Cogmind - Beta 14 @@@ ROGUE MODE // 2025.01.31 @ 15:47:00 Player: SpaceWalrus Result: Destroyed by Y-64 Sentinel with Wave Gun Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (47) 235 Value Destroyed (1543) 1543 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (1611) 1611 TOTAL SCORE: 7069 Bonus ------- High Alert Combat Kills 30 Follower Combat Kills 1028 Met Imprinter 300 Was Imprinted 300 Friendly Fire -47 Cogmind --------- Core Integrity 0/850 Matter 235/300 Energy 2/100 System Corruption 7% Temperature Cool (9) Movement Walking (120) Location -6/Lower Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- Carbon-fiber Leg > --- UTILITY (7) ------ Advanced Heat Sink Improved Sensor Array Improved Signal Interpreter Core Analyzer EM Disruption Field Improved Hacking Suite > --- WEAPON (2) ------- Chainsword > --- INVENTORY (5) ---- Heavy Deuterium Engine Peak State ------------ > --- POWER ------------ Angular Momentum Engine Fission Core > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Sensor Array Tactical Coordination Suite Core Analyzer Improved Medium Armor Plating System Shield > --- WEAPON ----------- Beamcaster Phase Cannon > --- INVENTORY -------- Heavy Deuterium Engine Light Angular Momentum Engine Light Fission Core Carbon-fiber Leg Flexi-carbon Leg Nuclear Pulse Thruster Improved Signal Interpreter Phase Shifter Focal Shield Focal Shield EM Disruption Field Improved Hacking Suite Chainsword [Rating: 63] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Fission Core Propulsion Carbon-fiber Leg Treads Light Treads Leg Carbon-fiber Leg Wheel Wheel Flight Unit Nuclear Pulse Thruster Utility Light Armor Plating Device Sensor Array Storage Medium Storage Unit Processor Core Analyzer Hackware Hacking Suite Protection Light Armor Plating Weapon Ion Cannon Energy Gun Beamcaster Energy Cannon Ion Cannon Ballistic Gun Light Assault Rifle Launcher Rocket Launcher Slashing Weapon Chainsword Build | -11 -10 -10 -9 -9 -7 -6 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Slots Evolved 8 | . . . 2 . . . 6 . Power 1 | . . . . . . . 1 . Propulsion 2 | . . . . . . . 2 . Utility 5 | . . . 2 . . . 3 . Weapon . | . . . . . . . . . Parts Attached 87 | 8 9 17 9 . 1 7 13 23 Power 16 | 1 3 2 2 . . 1 3 4 Engine 14 | 1 3 2 2 . . 1 2 3 Core 2 | . . . . . . . 1 1 Reactor . | . . . . . . . . . Propulsion 20 | 2 2 5 . . . 2 3 6 Treads 4 | 2 2 . . . . . . . Leg 14 | . . 4 . . . 2 3 5 Wheel 1 | . . 1 . . . . . . Hover . | . . . . . . . . . Flight 1 | . . . . . . . . 1 Utility 30 | 2 1 4 5 . 1 1 6 10 Device 17 | 1 . 4 1 . 1 . 2 8 Storage 4 | 1 1 . 1 . . . 1 . Processor 2 | . . . . . . . 1 1 Hackware 3 | . . . 1 . . . 1 1 Protection 4 | . . . 2 . . 1 1 . Artifact . | . . . . . . . . . Weapon 21 | 3 3 6 2 . . 3 1 3 Energy Gun 10 | 1 3 2 . . . 2 . 2 Energy Cannon 6 | . . 2 2 . . 1 1 . Ballistic Gun 3 | 2 . 1 . . . . . . Ballistic Cannon . | . . . . . . . . . Launcher 1 | . . 1 . . . . . . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon 1 | . . . . . . . . 1 Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 2 | . . . 2 . . . . . Parts Lost 33 | . 4 1 . . . 2 2 24 Power 4 | . . . . . . . . 4 Propulsion 10 | . 2 . . . . . . 8 Utility 11 | . . . . . . 1 1 9 Weapon 8 | . 2 1 . . . 1 1 3 Highest Loss Streak 15 | . 4 1 . . . 2 2 15 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 97 | . 97 93 98 100 100 99 99 88 Engine 10 | . 13 13 11 11 11 11 6 5 Core 1 | . . . . . . . 5 5 Treads 3 | . 27 . . . . . . . Leg 19 | . . 25 22 22 22 22 26 20 Device 17 | . 14 26 26 11 11 11 19 20 Storage 7 | . 13 . 1 11 11 11 6 5 Processor 1 | . . . . . . . 5 6 Hackware 6 | . . . 5 11 11 11 6 5 Protection 6 | . . . 9 11 11 11 6 3 Energy Gun 6 | . 19 . . . . 5 12 6 Energy Cannon 13 | . . 23 22 22 22 16 . 3 Ballistic Gun 1 | . 7 . . . . . . . Peak Build Rating 63 | 7 8 22 26 24 29 36 63 63 Average Rating 29 | 4 7 17 24 24 24 31 55 55 On Entrance 22 | . 7 1 21 24 24 29 36 63 Naked Turns . | . . . . . . . . . Heaviest Build 70 | 14 31 23 35 35 39 39 70 70 Greatest Support 70 | 40 40 30 30 30 30 35 70 70 Greatest Overweight (x) 13 | 2 10 1 1 1 1 1 . 13 Average Overweight (x) . | . . . . 1 1 1 . . Largest Inventory Capacity 15 | 8 15 5 10 10 10 10 15 15 Average Capacity 9 | 7 11 5 5 10 10 10 12 14 Most Carried 15 | 6 9 5 7 6 9 10 14 15 Average Carried 7 | 2 4 3 4 6 6 9 8 11 Final Capacity 15 | 8 5 5 10 10 10 10 15 5 Final Carried 13 | 3 5 4 6 6 9 10 13 1 Class Distribution -------------------- 82% | Scavenger-Mutant 17% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -7/Zion Scavenger-Mutant | -6/Proximity Caves Scavenger-Mutant | -6/Factory Scavenger-Mutant | -6/Lower Caves Resources | -11 -10 -10 -9 -9 -7 -6 -6 -6 ----------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Matter Collected 953 | 209 115 227 90 . 10 60 137 105 Remotely . | . . . . . . . . . Salvage Created 1916 | 19 277 264 462 . . . 328 566 Parts 99 | 4 22 13 23 . . . 13 24 Haulers Intercepted 2 | . . . 2 . . . . . Recyclers Shooed 1 | . . . 1 . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 41 | . . . . . . 19 . 22 Prevented 3 | . . . . . . 3 . . Kills | -11 -10 -10 -9 -9 -7 -6 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Combat Hostiles Destroyed 44 | . 7 14 5 . . . 5 13 Melee 2 | . 1 . . . . . . 1 Guns 13 | . 5 . . . . . 3 5 Cannons 17 | . . 6 5 . . . . 6 AOE 9 | . 1 8 . . . . . . Classes Destroyed 13 | 1 4 1 3 . . . 2 2 Tunneler 3 | 1 . 2 . . . . . . Hauler 2 | . . . 2 . . . . . Recycler 1 | . . . 1 . . . . . Operator 3 | . 2 . 1 . . . . . Watcher 2 | . 1 . 1 . . . . . Swarmer 10 | . 2 2 . . . . . 6 Grunt 16 | . 5 4 3 . . . . 4 Brawler 1 | . . . . . . . . 1 Duelist 1 | . . . . . . . . 1 Sentry 5 | . . . 2 . . . 2 1 Hunter 2 | . . . . . . . 2 . Programmer 1 | . . . . . . . 1 . Assembled 8 | . . 8 . . . . . . Best Kill Streak 10 | 1 3 10 2 . . . 2 6 Combat Bots Only 8 | . 3 8 1 . . . 2 6 Max Kills in Single Turn 7 | 1 1 7 1 . . . 1 1 Gunslinging . | . . . . . . . . . Exploded 7 | . 1 7 . . . . . . Melee 1 | . 1 . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -6 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Hostile Shots Fired 424 | . 77 26 24 . . 19 83 195 Missed 143 | . 25 7 10 . . 2 32 67 Damage Taken 4617 | . 658 315 180 . . 347 602 2515 Core 1166 | . 160 32 8 . . 107 55 804 Absorbed by Shields 43 | . . . . . . . . 43 Ignored by Resistances 43 | . . . . . . . . 43 Core Remaining (%) 64 | 100 . 23 . . . 71 . . Volleys Fired 154 | 3 32 25 22 . . 12 14 46 Largest 2 | 2 2 2 2 . . 2 2 2 Hottest 160 | 60 105 120 120 . . 135 150 160 Shots Fired 254 | 6 63 31 44 . . 23 26 61 Gun 159 | 6 63 10 . . . 8 26 46 Cannon 93 | . . 19 44 . . 15 . 15 Launcher 2 | . . 2 . . . . . . Special . | . . . . . . . . . Kinetic 20 | 3 7 10 . . . . . . Thermal 197 | . 24 19 44 . . 23 26 61 Explosive 2 | . . 2 . . . . . . Electromagnetic 35 | 3 32 . . . . . . . Robot Hit Streak 12 | 2 8 8 7 . . 12 11 11 Robot Miss Streak 5 | 1 4 2 5 . . 2 2 3 Penetration Max . | . . . . . . . . . Secondary Targets 1 | . 1 . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . Shots Hit Robots 161 | 2 33 23 24 . . 16 21 42 Core Hits 91 | 1 13 26 10 . . 7 12 22 Critical Kills . | . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . Critical Strikes 4 | . 1 . . . . . 3 . Burn 4 | . 1 . . . . . 3 . Melee Attacks 1 | . . . . . . . . 1 Impact . | . . . . . . . . . Slashing 1 | . . . . . . . . 1 Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 3931 | 30 580 859 574 . . 400 472 1016 Guns 1813 | 30 507 49 . . . 114 458 655 Cannons 1565 | . . 371 574 . . 286 . 334 Explosions 500 | . 61 439 . . . . . . Melee 27 | . . . . . . . . 27 Ramming 26 | . 12 . . . . . 14 . Kinetic 76 | 18 9 49 . . . . . . Thermal 3073 | . 281 371 574 . . 400 458 989 Explosive 439 | . . 439 . . . . . . Electromagnetic 290 | 12 278 . . . . . . . Impact . | . . . . . . . . . Slashing 27 | . . . . . . . . 27 Piercing . | . . . . . . . . . Highest Corruption 7 | . . . . . . . 1 7 Average Corruption 1 | . . . . . . . 1 1 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 12 | . . . . . . . . 12 Message Errors 2 | . . . . . . . . 2 Heat Flow Errors 2 | . . . . . . . . 2 Energy Discharges 1 | . . . . . . . . 1 Parts Rejected 2 | . . . . . . . . 2 Data Loss (minor) 2 | . . . . . . . . 2 Data Loss (major) 2 | . . . . . . . . 2 Weapon Failures 1 | . . . . . . . . 1 Overload Shots . | . . . . . . . . . Overflow Damage 21 | . . 5 16 . . . . . Projectiles 16 | . . . 16 . . . . . Explosions 5 | . . 5 . . . . . . Melee . | . . . . . . . . . Knockbacks . | . . . . . . . . . Impact . | . . . . . . . . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 73 | . 40 33 . . . . . . Shots 2 | . 1 1 . . . . . . Rammed 3 | . 3 . . . . . . . Targets Rammed 6 | . 4 . . . . . 2 . Kicked 2 | . . . . . . . 2 . Crushed 1 | . 1 . . . . . . . Highest Temperature 387 | 40 325 214 238 . . 387 264 306 Average Temperature 102 | 19 113 73 67 . . 142 96 107 Received Heat Transfer 1271 | . 312 111 75 . . 87 96 590 Effects 6 | . 2 . . . . 3 . 1 Shutdowns 1 | . . . . . . 1 . . Energy Bleed 3 | . 2 . . . . . . 1 Interference 2 | . . . . . . 2 . . Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 1 | . 1 . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted 3 | . . . . . . . 2 1 Combat Hostiles 3 | . . . . . . . 2 1 Parts Melted 10 | . . 2 1 . . . 6 1 Heat Transferred 5782 | . 692 592 925 . . 630 1155 1788 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 2 | . 2 . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Peak Influence 666 | 5 189 143 666 259 . . 219 . Initial 259 | . 3 5 . 259 . . 123 . Average 132 | . 59 55 385 259 . . 113 . Maximum Alert Level 2 | . . . 2 1 . . 1 . Low Security (%) 84 | 100 100 100 27 . . . 93 . Level 1 3 | . . . 7 100 . . 6 . Level 2 12 | . . . 64 . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 6 | . 3 1 1 . . 1 . . Investigation 2 | . 1 1 . . . . . . Extermination . | . . . . . . . . . Reinforcement 3 | . 2 . 1 . . . . . Assault 1 | . . . . . . 1 . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 -6 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Distress Signals 3 | . . . 3 . . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 113 | . 17 22 28 . . 18 9 19 Peak Tracking Total 16 | . 4 16 5 . . 9 4 7 Tactical Retreats 10 | . 1 1 2 . . 2 1 3 Traps | -11 -10 -10 -9 -9 -7 -6 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Traps Triggered 3 | . 3 . . . . . . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed 6 | . . . 6 . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 -6 -6 ---------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Machines Disabled 6 | . . 2 3 . . 1 . . Max in Single Turn 1 | . . 1 1 . . . . . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 -6 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Machines Accessed 9 | . 3 3 3 . . . . . Terminals 8 | . 3 2 3 . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Total Hacks 15 | . 3 5 7 . . . . . Successful 10 | . . 4 6 . . . . . Failed 5 | . 3 1 1 . . . . . Catastrophic . | . . . . . . . . . Database Lockouts . | . . . . . . . . . Manual . | . . . . . . . . . Terminals 14 | . 3 4 7 . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 10 | . . 4 6 . . . . . Record 1 | . . 1 . . . . . . Prototype ID Bank 1 | . . . 1 . . . . . Open Door 1 | . . 1 . . . . . . Terminal Index 1 | . . . 1 . . . . . Alert Level 1 | . . . 1 . . . . . Disarm Traps 1 | . . . 1 . . . . . Dispatch Records 1 | . . 1 . . . . . . Maintenance Status 1 | . . . 1 . . . . . Investigation Status 1 | . . . 1 . . . . . Zone Layout 1 | . . 1 . . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 2 | . . . 2 . . . . . Used 1 | . . . 1 . . . . . Hacking Detections 4 | . 1 1 2 . . . . . Full Trace Events 1 | . . . 1 . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired 3 | . . . . . 3 . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 15 | . . . . . 15 . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 -6 -6 ------------ Run | Yrd Mat Min Mat Min Zio Pro Fac Low Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired 2 | . . . . . . 2 . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -6 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Total Allies 15 | . . 5 . . 8 2 . . Largest Group 8 | . . 5 5 . 8 8 4 . Highest-Rated Group 272 | . . 83 83 . 272 272 135 . Highest-Rated Ally 40 | . . 31 31 . 40 40 40 . Total Orders . | . . . . . . . . . Ally Attacks 198 | . . 7 103 . . 86 2 . Total Damage 3753 | . . 125 1290 . . 2303 35 . Kills 43 | . . 1 22 . . 19 1 . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 6 | . . 2 . . . 2 . 2 Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 -6 -6 ------------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Turns Passed 6312 | 66 869 836 580 12 1242 1240 629 838 Spaces Moved 3584 | 35 355 636 361 7 652 599 423 516 Core 85 | 18 17 44 . . . . . 6 Treads 355 | 17 338 . . . . . . . Legs 3103 | . . 551 361 7 652 599 423 510 Wheels 41 | . . 41 . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 50 50 120 190 190 190 120 120 Average Speed 149 | 114 159 113 126 190 190 190 120 130 Slowest Speed 700 | 160 550 190 190 190 190 190 120 700 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 49 | 3 61 97 33 9 84 80 9 67 Regions Visited 8 Branch Regions 5 Pre-discovered Areas 2 | . . . . . . 1 . 1 Known Exits Taken . | . . . . . . . . . Unknown Exits Taken 8 | 1 1 1 1 1 1 1 1 . Scrap Searched 7 | . . 2 . . 3 1 . 1 Spaces Dug . | . . . . . . . . . Terrain Destroyed 33 | . 9 12 7 . . . . 5 Melee . | . . . . . . . . . Projectile 12 | . . . 7 . . . . 5 AOE 21 | . 9 12 . . . . . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 -6 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Total 4301 | 54 596 725 444 6 655 682 518 621 Wait 330 | . 179 32 36 . . 14 48 21 Move 3577 | 34 354 635 360 6 651 598 423 516 Hop . | . . . . . . . . . Pick Up 73 | 8 11 7 9 . 3 9 15 11 Fast Attach 11 | 3 . 5 2 . . 1 . . Attach 58 | 4 8 8 2 . . 3 10 23 Detach 2 | . 1 . . . . . . 1 Swap 18 | 1 1 4 5 . 1 3 3 . Drop 39 | 1 6 9 8 . . 9 4 2 Fire 154 | 3 32 25 22 . . 12 14 46 Melee 1 | . . . . . . . . 1 Ram . | . . . . . . . . . Kick 1 | . . . . . . . 1 . Crush 4 | . 4 . . . . . . . Escape Stasis . | . . . . . . . . . Rewire 33 | . . . . . . 33 . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / *Min) -10/Mines (discovered 3 exits: *Mat x2 / [*Sub]) -9/Materials (discovered 2 exits: [*Min x2]) -9/Mines -7/Zion -6/Proximity Caves -6/Factory -6/Lower Caves History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 15) 67 | -11/Scrapyard | Entered Materials 306 | -10/Materials | Build established: Mutant 533 | -10/Materials | Discovered new exit (range 12) 563 | -10/Materials | Discovered new exit (range 12) 740 | -10/Materials | Discovered new exit (range 6) 927 | -10/Materials | Core integrity fell below 50% 936 | -10/Materials | Entered Mines 958 | -10/Mines | Assembled infested the area 959 | -10/Mines | Lost 4 parts (2n2w) 963 | -10/Mines | Assisted by a Guerilla fighting off Assembled 969 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1000 | -10/Mines | Destroyed 8 combat bots 1047 | -10/Mines | Discovered new exit (range 5) 1060 | -10/Mines | Learned Materials emergency access door positions 1067 | -10/Mines | Met a Derelict shopkeep closing up shop 1217 | -10/Mines | Discovered new exit (range 11) 1420 | -10/Mines | Build established: Scavenger-Mutant 1524 | -10/Mines | Discovered new exit (range 10) 1592 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1678 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1772 | -10/Mines | Entered Materials 1772 | -9/Materials | Accompanied by 5 allies 1772 | -9/Materials | Evolved 2 slots: Utility x2 1777 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 1814 | -9/Materials | Discovered new exit (range 16) 2268 | -9/Materials | Discovered new exit (range 14) 2352 | -9/Materials | Entered Mines 2353 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 2364 | -9/Mines | Entered Zion 2406 | -7/Zion | Given A8's code to call for help 2910 | -7/Zion | Met Imprinter 2942 | -7/Zion | Imprinted 2944 | -7/Zion | Declared Zion's savior 3235 | -7/Zion | Gained Derelict followers 3570 | -7/Zion | Discovered new exit (range 14) 3606 | -7/Zion | Entered Proximity Caves 3606 | -6/Proximity Caves | Accompanied by 8 allies 3891 | -6/Proximity Caves | Learned Factory terminal intel 4133 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 4299 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 4752 | -6/Proximity Caves | Discovered new exit (range 10) 4811 | -6/Proximity Caves | Lost 4 allies 4846 | -6/Proximity Caves | Entered Factory 4846 | -6/Factory | Accompanied by 4 allies 4846 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x2, Utility x3 4847 | -6/Factory | Loaded intel: 28 terminal locations 5310 | -6/Factory | Discovered new exit (range 15) 5475 | -6/Factory | Entered Lower Caves 5516 | -6/Lower Caves | Encountered a Warlord checkpoint 5616 | -6/Lower Caves | Spotted B-75 Beast 5651 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 5754 | -6/Lower Caves | Lost 3 allies 5812 | -6/Lower Caves | Learned Factory terminal intel 6000 | -6/Lower Caves | Lost 9 parts (1p4n2u2w) 6191 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 6259 | -6/Lower Caves | Core integrity fell below 50% 6282 | -6/Lower Caves | Core integrity fell below 20% 6313 | -6/Lower Caves | Destroyed by Y-64 Sentinel with Wave Gun Last Messages --------------- repair. System corrupted: Substantial component data lost. Slug penetrates Wall. Acquired Carbon-fiber Leg. Carbon-fiber Leg fries itself beyond repair. Penetrated by Slug. Microactuators fries itself beyond repair. Lgt. Angular Momentum Engine fries itself beyond repair. Penetrated by Slug. Sensor Array destroyed. Imp. Melee Analysis Suite fries itself beyond repair. Slug penetrates Wall. Acquired Lgt. Angular Momentum Engine. Penetrated by Slug. Lgt. Angular Momentum Engine destroyed. Dropped Lrg. Storage Unit. System corrupted: Heat flow error (+274). Map ----- +----------------------------------------------------+ | # % #???????????????????????????????????????? | | #???????????????????????????????????????? | | ###% !#???????????????????????????????????????? | | # ??## %##??????????????????????????????????????? | | # ????## ##?????????????????????????????????????? | | # ????## #?????????????????????????????????????? | | # ###?# #?????????????????????????????????????? | | ## ##?????????????????????????????????????? | | #??????????????????????????????????????? | | "" ##?????????????????????????????????????? | | """ ##????????????????????????????????????? | | " #????????????????????????????????????? | | ## " % #????????????????????????????????????? | | ## """ #????????????????????????????????????? | | """ #????????????????????????????????????? | | """" #????????????????????????????????????? | | ## ###????????????????????????????????????? | | "" % #??????????????????????????????????????? | | " %"###??????????????????????????????????????? | | " "" [ ##?????????????????????????????????????? | | "" %% #?????????????????????????????????????? | | ! "#????????????###?????###??????????????? | | ""###?????????## ##???## ######?###???### | | ### %"" #####????## ##??? ## #???# | | ??## % ""#???## ##### #???## | | ??#" !%% ###### @ ## #????## | | ??# % """!%! Y ## #???????# | | ??# # ##%= ## ## #????????? | | ??## ##### ####### ### #???###?### | | ???# #???###?????# #?# ##### #?# | | ???# #???????????# #?## ### | | ???# ????#####??# #??### | | ???## ###????# ##?# #????## | | ????###??????## ### #?????# ## | | ????????###?## ## "?????# ### | | ???????## ## " ???## #?## | | ??????## " ## #??# | | ??????# ###### #??## | | ??????# % #????## #???## | | ??????# ### #?????### #????#### | | ??????# #?# #???#???# # ##?####?? | | ??????# #?# ##? ### ### ### ##? | | ??????# #?# #?# ### #? | | ??##### #?## ### ### ## | | ### ## #??###? #?## | | ##### ##?????? #??#### | | #???????? #?????## # | | ???# ##???????? ????????## ## | | ???# ####?????????? ?????????# ####? | | ??## #?????????????## ?????????###???? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 70 Energy Generation 31 Energy Capacity 510 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 225 Resistance: KI 20 Resistance: EM 25 Phase Shifting 5 Evasion (%) 60 Core Analysis 6 Recoil Reduction 2 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- Adv. Heat Sink | -7/Zion | Archive Arc Projector | -7/Zion | Archive Lightning Gun | -7/Zion | Archive Power Sword | -7/Zion | Archive Adv. Shield Generator | -7/Zion | Archive Plasma Cannon | -7/Zion | Archive System Guard | -7/Zion | Archive Arm. Huge Wheel | -7/Zion | Archive Focal Shield | -7/Zion | Archive Microactuators | -7/Zion | Archive Adv. Melee Analysis Suite | -7/Zion | Archive Shock Absorption System | -7/Zion | Archive Imp. EM Pulse Cannon | -7/Zion | Archive Imp. Corruption Screen | -7/Zion | Archive Lgt. Fission Core | -7/Zion | Archive Robot Schematics ------------------ T-07 Excavator | -7/Zion | Archive R-06 Scavenger | -7/Zion | Archive L-41 Fighter | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- A New Friend Quick And Dirty Challenges ------------ None Game ------ Seed MissileHardlightPerforator Manual? 0 Play Time 00:47:21 Cumulative 45.1 hours Start 2024.11.03 @ 19:42:41 End 2025.01.31 @ 15:47:00 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 59 Rogue 59 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 20 Gallery% 42 Achievement% 28 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: dcb7b377-9eb1-427c-84b2-9bf6ad4619c0