Cogmind - Beta 12 @@@ ROGUE MODE // 2023.05.31 @ 21:13:30

Player: Michael

Result: Destroyed by D-53 Grenadier with Mini Grenade Launcher

 Performance 
-------------
Evolutions (0)             0
Regions Visited (2)        400
Robots Destroyed (14)      70
Value Destroyed (283)      283
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 753

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/250
Matter                     300/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Walking (190) Ox1
Location                   -10/Mines

 Parts 
-------
>               --- POWER (1) --------
                    (None)
>               --- PROPULSION (2) ---
                Aluminum Leg
>               --- UTILITY (2) ------
         Medium Storage Unit
                Targeting Computer
>               --- WEAPON (2) -------
          Light Assault Rifle
>               --- INVENTORY (10) ---
          Light Nuclear Core
          Light Treads
                Wheel
                Wheel
                Wheel
                Wheel
  High-capacity Storage Unit
                Transport Network Coupler
                Assault Rifle

 Peak State 
------------
>               --- POWER ------------
          Light Nuclear Core
>               --- PROPULSION -------
                Aluminum Leg
                Aluminum Leg
>               --- UTILITY ----------
          Small Storage Unit
                Targeting Computer
>               --- WEAPON -----------
                Assault Rifle
          Light Assault Rifle
>               --- INVENTORY --------
          Light Treads
          Light Treads
                Aluminum Leg
                Wheel
                Wheel
  High-capacity Storage Unit
                EM Pulse Gun
          Light Assault Rifle
[Rating: 9]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
Utility                    Targeting Computer
  Storage                  Medium Storage Unit
  Processor                Targeting Computer
Weapon                     Light Assault Rifle
  Energy Gun               EM Pulse Gun
  Ballistic Gun            Light Assault Rifle

 Build                          | -11 -10 -10 
-------                    Run  | Jun Mat Min 
Slots Evolved              .    | .   .   .   
  Power                    .    | .   .   .   
  Propulsion               .    | .   .   .   
  Utility                  .    | .   .   .   
  Weapon                   .    | .   .   .   
Parts Attached             22   | 5   17  .   
  Power                    2    | .   2   .   
    Engine                 1    | .   1   .   
    Core                   1    | .   1   .   
    Reactor                .    | .   .   .   
  Propulsion               9    | 2   7   .   
    Treads                 .    | .   .   .   
    Leg                    9    | 2   7   .   
    Wheel                  .    | .   .   .   
    Hover                  .    | .   .   .   
    Flight                 .    | .   .   .   
  Utility                  3    | 1   2   .   
    Device                 .    | .   .   .   
    Storage                2    | 1   1   .   
    Processor              1    | .   1   .   
    Hackware               .    | .   .   .   
    Protection             .    | .   .   .   
    Artifact               .    | .   .   .   
  Weapon                   8    | 2   6   .   
    Energy Gun             1    | 1   .   .   
    Energy Cannon          .    | .   .   .   
    Ballistic Gun          7    | 1   6   .   
    Ballistic Cannon       .    | .   .   .   
    Launcher               .    | .   .   .   
    Special Weapon         .    | .   .   .   
    Impact Weapon          .    | .   .   .   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   .    | .   .   .   
  Unidentified Prototypes  .    | .   .   .   
Parts Lost                 3    | .   .   3   
  Power                    1    | .   .   1   
  Propulsion               1    | .   .   1   
  Utility                  .    | .   .   .   
  Weapon                   1    | .   .   1   
  Highest Loss Streak      3    | .   .   3   
  To Critical Strikes      .    | .   .   .   
Average Slot Usage (%)     92   | .   91  98  
  Engine                   8    | .   7   13  
  Core                     2    | .   2   .   
  Leg                      27   | .   27  28  
  Storage                  14   | .   14  14  
  Processor                9    | .   9   14  
  Ballistic Gun            26   | .   26  27  
Naked Turns                .    | .   .   .   
Heaviest Build             17   | 8   17  17  
  Greatest Support         20   | 20  20  20  
  Greatest Overweight (x)  1    | .   1   .   
  Average Overweight (x)   .    | .   .   .   
Largest Inventory Capacity 10   | 8   10  10  
  Average Capacity         8    | 7   8   10  
  Most Carried             10   | 3   10  9   
  Average Carried          7    | 2   8   9   
  Final Capacity           10   | 8   10  10  
  Final Carried            9    | 3   9   9   

 Class Distribution 
--------------------
 74% | Scavenger-Mutant
 25% | Mutant

 Dominant Class 
----------------
 Scavenger-Mutant | -10/Materials
 Scavenger-Mutant | -10/Mines

 Resources                      | -11 -10 -10 
-----------                Run  | Jun Mat Min 
Matter Collected           501  | 195 306 .   
  Remotely                 .    | .   .   .   
Salvage Created            419  | .   419 .   
  Parts                    28   | .   28  .   
Haulers Intercepted        .    | .   .   .   
Recyclers Shooed           .    | .   .   .   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      .    | .   .   .   
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -10 
-------                    Run  | Jun Mat Min 
Combat Hostiles Destroyed  12   | .   12  .   
  Guns                     12   | .   12  .   
Classes Destroyed          4    | .   4   .   
  Worker                   1    | .   1   .   
  Builder                  1    | .   1   .   
  Swarmer                  6    | .   6   .   
  Grunt                    6    | .   6   .   
Best Kill Streak           4    | .   4   .   
  Combat Bots Only         3    | .   3   .   
Max Kills in Single Turn   1    | .   1   .   
  Gunslinging              .    | .   .   .   
  Exploded                 .    | .   .   .   
  Melee                    .    | .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11 -10 -10 
--------                   Run  | Jun Mat Min 
Damage Taken               870  | .   407 463 
  Core                     254  | .   102 152 
  Absorbed by Shields      .    | .   .   .   
  Regen/Repaired (Parts)   67   | .   67  .   
Core Remaining (%)         100  | 100 .   .   
Volleys Fired              43   | .   42  1   
  Largest                  2    | .   2   2   
  Hottest                  60   | .   60  40  
Shots Fired                86   | .   84  2   
  Gun                      86   | .   84  2   
  Cannon                   .    | .   .   .   
  Launcher                 .    | .   .   .   
  Special                  .    | .   .   .   
  Kinetic                  78   | .   76  2   
  Thermal                  .    | .   .   .   
  Explosive                .    | .   .   .   
  Electromagnetic          8    | .   8   .   
  Robot Hit Streak         14   | .   14  9   
  Robot Miss Streak        4    | .   4   .   
  Penetration Max          .    | .   .   .   
  Secondary Targets        1    | .   1   .   
    Max Gunslinging Chain  1    | .   1   .   
Shots Hit Robots           56   | .   54  2   
  Core Hits                30   | .   30  .   
  Critical Kills           .    | .   .   .   
  Critical Parts Destroyed .    | .   .   .   
  Critical Strikes         .    | .   .   .   
Melee Attacks              .    | .   .   .   
  Impact                   .    | .   .   .   
  Slashing                 .    | .   .   .   
  Piercing                 .    | .   .   .   
  Sneak Attacks            .    | .   .   .   
    Combat Hostiles        .    | .   .   .   
  Follow-up Attacks        .    | .   .   .   
Damage Inflicted           501  | .   487 14  
  Guns                     501  | .   487 14  
  Cannons                  .    | .   .   .   
  Explosions               .    | .   .   .   
  Melee                    .    | .   .   .   
  Ramming                  .    | .   .   .   
  Kinetic                  444  | .   430 14  
  Thermal                  .    | .   .   .   
  Explosive                .    | .   .   .   
  Electromagnetic          57   | .   57  .   
  Impact                   .    | .   .   .   
  Slashing                 .    | .   .   .   
  Piercing                 .    | .   .   .   
Highest Corruption         .    | .   .   .   
  Average Corruption       .    | .   .   .   
  Corruption Purged        .    | .   .   .   
  Corruption Blocked       .    | .   .   .   
Overload Shots             .    | .   .   .   
Overflow Damage            .    | .   .   .   
  Projectiles              .    | .   .   .   
  Explosions               .    | .   .   .   
  Melee                    .    | .   .   .   
Knockbacks                 .    | .   .   .   
  Impact                   .    | .   .   .   
  Kinetic                  .    | .   .   .   
  Secondary                .    | .   .   .   
Self-Inflicted Damage      .    | .   .   .   
  Shots                    .    | .   .   .   
  Rammed                   .    | .   .   .   
Targets Rammed             .    | .   .   .   
  Kicked                   .    | .   .   .   
  Crushed                  .    | .   .   .   
Highest Temperature        20   | .   20  .   
  Average Temperature      7    | .   7   .   
  Received Heat Transfer   141  | .   141 .   
Siege Activations          .    | .   .   .   
Robots Corrupted           .    | .   .   .   
  Combat Hostiles          .    | .   .   .   
  Parts Fried              .    | .   .   .   
  Impact Corruptions       .    | .   .   .   
Robots Melted              .    | .   .   .   
  Combat Hostiles          .    | .   .   .   
  Parts Melted             .    | .   .   .   
  Heat Transferred         .    | .   .   .   
Parts Sabotaged            .    | .   .   .   
Parts Stolen               .    | .   .   .   
Parts Stripped             .    | .   .   .   
Power Chain Reactions      .    | .   .   .   
Missiles Intercepted       .    | .   .   .   

 Alert                          | -11 -10 -10 
-------                    Run  | Jun Mat Min 
Peak Influence             289  | .   289 39  
  Initial                  39   | .   .   39  
  Average                  83   | .   93  38  
Maximum Alert Level        1    | .   1   .   
  Low Security (%)         95   | 100 95  100 
  Level 1                  4    | .   4   .   
  Level 2                  .    | .   .   .   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          1    | .   1   .   
  Investigation            .    | .   .   .   
  Extermination            .    | .   .   .   
  Reinforcement            1    | .   1   .   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Searches Triggered         .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   
Active Scanning Responses  .    | .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   

 Stealth                        | -11 -10 -10 
---------                  Run  | Jun Mat Min 
Distress Signals           2    | .   2   .   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              34   | .   30  4   
  Peak Tracking Total      5    | .   5   2   
  Tactical Retreats        1    | .   1   .   

 Traps                          | -11 -10 -10 
-------                    Run  | Jun Mat Min 
Traps Triggered            2    | .   2   .   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                2    | .   .   2   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -10 
----------                 Run  | Jun Mat Min 
Machines Disabled          .    | .   .   .   
  Max in Single Turn       .    | .   .   .   
Machines Repaired          .    | .   .   .   
Machines Sabotaged         .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   

 Hacking                        | -11 -10 -10 
---------                  Run  | Jun Mat Min 
Machines Accessed          10   | .   10  .   
  Terminals                8    | .   8   .   
  Fabricators              .    | .   .   .   
  Repair Stations          1    | .   1   .   
  Recycling Units          1    | .   1   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                19   | .   19  .   
  Successful               13   | .   13  .   
  Failed                   6    | .   6   .   
    Catastrophic           3    | .   3   .   
  Database Lockouts        .    | .   .   .   
  Manual                   1    | .   1   .   
  Terminals                14   | .   14  .   
  Fabricators              .    | .   .   .   
  Repair Stations          4    | .   4   .   
  Recycling Units          1    | .   1   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             8    | .   8   .   
  Branch Access Points     1    | .   1   .   
  Unreport Threat          1    | .   1   .   
  Locate Traps             2    | .   2   .   
  Patrol Status            1    | .   1   .   
  Hauler Manifests         1    | .   1   .   
  Zone Layout              2    | .   2   .   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       4    | .   4   .   
  Scan Component           2    | .   2   .   
  Repair                   2    | .   2   .   
Recycling Unit Hacks       1    | .   1   .   
  Retrieve Components      1    | .   1   .   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         .    | .   .   .   
  Terminals                .    | .   .   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         7    | .   7   .   
  Full Trace Events        .    | .   .   .   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   .    | .   .   .   
  Parts Built              .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             2    | .   2   .   
  Time                     52   | .   52  .   
Parts Recycled             .    | .   .   .   
  Recycled Matter          .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     3    | .   3   .   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -10 
------------               Run  | Jun Mat Min 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Fabnet Peak Effective %    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -10 
--------                   Run  | Jun Mat Min 
Total Allies               .    | .   .   .   
  Largest Group            .    | .   .   .   
  Highest-Rated Group      .    | .   .   .   
  Highest-Rated Ally       .    | .   .   .   
Total Orders               .    | .   .   .   
Ally Attacks               .    | .   .   .   
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -10 
-------                    Run  | Jun Mat Min 
Robot Analysis Total       .    | .   .   .   
Derelict Logs Recovered    .    | .   .   .   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11  -10  -10  
-------------              Run  | Jun  Mat  Min  
Turns Passed               1379 | 61   1166 152  
Spaces Moved               943  | 45   775  123  
  Core                     4    | 4    .    .    
  Treads                   .    | .    .    .    
  Legs                     939  | 41   775  123  
  Wheels                   .    | .    .    .    
  Hover                    .    | .    .    .    
  Flight                   .    | .    .    .    
  Fastest Speed            50   | 50   120  120  
  Average Speed            119  | 113  120  120  
  Slowest Speed            190  | 120  190  120  
  Overloaded Moves         .    | .    .    .    
  Propulsion Burnouts      .    | .    .    .    
  Robots Hopped            .    | .    .    .    
  Cave-ins Triggered       .    | .    .    .    
Exploration Rate (%)       45   | 4    94   37   
  Regions Visited          2
    Branch Regions         1
  Pre-discovered Areas     .    | .    .    .    
  Known Exits Taken        1    | .    1    .    
  Unknown Exits Taken      1    | 1    .    .    
Scrap Searched             .    | .    .    .    
Spaces Dug                 .    | .    .    .    
Terrain Destroyed          .    | .    .    .    
  Melee                    .    | .    .    .    
  Projectile               .    | .    .    .    
  AOE                      .    | .    .    .    
Terrain Rammed             .    | .    .    .    
  Walls Destroyed          .    | .    .    .    
  Machines Disabled        .    | .    .    .    

 Actions                        | -11 -10 -10 
---------                  Run  | Jun Mat Min 
Total                      1118 | 52  940 126 
  Wait                     88   | .   88  .   
  Move                     941  | 44  774 123 
  Hop                      .    | .   .   .   
  Pick Up                  11   | 3   8   .   
  Fast Attach              12   | 5   7   .   
  Attach                   .    | .   .   .   
  Detach                   1    | .   1   .   
  Swap                     10   | .   10  .   
  Drop                     10   | .   10  .   
  Fire                     43   | .   42  1   
  Melee                    .    | .   .   .   
  Ram                      .    | .   .   .   
  Kick                     .    | .   .   .   
  Crush                    .    | .   .   .   
  Escape Stasis            .    | .   .   .   
  Rewire                   .    | .   .   .   
  Trap                     2    | .   .   2   
  Miscellaneous            .    | .   .   .   

 Route 
-------
-11/Junkyard
-10/Materials (discovered 4 exits: [*Mat x3] / *Min)
-10/Mines (discovered 1 exit: [*Mat])

 History 
---------
 Turn | Location      | Event
    4 | -11/Junkyard  | Discovered new exit (range 15)
   62 | -11/Junkyard  | Entered Materials
  116 | -10/Materials | Discovered new exit (range 12)
  173 | -10/Materials | Discovered new exit (range 14)
  304 | -10/Materials | Build established: Mutant
  546 | -10/Materials | Discovered new exit (range 14)
  906 | -10/Materials | Build established: Scavenger-Mutant
  967 | -10/Materials | Discovered new exit (range 13)
 1055 | -10/Materials | Identified exit to Mines
 1091 | -10/Materials | Repaired Transport Network Coupler
 1118 | -10/Materials | Repaired Lgt. Assault Rifle
 1228 | -10/Materials | Entered Mines
 1303 | -10/Mines     | Found a hidden stash of uninstalled traps
 1339 | -10/Mines     | Assembled infested the area
 1368 | -10/Mines     | Core integrity fell below 50%
 1375 | -10/Mines     | Core integrity fell below 20%
 1378 | -10/Mines     | Discovered new exit (range 14)
 1380 | -10/Mines     | Destroyed by D-53 Grenadier with Mini Grenade Launcher

 Last Messages 
---------------
LOCATION=MINES
GOAL=ESCAPE
Something is scanning the area.
01303_ A stash of uninstalled traps is collected here!
01315_ Installed Shock Trap. <x2>
01339_ ALERT: Infestation in the mines, dispatching Demolisher response
  squad.
01366_ K-01 Serf collects debris.
01367_ C-30 ARC bursts open, deploying its payload.
01367_ D-53 Grenadier unfolds itself.
01368_ The unstable cave ceiling collapses. <x2>
01373_ Ion Engine destroyed.
01375_ The unstable cave ceiling collapses.
01375_ T-07 Excavator destroyed.
01376_ Lgt. Assault Rifle destroyed.
01376_ T-07 Excavator destroyed.
01378_ The unstable cave ceiling collapses.
01378_ EXIT=FOUND
01380_ The unstable cave ceiling collapses.
01380_ Aluminum Leg destroyed.

 Map 
-----
+----------------------------------------------------+
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|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Energy Generation          14
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Evasion (%)                55
Targeting Accuracy         5

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ArmorSegregatorNanovents
  Manual?         0
Play Time         00:12:18
  Cumulative      763.4 hours
  Start           2023.05.31 @ 15:54:03
  End             2023.05.31 @ 21:13:30
Sessions          2
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          226
  Rogue           190
  Adventurer      36
  Explorer        0
Win Type          -
  Total           16
  Types           16/0/0/0/0/0/0/0/0
Lore%             56
Gallery%          63
Achievement%      50
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Vi
Keybinds          0
Fullscreen        1
Font              18/Terminus
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             0


RUN: 61facee6-bd0c-4977-9d79-13b32700071f