Cogmind - Beta 16 @@@ ROGUE MODE // 2026.01.12 @ 20:29:10 Player: Rocket Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (82) 410 Value Destroyed (1551) 1551 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 4481 Bonus ------- None Cogmind --------- Core Integrity 700/700 Matter 3/300 Energy 99/100 System Corruption 0% Temperature Warm (137) Movement Rolling (90) Location -7/Waste Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- Armored Huge Wheel Armored Huge Wheel > --- UTILITY (4) ------ Hacking Suite Hacking Suite Improved Field Recycling Unit > --- WEAPON (3) ------- Axe > --- INVENTORY (5) ---- Light Ion Engine Medium Armor Plating Improved Assault Rifle Rocket Launcher Heavy Rocket Launcher Peak State ------------ > --- POWER ------------ Deuterium Engine > --- PROPULSION ------- Light Treads Armored Huge Wheel Armored Huge Wheel > --- UTILITY ---------- Huge Storage Unit Hacking Suite Hacking Suite Improved Field Recycling Unit > --- WEAPON ----------- Gauss Rifle Heavy Rocket Launcher Heavy Rocket Launcher > --- INVENTORY -------- Ion Engine Light Ion Engine Deuterium Engine Light Nuclear Core Wheel Cooling System Advanced Weight Redist. System Structural Scanner Weapon Cycler Transmission Jammer Weapon Shielding Medium Armor Plating System Shield Recalibrator Particle Gun Gatling Laser Improved Assault Rifle Improved Assault Rifle Advanced Assault Cannon Shock Bomb Launcher Rocket Launcher Heavy Rocket Launcher Heavy Rocket Launcher Axe [Rating: 49] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Wheel Armored Huge Wheel Utility Huge Storage Unit Device Weight Redist. System Storage Huge Storage Unit Processor Advanced Visual Processing Unit Hackware Hacking Suite Protection Medium Armor Plating Weapon Improved Assault Rifle Energy Gun Medium Laser Ballistic Gun Improved Assault Rifle Ballistic Cannon Light Cannon Launcher Heavy Rocket Launcher Slashing Weapon Axe Build | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Slots Evolved 6 | . . 2 2 2 . Power . | . . . . . . Propulsion 3 | . . 1 1 1 . Utility 2 | . . . 1 1 . Weapon 1 | . . 1 . . . Parts Attached 52 | 8 9 8 16 8 3 Power 6 | 1 1 1 3 . . Engine 5 | 1 1 1 2 . . Core 1 | . . . 1 . . Reactor . | . . . . . . Propulsion 12 | 4 1 1 5 1 . Treads 5 | 2 1 . 2 . . Leg . | . . . . . . Wheel 7 | 2 . 1 3 1 . Hover . | . . . . . . Flight . | . . . . . . Utility 16 | 1 4 2 5 3 1 Device 7 | . 3 . 2 1 1 Storage 2 | 1 1 . . . . Processor 2 | . . . 1 1 . Hackware 2 | . . 1 . 1 . Protection 3 | . . 1 2 . . Artifact . | . . . . . . Weapon 18 | 2 3 4 3 4 2 Energy Gun 4 | 1 1 . 1 1 . Energy Cannon . | . . . . . . Ballistic Gun 9 | 1 1 4 2 1 . Ballistic Cannon 2 | . 1 . . 1 . Launcher 2 | . . . . . 2 Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon 1 | . . . . 1 . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . 1 . . . Corrupted Parts 1 | . . . 1 . . System Corruption 2 | . . . 2 . . Parts Lost 9 | . 2 . 6 . 1 Power . | . . . . . . Propulsion 4 | . . . 4 . . Utility 2 | . 1 . 1 . . Weapon 3 | . 1 . 1 . 1 Highest Loss Streak 2 | . 2 . 2 . 1 To Critical Strikes . | . . . . . . Average Backups 12 | . 4 10 17 22 21 Power 2 | . 1 1 2 3 3 Propulsion . | . . . 1 1 . Utility 5 | . 2 6 6 8 7 Weapon 3 | . . 2 5 9 8 Tool/Special . | . . . . . . Unused Backups 17 | . . 3 1 . 13 Power 3 | . . . 1 . 2 Propulsion . | . . . . . . Utility 9 | . . 3 . . 6 Weapon 5 | . . . . . 5 Tool/Special . | . . . . . . Average Slot Usage (%) 92 | . 96 97 87 83 82 Engine 10 | . 14 11 8 7 7 Treads 24 | . 28 33 20 7 5 Wheel 3 | . . . 4 14 15 Device 4 | . 10 . 4 . 5 Storage 10 | . 14 11 9 7 7 Processor 1 | . . . 1 7 1 Hackware 6 | . . 5 9 14 15 Protection 2 | . . 4 3 . . Energy Gun 7 | . 10 11 2 4 1 Ballistic Gun 16 | . 9 17 24 11 8 Ballistic Cannon 3 | . 8 2 . 3 . Peak Build Rating 49 | 6 9 17 36 48 49 Average Rating 19 | 5 7 15 25 46 47 On Entrance 19 | . 6 9 17 35 48 Avg Prop Armor Cover (%) 8 | . . . 10 7 7 Naked Turns . | . . . . . . Heaviest Build 119 | 12 89 100 101 103 119 Greatest Support 80 | 40 46 66 80 65 56 Greatest Overweight (x) 3 | . 2 1 3 1 2 Average Overweight (x) 1 | . . 1 1 1 2 Largest Inventory Capacity 25 | 8 25 25 25 25 25 Average Capacity 21 | 7 14 25 25 25 24 Most Carried 25 | . 9 15 25 25 25 Average Carried 12 | . 4 10 18 22 23 Final Capacity 25 | 8 25 25 25 25 5 Final Carried 25 | . 9 15 23 25 5 Class Distribution -------------------- 34% | Mutant 16% | Scavenger-Gunner 16% | Gunner 12% | Scavenger-Tank 8% | Tank 7% | Hacker-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Scavenger-Gunner | -8/Materials Hacker-Skirmisher | -7/Factory Hacker-Gunner | -7/Waste Resources | -11 -10 -9 -8 -7 -7 ----------- Run | Yrd Mat Mat Mat Fac Was Matter Collected 1663 | 154 423 409 573 104 . Remotely . | . . . . . . Salvage Created 2915 | . 400 1059 919 . 537 Parts 163 | . 31 86 45 . 1 Haulers Intercepted 2 | . 1 1 . . . Recyclers Shooed 1 | . . 1 . . . Parts Field Recycled 6 | . . . . . 6 Retrieved Matter 5 | . . . . . 5 Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Parts Restored . | . . . . . . Kills | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Combat Hostiles Destroyed 46 | . 7 19 18 . 2 Guns 36 | . 6 18 12 . . Cannons 2 | . 1 1 . . . AOE 8 | . . . 6 . 2 Classes Destroyed 13 | . 8 3 1 . 1 Worker 9 | . 2 6 1 . . Builder 7 | . 1 4 2 . . Tunneler 2 | . 2 . . . . Hauler 2 | . 1 1 . . . Recycler 5 | . . 3 2 . . Mechanic 1 | . . 1 . . . Operator 2 | . 1 . 1 . . Watcher 8 | . 3 4 1 . . Swarmer 22 | . 3 12 7 . . Grunt 17 | . 4 6 7 . . Sentry 4 | . . 1 3 . . Hunter 1 | . . . 1 . . Compactor 2 | . . . . . 2 Best Kill Streak 7 | . 3 6 7 . 2 Combat Bots Only 5 | . 3 4 5 . 2 Max Kills in Single Turn 4 | . 1 2 4 . 1 Gunslinging 1 | . . 1 1 . . Exploded 3 | . . . 3 . 1 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Was Hostile Shots Fired 220 | . 62 57 97 . 4 Missed 77 | . 24 19 34 . . Hits 143 | . 38 38 63 . 4 Melee 4 | . . . . . 4 Projectile 139 | . 38 38 63 . . Critical Strikes 4 | . . 1 2 . 1 Part Disruptions 1 | . . . 1 . . Damage Taken 2118 | . 422 355 1027 . 314 Core 287 | . 48 65 174 . . Absorbed by Shields . | . . . . . . Core Remaining (%) 82 | 100 80 83 68 . . Volleys Fired 193 | 2 57 53 71 . 10 Largest 3 | 2 2 3 3 . 3 Hottest 147 | 60 80 100 116 . 147 Shots Fired 483 | 4 114 152 193 . 20 Gun 438 | 4 93 144 193 . 4 Cannon 29 | . 21 8 . . . Launcher 16 | . . . . . 16 Special . | . . . . . . Kinetic 353 | 2 79 100 170 . 2 Thermal 98 | . 21 52 23 . 2 Explosive 16 | . . . . . 16 Electromagnetic 16 | 2 14 . . . . Robot Hit Streak 10 | 1 10 9 9 . 6 Robot Miss Streak 4 | 1 4 4 4 . 2 Penetration Max . | . . . . . . Secondary Targets 10 | . 2 5 3 . . Max Gunslinging Chain 1 | . 1 1 1 . . Shots Hit Robots 281 | 2 57 88 118 . 16 Core Hits 127 | . 24 47 50 . 6 Critical Kills 1 | . . . 1 . . Critical Parts Destroyed 3 | 1 1 . 1 . . Critical Strikes 6 | 1 2 1 2 . . Burn 1 | . . 1 . . . Destroy 4 | 1 1 . 2 . . Blast 1 | . 1 . . . . Melee Attacks 4 | . . . . 3 1 Impact . | . . . . . . Slashing 4 | . . . . 3 1 Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 5931 | 26 718 1306 1996 . 1885 Guns 3373 | 26 466 1197 1577 . 107 Cannons 361 | . 252 109 . . . Explosions 2177 | . . . 419 . 1758 Melee 20 | . . . . . 20 Ramming . | . . . . . . Kinetic 2904 | 26 480 945 1412 . 41 Thermal 962 | . 163 361 372 . 66 Explosive 1758 | . . . . . 1758 Electromagnetic 287 | . 75 . 212 . . Impact . | . . . . . . Slashing 20 | . . . . . 20 Piercing . | . . . . . . Highest Corruption 2 | . . . 2 . . Average Corruption 2 | . . . 2 . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 2 | . . . 2 . . Matter Fused 1 | . . . 1 . . Heat Flow Errors 1 | . . . 1 . . Overload Shots . | . . . . . . Overflow Damage 16 | . 1 . 15 . . Projectiles 1 | . 1 . . . . Explosions 15 | . . . 15 . . Melee . | . . . . . . Knockbacks 3 | . 2 1 . . . Impact . | . . . . . . Kinetic 3 | . 2 1 . . . Secondary . | . . . . . . Self-Inflicted Damage 345 | . . . 199 . 146 Shots 7 | . . . 4 . 3 Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 268 | . 54 208 268 . 221 Average Temperature 61 | . 19 63 63 . 103 Received Heat Transfer 561 | . 150 96 315 . . Effects 1 | . . . 1 . . Interference 1 | . . . 1 . . Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 3 | . . 1 2 . . Heat Transferred 2422 | . 481 1147 644 . 150 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 1 | . . . 1 . . Alert | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Maximum Alert Level 1 | . . 1 1 . . Low Security (%) 94 | 100 100 88 91 100 100 Level 1 5 | . . 11 8 . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 337 | . 95 277 337 144 48 Initial 144 | . . . 113 144 12 Average 63 | . 26 83 75 92 26 Influence Increases 1537 | . 280 556 625 23 53 Destroy 0b10 Robot/C 880 | . 140 380 360 . . Destroy 0b10 Robot/NC 180 | . 50 95 35 . . Destroy Leader 190 | . 48 60 82 . . Successful Hack 36 | . 12 . 4 20 . Disable Machine 90 | . . . 90 . . Destroy Structure 101 | . . 6 39 3 53 Lose Combat Pursuer 60 | . 30 15 15 . . Influence Decreases 1502 | . 280 287 575 305 55 Entered New Map 356 | . . . 156 175 25 Time Decay 1056 | . 260 287 359 130 20 Lost Part 90 | . 20 . 60 . 10 Squads Dispatched 7 | . 2 1 3 1 . Investigation 4 | . 1 1 2 . . Extermination 1 | . . . . 1 . Reinforcement 2 | . 1 . 1 . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Was Distress Signals 5 | . . 3 2 . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 67 | . 16 26 22 . 3 Peak Tracking Total 4 | . 3 4 4 . 3 Tactical Retreats 3 | . 1 1 1 . . Traps | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Traps Triggered 3 | . 1 . 1 1 . Indirectly 1 | . . . 1 . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -7 ---------- Run | Yrd Mat Mat Mat Fac Was Machines Disabled 6 | . . . 6 . . Max in Single Turn 2 | . . . 2 . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Was Machines Accessed 8 | . 1 2 2 3 . Terminals 5 | . 1 1 2 1 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 1 | . . . . 1 . Scanalyzers 2 | . . 1 . 1 . Garrison Access . | . . . . . . Total Hacks 19 | . 4 4 3 8 . Successful 8 | . 2 1 1 4 . Failed 10 | . 2 2 2 4 . Catastrophic 4 | . . 2 1 1 . Database Lockouts 1 | . . 1 . . . Manual 9 | . 2 3 3 1 . Terminals 12 | . 4 2 3 3 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 2 | . . . . 2 . Scanalyzers 5 | . . 2 . 3 . Garrison Access . | . . . . . . Terminal Hacks 4 | . 2 . 1 1 . Part Schematic 2 | . 1 . . 1 . Robot Analysis 1 | . . . 1 . . Zone Layout 1 | . 1 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks 1 | . . . . 1 . Retrieve Matter 1 | . . . . 1 . Scanalyzer 3 | . . 1 . 2 . Retrieve Study 3 | . . 1 . 2 . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 7 | . 1 2 1 3 . Full Trace Events 3 | . 1 1 1 . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 2 | . 1 . . 1 . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Part Studies Acquired 3 | . . 1 . 2 . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 ------------ Run | Yrd Mat Mat Mat Fac Was Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Was Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Active Infowar (turns) 364 | . 92 . . 269 3 Optics 272 | . . . . 269 3 Seismic 92 | . 92 . . . . Robot Analysis Total 1 | . . . 1 . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -7 ------------- Run | Yrd Mat Mat Mat Fac Was Turns Passed 2947 | 74 797 764 982 277 53 Spaces Moved 1256 | 47 316 270 383 229 11 Core 1 | 1 . . . . . Treads 835 | 21 316 270 228 . . Legs . | . . . . . . Wheels 420 | 25 . . 155 229 11 Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 160 200 120 105 120 Average Speed 174 | 120 191 205 187 108 120 Slowest Speed 320 | 160 320 240 240 115 120 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 21 | 3 49 26 24 7 22 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 4 | 1 1 1 1 . . Scrap Searched . | . . . . . . Spaces Dug 3 | . . . . 3 . Terrain Destroyed 145 | . . . 40 3 102 Melee 3 | . . . . 3 . Projectile . | . . . . . . AOE 142 | . . . 40 . 102 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Was Total 1589 | 56 395 362 498 251 27 Wait 36 | . 7 15 9 5 . Move 1252 | 46 315 269 382 229 11 Hop . | . . . . . . Pick Up 34 | . 6 10 13 5 . Fast Attach 11 | 6 2 1 2 . . Attach 12 | . 1 1 7 2 1 Detach 2 | . . . 1 1 . Swap 36 | 2 7 8 9 6 4 Drop 9 | . . 5 4 . . Fire 193 | 2 57 53 71 . 10 Melee 4 | . . . . 3 1 Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials -8/Materials -7/Factory -7/Waste History --------- Turn | Location | Event 27 | -11/Scrapyard | Discovered new exit (range 15) 75 | -11/Scrapyard | Entered Materials 169 | -10/Materials | Discovered new exit (range 9) 318 | -10/Materials | Build established: Mutant 342 | -10/Materials | Discovered new exit (range 8) 663 | -10/Materials | Discovered new exit (range 15) 872 | -10/Materials | Entered another Materials area 872 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 968 | -9/Materials | Central database locked down 1362 | -9/Materials | Discovered new exit (range 16) 1548 | -9/Materials | Build established: Gunner 1636 | -9/Materials | Entered another Materials area 1636 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1977 | -8/Materials | Build established: Scavenger-Tank 2347 | -8/Materials | Build established: Scavenger-Gunner 2443 | -8/Materials | Discovered new exit (range 11) 2618 | -8/Materials | Entered Factory 2618 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2830 | -7/Factory | Discovered new exit (range 6) 2895 | -7/Factory | Sucked down chute 2895 | -7/Factory | Entered Waste 2911 | -7/Waste | Spotted C-40 Crusher 2911 | -7/Waste | Spotted C-40 Crusher 2914 | -7/Waste | Spotted C-40 Crusher 2925 | -7/Waste | Destroyed C-40 Crusher 2928 | -7/Waste | Destroyed C-40 Crusher 2938 | -7/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 2941 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 2944 | -7/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 2947 | -7/Waste | Crushed by Compactor (0 parts destroyed, 2 dropped) 2948 | -7/Waste | Self-destructed Last Messages --------------- 02938_ Lgt. Treads+ crushed. 02939_ Imp. Field Recycling Unit collects Lgt. Treads+, recycling 0 matter... 02939_ The unstable cave ceiling collapses. 02939_ Slug penetrates C-40 Crusher. 02940_ The unstable cave ceiling collapses. 02941_ Gauss Rifle crushed. 02941_ Gatling Laser crushed. 02942_ Imp. Field Recycling Unit collects Gatling Laser, recycling 4 matter... 02944_ The unstable cave ceiling collapses. 02944_ Hvy. Rocket Launcher crushed. 02945_ Imp. Field Recycling Unit collects Hvy. Rocket Launcher, recycling 0 matter... 02946_ The unstable cave ceiling collapses. 02947_ Deuterium Engine crushed. 02947_ Huge Storage Unit crushed. 02948_ Imp. Field Recycling Unit collects Deuterium Engine, recycling 0 matter... 02948_ The unstable cave ceiling collapses. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????#####??### ???????????? | | ??????????????????????????? #? #???????????? | | ????????????############### # ###???????????? | | ????????????# # # # ##???????????? | | ????????????# # ##???????????? | | ????????????# [] # ## ?????????? | | ????????????# [!]]] ????????? | | ????????????# !!@CC ????????? | | ????????????# *!!CC ????????? | | ????????????# **! ????????? | | ????????????# # ?????????? | | ????????????# # # ?????????? | | ????????????# ## # ??????????? | | ????????????############# # # ??????????? | | ????????????????????????## ??????????? | | ?????????????????????????? ???????????? | | ?????????????????????????? ???????????? | | ?????????????????????????? ????????????? | | ?????????????????????????? ????????????? | | ??????????????????????????# #?????????????? | | ??????????????????????????? ##????????????????? | | ??????????????????????????? ???????????????????? | | ??????????????????????????? ?????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 53 Energy Generation 14 Energy Capacity 275 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Density 10 Additional Mass Support 9 Armor Coverage 225 Evasion (%) 42 Targeting Accuracy 6 Recoil Reduction 4 Offensive Hacking 20 Item Schematics ----------------- Lgt. Armor Plating | -10/Materials | Hacked Lrn. Missile Launcher | -7/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Lgt. Treads | -9/Materials | Hacked Arm. Huge Wheel | -7/Factory | Hacked Axe | -7/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed RocketCompanionDeck Manual? 0 Play Time 00:20:00 Cumulative 68.2 hours Start 2026.01.12 @ 20:09:33 End 2026.01.12 @ 20:29:10 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 99 Rogue 99 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 15 Gallery% 32 Achievement% 23 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 39247d6e-f493-49e8-b079-838cf35f00a4