Cogmind - Beta 16 @@@ ROGUE MODE // 2025.11.18 @ 15:54:08 Player: Fuselflubel Result: Destroyed by P-80 Master with Gamma Rifle Performance ------------- Evolutions (7) 3500 Regions Visited (15) 3000 Robots Destroyed (98) 490 Value Destroyed (4179) 4179 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (513) 513 TOTAL SCORE: 11762 Bonus ------- Follower Combat Kills 679 Friendly Fire -166 Cogmind --------- Core Integrity 0/1300 Matter 152/300 Energy 100/100 System Corruption 22% Temperature Cool (0) Movement Core (350) Ox6 Location -3/Research Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (7) ------ Large Storage Unit Improved Targeting Computer Advanced Targeting Computer Improved Target Analyzer > --- WEAPON (5) ------- (None) > --- INVENTORY (15) --- Light Antimatter Reactor Energy Filter Improved Particle Charger Advanced ECM Suite Hardened Heavy Armor Plating Heavy Battle Rifle Enhanced Hardcell Cannon Heavy Rocket Launcher Heavy Missile Launcher Power Sword Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Antimatter Reactor Reinforced Quantum Reactor > --- PROPULSION ------- Heavy Treads Armored Heavy Treads Myomer Leg > --- UTILITY ---------- Advanced Heat Sink Large Storage Unit Improved Targeting Computer Advanced Targeting Computer Improved Target Analyzer Core Analyzer Improved Light Armor Plating > --- WEAPON ----------- Heavy Beamcaster Enhanced Nova Cannon Heavy Battle Rifle Heavy Battle Rifle Magnetic Acceleration Cannon > --- INVENTORY -------- Energy Filter Improved Particle Charger Advanced ECM Suite Hardened Heavy Armor Plating Plasma Rifle Disruptor Cannon HERF Cannon Enhanced Hardcell Cannon Heavy Rocket Launcher Heavy Missile Launcher Power Sword [Rating: 113] Favorites ----------- Power Fission Core Engine Light Angular Momentum Engine Power Core Fission Core Reactor Antimatter Reactor Propulsion Improved Carbon-fiber Leg Treads Light Treads Leg Improved Carbon-fiber Leg Flight Unit Q-thruster Utility Improved Targeting Computer Device Advanced Heat Sink Storage Large Storage Unit Processor Improved Targeting Computer Protection Improved Light Armor Plating Weapon Magnetic Acceleration Cannon Energy Gun Heavy Beamcaster Energy Cannon Enhanced Nova Cannon Ballistic Gun Heavy Battle Rifle Ballistic Cannon Magnetic Acceleration Cannon Launcher Mini Grenade Launcher Special Weapon Plasma Cutter Slashing Weapon Power Sword Build | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 ------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Was Fac Upp Upp Fac Was Fac Res Slots Evolved 14 | . . 2 . 2 2 2 2 . . . . 2 . . 2 Power 2 | . . . . . 1 . . . . . . . . . 1 Propulsion 4 | . . 1 . . . . 1 . . . . 1 . . 1 Utility 5 | . . . . 2 . 2 . . . . . 1 . . . Weapon 3 | . . 1 . . 1 . 1 . . . . . . . . Parts Attached 122 | 7 5 7 2 20 14 29 6 7 . 2 . 10 5 2 6 Power 21 | 1 1 . 1 3 3 7 1 . . . . 2 1 . 1 Engine 10 | 1 1 . 1 . 1 5 . . . . . 1 . . . Core 9 | . . . . 3 2 2 1 . . . . 1 . . . Reactor 2 | . . . . . . . . . . . . . 1 . 1 Propulsion 31 | 2 1 2 . 4 5 6 3 . . 1 . 4 2 . 1 Treads 10 | . . 2 . 4 2 . . . . . . . 2 . . Leg 20 | 2 1 . . . 3 6 3 . . 1 . 4 . . . Wheel . | . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . Flight 1 | . . . . . . . . . . . . . . . 1 Utility 28 | 2 . . . 7 3 8 2 1 . 1 . 3 . . 1 Device 14 | 1 . . . 3 1 5 2 1 . . . 1 . . . Storage 4 | 1 . . . 2 . 1 . . . . . . . . . Processor 6 | . . . . 1 1 2 . . . 1 . . . . 1 Hackware . | . . . . . . . . . . . . . . . . Protection 4 | . . . . 1 1 . . . . . . 2 . . . Artifact . | . . . . . . . . . . . . . . . . Weapon 42 | 2 3 5 1 6 3 8 . 6 . . . 1 2 2 3 Energy Gun 13 | 1 . 2 . 3 2 2 . 2 . . . 1 . . . Energy Cannon 4 | . . . . . . 1 . . . . . . 1 . 2 Ballistic Gun 9 | 1 2 1 . . 1 2 . 2 . . . . . . . Ballistic Cannon 9 | . . 1 . 1 . 2 . 2 . . . . 1 1 1 Launcher 3 | . 1 . . 1 . . . . . . . . . 1 . Special Weapon 2 | . . 1 1 . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . Slashing Weapon 2 | . . . . 1 . 1 . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . Unidentified Prototypes 4 | . . 1 . . 1 2 . . . . . . . . . Parts Lost 43 | . . 1 . 6 5 9 3 . . 2 . 2 . 1 14 Power 8 | . . . . 1 2 3 . . . . . . . . 2 Propulsion 11 | . . . . 3 . 2 1 . . 1 . 2 . . 2 Utility 8 | . . . . 2 1 . . . . 1 . . . 1 3 Weapon 16 | . . 1 . . 2 4 2 . . . . . . . 7 Highest Loss Streak 13 | . . 1 . 2 3 3 1 . . 1 . 1 . 1 13 To Critical Strikes . | . . . . . . . . . . . . . . . . Average Backups 9 | 2 6 7 6 8 9 8 9 14 14 13 15 10 10 12 10 Power . | . 1 1 1 1 . . 1 1 1 1 1 . . 1 . Propulsion . | . 2 1 . . 1 1 . . 1 . 2 . . . . Utility 3 | . . 1 2 1 2 2 3 6 6 5 5 3 5 5 4 Weapon 4 | . 3 3 3 4 4 3 3 5 6 6 7 5 5 6 6 Tool/Special . | . . . . . . . . . . . . . . . . Unused Backups 17 | . 2 1 . 2 2 4 2 1 . . . . . . 3 Power 4 | . 1 . . 1 . . . 1 . . . . . . 1 Propulsion 1 | . . 1 . . . . . . . . . . . . . Utility 6 | . . . . 1 1 3 . . . . . . . . 1 Weapon 5 | . . . . . 1 1 2 . . . . . . . 1 Tool/Special 1 | . 1 . . . . . . . . . . . . . . Average Slot Usage (%) 94 | . 100 88 88 95 95 97 99 100 100 100 100 98 93 88 71 Engine 4 | . 14 11 11 . 3 6 . . . . . 3 5 5 3 Core 5 | . . . . 7 7 5 11 11 11 11 11 6 1 . . Treads 5 | . . 3 22 24 11 . . . . . . . 3 10 1 Leg 15 | . 28 18 . . 11 19 22 23 23 23 23 25 15 5 1 Device 10 | . 14 11 11 16 7 13 11 11 11 9 5 5 5 5 3 Storage 6 | . 14 11 11 9 7 6 5 5 5 5 5 5 5 5 4 Processor 12 | . . . . 8 7 16 17 17 17 18 23 18 15 15 18 Protection 2 | . . . . 1 6 3 . . . . . 7 10 9 3 Energy Gun 12 | . 2 6 22 16 18 15 6 9 11 11 11 12 11 7 8 Ballistic Gun 4 | . 25 17 . . 2 1 9 2 . . . . 4 7 7 Ballistic Cannon 4 | . . . 10 4 . 4 4 9 11 11 11 7 . 2 4 Slashing Weapon 2 | . . . . 3 7 . 5 5 5 5 5 5 5 1 . Peak Build Rating 113 | 7 11 16 15 26 47 69 76 80 79 80 80 90 104 106 113 Average Rating 54 | 4 10 12 14 23 37 56 74 77 79 78 80 86 94 104 79 On Entrance 53 | . 7 11 15 15 25 47 64 69 79 79 80 80 85 104 102 Avg Prop Armor Cover (%) 8 | . . . . . . . . . . . . . 7 11 7 Naked Turns . | . . . . . . . . . . . . . . . . Heaviest Build 113 | 12 19 23 23 32 45 68 69 69 69 69 65 73 86 91 113 Greatest Support 95 | 20 20 40 40 60 68 54 71 68 68 68 68 95 80 70 70 Greatest Overweight (x) 34 | . . 1 . . 2 1 . 1 1 1 . 1 1 1 34 Average Overweight (x) . | . . . . . . . . . 1 . . . . 1 18 Largest Inventory Capacity 15 | 8 8 8 8 10 10 15 15 15 15 15 15 15 15 15 15 Average Capacity 11 | 6 8 8 8 9 10 10 13 15 15 15 15 15 15 15 15 Most Carried 15 | 5 8 8 7 10 10 10 15 15 14 15 15 14 14 14 13 Average Carried 9 | 2 6 7 6 7 9 8 9 14 14 13 15 10 11 13 11 Final Capacity 15 | 8 8 8 8 10 10 10 15 15 15 15 15 15 15 15 15 Final Carried 15 | 4 8 6 6 10 10 10 14 14 14 15 15 11 12 14 11 Class Distribution -------------------- 43% | Gunner 18% | Scavenger-Tank 13% | Scavenger-Gunner 8% | Mutant 8% | Tank 4% | Skirmisher 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Gunner | -9/Mines Skirmisher | -8/Materials Scavenger-Tank | -7/Factory Gunner | -6/Factory Gunner | -5/Factory Gunner | -5/Waste Gunner | -5/Factory Gunner | -5/Upper Caves Gunner | -5/Upper Caves Scavenger-Gunner | -4/Factory Scavenger-Tank | -4/Waste Scavenger-Tank | -4/Factory Scavenger-Gunner | -3/Research Resources | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 ----------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Was Fac Upp Upp Fac Was Fac Res Matter Collected 2990 | 263 161 111 67 367 327 552 214 211 . 147 . 169 301 . 100 Remotely . | . . . . . . . . . . . . . . . . Salvage Created 3834 | 129 220 49 31 644 484 829 330 222 . 232 . 287 . 141 236 Parts 163 | 4 13 8 6 37 14 28 20 . . 4 . 8 . 10 11 Haulers Intercepted 4 | . . . . 2 . 2 . . . . . . . . . Recyclers Shooed 1 | . . . 1 . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Parts Self-Destructed 25 | . . . . . . . . . . 25 . . . . . Prevented 1 | . . . . . . . . . . 1 . . . . . Parts Restored . | . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 ------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Was Fac Upp Upp Fac Was Fac Res Combat Hostiles Destroyed 83 | . 5 3 3 16 16 13 8 1 . 4 . 5 . 3 6 Melee 1 | . . . . . . 1 . . . . . . . . . Guns 42 | . 4 3 2 7 8 4 5 1 . 3 . 3 . . 2 Cannons 18 | . . . 1 4 . 5 3 . . 1 . 1 . . 3 AOE 19 | . 1 . . 5 8 3 . . . . . . . 2 . Classes Destroyed 14 | 2 3 1 . 4 2 1 . 1 . . . . . . . Worker 3 | . . . . 1 . . 1 . . . . 1 . . . Tunneler 2 | 1 . . . . . . 1 . . . . . . . . Hauler 4 | . . . . 2 . 2 . . . . . . . . . Recycler 1 | 1 . . . . . . . . . . . . . . . Operator 1 | . 1 . . . . . . . . . . . . . . Watcher 3 | . 1 . . . . . 1 . . . . . . 1 . Swarmer 19 | . . 3 3 2 . . 4 . . . . . . 2 5 Grunt 39 | . 5 . . 9 13 5 2 . . 2 . 3 . . . Brawler 2 | . . . . . . 2 . . . . . . . . . Duelist 3 | . . . . . 1 1 . . . 1 . . . . . Sentry 10 | . . . . 3 1 3 . . . 1 . 2 . . . Hunter 3 | . . . . 2 . . . . . . . . . 1 . Programmer 6 | . . . . . 1 2 2 . . . . . . . 1 Compactor 1 | . . . . . . . . 1 . . . . . . . Thug 1 | . . . . . . . . 1 . . . . . . . Best Kill Streak 8 | 2 3 3 3 5 8 4 4 1 . 3 . 3 . 3 5 Combat Bots Only 8 | . 3 3 3 5 8 4 4 1 . 3 . 3 . 3 5 Max Kills in Single Turn 4 | 1 2 1 2 2 4 2 1 2 . 2 . 1 . 2 1 Gunslinging 1 | . 1 . . . . . . . . . . . . . . Exploded 4 | . 1 . . 2 4 2 . . . . . . . 1 . Melee 1 | . . . . . . 1 . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 -------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Was Fac Upp Upp Fac Was Fac Res Hostile Shots Fired 871 | . 32 34 13 191 90 194 61 . 1 55 . 39 . 31 130 Missed 283 | . 9 8 1 61 39 74 18 . . 14 . 11 . 11 37 Hits 588 | . 23 26 12 130 51 120 43 . 1 41 . 28 . 20 93 Melee 14 | . . . . . . 14 . . . . . . . . . Projectile 574 | . 23 26 12 130 51 106 43 . 1 41 . 28 . 20 93 AOE 1 | . . . . . . . 1 . . . . . . . . Critical Strikes 24 | . . 1 . 7 2 4 1 . . . . 2 . . 7 Part Disruptions 1 | . . . . . . . 1 . . . . . . . . Damage Taken 10842 | . 285 223 90 1608 844 1968 806 38 17 961 . 825 . 362 2815 Core 2679 | . 71 32 23 138 114 585 199 20 . 98 . 87 . . 1312 Absorbed by Shields 461 | . . . . 133 . 328 . . . . . . . . . Redirected to Shielding 85 | . . . . . . 85 . . . . . . . . . Regen/Repaired (Parts) 325 | . . . . . . . . 126 . 199 . . . . . Core Remaining (%) 75 | 100 71 . 86 74 83 31 . . . . 68 . . 92 . Volleys Fired 209 | 3 16 7 4 49 28 40 14 6 . 11 . 12 . 8 11 Largest 5 | 2 2 3 3 3 3 4 4 4 . 4 . 4 . 5 5 Hottest 348 | 60 60 63 145 152 146 205 163 271 . 234 . 281 . 348 311 Shots Fired 622 | 6 32 17 10 117 71 133 47 22 . 43 . 48 . 27 49 Gun 428 | 6 31 14 6 87 62 83 33 11 . 21 . 28 . 16 30 Cannon 176 | . . . 3 27 . 50 14 11 . 22 . 20 . 10 19 Launcher 14 | . 1 . . 3 9 . . . . . . . . 1 . Special 4 | . . 3 1 . . . . . . . . . . . . Kinetic 252 | 3 30 14 3 27 . 50 32 11 . 22 . 20 . 12 28 Thermal 333 | . . 3 7 87 62 65 15 11 . 21 . 28 . 14 20 Explosive 14 | . 1 . . 3 9 . . . . . . . . 1 . Electromagnetic 23 | 3 1 . . . . 18 . . . . . . . . 1 Robot Hit Streak 17 | 2 11 5 3 11 13 17 8 5 . 10 . 3 . 6 6 Robot Miss Streak 8 | 1 2 4 2 8 2 4 3 2 . 4 . 3 . 4 6 Penetration Max 1 | . . . . . . . 1 . . . . . . . . Secondary Targets 2 | . 2 . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . . . . . . . Shots Hit Robots 358 | 3 22 5 4 76 46 77 34 13 . 24 . 24 . 12 18 Core Hits 192 | 3 10 4 3 42 34 37 16 4 . 9 . 13 . 7 10 Critical Kills 4 | . . . . . . . 2 . . . . . . 1 1 Critical Parts Destroyed 1 | . . . . . . . 1 . . . . . . . . Critical Strikes 26 | . . . . 3 2 3 5 2 . 5 . 3 . 1 2 Burn 15 | . . . . 2 2 3 1 1 . 3 . 2 . . 1 Meltdown 2 | . . . . . . . . . . . . . . 1 1 Destroy 3 | . . . . . . . 3 . . . . . . . . Blast 5 | . . . . 1 . . . 1 . 2 . 1 . . . Sever 1 | . . . . . . . 1 . . . . . . . . Melee Attacks 49 | . . . . 12 20 9 7 . . . . 1 . . . Impact . | . . . . . . . . . . . . . . . . Slashing 49 | . . . . 12 20 9 7 . . . . 1 . . . Piercing . | . . . . . . . . . . . . . . . . Sneak Attacks 6 | . . . . 1 . 1 3 . . . . 1 . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . Damage Inflicted 11799 | 34 437 76 106 1875 2323 2356 1218 441 . 739 . 1160 . 540 494 Guns 4790 | 34 315 60 51 931 780 915 630 147 . 347 . 238 . 102 240 Cannons 3180 | . . . 42 455 . 979 242 294 . 392 . 285 . 237 254 Explosions 3143 | . 111 . . 391 1543 333 . . . . . 564 . 201 . Melee 605 | . . . . 89 . 97 346 . . . . 73 . . . Ramming 81 | . 11 16 13 9 . 32 . . . . . . . . . Kinetic 3484 | 10 300 60 42 455 . 788 574 294 . 392 . 285 . 128 156 Thermal 4689 | . 50 . 51 931 780 1154 298 147 . 347 . 390 . 211 330 Explosive 2608 | . 61 . . 391 1543 . . . . . . 412 . 201 . Electromagnetic 332 | 24 15 . . . . 285 . . . . . . . . 8 Impact . | . . . . . . . . . . . . . . . . Slashing 605 | . . . . 89 . 97 346 . . . . 73 . . . Piercing . | . . . . . . . . . . . . . . . . Highest Corruption 21 | . . . . 3 1 1 . . . . . . . . 21 Average Corruption 1 | . . . . 3 1 1 . . . . . . . . 10 Corruption Purged . | . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . Effects 18 | . . . . 3 4 8 . . . . . . . . 3 Message Errors 6 | . . . . . 1 3 . . . . . . . . 2 Matter Fused 6 | . . . . 1 2 2 . . . . . . . . 1 Heat Flow Errors 1 | . . . . 1 . . . . . . . . . . . Energy Discharges 1 | . . . . 1 . . . . . . . . . . . Data Loss (minor) 3 | . . . . . 1 2 . . . . . . . . . Misfires 1 | . . . . . . 1 . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . Overflow Damage 515 | . 11 . . 41 94 147 95 . . . . 95 . 21 11 Projectiles 92 | . . . . . . . 29 . . . . 38 . 14 11 Explosions 333 | . 11 . . 41 94 123 . . . . . 57 . 7 . Melee 90 | . . . . . . 24 66 . . . . . . . . Knockbacks 20 | . . . 1 7 . 6 4 . . . . 2 . . . Impact . | . . . . . . . . . . . . . . . . Kinetic 16 | . . . 1 5 . 6 3 . . . . 1 . . . Secondary 4 | . . . . 2 . . 1 . . . . 1 . . . Self-Inflicted Damage 568 | . . . . 10 112 290 . . . . . 132 . 24 . Shots 13 | . . . . 1 3 6 . . . . . 2 . 1 . Rammed 3 | . . . 1 2 . . . . . . . . . . . Targets Rammed 10 | . 1 3 1 2 . 3 . . . . . . . . . Kicked 7 | . 1 3 . . . 3 . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . Highest Temperature 896 | 20 70 . 212 207 133 313 72 222 . 310 . 471 . 414 896 Average Temperature 118 | 15 29 . 93 37 51 99 24 82 . 125 . 207 . 245 385 Received Heat Transfer 1674 | . 159 9 . 439 336 272 48 . . 246 . 156 . 9 . Effects 35 | . . . . . . . . . . . . 4 . 7 24 Shutdowns 9 | . . . . . . . . . . . . 1 . 2 6 Energy Bleed 1 | . . . . . . . . . . . . . . . 1 Interference 8 | . . . . . . . . . . . . . . 5 3 Matter Decay 2 | . . . . . . . . . . . . 1 . . 1 Short Circuit 5 | . . . . . . . . . . . . 2 . . 3 Damage (minor) 2 | . . . . . . . . . . . . . . . 2 Damage (major) 5 | . . . . . . . . . . . . . . . 5 Damage (core) 3 | . . . . . . . . . . . . . . . 3 Siege Activations . | . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . Robots Melted 3 | . . . . . . . . . . . . 1 . 1 1 Combat Hostiles 3 | . . . . . . . . . . . . 1 . 1 1 Parts Melted 24 | . . . 1 2 5 6 1 . . . . 1 . 2 6 Heat Transferred 8807 | . 100 . 111 2146 1702 1969 444 296 . 740 . 631 . 185 483 Parts Sabotaged . | . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . Power Chain Reactions 3 | . 1 . . . . 2 . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 ------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Was Fac Upp Upp Fac Was Fac Res Maximum Alert Level 1 | . . . . 1 1 . . . . . . 1 . 1 . Low Security (%) 89 | 100 100 100 100 76 71 100 100 100 100 . . 37 100 49 100 Level 1 10 | . . . . 23 28 . . . . . . 62 . 50 . Level 2 . | . . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . Peak Influence 279 | 10 103 60 74 232 264 175 111 36 . . . 279 91 274 189 Initial 161 | . . 36 . 5 97 107 67 7 . . . 161 91 . 115 Average 78 | . 16 15 24 136 128 87 44 4 . . . 211 25 150 62 Influence Increases 3750 | 10 177 85 145 543 478 633 254 102 . 526 . 338 . 311 148 Destroy 0b10 Robot/C 1940 | . 100 60 120 320 320 260 160 . . 240 . 120 . 120 120 Destroy 0b10 Robot/NC 70 | 10 10 . . 15 . 10 15 . . . . 5 . 5 . Destroy Leader 434 | . 32 10 20 84 60 84 22 . . 40 . 40 . 22 20 Allied During Kill 295 | . . . 4 . . . . . . 246 . 33 . 12 . Disable Machine 390 | . . 15 . 15 45 180 15 . . . . 60 . 60 . Destroy Structure 441 | . 5 . 1 34 53 54 12 102 . . . 80 . 92 8 Partial Spotted 15 | . . . . 15 . . . . . . . . . . . Lose Combat Pursuer 165 | . 30 . . 60 . 45 30 . . . . . . . . Influence Decreases 3750 | 10 90 172 129 344 474 713 371 124 . 196 73 334 261 90 369 Entered New Map 814 | . . 51 . 11 118 112 72 15 . . 63 96 170 . 106 Time Decay 2500 | 10 90 121 129 273 306 511 269 49 . 156 10 198 91 60 227 Lost Part 316 | . . . . 60 50 90 30 . . 20 . 20 . 10 36 Lost Ally 120 | . . . . . . . . 60 . 20 . 20 . 20 . Squads Dispatched 24 | . 2 . . 6 3 6 3 . . . . 2 . 1 1 Investigation 1 | . . . . . 1 . . . . . . . . . . Extermination 8 | . . . . . 2 3 1 . . . . 1 . . 1 Reinforcement 9 | . 2 . . 3 . . 2 . . . . 1 . 1 . Assault . | . . . . . . . . . . . . . . . . Garrison 6 | . . . . 3 . 3 . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . 1 . . . . . . . . Haulers Reinforced 1 | . . . . . . . 1 . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 --------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Was Fac Upp Upp Fac Was Fac Res Distress Signals 9 | . 3 . . 3 . 2 . . . . . 1 . . . Communications Jammed . | . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . Times Spotted 159 | . 15 7 3 32 18 19 18 6 4 12 . 8 . 9 8 Peak Tracking Total 9 | . 5 6 3 9 5 5 7 2 4 5 . 4 . 4 6 Tactical Retreats 8 | . 2 . . 3 . 1 2 . . . . . . . . Traps | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 ------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Was Fac Upp Upp Fac Was Fac Res Traps Triggered 7 | . . . . . 2 1 2 . . . . 2 . . . Indirectly . | . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 ---------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Was Fac Upp Upp Fac Was Fac Res Machines Disabled 26 | . . 1 . 1 3 12 1 . . . . 4 . 4 . Max in Single Turn 6 | . . 1 . 1 2 6 1 . . . . 3 . 2 . Machines Repaired . | . . . . . . . . . . . . . . . . Machines Dismantled 1 | . . 1 . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 --------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Was Fac Upp Upp Fac Was Fac Res Machines Accessed 5 | . . . . 1 2 . 1 . . . . 1 . . . Terminals 4 | . . . . 1 1 . 1 . . . . 1 . . . Fabricators 1 | . . . . . 1 . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Total Hacks 6 | . . . . 2 2 . 1 . . . . 1 . . . Successful 3 | . . . . 1 1 . . . . . . 1 . . . Failed 3 | . . . . 1 1 . 1 . . . . . . . . Catastrophic 1 | . . . . . 1 . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . Manual 1 | . . . 1 . . . . . . . . . . . . Terminals 5 | . . . . 2 1 . 1 . . . . 1 . . . Fabricators 1 | . . . . . 1 . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Terminal Hacks 3 | . . . . 1 1 . . . . . . 1 . . . Record 1 | . . . . 1 . . . . . . . . . . . Open DSF 1 | . . . . . 1 . . . . . . . . . . Alert Level 1 | . . . . . . . . . . . . 1 . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . 1 . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . Hacking Detections 2 | . . . . . 1 . . . . . . 1 . . . Full Trace Events . | . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . Part Studies Acquired . | . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 ------------ Run | Yrd Mat Mat Min Mat Fac Fac Fac Was Fac Upp Upp Fac Was Fac Res Used RIF Installer . | . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 -------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Was Fac Upp Upp Fac Was Fac Res Total Allies 21 | . . . 1 . . . . 20 . . . . . . . Largest Group 20 | . . . 1 . . . . 20 9 9 6 2 1 1 . Highest-Rated Group 733 | . . . 31 . . . . 733 362 362 260 76 36 36 . Highest-Rated Ally 50 | . . . 31 . . . . 50 46 46 46 41 36 36 . Total Orders . | . . . . . . . . . . . . . . . . Ally Attacks 209 | . . . 4 . . . . 128 . 52 . 15 . 10 . Total Damage 7916 | . . . 61 . . . . 5823 . 1472 . 378 . 182 . Kills 27 | . . . 3 . . . . 12 . 8 . 1 . 3 . Allies Corrupted . | . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 ------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Was Fac Upp Upp Fac Was Fac Res Active Infowar (turns) 6242 | 4 508 366 400 676 902 1424 596 323 71 730 32 210 . . . Optics 4962 | . . . . 675 902 1424 596 323 71 730 32 209 . . . Seismic 1524 | 4 508 366 400 246 . . . . . . . . . . . ECM 244 | . . . . . . 2 144 97 . . . 1 . . . Robot Analysis Total . | . . . . . . . . . . . . . . . . Derelict Logs Recovered 2 | . . . 1 . . . . . . . 1 . . . . Drone Launches . | . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 ------------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Was Fac Upp Upp Fac Was Fac Res Turns Passed 7919 | 87 508 366 413 706 902 1519 596 323 71 730 32 406 361 180 719 Spaces Moved 4015 | 56 372 217 245 284 507 689 402 179 38 399 28 284 189 62 64 Core 56 | 8 . . . . . . . . . . . . . . 48 Treads 949 | . . 29 245 284 211 . . . . . . . 102 62 16 Legs 3010 | 48 372 188 . . 296 689 402 179 38 399 28 284 87 . . Wheels . | . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 120 120 160 160 120 120 115 115 190 115 115 115 115 240 240 Average Speed 164 | 110 120 135 160 162 137 182 115 160 190 169 115 116 183 240 1026 Slowest Speed 1750 | 120 120 190 160 165 260 200 115 190 190 190 115 190 240 240 1750 Overloaded Moves . | . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . Potential Cave-ins 20 | . . . . . 16 4 . . . . . . . . . Cave-ins Triggered 1 | . . . . . . 1 . . . . . . . . . Exploration Rate (%) 29 | 4 51 20 58 33 13 19 10 88 2 64 12 10 81 2 2 Regions Visited 15 Branch Regions 3 Pre-discovered Areas 1 | . . . 1 . . . . . . . . . . . . Known Exits Taken 1 | . . . . . . . . . . . . . . 1 . Unknown Exits Taken 10 | 1 1 1 1 1 1 1 . . 1 1 1 . . . . Scrap Searched 2 | . . . 1 . . . . . . 1 . . . . . Spaces Dug 36 | . . . 1 9 20 6 . . . . . . . . . Terrain Destroyed 320 | . 4 . 1 32 75 84 6 4 . 7 . 46 . 57 4 Melee 35 | . . . . 9 20 6 . . . . . . . . . Projectile 50 | . . . 1 1 1 17 6 4 . 7 . 8 . 1 4 AOE 235 | . 4 . . 22 54 61 . . . . . 38 . 56 . Terrain Rammed 2 | . . . . 1 . 1 . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 --------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Was Fac Upp Upp Fac Was Fac Res Total 4750 | 76 407 261 256 402 619 839 494 200 37 424 27 328 207 74 99 Wait 102 | . . 9 . 4 8 19 39 . . 10 . 3 . . 10 Move 4001 | 55 371 216 244 283 506 687 402 178 37 398 27 284 188 61 64 Hop . | . . . . . . . . . . . . . . . . Pick Up 130 | 11 8 5 2 18 17 27 16 5 . 3 . 7 6 2 3 Fast Attach 9 | . . 2 . 2 1 4 . . . . . . . . . Attach 68 | 7 . 4 1 8 7 15 7 3 . 2 . 5 3 . 6 Detach 1 | . . . . . . . . . . . . . 1 . . Swap 75 | . 6 1 2 14 15 15 4 4 . . . 7 3 3 1 Drop 82 | . 5 7 2 9 13 18 5 4 . . . 9 6 . 4 Fire 209 | 3 16 7 4 49 28 40 14 6 . 11 . 12 . 8 11 Melee 49 | . . . . 12 20 9 7 . . . . 1 . . . Ram 2 | . . . . 1 . 1 . . . . . . . . . Kick 7 | . 1 3 . . . 3 . . . . . . . . . Crush 3 | . . . 1 2 . . . . . . . . . . . Escape Stasis 5 | . . . . . 4 1 . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . Miscellaneous 7 | . . 7 . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / [*Min]) -9/Materials -9/Mines -8/Materials -7/Factory -6/Factory -5/Factory -5/Waste -5/Factory -5/Upper Caves -5/Upper Caves -4/Factory -4/Waste -4/Factory -3/Research History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 15) 88 | -11/Scrapyard | Entered Materials 316 | -10/Materials | Build established: Mutant 496 | -10/Materials | Discovered new exit (range 16) 577 | -10/Materials | Discovered new exit (range 14) 596 | -10/Materials | Entered another Materials area 596 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 888 | -9/Materials | Build established: Gunner 954 | -9/Materials | Discovered new exit (range 5) 962 | -9/Materials | Entered Mines 1044 | -9/Mines | Received a Mining Laser from a helpful Derelict 1270 | -9/Mines | Learned location of Zion (-7) 1291 | -9/Mines | Assembled infested the area 1296 | -9/Mines | Assisted by a Guerilla fighting off Assembled 1326 | -9/Mines | Discovered new exit (range 6) 1375 | -9/Mines | Entered Materials 1375 | -8/Materials | Evolved 2 slots: Utility x2 1600 | -8/Materials | Garrison activated, responded to threat 1665 | -8/Materials | Build established: Skirmisher 2033 | -8/Materials | Discovered new exit (range 6) 2081 | -8/Materials | Entered Factory 2081 | -7/Factory | Evolved 2 slots: Power x1, Weapon x1 2376 | -7/Factory | Build established: Scavenger-Tank 2501 | -7/Factory | Destroyed 8 combat bots 2670 | -7/Factory | Lost 3 parts (1p1u1w) 2813 | -7/Factory | Discovered new exit (range 16) 2937 | -7/Factory | Build established: Tank 2983 | -7/Factory | Entered another Factory area 2983 | -6/Factory | Evolved 2 slots: Utility x2 3264 | -6/Factory | Garrison activated, responded to threat 3303 | -6/Factory | Lost 3 parts (2p1n) 3414 | -6/Factory | Crushed by falling debris 3549 | -6/Factory | Core integrity fell below 50% 3693 | -6/Factory | Spotted B-75 Beast 4077 | -6/Factory | Build established: Gunner 4486 | -6/Factory | Discovered new exit (range 8) 4502 | -6/Factory | Entered another Factory area 4502 | -5/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 5098 | -5/Factory | Sucked down chute 5098 | -5/Factory | Entered Waste 5099 | -5/Waste | Met a frightened Derelict 5116 | -5/Waste | Warlord forces began an assault 5178 | -5/Waste | Spotted C-40 Crusher 5178 | -5/Waste | Spotted C-40 Crusher 5188 | -5/Waste | Spotted C-40 Crusher 5191 | -5/Waste | Allies destroyed C-40 Crusher 5196 | -5/Waste | Allies destroyed C-40 Crusher 5215 | -5/Waste | Destroyed C-40 Crusher 5246 | -5/Waste | Lost 9 allies 5262 | -5/Waste | Spotted C-40 Crusher 5265 | -5/Waste | Spotted C-40 Crusher 5271 | -5/Waste | Allies destroyed C-40 Crusher 5279 | -5/Waste | Allies destroyed C-40 Crusher 5363 | -5/Waste | Spotted C-40 Crusher 5371 | -5/Waste | Allies destroyed C-40 Crusher 5402 | -5/Waste | Discovered new exit (range 10) 5421 | -5/Waste | Entered Factory 5421 | -5/Factory | Accompanied by 9 allies 5475 | -5/Factory | Discovered new exit (range 7) 5492 | -5/Factory | Entered Upper Caves 5492 | -5/Upper Caves | Accompanied by 9 allies 5877 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 6143 | -5/Upper Caves | Spotted B-75 Beast 6172 | -5/Upper Caves | Lost 4 allies 6172 | -5/Upper Caves | Allies destroyed B-75 Beast 6176 | -5/Upper Caves | Discovered new exit (range 17) 6222 | -5/Upper Caves | Entered another Upper Caves area 6222 | -5/Upper Caves | Accompanied by 6 allies 6243 | -5/Upper Caves | Learned location of 1 exit from Factory 6247 | -5/Upper Caves | Discovered new exit (range 5) 6254 | -5/Upper Caves | Entered Factory 6254 | -4/Factory | Accompanied by 2 allies 6254 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6255 | -4/Factory | Identified exit to Research 6659 | -4/Factory | Build established: Scavenger-Gunner 6660 | -4/Factory | Sucked down chute 6660 | -4/Factory | Entered Waste 6660 | -4/Waste | The area was eerily silent 6665 | -4/Waste | 1 allies followed down the chute 6993 | -4/Waste | Discovered new exit (range 10) 7021 | -4/Waste | Entered Factory 7021 | -4/Factory | Accompanied by 1 ally 7041 | -4/Factory | Build established: Scavenger-Tank 7187 | -4/Factory | Discovered exit to Research (range 4) 7201 | -4/Factory | Entered Research 7201 | -3/Research | Evolved 2 slots: Power x1, Propulsion x1 7271 | -3/Research | Core integrity fell below 50% 7520 | -3/Research | Build established: Scavenger-Gunner 7873 | -3/Research | System corruption reached 10% 7904 | -3/Research | Core integrity fell below 20% 7920 | -3/Research | Destroyed by P-80 Master with Gamma Rifle Last Messages --------------- Lgt. Angular Momentum Engine destroyed. P-80 Master suffers critical hit (Burn). Adv. Heat Sink melted. Imp. Antigrav System melted. Mic. Antimatter Reactor melted. P-80 Master destroyed. Hvy. Battle Rifle destroyed. Plasma Rifle destroyed. Adv. Heat Sink destroyed. Linear Accelerator destroyed. P-80 Master resets P-80 Master, system corruption cleaned. HERF Cannon destroyed. 9ZPLHHVHHTLTR:Q8B&AGRL Magnetic Acceleration Cannon destroyed. Core Analyzer destroyed. Hvy. Beamcaster destroyed. Disruptor Cannon destroyed. System corrupted: Matter fused (-9). [Achievement: 10k Club] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????? ????????????????????????????????????? | | ??????????? ????????????????????????????????????? | | ??????????? ??? ???????????????????????????????? | | ###########+#### ????###?????????????????????????? | | ???? ??????????????????????????? | | ?? ???????????????????????????? | | ????????????????????????????? | | ?????????????????????????????? | | ##+###### ####+#########??????????????????????? | | *## # #??????????????????????? | | =## " #??????????????????????? | | =## %+!|"""""" #??????????????????????? | | ## % ;%! " @#??????????????????????? | | ## +!= p #??????????????????????? | | + # p #??????????????????????? | | ####### #??????????????????????? | | #?????# #??????????????????????? | | #?????# "" #??????????????????????? | | #?????# """ "" #??????????????????????? | | #?????# #??????????????????????? | | ########?????# #??????????????????????? | | ?????????????##############??????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 65 Energy Generation 38 Energy Capacity 520 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Density 10 ECM Strength 2 Armor Coverage 375 Utility Shielding 66 Evasion (%) 55 Targeting Accuracy 14 Target Analysis 6 Core Analysis 6 Recoil Reduction 3 Particle Charging 20 Kinecelleration 30 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- 10k Club Below Bumper Bots Dangerous Findings Leap Before You Look Overwhelming Part-time Excavator Remodeling Respectable Loadout Troublemaker We Are Legion Challenges ------------ None Game ------ Seed MicrodissipatorThunderBox Manual? 0 Play Time 01:25:35 Cumulative 5.7 hours Start 2025.11.18 @ 14:28:30 End 2025.11.18 @ 15:54:08 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 7 Rogue 7 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 13 Achievement% 11 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 970cb497-252d-4535-bfe9-fa611a08d1a2