Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.01.24 @ 14:34:22 Player: TheGreatBorealis Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (4) 800 Robots Destroyed (7) 35 Value Destroyed (188) 188 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (300) 300 TOTAL SCORE: 1883 Bonus ------- Aligned with FarCom 300 Cogmind --------- Core Integrity 340/400 Matter 182/300 Energy 265/265 System Corruption 0% Temperature Cool (0) Movement Walking (120) Location -9/Exiles Parts ------- > --- POWER (1) -------- Improved Ion Engine > --- PROPULSION (3) --- Improved Aluminum Leg Improved Aluminum Leg Improved Aluminum Leg > --- UTILITY (3) ------ Small Storage Unit Improved Sensor Array Modified TNC > --- WEAPON (2) ------- EM Shotgun Mining Claw > --- INVENTORY (6) ---- Improved Ion Engine Aluminum Leg Cryofiber Web System Shield EM Shotgun Rocket Launcher Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Improved Aluminum Leg Improved Aluminum Leg Improved Aluminum Leg > --- UTILITY ---------- Small Storage Unit Improved Sensor Array Modified TNC > --- WEAPON ----------- EM Shotgun Mining Claw > --- INVENTORY -------- Improved Ion Engine Aluminum Leg System Shield EM Shotgun Particle Cannon Rocket Launcher [Rating: 21] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Utility Small Storage Unit Device Structural Scanner Storage Small Storage Unit Processor Modified TNC Weapon EM Shotgun Energy Gun EM Shotgun Ballistic Gun Assault Rifle Slashing Weapon Mining Claw Build | -11 -10 -9 -9 -9 ------- Run | Scr Mat Mat Min Exi Slots Evolved 2 | . . 2 . . Power . | . . . . . Propulsion 1 | . . 1 . . Utility 1 | . . 1 . . Weapon . | . . . . . Parts Attached 26 | . 7 18 . 1 Power 1 | . . 1 . . Engine 1 | . . 1 . . Core . | . . . . . Reactor . | . . . . . Propulsion 5 | . 1 4 . . Treads . | . . . . . Leg 5 | . 1 4 . . Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 5 | . 1 3 . 1 Device 4 | . 1 3 . . Storage . | . . . . . Processor 1 | . . . . 1 Hackware . | . . . . . Protection . | . . . . . Artifact . | . . . . . Weapon 15 | . 5 10 . . Energy Gun 9 | . 2 7 . . Energy Cannon . | . . . . . Ballistic Gun 2 | . 1 1 . . Ballistic Cannon . | . . . . . Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon 4 | . 2 2 . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 1 | . . . . 1 Parts Lost 2 | . . 2 . . Power . | . . . . . Propulsion . | . . . . . Utility . | . . . . . Weapon 2 | . . 2 . . Highest Loss Streak 2 | . . 2 . . Average Slot Usage (%) 98 | . 99 98 100 100 Engine 11 | . 14 11 11 11 Leg 31 | . 28 32 33 33 Device 18 | . 13 21 22 19 Storage 11 | . 14 11 11 11 Energy Gun 13 | . 8 16 11 11 Ballistic Gun 5 | . 13 2 . . Slashing Weapon 4 | . 5 2 11 11 Naked Turns . | . . . . . Heaviest Build 19 | 13 14 19 18 18 Greatest Support 39 | 20 20 39 39 39 Greatest Overweight (x) . | . . . . . Average Overweight (x) . | . . . . . Largest Inventory Capacity 6 | . 6 6 6 6 Average Capacity 6 | . 6 6 6 6 Most Carried 6 | . 6 6 6 6 Average Carried 5 | . 5 5 5 6 Final Capacity 6 | 6 6 6 6 6 Final Carried 6 | 6 6 6 6 6 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Resources | -11 -10 -9 -9 -9 ----------- Run | Scr Mat Mat Min Exi Matter Collected 365 | 191 36 138 . . Remotely . | . . . . . Salvage Created 253 | . 36 217 . . Parts 21 | . 3 18 . . Haulers Intercepted . | . . . . . Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -9 -9 ------- Run | Scr Mat Mat Min Exi Combat Hostiles Destroyed 7 | . 1 6 . . Guns 7 | . 1 6 . . Classes Destroyed 3 | . 1 2 . . Swarmer 3 | . . 3 . . Grunt 2 | . 1 1 . . Sentry 2 | . . 2 . . Best Kill Streak 3 | . 1 3 . . Combat Bots Only 3 | . 1 3 . . Max Kills in Single Turn 1 | . 1 1 . . Gunslinging . | . . . . . Exploded . | . . . . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -9 -9 -------- Run | Scr Mat Mat Min Exi Damage Taken 417 | . 68 349 . . Core 60 | . . 60 . . Absorbed by Shields . | . . . . . Core Remaining (%) 100 | 100 100 . . . Volleys Fired 22 | . 4 18 . . Largest 2 | . 2 2 . . Hottest 85 | . 60 85 . . Shots Fired 41 | . 7 34 . . Gun 41 | . 7 34 . . Cannon . | . . . . . Launcher . | . . . . . Special . | . . . . . Kinetic 11 | . 4 7 . . Thermal . | . . . . . Explosive . | . . . . . Electromagnetic 30 | . 3 27 . . Robot Hit Streak 13 | . 5 13 . . Robot Miss Streak 3 | . 1 3 . . Penetration Max . | . . . . . Secondary Targets 1 | . . 1 . . Max Gunslinging Chain 1 | . . 1 . . Shots Hit Robots 32 | . 5 27 . . Core Hits 13 | . 2 11 . . Critical Hits . | . . . . . Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Melee Attacks 20 | . 12 8 . . Impact . | . . . . . Slashing 20 | . 12 8 . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 382 | . 64 318 . . Guns 382 | . 64 318 . . Cannons . | . . . . . Explosions . | . . . . . Melee . | . . . . . Ramming . | . . . . . Kinetic 105 | . 39 66 . . Thermal . | . . . . . Explosive . | . . . . . Electromagnetic 277 | . 25 252 . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption . | . . . . . Average Corruption . | . . . . . Corruption Purged . | . . . . . Overload Shots . | . . . . . Overflow Damage . | . . . . . Projectiles . | . . . . . Explosions . | . . . . . Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage . | . . . . . Shots . | . . . . . Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 8 | . 6 8 . . Average Temperature 5 | . 6 4 . . Received Heat Transfer 111 | . 36 75 . . Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried 2 | . . 2 . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted . | . . . . . Heat Transferred . | . . . . . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Missiles Intercepted . | . . . . . Alert | -11 -10 -9 -9 -9 ------- Run | Scr Mat Mat Min Exi Peak Influence 193 | . 40 193 7 . Initial 12 | . . 12 7 . Average 46 | . 21 65 7 . Maximum Alert Level . | . . . . . Low Security (%) 100 | . 100 100 100 . Level 1 . | . . . . . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 6 | . 4 2 . . Investigation 2 | . 1 1 . . Extermination . | . . . . . Reinforcement 4 | . 3 1 . . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Stealth | -11 -10 -9 -9 -9 --------- Run | Scr Mat Mat Min Exi Distress Signals 2 | . . 2 . . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 16 | . 7 9 . . Peak Tracking Total 3 | . 3 3 . . Tactical Retreats . | . . . . . Traps | -11 -10 -9 -9 -9 ------- Run | Scr Mat Mat Min Exi Traps Triggered 1 | . . 1 . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -9 -9 ---------- Run | Scr Mat Mat Min Exi Machines Disabled . | . . . . . Max in Single Turn . | . . . . . Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Fab Network Shutdowns . | . . . . . Hacking | -11 -10 -9 -9 -9 --------- Run | Scr Mat Mat Min Exi Machines Accessed 7 | . 3 4 . . Terminals 6 | . 3 3 . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers 1 | . . 1 . . Garrison Access . | . . . . . Total Hacks 12 | . 5 7 . . Successful 7 | . 2 5 . . Failed 5 | . 3 2 . . Catastrophic 1 | . 1 . . . Database Lockouts . | . . . . . Manual 2 | . 1 . . 1 Terminals 9 | . 5 4 . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers 3 | . . 3 . . Garrison Access . | . . . . . Terminal Hacks 5 | . 2 3 . . Robot Analysis 1 | . . 1 . . Prototype ID Bank 1 | . 1 . . . Emergency Access Points 1 | . . 1 . . Alert Level 1 | . . 1 . . Recall Investigation 1 | . 1 . . . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer 2 | . . 2 . . Insert Component 1 | . . 1 . . Analyze 1 | . . 1 . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 4 | . 2 2 . . Full Trace Events 1 | . 1 . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 1 | . . 1 . . Parts Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed 1 | . . 1 . . Part Schematics Acquired 1 | . . 1 . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -9 -9 ------------ Run | Scr Mat Mat Min Exi Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -9 -9 -------- Run | Scr Mat Mat Min Exi Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -9 -9 ------- Run | Scr Mat Mat Min Exi Robot Analysis Total 1 | . . 1 . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -9 -9 ------------- Run | Scr Mat Mat Min Exi Turns Passed 1332 | . 448 661 44 179 Spaces Moved 901 | 1 297 422 35 146 Core . | . . . . . Treads . | . . . . . Legs 901 | 1 297 422 35 146 Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 120 | 120 120 120 120 120 Average Speed 120 | 120 120 120 120 120 Slowest Speed 120 | 120 120 120 120 120 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 27 | 2 37 45 12 40 Regions Visited 4 Branch Regions 2 Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug 11 | . 6 5 . . Terrain Destroyed 11 | . 6 5 . . Melee 11 | . 6 5 . . Projectile . | . . . . . AOE . | . . . . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -9 -9 --------- Run | Scr Mat Mat Min Exi Total 1073 | . 357 528 38 150 Wait 73 | . 30 43 . . Move 897 | . 296 421 34 146 Hop . | . . . . . Pick Up 12 | . 3 6 2 1 Fast Attach 7 | . 2 4 . 1 Attach 3 | . . 3 . . Detach 2 | . . 2 . . Swap 16 | . 5 11 . . Drop 21 | . 5 12 2 2 Fire 22 | . 4 18 . . Melee 20 | . 12 8 . . Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -9/Exiles History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 315 | -10/Materials | Build established: Mutant 427 | -10/Materials | Discovered new exit (range 10) 449 | -10/Materials | Entered another Materials area 449 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1098 | -9/Materials | Discovered new exit (range 5) 1110 | -9/Materials | Entered Mines 1117 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 1148 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 1149 | -9/Mines | Discovered new exit (range 5) 1154 | -9/Mines | Entered Exiles 1184 | -9/Exiles | Met 8R-AWN 1202 | -9/Exiles | Met EX-HEX 1237 | -9/Exiles | Met EX-BIN 1250 | -9/Exiles | Aligned with FarCom system 1252 | -9/Exiles | Given EX-Vault access code 1284 | -9/Exiles | Opened EX-Vault 1292 | -9/Exiles | Found Prototype Processor 1292 | -9/Exiles | Identified Modified TNC 1322 | -9/Exiles | Warned to stay clear of 0b10 Research branches 1333 | -9/Exiles | Self-destructed Last Messages --------------- I haven't taken inventory for a while and I'm not sure what's in there now, but if there are more than one of the same prototype you can choose to take all of those and it just counts as your one! 01284_ Connecting with EX-Vault Access... 01284_ Current location identified: Exiles 01291_ Dropped Cryofiber Web. 01292_ Acquired Prototype Processor. 01292_ Identified Modified TNC. 01297_ Dropped Particle Cannon. 01297_ Acquired Cryofiber Web. EX-BIN: Oh yeah, I'd suggest you stay away from the 0b10 Research branches, since the FarCom signals could be picked up there, but you're welcome to try if you really want to. And if we have to leave here due to unforeseen circumstances, don't worry the FarCom system will continue to maintain contact via our distributed network. EX-BIN: And don't even think about spreading that code around. We're gonna change it right after you leave. Most certainly not to something like 1234 which I did last time as a little joke and some thief managed to sneak in here and steal a few of HEX's prototypes. 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"""""" """# | | ??????????????? ######""" "# | | ????????????????""#?????#####""" # | | ????????????????????????????##""" | | ?????????????????????????????#"""" | | ?????????????????????????????#"" | | ??????????????????????????????""" | | ????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 12 Energy Capacity 265 Matter Stores 298 Matter Capacity 300 Sight Range 16 Robot Scan Range 13 Terrain Scan Density 10 Base Temperature (-) 100 Reclamation Efficiency 10 Evasion (%) 40 Item Schematics ----------------- EM Pulse Gun | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CannonArmageddonFacilitator Manual? 0 Play Time 00:13:35 Cumulative 70.9 hours Start 2021.01.24 @ 14:04:21 End 2021.01.24 @ 14:34:22 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 134 Rogue 134 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 48 Gallery% 55 Achievement% 40 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 1a3d3374-aee6-49ac-938f-ef4d0485b04d