Cogmind - Beta 13 @@@ ROGUE MODE // 2024.06.07 @ 19:19:24 Player: Quiggsy Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (7) 1400 Robots Destroyed (61) 305 Value Destroyed (2033) 2033 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (275) 275 TOTAL SCORE: 6613 Bonus ------- High Alert Combat Kills 275 Cogmind --------- Core Integrity 681/1000 Matter 297/300 Energy 16/100 System Corruption 0% Temperature Cool (-150) Movement Treading (170) Location -5/Factory Parts ------- > --- POWER (4) -------- (None) > --- PROPULSION (4) --- Armored Medium Treads Armored Leg > --- UTILITY (5) ------ Improved Cryofiber Web Advanced Visual Processing Unit Improved Targeting Computer Particle Charger Improved Transmission Jammer > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Cesium-ion Thruster Cooled VTOL Module Improved EM Pulse Cannon Improved Proton Missile Launcher Peak State ------------ > --- POWER ------------ Enhanced Nuclear Core Multi-Nuclear Core > --- PROPULSION ------- Gravmag System Gravmag System Gravmag System Gravmag System > --- UTILITY ---------- Armored Scrap Engine Improved Targeting Computer System Restoration Module > --- WEAPON ----------- Gatling Laser Rocket Launcher Ballistic Autogun Construct/G > --- INVENTORY -------- Cesium-ion Thruster Cooled VTOL Module Improved Heat Sink Layered Light Armor Plating [Rating: 58] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Constructs Propulsion Improved Treads Treads Improved Treads Leg Carbon-fiber Leg Hover Unit Gravmag System Flight Unit VTOL Module Utility Heat Sink Device Heat Sink Storage Huge Storage Unit Processor Improved Targeting Computer Hackware Hacking Suite Weapon Improved Light Cannon Energy Gun Pulse Rifle Ballistic Gun Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Rocket Launcher Build | -11 -10 -10 -10 -9 -7 -6 -5 ------- Run | Yrd Mat Min Sub Rec Fac Fac Fac Slots Evolved 10 | . . . . . 6 2 2 Power 3 | . . . . . 1 . 2 Propulsion 2 | . . . . . 2 . . Utility 3 | . . . . . 2 1 . Weapon 2 | . . . . . 1 1 . Parts Attached 79 | 5 7 2 3 2 45 10 5 Power 16 | 1 1 . 1 1 10 1 1 Engine 7 | 1 1 . 1 1 3 . . Core 9 | . . . . . 7 1 1 Reactor . | . . . . . . . . Propulsion 24 | 2 2 1 1 . 13 4 1 Treads 8 | 2 2 1 1 . 1 . 1 Leg 3 | . . . . . . 3 . Wheel . | . . . . . . . . Hover 5 | . . . . . 4 1 . Flight 8 | . . . . . 8 . . Utility 16 | 1 1 1 . . 9 2 2 Device 9 | . 1 . . . 5 2 1 Storage 3 | 1 . 1 . . 1 . . Processor 3 | . . . . . 2 . 1 Hackware 1 | . . . . . 1 . . Protection . | . . . . . . . . Artifact . | . . . . . . . . Weapon 23 | 1 3 . 1 1 13 3 1 Energy Gun 9 | . . . . . 6 2 1 Energy Cannon . | . . . . . . . . Ballistic Gun 7 | 1 1 . . . 5 . . Ballistic Cannon 5 | . 2 . 1 1 1 . . Launcher 2 | . . . . . 1 1 . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 3 | . . . . . 3 . . Parts Lost 34 | . 3 . 2 . 20 . 9 Power 9 | . 1 . . . 5 . 3 Propulsion 10 | . . . 1 . 7 . 2 Utility 2 | . . . . . 1 . 1 Weapon 13 | . 2 . 1 . 7 . 3 Highest Loss Streak 9 | . 3 . 2 . 8 . 9 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 86 | . 94 99 100 100 67 54 67 Engine 9 | . 14 14 14 14 3 . . Core 3 | . . . . . 6 12 11 Treads 19 | . 27 28 28 28 4 . 1 Hover 1 | . . . . . 5 6 3 Flight 2 | . . . . . 8 1 . Device 13 | . 12 14 14 14 10 18 19 Storage 9 | . 14 13 14 14 3 . . Processor 2 | . . . . . 6 6 6 Energy Gun 1 | . . . . . 3 5 8 Ballistic Gun 4 | . 20 . . . 9 . . Ballistic Cannon 15 | . 5 28 28 28 1 . . Naked Turns . | . . . . . . . . Heaviest Build 101 | 12 19 94 94 94 101 25 34 Greatest Support 69 | 40 46 46 46 46 69 46 46 Greatest Overweight (x) 4 | . . 2 2 2 4 2 . Average Overweight (x) . | . . 1 1 1 . . . Largest Inventory Capacity 25 | 8 8 25 25 25 25 5 5 Average Capacity 15 | 7 8 23 25 25 7 5 5 Most Carried 14 | 5 8 9 9 14 14 5 5 Average Carried 7 | 2 6 7 7 11 6 4 4 Final Capacity 25 | 8 8 25 25 25 5 5 5 Final Carried 14 | 5 8 8 7 14 3 5 4 Scrap Engine Consumption 15 | . . . . . 15 . . Constructs Created 2 | . . . . . 2 . . Constructs Modified 1 | . . . . . 1 . . Class Distribution -------------------- 80% | Mutant 7% | Scavenger-Mutant 4% | Sprinter 3% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Subcaves Mutant | -9/Recycling Scavenger-Mutant | -7/Factory Mutant | -6/Factory Mutant | -5/Factory Resources | -11 -10 -10 -10 -9 -7 -6 -5 ----------- Run | Yrd Mat Min Sub Rec Fac Fac Fac Matter Collected 1888 | 199 325 103 205 28 740 121 167 Remotely 133 | . . . . . 133 . . Salvage Created 1891 | . 333 77 105 48 954 121 253 Parts 106 | . 21 8 7 4 48 8 10 Haulers Intercepted 3 | . 2 . . . 1 . . Recyclers Shooed 1 | . . 1 . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 10 | . . . 10 . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -10 -9 -7 -6 -5 ------- Run | Yrd Mat Min Sub Rec Fac Fac Fac Combat Hostiles Destroyed 49 | . 8 5 5 1 24 2 4 Melee 1 | . 1 . . . . . . Guns 29 | . 6 . . . 18 2 3 Cannons 12 | . 1 5 5 1 . . . AOE 5 | . . . . . 5 . . Classes Destroyed 12 | . 4 1 1 1 3 . 2 Builder 3 | . . . . . 2 1 . Hauler 3 | . 2 . . . 1 . . Recycler 1 | . . 1 . . . . . Operator 1 | . . . . . . . 1 Turret 1 | . . . 1 . . . . Watcher 3 | . 2 . . . 1 . . Swarmer 18 | . 3 5 3 . 7 . . Grunt 20 | . 5 . 2 . 8 2 3 Sentry 3 | . . . . 1 2 . . Hunter 3 | . . . . . 3 . . Programmer 3 | . . . . . 3 . . Heavy 1 | . . . . . . . 1 Thug 1 | . . . . . 1 . . Best Kill Streak 6 | . 6 3 3 1 4 3 2 Combat Bots Only 5 | . 5 3 3 1 4 2 2 Max Kills in Single Turn 2 | . 2 1 1 1 1 1 1 Gunslinging . | . . . . . . . . Exploded 1 | . . . . . 1 . . Melee 1 | . 1 . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -10 -9 -7 -6 -5 -------- Run | Yrd Mat Min Sub Rec Fac Fac Fac Hostile Shots Fired 613 | . 61 71 56 2 343 15 65 Missed 217 | . 17 27 22 . 127 3 21 Damage Taken 5424 | . 456 371 232 32 3116 228 989 Core 1166 | . 67 50 29 14 632 55 319 Absorbed by Shields . | . . . . . . . . Regen/Repaired (Parts) 200 | . . . . . 200 . . Core Remaining (%) 59 | 100 . . . 36 9 93 . Volleys Fired 193 | . 47 17 13 1 87 8 20 Largest 3 | . 2 2 2 2 3 1 2 Hottest 143 | . 78 78 78 70 126 80 143 Shots Fired 369 | . 77 34 26 2 193 8 29 Gun 269 | . 61 . . . 171 8 29 Cannon 84 | . 16 34 26 2 6 . . Launcher 16 | . . . . . 16 . . Special . | . . . . . . . . Kinetic 246 | . 77 34 26 2 107 . . Thermal 107 | . . . . . 70 8 29 Explosive 16 | . . . . . 16 . . Electromagnetic . | . . . . . . . . Robot Hit Streak 17 | . 6 4 5 1 17 9 12 Robot Miss Streak 7 | . 5 7 4 . 5 1 1 Penetration Max . | . . . . . . . . Secondary Targets 3 | . 2 . . . 1 . . Max Gunslinging Chain 1 | . 1 . . . 1 . . Shots Hit Robots 232 | . 44 14 12 1 125 8 28 Core Hits 122 | . 19 6 10 1 57 10 19 Critical Kills . | . . . . . . . . Critical Parts Destroyed 1 | . 1 . . . . . . Critical Strikes 7 | . 3 . 1 . 3 . . Burn 3 | . . . . . 3 . . Destroy 1 | . 1 . . . . . . Blast 3 | . 2 . 1 . . . . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 4876 | . 647 387 260 20 2596 199 767 Guns 3357 | . 480 . . . 1914 199 764 Cannons 834 | . 163 382 246 20 23 . . Explosions 659 | . . . . . 659 . . Melee . | . . . . . . . . Ramming 26 | . 4 5 14 . . . 3 Kinetic 2275 | . 643 382 246 20 984 . . Thermal 2078 | . . . . . 1115 199 764 Explosive 497 | . . . . . 497 . . Electromagnetic . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 2 | . . . . . 2 . . Average Corruption 1 | . . . . . 1 . . Corruption Purged 1 | . . . . . 1 . . Corruption Blocked . | . . . . . . . . Effects 8 | . . . . . 8 . . Message Errors 1 | . . . . . 1 . . Matter Fused 1 | . . . . . 1 . . Heat Flow Errors 1 | . . . . . 1 . . Energy Discharges 1 | . . . . . 1 . . Parts Fused 1 | . . . . . 1 . . Data Loss (major) 1 | . . . . . 1 . . Misfires 1 | . . . . . 1 . . Weapon Failures 1 | . . . . . 1 . . Overload Shots . | . . . . . . . . Overflow Damage 150 | . . 8 . . 142 . . Projectiles 8 | . . 8 . . . . . Explosions 142 | . . . . . 142 . . Melee . | . . . . . . . . Knockbacks 5 | . . 2 3 . . . . Impact . | . . . . . . . . Kinetic 5 | . . 2 3 . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 157 | . . . . . 157 . . Shots 2 | . . . . . 2 . . Rammed 6 | . 1 1 3 . . . 1 Targets Rammed 7 | . 2 1 3 . . . 1 Kicked . | . . . . . . . . Crushed 1 | . 1 . . . . . . Highest Temperature 424 | . . . . . 424 . 239 Average Temperature 127 | . . . . . 127 . 120 Received Heat Transfer 1503 | . 168 . 132 9 663 108 423 Effects 3 | . . . . . 3 . . Interference 1 | . . . . . 1 . . Matter Decay 1 | . . . . . 1 . . Damage (minor) 1 | . . . . . 1 . . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted 2 | . . . . . 1 . 1 Combat Hostiles 2 | . . . . . 1 . 1 Parts Melted 10 | . . . . . 7 1 2 Heat Transferred 4367 | . . . . . 2359 450 1558 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -10 -10 -9 -7 -6 -5 ------- Run | Yrd Mat Min Sub Rec Fac Fac Fac Peak Influence 1087 | . 194 85 . 1087 775 424 292 Initial 1087 | . . 34 . 1087 480 364 207 Average 340 | . 117 33 . 1019 521 383 244 Maximum Alert Level 3 | . . . . 3 3 2 1 Low Security (%) 48 | 100 100 100 . . . . . Level 1 16 | . . . . . 27 67 100 Level 2 20 | . . . . . 70 32 . Level 3 14 | . . . . 100 2 . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 11 | . 2 . . . 8 . 1 Investigation . | . . . . . . . . Extermination 3 | . . . . . 3 . . Reinforcement 5 | . 2 . . . 2 . 1 Assault . | . . . . . . . . Garrison 3 | . . . . . 3 . . Intercept . | . . . . . . . . Searches Triggered 1 | . . . . . 1 . . Construction Impeded . | . . . . . . . . Haulers Reinforced 1 | . . . . . 1 . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -10 -9 -7 -6 -5 --------- Run | Yrd Mat Min Sub Rec Fac Fac Fac Distress Signals 2 | . 1 . . . 1 . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 131 | . 15 6 63 1 34 3 9 Peak Tracking Total 5 | . 5 3 5 1 5 3 4 Tactical Retreats 12 | . . . 7 . 4 1 . Traps | -11 -10 -10 -10 -9 -7 -6 -5 ------- Run | Yrd Mat Min Sub Rec Fac Fac Fac Traps Triggered 1 | . . . . . . 1 . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed 1 | . . . . . 1 . . Reused 1 | . . . . . 1 . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered 1 | . . . . . 1 . . Machines | -11 -10 -10 -10 -9 -7 -6 -5 ---------- Run | Yrd Mat Min Sub Rec Fac Fac Fac Machines Disabled 8 | . 2 1 1 . 4 . . Max in Single Turn 2 | . 1 1 1 . 2 . . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -10 -9 -7 -6 -5 --------- Run | Yrd Mat Min Sub Rec Fac Fac Fac Machines Accessed 10 | . 1 . . 4 5 . . Terminals 8 | . 1 . . 3 4 . . Fabricators 1 | . . . . . 1 . . Repair Stations . | . . . . . . . . Recycling Units 1 | . . . . 1 . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Total Hacks 16 | . 1 . . 9 6 . . Successful 10 | . 1 . . 4 5 . . Failed 6 | . . . . 5 1 . . Catastrophic . | . . . . . . . . Database Lockouts . | . . . . . . . . Manual . | . . . . . . . . Terminals 13 | . 1 . . 7 5 . . Fabricators 1 | . . . . . 1 . . Repair Stations . | . . . . . . . . Recycling Units 2 | . . . . 2 . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 7 | . 1 . . 2 4 . . Record 3 | . . . . 2 1 . . Part Schematic 1 | . . . . . 1 . . Open DSF 1 | . . . . . 1 . . Locate Traps 1 | . 1 . . . . . . Reprogram Traps 1 | . . . . . 1 . . Fabricator Hacks 1 | . . . . . 1 . . Network Status 1 | . . . . . 1 . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks 2 | . . . . 2 . . . Recycle Component 1 | . . . . 1 . . . Report Inventory 1 | . . . . 1 . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 1 | . . . . . . . 1 Used . | . . . . . . . . Hacking Detections 5 | . . . . 3 2 . . Full Trace Events 2 | . . . . 2 . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 1 | . . . . . 1 . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled 1 | . . . . 1 . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -7 -6 -5 ------------ Run | Yrd Mat Min Sub Rec Fac Fac Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -10 -9 -7 -6 -5 -------- Run | Yrd Mat Min Sub Rec Fac Fac Fac Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -10 -9 -7 -6 -5 ------- Run | Yrd Mat Min Sub Rec Fac Fac Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 2 | . . 2 . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -10 -9 -7 -6 -5 ------------- Run | Yrd Mat Min Sub Rec Fac Fac Fac Turns Passed 4735 | 115 551 1471 346 615 1077 379 181 Spaces Moved 2581 | 67 246 482 100 236 1108 256 86 Core 5 | 3 . . . . 2 . . Treads 1385 | 64 246 482 100 236 240 . 17 Legs 138 | . . . . . . 69 69 Wheels . | . . . . . . . . Hover 422 | . . . . . 242 180 . Flight 631 | . . . . . 624 7 . Fastest Speed 26 | 50 160 160 240 240 26 32 120 Average Speed 152 | 155 160 291 293 249 62 133 129 Slowest Speed 480 | 160 160 320 320 320 480 190 170 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped 1 | . . . . . 1 . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 24 | 5 52 68 6 42 17 5 3 Regions Visited 7 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . Known Exits Taken . | . . . . . . . . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . Scrap Searched 2 | . . 2 . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 96 | . . 1 . . 95 . . Melee . | . . . . . . . . Projectile 1 | . . 1 . . . . . AOE 95 | . . . . . 95 . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -10 -9 -7 -6 -5 --------- Run | Yrd Mat Min Sub Rec Fac Fac Fac Total 3027 | 76 328 512 123 265 1324 280 119 Wait 70 | . 5 6 2 13 37 . 7 Move 2572 | 66 245 481 99 235 1105 255 86 Hop 1 | . . . . . 1 . . Pick Up 46 | 5 14 3 2 9 11 2 . Fast Attach 52 | 5 2 1 . 1 30 9 4 Attach 24 | . 5 . 2 1 15 . 1 Detach 21 | . . . . 2 16 3 . Swap 3 | . . 1 1 . . 1 . Drop 38 | . 8 2 1 3 22 2 . Fire 193 | . 47 17 13 1 87 8 20 Melee . | . . . . . . . . Ram . | . . . . . . . . Kick . | . . . . . . . . Crush 7 | . 2 1 3 . . . 1 Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -10/Mines (discovered 2 exits: Mat / [*Sub]) -10/Subcaves -9/Recycling -7/Factory -6/Factory -5/Factory (discovered 1 exit: [*Upp]) History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 14) 116 | -11/Scrapyard | Entered Materials 308 | -10/Materials | Build established: Mutant 418 | -10/Materials | Discovered new exit (range 5) 555 | -10/Materials | Discovered new exit (range 15) 599 | -10/Materials | Lost 3 parts (1p2w) 667 | -10/Materials | Entered Mines 779 | -10/Mines | Identified exit to Materials 1308 | -10/Mines | Learned Materials stockpile data 2071 | -10/Mines | Discovered new exit (range 10) 2138 | -10/Mines | Entered Subcaves 2181 | -10/Subcaves | Core integrity fell below 50% 2353 | -10/Subcaves | Discovered new exit (range 9) 2484 | -10/Subcaves | Entered Recycling 2489 | -9/Recycling | Found Scrap Engine 3004 | -9/Recycling | Discovered new exit (range 16) 3099 | -9/Recycling | Entered Factory 3099 | -7/Factory | Evolved 6 slots: Power x1, Propulsion x2, Utility x2, Weapon x1 3133 | -7/Factory | Garrison activated, responded to threat 3214 | -7/Factory | Lost 3 parts (1p2n) 3465 | -7/Factory | Discovered new exit (range 4) 3499 | -7/Factory | Search patrols dispatched 3631 | -7/Factory | P-60 Hacker assimilated allied ML-GPQ(g) 3686 | -7/Factory | Lost 6 parts (3p1n2w) 3771 | -7/Factory | Core integrity fell below 50% 4126 | -7/Factory | Core integrity fell below 20% 4176 | -7/Factory | Entered another Factory area 4176 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 4193 | -6/Factory | Lost 8 parts (4n1u3w) 4539 | -6/Factory | Discovered new exit (range 5) 4555 | -6/Factory | Entered another Factory area 4555 | -5/Factory | Evolved 2 slots: Power x2 4700 | -5/Factory | Discovered new exit (range 18) 4736 | -5/Factory | Self-destructed Last Messages --------------- Acquired Arm. Medium Treads. R-10 Processor collects Rnf. Fission Core. Acquired 38 matter. R-10 Processor collects Imp. Cooling System. Gravmag System destroyed. Acquired Adv. Visual Processing Unit. R-10 Processor collects Unknown Device. EXIT=FOUND Critical hit (Burn: +37). R-10 Processor collects System Shield. G-50 Soldier destroyed. Acquired Hvy. Laser. R-10 Processor collects Carbon-fiber Leg. M-28 Smith repairs Com. Wheel. Mic. Nuclear Core destroyed. Hvy. Laser destroyed. Gatling Laser destroyed. Critical hit (Burn: +37). Slammed into G-50 Soldier. [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????? ??????????????????? | | ???????????? ??????????????????? | | ???????????# ###?+#????????????? | | ??????????? ## ?????????????? | | ??????????? ??????????????? | | ??????????? < ??????????????? | | ??????????? ???????????????? | | #########?? ????????????????? | | # ! #?# #????????????????? | | # #?# #????????????????? | | # """" #?# #????????????????? | | # """" #?# #????????????????? | | # """" ### ###??????????????? | | # """" # #??????????????? | | # """"@# #??????????????? | | # """"g# #??????????????? | | # g g #??????????????? | | # """" # #??????????????? | | # """"g# #??????????????? | | # """" # #??????????????? | | # """" ### ###??????????????? | | # """" #?# #????????????????? | | #? """" #?# % #????????????????? | | ??? #?# #????????????????? | | ??? ? #?# #????????????????? | | ?????####?# #????????????????? | | ??????????# #????????????????? | | ??????????# = #????????????????? | | ??????????# #????????????????? | | ?????????## ##???????????????? | | ?????????# = #?########??????? | | ?????????# % #?# | #??????? | | ?????????+ #?# #??????? | | ?????????# #?#[ #??????? | | ?????????# #?# #??????? | | ?????????### ###?# #??????? | | ???????????#%#???# """"#??????? | | ???????????# ##### """"#??????? | | ???????????# + """"#??????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 54 Energy Generation 38 Energy Capacity 584 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Density 10 Jamming Range 14 Base Temperature (-) 150 Evasion (%) 64 Targeting Accuracy 6 Recoil Reduction 3 Particle Charging 15 Offensive Hacking 10 Authchip Count 2 Item Schematics ----------------- Gravmag Array | -7/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 5k Club Close Call It's Just You Serviceable Loadout Tourist Use The Force Challenges ------------ None Game ------ Seed ThiefRestorationKit Manual? 0 Play Time 01:19:31 Cumulative 4.4 hours Start 2024.04.13 @ 14:54:15 End 2024.06.07 @ 19:19:24 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 4 Rogue 4 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 1 Gallery% 8 Achievement% 8 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Cog Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: becb50ee-e817-423b-a41b-fb91aa372401