Cogmind - Beta 16 @@@ ROGUE MODE // 2026.01.28 @ 19:35:06 Player: Carter Result: Core destroyed Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (58) 290 Value Destroyed (1484) 1484 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 4154 Bonus ------- None Cogmind --------- Core Integrity 0/700 Matter 5/300 Energy 160/160 System Corruption 20% Temperature Cool (0) Movement Core (100) Ox1 Location -7/Factory Parts ------- > --- POWER (1) -------- Light Nuclear Core (fused) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ Improved Signal Interpreter Utility Shielding > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Improved Shield Generator Heavy Rocket Launcher Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- VTOL Module VTOL Module VTOL Module > --- UTILITY ---------- Improved Sensor Array Improved Signal Interpreter Utility Shielding Hardened Light Armor Plating Medium Reactive Plating > --- WEAPON ----------- Lightning Gun Lightning Gun > --- INVENTORY -------- Light Nuclear Core Lightning Gun Precision Grenade Launcher [Rating: 31] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Wheel Flight Unit Flight Unit Utility Utility Shielding Device Sensor Array Storage High-capacity Matter Pod Processor Transport Network Coupler Protection Utility Shielding Weapon Improved Medium Laser Energy Gun Improved Medium Laser Ballistic Gun Assault Rifle Launcher Grenade Launcher Build | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power . | . . . . . Propulsion 2 | . . 2 . . Utility 4 | . . . 2 2 Weapon . | . . . . . Parts Attached 73 | 5 6 18 13 31 Power 13 | 1 1 5 2 4 Engine 8 | 1 1 5 . 1 Core 5 | . . . 2 3 Reactor . | . . . . . Propulsion 21 | 2 1 7 4 7 Treads 8 | 2 1 1 4 . Leg 3 | . . . . 3 Wheel 1 | . . . . 1 Hover . | . . . . . Flight 9 | . . 6 . 3 Utility 19 | . 3 . 4 12 Device 5 | . 1 . 1 3 Storage 1 | . 1 . . . Processor 4 | . 1 . 2 1 Hackware . | . . . . . Protection 9 | . . . 1 8 Artifact . | . . . . . Weapon 20 | 2 1 6 3 8 Energy Gun 12 | 1 . 5 2 4 Energy Cannon . | . . . . . Ballistic Gun 2 | 1 . 1 . . Ballistic Cannon . | . . . . . Launcher 6 | . 1 . 1 4 Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 4 | . . 2 1 1 Parts Lost 39 | . . 9 6 24 Power 5 | . . 1 . 4 Propulsion 18 | . . 6 3 9 Utility 7 | . . . 2 5 Weapon 9 | . . 2 1 6 Highest Loss Streak 7 | . . 3 4 7 To Critical Strikes . | . . . . . Average Backups 4 | . 2 4 4 4 Power . | . 1 1 1 . Propulsion . | . . . . . Utility . | . . 1 . . Weapon 2 | . 1 1 2 3 Tool/Special . | . . . . . Unused Backups 9 | . . 2 1 6 Power 1 | . . . . 1 Propulsion . | . . . . . Utility 2 | . . . 1 1 Weapon 6 | . . 2 . 4 Tool/Special . | . . . . . Average Slot Usage (%) 72 | . 94 74 86 63 Engine 4 | . 13 10 1 . Core 4 | . . . 7 5 Treads 10 | . 27 8 21 3 Flight 3 | . . 11 4 2 Device 7 | . 11 11 11 4 Processor 7 | . 12 11 14 3 Protection 15 | . . . 6 26 Energy Gun 10 | . 1 14 16 10 Ballistic Gun 2 | . 13 3 . . Launcher 4 | . 11 2 1 3 Peak Build Rating 31 | 5 7 14 22 31 Average Rating 16 | 4 6 9 20 20 On Entrance 7 | . 5 7 13 12 Avg Prop Armor Cover (%) 6 | . . 3 3 10 Naked Turns . | . . . . . Heaviest Build 40 | 9 14 15 23 40 Greatest Support 80 | 40 40 40 80 20 Greatest Overweight (x) 13 | 1 . 3 1 13 Average Overweight (x) 1 | . . . . 2 Largest Inventory Capacity 5 | 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 Most Carried 5 | 2 4 5 5 5 Average Carried 4 | . 2 4 4 4 Final Capacity 5 | 5 5 5 5 5 Final Carried 5 | 2 4 5 5 2 Class Distribution -------------------- 81% | Mutant 16% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Mutant | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Yrd Mat Mat Mat Fac Matter Collected 1246 | 215 245 325 108 353 Remotely . | . . . . . Salvage Created 1463 | . 129 353 473 508 Parts 113 | . 14 33 28 38 Haulers Intercepted 4 | . 2 1 1 . Recyclers Shooed 2 | . . 1 . 1 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Parts Restored . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Combat Hostiles Destroyed 34 | . 2 12 7 13 Guns 18 | . 2 7 4 5 AOE 15 | . . 4 3 8 Classes Destroyed 13 | . 4 3 3 3 Worker 5 | . 1 1 . 3 Builder 7 | . 1 . 1 5 Tunneler 2 | . . . . 2 Hauler 4 | . 2 1 1 . Recycler 2 | . . . 1 1 Mechanic 1 | . . . 1 . Operator 1 | . . 1 . . Watcher 2 | . . . 1 1 Swarmer 13 | . . 8 . 5 Grunt 11 | . 2 . 5 4 Brawler 1 | . . . . 1 Sentry 7 | . . 4 2 1 Programmer 2 | . . . . 2 Best Kill Streak 8 | . 5 6 8 7 Combat Bots Only 5 | . 2 5 4 4 Max Kills in Single Turn 4 | . 2 2 3 4 Gunslinging . | . . . . . Exploded 2 | . . 2 1 2 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Hostile Shots Fired 454 | . 9 83 59 303 Missed 151 | . 4 22 10 115 Hits 303 | . 5 61 49 188 Projectile 303 | . 5 61 49 188 Critical Strikes 14 | . . 2 5 7 Damage Taken 4800 | . 102 727 1024 2947 Core 924 | . 28 145 45 706 Absorbed by Shields 29 | . . . . 29 Redirected to Shielding 29 | . . . . 29 Ignored by Resistances 128 | . . . . 128 Core Remaining (%) 85 | 100 88 63 91 . Volleys Fired 133 | . 7 39 35 52 Largest 2 | . 2 2 2 2 Hottest 130 | . 50 130 122 119 Shots Fired 230 | . 13 74 64 79 Gun 192 | . 7 71 59 55 Cannon . | . . . . . Launcher 38 | . 6 3 5 24 Special . | . . . . . Kinetic 22 | . 7 15 . . Thermal 152 | . . 49 59 44 Explosive 38 | . 6 3 5 24 Electromagnetic 18 | . . 7 . 11 Robot Hit Streak 11 | . 5 11 7 6 Robot Miss Streak 3 | . 1 3 3 3 Penetration Max . | . . . . . Secondary Targets . | . . . . . Shots Hit Robots 130 | . 9 45 35 41 Core Hits 98 | . 7 19 24 48 Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes 12 | . . 3 5 4 Burn 12 | . . 3 5 4 Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 4502 | . 390 816 888 2408 Guns 1726 | . 61 539 549 577 Cannons . | . . . . . Explosions 2712 | . 315 258 331 1808 Melee . | . . . . . Ramming 64 | . 14 19 8 23 Kinetic 140 | . 61 79 . . Thermal 1545 | . . 451 549 545 Explosive 2639 | . 315 185 331 1808 Electromagnetic 114 | . . 82 . 32 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 20 | . . 1 . 20 Average Corruption 6 | . . 1 . 6 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 41 | . . 1 . 40 Message Errors 10 | . . . . 10 Matter Fused 9 | . . . . 9 Heat Flow Errors 4 | . . 1 . 3 Energy Discharges 5 | . . . . 5 Parts Rejected 1 | . . . . 1 Parts Fused 1 | . . . . 1 Data Loss (minor) 3 | . . . . 3 Data Loss (major) 2 | . . . . 2 Alerts 2 | . . . . 2 Misdirections 2 | . . . . 2 Weapon Failures 2 | . . . . 2 Overload Shots . | . . . . . Overflow Damage 92 | . . 1 . 91 Projectiles . | . . . . . Explosions 92 | . . 1 . 91 Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 655 | . 30 73 86 466 Shots 15 | . 3 2 3 7 Rammed 21 | . 5 3 2 11 Targets Rammed 22 | . 6 3 2 11 Kicked . | . . . . . Crushed 1 | . 1 . . . Highest Temperature 464 | . 9 424 464 261 Average Temperature 136 | . 4 129 216 95 Received Heat Transfer 1062 | . 39 90 423 510 Effects 7 | . . 1 6 . Shutdowns 4 | . . 1 3 . Interference 2 | . . . 2 . Short Circuit 1 | . . . 1 . Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted 1 | . . . . 1 Combat Hostiles 1 | . . . . 1 Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted 1 | . . 1 . . Combat Hostiles 1 | . . 1 . . Parts Melted 9 | . . 6 1 2 Heat Transferred 4112 | . . 1247 1554 1311 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 1 | . . 1 . . Alert | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Maximum Alert Level 1 | . . . . 1 Low Security (%) 93 | 100 100 100 100 87 Level 1 6 | . . . . 12 Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 270 | . 96 127 131 270 Initial 25 | . . 9 25 17 Average 57 | . 19 71 39 70 Influence Increases 1350 | . 132 349 222 647 Destroy 0b10 Robot/C 680 | . 40 240 140 260 Destroy 0b10 Robot/NC 120 | . 20 15 25 60 Destroy Leader 162 | . 14 62 34 52 Successful Hack 5 | . . 5 . . Disable Machine 180 | . 30 . 15 135 Destroy Structure 173 | . 28 27 8 110 Partial Spotted 30 | . . . . 30 Influence Decreases 1333 | . 108 312 244 669 Entered New Map 73 | . . 15 36 22 Time Decay 880 | . 108 207 148 417 Lost Part 380 | . . 90 60 230 Squads Dispatched 9 | . . . 3 6 Investigation . | . . . . . Extermination 4 | . . . . 4 Reinforcement 5 | . . . 3 2 Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 1 | . . . . 1 Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts 1 | . . . . 1 Stealth | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Distress Signals 5 | . 1 1 3 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 51 | . 2 15 12 22 Peak Tracking Total 6 | . 2 6 4 6 Tactical Retreats . | . . . . . Traps | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Traps Triggered 6 | . 3 . . 3 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -7 ---------- Run | Yrd Mat Mat Mat Fac Machines Disabled 12 | . 2 . 1 9 Max in Single Turn 3 | . 1 . 1 3 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Machines Accessed 6 | . 1 2 1 2 Terminals 4 | . 1 1 1 1 Fabricators 1 | . . . . 1 Repair Stations . | . . . . . Recycling Units 1 | . . 1 . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 6 | . 1 2 1 2 Successful 3 | . 1 2 . . Failed 3 | . . . 1 2 Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual . | . . . . . Terminals 4 | . 1 1 1 1 Fabricators 1 | . . . . 1 Repair Stations . | . . . . . Recycling Units 1 | . . 1 . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 2 | . 1 1 . . Alert Level 1 | . 1 . . . Zone Layout 1 | . . 1 . . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks 1 | . . 1 . . Recycle Component 1 | . . 1 . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 2 | . . . . 2 Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Part Studies Acquired . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled 1 | . . 1 . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Yrd Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Active Infowar (turns) 2448 | . 534 503 468 943 Sensors 2021 | . 479 503 323 716 T.N.C. 1742 | . 534 503 468 237 Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Yrd Mat Mat Mat Fac Turns Passed 3799 | 75 594 503 468 2159 Spaces Moved 1866 | 49 335 267 184 1031 Core 260 | 12 . 4 . 244 Treads 873 | 37 335 137 184 180 Legs 15 | . . . . 15 Wheels 226 | . . . . 226 Hover . | . . . . . Flight 492 | . . 126 . 366 Fastest Speed 29 | 50 160 34 160 29 Average Speed 162 | 135 160 125 172 173 Slowest Speed 755 | 160 160 280 240 755 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped 3 | . . 1 . 2 Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 25 | 4 55 22 19 25 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 260 | . 26 27 6 201 Melee . | . . . . . Projectile . | . . . . . AOE 260 | . 26 27 6 201 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Total 2357 | 55 371 360 267 1304 Wait 193 | . 7 20 24 142 Move 1856 | 48 334 264 183 1027 Hop 3 | . . 1 . 2 Pick Up 23 | 2 1 5 4 11 Fast Attach 56 | 5 11 10 5 25 Attach 15 | . 1 2 1 11 Detach 12 | . 1 2 . 9 Swap 17 | . 2 7 8 . Drop 27 | . . 7 5 15 Fire 133 | . 7 39 35 52 Melee . | . . . . . Ram 12 | . . 3 . 9 Kick . | . . . . . Crush 9 | . 6 . 2 1 Escape Stasis . | . . . . . Rewire 1 | . 1 . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / [*Min x2]) -9/Materials -8/Materials -7/Factory History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 16) 76 | -11/Scrapyard | Entered Materials 246 | -10/Materials | Discovered new exit (range 14) 302 | -10/Materials | Build established: Mutant 350 | -10/Materials | Discovered new exit (range 13) 637 | -10/Materials | Discovered new exit (range 10) 670 | -10/Materials | Entered another Materials area 670 | -9/Materials | Evolved 2 slots: Propulsion x2 935 | -9/Materials | Lost 3 parts (3n) 1118 | -9/Materials | Discovered new exit (range 16) 1173 | -9/Materials | Entered another Materials area 1173 | -8/Materials | Evolved 2 slots: Utility x2 1625 | -8/Materials | Discovered new exit (range 8) 1641 | -8/Materials | Entered Factory 1641 | -7/Factory | Evolved 2 slots: Utility x2 1670 | -7/Factory | Lost 4 parts (2n1u1w) 2164 | -7/Factory | Lost 3 parts (1p1n1u) 2246 | -7/Factory | Lost 5 parts (3u2w) 2287 | -7/Factory | Core integrity fell below 50% 2323 | -7/Factory | Lost 7 parts (1p4n2w) 2508 | -7/Factory | Cargo convoy interrupted 3457 | -7/Factory | System corruption reached 10% 3505 | -7/Factory | Core integrity fell below 20% 3520 | -7/Factory | Lost 5 parts (1p1n1u2w) 3800 | -7/Factory | Core destroyed Last Messages --------------- 03707_ System corrupted (+2). 03711_ I=3GKAV0FFRK3AMKS1Y 03711_ Dropped Lgt. Nuclear Core. 03712_ Dropped Core Analyzer. 03712_ Dropped Great Axe. 03728_ System corrupted: Component data lost. 03741_ Connecting with Fabricator... 03757_ ETSFZVNTQ3&5JFWUFDY,DZR 03759_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal F018. 03771_ VTOL Module destroyed. 03772_ System corrupted: Prc. Grenade Launcher rejected. 03777_ VTOL Module destroyed. 03788_ System corrupted: Matter fused (-10). 03791_ Penetrated by Slug. 03791_ VTOL Module destroyed. 03798_ Slug penetrates Wall. 03800_ Slammed into H-55 Commando. 03800_ Destabilizing: Core damaged (-7). 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""""????# #?# "" | | ?????????????? ?????# #?# "" | | ???????????????##?????# #?# | | ????????############### #?# "" | +----------------------------------------------------+ Best States ------------- Heat Dissipation 41 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 500 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 525 Resistance: KI 30 Utility Shielding 33 Evasion (%) 64 Melee Accuracy 12 Recoil Reduction 4 Energy Filtering 30 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Heavy Suspicion I Spy Jackpot Challenges ------------ None Game ------ Seed DamperAmuletClaws Manual? 0 Play Time 00:38:35 Cumulative 7.8 hours Start 2026.01.28 @ 18:58:59 End 2026.01.28 @ 19:35:06 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 15 Rogue 15 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 1 Gallery% 15 Achievement% 10 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x44 Zoom Use 64% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ee90978b-e7bb-4556-ad1b-810c39710805