Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.09 @ 14:09:04 Player: Compilatron Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (5) 2500 Regions Visited (12) 2400 Robots Destroyed (69) 345 Value Destroyed (2563) 2563 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (1286) 1286 TOTAL SCORE: 9274 Bonus ------- Follower Combat Kills 745 Met Imprinter 300 Was Imprinted 300 Friendly Fire -59 Cogmind --------- Core Integrity 0/1000 Matter 219/300 Energy 99/100 System Corruption 8% Temperature Cool (9) Movement Core (50) Location -5/Upper Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (6) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Advanced Cooling System Large Storage Unit Advanced Target Analyzer Heavy Phase Cannon GAL Module Peak State ------------ > --- POWER ------------ Neutrino Core Micro Antimatter Reactor > --- PROPULSION ------- Armored Treads Armored Treads Improved Medium Treads Nuclear Pulse Array > --- UTILITY ---------- Advanced Heat Sink Enhanced Optical Array Zionite Weapon Casing Hardened Medium Armor Plating Layered Medium Armor Plating Improved Shield Generator > --- WEAPON ----------- Wave Gun KE Penetrator Hypervelocity Coil Gun Long-range Missile Launcher > --- INVENTORY -------- Improved Sensor Array Improved Signal Interpreter Hardened Heavy Armor Plating GAL Module [Rating: 90] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Neutrino Core Reactor Micro Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Flight Unit Nuclear Pulse Array Utility Large Storage Unit Device Advanced Heat Sink Storage Large Storage Unit Processor Signal Interpreter Protection Zionite Weapon Casing Weapon Light Assault Rifle Energy Gun Beamcaster Energy Cannon Heavy Plasma Cannon Ballistic Gun Light Assault Rifle Launcher Rocket Array Special Weapon Mining Laser Impact Weapon Great Maul Build | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Was Fac Fac Upp Upp Slots Evolved 10 | . . . 2 . . . 6 . . 2 . . Power 1 | . . . . . . . . . . 1 . . Propulsion 3 | . . . 1 . . . 1 . . 1 . . Utility 4 | . . . . . . . 4 . . . . . Weapon 2 | . . . 1 . . . 1 . . . . . Parts Attached 106 | . 10 3 3 . 3 6 32 . 27 18 4 . Power 15 | . 1 1 . . . 1 4 . 3 5 . . Engine 6 | . 1 1 . . . 1 2 . 1 . . . Core 8 | . . . . . . . 2 . 2 4 . . Reactor 1 | . . . . . . . . . . 1 . . Propulsion 18 | . 5 . 1 . . 3 4 . 3 2 . . Treads 13 | . 2 . 1 . . 3 4 . 3 . . . Leg 3 | . 3 . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight 2 | . . . . . . . . . . 2 . . Utility 41 | . 2 . . . . 1 13 . 13 8 4 . Device 18 | . . . . . . . 8 . 3 5 2 . Storage 4 | . 1 . . . . . 1 . . 1 1 . Processor 6 | . 1 . . . . 1 1 . 2 . 1 . Hackware . | . . . . . . . . . . . . . Protection 13 | . . . . . . . 3 . 8 2 . . Artifact . | . . . . . . . . . . . . . Weapon 32 | . 2 2 2 . 3 1 11 . 8 3 . . Energy Gun 10 | . 1 . . . 1 . 6 . 1 1 . . Energy Cannon 2 | . . . . . . . 1 . 1 . . . Ballistic Gun 11 | . . 1 1 . . 1 1 . 5 2 . . Ballistic Cannon . | . . . . . . . . . . . . . Launcher 4 | . . . . . 2 . 1 . 1 . . . Special Weapon 4 | . 1 1 1 . . . 1 . . . . . Impact Weapon 1 | . . . . . . . 1 . . . . . Slashing Weapon . | . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 9 | . . . . . 2 . 3 . 4 . . . Parts Lost 40 | . . 1 . . . . 17 5 . 14 3 . Power 5 | . . . . . . . 2 1 . 2 . . Propulsion 11 | . . . . . . . 5 1 . 3 2 . Utility 14 | . . . . . . . 6 2 . 5 1 . Weapon 10 | . . 1 . . . . 4 1 . 4 . . Highest Loss Streak 9 | . . 1 . . . . 9 5 . 5 2 . To Critical Strikes 1 | . . . . . . . . 1 . . . . Average Slot Usage (%) 86 | . 87 99 94 . 99 100 84 64 71 82 42 . Engine 6 | . 13 14 11 . 11 11 3 . 2 2 . . Core 1 | . . . . . . . 1 4 3 4 . . Treads 21 | . . 28 27 . 33 33 18 9 15 14 . . Leg 1 | . 26 . . . . . . . . . . . Flight 1 | . . . . . . . . . . 2 10 . Device 6 | . . . . . . . 12 11 10 10 15 . Storage 7 | . 14 14 11 . 11 11 6 10 . . 4 . Processor 8 | . 3 14 11 . 11 11 8 4 4 5 10 . Protection 4 | . . . . . . . 6 4 14 15 . . Energy Gun 5 | . 14 . . . . 11 13 7 5 4 . . Ballistic Gun 11 | . 14 25 33 . 20 . 4 4 9 9 . . Launcher 2 | . . . . . . 11 3 . . 4 . . Special Weapon 4 | . . 1 . . 11 10 . . . . . . Peak Build Rating 90 | . 7 7 11 11 22 40 65 58 70 90 44 2 Average Rating 37 | . 6 6 9 11 12 33 54 43 52 75 38 2 On Entrance 21 | 6 6 7 7 11 11 21 40 58 2 67 40 2 Naked Turns 97 | . . . . . . . . 3 41 . 47 6 Heaviest Build 74 | 11 26 25 26 26 36 48 69 54 60 74 15 . Greatest Support 88 | 20 40 40 63 63 63 78 88 50 70 70 20 3 Greatest Overweight (x) 11 | . 2 . . . . . 1 11 5 4 1 . Average Overweight (x) . | . . . . . . . . . . . . . Largest Inventory Capacity 15 | . 15 15 15 15 15 15 15 15 5 10 10 5 Average Capacity 11 | . 8 15 15 15 15 15 15 12 5 5 9 5 Most Carried 15 | . 8 8 10 10 15 15 15 13 5 5 5 5 Average Carried 9 | . 7 7 7 10 13 14 13 11 4 4 2 5 Final Capacity 15 | 8 15 15 15 15 15 15 15 5 5 5 5 5 Final Carried 15 | 6 7 8 10 10 11 15 13 5 5 5 5 5 Class Distribution -------------------- 38% | Gunner 20% | Scavenger-Tank 12% | Mutant 7% | Scavenger-Gunner 6% | Scout 4% | Messiah-Tank 4% | Scavenger-Skirmisher 4% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Gunner | -9/Materials Gunner | -9/Mines Gunner | -7/Zion Gunner | -6/Proximity Caves Scavenger-Gunner | -6/Factory Scavenger-Tank | -6/Waste Messiah-Tank | -6/Factory Scavenger-Tank | -5/Factory Scout | -5/Upper Caves Scout | -5/Upper Caves Resources | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 ----------- Run | Yrd Mat Min Mat Min Zio Pro Fac Was Fac Fac Upp Upp Matter Collected 2363 | 151 59 31 . . 164 309 452 74 489 529 105 . Remotely . | . . . . . . . . . . . . . Salvage Created 3136 | . 77 30 . . . . 1420 . 488 1121 . . Parts 122 | . 7 2 . . . . 32 . 30 51 . . Haulers Intercepted 1 | . . . . . . . 1 . . . . . Recyclers Shooed 1 | . . . . . . . . . . 1 . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 5 | . . . . . . 5 . . . . . . Prevented 17 | . . . . . . 17 . . . . . . Kills | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Was Fac Fac Upp Upp Combat Hostiles Destroyed 49 | . 4 2 . . . . 18 . 9 16 . . Melee 1 | . . . . . . . 1 . . . . . Guns 37 | . 4 2 . . . . 10 . 6 15 . . Cannons 2 | . . . . . . . . . 2 . . . AOE 7 | . . . . . . . 5 . 1 1 . . Classes Destroyed 14 | . 2 . . . . . 9 . 3 . . . Worker 8 | . . . . . . . 3 . 2 3 . . Builder 4 | . . . . . . . 1 . . 3 . . Hauler 1 | . . . . . . . 1 . . . . . Recycler 3 | . . . . . . . 3 . . . . . Operator 2 | . . . . . . . 1 . . 1 . . Watcher 2 | . . . . . . . . . 1 1 . . Swarmer 11 | . 3 2 . . . . 2 . 4 . . . Grunt 21 | . 1 . . . . . 8 . 1 11 . . Brawler 1 | . . . . . . . . . 1 . . . Duelist 1 | . . . . . . . 1 . . . . . Sentry 7 | . . . . . . . 4 . 1 2 . . Hunter 1 | . . . . . . . . . 1 . . . Programmer 6 | . . . . . . . 2 . 1 3 . . Heavy 1 | . . . . . . . 1 . . . . . Best Kill Streak 11 | . 3 2 . . . . 11 . 8 7 . . Combat Bots Only 6 | . 3 2 . . . . 6 . 6 5 . . Max Kills in Single Turn 6 | . 1 1 . . . . 6 . 2 2 . . Gunslinging 1 | . . . . . . . . . . 1 . . Exploded 3 | . . . . . . . 3 . 1 1 . . Melee 1 | . . . . . . . 1 . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Was Fac Fac Upp Upp Hostile Shots Fired 613 | . 12 23 . . . . 315 4 52 176 29 2 Missed 169 | . 1 6 . . . . 105 . 17 32 7 1 Damage Taken 7612 | . 88 136 . . . . 3073 222 409 3123 543 18 Core 1477 | . 10 6 . . . . 298 107 56 583 399 18 Absorbed by Shields 266 | . . . . . . . . . 114 152 . . Redirected to Shielding 145 | . . . . . . . . . 23 122 . . Ignored by Resistances 46 | . . . . . . . 46 . . . . . Core Remaining (%) 84 | 100 . 93 . . . 100 . . 45 . . . Volleys Fired 185 | . 11 15 2 . 1 . 58 . 22 76 . . Largest 4 | . 2 1 3 . 1 . 4 . 4 3 . . Hottest 228 | . 70 20 60 . 100 . 223 . 228 157 . . Shots Fired 420 | . 21 15 6 . 1 1 136 . 78 162 . . Gun 395 | . 21 15 6 . . 1 130 . 66 156 . . Cannon 13 | . . . . . . . 1 . 12 . . . Launcher 8 | . . . . . . . 2 . . 6 . . Special 4 | . . . . . 1 . 3 . . . . . Kinetic 208 | . 11 15 6 . . . 22 . 44 110 . . Thermal 204 | . 10 . . . 1 1 112 . 34 46 . . Explosive 8 | . . . . . . . 2 . . 6 . . Electromagnetic . | . . . . . . . . . . . . . Robot Hit Streak 14 | . 6 2 7 . . . 13 . 6 14 . . Robot Miss Streak 5 | . 2 4 . . . 1 4 . 3 5 . . Penetration Max 1 | . . . . . . . . . . 1 . . Secondary Targets 3 | . . . . . . . 1 . . 2 . . Max Gunslinging Chain 1 | . . . . . . . 1 . . 1 . . Shots Hit Robots 258 | . 13 6 6 . . . 100 . 38 95 . . Core Hits 146 | . 5 4 1 . . . 68 . 18 50 . . Critical Kills 9 | . . . . . . . 1 . . 8 . . Critical Parts Destroyed 8 | . . . . . . . 3 . . 5 . . Critical Strikes 28 | . 1 . . . . . 12 . . 15 . . Burn 10 | . 1 . . . . . 7 . . 2 . . Destroy 16 | . . . . . . . 3 . . 13 . . Smash 2 | . . . . . . . 2 . . . . . Melee Attacks 23 | . . . . . . . 23 . . . . . Impact 23 | . . . . . . . 23 . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Sneak Attacks 1 | . . . . . . . 1 . . . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 7254 | . 135 40 50 . . . 3502 . 1012 2497 18 . Guns 4686 | . 135 40 40 . . . 1922 . 670 1879 . . Cannons 193 | . . . . . . . . . 193 . . . Explosions 1566 | . . . . . . . 818 . 149 599 . . Melee 753 | . . . . . . . 753 . . . . . Ramming 56 | . . . 10 . . . 9 . . 19 18 . Kinetic 2203 | . 59 40 40 . . . 314 . 405 1345 . . Thermal 2825 | . 76 . . . . . 1608 . 607 534 . . Explosive 1417 | . . . . . . . 818 . . 599 . . Electromagnetic . | . . . . . . . . . . . . . Impact 753 | . . . . . . . 753 . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Highest Corruption 14 | . . . . . 4 4 7 14 14 5 8 8 Average Corruption 6 | . . . . . 4 4 2 13 14 2 5 8 Corruption Purged . | . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . Effects 109 | . . . . . 3 19 15 7 35 17 13 . Message Errors 31 | . . . . . . 7 5 1 11 3 4 . Matter Fused 20 | . . . . . 1 4 3 . 6 3 3 . Heat Flow Errors 13 | . . . . . . 1 1 1 4 3 3 . Energy Discharges 12 | . . . . . 1 2 2 1 4 1 1 . Parts Rejected 3 | . . . . . . . . 2 . 1 . . Parts Fused 3 | . . . . . . . 1 . 1 1 . . Data Loss (minor) 7 | . . . . . 1 2 1 . 2 . 1 . Data Loss (major) 6 | . . . . . . 2 . 1 2 . 1 . Misfires 9 | . . . . . . 1 2 . 4 2 . . Alerts 1 | . . . . . . . . . 1 . . . Misdirections 1 | . . . . . . . . 1 . . . . Weapon Failures 3 | . . . . . . . . . . 3 . . Overload Shots . | . . . . . . . . . . . . . Overflow Damage 209 | . . . . . . . 176 . 24 9 . . Projectiles . | . . . . . . . . . . . . . Explosions 29 | . . . . . . . . . 24 5 . . Melee 180 | . . . . . . . 176 . . 4 . . Knockbacks 5 | . . . . . . . 4 . . . 1 . Impact 5 | . . . . . . . 4 . . . 1 . Kinetic . | . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . Self-Inflicted Damage 223 | . . . . . . . 79 . 78 57 9 . Shots 7 | . . . . . . . 3 . 1 3 . . Rammed 11 | . . . 1 . . . 2 . 1 3 4 . Targets Rammed 11 | . . . 1 . . . 2 . 1 3 4 . Kicked . | . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 792 | . 100 . 14 . 8 154 553 90 251 792 219 . Average Temperature 177 | . 48 . 10 . 5 64 180 53 86 263 105 . Received Heat Transfer 1938 | . 6 . . . . . 777 . 75 942 129 9 Effects 50 | . . . . . . . 12 . . 38 . . Shutdowns 11 | . . . . . . . 3 . . 8 . . Energy Bleed 9 | . . . . . . . 2 . . 7 . . Interference 13 | . . . . . . . 3 . . 10 . . Matter Decay 2 | . . . . . . . 2 . . . . . Short Circuit 1 | . . . . . . . 1 . . . . . Damage (minor) 3 | . . . . . . . 1 . . 2 . . Damage (major) 8 | . . . . . . . . . . 8 . . Damage (core) 3 | . . . . . . . . . . 3 . . Siege Activations . | . . . . . . . . . . . . . Robots Corrupted 3 | . . . . . . . 2 . . 1 . . Combat Hostiles 1 | . . . . . . . 1 . . . . . Parts Fried 3 | . . . . . . . 2 . . 1 . . Impact Corruptions 7 | . . . . . . . 6 . . 1 . . Robots Melted 1 | . . . . . . . 1 . . . . . Combat Hostiles 1 | . . . . . . . 1 . . . . . Parts Melted 18 | . 1 . . . . . 16 . . 1 . . Heat Transferred 5932 | . 296 . . . . . 3867 . 807 962 . . Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Was Fac Fac Upp Upp Peak Influence 368 | . 110 82 31 12 . . 318 81 325 368 . . Initial 100 | . . 42 31 12 . . 79 81 32 100 . . Average 120 | . 89 78 31 12 . . 113 70 145 148 . . Maximum Alert Level 1 | . . . . . . . 1 . 1 1 . . Low Security (%) 80 | . 100 100 100 100 . . 79 100 63 81 . . Level 1 19 | . . . . . . . 20 . 36 18 . . Level 2 . | . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 14 | . . . 1 . . . 6 . 4 3 . . Investigation 1 | . . . . . . . . . . 1 . . Extermination 4 | . . . . . . . 2 . 1 1 . . Reinforcement 9 | . . . 1 . . . 4 . 3 1 . . Assault . | . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . 1 . . Haulers Reinforced 1 | . . . . . . . 1 . . . . . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . 1 . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Was Fac Fac Upp Upp Distress Signals 3 | . . . . . . . . . . 3 . . Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 94 | . 5 3 2 . . 6 22 6 15 26 5 4 Peak Tracking Total 6 | . 3 3 1 . . 4 5 6 4 6 5 4 Tactical Retreats 5 | . . . . . . . 2 . 1 1 1 . Traps | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Was Fac Fac Upp Upp Traps Triggered 8 | . 3 . . . . . 3 . 1 . 1 . Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered 2 | . . . . . . 1 1 . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 ---------- Run | Yrd Mat Min Mat Min Zio Pro Fac Was Fac Fac Upp Upp Machines Disabled 11 | . . . . . . . 3 . 6 2 . . Max in Single Turn 1 | . . . . . . . 1 . 1 1 . . Machines Repaired . | . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Was Fac Fac Upp Upp Machines Accessed 8 | . 4 . . . . . 2 . . 1 1 . Terminals 3 | . 2 . . . . . . . . 1 . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units 4 | . 2 . . . . . 2 . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Total Hacks 13 | . 8 . . . . . 3 . . 1 1 . Successful 8 | . 6 . . . . . 1 . . . 1 . Failed 5 | . 2 . . . . . 2 . . 1 . . Catastrophic . | . . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . Manual 31 | . 3 . . . 3 . 11 . 9 5 . . Terminals 6 | . 5 . . . . . . . . 1 . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units 6 | . 3 . . . . . 3 . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Terminal Hacks 5 | . 4 . . . . . . . . . 1 . Open Door 1 | . . . . . . . . . . . 1 . Alert Level 1 | . 1 . . . . . . . . . . . Dispatch Records 1 | . 1 . . . . . . . . . . . Hauler Manifests 1 | . 1 . . . . . . . . . . . Zone Layout 1 | . 1 . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . Unauthorized Hacks 3 | . 2 . . . . . 1 . . . . . Terminals . | . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units 3 | . 2 . . . . . 1 . . . . . Reject 3 | . 2 . . . . . 1 . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 4 | . 2 . . . . . 1 . . 1 . . Full Trace Events . | . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . 4 . . . . . . . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 30 | . . . . . 15 . . . . 15 . . Parts Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 ------------ Run | Yrd Mat Min Mat Min Zio Pro Fac Was Fac Fac Upp Upp Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released 4 | . . . . . . . . . . 4 . . Programmers 4 | . . . . . . . . . . 4 . . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Was Fac Fac Upp Upp Total Allies 15 | . . . . . 12 . . . 3 . . . Largest Group 12 | . . . . . 12 12 3 . 3 . . . Highest-Rated Group 367 | . . . . . 367 367 102 . 210 . . . Highest-Rated Ally 70 | . . . . . 41 41 37 . 70 . . . Zionite Dispatches 2 | . . . . . . . 1 . 1 . . . Light 1 | . . . . . . . . . 1 . . . Recon 1 | . . . . . . . 1 . . . . . Total Orders 3 | . . . . . . . 3 . . . . . EXPLORE 3 | . . . . . . . 3 . . . . . Ally Attacks 174 | . . . . . . 115 17 . 42 . . . Total Damage 3525 | . . . . . . 2471 280 . 774 . . . Kills 22 | . . . . . . 15 2 . 5 . . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Was Fac Fac Upp Upp Robot Analysis Total . | . . . . . . . . . . . . . Derelict Logs Recovered 3 | . . . . . 1 1 . . . . 1 . Drone Launches 3 | . . . . . . . 3 . . . . . Drone Recoveries 2 | . . . . . . . 2 . . . . . Zionite Intel Received 3 | . . . . . . . 1 . 1 1 . . Main Access 1 | . . . . . . . . . 1 . . . Component Schematics 1 | . . . . . . . . . . 1 . . Active Terminals 1 | . . . . . . . 1 . . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 ------------- Run | Yrd Mat Min Mat Min Zio Pro Fac Was Fac Fac Upp Upp Turns Passed 7733 | . 324 230 139 4 2187 696 1634 108 894 977 534 6 Spaces Moved 4496 | 1 221 123 74 3 1345 394 723 85 519 378 619 11 Core 298 | . 1 . . . . . . 48 152 . 86 11 Treads 3402 | . 5 123 74 3 1345 394 723 37 367 331 . . Legs 216 | 1 215 . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight 580 | . . . . . . . . . . 47 533 . Fastest Speed 39 | 120 120 160 160 160 160 160 162 50 50 39 39 50 Average Speed 143 | 120 121 160 160 160 160 162 170 127 147 191 40 50 Slowest Speed 600 | 120 160 160 160 160 160 163 245 600 300 360 125 50 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped 1 | . . . . . . . . . . . 1 . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 35 | 2 44 40 9 5 85 59 25 83 18 14 74 4 Regions Visited 12 Branch Regions 6 Pre-discovered Areas 1 | . . . . . 1 . . . . . . . Known Exits Taken 8 | . 1 1 1 1 1 1 . . 1 1 . . Unknown Exits Taken 2 | 1 . . . . . . . . . . 1 . Scrap Searched 9 | . . . . . 2 4 . . . . 3 . Spaces Dug . | . . . . . . . . . . . . . Terrain Destroyed 125 | . . . . . . . 18 . 10 97 . . Melee . | . . . . . . . . . . . . . Projectile 21 | . . . . . . . 1 . 9 11 . . AOE 101 | . . . . . . . 17 . 1 83 . . Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Was Fac Fac Upp Upp Total 5371 | . 257 143 90 2 1381 452 958 84 600 494 899 11 Wait 421 | . 6 1 7 . 16 29 87 . 4 5 266 . Move 4483 | . 220 122 73 2 1344 393 723 84 518 377 616 11 Hop 1 | . . . . . . . . . . . 1 . Pick Up 89 | . 7 2 4 . 9 14 25 . 16 7 5 . Fast Attach 13 | . 3 . . . . . 2 . 3 5 . . Attach 54 | . 3 1 2 . 3 . 22 . 15 5 3 . Detach 3 | . . . . . . . . . 2 1 . . Swap 39 | . 4 2 1 . . 6 8 . 9 8 1 . Drop 49 | . 3 . . . 8 10 8 . 10 7 3 . Fire 185 | . 11 15 2 . 1 . 58 . 22 76 . . Melee 23 | . . . . . . . 23 . . . . . Ram 4 | . . . . . . . . . . . 4 . Kick . | . . . . . . . . . . . . . Crush 7 | . . . 1 . . . 2 . 1 3 . . Escape Stasis . | . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -9/Mines -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: [*Low] / Ext) -6/Waste -6/Factory (discovered 4 exits: *Fac x4) -5/Factory (discovered 3 exits: [*Fac] / *Upp x2) -5/Upper Caves -5/Upper Caves (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 100 | -10/Materials | Discovered new exit (range 14) 139 | -10/Materials | Discovered new exit (range 16) 271 | -10/Materials | Identified exit to Materials 304 | -10/Materials | Build established: Mutant 310 | -10/Materials | Identified exit to Mines 325 | -10/Materials | Entered Mines 483 | -10/Mines | Discovered exit to Materials (range 7) 539 | -10/Mines | Discovered exit to Materials (range 8) 555 | -10/Mines | Entered Materials 555 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 674 | -9/Materials | Discovered new exit (range 6) 681 | -9/Materials | Identified exit to Mines 694 | -9/Materials | Entered Mines 695 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 698 | -9/Mines | Identified exit to Zion 698 | -9/Mines | Entered Zion 846 | -7/Zion | Build established: Gunner 1258 | -7/Zion | Found GAL Module 1379 | -7/Zion | Learned location of Quarantine (-2) 1430 | -7/Zion | Gained Derelict followers 1701 | -7/Zion | Met Imprinter 1731 | -7/Zion | Imprinted 1733 | -7/Zion | Declared Zion's savior 2164 | -7/Zion | Gained Derelict followers 2763 | -7/Zion | Found Prototype Launcher 2766 | -7/Zion | Found Prototype Launcher 2768 | -7/Zion | Identified Gui. Missile Launcher 2776 | -7/Zion | Found Prototype Launcher 2777 | -7/Zion | Identified Rocket Array (x2) 2846 | -7/Zion | Discovered new exit (range 15) 2867 | -7/Zion | Identified exit to Proximity Caves 2885 | -7/Zion | Entered Proximity Caves 2885 | -6/Proximity Caves | Accompanied by 12 allies 2969 | -6/Proximity Caves | Lost 4 allies 3491 | -6/Proximity Caves | Discovered new exit (range 6) 3501 | -6/Proximity Caves | Identified exit to Factory 3562 | -6/Proximity Caves | Lost 4 allies 3581 | -6/Proximity Caves | Entered Factory 3581 | -6/Factory | Accompanied by 3 allies 3581 | -6/Factory | Evolved 6 slots: Propulsion x1, Utility x4, Weapon x1 3582 | -6/Factory | Identified exit to Extension 3874 | -6/Factory | Lost 3 allies 3881 | -6/Factory | Build established: Scavenger-Skirmisher 3957 | -6/Factory | Discovered new exit (range 15) 4200 | -6/Factory | Zion Recon squad teleported in 4239 | -6/Factory | Cargo convoy interrupted 4267 | -6/Factory | Retrieved Zion intel report: Active Terminals 4405 | -6/Factory | Found PL-3XN's Ring of Power 4485 | -6/Factory | Build established: Scavenger-Gunner 4707 | -6/Factory | Lost 9 parts (1p2n3u3w) 4824 | -6/Factory | Terminal network hard line cut 4837 | -6/Factory | Lost 5 parts (1p2n1u1w) 5215 | -6/Factory | Sucked down chute 5215 | -6/Factory | Entered Waste 5230 | -6/Waste | EMP discharged 5230 | -6/Waste | System corruption reached 10% 5262 | -6/Waste | Spotted C-40 Crusher 5262 | -6/Waste | Spotted C-40 Crusher 5274 | -6/Waste | Spotted C-40 Crusher 5283 | -6/Waste | Spotted C-40 Crusher 5291 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 5294 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 5297 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 5300 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 5306 | -6/Waste | Spotted C-40 Crusher 5311 | -6/Waste | Spotted C-40 Crusher 5317 | -6/Waste | Discovered new exit (range 14) 5323 | -6/Waste | Entered Factory 5331 | -6/Factory | Lost 5 parts (1p1n2u1w) 5379 | -6/Factory | Zion Light squad teleported in 5487 | -6/Factory | Core integrity fell below 50% 5513 | -6/Factory | Found Prototype Protection 5514 | -6/Factory | Identified Zio. Weapon Casing 5851 | -6/Factory | Build established: Messiah-Tank 6142 | -6/Factory | Retrieved Zion intel report: Main Access 6142 | -6/Factory | Identified exit to Factory 6212 | -6/Factory | Build established: Scavenger-Tank 6217 | -6/Factory | Entered another Factory area 6217 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 6218 | -5/Factory | Identified exit to Upper Caves 6371 | -5/Factory | Discovered new exit (range 9) 6751 | -5/Factory | Retrieved Zion intel report: Component Schematics 7014 | -5/Factory | Lost 4 parts (1n3u) 7036 | -5/Factory | Core integrity fell below 50% 7112 | -5/Factory | Lost 5 parts (2p1n2w) 7136 | -5/Factory | Discovered exit to Upper Caves (range 20) 7162 | -5/Factory | Lost 3 parts (1n1u1w) 7194 | -5/Factory | Entered Upper Caves 7481 | -5/Upper Caves | Build established: Scout 7646 | -5/Upper Caves | Learned Factory emergency access door positions 7681 | -5/Upper Caves | Released all parts (5) 7698 | -5/Upper Caves | Core integrity fell below 20% 7721 | -5/Upper Caves | Discovered new exit (range 14) 7728 | -5/Upper Caves | Entered another Upper Caves area 7731 | -5/Upper Caves | Discovered new exit (range 7) 7734 | -5/Upper Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 07652_ Found 67 Matter. 07652_ Acquired Adv. Cooling System. 07665_ System corrupted: Heat flow error (+249). 07678_ Nuclear Pulse Array destroyed. 07681_ Field Propulsion Drive destroyed. 07681_ Released Imp. Signal Interpreter. 07681_ Released Imp. Sensor Array. 07681_ Released Med. Storage Unit. 07681_ Released Enh. Optical Array. 07681_ Released Adv. Thermal Shield. 07699_ G-50 Soldier misfires. 07701_ Slammed into G-50 Soldier. 07701_ G-50 Soldier knocked back. 07702_ A= 07721_ EXIT=FOUND 07728_ System corrupted: Matter fused (-10). LOCATION=UNKNOWN GOAL=ESCAPE 07731_ EXIT=FOUND Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????????? ??????????????? | | ????????????????????????????????? ??????????????? | | ????????????????????????????????# ??????????????? | | ????????????????????????????????# #?????????????? | | ????????????????????????????????# #?????????????? | | ????????????????????????????????# #?????????????? | | ????????????????????????????????# #?????????????? | | ?????????????????????????######## #?????????????? | | ????????????????????###### #?????????????? | | ????????????????????# r #?????????????? | | ?????????????????????? < g#?# #?????????????? | | ???????????????????????# #?? ##????????????? | | ????????????????????????#@ #???# ##???????????? | | ????????????????????????## ##### #???????????? | | ????????????????????###### ##??????????? | | ????????????????# ####???????? | | ????????????? ##### #???????? | | ???????????????# ### ##### ##???## #??????? | | ?????????????????????????## ##?????## #??????? | | ??????????????????????????###????????######??????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 78 Coolant Potential 65 Energy Generation 33 Energy Capacity 530 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 15 Terrain Scan Density 10 Base Temperature (-) 150 Armor Coverage 825 Resistance: TH 20 Weapon Shielding 100 Evasion (%) 62 Targeting Accuracy 8 Recoil Reduction 4 Item Schematics ----------------- Hpw. Shock Rifle | -7/Zion | Archive Imp. Thermal Generator | -7/Zion | Archive Power Maul | -7/Zion | Archive Microactuators | -7/Zion | Archive Imp. Medium Armor Plating | -7/Zion | Archive Imp. Component Analysis Suite | -7/Zion | Archive Focal Shield | -7/Zion | Archive Imp. EM Pulse Cannon | -7/Zion | Archive Hvy. Flak Cannon | -7/Zion | Archive Core Analyzer | -7/Zion | Archive Energy Well | -7/Zion | Archive Dynamic Insulation System | -7/Zion | Archive Phase Shifter | -7/Zion | Archive Lyr. Light Armor Plating | -7/Zion | Archive Imp. Coolant Injector | -7/Zion | Archive Wave Gun | -5/Factory | Z-intel Imp. System Shield | -5/Factory | Z-intel Hrd. Heavy Armor Plating | -5/Factory | Z-intel Hacking Suite | -5/Factory | Z-intel Antigrav System | -5/Factory | Z-intel Imp. Targeting Computer | -5/Factory | Z-intel Imp. Cryofiber Web | -5/Factory | Z-intel Imp. System Restoration Module | -5/Factory | Z-intel Hvy. Machine Gun | -5/Factory | Z-intel Gravmag Array | -5/Factory | Z-intel Great Axe | -5/Factory | Z-intel Nuclear Pulse Thruster | -5/Factory | Z-intel Adv. Heat Sink | -5/Factory | Z-intel Med. Battery | -5/Factory | Z-intel Adv. System Shield | -5/Factory | Z-intel Robot Schematics ------------------ O-24 Administrator | -7/Zion | Archive K-01 Serf | -7/Zion | Archive P-60 Hacker | -7/Zion | Archive L-61 Swordsman | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- What Is This Thing? Challenges ------------ None Game ------ Seed ControlAmuletBox Manual? 0 Play Time 01:13:16 Cumulative 32.5 hours Start 2024.08.09 @ 12:54:55 End 2024.08.09 @ 14:09:04 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 41 Rogue 19 Adventurer 20 Explorer 2 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 23 Gallery% 30 Achievement% 28 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 0be8e31b-bdcc-4ae5-ba21-6be88337ffae