Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.08.23 @ 15:32:05

Player: Candesce

Result: Self-destructed

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (20)       4000
Robots Destroyed (136)     680
Value Destroyed (5449)     5449
Prototype IDs (240)        4800
Alien Tech Used (0)        0
Bonus (6093)               6093
              TOTAL SCORE: 23522

 Bonus
-------
High Alert Combat Kills    94
Follower Combat Kills      1563
Aligned with FarCom        300
Met Data Miner             300
Used Data Conduit          3000
Pursued by Intercept       1000
Friendly Fire              -164

 Cogmind 
---------
Core Integrity             913/1000
Matter                     237/300
Energy                     365/365
System Corruption          5%
Temperature                Hot (200)
Movement                   Hovering (640) Ox8
Location                   -5/Factory

 Parts 
-------
>               --- POWER (2) --------
          Light Angular Momentum Engine
                Neutrino Core
>               --- PROPULSION (4) ---
         Combat Gravmag System
>               --- UTILITY (8) ------
  High-capacity Storage Unit
       Enhanced Optical Array
      Precision Matter Filter
       Improved Kinecellerator
       Improved Medium Armor Plating
      Makeshift Ablative Armor
       Improved Hacking Suite
>               --- WEAPON (3) -------
       Enhanced Gauss Cannon
       Enhanced Gauss Cannon
  Hypervelocity Gauss Cannon
>               --- INVENTORY (20) ---
                Neutrino Core
          Light Quantum Reactor
                Matter Compressor (250)
       Enhanced Optical Array
      Precision Matter Filter
                Graphene Brace
       Improved Focal Shield
       Advanced System Shield
                Dynamic Insulation System
       Advanced Trap Extractor (0/8)
  Hypervelocity Gauss Cannon
                Linear Accelerator
                Linear Accelerator
                Linear Accelerator
          Heavy Rocket Launcher
                Thermoblaster
                Field Lobotomy Kit (3)
                CR-A16's Pointy Stick
                Sapper Charge

 Peak State 
------------
>               --- POWER ------------
                Neutrino Core
                Antimatter Reactor
>               --- PROPULSION -------
        Armored Huge Wheel
        Armored Huge Wheel
>               --- UTILITY ----------
  High-capacity Storage Unit
       Enhanced Optical Array
       Advanced Targeting Computer
                Core Analyzer
        Layered Medium Armor Plating
      Makeshift Ablative Armor
                Graphene Brace
       Improved Hacking Suite
>               --- WEAPON -----------
  Hypervelocity Gauss Cannon
                Linear Accelerator
                Linear Accelerator
>               --- INVENTORY --------
          Light Quantum Reactor
                Matter Compressor
       Enhanced Optical Array
      Precision Matter Filter
      Precision Matter Filter
       Improved Medium Armor Plating
      Makeshift Ablative Armor
       Improved Focal Shield
                Dynamic Insulation System
     Long-range Tractor Beam
       Advanced Trap Extractor
       Enhanced Gauss Cannon
  Hypervelocity Gauss Cannon
                Linear Accelerator
          Heavy Rocket Launcher
                Thermoblaster
                Field Lobotomy Kit
                CR-A16's Pointy Stick
                Sapper Charge
[Rating: 98]

 Favorites 
-----------
Power                      Reinforced Deuterium Engine
  Engine                   Reinforced Deuterium Engine
  Power Core               Neutrino Core
  Reactor                  Antimatter Reactor
Propulsion                 Armored Huge Wheel
  Leg                      Aluminum Leg
  Wheel                    Armored Huge Wheel
  Hover Unit               Combat Gravmag System
  Flight Unit              Improved Flight Unit
Utility                    High-capacity Storage Unit
  Device                   Improved Cooling System
  Storage                  High-capacity Storage Unit
  Processor                Advanced Targeting Computer
  Hackware                 Hacking Suite
  Protection               Layered Medium Armor Plating
Weapon                     Hypervelocity Gauss Cannon
  Energy Gun               Medium Laser
  Energy Cannon            Improved EM Pulse Cannon
  Ballistic Gun            Heavy Assault Rifle
  Ballistic Cannon         Hypervelocity Gauss Cannon
  Launcher                 Mini Grenade Launcher
  Special Weapon           Mining Laser
  Impact Weapon            Great Maul
  Slashing Weapon          Chainsword
  Piercing Weapon          CR-A16's Pointy Stick

 Build                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac 
Slots Evolved              10   | .   .   .   2   .   .   .   2   2   .   .   .   .   2   .   .   .   .   2   .   .   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Propulsion               2    | .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  6    | .   .   .   1   .   .   .   1   1   .   .   .   .   2   .   .   .   .   1   .   .   
  Weapon                   1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             197  | 8   3   9   12  3   4   1   46  36  2   .   2   13  20  4   .   4   6   2   4   18  
  Power                    14   | 1   .   .   1   .   .   .   3   1   .   .   .   1   1   .   .   1   .   1   1   3   
    Engine                 9    | 1   .   .   1   .   .   .   2   1   .   .   .   1   1   .   .   1   .   .   .   1   
    Core                   3    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   2   
    Reactor                2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   
  Propulsion               20   | 2   .   1   3   .   .   1   6   3   .   .   .   .   2   .   .   .   1   .   .   1   
    Treads                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    6    | 2   .   1   2   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  12   | .   .   .   .   .   .   .   6   3   .   .   .   .   2   .   .   .   1   .   .   .   
    Hover                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Flight                 1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  101  | 2   1   7   7   3   4   .   25  20  2   .   .   6   10  1   .   1   3   1   1   7   
    Device                 46   | 1   .   4   3   2   1   .   12  11  1   .   .   2   4   1   .   .   1   .   .   3   
    Storage                4    | 1   .   .   .   .   2   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
    Processor              5    | .   .   .   .   .   .   .   .   2   .   .   .   1   1   .   .   .   .   .   1   .   
    Hackware               8    | .   .   .   .   .   .   .   1   3   .   .   .   .   2   .   .   1   .   1   .   .   
    Protection             38   | .   1   3   4   1   1   .   12  4   1   .   .   2   3   .   .   .   2   .   .   4   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   62   | 3   2   1   1   .   .   .   12  12  .   .   2   6   7   3   .   2   2   .   2   7   
    Energy Gun             4    | 2   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Energy Cannon          9    | .   .   .   .   .   .   .   1   6   .   .   .   2   .   .   .   .   .   .   .   .   
    Ballistic Gun          6    | 1   .   1   1   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Cannon       23   | .   .   .   .   .   .   .   .   3   .   .   1   3   4   2   .   1   1   .   2   6   
    Launcher               6    | .   1   .   .   .   .   .   3   .   .   .   .   .   1   .   .   .   1   .   .   .   
    Special Weapon         3    | .   1   .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   
    Impact Weapon          3    | .   .   .   .   .   .   .   2   1   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        7    | .   .   .   .   .   .   .   .   2   .   .   .   1   2   1   .   1   .   .   .   .   
    Piercing Weapon        1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  6    | .   .   .   1   .   .   .   3   1   .   .   .   1   .   .   .   .   .   .   .   .   
  Corrupted Parts          1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
    System Corruption      5    | .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Lost                 23   | .   .   .   .   .   .   .   5   .   .   .   .   2   3   .   .   .   3   .   .   10  
  Power                    4    | .   .   .   .   .   .   .   2   .   .   .   .   .   1   .   .   .   .   .   .   1   
  Propulsion               5    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   1   .   .   2   
  Utility                  10   | .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   2   .   .   6   
  Weapon                   4    | .   .   .   .   .   .   .   .   .   .   .   .   2   1   .   .   .   .   .   .   1   
  Highest Loss Streak      3    | .   .   .   .   .   .   .   3   .   .   .   .   2   1   .   .   .   3   .   .   3   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     90   | .   100 100 100 100 100 100 99  88  84  84  84  81  85  86  86  86  85  88  88  87  
  Engine                   7    | .   14  14  11  11  11  11  5   7   7   7   7   7   5   6   6   6   6   5   5   .   
  Leg                      7    | .   28  28  33  33  33  33  3   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Wheel                    12   | .   .   .   .   .   .   .   23  19  15  15  15  15  13  13  13  13  13  11  11  8   
  Device                   9    | .   13  9   16  10  11  11  6   5   4   7   7   7   15  13  13  13  9   5   5   8   
  Storage                  7    | .   14  14  11  11  11  11  9   7   7   7   7   7   6   6   6   6   6   5   5   5   
  Processor                8    | .   .   .   .   .   .   .   .   11  15  15  15  13  13  13  13  13  13  11  13  15  
  Hackware                 4    | .   .   .   .   .   .   .   8   9   2   .   .   .   3   6   6   6   6   11  11  8   
  Protection               6    | .   .   4   5   11  11  11  12  2   7   7   7   5   6   6   6   6   9   11  8   6   
  Energy Gun               2    | .   14  14  11  11  11  11  2   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Energy Cannon            2    | .   .   .   .   .   .   .   2   11  .   .   .   .   .   .   .   .   .   .   .   .   
  Ballistic Gun            3    | .   3   14  11  11  11  11  14  .   .   .   .   .   .   .   .   .   .   .   .   .   
  Ballistic Cannon         10   | .   .   .   .   .   .   .   .   4   23  23  22  16  18  18  20  19  19  17  17  16  
  Slashing Weapon          1    | .   .   .   .   .   .   .   .   5   .   .   .   5   1   .   .   .   .   .   .   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             127  | 14  18  16  23  25  58  58  74  89  94  94  94  94  95  96  96  96  100 112 116 127 
  Greatest Support         56   | 20  20  20  30  30  30  33  48  56  56  56  56  56  56  56  56  56  56  56  56  56  
  Greatest Overweight (x)  4    | .   .   .   .   .   1   1   2   2   1   1   1   1   1   1   1   1   1   1   2   4   
  Average Overweight (x)   .    | .   .   .   .   .   .   1   1   1   1   1   1   1   1   1   1   1   1   1   1   2   
Largest Inventory Capacity 35   | 8   8   8   8   8   35  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  
  Average Capacity         18   | 7   8   8   8   8   16  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  
  Most Carried             20   | 2   4   7   8   8   12  19  20  20  20  20  20  20  20  20  20  20  20  19  20  20  
  Average Carried          17   | 1   3   5   7   8   9   15  19  19  19  19  20  19  19  20  19  19  19  18  19  19  
  Final Capacity           20   | 8   8   8   8   8   20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  
  Final Carried            20   | 2   4   7   8   8   10  19  20  20  20  20  20  20  20  20  20  20  20  19  20  19  

 Class Distribution 
--------------------
 29% | Mutant
 11% | Gunner
 11% | Machinist-Gunner
  8% | Scavenger-Mutant
  7% | Assassin
  6% | Commander-Mutant
  3% | Hacker-Skirmisher
  3% | Hacker-Gunner
  3% | Scavenger-Skirmisher
  3% | Machinist-Tank

 Dominant Class 
----------------
            Mutant | -10/Materials
            Mutant | -10/Mines
  Scavenger-Mutant | -9/Materials
            Mutant | -9/Mines
            Mutant | -9/Exiles
            Mutant | -8/Mines
  Scavenger-Mutant | -8/Materials
          Assassin | -7/Factory
            Gunner | -7/Lower Caves
            Gunner | -7/Lower Caves
            Gunner | -7/Data Miner
  Commander-Mutant | -6/Proximity Caves
    Commander-Tank | -6/Factory
  Machinist-Gunner | -6/Lower Caves
  Machinist-Gunner | -6/Lower Caves
  Machinist-Gunner | -6/Zion
    Machinist-Tank | -5/Proximity Caves
 Hacker-Skirmisher | -5/Factory
 Hacker-Skirmisher | -5/Waste
     Hacker-Gunner | -5/Factory

 Resources                      | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   
-----------                Run  | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Pro  Fac  Was  Fac  
Matter Collected           7973 | 294  10   111  99   108  .    107  561  502  174  48   .    2508 1016 669  .    40   508  1    124  1093 
  Remotely                 592  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    592  
Salvage Created            5307 | 129  .    33   99   53   .    322  937  531  127  125  .    368  842  619  .    .    424  .    .    698  
  Parts                    248  | 5    .    .    7    4    .    11   40   30   11   6    .    20   31   35   .    .    21   .    .    27   
Haulers Intercepted        1    | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
Recyclers Shooed           6    | .    .    .    .    1    .    2    1    1    .    .    .    .    .    .    .    .    .    .    .    1    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      122  | .    .    .    .    .    .    .    .    .    11   6    .    45   .    38   .    .    22   .    .    .    
  Prevented                10   | .    .    .    .    .    .    .    .    .    .    .    .    10   .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac 
Combat Hostiles Destroyed  112  | .   .   2   3   3   .   .   21  10  5   3   .   6   11  18  .   .   13  .   .   17  
  Melee                    7    | .   .   .   .   .   .   .   5   2   .   .   .   .   .   .   .   .   .   .   .   .   
  Guns                     14   | .   .   2   3   3   .   .   6   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Cannons                  70   | .   .   .   .   .   .   .   1   8   5   3   .   6   10  14  .   .   9   .   .   14  
  AOE                      15   | .   .   .   .   .   .   .   3   .   .   .   .   .   1   4   .   .   4   .   .   3   
Classes Destroyed          19   | 2   .   1   3   .   .   .   4   2   .   .   .   2   2   .   .   .   .   .   .   3   
  Worker                   4    | .   .   .   1   .   .   2   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Builder                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Tunneler                 3    | 2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Hauler                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Recycler                 9    | 1   .   .   .   .   .   4   1   1   .   .   .   .   1   .   .   .   .   .   .   1   
  Carrier                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Operator                 3    | .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   1   
  Watcher                  2    | .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Swarmer                  36   | .   .   .   2   3   .   .   3   2   3   1   .   .   .   9   .   .   8   .   .   5   
  Grunt                    36   | .   .   .   .   .   .   .   12  1   .   1   .   1   6   6   .   .   4   .   .   5   
  Brawler                  3    | .   .   .   .   .   .   .   1   1   .   .   .   1   .   .   .   .   .   .   .   .   
  Duelist                  1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Sentry                   14   | .   .   .   1   .   .   .   5   1   .   1   .   2   2   1   .   .   1   .   .   .   
  Demolisher               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Hunter                   8    | .   .   .   .   .   .   .   .   3   .   .   .   .   2   2   .   .   .   .   .   1   
  Programmer               9    | .   .   .   .   .   .   .   .   2   2   .   .   .   1   .   .   .   .   .   .   4   
  Behemoth                 1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Tracker                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Assembled                2    | .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Surgeon                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
Best Kill Streak           11   | 3   .   1   3   3   .   2   7   3   3   3   .   3   3   11  .   .   4   .   .   6   
  Combat Bots Only         11   | .   .   1   2   3   .   .   6   3   3   3   .   3   2   11  .   .   4   .   .   5   
Max Kills in Single Turn   4    | 1   .   1   2   2   .   1   2   1   1   2   .   1   2   3   .   .   2   .   .   4   
  Gunslinging              1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   .   .   .   .   .   .   2   .   .   .   .   .   1   3   .   .   2   .   .   3   
  Melee                    1    | .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   
--------                   Run   | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Pro  Fac  Was  Fac  
Damage Taken               6854  | .    .    103  188  61   .    .    1133 511  106  33   .    1100 493  534  .    .    840  .    .    1752 
  Core                     640   | .    .    .    44   .    .    .    135  5    .    .    .    150  90   73   .    .    56   .    .    87   
  Absorbed by Shields      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Regen/Repaired (Parts)   538   | .    .    .    .    .    .    .    119  46   .    .    .    .    373  .    .    .    .    .    .    .    
Core Remaining (%)         85    | 100  .    100  .    .    .    89   75   .    .    .    .    77   .    .    .    .    74   .    .    .    
Volleys Fired              263   | 14   14   11   12   5    .    19   30   14   6    2    1    20   28   21   .    .    23   1    .    42   
  Largest                  3     | 2    1    2    2    2    .    2    3    3    3    3    1    3    3    3    .    .    3    3    .    3    
  Hottest                  260   | 70   100  70   73   73   .    73   138  207  183  183  .    199  183  183  .    .    260  183  .    193  
Shots Fired                641   | 28   14   22   24   10   .    38   63   31   18   6    1    54   82   53   .    .    65   3    .    129  
  Gun                      167   | 28   .    22   24   10   .    38   45   .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cannon                   448   | .    .    .    .    .    .    .    12   31   18   6    .    54   82   50   .    .    63   3    .    129  
  Launcher                 10    | .    .    .    .    .    .    .    5    .    .    .    .    .    .    3    .    .    2    .    .    .    
  Special                  16    | .    14   .    .    .    .    .    1    .    .    .    1    .    .    .    .    .    .    .    .    .    
  Kinetic                  504   | 14   .    11   12   5    .    19   32   14   18   6    .    46   82   50   .    .    63   3    .    129  
  Thermal                  102   | 14   14   11   12   5    .    19   25   .    .    .    .    .    .    .    .    .    2    .    .    .    
  Explosive                8     | .    .    .    .    .    .    .    5    .    .    .    .    .    .    3    .    .    .    .    .    .    
  Electromagnetic          25    | .    .    .    .    .    .    .    .    17   .    .    .    8    .    .    .    .    .    .    .    .    
  Robot Hit Streak         15    | 7    .    6    7    4    .    11   7    5    6    2    2    15   6    12   .    .    5    4    .    7    
  Robot Miss Streak        7     | 4    .    3    6    2    .    2    4    1    2    2    .    3    2    4    .    .    4    2    .    7    
  Penetration Max          1     | .    .    .    .    .    .    .    .    1    1    1    .    .    1    1    .    .    .    .    .    1    
  Secondary Targets        2     | .    .    .    .    1    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    .    .    .    1    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           395   | 17   .    13   13   6    .    27   70   31   9    3    1    37   48   28   .    .    28   1    .    63   
  Core Hits                204   | 6    .    5    5    3    .    9    33   17   7    4    .    18   29   26   .    .    16   .    .    26   
  Critical Kills           49    | .    .    .    .    .    .    .    2    3    5    2    .    4    9    13   .    .    7    .    .    4    
  Critical Parts Destroyed 64    | .    .    .    .    .    .    .    8    5    4    .    .    7    10   9    .    .    5    1    .    15   
  Critical Strikes         125   | 4    .    .    1    .    .    2    13   8    9    2    .    12   20   22   .    .    12   1    .    19   
    Burn                   8     | 4    .    .    1    .    .    2    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Destroy                104   | .    .    .    .    .    .    .    .    8    9    2    .    12   19   22   .    .    12   1    .    19   
    Blast                  1     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
    Smash                  12    | .    .    .    .    .    .    .    12   .    .    .    .    .    .    .    .    .    .    .    .    .    
Melee Attacks              119   | .    .    .    .    .    .    .    66   38   .    .    .    2    9    1    .    1    .    .    .    2    
  Impact                   69    | .    .    .    .    .    .    .    66   3    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 48    | .    .    .    .    .    .    .    .    35   .    .    .    2    9    1    .    1    .    .    .    .    
  Piercing                 2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
  Sneak Attacks            7     | .    .    .    .    .    .    .    5    2    .    .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        1     | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           11101 | 192  .    130  186  90   .    373  2541 917  193  62   .    694  1324 746  .    .    679  20   .    2954 
  Guns                     1330  | 192  .    130  186  84   .    373  365  .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cannons                  5898  | .    .    .    .    .    .    .    103  500  193  62   .    694  1005 607  .    .    402  20   .    2312 
  Explosions               1752  | .    .    .    .    .    .    .    337  38   .    .    .    .    319  139  .    .    277  .    .    642  
  Melee                    2115  | .    .    .    .    .    .    .    1736 379  .    .    .    .    .    .    .    .    .    .    .    .    
  Ramming                  6     | .    .    .    .    6    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  6072  | 53   .    54   88   59   .    213  268  195  193  62   .    541  1005 607  .    .    402  20   .    2312 
  Thermal                  1332  | 139  .    76   98   25   .    160  200  38   .    .    .    .    319  .    .    .    277  .    .    .    
  Explosive                1118  | .    .    .    .    .    .    .    337  .    .    .    .    .    .    139  .    .    .    .    .    642  
  Electromagnetic          458   | .    .    .    .    .    .    .    .    305  .    .    .    153  .    .    .    .    .    .    .    .    
  Impact                   1736  | .    .    .    .    .    .    .    1736 .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 379   | .    .    .    .    .    .    .    .    379  .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         5     | .    .    .    .    .    .    .    5    1    .    .    .    .    .    .    .    .    .    .    .    5    
  Average Corruption       2     | .    .    .    .    .    .    .    5    1    .    .    .    .    .    .    .    .    .    .    .    3    
  Corruption Purged        1     | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  12    | .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    10   
    Matter Fused           1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
    Heat Flow Errors       1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
    Energy Discharges      4     | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    3    
    Data Loss (minor)      3     | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    2    
    Misfires               3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            888   | .    .    .    .    .    .    .    450  8    .    .    .    .    70   .    .    .    34   .    .    326  
  Projectiles              150   | .    .    .    .    .    .    .    .    .    .    .    .    .    11   .    .    .    .    .    .    139  
  Explosions               280   | .    .    .    .    .    .    .    .    .    .    .    .    .    59   .    .    .    34   .    .    187  
  Melee                    458   | .    .    .    .    .    .    .    450  8    .    .    .    .    .    .    .    .    .    .    .    .    
Knockbacks                 44    | .    .    .    .    .    .    .    9    4    1    .    .    4    5    3    .    .    2    .    .    16   
  Impact                   7     | .    .    .    .    .    .    .    7    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  33    | .    .    .    .    .    .    .    .    3    1    .    .    4    5    3    .    .    2    .    .    15   
  Secondary                4     | .    .    .    .    .    .    .    2    1    .    .    .    .    .    .    .    .    .    .    .    1    
Self-Inflicted Damage      287   | .    .    .    .    .    .    .    .    149  .    .    .    .    .    39   .    .    .    .    .    99   
  Shots                    6     | .    .    .    .    .    .    .    .    2    .    .    .    .    .    2    .    .    .    .    .    2    
  Rammed                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             1     | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kicked                   1     | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        498   | 160  40   186  63   150  .    84   285  324  252  69   .    310  72   284  .    .    200  129  .    498  
  Average Temperature      85    | 70   12   78   23   80   .    31   79   99   109  42   .    121  25   102  .    .    66   65   .    146  
  Received Heat Transfer   1439  | .    .    20   36   .    .    .    540  48   .    18   .    195  126  135  .    .    138  .    .    183  
  Effects                  15    | .    .    .    .    .    .    .    .    .    1    .    .    1    .    .    .    .    .    .    .    13   
    Shutdowns              2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
    Energy Bleed           6     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    5    
    Interference           6     | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    5    
    Short Circuit          1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              9     | .    .    .    .    .    .    .    7    2    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       17    | .    .    .    .    .    .    .    17   .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             6     | 2    .    .    .    1    .    1    .    .    .    .    .    .    .    .    .    .    1    .    .    1    
  Heat Transferred         3023  | 703  .    222  370  74   .    629  455  50   .    .    .    .    200  .    .    .    320  .    .    .    
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac 
Peak Influence             748  | 15  60  38  183 140 .   111 307 277 .   .   .   .   748 .   .   .   .   15  5   429 
  Initial                  70   | .   9   23  5   70  .   .   .   15  .   .   .   .   .   .   .   .   .   .   5   3   
  Average                  108  | 4   17  18  73  81  .   32  115 70  .   .   .   .   341 .   .   .   .   9   5   95  
Maximum Alert Level        3    | .   .   .   .   .   .   .   1   1   .   .   .   .   3   .   .   .   .   .   .   2   
  Low Security (%)         87   | 100 100 100 100 100 .   100 82  97  .   .   .   .   45  .   .   .   .   100 100 87  
  Level 1                  6    | .   .   .   .   .   .   .   17  2   .   .   .   .   14  .   .   .   .   .   .   12  
  Level 2                  3    | .   .   .   .   .   .   .   .   .   .   .   .   .   20  .   .   .   .   .   .   .   
  Level 3                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   19  .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          30   | .   1   .   .   .   .   .   6   6   .   .   .   .   10  .   .   .   .   .   .   7   
  Investigation            10   | .   1   .   .   .   .   .   1   4   .   .   .   .   3   .   .   .   .   .   .   1   
  Extermination            7    | .   .   .   .   .   .   .   .   2   .   .   .   .   3   .   .   .   .   .   .   2   
  Reinforcement            6    | .   .   .   .   .   .   .   2   .   .   .   .   .   2   .   .   .   .   .   .   2   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 3    | .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Intercept                4    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   2   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  
---------                  Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac 
Distress Signals           8    | .   .   1   2   .   .   .   2   .   .   .   .   .   2   .   .   .   .   .   .   1   
Communications Jammed      2    | .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   
  Distress Signals         2    | .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   
Times Spotted              175  | .   3   6   9   3   .   3   41  17  5   4   .   15  22  10  .   .   15  1   .   21  
  Peak Tracking Total      7    | .   2   4   7   3   .   2   5   3   3   4   .   5   3   3   .   .   5   1   .   5   
  Tactical Retreats        14   | .   1   2   1   .   .   .   2   .   .   2   .   1   .   1   .   .   2   .   .   2   

 Traps                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac 
Traps Triggered            10   | .   .   .   .   .   .   .   .   2   .   .   .   .   2   .   .   .   .   1   .   5   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  
----------                 Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac 
Machines Disabled          38   | .   .   .   .   .   .   .   1   6   .   .   .   2   12  1   .   .   .   .   .   16  
  Max in Single Turn       10   | .   .   .   .   .   .   .   1   4   .   .   .   1   3   1   .   .   .   .   .   10  
  Garrison Access          3    | .   .   .   .   .   .   .   1   1   .   .   .   .   1   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  
---------                  Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac 
Machines Accessed          71   | .   4   .   1   .   2   .   13  21  1   2   4   3   12  1   1   .   .   1   .   5   
  Terminals                34   | .   4   .   1   .   .   .   9   10  .   .   .   1   5   1   1   .   .   1   .   1   
  Fabricators              10   | .   .   .   .   .   .   .   .   5   .   .   .   1   3   .   .   .   .   .   .   1   
  Repair Stations          7    | .   .   .   .   .   .   .   1   2   .   .   .   .   2   .   .   .   .   .   .   2   
  Recycling Units          3    | .   .   .   .   .   .   .   .   2   .   .   .   1   .   .   .   .   .   .   .   .   
  Scanalyzers              5    | .   .   .   .   .   .   .   2   1   .   .   .   .   1   .   .   .   .   .   .   1   
  Garrison Access          3    | .   .   .   .   .   .   .   1   1   .   .   .   .   1   .   .   .   .   .   .   .   
Total Hacks                237  | .   16  .   10  .   2   .   36  78  1   2   29  5   28  5   1   .   .   2   .   22  
  Successful               171  | .   6   .   8   .   2   .   27  52  1   2   29  3   16  5   1   .   .   2   .   17  
  Failed                   65   | .   10  .   2   .   .   .   9   25  .   .   .   2   12  .   .   .   .   .   .   5   
    Catastrophic           4    | .   .   .   .   .   .   .   1   2   .   .   .   1   .   .   .   .   .   .   .   .   
  Database Lockouts        1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   67   | .   12  .   8   .   1   .   20  15  .   .   .   1   5   .   .   .   .   1   .   4   
  Terminals                125  | .   16  .   10  .   .   .   25  48  .   .   .   1   11  5   1   .   .   2   .   6   
  Fabricators              26   | .   .   .   .   .   .   .   .   12  .   .   .   2   10  .   .   .   .   .   .   2   
  Repair Stations          13   | .   .   .   .   .   .   .   2   4   .   .   .   .   4   .   .   .   .   .   .   3   
  Recycling Units          7    | .   .   .   .   .   .   .   .   5   .   .   .   2   .   .   .   .   .   .   .   .   
  Scanalyzers              29   | .   .   .   .   .   .   .   8   8   .   .   .   .   2   .   .   .   .   .   .   11  
  Garrison Access          3    | .   .   .   .   .   .   .   1   1   .   .   .   .   1   .   .   .   .   .   .   .   
Terminal Hacks             93   | .   3   .   6   .   2   .   12  27  1   2   29  1   1   5   1   .   .   1   .   2   
  Record                   18   | .   .   .   .   .   1   .   .   .   .   .   11  .   .   5   1   .   .   .   .   .   
  Part Schematic           22   | .   .   .   2   .   .   .   1   8   .   .   11  .   .   .   .   .   .   .   .   .   
  Robot Schematic          7    | .   .   .   2   .   .   .   .   1   .   .   4   .   .   .   .   .   .   .   .   .   
  Robot Analysis           2    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        8    | .   .   .   .   .   .   .   2   2   .   .   3   .   .   .   .   .   .   1   .   .   
  Open Door                4    | .   .   .   .   .   .   .   .   .   1   2   .   1   .   .   .   .   .   .   .   .   
  Level Access Points      1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Branch Access Points     2    | .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   
  Emergency Access Points  1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminal Index           2    | .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzer Index         1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Alert Level              3    | .   .   .   .   .   .   .   1   2   .   .   .   .   .   .   .   .   .   .   .   .   
  Unreport Threat          7    | .   1   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Locate Traps             4    | .   1   .   1   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   
  Dispatch Records         1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Patrol Status            1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Transport Status         1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reinforcement Status     1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Recall Investigation     1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Recall Reinforcements    2    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler Manifests         1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              2    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   
  EX-Prototype ID Bank     1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           15   | .   .   .   .   .   .   .   .   7   .   .   .   .   6   .   .   .   .   .   .   2   
  Network Status           1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Load Schematic           7    | .   .   .   .   .   .   .   .   3   .   .   .   .   3   .   .   .   .   .   .   1   
  Build                    7    | .   .   .   .   .   .   .   .   3   .   .   .   .   3   .   .   .   .   .   .   1   
Repair Station Hacks       11   | .   .   .   .   .   .   .   2   3   .   .   .   .   4   .   .   .   .   .   .   2   
  Scan Component           6    | .   .   .   .   .   .   .   1   2   .   .   .   .   2   .   .   .   .   .   .   1   
  Repair                   5    | .   .   .   .   .   .   .   1   1   .   .   .   .   2   .   .   .   .   .   .   1   
Recycling Unit Hacks       4    | .   .   .   .   .   .   .   .   3   .   .   .   1   .   .   .   .   .   .   .   .   
  Process                  1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Report Inventory         3    | .   .   .   .   .   .   .   .   2   .   .   .   1   .   .   .   .   .   .   .   .   
Scanalyzer                 25   | .   .   .   .   .   .   .   6   7   .   .   .   .   1   .   .   .   .   .   .   11  
  Insert Component         12   | .   .   .   .   .   .   .   3   3   .   .   .   .   1   .   .   .   .   .   .   5   
  Analyze                  13   | .   .   .   .   .   .   .   3   4   .   .   .   .   .   .   .   .   .   .   .   6   
Garrison Access Hacks      3    | .   .   .   .   .   .   .   1   1   .   .   .   .   1   .   .   .   .   .   .   .   
  Seal Access              3    | .   .   .   .   .   .   .   1   1   .   .   .   .   1   .   .   .   .   .   .   .   
Unauthorized Hacks         20   | .   3   .   2   .   .   .   6   4   .   .   .   1   3   .   .   .   .   1   .   .   
  Terminals                17   | .   3   .   2   .   .   .   6   3   .   .   .   .   2   .   .   .   .   1   .   .   
    Assimilate             1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Botnet                 12   | .   2   .   1   .   .   .   4   2   .   .   .   .   2   .   .   .   .   1   .   .   
    Operators              4    | .   1   .   1   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              2    | .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   
    Recompile              2    | .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
    Tunnel                 1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         50   | .   4   .   1   .   .   .   9   17  .   .   .   2   10  1   .   .   .   1   .   5   
  Full Trace Events        12   | .   2   .   .   .   .   .   2   3   .   .   .   1   2   1   .   .   .   .   .   1   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  10   | .   .   .   2   .   .   .   .   1   .   .   4   .   .   .   .   3   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   46   | .   .   .   2   .   .   .   4   11  .   .   11  .   .   .   .   14  .   .   .   4   
  Parts Built              14   | .   .   .   .   .   .   .   .   6   .   .   .   .   6   .   .   .   .   .   .   2   
    Authchips              2    | .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   
    Time                   513  | .   .   .   .   .   .   .   .   206 .   .   .   .   243 .   .   .   .   .   .   64  
  Total Part Build Rating  80   | .   .   .   .   .   .   .   .   34  .   .   .   .   30  .   .   .   .   .   .   16  
Parts Repaired             4    | .   .   .   .   .   .   .   1   1   .   .   .   .   2   .   .   .   .   .   .   .   
  Time                     240  | .   .   .   .   .   .   .   32  22  .   .   .   .   100 .   .   .   .   .   .   86  
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          35   | .   .   .   .   .   .   .   .   35  .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           12   | .   .   .   .   .   .   .   3   3   .   .   .   .   1   .   .   .   .   .   .   5   
  Part Schematics Acquired 10   | .   .   .   .   .   .   .   3   3   .   .   .   .   .   .   .   .   .   .   .   4   
  Parts Damaged            2    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  
------------               Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             11   | .   .   .   .   .   .   .   .   .   .   .   .   11  .   .   .   .   .   .   .   .   
Allies Hacked              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   
--------                   Run  | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Pro  Fac  Was  Fac  
Total Allies               40   | .    .    .    .    3    .    .    1    .    .    .    1    12   3    .    .    .    .    .    20   .    
  Largest Group            20   | .    .    .    .    3    3    3    3    .    .    .    1    10   7    .    .    .    .    .    20   20   
  Highest-Rated Group      680  | .    .    .    .    40   40   40   90   .    .    .    59   275  292  .    .    .    .    .    680  680  
  Highest-Rated Ally       99   | .    .    .    .    16   16   16   90   .    .    .    59   99   99   .    .    .    .    .    46   46   
Total Orders               3    | .    .    .    .    .    .    .    .    .    .    .    .    2    1    .    .    .    .    .    .    .    
  STAY                     2    | .    .    .    .    .    .    .    .    .    .    .    .    1    1    .    .    .    .    .    .    .    
  FOLLOW                   1    | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
Ally Attacks               256  | .    .    .    .    .    .    9    34   .    .    .    .    85   56   .    .    .    .    .    .    72   
  Total Damage             6677 | .    .    .    .    .    .    96   827  .    .    .    .    1146 3132 .    .    .    .    .    .    1476 
  Kills                    55   | .    .    .    .    .    .    3    7    .    .    .    .    13   23   .    .    .    .    .    .    9    
Allies Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Allies Melted              1    | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
Field Lobotomies           2    | .    .    .    .    .    .    .    1    .    .    .    1    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac 
Robot Analysis Total       130  | .   .   .   .   .   .   .   .   2   .   .   128 .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    11   | .   .   1   .   1   .   .   .   .   2   2   .   2   .   1   1   1   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   
-------------              Run   | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Pro  Fac  Was  Fac  
Turns Passed               18967 | 117  573  645  336  643  667  1204 1917 3066 682  656  114  1623 1750 871  345  916  1200 193  238  1211 
Spaces Moved               12362 | 57   356  433  204  514  401  588  1061 1771 564  532  93   1084 1178 670  299  786  827  128  183  633  
  Core                     7     | 7    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Treads                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Legs                     2638  | 50   356  433  204  514  401  588  92   .    .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   9717  | .    .    .    .    .    .    .    969  1771 564  532  93   1084 1178 670  299  786  827  128  183  633  
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   120  120  120  120  120  190  108  107  115  115  115  115  115  115  115  115  115  115  115  115  
  Average Speed            121   | 111  120  120  120  120  164  190  118  111  115  115  115  115  115  115  115  115  115  115  116  131  
  Slowest Speed            260   | 120  120  120  120  120  190  190  260  130  115  115  115  115  115  115  115  115  115  115  130  160  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       58    | 4    43   44   21   99   70   88   80   44   59   66   80   87   30   69   68   82   81   4    90   18   
  Regions Visited          20
    Branch Regions         12
  Pre-discovered Areas     28    | .    .    .    .    1    1    .    .    .    .    .    23   2    .    .    .    1    .    .    .    .    
  Known Exits Taken        4     | .    .    .    .    .    .    .    1    1    .    .    .    .    1    .    .    .    1    .    .    .    
  Unknown Exits Taken      14    | 1    1    1    1    1    1    1    .    .    1    1    1    1    .    1    1    1    .    .    .    .    
Scrap Searched             20    | .    .    1    .    2    .    3    .    .    1    2    .    3    .    2    1    4    1    .    .    .    
Spaces Dug                 62    | .    14   .    .    .    .    .    12   25   .    .    .    .    9    .    .    .    .    .    .    2    
Terrain Destroyed          228   | .    14   .    .    .    .    .    51   59   .    .    .    .    33   19   .    .    2    .    .    50   
  Melee                    48    | .    .    .    .    .    .    .    12   25   .    .    .    .    9    .    .    .    .    .    .    2    
  Projectile               42    | .    14   .    .    .    .    .    .    .    .    .    .    .    4    .    .    .    .    .    .    24   
  AOE                      138   | .    .    .    .    .    .    .    39   34   .    .    .    .    20   19   .    .    2    .    .    24   
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   
---------                  Run   | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Pro  Fac  Was  Fac  
Total                      15525 | 82   458  534  267  532  413  637  1528 2767 583  573  97   1419 1497 723  300  796  1027 172  208  912  
  Wait                     2243  | 2    84   80   33   4    .    20   251  866  12   36   2    170  240  28   .    .    159  40   15   201  
  Move                     12343 | 56   355  432  203  513  400  587  1060 1770 563  531  92   1083 1177 669  298  785  826  128  182  633  
  Hop                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  139   | 1    2    2    4    3    4    9    37   21   .    1    .    17   13   .    1    3    8    1    3    9    
  Fast Attach              21    | 8    .    .    .    .    .    .    4    2    .    .    .    .    3    .    .    .    1    .    .    3    
  Attach                   38    | .    .    .    2    .    3    .    6    4    .    .    .    6    6    .    .    .    3    2    .    6    
  Detach                   4     | 1    .    .    .    .    2    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
  Swap                     139   | .    3    9    10   3    1    1    37   30   2    .    2    7    11   4    .    4    2    .    4    9    
  Drop                     114   | .    .    .    3    3    3    1    37   21   .    3    .    13   10   .    1    3    5    .    4    7    
  Fire                     263   | 14   14   11   12   5    .    19   30   14   6    2    1    20   28   21   .    .    23   1    .    42   
  Melee                    119   | .    .    .    .    .    .    .    66   38   .    .    .    2    9    1    .    1    .    .    .    2    
  Ram                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     1     | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   101   | .    .    .    .    .    .    .    .    .    .    .    .    101  .    .    .    .    .    .    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / [*Min])
-10/Mines
-9/Materials (discovered 2 exits: [*Min] / [*Sto])
-9/Mines (discovered 3 exits: *Mat x2 / *Exi)
-9/Exiles (discovered 2 exits: [*Min x2])
-8/Mines (discovered 2 exits: *Mat x2)
-8/Materials (discovered 3 exits: *Fac x3)
-7/Factory (discovered 4 exits: *Fac x2 / *Low x2)
-7/Lower Caves
-7/Lower Caves (discovered 2 exits: *Fac / *Dat)
-7/Data Miner
-6/Proximity Caves
-6/Factory (discovered 3 exits: Fac / *Low x2)
-6/Lower Caves
-6/Lower Caves (discovered 2 exits: *Fac / [*Zio])
-6/Zion (discovered 2 exits: Dee / [*Pro])
-5/Proximity Caves
-5/Factory (discovered 2 exits: Upp x2)
-5/Waste
-5/Factory

 History 
---------
  Turn | Location           | Event
    14 | -11/Scrapyard      | Discovered new exit (range 15)
   118 | -11/Scrapyard      | Entered Materials
   307 | -10/Materials      | Build established: Mutant
   538 | -10/Materials      | Discovered new exit (range 6)
   634 | -10/Materials      | Discovered new exit (range 4)
   691 | -10/Materials      | Entered Mines
   726 | -10/Mines          | Learned Materials terminal intel
   755 | -10/Mines          | Assembled infested the area
  1080 | -10/Mines          | Discovered new exit (range 6)
  1336 | -10/Mines          | Entered Materials
  1336 | -9/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
  1337 | -9/Materials       | Loaded intel: 12 terminal locations
  1505 | -9/Materials       | Discovered new exit (range 12)
  1567 | -9/Materials       | Discovered new exit (range 15)
  1672 | -9/Materials       | Entered Mines
  1731 | -9/Mines           | Met a Derelict bent on vengeance
  1782 | -9/Mines           | Discovered new exit (range 10)
  1812 | -9/Mines           | Discovered new exit (range 7)
  1978 | -9/Mines           | Learned location of Storage (-9)
  2115 | -9/Mines           | Learned Materials trap positions
  2214 | -9/Mines           | Assisted by bots powering up and referring to "LRC-V3"
  2252 | -9/Mines           | Found a damaged Exp. Sensor Array with a note attached
  2255 | -9/Mines           | Found Prototype Device
  2304 | -9/Mines           | Deemed a non-threat by the Exiles lab entrance
  2305 | -9/Mines           | Discovered new exit (range 5)
  2315 | -9/Mines           | Entered Exiles
  2315 | -9/Exiles          | Accompanied by 3 allies
  2331 | -9/Exiles          | Discovered new exit (range 15)
  2345 | -9/Exiles          | Met 8R-AWN
  2365 | -9/Exiles          | Met EX-HEX
  2401 | -9/Exiles          | Met EX-BIN
  2434 | -9/Exiles          | Met EX-DEC
  2443 | -9/Exiles          | Learned location of Zion (-6)
  2736 | -9/Exiles          | Aligned with FarCom system
  2738 | -9/Exiles          | Given EX-Vault access code
  2784 | -9/Exiles          | Opened EX-Vault
  2795 | -9/Exiles          | Found Field Lobotomy Kit
  2838 | -9/Exiles          | Warned to stay clear of 0b10 Research branches
  2958 | -9/Exiles          | Discovered new exit (range 14)
  2982 | -9/Exiles          | Left Exiles lab with Field Lobotomy Kit
  2982 | -9/Exiles          | Entered Mines
  2982 | -8/Mines           | Accompanied by 3 allies
  3198 | -8/Mines           | Discovered new exit (range 7)
  3580 | -8/Mines           | Discovered new exit (range 4)
  4186 | -8/Mines           | Entered Materials
  4186 | -8/Materials       | Accompanied by 3 allies
  4186 | -8/Materials       | Evolved 2 slots: Utility x1, Weapon x1
  4187 | -8/Materials       | Loaded intel: 6 trap records
  4689 | -8/Materials       | Repaired Hrd. Light Armor Plating
  4754 | -8/Materials       | Build established: Scavenger-Mutant
  5216 | -8/Materials       | Lost 3 parts (1p1n1u)
  5335 | -8/Materials       | Garrison activated, responded to threat
  5530 | -8/Materials       | Discovered new exit (range 4)
  5535 | -8/Materials       | Assimilated H-61 Shepherd with FLK Orb
  5577 | -8/Materials       | Identified exit to Factory
  5841 | -8/Materials       | Build established: Mutant
  6098 | -8/Materials       | Identified Exp. Sensor Array
  6103 | -8/Materials       | Entered Factory
  6103 | -7/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
  6381 | -7/Factory         | Identified exit to Lower Caves
  6579 | -7/Factory         | Fabricated Fusion Compressor (x2)
  6711 | -7/Factory         | Discovered new exit (range 18)
  6711 | -7/Factory         | Central database locked down
  6759 | -7/Factory         | Build established: Hacker-Skirmisher
  7504 | -7/Factory         | Fabricated Hyp. Gauss Cannon?
  7783 | -7/Factory         | Build established: Assassin
  8567 | -7/Factory         | Repaired Rnf. Deuterium Engine
  8901 | -7/Factory         | Discovered new exit (range 20)
  8923 | -7/Factory         | Build established: Mutant
  9044 | -7/Factory         | Fabricated Hyp. Gauss Cannon (x2)
  9169 | -7/Factory         | Entered Lower Caves
  9178 | -7/Lower Caves     | Learned Factory emergency access door positions
  9181 | -7/Lower Caves     | Learned Factory garrison access intel
  9319 | -7/Lower Caves     | Spotted B-75 Beast
  9454 | -7/Lower Caves     | Build established: Gunner
  9545 | -7/Lower Caves     | Encountered a Warlord checkpoint
  9621 | -7/Lower Caves     | Discovered new exit (range 10)
  9851 | -7/Lower Caves     | Entered another Lower Caves area
  9942 | -7/Lower Caves     | Discovered new exit (range 4)
 10000 | -7/Lower Caves     | Found Prototype Device
 10197 | -7/Lower Caves     | Learned 12 Factory zone layouts
 10424 | -7/Lower Caves     | Discovered new exit (range 17)
 10507 | -7/Lower Caves     | Entered Data Miner
 10507 | -7/Data Miner      | Discovered new exit (range 6)
 10525 | -7/Data Miner      | Met Data Miner
 10555 | -7/Data Miner      | Learned location of Section 7 (-2)
 10555 | -7/Data Miner      | Acquired the access code to Warlord's prototype stash
 10571 | -7/Data Miner      | Received God Mode back door access code from Data Miner
 10583 | -7/Data Miner      | Assimilated Data Miner with FLK Orb
 10586 | -7/Data Miner      | Interfaced with the Data Conduit
 10621 | -7/Data Miner      | Entered Proximity Caves
 10621 | -6/Proximity Caves | Accompanied by 1 ally (Data Miner)
 10623 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 10789 | -6/Proximity Caves | Spotted B-75 Beast
 10790 | -6/Proximity Caves | Entered a huge 0b10 base via the front door
 10883 | -6/Proximity Caves | Destroyed B-75 Beast
 10993 | -6/Proximity Caves | Derelicts attacked a huge 0b10 base
 11015 | -6/Proximity Caves | Discovered new exit (range 20)
 11415 | -6/Proximity Caves | Build established: Commander-Mutant
 11544 | -6/Proximity Caves | Identified Heart of Steel
 11825 | -6/Proximity Caves | Heart of Steel transformed into Warbot
 11958 | -6/Proximity Caves | Spotted B-75 Beast
 12244 | -6/Proximity Caves | Entered Factory
 12244 | -6/Factory         | Accompanied by 7 allies (incl. Warbot, Data Miner)
 12244 | -6/Factory         | Evolved 2 slots: Utility x2
 12245 | -6/Factory         | Identified exit to Factory
 12247 | -6/Factory         | Loaded intel: 243 machine locations
 12248 | -6/Factory         | Loaded intel: 4 garrison access locations
 12677 | -6/Factory         | Build established: Commander-Tank
 12870 | -6/Factory         | Identified exit to Lower Caves
 12871 | -6/Factory         | Intercept squad dispatched
 12899 | -6/Factory         | Spotted Tracker
 12905 | -6/Factory         | Allies destroyed Tracker
 12932 | -6/Factory         | Spotted Combat Programmer
 12942 | -6/Factory         | Allies destroyed Combat Programmer
 13069 | -6/Factory         | Repaired Hyp. Gauss Cannon
 13146 | -6/Factory         | Spotted B-75 Beast
 13179 | -6/Factory         | Allies destroyed B-75 Beast
 13185 | -6/Factory         | Allied Derelicts emerged from ambush trap array
 13287 | -6/Factory         | Fabricated Arm. Huge Wheel (x2)
 13513 | -6/Factory         | Repaired Arm. Huge Wheel
 13657 | -6/Factory         | Fabricated Arm. Leg (x2)
 13763 | -6/Factory         | Fabricated Hyp. Gauss Cannon (x2)
 13994 | -6/Factory         | Entered Lower Caves
 14073 | -6/Lower Caves     | Attracted the attention of an 0b10 base
 14153 | -6/Lower Caves     | Learned Armory stockpile data
 14153 | -6/Lower Caves     | Learned 8 Factory zone layouts
 14153 | -6/Lower Caves     | Learned location of 1 exit from Research
 14156 | -6/Lower Caves     | Destroyed 11 combat bots
 14524 | -6/Lower Caves     | Build established: Machinist-Gunner
 14696 | -6/Lower Caves     | Learned 4 Factory zone layouts
 14783 | -6/Lower Caves     | Discovered new exit (range 11)
 14865 | -6/Lower Caves     | Entered another Lower Caves area
 14902 | -6/Lower Caves     | Discovered exit to Factory (range 7)
 15077 | -6/Lower Caves     | Discovered new exit (range 22)
 15089 | -6/Lower Caves     | Learned Factory emergency access door positions
 15210 | -6/Lower Caves     | Entered Zion
 15250 | -6/Zion            | Discovered new exit (range 18)
 15262 | -6/Zion            | Found CR-A16's Pointy Stick
 15276 | -6/Zion            | Given the Hacking Drone Bay
 15675 | -6/Zion            | Identified exit to Deep Caves
 15734 | -6/Zion            | Received a hallucinogenic algorithm
 16126 | -6/Zion            | Entered Proximity Caves
 16341 | -5/Proximity Caves | Lost 3 parts (1n2u)
 16571 | -5/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer
 16597 | -5/Proximity Caves | Build established: Scavenger-Tank
 16781 | -5/Proximity Caves | Encountered a Derelict sapper outpost
 16912 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 17103 | -5/Proximity Caves | Build established: Machinist-Tank
 17168 | -5/Proximity Caves | Discovered exit to Factory (range 8)
 17326 | -5/Proximity Caves | Entered Factory
 17326 | -5/Factory         | Evolved 2 slots: Power x1, Utility x1
 17327 | -5/Factory         | Identified exit to Upper Caves
 17330 | -5/Factory         | Loaded intel: 260 machine locations
 17519 | -5/Factory         | Sucked down chute
 17519 | -5/Factory         | Entered Waste
 17520 | -5/Waste           | Joined by Warlord forces that had cleared the area
 17624 | -5/Waste           | Build established: Hacker-Skirmisher
 17681 | -5/Waste           | Discovered new exit (range 13)
 17757 | -5/Waste           | Entered Factory
 17757 | -5/Factory         | Accompanied by 20 allies
 17758 | -5/Factory         | Loaded intel: 268 machine locations
 17964 | -5/Factory         | Build established: Hacker-Gunner
 18220 | -5/Factory         | Fabricated Linear Accelerator (x2)
 18366 | -5/Factory         | Intercept squad dispatched
 18384 | -5/Factory         | Spotted Tracker
 18416 | -5/Factory         | Destroyed Tracker
 18435 | -5/Factory         | Lost 3 parts (1n2u)
 18450 | -5/Factory         | Spotted Combat Programmer
 18856 | -5/Factory         | Cargo convoy interrupted
 18968 | -5/Factory         | Self-destructed

 Last Messages 
---------------
18958_ S-27 Virus destroyed. <x2>
18958_ Destroyed Lgt. Nuclear Core.
18958_ Destroyed VTOL Module.
18958_ S-27 Virus destroyed.
18958_ Recycling Unit disabled.
18958_ Imp. Arc Projector tumbles out of recycling unit.
18958_ Nuclear Pulse Array tumbles out of recycling unit.
18960_ The unstable cave ceiling collapses.
18960_ Arm. Huge Wheel destroyed.
18962_ S-27 Virus destroyed.
18963_ The unstable cave ceiling collapses.
18963_ Lrn. Tractor Beam destroyed.
18965_ Nuclear Reactor explodes.
18965_ S-27 Virus destroyed.
18967_ Nuclear Reactor explodes.
18967_ Overheating: System interference.
18967_ Imp. Kinecellerator temporarily disabled.
18967_ Hyp. Gauss Cannon temporarily disabled.
18967_ Imp. Kinecellerator temporarily disabled.
18967_ U-05 Engineer lays Concrete. <x2>

 Map 
-----
+----------------------------------------------------+
|  ?????????""?????????????????????????????????????? |
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|  ?????????????????#  = =%             ???????????? |
|  ??"""????""??""??#     =            """"""??????? |
|  ??"""????""??"" ?#                  """"""??????? |
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|  ?????????????####                    ???????????? |
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|  ??????????????????????####+""#######????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           64
Energy Generation          35
Energy Capacity            540
Matter Stores              300
Matter Capacity            300
Sight Range                22
Robot Scan Range           20
Terrain Scan Range         16
Terrain Scan Density       10
Jamming Range              12
EM Shielding               2
Armor Coverage             450
Resistance: TH             25
Evasion (%)                55
Targeting Accuracy         8
Core Analysis              6
Recoil Reduction           4
Matter Filtering           50
Kinecelleration            40
Offensive Hacking          30
Authchip Count             1

 Item Schematics 
-----------------
       Imp. Targeting Computer | -9/Materials  | Hacked
             Hcp. Storage Unit | -9/Materials  | Hacked
           Hvy. Assault Cannon | -8/Materials  | Hacked
                Graphene Brace | -8/Materials  | Scanalyzed
       Adv. Targeting Computer | -8/Materials  | Scanalyzed
      Lyr. Light Armor Plating | -8/Materials  | Scanalyzed
                Kinecellerator | -7/Factory    | Hacked
             Hyp. Gauss Cannon | -7/Factory    | Hacked
               Arm. Huge Wheel | -7/Factory    | Scanalyzed
                Adv. Heat Sink | -7/Factory    | Scanalyzed
          Imp. EM Pulse Cannon | -7/Factory    | Scanalyzed
          Adv. Terrain Scanner | -7/Factory    | Hacked
                  Gauss Cannon | -7/Factory    | Hacked
                Thermal Shield | -7/Factory    | Hacked
             Enh. Nuclear Core | -7/Factory    | Hacked
           Imp. Thermal Shield | -7/Factory    | Hacked
                  Focal Shield | -7/Factory    | Hacked
              Combat Drone Bay | -7/Data Miner | Free
     Lgt. Regenerative Plating | -7/Data Miner | Free
             Cld. Aerolev Unit | -7/Data Miner | Free
          Exp. Power Shielding | -7/Data Miner | Free
              Ion Burst Cannon | -7/Data Miner | Free
           Nuclear Pulse Array | -7/Data Miner | Free
             Imp. Focal Shield | -7/Data Miner | Free
                   Tesla Rifle | -7/Data Miner | Free
         Imp. Particle Charger | -7/Data Miner | Free
 Imp. Component Analysis Suite | -7/Data Miner | Free
       Lgt. Antimatter Reactor | -7/Data Miner | Free
      Imp. Heavy Armor Plating | -6/Zion       | Archive
        Field Propulsion Drive | -6/Zion       | Archive
                   Arc Thrower | -6/Zion       | Archive
            Adv. Plasma Cannon | -6/Zion       | Archive
     Adv. Field Recycling Unit | -6/Zion       | Archive
    0b10 Decoder Chip [Looter] | -6/Zion       | Archive
          Mak. Terrain Scanner | -6/Zion       | Archive
        Imp. Thermal Generator | -6/Zion       | Archive
                 Phasing Sabre | -6/Zion       | Archive
               Power Amplifier | -6/Zion       | Archive
             Imp. Trap Scanner | -6/Zion       | Archive
             Mak. Sensor Array | -6/Zion       | Archive
  Imp. Proton Missile Launcher | -6/Zion       | Archive
           Adv. Cooling System | -6/Zion       | Archive
            Linear Accelerator | -5/Factory    | Scanalyzed
             Imp. Heavy Treads | -5/Factory    | Scanalyzed
           Mak. Ablative Armor | -5/Factory    | Scanalyzed
          Lgt. Quantum Reactor | -5/Factory    | Scanalyzed

 Robot Schematics 
------------------
 M-13 Machinist | -9/Materials  | Hacked
      S-10 Pest | -9/Materials  | Hacked
   G-47 Trooper | -7/Factory    | Hacked
 R-10 Processor | -7/Data Miner | Free
   L-41 Fighter | -7/Data Miner | Free
  A-15 Conveyor | -7/Data Miner | Free
     S-27 Virus | -7/Data Miner | Free
 M-22 Extractor | -6/Zion       | Archive
   G-50 Soldier | -6/Zion       | Archive
  H-77 Assassin | -6/Zion       | Archive

 Fabricated
------------
  Fusion Compressor | x2 | -7/Factory | Preloaded
  Hyp. Gauss Cannon | x2 | -7/Factory 
  Hyp. Gauss Cannon | x2 | -7/Factory | Authchip
    Arm. Huge Wheel | x2 | -6/Factory 
           Arm. Leg | x2 | -6/Factory | Preloaded
  Hyp. Gauss Cannon | x2 | -6/Factory | Authchip
 Linear Accelerator | x2 | -5/Factory 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Production Line
Unlimited Data

 Challenges 
------------
None

 Game 
------
Seed              VisualGaussMediator
  Manual?         0
Play Time         04:34:45
  Cumulative      61.5 hours
  Start           2022.08.14 @ 09:55:56
  End             2022.08.23 @ 15:32:05
Sessions          15
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          129
  Rogue           129
  Adventurer      0
  Explorer        0
Win Type          -
  Total           1
  Types           0/0/0/1/0/0/0/0/0
Lore%             55
Gallery%          63
Achievement%      48
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              14/SmallcapsGlow
Map View          84x54
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: f015a1df-0c03-4ce1-90e1-54bf0c27f12a