Cogmind - Beta 15 *** ADVENTURER MODE // 2025.09.15 @ 20:44:44 Player: Esquilofreniko Result: Core destroyed Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (37) 185 Value Destroyed (1427) 1427 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (501) 501 TOTAL SCORE: 5273 Bonus ------- Follower Combat Kills 101 Entered Garrisons 400 Cogmind --------- Core Integrity 0/700 Matter 269/300 Energy 67/100 System Corruption 1% Temperature Cool (0) Movement Core (50) Location -7/Garrison Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (3) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Light Nuclear Core Advanced Treads Component Analysis Suite Medium Laser Peak State ------------ > --- POWER ------------ Deuterium Engine > --- PROPULSION ------- Advanced Treads Armored Huge Wheel > --- UTILITY ---------- Small Storage Unit Drone Bay Drone Bay > --- WEAPON ----------- Small Laser Heavy Assault Rifle Flak Cannon > --- INVENTORY -------- Light Nuclear Core Hacking Suite Drone Bay Medium Laser Shock Bomb Launcher [Rating: 32] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Propulsion Advanced Treads Treads Advanced Treads Leg Aluminum Leg Wheel Armored Huge Wheel Hover Unit Hover Unit Utility Small Storage Unit Device Drone Bay Storage Small Storage Unit Processor Melee Analysis Suite Weapon Small Laser Energy Gun Small Laser Ballistic Gun Heavy Assault Rifle Ballistic Cannon Flak Cannon Launcher Shock Bomb Launcher Piercing Weapon Makeshift Spear Build | -11 -10 -9 -9 -8 -8 -8 -7 -7 ------- Run | Yrd Mat Mat Min Mat Sto Gar Fac Gar Slots Evolved 6 | . . 2 . 2 . . 2 . Power 2 | . . 1 . 1 . . . . Propulsion 1 | . . . . . . . 1 . Utility 1 | . . . . 1 . . . . Weapon 2 | . . 1 . . . . 1 . Parts Attached 34 | . 10 4 3 8 4 3 1 1 Power 7 | . 1 1 1 3 1 . . . Engine 7 | . 1 1 1 3 1 . . . Core . | . . . . . . . . . Reactor . | . . . . . . . . . Propulsion 9 | . 4 . . 3 . 1 1 . Treads 5 | . 1 . . 3 . 1 . . Leg 1 | . 1 . . . . . . . Wheel 1 | . . . . . . . 1 . Hover 2 | . 2 . . . . . . . Flight . | . . . . . . . . . Utility 11 | . 2 3 1 2 1 2 . . Device 6 | . . 1 . 2 1 2 . . Storage 2 | . 2 . . . . . . . Processor 3 | . . 2 1 . . . . . Hackware . | . . . . . . . . . Protection . | . . . . . . . . . Artifact . | . . . . . . . . . Weapon 7 | . 3 . 1 . 2 . . 1 Energy Gun 3 | . 3 . . . . . . . Energy Cannon . | . . . . . . . . . Ballistic Gun 1 | . . . . . 1 . . . Ballistic Cannon 1 | . . . . . 1 . . . Launcher 1 | . . . . . . . . 1 Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon 1 | . . . 1 . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 1 | . . . . . . . 1 . Parts Lost 16 | . . . . . 6 . 1 9 Power 3 | . . . . . 2 . . 1 Propulsion 2 | . . . . . 1 . . 1 Utility 5 | . . . . . 2 . . 3 Weapon 6 | . . . . . 1 . 1 4 Highest Loss Streak 8 | . . . . . 4 . 1 8 To Critical Strikes . | . . . . . . . . . Average Backups 6 | 2 4 7 7 7 7 4 6 7 Power . | . . . . . . . 1 1 Propulsion 1 | 1 1 3 3 2 1 . . 1 Utility 2 | . 1 3 4 2 3 2 2 2 Weapon 1 | . . . . 1 3 2 2 2 Tool/Special . | . . . . . . . . . Unused Backups 13 | . . 1 1 6 . . . 5 Power 1 | . . . . . . . . 1 Propulsion 4 | . . 1 . 3 . . . . Utility 7 | . . . 1 3 . . . 3 Weapon 1 | . . . . . . . . 1 Tool/Special . | . . . . . . . . . Average Slot Usage (%) 82 | . 55 90 100 98 88 80 65 45 Engine 18 | . 12 19 22 25 24 9 7 5 Treads 9 | . 1 . . 14 16 18 6 . Leg 1 | . 12 . . . . . . . Hover 5 | . 1 22 22 3 . . . . Device 7 | . . 1 . 9 9 17 15 7 Storage 9 | . 13 11 11 9 9 9 7 6 Processor 4 | . . 5 11 9 2 . . . Energy Gun 18 | . 13 30 32 21 22 9 7 5 Ballistic Gun 1 | . . . . . . 8 7 5 Ballistic Cannon 2 | . . . . . 3 9 7 5 Piercing Weapon 1 | . . . . 5 . . . . Peak Build Rating 32 | . 6 10 15 27 29 27 32 30 Average Rating 15 | . 3 8 10 22 24 26 28 21 On Entrance 14 | . . 6 10 15 27 13 27 30 Naked Turns 35 | . 19 . . . . . . 16 Heaviest Build 43 | . 13 16 19 39 43 36 36 36 Greatest Support 44 | 3 12 12 12 44 44 44 44 28 Greatest Overweight (x) 3 | . 1 1 1 3 1 . 1 1 Average Overweight (x) . | . . . 1 . . . . . Largest Inventory Capacity 8 | 5 8 8 8 8 8 8 8 8 Average Capacity 7 | 5 7 8 8 8 8 8 8 7 Most Carried 8 | 5 8 8 8 8 8 7 8 8 Average Carried 6 | 2 4 7 7 7 7 4 6 7 Final Capacity 8 | 5 8 8 8 8 8 8 8 5 Final Carried 8 | 5 7 8 8 8 8 5 8 4 Class Distribution -------------------- 33% | Mutant 30% | Gunner 14% | Scavenger-Mutant 11% | Skirmisher 8% | Tank Dominant Class ---------------- Mutant | -10/Materials Skirmisher | -9/Materials Skirmisher | -9/Mines Scavenger-Mutant | -8/Materials Tank | -8/Storage Gunner | -8/Garrison Gunner | -7/Factory Gunner | -7/Garrison Resources | -11 -10 -9 -9 -8 -8 -8 -7 -7 ----------- Run | Yrd Mat Mat Min Mat Sto Gar Fac Gar Matter Collected 1198 | 116 51 110 244 157 318 114 . 88 Remotely . | . . . . . . . . . Salvage Created 1156 | . 100 110 107 174 499 134 . 32 Parts 64 | . 8 8 5 9 21 12 . 1 Haulers Intercepted . | . . . . . . . . . Recyclers Shooed . | . . . . . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -9 -8 -8 -8 -7 -7 ------- Run | Yrd Mat Mat Min Mat Sto Gar Fac Gar Combat Hostiles Destroyed 32 | . 4 . 2 3 14 7 . 2 Guns 18 | . 4 . 2 3 4 3 . 2 Cannons 12 | . . . . . 8 4 . . Classes Destroyed 8 | . 3 2 1 1 1 . . . Builder 2 | . . 1 . . 1 . . . Recycler 1 | . . 1 . . . . . . Watcher 2 | . 1 1 . . . . . . Swarmer 9 | . 3 . . . 2 4 . . Grunt 13 | . 1 . 1 1 8 2 . . Duelist 1 | . . . 1 . . . . . Sentry 6 | . . . . 2 3 . . 1 Hunter 3 | . . . . . 1 1 . 1 Best Kill Streak 4 | . 2 2 2 2 4 4 . 2 Combat Bots Only 4 | . 2 . 2 2 3 4 . 2 Max Kills in Single Turn 1 | . 1 1 1 1 1 1 . 1 Gunslinging . | . . . . . . . . . Exploded . | . . . . . . . . . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -9 -8 -8 -8 -7 -7 -------- Run | Yrd Mat Mat Min Mat Sto Gar Fac Gar Hostile Shots Fired 433 | . 43 . 1 13 96 25 . 255 Missed 149 | . 16 . . 4 25 9 . 95 Hits 284 | . 27 . 1 9 71 16 . 160 Projectile 284 | . 27 . 1 9 71 16 . 160 Critical Strikes 6 | . . . . 1 3 . . 2 Damage Taken 2748 | . 166 . 8 109 826 142 . 1497 Core 937 | . 96 . . 11 103 26 . 701 Absorbed by Shields 53 | . . . . . . . . 53 Ignored by Resistances 844 | . 54 . 2 31 238 45 . 474 Regen/Repaired (Parts) 11 | . . . . 11 . . . . Core Remaining (%) 83 | 100 61 . 100 . . 74 . . Volleys Fired 105 | . 19 9 4 7 41 15 . 10 Largest 3 | . 1 2 3 3 3 3 . 3 Hottest 130 | . 50 80 130 130 130 100 . 100 Shots Fired 214 | . 19 18 12 18 74 45 . 28 Gun 165 | . 19 18 12 18 50 30 . 18 Cannon 48 | . . . . . 24 15 . 9 Launcher 1 | . . . . . . . . 1 Special . | . . . . . . . . . Kinetic 72 | . . . . . 24 30 . 18 Thermal 141 | . 19 18 12 18 50 15 . 9 Explosive . | . . . . . . . . . Electromagnetic 1 | . . . . . . . . 1 Robot Hit Streak 17 | . 4 10 13 8 12 8 . 17 Robot Miss Streak 5 | . 2 1 2 1 5 3 . 2 Penetration Max . | . . . . . . . . . Secondary Targets . | . . . . . . . . . Shots Hit Robots 150 | . 12 10 8 11 63 27 . 19 Core Hits 111 | . 6 4 5 6 45 23 . 22 Critical Kills . | . . . . . . . . . Critical Parts Destroyed 1 | . . . . . . 1 . . Critical Strikes 3 | . . . . . 2 1 . . Burn 2 | . . . . . 2 . . . Destroy 1 | . . . . . . 1 . . Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 2416 | . 162 112 95 134 981 411 . 521 Guns 1326 | . 162 112 95 134 456 221 . 146 Cannons 943 | . . . . . 525 190 . 228 Explosions 121 | . . . . . . . . 121 Melee . | . . . . . . . . . Ramming 26 | . . . . . . . . 26 Kinetic 1107 | . . . . . 525 293 . 289 Thermal 1162 | . 162 112 95 134 456 118 . 85 Explosive . | . . . . . . . . . Electromagnetic 121 | . . . . . . . . 121 Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 1 | . . . . . . . . 1 Average Corruption 1 | . . . . . . . . 1 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 2 | . . . . . . . . 2 Energy Discharges 1 | . . . . . . . . 1 Data Loss (major) 1 | . . . . . . . . 1 Overload Shots . | . . . . . . . . . Overflow Damage . | . . . . . . . . . Projectiles . | . . . . . . . . . Explosions . | . . . . . . . . . Melee . | . . . . . . . . . Knockbacks 22 | . . . . . 19 . . 3 Impact . | . . . . . . . . . Kinetic 21 | . . . . . 18 . . 3 Secondary 1 | . . . . . 1 . . . Self-Inflicted Damage 12 | . . . . . . . . 12 Shots . | . . . . . . . . . Rammed 6 | . . . 1 . . . . 5 Targets Rammed 6 | . . . 1 . . . . 5 Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 671 | . 91 56 256 368 671 96 . 158 Average Temperature 132 | . 30 20 132 134 207 37 . 66 Received Heat Transfer 988 | . . . 6 81 495 36 . 370 Effects 42 | . . . 3 5 34 . . . Shutdowns 15 | . . . . . 15 . . . Energy Bleed 2 | . . . . . 2 . . . Interference 14 | . . . 3 4 7 . . . Matter Decay 4 | . . . . . 4 . . . Short Circuit 1 | . . . . 1 . . . . Damage (minor) 2 | . . . . . 2 . . . Damage (major) 4 | . . . . . 4 . . . Siege Activations . | . . . . . . . . . Martial Activations . | . . . . . . . . . Shielding Activations . | . . . . . . . . . Robots Disrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted 2 | . . . . . 2 . . . Combat Hostiles 2 | . . . . . 2 . . . Parts Melted 4 | . . . . . 4 . . . Heat Transferred 2949 | . 481 250 248 311 1291 249 . 119 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -9 -9 -8 -8 -8 -7 -7 ------- Run | Yrd Mat Mat Min Mat Sto Gar Fac Gar Maximum Alert Level 1 | . . . . . . 1 . . Low Security (%) 95 | 100 100 100 100 100 100 60 100 100 Level 1 4 | . . . . . . 39 . . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Peak Influence 279 | . 50 20 40 72 157 279 126 86 Initial 126 | . . 3 . 6 . 79 126 41 Average 40 | . 9 3 5 11 62 180 95 62 Influence Increases 1022 | . 101 32 61 145 401 200 12 70 Destroy 0b10 Robot/C 700 | . 80 . 40 100 300 140 . 40 Destroy 0b10 Robot/NC 25 | . 5 15 . . 5 . . . Destroy Leader 164 | . 12 2 10 40 90 10 . . Allied During Kill 7 | . . . 2 4 1 . . . Successful Hack 20 | . 4 . . 1 3 . 12 . Disable Machine 9 | . . . 9 . . . . . Anti-Garrison Action 50 | . . . . . . 50 . . Destroy Structure 2 | . . . . . 2 . . . Partial Spotted 15 | . . 15 . . . . . . Lose Combat Pursuer 30 | . . . . . . . . 30 Influence Decreases 1001 | . 91 42 41 165 261 61 223 117 Entered New Map 262 | . . 7 . 14 . 61 153 27 Time Decay 557 | . 91 35 30 151 190 . 60 . Lost Part 160 | . . . . . 60 . 10 90 Lost Ally 22 | . . . 11 . 11 . . . Squads Dispatched 6 | . . 1 . 1 4 . . . Investigation 2 | . . 1 . 1 . . . . Extermination . | . . . . . . . . . Reinforcement 2 | . . . . . 2 . . . Assault . | . . . . . . . . . Garrison 2 | . . . . . 2 . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 1 | . . . . . 1 . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -8 -8 -7 -7 --------- Run | Yrd Mat Mat Min Mat Sto Gar Fac Gar Distress Signals 1 | . 1 . . . . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 62 | . 6 2 2 4 20 7 1 20 Peak Tracking Total 17 | . 4 1 2 2 4 3 1 17 Tactical Retreats 2 | . . . . . . . . 2 Traps | -11 -10 -9 -9 -8 -8 -8 -7 -7 ------- Run | Yrd Mat Mat Min Mat Sto Gar Fac Gar Traps Triggered 4 | . . 1 . . 1 . . 2 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -9 -8 -8 -8 -7 -7 ---------- Run | Yrd Mat Mat Min Mat Sto Gar Fac Gar Machines Disabled 2 | . . . 1 . . 1 . . Max in Single Turn 1 | . . . . . . 1 . . Garrison Relay 1 | . . . . . . 1 . . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -8 -8 -7 -7 --------- Run | Yrd Mat Mat Min Mat Sto Gar Fac Gar Machines Accessed 6 | . 1 . . 1 2 1 1 . Terminals 3 | . 1 . . . 1 1 . . Fabricators . | . . . . . . . . . Repair Stations 1 | . . . . 1 . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 2 | . . . . . 1 . 1 . Total Hacks 9 | . 1 . . 3 2 1 2 . Successful 6 | . 1 . . 2 2 . 1 . Failed 3 | . . . . 1 . 1 1 . Catastrophic . | . . . . . . . . . Database Lockouts . | . . . . . . . . . Manual . | . . . . . . . . . Terminals 3 | . 1 . . . 1 1 . . Fabricators . | . . . . . . . . . Repair Stations 3 | . . . . 3 . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 3 | . . . . . 1 . 2 . Terminal Hacks 2 | . 1 . . . 1 . . . Prototype ID Bank 1 | . 1 . . . . . . . Open Door 1 | . . . . . 1 . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 2 | . . . . 2 . . . . Scan Component 1 | . . . . 1 . . . . Repair 1 | . . . . 1 . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks 2 | . . . . . 1 . 1 . Unlock Access 2 | . . . . . 1 . 1 . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 2 | . . . . . . 1 1 . Full Trace Events . | . . . . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 1 | . . . . 1 . . . . Time 44 | . . . . 44 . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -8 -8 -7 -7 ------------ Run | Yrd Mat Mat Min Mat Sto Gar Fac Gar Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released 4 | . . . . . . 4 . . Machine Destruction 4 | . . . . . . 4 . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -9 -8 -8 -8 -7 -7 -------- Run | Yrd Mat Mat Min Mat Sto Gar Fac Gar Total Allies 2 | . . . 2 . . . . . Largest Group 2 | . . . 2 1 1 . . . Highest-Rated Group 45 | . . . 45 31 31 . . . Highest-Rated Ally 31 | . . . 31 31 31 . . . Total Orders . | . . . . . . . . . Ally Attacks 29 | . . . 5 11 13 . . . Total Damage 269 | . . . 20 169 80 . . . Kills 3 | . . . . 2 1 . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -9 -8 -8 -8 -7 -7 ------- Run | Yrd Mat Mat Min Mat Sto Gar Fac Gar Active Infowar (turns) 680 | . . 150 271 259 . . . . Optics 378 | . . 107 271 . . . . . Terrain 302 | . . 43 . 259 . . . . Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 1 | . . . 1 . . . . . Drone Launches 2 | . . . . . 2 . . . Drone Recoveries 1 | . . . . . 1 . . . Exploration | -11 -10 -9 -9 -8 -8 -8 -7 -7 ------------- Run | Yrd Mat Mat Min Mat Sto Gar Fac Gar Turns Passed 3371 | 552 396 223 318 707 466 374 123 212 Spaces Moved 1952 | 62 311 185 250 442 239 217 92 154 Core 124 | 62 36 . . . . . . 26 Treads 820 | . . . . 332 239 217 32 . Legs 253 | . 253 . . . . . . . Wheels 188 | . . . . . . . 60 128 Hover 567 | . 22 185 250 110 . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 50 56 116 116 145 145 115 50 Average Speed 124 | 50 108 98 116 147 147 145 125 106 Slowest Speed 240 | 50 190 116 116 240 225 145 145 115 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Potential Cave-ins . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 24 | 8 30 19 53 27 30 24 2 25 Regions Visited 8 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 2 | . . . . . 1 . 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . . . Scrap Searched 1 | . . . 1 . . . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed . | . . . . . . . . . Melee . | . . . . . . . . . Projectile . | . . . . . . . . . AOE . | . . . . . . . . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -9 -8 -8 -8 -7 -7 --------- Run | Yrd Mat Mat Min Mat Sto Gar Fac Gar Total 2715 | 582 351 207 269 492 290 243 101 180 Wait 517 | 516 . . . . . 1 . . Move 1944 | 61 310 184 249 441 238 216 91 154 Hop . | . . . . . . . . . Pick Up 54 | 5 9 7 6 17 4 1 5 . Fast Attach . | . . . . . . . . . Attach 24 | . 9 3 . 5 . 4 2 1 Detach 5 | . 2 . . 2 . . 1 . Swap 17 | . 1 2 4 6 4 . . . Drop 27 | . 1 2 5 14 3 . 2 . Fire 105 | . 19 9 4 7 41 15 . 10 Melee . | . . . . . . . . . Ram 5 | . . . 1 . . . . 4 Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis 7 | . . . . . . . . 7 Rewire 10 | . . . . . . 6 . 4 Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / [*Min]) -9/Materials -9/Mines -8/Materials (discovered 2 exits: *Sto x2) -8/Storage -8/Garrison -7/Factory -7/Garrison History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 16) 553 | -11/Scrapyard | Entered Materials 554 | -10/Materials | Build established: Mutant 745 | -10/Materials | Discovered new exit (range 16) 906 | -10/Materials | Discovered new exit (range 13) 949 | -10/Materials | Entered another Materials area 949 | -9/Materials | Evolved 2 slots: Power x1, Weapon x1 1152 | -9/Materials | Discovered new exit (range 7) 1172 | -9/Materials | Entered Mines 1197 | -9/Mines | Met a Derelict bent on vengeance 1206 | -9/Mines | Learned 4 Materials zone layouts 1364 | -9/Mines | Build established: Skirmisher 1422 | -9/Mines | Discovered new exit (range 8) 1490 | -9/Mines | Entered Materials 1490 | -8/Materials | Accompanied by 1 ally 1490 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 1495 | -8/Materials | Led the pair of lost Derelicts to an unsafe place 1770 | -8/Materials | Build established: Scavenger-Mutant 1975 | -8/Materials | Repaired Mak. Spear? 1976 | -8/Materials | Discovered new exit (range 7) 2178 | -8/Materials | Discovered new exit (range 5) 2197 | -8/Materials | Entered Storage 2197 | -8/Storage | Accompanied by 1 ally 2482 | -8/Storage | Garrison activated, responded to threat 2645 | -8/Storage | Lost 4 parts (2p1n1w) 2662 | -8/Storage | Identified exit to Garrison 2663 | -8/Storage | Entered Garrison 2769 | -8/Garrison | Triggered checkpoint 2824 | -8/Garrison | Discovered new exit (range 10) 2841 | -8/Garrison | Triggered checkpoint 2872 | -8/Garrison | Triggered checkpoint 2926 | -8/Garrison | Garrison Relay disabled 2972 | -8/Garrison | Build established: Gunner 3037 | -8/Garrison | Entered Factory 3037 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 3157 | -7/Factory | Identified exit to Garrison 3160 | -7/Factory | Entered Garrison 3252 | -7/Garrison | Triggered checkpoint 3334 | -7/Garrison | Triggered checkpoint 3348 | -7/Garrison | Triggered checkpoint 3355 | -7/Garrison | Core integrity fell below 50% 3365 | -7/Garrison | Core integrity fell below 20% 3372 | -7/Garrison | Core destroyed Last Messages --------------- 03356_ Penetrated by Slug. To regain energy, simply wait via the mouse wheel, '.', or KP5. Also make sure your per-turn energy generation is a net positive, and consider deactivating power-draining parts if not. 03364_ Triggered Stasis Trap. 03364_ A bubble of rippling energy engulfs the area. 03364_ Field strength at 94. 03364_ Shock Bomb Launcher destroyed. 03365_ Field strength at 73. 03365_ Slug penetrates Reinforced Barrier. 03366_ Field strength at 64. 03367_ Field strength at 52. 03368_ Field strength at 46. 03368_ B-48 Gladiator suffers critical hit (Burn). 03369_ Field strength at 24. 03370_ Field strength at 15. 03371_ Field strength at 2. 03371_ Stasis field depleted. 03372_ System corrupted: Substantial component data lost. 03372_ Slammed into S-27 Virus. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????????????????????# ? | | ???????????????????????????????????###T##""""## # | | ???????????????????????????????????# | | ??????????????????????????????????? | | ??????????????????????????????????? | | ???????????????????????????????????# ## ## | | ???????????????????????????????????# ## ## | | ???????????????????????????????????" | | ???????????????????????????????????" | | ???????????????????????????????????" | | ??????????????????#######??????????" | | ??????????????????#"""""#??????????# ## ## | | ??????????????????## ############# ## ## | | ??????????????????# @bg]g g g % | | ??????????????????# h ssY sg g | | ??????????????????###+### ######## | | ????????????????????????# #??????## ## ## # | | ????????????????????????##+##???????# ## ## # | | ?????????????????????????# #????????# ######## # | | ????????????????????????? #????????# #??????# # | | ????????????????????????## #????????# #??????# # | | ?????????????????????????# #????????# #??????# # | | ?????????????????????????# #????????# #??????# # | | ?????????????????????????###????????# #??????# # | | ???????????????????????????????????? #??????# " | | ???????????????????????????????????? #??????# | | ????????????????????????????????????####??????# ## | | ??????????????????????????????????????????????# ?? | | ??????????????????????????????????????????????# ?? | | ??????????????????????????????????????????????? ?? | | ??????????????????????????????????????????????? ?? | | ??????????????????????????????????????????????? ?? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 32 Energy Capacity 625 Matter Stores 300 Matter Capacity 450 Sight Range 18 Terrain Scan Range 14 Terrain Scan Density 85 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 55 Melee Accuracy 5 Recoil Reduction 2 Particle Charging 15 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Mak. Spear | 72% | -8/Materials Alien Tech Used ----------------- None Achievements -------------- It's Just You Part-time Mechanic Challenges ------------ None Game ------ Seed DroneTargetMapper Manual? 0 Play Time 00:33:40 Cumulative 4.3 hours Start 2025.09.14 @ 20:20:18 End 2025.09.15 @ 20:44:44 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 11 Rogue 0 Adventurer 11 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 6 Gallery% 7 Achievement% 10 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 12/Smallcaps Map View 38x28 Zoom Use 95% Tactical HUD 1 Map Filters NONE Filters NONE Steam SD RUN: 01b4f395-1b76-4f01-bcbd-424f81877f9a