 7871 | -8/Recycling | Angered Scraplab inhabitants 7883 | -8/Recycling | Found Prototype Device 7892 | -8/Recycling | Identified Scrap Engine 8385 | -8/Recycling | Build established: Commander-Construct 9032 | -8/Recycling | Entered Factory 9032 | -6/Factory | Accompanied by 5 allies 9032 | -6/Factory | Evolved 4 slots: Propulsion x2, Utility x1, Weapon x1 9033 | -6/Factory | Identified exit to Factory 9034 | -6/Factory | Identified exit to Lower Caves 9036 | -6/Factory | Loaded intel: 76 trap records 9039 | -6/Factory | Loaded intel: 282 machine locations 9173 | -6/Factory | Lost 5 allies 9435 | -6/Factory | Build established: Construct 9747 | -6/Factory | Cargo convoy interrupted 9791 | -6/Factory | Destroyed 12 combat bots 11675 | -6/Factory | Identified exit to Garrison 11675 | -6/Factory | Entered Garrison 11891 | -6/Garrison | Triggered checkpoint 11921 | -6/Garrison | Core integrity fell below 50% 11978 | -6/Garrison | Garrison Relay disabled 12055 | -6/Garrison | Triggered checkpoint 12651 | -6/Garrison | Triggered checkpoint 12676 | -6/Garrison | Garrison Relay disabled 12925 | -6/Garrison | Triggered checkpoint 13095 | -6/Garrison | Triggered checkpoint 13122 | -6/Garrison | Installed Relay Interface Framework 13367 | -6/Garrison | Triggered checkpoint 13398 | -6/Garrison | Discovered exit to Factory (range 34) 13398 | -6/Garrison | Discovered exit to Factory (range 64) 13398 | -6/Garrison | Discovered exit to Factory (range 27) 13477 | -6/Garrison | Learned Factory security intel 13486 | -6/Garrison | Entered Factory 13486 | -5/Factory | Evolved 2 slots: Utility x2 13487 | -5/Factory | Identified exit to Extension 13701 | -5/Factory | Repaired Matter Filter 13897 | -5/Factory | Fabricated Hvy. Disruptor Cannon? 14086 | -5/Factory | First assault squad dispatched 14313 | -5/Factory | Destroyed 10 combat bots 14944 | -5/Factory | Lost 3 parts (1p2w) 15081 | -5/Factory | Build established: Mutant 15400 | -5/Factory | Garrison activated, responded to threat 15573 | -5/Factory | Spotted B-75 Beast 15590 | -5/Factory | Core integrity fell below 50% 15658 | -5/Factory | Noticed a derelict Sapper rigging charges 15745 | -5/Factory | Discovered exit to Extension (range 10) 15749 | -5/Factory | Entered Extension 16449 | -5/Extension | Disrupted transfer network 16534 | -5/Extension | System corruption reached 10% 16705 | -5/Extension | Lost 3 allies 16958 | -5/Extension | Core integrity fell below 20% 17864 | -5/Extension | Build established: Construct 18489 | -5/Extension | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 18406_ System corrupted: Energy discharge (-91). 18406_ U-05 Engineer enters Transfer Station. 18414_ K-01 Serf enters Transfer Station. 18414_ T-07 Excavator enters Transfer Station. 18433_ U-05 Engineer enters Transfer Station. 18438_ R-10 Processor enters Transfer Station. 18445_ U-05 Engineer exits Transfer Station. 18454_ F7SZIJVXMQMT/N|8 J2V17NHLCDYYMTAZCXIU=: 18461_ A-15 Conveyor exits Transfer Station. 18465_ Jacked A-15 Conveyor... >>no_distress Distress signal routine blocked. 18479_ C-30 ARC bursts open, deploying its payload. 18479_ L-41 Fighter unfolds itself. 18479_ G-50 Soldier unfolds itself. 18479_ Critical hit (Burn: +37). 18481_ System corrupted: Component data lost. 18483_ Critical hit (Burn: +37). Map ----- +----------------------------------------------------+ | ?????# #??????????????# "#########??? | | ?????# #??????????????#########??????????? | | ?????# #?????????????????????????????????? | | ?????# #?????????????????????????????????? | | ?????#%#?????????????????????????????????? | | ?????# #?????????????????????????????????? | | ?????# #?????????????????????????????????? | | ?????# #?????????????????????????????????? | | ?????# #?????????????????????????????????? | | ?????# #?????????????????????????????????? | | ?????# #?????????????????????????????????? | | ?????# #?????????????????????????????????? | | ?????# #?????????????????????????????????? | | ?????# #?????????????????????????????????? | | ?????# #?????????????????????????????????? | | ?????# #?????????????????????????????????? | | ?????# #?????????????????????????????????? | | ?????# #?????????????????????????????????? | | ?##### #####?????????????????????????????? | | ?# "" "" #????????????????????###??????? | | ?# " " g ######################"######## | | ?# g%% % ! | | ?# g ! !!! | | ?# / ! l |% !! ! | | ?# R/! %% !%! | | ?# !tA/! @ / % % | | ?# R!############################### | | ?# #????????????#####????????????? | | ?###" "###?????????????????????????????? | | ???#" "#???????????????????????????????? | | ???#"""""#???????????????????????????????? | | ???#######???????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 68 Energy Generation 32 Energy Capacity 315 Matter Stores 500 Matter Capacity 500 Sight Range 18 Terrain Scan Density 85 Corruption Block 15 Armor Coverage 375 Resistance: KI 25 Core Shielding 30 Weapon Cycling 15 Phase Shifting 15 Evasion (%) 70 Targeting Accuracy 6 Target Analysis 6 Recoil Reduction 4 Matter Filtering 30 Item Schematics ----------------- Rocket Array | -6/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Hvy. Disruptor Cannon | x2 | -5/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- \\IAMDERELICT Challenges ------------ None Game ------ Seed ChainHeartAutohacker Manual? 0 Play Time 03:08:56 Cumulative 102.4 hours Start 2024.12.19 @ 06:11:26 End 2024.12.19 @ 09:32:29 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 67 Rogue 67 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 26 Gallery% 49 Achievement% 48 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Vi Keybinds 1 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 8dac4592-d082-4230-ad5a-9052f97d7973