Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.05.07 @ 22:35:35 Player: Jezoensis Result: Destroyed by 12-ASH with 12-ASH's Boomstick Performance ------------- Evolutions (3) 1500 Regions Visited (10) 2000 Robots Destroyed (165) 825 Value Destroyed (5631) 5631 Prototype IDs (30) 600 Alien Tech Used (0) 0 Bonus (3795) 3795 TOTAL SCORE: 14351 Bonus ------- Triggered High Security 500 High Alert Combat Kills 2295 Entered Garrisons 200 Used RIF Installer 500 Aligned with FarCom 300 Cogmind --------- Core Integrity 0/700 Matter 83/300 Energy 290/290 System Corruption 0% Temperature Cool (0) Movement Core (1100) Ox21 Location -7/Zion Parts ------- > --- POWER (1) -------- Improved Deuterium Engine > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ Cooling System High-capacity Storage Unit Advanced Targeting Computer Advanced Targeting Computer Improved Light Armor Plating > --- WEAPON (3) ------- Bore Cannon > --- INVENTORY (20) --- Huge Storage Unit High-capacity Matter Pod (200) Improved Terrain Scanner Advanced Targeting Computer Advanced Targeting Computer Transmission Jammer High-powered Tractor Beam Beamcaster Latent Energy Streamer High-powered Shotgun Flak Gun Heavy Battle Rifle Improved Proton Missile Launcher Heavy Missile Launcher Impact Mace Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Light Treads Light Treads Improved Treads Advanced Treads > --- UTILITY ---------- Improved Heat Sink High-capacity Storage Unit Advanced Visual Processing Unit Advanced Terrain Scan Processor Improved Weapon Shielding > --- WEAPON ----------- Latent Energy Streamer Minigun Enhanced Autogun > --- INVENTORY -------- Improved Treads Advanced Treads Medium Treads Huge Storage Unit High-capacity Matter Pod Trap Scanner Improved Terrain Scanner Salvage Targeting Computer Transmission Jammer Transmission Jammer Insulated Plating Shield Generator System Restoration Module High-powered Tractor Beam Improved EM Pulse Cannon Enhanced Autogun Enhanced Autogun Gauss Cannon Heavy Missile Launcher Powered Hammer [Rating: 48] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Nuclear Core Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Wheel Compact Wheel Utility High-capacity Storage Unit Device Improved Terrain Scanner Storage High-capacity Storage Unit Processor Advanced Visual Processing Unit Protection Improved Medium Armor Plating Weapon Flak Gun Energy Gun Small Laser Energy Cannon Improved EM Pulse Cannon Ballistic Gun Flak Gun Ballistic Cannon Bore Cannon Launcher Heavy Missile Launcher Special Weapon Mining Laser Impact Weapon Powered Hammer Build | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 ------- Run | Scr Mat Min Exi Min Mat Gar Fac Low Low Zio Slots Evolved 6 | . . . . . 4 . 2 . . . Power . | . . . . . . . . . . . Propulsion 2 | . . . . . 1 . 1 . . . Utility 3 | . . . . . 2 . 1 . . . Weapon 1 | . . . . . 1 . . . . . Parts Attached 247 | 8 29 2 . 12 49 6 114 7 9 11 Power 12 | 1 3 . . 1 1 . 3 . 2 1 Engine 10 | 1 2 . . 1 . . 3 . 2 1 Core 2 | . 1 . . . 1 . . . . . Reactor . | . . . . . . . . . . . Propulsion 45 | 3 7 . . . 9 1 20 2 1 2 Treads 41 | 2 6 . . . 9 1 18 2 1 2 Leg 2 | . . . . . . . 2 . . . Wheel 2 | 1 1 . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Utility 117 | 2 14 2 . 6 26 2 55 3 5 2 Device 83 | 1 8 2 . 5 20 2 39 2 4 . Storage 7 | 1 4 . . 1 1 . . . . . Processor 15 | . 2 . . . 4 . 7 1 1 . Hackware . | . . . . . . . . . . . Protection 12 | . . . . . 1 . 9 . . 2 Artifact . | . . . . . . . . . . . Weapon 73 | 2 5 . . 5 13 3 36 2 1 6 Energy Gun 7 | . 2 . . 2 1 . 1 . . 1 Energy Cannon 13 | . 1 . . 1 5 1 5 . . . Ballistic Gun 30 | 2 2 . . . 5 1 17 2 1 . Ballistic Cannon 4 | . . . . . . . 1 . . 3 Launcher 14 | . . . . 2 1 1 8 . . 2 Special Weapon 1 | . . . . . 1 . . . . . Impact Weapon 4 | . . . . . . . 4 . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 4 | . . . . . 2 . 2 . . . Corrupted Parts 1 | . . . . . . . 1 . . . System Corruption 4 | . . . . . . . 4 . . . Parts Lost 41 | . 1 . . . 1 . 21 5 2 11 Power 3 | . . . . . . . 2 . . 1 Propulsion 16 | . . . . . . . 9 1 . 6 Utility 8 | . . . . . . . 4 2 1 1 Weapon 14 | . 1 . . . 1 . 6 2 1 3 Highest Loss Streak 9 | . 1 . . . 1 . 9 5 2 9 To Critical Strikes 1 | . . . . . . . . . . 1 Average Slot Usage (%) 99 | . 99 100 100 100 99 100 98 98 100 95 Engine 7 | . 9 14 14 14 5 . 5 7 7 7 Core 1 | . 4 . . . 3 9 1 . . . Treads 25 | . 19 28 28 28 27 27 28 22 23 27 Leg 1 | . . . . . . . . 7 6 . Wheel 1 | . 8 . . . . . . . . . Device 10 | . 12 14 14 14 9 9 9 10 15 7 Storage 9 | . 14 14 14 14 9 9 7 7 7 7 Processor 12 | . 1 . . . 16 18 19 18 15 15 Energy Gun 3 | . 6 14 14 9 1 . . . . 2 Energy Cannon 3 | . . . . 4 10 12 2 . . . Ballistic Gun 17 | . 20 14 14 14 13 14 18 23 23 14 Naked Turns . | . . . . . . . . . . . Heaviest Build 76 | 14 32 30 30 52 66 66 69 65 65 76 Greatest Support 90 | 40 40 40 40 40 66 66 90 70 88 88 Greatest Overweight (x) 3 | . . . . 1 . . 1 1 . 3 Average Overweight (x) . | . . . . . . . . . . . Largest Inventory Capacity 20 | 8 15 15 15 20 20 20 20 20 20 20 Average Capacity 18 | 7 13 15 15 18 20 20 20 20 20 20 Most Carried 20 | 5 15 15 15 18 20 20 20 20 20 20 Average Carried 17 | 4 11 15 14 16 19 20 19 18 19 19 Final Capacity 20 | 8 15 15 15 20 20 20 20 20 20 20 Final Carried 20 | 5 15 15 15 18 20 20 20 20 20 15 Class Distribution -------------------- 39% | Skirmisher 26% | Mutant 20% | Scavenger-Gunner 7% | Scavenger-Skirmisher 4% | Assassin Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Skirmisher | -9/Mines Skirmisher | -8/Materials Skirmisher | -8/Garrison Skirmisher | -7/Factory Scavenger-Gunner | -7/Lower Caves Scavenger-Gunner | -7/Lower Caves Scavenger-Gunner | -7/Zion Resources | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 ----------- Run | Scr Mat Min Exi Min Mat Gar Fac Low Low Zio Matter Collected 5502 | 316 395 18 18 168 825 165 2938 361 287 11 Remotely 1368 | . . . . . . . 1368 . . . Salvage Created 6210 | 163 524 49 . 260 1033 271 3386 245 279 . Parts 358 | 14 31 6 . 12 74 12 191 5 13 . Haulers Intercepted 9 | . 2 . . . 2 . 5 . . . Recyclers Shooed 3 | 2 1 . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 3 | . . . . . . . . 3 . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 ------- Run | Scr Mat Min Exi Min Mat Gar Fac Low Low Zio Combat Hostiles Destroyed 138 | . 9 3 . 6 20 10 77 6 7 . Melee 1 | . . . . . . . 1 . . . Guns 77 | . 9 3 . 3 6 1 42 6 7 . Cannons 14 | . . . . . 7 4 3 . . . AOE 46 | . . . . 3 7 5 31 . . . Classes Destroyed 22 | 2 4 . . 3 4 . 7 1 1 . Worker 7 | . . . . 1 1 . 5 . . . Builder 5 | . . . . 1 1 . 3 . . . Tunneler 5 | 3 . . . . 1 . 1 . . . Hauler 9 | . 2 . . . 2 . 5 . . . Recycler 8 | 1 1 . . . 2 . 4 . . . Mechanic 1 | . . . . . . . 1 . . . Operator 1 | . . . . . 1 . . . . . Watcher 9 | . 2 . . . 3 . 4 . . . Swarmer 21 | . 3 3 . . 7 3 4 1 . . Grunt 62 | . 6 . . 5 7 5 38 1 . . Brawler 7 | . . . . . 1 1 4 1 . . Duelist 8 | . . . . 1 . . 6 1 . . Protector 5 | . . . . . . . 5 . . . Sentry 11 | . . . . . 4 1 5 1 . . Demolisher 2 | . . . . . . . 2 . . . Specialist 2 | . . . . . . . 2 . . . Hunter 3 | . . . . . 1 . 1 1 . . Programmer 2 | . . . . . . . 2 . . . Heavy 1 | . . . . . . . 1 . . . Samaritan 1 | . . . . . . . . 1 . . Assembled 7 | . . . . . . . 7 . . . Thug 1 | . . . . . . . . . 1 . Butcher 5 | . . . . . . . . . 5 . Mutant 1 | . . . . . . . . . 1 . Best Kill Streak 20 | 3 3 3 . 3 7 6 20 5 5 . Combat Bots Only 17 | . 3 3 . 3 7 6 17 5 5 . Max Kills in Single Turn 4 | 1 1 1 . 2 3 3 4 1 1 . Gunslinging 1 | . . . . . 1 . 1 . . . Exploded 4 | . . . . 2 3 3 4 . . . Melee 1 | . . . . . . . 1 . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -------- Run | Scr Mat Min Exi Min Mat Gar Fac Low Low Zio Damage Taken 7364 | . 404 56 . 452 475 67 3401 463 271 1775 Core 996 | . 106 10 . 129 . 40 296 32 . 383 Absorbed by Shields 273 | . . . . 71 38 9 155 . . . Redirected to Shielding 174 | . . . . . 72 . 102 . . . Core Remaining (%) 64 | 100 . . . 2 . 92 . . . . Volleys Fired 323 | 9 43 6 . 12 49 10 156 13 14 11 Largest 3 | 2 2 2 . 2 3 3 3 3 3 2 Hottest 163 | 40 60 60 . 80 163 163 119 84 89 114 Shots Fired 781 | 18 84 12 . 21 128 21 400 40 39 18 Gun 656 | 18 84 12 . 17 93 8 345 40 39 . Cannon 79 | . . . . 2 29 8 26 . . 14 Launcher 45 | . . . . 2 5 5 29 . . 4 Special 1 | . . . . . 1 . . . . . Kinetic 643 | 18 73 6 . 10 87 8 348 40 39 14 Thermal 33 | . 11 6 . 9 7 . . . . . Explosive 41 | . . . . 2 5 5 29 . . . Electromagnetic 64 | . . . . . 29 8 23 . . 4 Robot Hit Streak 31 | 5 10 1 . 9 11 4 31 13 15 7 Robot Miss Streak 6 | 3 6 2 . 1 4 1 5 4 3 2 Penetration Max . | . . . . . . . . . . . Secondary Targets 21 | . 3 . . . 1 . 14 . 3 . Max Gunslinging Chain 1 | . 1 . . . 1 . 1 . 1 . Shots Hit Robots 515 | 11 55 4 . 17 67 8 272 36 35 10 Core Hits 484 | 5 27 3 . 13 47 13 278 46 50 2 Critical Kills 2 | . . . . 1 . . 1 . . . Critical Parts Destroyed 4 | . . . . . . . 1 . . 3 Critical Strikes 6 | . . . . 1 . . 2 . . 3 Destroy 6 | . . . . 1 . . 2 . . 3 Melee Attacks 4 | . . . . . . . 4 . . . Impact 4 | . . . . . . . 4 . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 16367 | 123 642 43 . 439 1825 865 10749 691 733 257 Guns 7776 | 123 620 43 . 125 757 49 4635 691 733 . Cannons 1274 | . . . . 35 444 139 493 . . 163 Explosions 7204 | . . . . 217 597 677 5619 . . 94 Melee . | . . . . . . . . . . . Ramming 113 | . 22 . . 62 27 . 2 . . . Kinetic 7810 | 123 528 19 . 72 715 49 4717 691 733 163 Thermal 437 | . 92 24 . 88 42 . 191 . . . Explosive 6673 | . . . . 217 597 677 5182 . . . Electromagnetic 1334 | . . . . . 444 139 657 . . 94 Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 8 | . . . . . 2 2 4 8 8 8 Average Corruption 4 | . . . . . 2 2 2 6 8 8 Corruption Purged 5 | . . . . . . . 5 . . . Corruption Blocked . | . . . . . . . . . . . Effects 57 | . . . . . 5 2 11 16 16 7 Message Errors 11 | . . . . . . . 4 2 4 1 Matter Fused 11 | . . . . . . . . 4 4 3 Heat Flow Errors 4 | . . . . . . 1 . 1 1 1 Energy Discharges 13 | . . . . . 2 . 5 3 2 1 Data Loss (minor) 9 | . . . . . 2 1 1 3 1 1 Data Loss (major) 2 | . . . . . 1 . . . 1 . Misfires 3 | . . . . . . . 1 2 . . Weapon Failures 4 | . . . . . . . . 1 3 . Overload Shots . | . . . . . . . . . . . Overflow Damage 168 | . . . . . 5 15 148 . . . Projectiles 1 | . . . . . 1 . . . . . Explosions 167 | . . . . . 4 15 148 . . . Melee . | . . . . . . . . . . . Knockbacks 3 | . 1 . . . . . . . . 2 Impact 1 | . 1 . . . . . . . . . Kinetic 2 | . . . . . . . . . . 2 Secondary . | . . . . . . . . . . . Self-Inflicted Damage 455 | . . . . 96 52 . 307 . . . Shots 10 | . . . . 2 2 . 6 . . . Rammed 13 | . 4 . . 7 2 . . . . . Targets Rammed 16 | . 4 . . 8 3 . 1 . . . Kicked . | . . . . . . . . . . . Crushed 3 | . . . . 1 1 . 1 . . . Highest Temperature 292 | . 22 25 . 84 292 270 154 141 202 174 Average Temperature 47 | . 8 13 . 34 62 114 39 12 107 106 Received Heat Transfer 1584 | . 159 . . 80 225 62 968 72 18 . Effects 1 | . . . . . 1 . . . . . Energy Bleed 1 | . . . . . 1 . . . . . Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried 4 | . . . . . 1 . 3 . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 2 | . 1 . . . . . 1 . . . Heat Transferred 686 | . 200 50 . 199 87 . 150 . . . Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . Latent Energy Used 141 | . . . . . . . 141 . . . LE Corruption 4 | . . . . . . . 4 . . . Alert | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 ------- Run | Scr Mat Min Exi Min Mat Gar Fac Low Low Zio Peak Influence 1904 | 20 211 95 . 218 473 548 1904 . . . Initial 307 | . 13 10 . . 20 307 287 . . . Average 482 | 8 102 62 . 87 185 461 985 . . . Maximum Alert Level 5 | . 1 . . 1 2 2 5 . . . Low Security (%) 49 | 100 98 100 . 95 59 . 7 . . . Level 1 17 | . 1 . . 4 31 29 22 . . . Level 2 7 | . . . . . 9 70 6 . . . Level 3 8 | . . . . . . . 20 . . . Level 4 9 | . . . . . . . 24 . . . Level 5 5 | . . . . . . . 13 . . . High Security 2 | . . . . . . . 5 . . . Max Security . | . . . . . . . . . . . Squads Dispatched 23 | . 2 . . . 2 . 19 . . . Investigation . | . . . . . . . . . . . Extermination 2 | . . . . . . . 2 . . . Reinforcement 10 | . 2 . . . 2 . 6 . . . Assault 11 | . . . . . . . 11 . . . Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded 3 | . . . . . 1 . 2 . . . Haulers Reinforced 1 | . . . . . . . 1 . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 --------- Run | Scr Mat Min Exi Min Mat Gar Fac Low Low Zio Distress Signals 4 | . . . . . 1 . 3 . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 176 | . 15 4 . 6 27 7 99 7 7 4 Peak Tracking Total 8 | . 4 3 . 3 7 3 8 5 3 3 Tactical Retreats 7 | . . 1 . . . . 5 1 . . Traps | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 ------- Run | Scr Mat Min Exi Min Mat Gar Fac Low Low Zio Traps Triggered 4 | . 2 . . . 1 . 1 . . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered 1 | . . . . . . . . 1 . . Machines | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 ---------- Run | Scr Mat Min Exi Min Mat Gar Fac Low Low Zio Machines Disabled 16 | . . . . 3 3 . 10 . . . Max in Single Turn 7 | . . . . 3 1 . 7 . . . Garrison Access 1 | . . . . . . . 1 . . . Machines Sabotaged . | . . . . . . . . . . . Garrisons Compromised 1 | . . . . . . . 1 . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 --------- Run | Scr Mat Min Exi Min Mat Gar Fac Low Low Zio Machines Accessed 21 | . 7 1 1 . 9 . 2 . 1 . Terminals 12 | . 5 . . . 5 . 2 . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units 4 | . 2 . . . 2 . . . . . Scanalyzers 1 | . . . . . 1 . . . . . Garrison Access 1 | . . . . . 1 . . . . . Total Hacks 54 | . 20 1 1 . 24 . 7 . 1 . Successful 29 | . 10 1 1 . 13 . 3 . 1 . Failed 23 | . 9 . . . 10 . 4 . . . Catastrophic 5 | . 2 . . . 2 . 1 . . . Database Lockouts 2 | . 1 . . . 1 . . . . . Manual 38 | . 16 . 1 . 15 . 4 . . 2 Terminals 37 | . 16 . . . 14 . 7 . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units 9 | . 4 . . . 5 . . . . . Scanalyzers 2 | . . . . . 2 . . . . . Garrison Access 3 | . . . . . 3 . . . . . Terminal Hacks 11 | . 3 1 1 . 4 . 1 . 1 . Robot Analysis 3 | . 1 . . . 2 . . . . . Prototype ID Bank 1 | . . . . . 1 . . . . . Open Door 2 | . . 1 . . . . . . 1 . Branch Access Points 1 | . . . . . . . 1 . . . Terminal Index 1 | . 1 . . . . . . . . . Locate Traps 2 | . 1 . . . 1 . . . . . EX-Prototype ID Bank 1 | . . . 1 . . . . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer 2 | . . . . . 2 . . . . . Insert Component 1 | . . . . . 1 . . . . . Analyze 1 | . . . . . 1 . . . . . Garrison Access Hacks 1 | . . . . . 1 . . . . . Unlock Access 1 | . . . . . 1 . . . . . Unauthorized Hacks 15 | . 7 . . . 6 . 2 . . . Terminals 7 | . 4 . . . 1 . 2 . . . Track 2 | . 2 . . . . . . . . . Botnet 4 | . 2 . . . 1 . 1 . . . Operators 1 | . . . . . . . 1 . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units 8 | . 3 . . . 5 . . . . . Reject 3 | . 1 . . . 2 . . . . . Recyclers 2 | . 1 . . . 1 . . . . . Mask 3 | . 1 . . . 2 . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered 1 | . . . . . 1 . . . . . Used . | . . . . . . . . . . . Hacking Detections 15 | . 6 . . . 7 . 2 . . . Full Trace Events . | . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . 1 . . . . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . 1 . . . . . Part Schematics Acquired 1 | . . . . . 1 . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 ------------ Run | Scr Mat Min Exi Min Mat Gar Fac Low Low Zio Used RIF Installer 1 | . . . . . . 1 . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released 1 | . . . . . . . 1 . . . Machine Destruction 1 | . . . . . . . 1 . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -------- Run | Scr Mat Min Exi Min Mat Gar Fac Low Low Zio Total Allies . | . . . . . . . . . . . Largest Group . | . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . Total Orders . | . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . Total Damage . | . . . . . . . . . . . Kills . | . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 ------- Run | Scr Mat Min Exi Min Mat Gar Fac Low Low Zio Robot Analysis Total 3 | . 1 . . . 2 . . . . . Derelict Logs Recovered 2 | . . . . . . . . 1 1 . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 ------------- Run | Scr Mat Min Exi Min Mat Gar Fac Low Low Zio Turns Passed 7273 | 93 930 135 384 793 1049 241 2151 601 556 340 Spaces Moved 3634 | 54 543 73 239 354 499 127 922 343 302 178 Core 17 | 17 . . . . . . . . . . Treads 3388 | 7 344 73 239 354 499 127 922 343 302 178 Legs . | . . . . . . . . . . . Wheels 229 | 30 199 . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 90 160 160 160 160 160 155 155 160 160 Average Speed 160 | 92 134 160 160 204 160 160 163 158 160 163 Slowest Speed 400 | 160 160 160 160 240 160 160 235 240 160 400 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 49 | 3 87 30 66 81 53 48 47 56 58 14 Regions Visited 10 Branch Regions 6 Pre-discovered Areas . | . . . . . . . . . . . Known Exits Taken 2 | . . . . . 1 . 1 . . . Unknown Exits Taken 7 | 1 1 1 1 1 . . . 1 1 . Scrap Searched 6 | . . . . 1 . . . 3 2 . Spaces Dug 5 | . . . . . 1 . 4 . . . Terrain Destroyed 310 | . . . . 16 49 6 234 . . 5 Melee 4 | . . . . . . . 4 . . . Projectile 6 | . . . . . 1 . . . . 5 AOE 300 | . . . . 16 48 6 230 . . . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 --------- Run | Scr Mat Min Exi Min Mat Gar Fac Low Low Zio Total 4479 | 78 663 80 242 390 662 149 1294 370 346 205 Wait 67 | . 3 . . . 18 7 28 5 1 5 Move 3623 | 53 542 72 238 353 498 125 921 342 301 178 Hop . | . . . . . . . . . . . Pick Up 113 | 8 24 . 2 4 18 . 43 3 11 . Fast Attach 28 | 4 6 . . . 7 . 10 1 . . Attach 61 | 3 7 . . . 7 . 31 4 4 5 Detach 10 | . 2 . . . 3 . 4 . 1 . Swap 159 | 1 16 2 . 12 36 6 73 2 5 6 Drop 75 | . 16 . 2 1 23 1 23 . 9 . Fire 323 | 9 43 6 . 12 49 10 156 13 14 11 Melee 4 | . . . . . . . 4 . . . Ram . | . . . . . . . . . . . Kick . | . . . . . . . . . . . Crush 16 | . 4 . . 8 3 . 1 . . . Escape Stasis . | . . . . . . . . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat x2] / *Min) -10/Mines -10/Exiles -9/Mines -8/Materials (discovered 3 exits: *Fac x2 / Gar) -8/Garrison -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: [*Fac] / *Zio) -7/Zion (discovered 1 exit: [*Pro]) History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 16) 94 | -11/Scrapyard | Entered Materials 328 | -10/Materials | Build established: Mutant 429 | -10/Materials | Discovered new exit (range 16) 529 | -10/Materials | Discovered new exit (range 10) 648 | -10/Materials | Central database locked down 824 | -10/Materials | Discovered new exit (range 8) 1024 | -10/Materials | Entered Mines 1029 | -10/Mines | Found the Drone Emporium 1153 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1153 | -10/Mines | Discovered new exit (range 5) 1159 | -10/Mines | Entered Exiles 1198 | -10/Exiles | Met 8R-AWN 1225 | -10/Exiles | Met EX-HEX 1324 | -10/Exiles | Met EX-BIN 1342 | -10/Exiles | Aligned with FarCom system 1343 | -10/Exiles | Given EX-Vault access code 1380 | -10/Exiles | Opened EX-Vault 1392 | -10/Exiles | Found Latent Energy Streamer 1423 | -10/Exiles | Warned to stay clear of 0b10 Research branches 1466 | -10/Exiles | Met EX-DEC 1530 | -10/Exiles | Discovered new exit (range 10) 1543 | -10/Exiles | Left Exiles lab with Latent Energy Streamer 1543 | -10/Exiles | Entered Mines 1547 | -9/Mines | Core integrity fell below 50% 1564 | -9/Mines | Met a Derelict bent on vengeance 1854 | -9/Mines | Build established: Skirmisher 1907 | -9/Mines | Core integrity fell below 20% 2327 | -9/Mines | Discovered new exit (range 5) 2336 | -9/Mines | Entered Materials 2336 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1 2551 | -8/Materials | Discovered new exit (range 15) 2838 | -8/Materials | Discovered new exit (range 19) 3251 | -8/Materials | Destroyed 7 combat bots 3346 | -8/Materials | Central database locked down 3383 | -8/Materials | Identified exit to Garrison 3385 | -8/Materials | Entered Garrison 3393 | -8/Garrison | Installed Relay Interface Framework 3444 | -8/Garrison | Triggered checkpoint 3493 | -8/Garrison | Triggered checkpoint 3612 | -8/Garrison | Discovered new exit (range 9) 3626 | -8/Garrison | Entered Factory 3626 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4091 | -7/Factory | Identified exit to Lower Caves 4302 | -7/Factory | Destroyed 7 combat bots 4426 | -7/Factory | First assault squad dispatched 4613 | -7/Factory | Destroyed 12 combat bots 4941 | -7/Factory | Lost 3 parts (1n1u1w) 4953 | -7/Factory | Destroyed 7 combat bots 5424 | -7/Factory | Lost 9 parts (1p3n2u3w) 5439 | -7/Factory | Destroyed 17 combat bots 5595 | -7/Factory | Build established: Scavenger-Gunner 5668 | -7/Factory | High security lockdown imminent 5748 | -7/Factory | High security lockdown engaged 5777 | -7/Factory | Entered Lower Caves 5983 | -7/Lower Caves | Build established: Scavenger-Skirmisher 6008 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 6072 | -7/Lower Caves | Lost 5 parts (1n2u2w) 6307 | -7/Lower Caves | Build established: Scavenger-Gunner 6367 | -7/Lower Caves | Discovered new exit (range 8) 6378 | -7/Lower Caves | Entered another Lower Caves area 6378 | -7/Lower Caves | Discovered new exit (range 15) 6461 | -7/Lower Caves | Attacked by a faux Warlord 6733 | -7/Lower Caves | Learned Factory trap positions 6877 | -7/Lower Caves | Discovered new exit (range 9) 6934 | -7/Lower Caves | Entered Zion 7032 | -7/Zion | Discovered new exit (range 15) 7101 | -7/Zion | Received a hallucinogenic algorithm 7158 | -7/Zion | System corruption cleaned by Quarantine Array 7164 | -7/Zion | RIF detected upon attempting to enter Zion 7164 | -7/Zion | Attacked by Zionites 7164 | -7/Zion | Spotted E9-PYJ(B) 7164 | -7/Zion | Spotted O4-S6H(B) 7173 | -7/Zion | Core integrity fell below 50% 7233 | -7/Zion | 12-ASH came to Zion's defense 7256 | -7/Zion | Core integrity fell below 20% 7274 | -7/Zion | Destroyed by 12-ASH with 12-ASH's Boomstick Last Messages --------------- 07246_ HV Slug penetrates Wall. 07247_ Lgt. Treads destroyed. 07247_ Imp. Medium Armor Plating destroyed. 07250_ Lgt. Treads destroyed. 07250_ HV Slug penetrates Wall. 07256_ HV Slug penetrates 12-ASH. 07256_ 12-ASH suffers critical hit (Destroy). 07256_ Destroyed Prototype Leg. 07256_ HV Slug penetrates Wall. 07257_ Med. Treads destroyed. 07258_ Slug penetrates Wall. 07259_ 12-ASH knocked back. 07259_ HV Slug penetrates Wall. 07262_ Imp. Proton Missile Launcher destroyed. 07262_ 12-ASH suffers critical hit (Destroy). 07262_ Destroyed Prototype Leg. 07271_ Lgt. Treads destroyed. 07271_ Bore Cannon destroyed. 07271_ Knocked back. 07272_ Acquired 2 matter. Map ----- +----------------------------------------------------+ | ?????????????????????????####????????## ##?????? | | ?????????????????????????#X ##????????# ##??????? | | ?????????????????????????# #?####???# #???????? | | ????????????????????????## ### ##??# #???????? | | ???????????????????????## #??# #???????? | | ??????????????????????## #??# #???????? | | ??????????????????????# #??# #####???? | | ??????????????????????# #??# ##??? | | ??????????????????????# #??# ##?? | | ??????????????????????## ###### #?? | | ???????????????????????#### ### #?? | | ?????????????????????????### ##?? | | ??????####??????????????## # ##??? | | ??????# ############??# # ## #???? | | ??????# " ""#??? ###### ##??? | | ????### % " #??? ##???# ###? | | "# ##### #??## ### #? | | % #### #### ## | | = % % " ## ###### # | | ????# *%! ""#" ### #???## | | ?????## """ "" " " ## #???## | | ??????# """"" " "# "# ## ##?## | | ??????# "############## ## ### | | ????????#??????????????#### | | ???????????????????????####BB | | ?????????????????????###;@;BBBB | | ?????????????????????# ; ;; %BB ## | | ?????????????????????# % ### | | ?????????????????????### % ### ## | | ???????????????????????## g % #### | | ????????????????????????## ;# #??# # | | ?????????????????????????#;###; ;# #??## # | | ?????????????????????????###??#;#### ##???## # | | ????????????????????????????????#??# ####?????### | | ??????????????????????????????????## ##?????????? | | ??????????????????????????????????# #?????????? | | ??????????????????????????????????# #?????????? | | ??????????????????????????????????## ##?????????? | | ?????????????????????????????????## #?????????? | | ?????????????????????????????????# ##?????????? | | ?????????????????????????????????## #?????????? | | ?????????????????????????????????# #?????????? | | ?????????????????????????????????# ##?????????? | | ?????????????????????????????????## ##??????????? | | ??????????????????????????????????####???????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 75 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Range 16 Terrain Scan Density 210 Armor Coverage 225 Resistance: EM 15 Weapon Shielding 66 Evasion (%) 42 Targeting Accuracy 24 Core Analysis 6 Recoil Reduction 4 Salvage Targeting 1 Item Schematics ----------------- Huge Storage Unit | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed HugeZioniteMultirail Manual? 0 Play Time 01:31:55 Cumulative 618.6 hours Start 2022.05.07 @ 19:27:19 End 2022.05.07 @ 22:35:35 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 313 Rogue 186 Adventurer 125 Explorer 2 Win Type - Total 60 Types 51/3/3/1/1/0/0/0/1 Lore% 74 Gallery% 86 Achievement% 70 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 36/TerminusFine Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f9ce8768-6a33-4d62-b469-a48e8d2fbb92