Cogmind - Beta 11.1 --- EXPLORER MODE // 2022.05.09 @ 22:33:52 Player: Smie Result: Destroyed by C-40 Crusher with Compactor Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (24) 120 Value Destroyed (888) 888 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (514) 514 TOTAL SCORE: 4242 Bonus ------- Pacifist 200 High Alert Combat Kills 8 Follower Combat Kills 306 Cogmind --------- Core Integrity 0/700 Matter 300/300 Energy 100/100 System Corruption 16% Temperature Cool (0) Movement Core (50) Location -7/Waste Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- (None) Peak State ------------ > --- POWER ------------ Light Deuterium Engine Light Nuclear Core > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg Improved Titanium Leg > --- UTILITY ---------- Medium Storage Unit Structural Scanner Transport Network Coupler Targeting Computer Improved Targeting Computer Weapon Shielding > --- WEAPON ----------- Improved Assault Rifle Improved Assault Rifle > --- INVENTORY -------- Aluminum Leg Aluminum Leg Aluminum Leg Heat Sink Sensor Array Matter Filter Medium Armor Plating Improved Assault Rifle Improved Assault Rifle High-powered Shotgun [Rating: 28] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Medium Storage Unit Device Structural Scanner Storage Medium Storage Unit Processor Targeting Computer Protection Propulsion Shielding Weapon Improved Assault Rifle Energy Gun EM Pulse Gun Ballistic Gun Improved Assault Rifle Build | -11 -10 -9 -8 -8 -7 -7 ------- Run | Scr Mat Mat Mat Sto Fac Was Slots Evolved 7 | . 1 2 2 . 2 . Power 1 | . . 1 . . . . Propulsion 2 | . . . 2 . . . Utility 4 | . 1 1 . . 2 . Weapon . | . . . . . . . Parts Attached 41 | 7 3 7 2 10 5 7 Power 5 | 1 . 1 . 2 1 . Engine 3 | 1 . . . 1 1 . Core 2 | . . 1 . 1 . . Reactor . | . . . . . . . Propulsion 12 | 2 . . 2 4 2 2 Treads . | . . . . . . . Leg 12 | 2 . . 2 4 2 2 Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 12 | 2 2 2 . 2 2 2 Device 5 | 1 . 1 . 1 . 2 Storage 1 | 1 . . . . . . Processor 3 | . 1 . . . 2 . Hackware . | . . . . . . . Protection 3 | . 1 1 . 1 . . Artifact . | . . . . . . . Weapon 12 | 2 1 4 . 2 . 3 Energy Gun 1 | 1 . . . . . . Energy Cannon . | . . . . . . . Ballistic Gun 11 | 1 1 4 . 2 . 3 Ballistic Cannon . | . . . . . . . Launcher . | . . . . . . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 1 | . . 1 . . . . Parts Lost 19 | . . . . 3 . 16 Power 3 | . . . . 1 . 2 Propulsion 5 | . . . . 1 . 4 Utility 8 | . . . . 1 . 7 Weapon 3 | . . . . . . 3 Highest Loss Streak 16 | . . . . 2 . 16 To Critical Strikes 2 | . . . . . . 2 Average Slot Usage (%) 91 | . 98 83 91 96 99 69 Engine 6 | . 12 3 . 7 7 4 Core 5 | . . 6 8 6 7 4 Leg 25 | . 25 20 33 32 28 17 Device 8 | . 12 9 8 7 7 4 Storage 8 | . 12 10 8 8 7 4 Processor 10 | . 2 10 8 8 20 15 Protection 8 | . 9 9 8 8 7 6 Energy Gun 1 | . 10 . . . . . Ballistic Gun 14 | . 11 14 16 16 14 9 Naked Turns 12 | . . . . . . 12 Heaviest Build 28 | 20 21 23 23 26 28 28 Greatest Support 50 | 20 20 20 40 40 50 50 Greatest Overweight (x) 1 | . 1 1 . . . . Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 10 | 10 10 10 10 10 10 10 Average Capacity 9 | 9 10 10 10 10 10 8 Most Carried 10 | 7 10 10 9 10 10 10 Average Carried 9 | 3 7 9 8 9 9 7 Final Capacity 10 | 10 10 10 10 10 10 5 Final Carried 10 | 7 10 10 8 10 10 . Class Distribution -------------------- 69% | Hacker-Mutant 30% | Commander-Mutant Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -9/Materials Hacker-Mutant | -8/Materials Hacker-Mutant | -8/Storage Commander-Mutant | -7/Factory Hacker-Mutant | -7/Waste Resources | -11 -10 -9 -8 -8 -7 -7 ----------- Run | Scr Mat Mat Mat Sto Fac Was Matter Collected 948 | 244 36 284 . 315 62 7 Remotely . | . . . . . . . Salvage Created 939 | . . 579 . 360 . . Parts 62 | . . 38 . 24 . . Haulers Intercepted 1 | . . 1 . . . . Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -8 -7 -7 ------- Run | Scr Mat Mat Mat Sto Fac Was Combat Hostiles Destroyed 22 | . . 13 . 9 . . Guns 22 | . . 13 . 9 . . Classes Destroyed 5 | . . 3 . 2 . . Worker 1 | . . . . 1 . . Hauler 1 | . . 1 . . . . Swarmer 2 | . . . . 2 . . Grunt 15 | . . 10 . 5 . . Sentry 5 | . . 3 . 2 . . Best Kill Streak 7 | . . 4 . 7 . . Combat Bots Only 6 | . . 4 . 6 . . Max Kills in Single Turn 3 | . . 1 . 3 . . Gunslinging 1 | . . . . 1 . . Exploded . | . . . . . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -8 -7 -7 -------- Run | Scr Mat Mat Mat Sto Fac Was Damage Taken 1890 | . . 275 18 504 32 1061 Core 890 | . . 63 . 119 . 708 Absorbed by Shields . | . . . . . . . Redirected to Shielding 95 | . . 23 2 39 4 27 Regen/Repaired (Parts) 221 | . . . . 221 . . Core Remaining (%) 90 | 100 100 84 . 78 . . Volleys Fired 74 | . . 39 . 34 . 1 Largest 2 | . . 2 . 2 . 1 Hottest 48 | . . 46 . 48 . 23 Shots Fired 119 | . . 50 . 68 . 1 Gun 119 | . . 50 . 68 . 1 Cannon . | . . . . . . . Launcher . | . . . . . . . Special . | . . . . . . . Kinetic 119 | . . 50 . 68 . 1 Thermal . | . . . . . . . Explosive . | . . . . . . . Electromagnetic . | . . . . . . . Robot Hit Streak 36 | . . 36 . 29 . 13 Robot Miss Streak 1 | . . 1 . 1 . . Penetration Max . | . . . . . . . Secondary Targets 2 | . . . . 2 . . Max Gunslinging Chain 1 | . . . . 1 . . Shots Hit Robots 99 | . . 49 . 49 . 1 Core Hits 57 | . . 33 . 22 . 2 Critical Kills 1 | . . . . 1 . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 1 | . . . . 1 . . Destroy 1 | . . . . 1 . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 1800 | . . 889 . 810 . 101 Guns 1713 | . . 889 . 810 . 14 Cannons . | . . . . . . . Explosions . | . . . . . . . Melee . | . . . . . . . Ramming 87 | . . . . . . 87 Kinetic 1713 | . . 889 . 810 . 14 Thermal . | . . . . . . . Explosive . | . . . . . . . Electromagnetic . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 16 | . . . . 1 2 16 Average Corruption 2 | . . . . 1 2 7 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 11 | . . . . 5 2 4 Message Errors 1 | . . . . . 1 . Matter Fused 3 | . . . . . 1 2 Heat Flow Errors 1 | . . . . 1 . . Energy Discharges 2 | . . . . 2 . . Data Loss (minor) 2 | . . . . 1 . 1 Alerts 1 | . . . . 1 . . Misdirections 1 | . . . . . . 1 Overload Shots . | . . . . . . . Overflow Damage . | . . . . . . . Projectiles . | . . . . . . . Explosions . | . . . . . . . Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 33 | . . . . . . 33 Shots . | . . . . . . . Rammed 22 | . . . . . . 22 Targets Rammed 27 | . . . . . . 27 Kicked 5 | . . . . . . 5 Crushed . | . . . . . . . Highest Temperature 171 | . . 3 . 171 . . Average Temperature 64 | . . 3 . 67 . . Received Heat Transfer 609 | . . 195 9 396 . 9 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted . | . . . . . . . Heat Transferred . | . . . . . . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -8 -8 -7 -7 ------- Run | Scr Mat Mat Mat Sto Fac Was Peak Influence 426 | . 15 426 51 289 129 40 Initial 51 | . . 4 51 19 40 25 Average 99 | . 11 159 51 99 106 14 Maximum Alert Level 2 | . . 2 . 1 . . Low Security (%) 84 | 100 100 71 100 76 100 100 Level 1 15 | . . 27 . 23 . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 5 | . . 2 . 3 . . Investigation 1 | . . . . 1 . . Extermination . | . . . . . . . Reinforcement 3 | . . 2 . 1 . . Assault . | . . . . . . . Garrison 1 | . . . . 1 . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -8 -8 -7 -7 --------- Run | Scr Mat Mat Mat Sto Fac Was Distress Signals 7 | . . 4 . 2 1 . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 57 | . 3 27 1 14 6 6 Peak Tracking Total 7 | . 3 7 1 5 4 5 Tactical Retreats 2 | . . 1 . 1 . . Traps | -11 -10 -9 -8 -8 -7 -7 ------- Run | Scr Mat Mat Mat Sto Fac Was Traps Triggered 6 | . 1 1 . 2 2 . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -8 -7 -7 ---------- Run | Scr Mat Mat Mat Sto Fac Was Machines Disabled 1 | . . . . 1 . . Max in Single Turn 1 | . . . . 1 . . Garrison Access 1 | . . . . 1 . . Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -8 -8 -7 -7 --------- Run | Scr Mat Mat Mat Sto Fac Was Machines Accessed 12 | . . 2 . 10 . . Terminals 9 | . . 2 . 7 . . Fabricators . | . . . . . . . Repair Stations 2 | . . . . 2 . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access 1 | . . . . 1 . . Total Hacks 37 | . . 4 . 33 . . Successful 20 | . . . . 20 . . Failed 17 | . . 4 . 13 . . Catastrophic 2 | . . 1 . 1 . . Database Lockouts . | . . . . . . . Manual 25 | . 3 4 . 18 . . Terminals 27 | . . 4 . 23 . . Fabricators . | . . . . . . . Repair Stations 8 | . . . . 8 . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access 2 | . . . . 2 . . Terminal Hacks 11 | . . . . 11 . . Record 4 | . . . . 4 . . Open Door 2 | . . . . 2 . . Level Access Points 1 | . . . . 1 . . Unreport Threat 2 | . . . . 2 . . Recall Reinforcements 1 | . . . . 1 . . Zone Layout 1 | . . . . 1 . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 8 | . . . . 8 . . Scan Component 4 | . . . . 4 . . Repair 4 | . . . . 4 . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks 1 | . . . . 1 . . Seal Access 1 | . . . . 1 . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 9 | . 1 2 . 6 . . Full Trace Events 1 | . . . . 1 . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 4 | . . . . 4 . . Time 104 | . . . . 104 . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -8 -7 -7 ------------ Run | Scr Mat Mat Mat Sto Fac Was Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -8 -7 -7 -------- Run | Scr Mat Mat Mat Sto Fac Was Total Allies 11 | . . . . 10 . 1 Largest Group 10 | . . . . 10 10 3 Highest-Rated Group 173 | . . . . 173 173 61 Highest-Rated Ally 29 | . . . . 29 29 29 Total Orders 2 | . . . . . 2 . ROAM 1 | . . . . . 1 . FOLLOW 1 | . . . . . 1 . Ally Attacks 142 | . . . . 16 87 39 Total Damage 1764 | . . . . 253 961 550 Kills 13 | . . . . 4 8 1 Allies Corrupted 1 | . . . . . 1 . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -8 -7 -7 ------- Run | Scr Mat Mat Mat Sto Fac Was Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -8 -7 -7 ------------- Run | Scr Mat Mat Mat Sto Fac Was Turns Passed 2073 | 78 226 625 26 643 349 126 Spaces Moved 1138 | 52 124 319 21 306 245 71 Core 4 | 1 . . . . . 3 Treads . | . . . . . . . Legs 1134 | 51 124 319 21 306 245 68 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 50 Average Speed 133 | 118 173 145 120 120 121 118 Slowest Speed 190 | 120 190 190 120 120 122 125 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 26 | 5 26 27 3 54 8 64 Regions Visited 6 Branch Regions 1 Pre-discovered Areas . | . . . . . . . Known Exits Taken 5 | 1 1 1 1 1 . . Unknown Exits Taken . | . . . . . . . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed . | . . . . . . . Melee . | . . . . . . . Projectile . | . . . . . . . AOE . | . . . . . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -8 -7 -7 --------- Run | Scr Mat Mat Mat Sto Fac Was Total 1572 | 65 136 434 22 510 298 107 Wait 249 | . . 52 . 155 42 . Move 1133 | 51 123 318 20 305 245 71 Hop . | . . . . . . . Pick Up 28 | 7 5 8 . 5 3 . Fast Attach 19 | 7 1 5 . 4 . 2 Attach 16 | . 2 2 2 2 3 5 Detach 3 | . 2 1 . . . . Swap 6 | . . . . 4 2 . Drop 16 | . 3 9 . 1 3 . Fire 74 | . . 39 . 34 . 1 Melee . | . . . . . . . Ram 23 | . . . . . . 23 Kick 5 | . . . . . . 5 Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -8/Storage (discovered 2 exits: *Fac / Rec) -7/Factory -7/Waste History --------- Turn | Location | Event 7 | -11/Scrapyard | Identified exit to Materials 7 | -11/Scrapyard | Discovered exit to Materials (range 15) 79 | -11/Scrapyard | Entered Materials 79 | -10/Materials | Evolved 1 slot: Utility x1 227 | -10/Materials | Identified exit to Materials 227 | -10/Materials | Discovered exit to Materials (range 9) 305 | -10/Materials | Entered another Materials area 305 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 321 | -9/Materials | Build established: Hacker-Mutant 626 | -9/Materials | Identified exit to Materials 626 | -9/Materials | Discovered exit to Materials (range 16) 930 | -9/Materials | Entered another Materials area 930 | -8/Materials | Evolved 2 slots: Propulsion x2 940 | -8/Materials | Identified exit to Storage 940 | -8/Materials | Discovered exit to Storage (range 13) 956 | -8/Materials | Entered Storage 1098 | -8/Storage | Garrison activated, responded to threat 1242 | -8/Storage | Repaired Aluminum Leg 1269 | -8/Storage | Repaired Aluminum Leg 1297 | -8/Storage | Repaired Structural Scanner 1321 | -8/Storage | Identified exit to Recycling 1321 | -8/Storage | Discovered exit to Recycling (range 14) 1324 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 1402 | -8/Storage | Identified exit to Factory 1471 | -8/Storage | Repaired Aluminum Leg 1599 | -8/Storage | Entered Factory 1599 | -7/Factory | Accompanied by 10 allies 1599 | -7/Factory | Evolved 2 slots: Utility x2 1621 | -7/Factory | Build established: Commander-Mutant 1948 | -7/Factory | Sucked down chute 1948 | -7/Factory | Entered Waste 1948 | -7/Waste | Met up with 1 ally sucked down the chute earlier 1963 | -7/Waste | EMP discharged 1964 | -7/Waste | Spotted C-40 Crusher 1995 | -7/Waste | Spotted C-40 Crusher 2007 | -7/Waste | Spotted C-40 Crusher 2011 | -7/Waste | Spotted C-40 Crusher 2012 | -7/Waste | Spotted C-40 Crusher 2018 | -7/Waste | Spotted C-40 Crusher 2027 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 2029 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 2029 | -7/Waste | Crushed by Compactor (1 part destroyed) 2032 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 2032 | -7/Waste | Crushed by Compactor (1 part destroyed) 2034 | -7/Waste | Crushed by Compactor (1 part destroyed) 2035 | -7/Waste | Crushed by Compactor (1 part destroyed) 2037 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 2040 | -7/Waste | Crushed by Compactor (1 part destroyed) 2053 | -7/Waste | Crushed by Compactor (1 part destroyed) 2054 | -7/Waste | Core integrity fell below 50% 2059 | -7/Waste | Crushed by Compactor (1 part destroyed) 2063 | -7/Waste | EMP discharged 2063 | -7/Waste | System corruption reached 10% 2069 | -7/Waste | Core integrity fell below 20% 2074 | -7/Waste | Destroyed by C-40 Crusher with Compactor Last Messages --------------- 02059_ Aluminum Leg crushed. 02059_ Critical hit (Destroy). 02059_ Matter Filter destroyed. 02059_ Targeting Computer destroyed. 02060_ Slammed into C-40 Crusher. 02062_ Weapon Shielding destroyed. 02062_ System corrupted by crushing effect (+3). 02063_ System corrupted (+6). 02063_ Slammed into C-40 Crusher. 02065_ 5 Matter crushed. 02066_ Slammed into C-40 Crusher. 02068_ 2 Matter crushed. 02068_ 5 Matter crushed. 02069_ Slammed into C-40 Crusher. 02071_ 2 Matter crushed. 02071_ 3 Matter crushed. 02072_ Slammed into C-40 Crusher. 02074_ 3 Matter crushed. 02074_ 4 Matter crushed. 02074_ 5 Matter crushed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ######??????#######??????????????????????????????? | | #######????########??????????????????????????????? | | # ##????## ##?????? ##??????????????????? | | # ##????## ##?????? ##??????????????????? | | # ##????## ##????## ##??????????????????? | | # ##????## ##????## ##??????????????????? | | # ##????## ##????## ##??????????????????? | | ##????## ##????## ##??????????????????? | | ] ##????## ##????## ##??????????????????? | | ##????## ##????## ##??????????????????? | | ##????## ##????## ##??????????????????? | | # ##????## ##????## ##??????????????????? | | # ##????## ##????## ##??????????????????? | | # ##????## ##????## ##??????????????????? | | #* ######## ######## ##??????????????????? | | # ######## ######## ##??????????????????? | | ##??????????????????? | | ##??????????????????? | | CC ##??????????????????? | | CC ##??????????????????? | | # ######## ######## ##??????????????????? | | # ######## ########CC ##??????????????????? | | # ##????## ##????##CC! ##??????????????????? | | # ##????## ##????##%CC ######## ???????????? | | # ##????## ##????##@CC ######## ????????? | | %= ##????## ##????##CCCC ????????? | | [ ##????## ##????##CCCC ????????? | | ##????## ##????## ????????? | | ##????## ##????## ????????? | | # ##????## ##????## ######## ?????????? | | # ##????## ##????## ######## ???????????? | | # ##????## ##????## ##??????????????????? | | # ##????## ##????## ##??????????????????? | | # ##????????????????## ##??????????????????? | | #######???????????????? ??????????????????? | | #######????????????????? ???????????????????? | | ???????????????????????? ??????????????????? | | ???????????????????????? ##????????????????? | | ???????????????????????? ##????????????????? | | ???????????????????????? ##????????????????? | | ???????????????????????? ##????????????????? | | ???????????????????????? ?????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 23 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Propulsion Shielding 33 Weapon Shielding 33 Evasion (%) 55 Targeting Accuracy 11 Offensive Hacking 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed UtilityFortressDissipator Manual? 0 Play Time 00:48:41 Cumulative 40.5 hours Start 2022.05.09 @ 21:31:11 End 2022.05.09 @ 22:33:52 Sessions 1 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 28 Rogue 10 Adventurer 16 Explorer 2 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 30 Gallery% 35 Achievement% 29 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/TerminusBold Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 0b635493-938a-41cc-a1b7-750c4fbb6888