Cogmind - Beta 14 @@@ ROGUE MODE // 2025.02.02 @ 19:55:14

Player: Lecithin

Result: Destroyed by Y-45 Defender with Heavy Assault Rifle

 Performance 
-------------
Evolutions (1)             500
Regions Visited (2)        400
Robots Destroyed (22)      110
Value Destroyed (584)      584
Prototype IDs (4)          80
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 1674

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/400
Matter                     300/300
Energy                     76/100
System Corruption          0%
Temperature                Cool (54)
Movement                   Core (50)
Location                   -9/Materials

 Parts 
-------
>       --- POWER (1) --------
            (None)
>       --- PROPULSION (3) ---
            (None)
>       --- UTILITY (3) ------
        Signal Interpreter
>       --- WEAPON (2) -------
            (None)
>       --- INVENTORY (5) ----
  Light Ion Engine
        Weight Redist. System

 Peak State 
------------
>       --- POWER ------------
        Ion Engine
>       --- PROPULSION -------
        Aluminum Leg
        Aluminum Leg
        Hover Unit
>       --- UTILITY ----------
        Sensor Array
        Signal Interpreter
>       --- WEAPON -----------
        Beam Cannon
        Grenade Launcher
>       --- INVENTORY --------
  Light Ion Engine
        Structural Scanner
        Terrain Scanner
        Datajack
[Rating: 8]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
  Wheel                    Compact Wheel
  Hover Unit               Hover Unit
Utility                    Sensor Array
  Device                   Sensor Array
  Storage                  Medium Matter Pod
  Processor                Signal Interpreter
  Protection               Hardened Light Armor Plating
Weapon                     Grenade Launcher
  Energy Gun               Medium Laser
  Energy Cannon            Beam Cannon
  Ballistic Gun            Assault Rifle
  Launcher                 Grenade Launcher
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Slots Evolved              2    | .   .   2   
  Power                    .    | .   .   .   
  Propulsion               1    | .   .   1   
  Utility                  1    | .   .   1   
  Weapon                   .    | .   .   .   
Parts Attached             26   | 6   12  8   
  Power                    4    | 1   2   1   
    Engine                 4    | 1   2   1   
    Core                   .    | .   .   .   
    Reactor                .    | .   .   .   
  Propulsion               4    | 2   .   2   
    Treads                 .    | .   .   .   
    Leg                    2    | 2   .   .   
    Wheel                  1    | .   .   1   
    Hover                  1    | .   .   1   
    Flight                 .    | .   .   .   
  Utility                  11   | 1   7   3   
    Device                 7    | .   5   2   
    Storage                2    | 1   1   .   
    Processor              1    | .   1   .   
    Hackware               .    | .   .   .   
    Protection             1    | .   .   1   
    Artifact               .    | .   .   .   
  Weapon                   7    | 2   3   2   
    Energy Gun             1    | 1   .   .   
    Energy Cannon          2    | .   1   1   
    Ballistic Gun          1    | 1   .   .   
    Ballistic Cannon       .    | .   .   .   
    Launcher               1    | .   1   .   
    Special Weapon         .    | .   .   .   
    Impact Weapon          .    | .   .   .   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   2    | .   1   1   
  Unidentified Prototypes  .    | .   .   .   
Parts Lost                 13   | .   .   13  
  Power                    2    | .   .   2   
  Propulsion               4    | .   .   4   
  Utility                  3    | .   .   3   
  Weapon                   4    | .   .   4   
  Highest Loss Streak      5    | .   .   5   
  To Critical Strikes      .    | .   .   .   
Average Slot Usage (%)     85   | .   97  60  
  Engine                   11   | .   14  6   
  Leg                      20   | .   28  4   
  Wheel                    1    | .   .   3   
  Device                   11   | .   12  9   
  Storage                  7    | .   10  .   
  Processor                5    | .   2   11  
  Protection               1    | .   .   5   
  Energy Cannon            2    | .   .   8   
  Ballistic Gun            7    | .   10  .   
  Launcher                 9    | .   12  1   
  Special Melee Weapon     4    | .   2   7   
Peak Build Rating          8    | 6   7   8   
  Average Rating           6    | 4   6   6   
  On Entrance              4    | .   6   7   
Naked Turns                .    | .   .   .   
Heaviest Build             14   | 9   14  13  
  Greatest Support         20   | 20  20  20  
  Greatest Overweight (x)  4    | .   .   4   
  Average Overweight (x)   .    | .   .   .   
Largest Inventory Capacity 5    | 5   5   5   
  Average Capacity         5    | 5   5   5   
  Most Carried             5    | 5   5   4   
  Average Carried          4    | 2   4   2   
  Final Capacity           5    | 5   5   5   
  Final Carried            5    | 5   5   2   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials

 Resources                      | -11 -10 -9  
-----------                Run  | Yrd Mat Mat 
Matter Collected           625  | 332 171 122 
  Remotely                 .    | .   .   .   
Salvage Created            596  | 42  324 230 
  Parts                    34   | 3   21  10  
Haulers Intercepted        .    | .   .   .   
Recyclers Shooed           1    | .   1   .   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      .    | .   .   .   
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Combat Hostiles Destroyed  15   | 1   9   5   
  Guns                     1    | 1   .   .   
  Cannons                  5    | .   .   5   
  AOE                      9    | .   9   .   
Classes Destroyed          6    | 2   2   2   
  Worker                   2    | 1   1   .   
  Recycler                 2    | .   1   1   
  Watcher                  3    | .   3   .   
  Swarmer                  2    | .   .   2   
  Grunt                    12   | 1   9   2   
  Sentry                   1    | .   .   1   
Best Kill Streak           7    | 1   7   3   
  Combat Bots Only         4    | 1   4   3   
Max Kills in Single Turn   3    | 1   3   1   
  Gunslinging              .    | .   .   .   
  Exploded                 2    | .   2   .   
  Melee                    .    | .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11  -10  -9   
--------                   Run  | Yrd  Mat  Mat  
Hostile Shots Fired        151  | 1    34   116  
  Missed                   38   | .    13   25   
Damage Taken               1397 | 12   341  1044 
  Core                     450  | 12   36   402  
  Absorbed by Shields      .    | .    .    .    
  Regen/Repaired (Parts)   18   | .    18   .    
Core Remaining (%)         87   | 95   80   .    
Volleys Fired              63   | 3    27   33   
  Largest                  2    | 2    2    1    
  Hottest                  70   | 70   50   60   
Shots Fired                72   | 6    33   33   
  Gun                      22   | 6    16   .    
  Cannon                   33   | .    .    33   
  Launcher                 17   | .    17   .    
  Special                  .    | .    .    .    
  Kinetic                  19   | 3    16   .    
  Thermal                  36   | 3    .    33   
  Explosive                17   | .    17   .    
  Electromagnetic          .    | .    .    .    
  Robot Hit Streak         11   | 5    11   6    
  Robot Miss Streak        4    | .    2    4    
  Penetration Max          .    | .    .    .    
  Secondary Targets        .    | .    .    .    
Shots Hit Robots           53   | 5    22   26   
  Core Hits                36   | 3    24   9    
  Critical Kills           .    | .    .    .    
  Critical Parts Destroyed .    | .    .    .    
  Critical Strikes         1    | 1    .    .    
    Burn                   1    | 1    .    .    
Melee Attacks              9    | .    3    6    
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
  Sneak Attacks            5    | .    .    5    
    Combat Hostiles        .    | .    .    .    
  Follow-up Attacks        .    | .    .    .    
Damage Inflicted           1495 | 61   1082 352  
  Guns                     151  | 61   90   .    
  Cannons                  352  | .    .    352  
  Explosions               992  | .    992  .    
  Melee                    .    | .    .    .    
  Ramming                  .    | .    .    .    
  Kinetic                  115  | 25   90   .    
  Thermal                  388  | 36   .    352  
  Explosive                992  | .    992  .    
  Electromagnetic          .    | .    .    .    
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
Highest Corruption         .    | .    .    .    
  Average Corruption       .    | .    .    .    
  Corruption Purged        .    | .    .    .    
  Corruption Blocked       .    | .    .    .    
Overload Shots             .    | .    .    .    
Overflow Damage            7    | .    7    .    
  Projectiles              .    | .    .    .    
  Explosions               7    | .    7    .    
  Melee                    .    | .    .    .    
Knockbacks                 .    | .    .    .    
  Impact                   .    | .    .    .    
  Kinetic                  .    | .    .    .    
  Secondary                .    | .    .    .    
Self-Inflicted Damage      67   | .    67   .    
  Shots                    3    | .    3    .    
  Rammed                   .    | .    .    .    
Targets Rammed             .    | .    .    .    
  Kicked                   .    | .    .    .    
  Crushed                  .    | .    .    .    
Highest Temperature        139  | 18   23   139  
  Average Temperature      48   | 11   5    59   
  Received Heat Transfer   546  | 6    159  381  
Siege Activations          .    | .    .    .    
Robots Corrupted           .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Fried              .    | .    .    .    
  Impact Corruptions       .    | .    .    .    
Robots Melted              .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Melted             2    | 1    .    1    
  Heat Transferred         925  | 185  .    740  
Parts Sabotaged            .    | .    .    .    
Parts Stolen               .    | .    .    .    
Parts Stripped             .    | .    .    .    
Power Chain Reactions      .    | .    .    .    

 Alert                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Peak Influence             328  | 25  328 220 
  Initial                  109  | .   16  109 
  Average                  128  | 3   155 126 
Maximum Alert Level        1    | .   1   1   
  Low Security (%)         71   | 100 55  94  
  Level 1                  28   | .   44  5   
  Level 2                  .    | .   .   .   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          3    | .   2   1   
  Investigation            2    | .   1   1   
  Extermination            .    | .   .   .   
  Reinforcement            1    | .   1   .   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Searches Triggered         .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   
Active Scanning Responses  .    | .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   

 Stealth                        | -11 -10 -9  
---------                  Run  | Yrd Mat Mat 
Distress Signals           2    | .   2   .   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              30   | 1   14  15  
  Peak Tracking Total      12   | .   5   12  
  Tactical Retreats        1    | .   .   1   

 Traps                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Traps Triggered            1    | .   1   .   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -9  
----------                 Run  | Yrd Mat Mat 
Machines Disabled          1    | .   1   .   
  Max in Single Turn       1    | .   1   .   
Machines Repaired          .    | .   .   .   
Machines Dismantled        .    | .   .   .   
Machines Sabotaged         .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   

 Hacking                        | -11 -10 -9  
---------                  Run  | Yrd Mat Mat 
Machines Accessed          9    | .   7   2   
  Terminals                7    | .   5   2   
  Fabricators              .    | .   .   .   
  Repair Stations          1    | .   1   .   
  Recycling Units          1    | .   1   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                29   | .   23  6   
  Successful               20   | .   17  3   
  Failed                   9    | .   6   3   
    Catastrophic           1    | .   1   .   
  Database Lockouts        .    | .   .   .   
  Manual                   2    | .   .   2   
  Terminals                25   | .   19  6   
  Fabricators              .    | .   .   .   
  Repair Stations          2    | .   2   .   
  Recycling Units          2    | .   2   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             16   | .   13  3   
  Record                   8    | .   5   3   
  Robot Analysis           1    | .   1   .   
  Prototype ID Bank        2    | .   2   .   
  Terminal Index           1    | .   1   .   
  Alert Level              1    | .   1   .   
  Dispatch Records         1    | .   1   .   
  Security Status          1    | .   1   .   
  Zone Layout              1    | .   1   .   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       2    | .   2   .   
  Scan Component           1    | .   1   .   
  Repair                   1    | .   1   .   
Recycling Unit Hacks       2    | .   2   .   
  Report Inventory         1    | .   1   .   
  Retrieve Matter          1    | .   1   .   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         .    | .   .   .   
  Terminals                .    | .   .   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         7    | .   5   2   
  Full Trace Events        5    | .   3   2   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   .    | .   .   .   
  Parts Built              .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             1    | .   1   .   
  Time                     26   | .   26  .   
Parts Recycled             .    | .   .   .   
  Recycled Matter          .    | .   .   .   
  Retrieved Matter         55   | .   55  .   
  Retrieved Components     .    | .   .   .   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -9  
------------               Run  | Yrd Mat Mat 
Used RIF Installer         .    | .   .   .   
Robots Hacked              4    | .   1   3   
  Non-combat               2    | .   .   2   
  Combat                   2    | .   1   1   
Robot Hacks Applied        5    | .   1   4   
  parse_system             2    | .   1   1   
  no_distress              2    | .   .   2   
  find_recycling           1    | .   .   1   
Relay Couplers Released    .    | .   .   .   
Fabnet Peak Effective %    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -9  
--------                   Run  | Yrd Mat Mat 
Total Allies               .    | .   .   .   
  Largest Group            .    | .   .   .   
  Highest-Rated Group      .    | .   .   .   
  Highest-Rated Ally       .    | .   .   .   
Total Orders               .    | .   .   .   
Ally Attacks               .    | .   .   .   
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Robot Analysis Total       1    | .   1   .   
Derelict Logs Recovered    .    | .   .   .   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11 -10 -9  
-------------              Run  | Yrd Mat Mat 
Turns Passed               854  | 104 507 243 
Spaces Moved               561  | 78  327 156 
  Core                     86   | 17  .   69  
  Treads                   .    | .   .   .   
  Legs                     421  | 61  327 33  
  Wheels                   54   | .   .   54  
  Hover                    .    | .   .   .   
  Flight                   .    | .   .   .   
  Fastest Speed            50   | 50  120 50  
  Average Speed            112  | 104 120 100 
  Slowest Speed            250  | 120 120 250 
  Overloaded Moves         .    | .   .   .   
  Propulsion Burnouts      .    | .   .   .   
  Robots Hopped            .    | .   .   .   
  Cave-ins Triggered       .    | .   .   .   
Exploration Rate (%)       24   | 8   51  13  
  Regions Visited          2
    Branch Regions         .
  Pre-discovered Areas     .    | .   .   .   
  Known Exits Taken        1    | .   1   .   
  Unknown Exits Taken      1    | 1   .   .   
Scrap Searched             .    | .   .   .   
Spaces Dug                 .    | .   .   .   
Terrain Destroyed          99   | .   99  .   
  Melee                    .    | .   .   .   
  Projectile               .    | .   .   .   
  AOE                      99   | .   99  .   
Terrain Rammed             .    | .   .   .   
  Walls Destroyed          .    | .   .   .   
  Machines Disabled        .    | .   .   .   

 Actions                        | -11 -10 -9  
---------                  Run  | Yrd Mat Mat 
Total                      706  | 92  408 206 
  Wait                     17   | .   17  .   
  Move                     559  | 77  326 156 
  Hop                      .    | .   .   .   
  Pick Up                  20   | 6   11  3   
  Fast Attach              8    | 5   2   1   
  Attach                   7    | 1   .   6   
  Detach                   .    | .   .   .   
  Swap                     11   | .   10  1   
  Drop                     12   | .   12  .   
  Fire                     63   | 3   27  33  
  Melee                    9    | .   3   6   
  Ram                      .    | .   .   .   
  Kick                     .    | .   .   .   
  Crush                    .    | .   .   .   
  Escape Stasis            .    | .   .   .   
  Rewire                   .    | .   .   .   
  Trap                     .    | .   .   .   
  Miscellaneous            .    | .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat x2 / [*Min])
-9/Materials

 History 
---------
 Turn | Location      | Event
    2 | -11/Scrapyard | Met Revision 17
   91 | -11/Scrapyard | Discovered new exit (range 8)
  105 | -11/Scrapyard | Entered Materials
  137 | -10/Materials | Repaired Lgt. Ion Engine
  181 | -10/Materials | Discovered new exit (range 9)
  330 | -10/Materials | Build established: Mutant
  341 | -10/Materials | Discovered new exit (range 13)
  608 | -10/Materials | Discovered new exit (range 3)
  610 | -10/Materials | Identified exit to Materials
  612 | -10/Materials | Entered another Materials area
  612 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  700 | -9/Materials  | Lost 5 parts (1p3n1w)
  814 | -9/Materials  | Core integrity fell below 50%
  839 | -9/Materials  | Lost 5 parts (1p1n2u1w)
  844 | -9/Materials  | Core integrity fell below 20%
  855 | -9/Materials  | Destroyed by Y-45 Defender with Heavy Assault Rifle

 Last Messages 
---------------
>>no_distress
Distress signal routine blocked.
Sneak attack on K-01 Serf.
Jacked K-01 Serf...
Hrd. Light Armor Plating destroyed.
U-05 Engineer builds a Door.
Lgt. Ion Engine destroyed.
Com. Wheel destroyed.
K-01 Serf collects debris.
Acquired Beam Cannon.
R-06 Scavenger collects Structural Scanner.
S-10 Pest destroyed.
Terrain Scanner destroyed.
Acquired 5 matter.
R-06 Scavenger collects Flight Unit.
G-34 Mercenary destroyed.
R-06 Scavenger collects Lgt. Ion Engine.
Datajack destroyed.
S-10 Pest destroyed.
Beam Cannon destroyed.

 Map 
-----
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| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          10
Energy Capacity            250
Matter Stores              394
Matter Capacity            500
Sight Range                16
Robot Scan Range           14
Terrain Scan Range         14
Terrain Scan Density       10
Armor Coverage             150
Evasion (%)                55

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              MicrowarpMicrowarpDeflector
  Manual?         0
Play Time         00:51:08
  Cumulative      6.5 hours
  Start           2025.02.02 @ 18:10:32
  End             2025.02.02 @ 19:55:14
Sessions          2
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          8
  Rogue           8
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             7
Gallery%          8
Achievement%      7
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              48/Proggy
Map View          50x35
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 37cd648d-6c7a-4590-b6d8-bc94493cfb2a