Cogmind - Beta 10.2 --- EXPLORER MODE // 2020.11.29 @ 11:41:28 // Halloween2020/ForbiddenLore Player: viper Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (6) 1200 Robots Destroyed (56) 280 Value Destroyed (2159) 2159 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 6179 Bonus ------- None Cogmind --------- Core Integrity 912/1000 Matter 0/300 Energy 410/410 System Corruption 0% Temperature Cool (623) Movement Walking (120) Location -5/Factory Parts ------- > --- POWER (3) -------- Improved Deuterium Engine Light Fission Core Light Fission Core > --- PROPULSION (3) --- Flexi-carbon Leg Flexi-carbon Leg Armored Leg > --- UTILITY (8) ------ Large Storage Unit Advanced Visual Processing Unit Improved Terrain Scanner Improved Weapon Cycler Improved Thermal Shield Advanced System Shield > --- WEAPON (4) ------- Minigun Minigun Gauss Rifle > --- INVENTORY (10) --- Light Nuclear Core Light Fission Core Improved Titanium Leg Flexi-carbon Leg Improved Terrain Scanner Advanced Hacking Suite Coil Gun Advanced Assault Cannon Advanced Assault Cannon Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Light Fission Core Light Fission Core > --- PROPULSION ------- Flexi-carbon Leg Flexi-carbon Leg Armored Leg > --- UTILITY ---------- Large Storage Unit Advanced Visual Processing Unit Improved Terrain Scanner Improved Weapon Cycler Phase Shifter Improved Weapon Shielding Improved Thermal Shield Advanced System Shield > --- WEAPON ----------- Minigun Minigun Gauss Rifle Gauss Rifle > --- INVENTORY -------- Light Nuclear Core Light Fission Core Improved Titanium Leg Flexi-carbon Leg Improved Terrain Scanner Advanced Hacking Suite Coil Gun Advanced Assault Cannon Advanced Assault Cannon [Rating: 78] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Fission Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Large Storage Unit Device Improved Terrain Scanner Storage Large Storage Unit Processor Advanced Visual Processing Unit Hackware Advanced System Shield Protection Weapon Shielding Weapon Minigun Ballistic Gun Minigun Ballistic Cannon Light Cannon Build | -11 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Slots Evolved 11 | . 1 2 2 2 2 2 Power 2 | . 1 . . . 1 . Propulsion 1 | . . . . . 1 . Utility 6 | . . 2 2 . . 2 Weapon 2 | . . . . 2 . . Parts Attached 48 | 7 2 7 6 4 10 12 Power 10 | 1 1 1 1 . 3 3 Engine 5 | 1 1 1 . . 2 . Core 5 | . . . 1 . 1 3 Reactor . | . . . . . . . Propulsion 12 | 2 . 1 . . 4 5 Treads . | . . . . . . . Leg 12 | 2 . 1 . . 4 5 Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 15 | 2 1 4 2 1 1 4 Device 8 | . . 3 1 1 . 3 Storage 2 | 1 1 . . . . . Processor 2 | . . 1 1 . . . Hackware 1 | . . . . . . 1 Protection 2 | 1 . . . . 1 . Artifact . | . . . . . . . Weapon 11 | 2 . 1 3 3 2 . Energy Gun . | . . . . . . . Energy Cannon . | . . . . . . . Ballistic Gun 10 | 2 . 1 2 3 2 . Ballistic Cannon 1 | . . . 1 . . . Launcher . | . . . . . . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes . | . . . . . . . Parts Lost 6 | . . . 1 1 . 4 Power 1 | . . . 1 . . . Propulsion . | . . . . . . . Utility 4 | . . . . 1 . 3 Weapon 1 | . . . . . . 1 Highest Loss Streak 3 | . . . 1 1 . 3 Average Slot Usage (%) 97 | . 100 98 92 99 99 94 Engine 11 | . 25 19 12 7 12 5 Core 5 | . . . 1 7 6 10 Leg 17 | . 25 20 16 14 18 16 Device 16 | . . 10 19 21 18 20 Storage 7 | . 12 10 8 7 6 5 Processor 6 | . . 9 8 7 6 5 Protection 7 | . 12 10 8 6 5 4 Ballistic Gun 23 | . 25 19 12 28 25 21 Naked Turns . | . . . . . . . Heaviest Build 62 | 16 27 29 34 38 57 62 Greatest Support 56 | 20 20 20 20 20 50 56 Greatest Overweight (x) 4 | 4 1 2 1 1 1 3 Average Overweight (x) . | 1 . 1 1 1 1 1 Largest Inventory Capacity 10 | 8 10 10 10 10 10 10 Average Capacity 9 | 7 9 10 10 10 10 10 Most Carried 10 | 4 3 4 4 6 10 10 Average Carried 4 | 1 2 1 3 3 6 9 Final Capacity 10 | 8 10 10 10 10 10 10 Final Carried 10 | 3 2 3 4 6 10 9 Class Distribution -------------------- 46% | Hacker-Skirmisher 26% | Hacker-Mutant 13% | Scavenger-Skirmisher 8% | Generator-Skirmisher 5% | Hacker-Tank Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -9/Materials Hacker-Skirmisher | -8/Materials Hacker-Skirmisher | -7/Factory Hacker-Skirmisher | -6/Factory Generator-Skirmisher | -5/Factory Resources | -11 -10 -9 -8 -7 -6 -5 ----------- Run | Scr Mat Mat Mat Fac Fac Fac Matter Collected 1938 | 183 203 194 232 427 91 608 Remotely . | . . . . . . . Salvage Created 2548 | . 240 277 284 668 57 1022 Parts 127 | . 15 18 10 34 5 45 Haulers Intercepted . | . . . . . . . Recyclers Shooed 6 | . . 5 1 . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Combat Hostiles Destroyed 44 | . 5 6 5 11 1 16 Guns 42 | . 5 6 4 10 1 16 Cannons 1 | . . . 1 . . . AOE 1 | . . . . 1 . . Classes Destroyed 10 | . 2 2 1 3 1 1 Worker 2 | . . . . 2 . . Builder 3 | . . 1 . 1 . 1 Recycler 3 | . . . 1 1 . 1 Operator 1 | . . . . . . 1 Watcher 3 | . 1 . . 2 . . Swarmer 8 | . . . . 2 . 6 Grunt 27 | . 5 5 4 7 . 6 Sentry 4 | . . 1 1 . . 2 Hunter 3 | . . . . . 1 2 Programmer 2 | . . . . 2 . . Best Kill Streak 5 | . 5 4 3 5 1 5 Combat Bots Only 4 | . 4 3 2 4 1 4 Max Kills in Single Turn 3 | . 1 1 1 3 1 2 Gunslinging 1 | . . . . . . 1 Exploded 1 | . . . . 1 . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -------- Run | Scr Mat Mat Mat Fac Fac Fac Damage Taken 1719 | . 128 104 130 357 85 915 Core 221 | . 31 23 24 19 36 88 Absorbed by Shields . | . . . . . . . Core Remaining (%) 94 | 100 87 94 95 97 95 . Volleys Fired 138 | . 16 24 21 28 6 43 Largest 4 | . 2 2 2 4 4 4 Hottest 106 | . 40 40 60 90 90 106 Shots Fired 427 | . 32 48 42 112 24 169 Gun 417 | . 32 48 32 112 24 169 Cannon 10 | . . . 10 . . . Launcher . | . . . . . . . Special . | . . . . . . . Kinetic 427 | . 32 48 42 112 24 169 Thermal . | . . . . . . . Explosive . | . . . . . . . Electromagnetic . | . . . . . . . Robot Hit Streak 29 | . 20 16 29 22 15 17 Robot Miss Streak 4 | . 1 2 2 2 2 4 Penetration Max 1 | . . . . . . 1 Secondary Targets 13 | . 2 1 . 3 . 7 Max Gunslinging Chain 1 | . 1 1 . 1 . 1 Shots Hit Robots 332 | . 29 41 35 83 19 125 Core Hits 131 | . 12 16 13 35 5 50 Critical Hits 2 | . . . 1 . . 1 Critical Kills 1 | . . . . . . 1 Critical Parts Destroyed 1 | . . . 1 . . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 5666 | . 370 486 594 1756 197 2263 Guns 4831 | . 368 486 432 1085 197 2263 Cannons 162 | . . . 162 . . . Explosions 671 | . . . . 671 . . Melee . | . . . . . . . Ramming 2 | . 2 . . . . . Kinetic 4993 | . 368 486 594 1085 197 2263 Thermal 671 | . . . . 671 . . Explosive . | . . . . . . . Electromagnetic . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 1 | . 1 1 . 1 . . Average Corruption 1 | . 1 1 . 1 . . Corruption Purged . | . . . . . . . Effects 3 | . 3 . . . . . Message Errors 1 | . 1 . . . . . Energy Discharges 1 | . 1 . . . . . Targeting Errors 1 | . 1 . . . . . Overload Shots . | . . . . . . . Overflow Damage 294 | . . . . 294 . . Projectiles . | . . . . . . . Explosions 294 | . . . . 294 . . Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage . | . . . . . . . Shots . | . . . . . . . Rammed . | . . . . . . . Targets Rammed 1 | . 1 . . . . . Kicked 1 | . 1 . . . . . Crushed . | . . . . . . . Highest Temperature 620 | . 31 4 17 103 27 620 Average Temperature 137 | . 13 2 4 29 11 217 Received Heat Transfer 906 | . 117 78 99 243 . 369 Effects 31 | . . . . . . 31 Shutdowns 16 | . . . . . . 16 Energy Bleed 1 | . . . . . . 1 Interference 1 | . . . . . . 1 Matter Decay 3 | . . . . . . 3 Short Circuit 1 | . . . . . . 1 Damage (minor) 4 | . . . . . . 4 Damage (major) 5 | . . . . . . 5 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted . | . . . . . . . Heat Transferred 350 | . . . . 350 . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Peak Influence 230 | . 118 208 115 203 100 230 Initial 40 | . . 35 . 37 40 . Average 57 | . 31 84 60 39 54 84 Maximum Alert Level 1 | . . 1 . 1 . 1 Low Security (%) 95 | 100 100 82 100 99 100 89 Level 1 4 | . . 17 . . . 10 Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 8 | . . 1 . 4 . 3 Investigation 5 | . . . . 3 . 2 Extermination 1 | . . . . 1 . . Reinforcement 1 | . . 1 . . . . Assault . | . . . . . . . Garrison 1 | . . . . . . 1 Intercept . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 --------- Run | Scr Mat Mat Mat Fac Fac Fac Distress Signals 2 | . . . 1 . . 1 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 61 | . 6 8 4 17 2 24 Peak Tracking Total 8 | . 3 3 2 6 1 8 Tactical Retreats . | . . . . . . . Traps | -11 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Traps Triggered 2 | . . . . 1 . 1 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed 8 | . 7 . . . . 1 Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 ---------- Run | Scr Mat Mat Mat Fac Fac Fac Machines Disabled 10 | . . . . 7 . 3 Max in Single Turn 7 | . . . . 7 . 1 Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 --------- Run | Scr Mat Mat Mat Fac Fac Fac Machines Accessed 10 | . 3 2 . 3 . 2 Terminals 9 | . 3 1 . 3 . 2 Fabricators . | . . . . . . . Repair Stations 1 | . . 1 . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 46 | . 18 7 . 11 . 10 Successful 29 | . 14 5 . 4 . 6 Failed 17 | . 4 2 . 7 . 4 Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual 1 | . 1 . . . . . Terminals 42 | . 18 3 . 11 . 10 Fabricators . | . . . . . . . Repair Stations 4 | . . 4 . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 24 | . 13 1 . 4 . 6 Record 3 | . 2 . . . . 1 Prototype ID Bank 1 | . . 1 . . . . Emergency Access Points 3 | . 1 . . 1 . 1 Terminal Index 1 | . . . . . . 1 Locate Traps 4 | . 2 . . 1 . 1 Reprogram Traps 3 | . 2 . . . . 1 Investigation Status 1 | . 1 . . . . . Recall Investigation 1 | . 1 . . . . . Hauler Manifests 2 | . 2 . . . . . Registered Prototypes 1 | . . . . . . 1 Zone Layout 4 | . 2 . . 2 . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 4 | . . 4 . . . . Scan Component 2 | . . 2 . . . . Repair 2 | . . 2 . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 1 | . 1 . . . . . Terminals 1 | . 1 . . . . . Track 1 | . 1 . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . . . . . . 1 Used 1 | . . . . . . 1 Hacking Detections 9 | . 3 1 . 3 . 2 Full Trace Events 9 | . 3 1 . 3 . 2 Feedback Events 2 | . 1 1 . . . . Corruption 2 | . 1 1 . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 2 | . . 2 . . . . Time 52 | . . 52 . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 ------------ Run | Scr Mat Mat Mat Fac Fac Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -------- Run | Scr Mat Mat Mat Fac Fac Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 ------------- Run | Scr Mat Mat Mat Fac Fac Fac Turns Passed 3179 | 113 319 434 199 894 485 735 Spaces Moved 1678 | 59 191 191 88 462 294 393 Core 37 | 37 . . . . . . Treads . | . . . . . . . Legs 1641 | 22 191 191 88 462 294 393 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 150 150 150 150 150 Average Speed 148 | 146 133 151 150 150 151 151 Slowest Speed 250 | 250 150 180 150 150 155 210 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 15 | 4 36 17 10 21 7 11 Regions Visited 6 Branch Regions . Pre-discovered Areas . | . . . . . . . Known Exits Taken 6 | 1 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 13 | . . . . 13 . . Melee . | . . . . . . . Projectile . | . . . . . . . AOE 13 | . . . . 13 . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 --------- Run | Scr Mat Mat Mat Fac Fac Fac Total 2094 | 82 222 286 115 604 319 466 Wait 202 | 13 12 61 . 107 8 1 Move 1672 | 58 190 190 87 461 293 393 Hop . | . . . . . . . Pick Up 13 | 4 . 2 . 3 . 4 Fast Attach 18 | 6 . 3 3 . 2 4 Attach 11 | 1 1 2 1 3 2 1 Detach 3 | . . . 1 1 1 . Swap 19 | . 1 2 2 1 6 7 Drop 17 | . 1 2 . . 1 13 Fire 138 | . 16 24 21 28 6 43 Melee . | . . . . . . . Ram . | . . . . . . . Kick 1 | . 1 . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -9/Materials -8/Materials -7/Factory -6/Factory -5/Factory History --------- Turn | Location | Event 46 | -11/Scrapyard | Identified exit to Materials 46 | -11/Scrapyard | Discovered exit to Materials (range 14) 114 | -11/Scrapyard | Entered Materials 114 | -10/Materials | Evolved 1 slot: Power x1 233 | -10/Materials | Identified exit to Mines 233 | -10/Materials | Discovered exit to Mines (range 15) 303 | -10/Materials | Build established: Hacker-Mutant 394 | -10/Materials | Identified exit to Materials 394 | -10/Materials | Discovered exit to Materials (range 15) 433 | -10/Materials | Entered another Materials area 433 | -9/Materials | Evolved 2 slots: Utility x2 538 | -9/Materials | Repaired Lgt. Ion Engine 565 | -9/Materials | Repaired Assault Rifle 821 | -9/Materials | Identified exit to Materials 821 | -9/Materials | Discovered exit to Materials (range 16) 867 | -9/Materials | Entered another Materials area 867 | -8/Materials | Evolved 2 slots: Utility x2 1039 | -8/Materials | Identified exit to Factory 1039 | -8/Materials | Discovered exit to Factory (range 17) 1066 | -8/Materials | Entered Factory 1066 | -7/Factory | Evolved 2 slots: Weapon x2 1147 | -7/Factory | Build established: Hacker-Skirmisher 1873 | -7/Factory | Identified exit to Factory 1873 | -7/Factory | Discovered exit to Factory (range 18) 1960 | -7/Factory | Entered another Factory area 1960 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 2440 | -6/Factory | Identified exit to Factory 2440 | -6/Factory | Discovered exit to Factory (range 3) 2445 | -6/Factory | Entered another Factory area 2445 | -5/Factory | Evolved 2 slots: Utility x2 3118 | -5/Factory | Garrison activated, responded to threat 3180 | -5/Factory | Self-destructed Last Messages --------------- 03168_ Slug penetrates G-50 Soldier. 03168_ Slug penetrates Matter Pump. 03168_ U-05 Engineer builds a Wall. 03170_ U-05 Engineer lays Concrete. 03171_ Slug penetrates Wall. 03172_ Power failure, Lgt. Fission Core shutdown. 03172_ Power failure, Imp. Deuterium Engine shutdown. 03173_ Overheating: System interference. 03173_ Gauss Rifle temporarily disabled. 03174_ Power failure, Lgt. Fission Core shutdown. 03175_ G-50 Soldier destroyed. 03175_ Switching to secondary target: G-67 Veteran. 03175_ Slug penetrates G-67 Veteran. 03176_ Imp. Thermal Shield permanently disabled. 03176_ Overheating: Short circuit. 03176_ R-10 Processor collects Imp. Treads. 03177_ Gauss Rifle destroyed. 03178_ Overheating: Matter decay (-1). 03179_ R-10 Processor collects Adv. Heat Sink. 03179_ K-01 Serf collects debris. 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A g R #???????????? | | ?????? gg g #???????????? | | ?????? ]@ gY #???????????? | | ???????????################# u #???????????? | | ??????????????????? ???????### ###???????????? | | ???????????????#?????????"?#?# #?????????????? | | ???????????????????? ????????# #?????????????? | | ???????????????????? ????????# #?????????????? | | ?????????????????????????????# #?????????????? | | ?????????????????????????????# #?????????????? | | ?????????????????????????????# ##????????????? | | ????????????????????????????? ?????????????? | | ????????????????????????????? #????????????? | | ????????????????????????????? ! ????????????? | | ??????????????????????????? ? % ???????????? | | ????????????????????????????? ! ???????????? | | ????????????????????????????? ##???????????? | | ????????????????????????????? ? ?????????????? | | ??????????????????????????????? ?????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 50 Energy Generation 42 Energy Capacity 410 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Resistance: KI 35 Resistance: TH 60 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Weapon Shielding 66 Weapon Cycling 20 Phase Shifting 5 Evasion (%) 45 Offensive Hacking 20 Defensive Hacking 14 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed TiamatCorruptionReactor Manual? 0 Play Time 00:27:02 Cumulative 836.3 hours Start 2020.11.29 @ 10:43:21 End 2020.11.29 @ 11:41:28 Sessions 1 Manual Loads 0 Difficulty Explorer Special Mode Halloween2020/ForbiddenLore Game No. 663 Rogue 62 Adventurer 0 Explorer 601 Win Type - Total 3 Types 3/0/0/0/0/0/0/0/0 Lore% 72 Gallery% 80 Achievement% 58 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: fb097d4a-ee17-4ba6-8489-92b9e09ee1f9