Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.06 @ 23:54:22 Player: kucifra Result: Destroyed by P-70 Sage with Tesla Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (9) 1800 Robots Destroyed (58) 290 Value Destroyed (2107) 2107 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (529) 529 TOTAL SCORE: 7406 Bonus ------- High Alert Combat Kills 15 Follower Combat Kills 332 Entered Garrisons 200 Friendly Fire -18 Cogmind --------- Core Integrity 0/1000 Matter 68/300 Energy 100/100 System Corruption 19% Temperature Cool (0) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ Backup Plating I > --- WEAPON (6) ------- Backup Laser I Backup Laser I > --- INVENTORY (5) ---- Linear Gravjet Linear Gravjet Linear Gravjet Linear Gravjet Peak State ------------ > --- POWER ------------ Backup Power III Neutrino Core > --- PROPULSION ------- Improved Titanium Leg Improved Titanium Leg > --- UTILITY ---------- Advanced Sensor Array Launcher Guidance Computer Hardened Medium Armor Plating Layered Heavy Armor Plating > --- WEAPON ----------- Backup Laser III Backup Laser III Battle Rifle Battle Rifle Battle Rifle Battle Cannon > --- INVENTORY -------- Experimental Myomer Leg Hardened Light Armor Plating Hardened Light Armor Plating [Rating: 56] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Reactor Cold Fusion Reactor Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Hover Unit Backup Propulsion I Flight Unit Surge Thruster Utility Launcher Guidance Computer Device Heat Sink Storage Large Storage Unit Processor Launcher Guidance Computer Protection Hardened Heavy Armor Plating Weapon Light Assault Rifle Energy Gun Backup Laser III Ballistic Gun Light Assault Rifle Ballistic Cannon Battle Cannon Launcher Heavy Rocket Launcher Build | -11 -10 -9 -8 -8 -7 -6 -5 -5 -5 ------- Run | Yrd Mat Mat Mat Gar Fac Fac Fac Was Fac Slots Evolved 10 | . . 2 2 . 2 2 2 . . Power 1 | . . . . . . 1 . . . Propulsion 2 | . . 1 . . 1 . . . . Utility 3 | . . 1 1 . . . 1 . . Weapon 4 | . . . 1 . 1 1 1 . . Parts Attached 80 | 6 3 14 14 14 4 12 1 10 2 Power 10 | 1 1 . 2 3 . 2 . 1 . Engine 4 | 1 1 . . 1 . 1 . . . Core 5 | . . . 2 2 . . . 1 . Reactor 1 | . . . . . . 1 . . . Propulsion 29 | 2 . 5 6 5 . 8 . 3 . Treads 9 | 2 . 2 5 . . . . . . Leg 13 | . . 3 1 2 . 4 . 3 . Wheel 4 | . . . . . . 4 . . . Hover . | . . . . . . . . . . Flight 3 | . . . . 3 . . . . . Utility 22 | 1 2 5 3 2 3 2 1 2 1 Device 10 | . . 5 1 1 1 1 1 . . Storage 3 | 1 2 . . . . . . . . Processor 4 | . . . . 1 2 . . . 1 Hackware . | . . . . . . . . . . Protection 5 | . . . 2 . . 1 . 2 . Artifact . | . . . . . . . . . . Weapon 19 | 2 . 4 3 4 1 . . 4 1 Energy Gun 5 | . . 2 1 2 . . . . . Energy Cannon . | . . . . . . . . . . Ballistic Gun 11 | 2 . 2 2 2 . . . 3 . Ballistic Cannon 1 | . . . . . . . . 1 . Launcher 2 | . . . . . 1 . . . 1 Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 3 | . . . 1 . . 1 . 1 . Parts Lost 39 | . 1 7 3 7 . 11 . . 10 Power 9 | . 1 . . 1 . 3 . . 4 Propulsion 14 | . . 3 2 3 . 4 . . 2 Utility 6 | . . 2 1 1 . 1 . . 1 Weapon 10 | . . 2 . 2 . 3 . . 3 Highest Loss Streak 10 | . 1 6 3 4 . 10 . . 5 To Critical Strikes . | . . . . . . . . . . Average Slot Usage (%) 73 | . 96 91 89 77 80 62 10 63 59 Engine 3 | . 13 11 1 . . . . 4 3 Core 4 | . . . 7 7 7 4 . 4 3 Treads 8 | . 28 17 15 9 . . . . . Leg 8 | . . 9 10 7 15 13 . 10 7 Device 7 | . . 17 9 11 8 5 4 5 3 Storage 6 | . 25 13 9 3 . . . . . Processor 4 | . . . . 4 19 11 5 5 3 Protection 4 | . . . 8 3 . 2 . 7 8 Energy Gun 5 | . . 2 9 8 7 . . 10 8 Ballistic Gun 14 | . 28 18 18 16 15 10 . 8 11 Naked Turns 138 | . . . . . . . . . 138 Heaviest Build 58 | 13 33 34 53 53 17 47 1 58 58 Greatest Support 80 | 40 40 60 60 40 26 80 3 40 40 Greatest Overweight (x) 11 | . . 1 2 11 . 2 . 1 1 Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 5 5 5 5 5 Average Capacity 9 | 6 13 15 15 8 5 5 5 5 5 Most Carried 15 | 5 6 12 15 8 5 5 5 5 5 Average Carried 6 | 1 3 9 12 5 3 4 4 1 3 Final Capacity 15 | 8 15 15 15 5 5 5 5 5 5 Final Carried 12 | 1 6 12 8 5 3 4 5 2 4 Class Distribution -------------------- 39% | Mutant 13% | Scavenger-Tank 13% | Scavenger-Gunner 13% | Derelict-Executioner 9% | Tank 4% | Scavenger-Mutant 3% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Tank | -8/Materials Scavenger-Gunner | -8/Garrison Scavenger-Gunner | -7/Factory Mutant | -6/Factory Mutant | -5/Factory Mutant | -5/Waste Derelict-Executioner | -5/Factory Resources | -11 -10 -9 -8 -8 -7 -6 -5 -5 -5 ----------- Run | Yrd Mat Mat Mat Gar Fac Fac Fac Was Fac Matter Collected 1606 | 189 143 264 364 258 17 68 . 303 . Remotely 160 | . . 160 . . . . . . . Salvage Created 1983 | . 314 256 673 342 17 199 . . 182 Parts 114 | . 18 12 37 25 . 16 . . 6 Haulers Intercepted . | . . . . . . . . . . Recyclers Shooed 2 | . . . . . . 2 . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -9 -8 -8 -7 -6 -5 -5 -5 ------- Run | Yrd Mat Mat Mat Gar Fac Fac Fac Was Fac Combat Hostiles Destroyed 53 | . 9 5 15 12 1 6 . . 5 Guns 43 | . 9 5 14 12 . 1 . . 2 AOE 10 | . . . 1 . 1 5 . . 3 Classes Destroyed 9 | . 2 1 4 1 . 1 . . . Worker 2 | . . . 1 . . 1 . . . Tunneler 2 | . . . 1 . . 1 . . . Watcher 1 | . . . 1 . . . . . . Swarmer 12 | . 3 . 4 5 . . . . . Cutter 3 | . . . . 3 . . . . . Grunt 24 | . 6 4 6 4 . 2 . . 2 Sentry 7 | . . 1 4 . 1 1 . . . Hunter 3 | . . . 1 . . 2 . . . Programmer 4 | . . . . . . 1 . . 3 Best Kill Streak 6 | . 3 3 6 4 1 4 . . 3 Combat Bots Only 5 | . 3 3 5 4 1 3 . . 3 Max Kills in Single Turn 3 | . 2 1 3 1 1 2 . . 2 Gunslinging 1 | . 1 . 1 . . . . . . Exploded 2 | . . . 1 . 1 1 . . 2 Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -8 -8 -7 -6 -5 -5 -5 -------- Run | Yrd Mat Mat Mat Gar Fac Fac Fac Was Fac Hostile Shots Fired 838 | . 74 57 107 126 18 300 . . 156 Missed 258 | . 26 11 28 31 10 106 . . 46 Damage Taken 8409 | . 525 630 1191 1195 63 2176 . . 2629 Core 1809 | . 78 141 30 168 12 379 . . 1001 Absorbed by Shields . | . . . . . . . . . . Regen/Repaired (Parts) 36 | . . . 36 . . . . . . Core Remaining (%) 74 | 100 68 64 . 64 98 55 . . . Volleys Fired 235 | . 34 26 50 54 4 50 . . 17 Largest 6 | . 2 2 3 3 1 3 . . 6 Hottest 194 | . 40 40 101 137 39 79 . . 194 Shots Fired 499 | . 68 48 148 115 4 70 . . 46 Gun 479 | . 68 48 148 115 . 63 . . 37 Cannon 5 | . . . . . . . . . 5 Launcher 15 | . . . . . 4 7 . . 4 Special . | . . . . . . . . . . Kinetic 390 | . 68 48 98 93 . 63 . . 20 Thermal 94 | . . . 50 22 . . . . 22 Explosive 15 | . . . . . 4 7 . . 4 Electromagnetic . | . . . . . . . . . . Robot Hit Streak 23 | . 12 10 11 23 6 14 . . 19 Robot Miss Streak 5 | . 3 2 4 4 . 5 . . 5 Penetration Max . | . . . . . . . . . . Secondary Targets 12 | . 4 1 4 3 . . . . . Max Gunslinging Chain 1 | . 1 1 1 1 . . . . . Shots Hit Robots 331 | . 48 37 99 69 4 47 . . 27 Core Hits 151 | . 21 14 39 26 4 26 . . 21 Critical Kills . | . . . . . . . . . . Critical Parts Destroyed 2 | . 1 . 1 . . . . . . Critical Strikes 5 | . 1 . 3 1 . . . . . Burn 3 | . . . 2 1 . . . . . Destroy 2 | . 1 . 1 . . . . . . Melee Attacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 5089 | . 481 347 1153 877 161 1113 . . 957 Guns 3533 | . 481 347 1153 877 . 348 . . 327 Cannons . | . . . . . . . . . . Explosions 1513 | . . . . . 161 722 . . 630 Melee . | . . . . . . . . . . Ramming 43 | . . . . . . 43 . . . Kinetic 2561 | . 481 347 606 652 . 348 . . 127 Thermal 1016 | . . . 547 225 44 . . . 200 Explosive 1469 | . . . . . 117 722 . . 630 Electromagnetic . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 19 | . . . 2 2 . 7 . . 19 Average Corruption 3 | . . . 2 2 . 5 . . 6 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 41 | . . . 10 9 . 10 . . 12 Message Errors 10 | . . . 4 2 . 2 . . 2 Matter Fused 10 | . . . 1 3 . 1 . . 5 Heat Flow Errors 4 | . . . 1 . . 1 . . 2 Energy Discharges 6 | . . . . 1 . 3 . . 2 Parts Rejected 1 | . . . . . . 1 . . . Data Loss (minor) 4 | . . . 1 1 . 1 . . 1 Data Loss (major) 2 | . . . 1 1 . . . . . Misfires 2 | . . . . 1 . 1 . . . Weapon Failures 2 | . . . 2 . . . . . . Overload Shots . | . . . . . . . . . . Overflow Damage . | . . . . . . . . . . Projectiles . | . . . . . . . . . . Explosions . | . . . . . . . . . . Melee . | . . . . . . . . . . Knockbacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . . Shots . | . . . . . . . . . . Rammed . | . . . . . . . . . . Targets Rammed 10 | . . . . . . 10 . . . Kicked 10 | . . . . . . 10 . . . Crushed . | . . . . . . . . . . Highest Temperature 595 | . 24 20 486 270 4 183 . . 595 Average Temperature 119 | . 8 7 148 59 4 40 . . 279 Received Heat Transfer 2172 | . 234 348 522 477 18 312 . . 261 Effects 19 | . . . 7 . . . . . 12 Shutdowns 2 | . . . 1 . . . . . 1 Energy Bleed 3 | . . . 1 . . . . . 2 Interference 5 | . . . 2 . . . . . 3 Matter Decay 2 | . . . 2 . . . . . . Short Circuit 3 | . . . 1 . . . . . 2 Damage (minor) 2 | . . . . . . . . . 2 Damage (major) 2 | . . . . . . . . . 2 Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried . | . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 6 | . . . 4 2 . . . . . Heat Transferred 2788 | . . . 1480 629 50 . . . 629 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Alert | -11 -10 -9 -8 -8 -7 -6 -5 -5 -5 ------- Run | Yrd Mat Mat Mat Gar Fac Fac Fac Was Fac Peak Influence 474 | . 250 191 182 351 284 423 170 59 474 Initial 184 | . . 105 12 72 184 138 119 59 41 Average 144 | . 127 108 70 227 248 244 130 59 161 Maximum Alert Level 2 | . 1 . 1 1 1 2 . . 2 Low Security (%) 73 | 100 70 100 99 39 33 33 100 100 68 Level 1 24 | . 29 . . 60 66 60 . . 26 Level 2 1 | . . . . . . 5 . . 5 Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 12 | . 1 . 3 . . 5 2 . 1 Investigation 3 | . . . 1 . . 1 1 . . Extermination 1 | . . . . . . 1 . . . Reinforcement 6 | . 1 . . . . 3 1 . 1 Assault . | . . . . . . . . . . Garrison 2 | . . . 2 . . . . . . Intercept . | . . . . . . . . . . Searches Triggered 1 | . . . . . . . . . 1 Construction Impeded 2 | . . . . . . 2 . . . Haulers Reinforced 2 | . . . . . . 1 . . 1 Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -9 -8 -8 -7 -6 -5 -5 -5 --------- Run | Yrd Mat Mat Mat Gar Fac Fac Fac Was Fac Distress Signals 5 | . 1 1 2 . . . . . 1 Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 119 | . 16 9 24 17 1 19 4 . 29 Peak Tracking Total 12 | . 6 4 4 6 1 6 2 . 12 Tactical Retreats 14 | . 1 . 1 3 . 3 . . 6 Traps | -11 -10 -9 -8 -8 -7 -6 -5 -5 -5 ------- Run | Yrd Mat Mat Mat Gar Fac Fac Fac Was Fac Traps Triggered 7 | . . . 2 . . . 2 . 3 Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -8 -8 -7 -6 -5 -5 -5 ---------- Run | Yrd Mat Mat Mat Gar Fac Fac Fac Was Fac Machines Disabled 4 | . . . . . 1 3 . . . Max in Single Turn 2 | . . . . . 1 2 . . . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -7 -6 -5 -5 -5 --------- Run | Yrd Mat Mat Mat Gar Fac Fac Fac Was Fac Machines Accessed 19 | . 3 1 5 1 1 1 4 . 3 Terminals 12 | . 2 1 3 1 1 1 2 . 1 Fabricators 1 | . . . . . . . 1 . . Repair Stations 2 | . . . 1 . . . . . 1 Recycling Units 3 | . 1 . . . . . 1 . 1 Scanalyzers . | . . . . . . . . . . Garrison Access 1 | . . . 1 . . . . . . Total Hacks 38 | . 5 4 9 1 3 6 7 . 3 Successful 29 | . 4 4 6 1 2 6 3 . 3 Failed 9 | . 1 . 3 . 1 . 4 . . Catastrophic 1 | . . . . . . . 1 . . Database Lockouts . | . . . . . . . . . . Manual . | . . . . . . . . . . Terminals 27 | . 4 4 4 1 3 6 4 . 1 Fabricators 2 | . . . . . . . 2 . . Repair Stations 4 | . . . 3 . . . . . 1 Recycling Units 3 | . 1 . . . . . 1 . 1 Scanalyzers . | . . . . . . . . . . Garrison Access 2 | . . . 2 . . . . . . Terminal Hacks 21 | . 3 4 3 1 2 6 1 . 1 Record 12 | . . 3 2 . . 6 1 . . Prototype ID Bank 3 | . 1 1 . . 1 . . . . Open DSF 1 | . . . . . . . . . 1 Alert Level 2 | . 1 . . . 1 . . . . Dispatch Records 1 | . . . 1 . . . . . . Hauler Manifests 1 | . 1 . . . . . . . . Garrison Registry 1 | . . . . 1 . . . . . Fabricator Hacks 1 | . . . . . . . 1 . . Network Status 1 | . . . . . . . 1 . . Repair Station Hacks 3 | . . . 2 . . . . . 1 Scan Component 1 | . . . 1 . . . . . . Repair 1 | . . . 1 . . . . . . Refit 1 | . . . . . . . . . 1 Recycling Unit Hacks 3 | . 1 . . . . . 1 . 1 Report Inventory 3 | . 1 . . . . . 1 . 1 Scanalyzer . | . . . . . . . . . . Garrison Access Hacks 1 | . . . 1 . . . . . . Unlock Access 1 | . . . 1 . . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 13 | . 2 1 4 . . 1 4 . 1 Full Trace Events 2 | . . . . . . 1 1 . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired 1 | . . . 1 . . . . . . Time 26 | . . . 26 . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -7 -6 -5 -5 -5 ------------ Run | Yrd Mat Mat Mat Gar Fac Fac Fac Was Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -8 -8 -7 -6 -5 -5 -5 -------- Run | Yrd Mat Mat Mat Gar Fac Fac Fac Was Fac Total Allies 20 | . . . . . . . . 20 . Largest Group 20 | . . . . . . . . 20 20 Highest-Rated Group 758 | . . . . . . . . 758 757 Highest-Rated Ally 50 | . . . . . . . . 50 50 Total Orders . | . . . . . . . . . . Ally Attacks 33 | . . . . . . . . . 33 Total Damage 1329 | . . . . . . . . . 1329 Kills 13 | . . . . . . . . . 13 Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -8 -8 -7 -6 -5 -5 -5 ------- Run | Yrd Mat Mat Mat Gar Fac Fac Fac Was Fac Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -8 -8 -7 -6 -5 -5 -5 ------------- Run | Yrd Mat Mat Mat Gar Fac Fac Fac Was Fac Turns Passed 4284 | 48 371 522 851 472 133 655 248 367 617 Spaces Moved 2794 | 37 166 252 385 236 99 486 449 212 472 Core 906 | 20 . . . . . 126 449 51 260 Treads 628 | 17 166 174 222 49 . . . . . Legs 1144 | . . 78 163 143 99 290 . 161 210 Wheels 70 | . . . . . . 70 . . . Hover 2 | . . . . . . . . . 2 Flight 44 | . . . . 44 . . . . . Fastest Speed 29 | 50 160 120 160 29 120 50 50 50 50 Average Speed 123 | 100 160 168 175 133 120 105 50 159 116 Slowest Speed 515 | 160 160 240 260 515 120 270 50 200 200 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 27 | 3 41 20 33 24 4 17 15 93 20 Regions Visited 9 Branch Regions . Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 1 | . . . 1 . . . . . . Unknown Exits Taken 5 | 1 1 1 . . 1 1 . . . Scrap Searched . | . . . . . . . . . . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 129 | . . . . . 37 56 . . 36 Melee . | . . . . . . . . . . Projectile 3 | . . . . . . . . . 3 AOE 126 | . . . . . 37 56 . . 33 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -8 -8 -7 -6 -5 -5 -5 --------- Run | Yrd Mat Mat Mat Gar Fac Fac Fac Was Fac Total 3275 | 47 210 308 473 316 110 588 474 243 506 Wait 26 | . 1 . 1 . . 11 . 12 1 Move 2786 | 36 165 251 384 235 98 485 449 211 472 Hop . | . . . . . . . . . . Pick Up 74 | 5 7 15 11 6 2 7 5 8 8 Fast Attach 16 | 2 . . 1 5 . 7 . . 1 Attach 49 | 4 2 11 5 7 4 4 1 10 1 Detach 11 | . . 2 1 1 1 4 . 1 1 Swap 15 | . 1 3 8 2 . 1 . . . Drop 38 | . . . 12 6 1 9 4 1 5 Fire 235 | . 34 26 50 54 4 50 . . 17 Melee . | . . . . . . . . . . Ram . | . . . . . . . . . . Kick 10 | . . . . . . 10 . . . Crush . | . . . . . . . . . . Escape Stasis 15 | . . . . . . . 15 . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -8/Garrison (discovered 3 exits: *Fac x3) -7/Factory -6/Factory -5/Factory -5/Waste -5/Factory History --------- Turn | Location | Event 16 | -11/Scrapyard | Discovered new exit (range 16) 49 | -11/Scrapyard | Entered Materials 307 | -10/Materials | Build established: Mutant 377 | -10/Materials | Discovered new exit (range 13) 420 | -10/Materials | Entered another Materials area 420 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 797 | -9/Materials | Lost 6 parts (2n2u2w) 909 | -9/Materials | Discovered new exit (range 16) 942 | -9/Materials | Entered another Materials area 942 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1265 | -8/Materials | Repaired Aluminum Leg 1546 | -8/Materials | Garrison activated, responded to threat 1576 | -8/Materials | Build established: Scavenger-Tank 1744 | -8/Materials | Garrison activated, responded to threat 1790 | -8/Materials | Identified exit to Garrison 1792 | -8/Materials | Lost 3 parts (2n1u) 1793 | -8/Materials | Entered Garrison 1892 | -8/Garrison | Triggered checkpoint 1898 | -8/Garrison | Triggered checkpoint 2016 | -8/Garrison | Triggered checkpoint 2087 | -8/Garrison | Lost 4 parts (1p2n1w) 2165 | -8/Garrison | Discovered new exit (range 11) 2165 | -8/Garrison | Discovered new exit (range 65) 2165 | -8/Garrison | Discovered new exit (range 48) 2208 | -8/Garrison | Triggered checkpoint 2265 | -8/Garrison | Entered Factory 2265 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 2352 | -7/Factory | Build established: Scavenger-Gunner 2362 | -7/Factory | Discovered new exit (range 5) 2398 | -7/Factory | Entered another Factory area 2398 | -6/Factory | Evolved 2 slots: Power x1, Weapon x1 2536 | -6/Factory | Spotted B-75 Beast 3020 | -6/Factory | Lost 10 parts (3p4n1u2w) 3025 | -6/Factory | Build established: Mutant 3037 | -6/Factory | Discovered new exit (range 13) 3053 | -6/Factory | Entered another Factory area 3053 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 3301 | -5/Factory | Sucked down chute 3301 | -5/Factory | Entered Waste 3302 | -5/Waste | Joined by Warlord forces that had cleared the area 3620 | -5/Waste | Discovered new exit (range 16) 3668 | -5/Waste | Entered Factory 3668 | -5/Factory | Accompanied by 20 allies 3815 | -5/Factory | Build established: Derelict-Executioner 3841 | -5/Factory | Lost 6 allies 3916 | -5/Factory | Lost 7 allies 4033 | -5/Factory | Lost 3 allies 4072 | -5/Factory | P-70 Sage assimilated allied U1-MUU(d) 4097 | -5/Factory | Lost 3 allies 4112 | -5/Factory | Released all parts (10) 4119 | -5/Factory | Lost 3 parts (1p2w) 4123 | -5/Factory | System corruption reached 10% 4195 | -5/Factory | Core integrity fell below 50% 4211 | -5/Factory | Core integrity fell below 20% 4268 | -5/Factory | Search patrols dispatched 4285 | -5/Factory | Destroyed by P-70 Sage with Tesla Rifle Last Messages --------------- Repair Station disabled. Backup Plating I tumbles out of repair station. Backup Propulsion I destroyed. P-70 Sage heat damages Hpw. Shock Rifle. ALERT: Heightened foreign activity detected, multiple search patrols dispatched. Backup Propulsion I destroyed. P-70 Sage resets P-70 Sage, system corruption cleaned. Backup Plating I destroyed. Backup Power I destroyed. Destroyed Tesla Rifle. P-70 Sage heat damages Tesla Rifle. P-70 Sage resets P-70 Sage, system corruption cleaned. System corrupted: Matter fused (-9). P-70 Sage resets P-70 Sage, system corruption cleaned. Backup Power I destroyed. P-70 Sage destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????########??????????????????? | | ???????????????????????# #??????????????????? | | ???????????????????????# #??????????????????? | | ???????????????????????# @ ""#??????????????????? | | ???????????????????????# =!R"#??????????????????? | | ???????????????????????#]|%"""#??#???????????????? | | ???????????????????????# p #? ##??????????????? | | ???????????????????#########+## ## #???????????? | | ???????????????????# ] / ?????? | | ???????????????????# ## ###????????????? | | ???????????????????# !! #??/#???????????????? | | ???????????????????# !! #??? ??????????????? | | ???????????????????# ! ! ##???? ?????????????? | | ?????????????????### +?????#????????????? | | ?????????????????+ ] #??????????????????? | | ?????????????????### #??????????????????? | | ???????????????????# #??????????????????? | | ?????????????????#####+###### #??????????????????? | | ?????????????????# ! ## #??#+#?????????????? | | ?????????????????# ## #??# #?????????????? | | ?????????????????# ## #??# #####?????????? | | ?????????????????# """""" ## #??# +?????????? | | ?????????????????# """""" ## #### #+#???????? | | ?????????????????# """""" ## #??###### | | ?????????????????# """""" + #??# | | ?????????????????# #### #??# / | | ?????????????????###########??# #### #??# | | ??????????????????????????????# #??# #??# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 55 Energy Generation 26 Energy Capacity 315 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 85 Additional Mass Support 6 Armor Coverage 825 Weapon Cycling 15 Evasion (%) 55 Launcher Accuracy 40 Recoil Reduction 3 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- I Spy Universal Adapter Use The Force We Are Legion Challenges ------------ None Game ------ Seed WeldingLobotomyMediator Manual? 0 Play Time 00:56:15 Cumulative 5.4 hours Start 2024.04.06 @ 22:57:24 End 2024.04.06 @ 23:54:22 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 10 Rogue 10 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 11 Gallery% 14 Achievement% 14 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: b8a4b640-0861-47bd-a078-0c1131b151e3