Cogmind - Beta 15 @@@ ROGUE MODE // 2025.06.19 @ 21:28:10 Player: Amberulez Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (62) 310 Value Destroyed (1846) 1846 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (77) 77 TOTAL SCORE: 4133 Bonus ------- High Alert Combat Kills 11 Follower Combat Kills 66 Cogmind --------- Core Integrity 534/550 Matter 266/300 Energy 99/160 System Corruption 4% Temperature Cool (0) Movement Treading (160) Location -8/Materials Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (3) --- Light Treads Light Treads Light Treads > --- UTILITY (4) ------ Cooling System Medium Storage Unit Improved Light Armor Plating Improved Light Armor Plating > --- WEAPON (3) ------- Heavy EM Shotgun Heavy EM Shotgun Heavy Assault Rifle > --- INVENTORY (10) --- Improved Ion Engine Light Treads Huge Storage Unit Large Matter Pod (24) Improved Targeting Computer Improved Targeting Computer Improved Light Armor Plating Improved Light Armor Plating Hacking Suite Pulse Rifle Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Light Treads Light Treads Aerolev Unit > --- UTILITY ---------- Cooling System Medium Storage Unit Improved Light Armor Plating Improved Light Armor Plating > --- WEAPON ----------- Heavy EM Shotgun Heavy EM Shotgun Heavy Assault Rifle > --- INVENTORY -------- Improved Ion Engine Light Treads Huge Storage Unit Large Matter Pod Improved Targeting Computer Improved Targeting Computer Improved Light Armor Plating Improved Light Armor Plating Hacking Suite Pulse Rifle [Rating: 30] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Hover Unit Aerolev Unit Utility Medium Storage Unit Device Cooling System Storage Medium Storage Unit Protection Light Armor Plating Weapon Assault Cannon Energy Gun Heavy EM Shotgun Ballistic Gun Heavy Assault Rifle Ballistic Cannon Assault Cannon Build | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Slots Evolved 4 | . . 2 . 2 Power . | . . . . . Propulsion 1 | . . . . 1 Utility 2 | . . 1 . 1 Weapon 1 | . . 1 . . Parts Attached 38 | 7 3 19 . 9 Power 4 | 1 1 2 . . Engine 3 | 1 1 1 . . Core 1 | . . 1 . . Reactor . | . . . . . Propulsion 14 | 2 . 7 . 5 Treads 10 | 2 . 4 . 4 Leg 1 | . . 1 . . Wheel 2 | . . 2 . . Hover 1 | . . . . 1 Flight . | . . . . . Utility 7 | 1 1 3 . 2 Device 1 | . . 1 . . Storage 2 | 1 1 . . . Processor . | . . . . . Hackware . | . . . . . Protection 4 | . . 2 . 2 Artifact . | . . . . . Weapon 13 | 3 1 7 . 2 Energy Gun 4 | 2 . . . 2 Energy Cannon . | . . . . . Ballistic Gun 5 | 1 1 3 . . Ballistic Cannon 4 | . . 4 . . Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 3 | . . 1 . 2 Corrupted Parts 1 | . . . . 1 System Corruption 4 | . . . . 4 Parts Lost 5 | . 1 4 . . Power 1 | . 1 . . . Propulsion 2 | . . 2 . . Utility 1 | . . 1 . . Weapon 1 | . . 1 . . Highest Loss Streak 2 | . 1 2 . . To Critical Strikes . | . . . . . Average Backups 9 | 3 6 9 9 9 Power . | . . 1 1 1 Propulsion 1 | 2 4 1 1 1 Utility 4 | . . 3 5 6 Weapon 2 | . 1 3 2 1 Tool/Special . | . . . . . Unused Backups 18 | . . 3 3 12 Power 2 | . . 1 . 1 Propulsion 1 | . . 1 . . Utility 13 | . . 1 3 9 Weapon 2 | . . . . 2 Tool/Special . | . . . . . Average Slot Usage (%) 95 | . 89 93 100 97 Engine 4 | . 13 8 . . Core 6 | . . 2 11 9 Treads 20 | . 28 13 22 26 Wheel 2 | . . 7 . . Device 6 | . . 4 11 9 Storage 14 | . 18 18 11 9 Protection 8 | . . 3 11 17 Energy Gun 2 | . 6 . . 6 Ballistic Gun 13 | . 21 16 11 9 Ballistic Cannon 14 | . . 16 22 11 Peak Build Rating 30 | 6 7 19 19 30 Average Rating 16 | 4 6 14 19 25 On Entrance 10 | . 6 7 19 19 Naked Turns . | . . . . . Heaviest Build 36 | 13 22 35 33 36 Greatest Support 63 | 40 40 43 43 63 Greatest Overweight (x) 11 | . . 2 . 11 Average Overweight (x) . | . . . . . Largest Inventory Capacity 10 | 8 10 10 10 10 Average Capacity 9 | 6 8 10 10 10 Most Carried 10 | 6 9 10 10 10 Average Carried 9 | 3 6 9 9 9 Final Capacity 10 | 8 10 10 10 10 Final Carried 10 | 6 9 10 10 10 Class Distribution -------------------- 51% | Tank 23% | Gunner 16% | Mutant 8% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Tank | -9/Mines Tank | -8/Materials Resources | -11 -10 -9 -9 -8 ----------- Run | Yrd Mat Mat Min Mat Matter Collected 1850 | 234 87 868 389 272 Remotely . | . . . . . Salvage Created 2324 | . 83 1243 370 628 Parts 130 | . 8 76 17 29 Haulers Intercepted 6 | . 1 3 . 2 Recyclers Shooed 4 | . . 3 . 1 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Combat Hostiles Destroyed 49 | . 3 24 14 8 Melee 1 | . . . 1 . Guns 16 | . 3 9 . 4 Cannons 29 | . . 15 13 1 AOE 3 | . . . . 3 Classes Destroyed 12 | . 2 7 3 . Worker 2 | . . 2 . . Builder 1 | . . . 1 . Hauler 6 | . 1 3 . 2 Recycler 4 | . . 3 . 1 Operator 1 | . . 1 . . Watcher 2 | . . 1 . 1 Swarmer 6 | . 3 3 . . Grunt 28 | . . 14 9 5 Brawler 2 | . . 1 1 . Duelist 1 | . . . 1 . Sentry 9 | . . 6 . 3 Assembled 3 | . . . 3 . Best Kill Streak 7 | . 3 7 5 4 Combat Bots Only 5 | . 2 5 5 3 Max Kills in Single Turn 2 | . 1 1 1 2 Gunslinging 1 | . . . . 1 Exploded 2 | . . . . 2 Melee 1 | . . . 1 . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -9 -8 -------- Run | Yrd Mat Mat Min Mat Hostile Shots Fired 169 | . 15 107 31 16 Missed 46 | . 5 30 6 5 Hits 123 | . 10 77 25 11 Projectile 123 | . 10 77 25 11 Critical Strikes 4 | . . 3 1 . Part Disruptions 2 | . 1 . 1 . Damage Taken 1819 | . 185 1169 277 188 Core 181 | . 18 106 41 16 Absorbed by Shields . | . . . . . Core Remaining (%) 85 | 100 92 . 63 . Volleys Fired 139 | . 16 72 29 22 Largest 3 | . 2 3 3 3 Hottest 123 | . 70 97 97 123 Shots Fired 397 | . 32 216 83 66 Gun 222 | . 32 115 29 46 Cannon 175 | . . 101 54 20 Launcher . | . . . . . Special . | . . . . . Kinetic 365 | . 24 216 83 42 Thermal 8 | . 8 . . . Explosive . | . . . . . Electromagnetic 24 | . . . . 24 Robot Hit Streak 15 | . 4 12 9 15 Robot Miss Streak 6 | . 3 4 3 6 Penetration Max . | . . . . . Secondary Targets 3 | . . 1 . 2 Max Gunslinging Chain 1 | . . 1 . 1 Shots Hit Robots 220 | . 17 122 47 34 Core Hits 107 | . 5 56 21 25 Critical Kills . | . . . . . Critical Parts Destroyed 1 | . . 1 . . Critical Strikes 9 | . 1 3 5 . Burn 1 | . 1 . . . Destroy 1 | . . 1 . . Blast 7 | . . 2 5 . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 4523 | . 154 2301 1110 958 Guns 1795 | . 154 864 254 523 Cannons 2236 | . . 1247 811 178 Explosions 433 | . . 184 . 249 Melee . | . . . . . Ramming 59 | . . 6 45 8 Kinetic 3556 | . 103 2111 1065 277 Thermal 484 | . 51 184 . 249 Explosive . | . . . . . Electromagnetic 424 | . . . . 424 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 4 | . 2 . . 4 Average Corruption 2 | . 2 . . 4 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 5 | . 4 . . 1 Message Errors 2 | . 2 . . . Matter Fused 1 | . . . . 1 Heat Flow Errors 1 | . 1 . . . Data Loss (minor) 1 | . 1 . . . Overload Shots . | . . . . . Overflow Damage 47 | . . 47 . . Projectiles 19 | . . 19 . . Explosions 28 | . . 28 . . Melee . | . . . . . Knockbacks 18 | . . 6 12 . Impact . | . . . . . Kinetic 15 | . . 5 10 . Secondary 3 | . . 1 2 . Self-Inflicted Damage 232 | . . 213 . 19 Shots 3 | . . 2 . 1 Rammed 11 | . . 1 9 1 Targets Rammed 12 | . . 1 10 1 Kicked . | . . . . . Crushed 1 | . . . 1 . Highest Temperature 332 | . 245 332 12 20 Average Temperature 54 | . 72 53 8 15 Received Heat Transfer 579 | . . 390 144 45 Effects 1 | . . 1 . . Short Circuit 1 | . . 1 . . Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted 1 | . . . . 1 Combat Hostiles . | . . . . . Parts Fried 4 | . . . . 4 Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted . | . . . . . Heat Transferred 672 | . 222 200 . 250 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 2 | . . . . 2 Alert | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Maximum Alert Level 2 | . . 2 1 . Low Security (%) 83 | 100 100 52 97 100 Level 1 15 | . . 42 2 . Level 2 1 | . . 4 . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 420 | . 40 420 219 125 Initial 142 | . . . 142 37 Average 110 | . 6 217 112 15 Influence Increases 1652 | . 85 861 445 261 Destroy 0b10 Robot/C 1000 | . 60 480 300 160 Destroy 0b10 Robot/NC 80 | . 5 50 5 20 Destroy Leader 276 | . 12 158 60 46 Allied During Kill 14 | . . . 14 . Successful Hack 20 | . 8 12 . . Disable Machine 135 | . . 75 45 15 Destroy Structure 97 | . . 71 6 20 Lose Combat Pursuer 30 | . . 15 15 . Influence Decreases 1527 | . 85 496 713 233 Entered New Map 283 | . . . 223 60 Time Decay 1144 | . 85 456 430 173 Lost Part 40 | . . 40 . . Lost Ally 60 | . . . 60 . Squads Dispatched 7 | . 1 4 1 1 Investigation 4 | . 1 3 . . Extermination . | . . . . . Reinforcement 2 | . . 1 1 . Assault . | . . . . . Garrison 1 | . . . . 1 Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 1 | . . . 1 . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Min Mat Distress Signals 8 | . 3 2 . 3 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 75 | . 7 36 19 13 Peak Tracking Total 6 | . 3 6 3 4 Tactical Retreats 2 | . . 1 1 . Traps | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Traps Triggered 1 | . . 1 . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -9 -8 ---------- Run | Yrd Mat Mat Min Mat Machines Disabled 9 | . . 5 3 1 Max in Single Turn 3 | . . 3 1 1 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Min Mat Machines Accessed 9 | . 3 6 . . Terminals 6 | . 3 3 . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 2 | . . 2 . . Scanalyzers 1 | . . 1 . . Garrison Access . | . . . . . Total Hacks 24 | . 9 15 . . Successful 14 | . 3 11 . . Failed 10 | . 6 4 . . Catastrophic 3 | . 1 2 . . Database Lockouts . | . . . . . Manual 12 | . 4 8 . . Terminals 19 | . 9 10 . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 3 | . . 3 . . Scanalyzers 2 | . . 2 . . Garrison Access . | . . . . . Terminal Hacks 6 | . 3 3 . . Robot Analysis 1 | . 1 . . . Prototype ID Bank 1 | . . 1 . . Level Access Points 1 | . 1 . . . Branch Access Points 1 | . . 1 . . Alert Level 1 | . . 1 . . Locate Traps 1 | . 1 . . . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks 3 | . . 3 . . Report Inventory 2 | . . 2 . . Retrieve Components 1 | . . 1 . . Scanalyzer 2 | . . 2 . . Insert Component 1 | . . 1 . . Analyze 1 | . . 1 . . Garrison Access Hacks . | . . . . . Unauthorized Hacks 3 | . . 3 . . Terminals 3 | . . 3 . . Botnet 3 | . . 3 . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 5 | . 3 2 . . Full Trace Events 5 | . 3 2 . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 1 | . . 1 . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components 2 | . . 2 . . Parts Scanalyzed 1 | . . 1 . . Part Schematics Acquired 1 | . . 1 . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -9 -8 ------------ Run | Yrd Mat Mat Min Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -9 -8 -------- Run | Yrd Mat Mat Min Mat Total Allies 3 | . . . 3 . Largest Group 3 | . . . 3 . Highest-Rated Group 40 | . . . 40 . Highest-Rated Ally 16 | . . . 16 . Total Orders . | . . . . . Ally Attacks 32 | . . . 32 . Total Damage 254 | . . . 254 . Kills 4 | . . . 4 . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Active Infowar (turns) . | . . . . . Robot Analysis Total 1 | . 1 . . . Derelict Logs Recovered 2 | . . . 2 . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -9 -8 ------------- Run | Yrd Mat Mat Min Mat Turns Passed 3721 | 165 445 1269 1068 774 Spaces Moved 2000 | 97 243 696 579 385 Core 6 | 5 . . . 1 Treads 1686 | 92 243 388 579 384 Legs . | . . . . . Wheels 308 | . . 308 . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 160 90 160 160 Average Speed 151 | 154 160 135 160 161 Slowest Speed 600 | 160 160 240 160 600 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 42 | 5 52 44 89 21 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken 2 | . 1 1 . . Unknown Exits Taken 2 | 1 . . 1 . Scrap Searched 1 | . . . 1 . Spaces Dug 1 | . . . . 1 Terrain Destroyed 99 | . . 73 6 20 Melee . | . . . . . Projectile 39 | . . 25 6 8 AOE 60 | . . 48 . 12 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Min Mat Total 2399 | 109 272 875 652 491 Wait 140 | . 5 51 29 55 Move 1996 | 96 242 695 578 385 Hop . | . . . . . Pick Up 34 | 6 4 16 3 5 Fast Attach 19 | 6 1 4 . 8 Attach 7 | . 2 5 . . Detach 3 | . 1 2 . . Swap 17 | 1 1 12 . 3 Drop 32 | . . 17 3 12 Fire 139 | . 16 72 29 22 Melee . | . . . . . Ram 1 | . . 1 . . Kick . | . . . . . Crush 11 | . . . 10 1 Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials (discovered 3 exits: [*Mat] / *Min x2) -9/Mines (discovered 2 exits: [*Mat x2]) -8/Materials History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 15) 166 | -11/Scrapyard | Entered Materials 167 | -10/Materials | Met a group of wandering Federalists 222 | -10/Materials | Discovered new exit (range 16) 310 | -10/Materials | Lost 6 allies 325 | -10/Materials | Build established: Mutant 471 | -10/Materials | Identified exit to Materials 611 | -10/Materials | Entered another Materials area 611 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 815 | -9/Materials | Identified exit to Mines 906 | -9/Materials | Build established: Gunner 1045 | -9/Materials | Discovered new exit (range 7) 1880 | -9/Materials | Entered Mines 1968 | -9/Mines | Build established: Tank 2316 | -9/Mines | Learned Materials trap positions 2318 | -9/Mines | Discovered new exit (range 8) 2337 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 2613 | -9/Mines | Discovered new exit (range 3) 2717 | -9/Mines | Excavation squad dispatched 2717 | -9/Mines | A large section of the Mines collapsed 2948 | -9/Mines | Entered Materials 2948 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2949 | -8/Materials | Loaded intel: 13 trap records 3714 | -8/Materials | Garrison activated, responded to threat 3722 | -8/Materials | Self-destructed Last Messages --------------- 03707_ U-05 Engineer builds a Wall. 03711_ U-05 Engineer lays Concrete. 03712_ G-50 Soldier IFF system glitched. 03712_ U-05 Engineer builds a Wall. 03714_ G-47 Trooper calls for garrison reinforcements. 03714_ ALERT: Activating Garrison Access M001. 03714_ Chain reaction triggered in Lgt. Nuclear Core. 03716_ G-50 Soldier misfires. 03716_ U-05 Engineer lays Concrete. 03717_ Adv. Heat Sink fried. 03717_ G-50 Soldier destroyed. 03717_ Switching to secondary target: G-47 Trooper. 03717_ G-47 Trooper destroyed. 03717_ U-05 Engineer lays Concrete. 03718_ K-01 Serf collects debris. 03718_ U-05 Engineer builds a Wall. 03722_ K-01 Serf collects debris. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????^???? | | ?????????????????????????????????????????????????? | | ??????????????????????????????????????^??^???????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????????????^??????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????^???????????? | | ?????????????????????????????????????????????????? | | ??????????????#??????????????????????????????????? | | ?????????????? ??????????????????????????????????? | | ?????????????? ?????????????????????????????????? | | ?????????????? ?????????????????????????????????? | | ?????????????? ?????????????????????????????????? | | ??????????????# #????????????????????????????????? | | ??????????????# #????????????????????????????????? | | ??????????????# #????????????????????????????????? | | ??????????????# #????????????????????????????????? | | ????????????### ###???????????###a### ????????? | | ????????????# #????????##; r ???????? | | ????????????# w #########;[; % ???????? | | ????????????+ = =*[@ %=%u ???????? | | ????????????# ########;=% #k###??????????????? | | ????????????# #??????## ==% ?????????????? | | ????????????## ##???????? ! #????????????? | | ??????######## #????????? #????????????? | | ??????# ! + #????????? **! #????????????? | | ??????# # #?????????? **! #????????????? | | ??????#!!! # #?????????? *! #????????????? | | ??????#!!! ?# #?????????? #????????????? | | ??????#!!! ?# #?????????? #????????????? | | ??????# ??# #???????????########????????????? | | ??????#####??# #???????????????????????????????? | | ???########### #???????????????????????????????? | | ??? # #???????????????????????????????? | | ???? """ """!# #???????????????????????????????? | | """ """[/ #???????????????????????????????? | | ]]] """ """=#[ #???????????????????????????????? | | ]] # #???????????????????????????????? | | ]] ] # #???????????????????????????????? | | ############## ##??????????????????????????????? | | =^% ##??????????????????????????????? | | % =^[ #???????????????????????????????? | | ]^ ] #???????????????????????????????? | | #########+###=##???????????????????????????????? | | # #=#????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 53 Energy Generation 14 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 300 Evasion (%) 40 Recoil Reduction 3 Item Schematics ----------------- Huge Storage Unit | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ServoWeldingTrident Manual? 0 Play Time 00:35:46 Cumulative 59.7 hours Start 2025.06.01 @ 22:54:26 End 2025.06.19 @ 21:28:10 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 73 Rogue 73 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 26 Gallery% 36 Achievement% 37 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Proggy Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 05173dcd-72e3-4e21-88c6-e379e63c1ddd