Cogmind - Beta 15 @@@ ROGUE MODE // 2025.07.29 @ 17:50:30 Player: PoggyBison Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (13) 2600 Robots Destroyed (52) 260 Value Destroyed (1201) 1201 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (200) 200 TOTAL SCORE: 6801 Bonus ------- Entered Garrisons 200 Cogmind --------- Core Integrity 684/1000 Matter 216/300 Energy 160/160 System Corruption 0% Temperature Cool (26) Movement Walking (190) Ox1 Location -5/Garrison Parts ------- > --- POWER (3) -------- Light Fission Core > --- PROPULSION (7) --- Flexi-carbon Leg > --- UTILITY (4) ------ Medium Storage Unit Phase Shifter Improved Medium Armor Plating Thermal Shield > --- WEAPON (3) ------- Gauss Rifle Gauss Rifle > --- INVENTORY (10) --- Light Fission Core Micro Fission Core Power Amplifier Energy Well (350) Improved Core Shielding EM Shield Gauss Rifle Gauss Rifle Peak State ------------ > --- POWER ------------ Micro Fission Core Micro Fission Core Micro Fission Core > --- PROPULSION ------- Wheel Compact Wheel Armored Huge Wheel Armored Huge Wheel > --- UTILITY ---------- Medium Storage Unit Advanced Terrain Scanner Improved Core Shielding Hardened Medium Armor Plating > --- WEAPON ----------- Improved EM Pulse Cannon Plasma Cannon Heavy Plasma Cannon > --- INVENTORY -------- Light Deuterium Engine Light Angular Momentum Engine Light Angular Momentum Engine Micro Fission Core Power Amplifier Energy Well Thermal Shield EM Shield Force Field [Rating: 67] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Micro Fission Core Reactor Light Antimatter Reactor Propulsion Hover Unit Leg Flexi-carbon Leg Wheel Armored Huge Wheel Hover Unit Hover Unit Flight Unit VTOL Module Utility Small Storage Unit Device Advanced ECM Suite Storage Small Storage Unit Processor Improved Melee Analysis Suite Protection Hardened Medium Armor Plating Weapon Improved EM Pulse Cannon Energy Gun Beam Rifle Energy Cannon Improved EM Pulse Cannon Ballistic Gun Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Rocket Launcher Impact Weapon Powered Hammer Slashing Weapon Greatsword Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Fac Was Fac Fac Gar Slots Evolved 10 | . . . 2 . 2 2 . . 2 . . 2 . Power 2 | . . . . . 1 . . . 1 . . . . Propulsion 5 | . . . 2 . 1 1 . . 1 . . . . Utility 2 | . . . . . . 1 . . . . . 1 . Weapon 1 | . . . . . . . . . . . . 1 . Parts Attached 90 | 7 1 3 11 2 10 11 5 . 18 2 4 8 8 Power 20 | 1 . 1 1 . 4 . 3 . 3 1 2 3 1 Engine 12 | 1 . 1 1 . 4 . 1 . 2 . 2 . . Core 7 | . . . . . . . 2 . 1 . . 3 1 Reactor 1 | . . . . . . . . . . 1 . . . Propulsion 28 | 2 . 1 9 . 3 3 1 . 8 . . . 1 Treads . | . . . . . . . . . . . . . . Leg 1 | . . . . . . . . . . . . . 1 Wheel 11 | 2 . 1 2 . . . . . 6 . . . . Hover 14 | . . . 7 . 3 3 1 . . . . . . Flight 2 | . . . . . . . . . 2 . . . . Utility 23 | 2 1 . . 1 1 4 . . 4 1 2 3 4 Device 13 | 1 1 . . 1 1 3 . . 1 . . 2 3 Storage 2 | 1 . . . . . . . . 1 . . . . Processor 5 | . . . . . . 1 . . 2 1 1 . . Hackware . | . . . . . . . . . . . . . . Protection 3 | . . . . . . . . . . . 1 1 1 Artifact . | . . . . . . . . . . . . . . Weapon 19 | 2 . 1 1 1 2 4 1 . 3 . . 2 2 Energy Gun 6 | . . 1 . 1 1 3 . . . . . . . Energy Cannon 4 | . . . . . . 1 . . 1 . . 2 . Ballistic Gun 4 | 2 . . . . . . . . . . . . 2 Ballistic Cannon 1 | . . . . . . . . . 1 . . . . Launcher 1 | . . . 1 . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . Impact Weapon 1 | . . . . . . . . . 1 . . . . Slashing Weapon 1 | . . . . . . . 1 . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . Special Melee Weapon 1 | . . . . . 1 . . . . . . . . Unidentified Prototypes 2 | . . . . . 1 1 . . . . . . . Parts Lost 45 | . . . 5 . 5 1 4 . 13 1 . 3 13 Power 9 | . . . . . . . 2 . 3 1 . 1 2 Propulsion 21 | . . . 3 . 4 . 2 . 7 . . 1 4 Utility 8 | . . . 1 . . 1 . . 2 . . . 4 Weapon 7 | . . . 1 . 1 . . . 1 . . 1 3 Highest Loss Streak 10 | . . . 5 . 5 1 2 . 10 1 . 3 5 To Critical Strikes 3 | . . . 1 . . . . . . . . . 2 Average Backups 7 | 5 7 7 7 4 6 7 7 8 7 8 8 8 8 Power 1 | . 1 1 1 1 1 2 1 1 . . . 1 2 Propulsion 1 | 3 5 4 4 3 2 . . . . . . . . Utility 2 | . 1 1 . . 2 2 1 2 4 6 5 5 5 Weapon 1 | . . 1 1 . . 2 5 5 2 2 2 . . Tool/Special . | . . . . . . . . . . . . . . Unused Backups 25 | 2 1 . 5 . 3 1 2 . 2 . 2 . 7 Power 5 | . . . 1 . 2 . . . . . . . 2 Propulsion 4 | 2 . . 2 . . . . . . . . . . Utility 9 | . . . 1 . 1 1 1 . 1 . 1 . 3 Weapon 7 | . 1 . 1 . . . 1 . 1 . 1 . 2 Tool/Special . | . . . . . . . . . . . . . . Average Slot Usage (%) 82 | . 100 100 92 88 94 95 85 76 68 77 84 84 64 Engine 9 | . 14 14 11 11 17 15 9 7 5 10 11 6 2 Core 3 | . . . . . . . 4 7 5 . . 7 11 Wheel 11 | . 28 28 5 . . . . . 18 33 33 26 10 Hover 19 | . . . 32 44 43 45 41 38 5 . . . . Device 9 | . 14 14 10 11 7 8 13 7 5 6 3 5 11 Storage 7 | . 14 14 11 11 9 7 7 7 5 6 6 5 5 Processor 2 | . . . . . . 4 . . 5 6 5 1 . Protection 1 | . . . . . . . . . . . 3 7 4 Energy Gun 3 | . . 1 11 11 16 7 . . . . . . . Energy Cannon 3 | . . . . . . 4 . . 4 6 6 14 8 Ballistic Gun 3 | . 28 26 2 . . . . . . . . . 4 Ballistic Cannon 1 | . . . . . . . . . 4 6 6 2 . Slashing Weapon 1 | . . . . . . . 6 7 1 . . . . Peak Build Rating 67 | 7 7 9 17 13 27 41 44 39 54 53 56 67 67 Average Rating 34 | 6 6 7 14 12 18 37 41 39 41 48 54 64 56 On Entrance 29 | . 7 7 9 10 13 24 39 39 39 51 53 55 67 Naked Turns . | . . . . . . . . . . . . . . Heaviest Build 70 | 15 15 18 20 25 32 39 36 28 54 51 64 70 59 Greatest Support 82 | 20 20 20 28 25 33 41 44 37 56 54 66 82 72 Greatest Overweight (x) 6 | . . . 6 . 1 1 . . 3 . 1 . 2 Average Overweight (x) . | . . . . . . . . . . . . . . Largest Inventory Capacity 10 | 8 8 8 8 8 8 8 8 8 10 10 10 10 10 Average Capacity 8 | 7 8 8 8 8 8 8 8 8 8 10 10 10 10 Most Carried 10 | 8 8 8 8 5 8 8 8 8 10 10 9 10 10 Average Carried 7 | 5 7 7 7 4 6 7 7 8 7 8 8 7 8 Final Capacity 10 | 8 8 8 8 8 8 8 8 8 10 10 10 10 10 Final Carried 10 | 8 8 8 5 5 8 8 8 8 10 8 9 10 8 Class Distribution -------------------- 62% | Mutant 25% | Scavenger-Mutant 8% | Tank 3% | Gladiator Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Scavenger-Mutant | -6/Factory Scavenger-Mutant | -6/Waste Scavenger-Mutant | -6/Factory Scavenger-Tank | -5/Factory Tank | -5/Garrison Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 ----------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Fac Was Fac Fac Gar Matter Collected 1446 | 458 64 . 199 54 27 87 126 . 196 . . 70 165 Remotely . | . . . . . . . . . . . . . . Salvage Created 1749 | 255 64 . 313 . 62 87 320 . 303 . . 69 276 Parts 97 | 17 4 . 22 . 3 4 13 . 18 . . 3 13 Haulers Intercepted . | . . . . . . . . . . . . . . Recyclers Shooed 3 | . . . 2 . . . . . 1 . . . . Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed 7 | . . . . . . . 7 . . . . . . Prevented 1 | . . . . . . . 1 . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Fac Was Fac Fac Gar Combat Hostiles Destroyed 34 | . 1 . 13 . 2 1 5 . 4 . . 1 7 Melee 8 | . . . . . . . 5 . 3 . . . . Guns 10 | . 1 . 6 . 2 . . . . . . . 1 Cannons 7 | . . . . . . 1 . . . . . 1 5 AOE 7 | . . . 7 . . . . . . . . . . Classes Destroyed 13 | 3 2 . 2 . . 2 3 . 1 . . . . Worker 2 | 2 . . . . . . . . . . . . . Builder 1 | . . . . . . . . . 1 . . . . Tunneler 7 | 5 . . . . . . . . 2 . . . . Recycler 3 | 1 . . 1 . . . . . 1 . . . . Minesweeper 1 | . . . . . . . 1 . . . . . . Operator 1 | . . . . . . 1 . . . . . . . Watcher 3 | . 1 . . . 1 . . . 1 . . . . Swarmer 23 | . . . 10 . 2 . 3 . 4 . . . 4 Grunt 5 | . 1 . 2 . . . 1 . . . . . 1 Sentry 2 | . . . 1 . . . . . . . . 1 . Hunter 3 | . . . . . . 1 . . . . . . 2 Programmer 1 | . . . . . . . 1 . . . . . . Decomposer 2 | . . . . . . . 2 . . . . . . Samaritan 1 | . . . . . . . 1 . . . . . . Best Kill Streak 5 | 4 1 . 4 . 2 1 3 . 5 . . 1 4 Combat Bots Only 4 | . 1 . 4 . 1 1 3 . 4 . . 1 4 Max Kills in Single Turn 3 | 1 1 . 3 . 1 1 1 . 1 . . 1 2 Gunslinging 1 | . . . 1 . . . . . . . . . . Exploded 3 | . . . 3 . . . . . . . . . . Melee 1 | . . . . . . . 1 . 1 . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Fac Was Fac Fac Gar Hostile Shots Fired 492 | . 9 . 77 2 51 8 50 2 109 1 . 6 177 Missed 150 | . 5 . 24 2 13 2 19 2 31 . . . 52 Hits 342 | . 4 . 53 . 38 6 31 . 78 1 . 6 125 Melee 1 | . . . . . . . . . . 1 . . . Projectile 341 | . 4 . 53 . 38 6 31 . 78 . . 6 125 Critical Strikes 6 | . . . 1 . . . . . 2 . . . 3 Damage Taken 4958 | . 72 . 547 . 371 157 449 . 1090 51 . 154 2067 Core 849 | . 10 . 139 . 113 . 63 . 208 . . . 316 Absorbed by Shields 209 | . . . . . . . . . 131 . . . 78 Ignored by Resistances 44 | . . . . . . . . . . . . . 44 Core Remaining (%) 84 | 100 . 96 . 65 79 . . 91 . . 75 . . Volleys Fired 110 | 24 9 . 17 . 9 6 . . 11 . . 3 31 Largest 3 | 2 2 . 2 . 2 2 . . 2 . . 3 3 Hottest 239 | 40 40 . 89 . 103 124 . . 109 . . 239 239 Shots Fired 221 | 48 18 . 33 . 14 11 . . 22 . . 9 66 Gun 137 | 48 18 . 26 . 14 7 . . . . . . 24 Cannon 77 | . . . . . . 4 . . 22 . . 9 42 Launcher 7 | . . . 7 . . . . . . . . . . Special . | . . . . . . . . . . . . . . Kinetic 112 | 48 18 . 9 . . . . . 11 . . 2 24 Thermal 60 | . . . 17 . 5 2 . . . . . 4 32 Explosive 7 | . . . 7 . . . . . . . . . . Electromagnetic 42 | . . . . . 9 9 . . 11 . . 3 10 Robot Hit Streak 12 | 9 2 . 5 . 1 4 . . 5 . . 10 12 Robot Miss Streak 7 | 5 3 . 7 . 3 2 . . 2 . . . 6 Penetration Max . | . . . . . . . . . . . . . . Secondary Targets 1 | . . . 1 . . . . . . . . . . Max Gunslinging Chain 1 | . . . 1 . . . . . . . . . . Shots Hit Robots 142 | 29 8 . 13 . 5 7 15 . 21 . . 7 37 Core Hits 62 | 9 3 . 16 . 3 2 7 . 6 . . 3 13 Critical Kills 2 | 1 . . . . . . . . . . . . 1 Critical Parts Destroyed 2 | 1 . . . . . . . . 1 . . . . Critical Strikes 7 | 2 . . . . . . 1 . 2 . . 1 1 Meltdown 1 | . . . . . . . . . . . . . 1 Destroy 2 | 2 . . . . . . . . . . . . . Blast 1 | . . . . . . . . . . . . 1 . Corrupt 1 | . . . . . . . . . 1 . . . . Smash 1 | . . . . . . . . . 1 . . . . Sever 1 | . . . . . . . 1 . . . . . . Melee Attacks 34 | . . . . . . . 20 . 14 . . . . Impact 5 | . . . . . . . . . 5 . . . . Slashing 29 | . . . . . . . 20 . 9 . . . . Piercing . | . . . . . . . . . . . . . . Sneak Attacks 6 | . . . . . . . 4 . 2 . . . . Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . Damage Inflicted 4846 | 387 105 . 668 . 145 297 1101 . 1052 . . 190 901 Guns 1112 | 387 105 . 177 . 95 119 . . . . . . 229 Cannons 1331 | . . . . . . 58 . . 411 . . 190 672 Explosions 731 | . . . 459 . 50 38 . . 184 . . . . Melee 1557 | . . . . . . . 1101 . 456 . . . . Ramming 115 | . . . 32 . . 82 . . 1 . . . . Kinetic 1072 | 387 105 . 58 . . . . . 239 . . 54 229 Thermal 1051 | . . . 119 . 107 56 . . 184 . . 64 521 Explosive 459 | . . . 459 . . . . . . . . . . Electromagnetic 592 | . . . . . 38 159 . . 172 . . 72 151 Impact 132 | . . . . . . . . . 132 . . . . Slashing 1425 | . . . . . . . 1101 . 324 . . . . Piercing . | . . . . . . . . . . . . . . Highest Corruption 7 | . . . 3 3 . 5 4 1 . 7 7 . . Average Corruption 3 | . . . 2 3 . 4 1 1 . 7 7 . . Corruption Purged 5 | . . . . . . 1 4 . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . Effects 17 | . . . . 3 . 3 2 . . 4 5 . . Message Errors 7 | . . . . 1 . 1 1 . . 2 2 . . Matter Fused 3 | . . . . . . 1 1 . . 1 . . . Heat Flow Errors 3 | . . . . 1 . . . . . . 2 . . Energy Discharges 3 | . . . . 1 . 1 . . . 1 . . . Data Loss (minor) 1 | . . . . . . . . . . . 1 . . Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 523 | . . . 23 . . 63 195 . 242 . . . . Projectiles 15 | . . . . . . . . . 15 . . . . Explosions 36 | . . . 23 . . 13 . . . . . . . Melee 472 | . . . . . . 50 195 . 227 . . . . Knockbacks 5 | . . . 1 . . . . . 4 . . . . Impact 2 | . . . 1 . . . . . 1 . . . . Kinetic 3 | . . . . . . . . . 3 . . . . Secondary . | . . . . . . . . . . . . . . Self-Inflicted Damage 204 | . . . 62 . . 75 . . 67 . . . . Shots 4 | . . . 2 . . 1 . . 1 . . . . Rammed 3 | . . . 1 . . 1 . . 1 . . . . Targets Rammed 3 | . . . 1 . . 1 . . 1 . . . . Kicked . | . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . Highest Temperature 443 | 6 . . 162 165 286 150 . . 273 . 222 443 312 Average Temperature 103 | 6 . . 51 89 117 59 . . 93 . 116 253 107 Received Heat Transfer 511 | . 24 . 63 . 81 . . . 95 . . 27 221 Effects 6 | . . . . . 2 . . . 1 . . 3 . Shutdowns 1 | . . . . . . . . . . . . 1 . Energy Bleed 4 | . . . . . 1 . . . 1 . . 2 . Interference 1 | . . . . . 1 . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Robots Corrupted 2 | . . . . . . 1 . . 1 . . . . Combat Hostiles 1 | . . . . . . . . . 1 . . . . Parts Fried 3 | . . . . . . 1 . . 1 . . 1 . Impact Corruptions 5 | . . . . . . 2 . . 3 . . . . Robots Melted 1 | . . . . . . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . . . . . . 1 Parts Melted 5 | . . . . . . . . . . . . . 5 Heat Transferred 1644 | . . . 296 . 111 87 . . 150 . . 100 900 Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions 3 | . . . . . 1 1 . . 1 . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Fac Was Fac Fac Gar Maximum Alert Level 1 | . . . 1 . . . . . . . . . 1 Low Security (%) 87 | 100 100 100 86 100 100 100 . . 100 100 100 100 40 Level 1 12 | . . . 13 . . . . . . . . . 59 Level 2 . | . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Peak Influence 356 | 10 30 . 356 151 112 35 . . 44 7 . 32 305 Initial 136 | . . . . 136 54 35 . . . 7 . . 15 Average 57 | 1 5 . 102 128 60 10 . . 6 1 . 12 193 Influence Increases 1619 | 40 46 . 551 45 133 41 165 . 166 . . 32 400 Destroy 0b10 Robot/C 680 | . 20 . 260 . 40 20 100 . 80 . . 20 140 Destroy 0b10 Robot/NC 100 | 40 5 . 5 . 5 5 15 . 25 . . . . Destroy Leader 136 | . 12 . 30 . 12 10 20 . 12 . . 10 30 Successful Hack 21 | . 9 . 12 . . . . . . . . . . Disable Machine 45 | . . . 45 . . . . . . . . . . Destroy Structure 67 | . . . 49 . 1 6 . . 4 . . 2 5 Lose Combat Pursuer 570 | . . . 150 45 75 . 30 . 45 . . . 225 Influence Decreases 1334 | 40 46 . 200 255 197 118 164 1 144 22 . 10 137 Entered New Map 367 | . . . . 215 87 42 . 1 . 15 . . 7 Time Decay 641 | 40 46 . 150 40 60 70 144 . 74 7 . 10 . Lost Part 326 | . . . 50 . 50 6 20 . 70 . . . 130 Squads Dispatched 8 | . 2 . 1 . 1 3 . . 1 . . . . Investigation 2 | . . . . . 1 1 . . . . . . . Extermination 1 | . . . . . . . . . 1 . . . . Reinforcement 5 | . 2 . 1 . . 2 . . . . . . . Assault . | . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Fac Was Fac Fac Gar Distress Signals . | . . . . . . . . . . . . . . Communications Jammed . | . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . Times Spotted 116 | . 5 2 30 3 13 4 11 1 12 6 . 1 28 Peak Tracking Total 12 | . 2 1 12 3 8 2 5 1 5 6 . 1 9 Tactical Retreats 23 | . . . 5 1 2 1 3 . 1 . . . 10 Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Fac Was Fac Fac Gar Traps Triggered 9 | . 1 . 3 . . . . . 2 . . . 3 Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 ---------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Fac Was Fac Fac Gar Machines Disabled 3 | . . . 3 . . . . . . . . . . Max in Single Turn 2 | . . . 2 . . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Fac Was Fac Fac Gar Machines Accessed 12 | . 3 . 3 . 1 2 1 . . . . 1 1 Terminals 8 | . 2 . 3 . 1 1 . . . . . . 1 Fabricators 1 | . . . . . . 1 . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . . 1 . Total Hacks 19 | . 5 . 4 . 2 4 1 . . . . 2 1 Successful 8 | . 2 . 2 . . . 1 . . . . 2 1 Failed 11 | . 3 . 2 . 2 4 . . . . . . . Catastrophic 1 | . 1 . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . Manual . | . . . . . . . . . . . . . . Terminals 12 | . 3 . 4 . 2 2 . . . . . . 1 Fabricators 2 | . . . . . . 2 . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units 2 | . 2 . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access 2 | . . . . . . . . . . . . 2 . Terminal Hacks 5 | . 1 . 2 . . . 1 . . . . . 1 Open Door 1 | . . . . . . . 1 . . . . . . Branch Access Points 1 | . . . 1 . . . . . . . . . . Emergency Access Points 1 | . . . . . . . . . . . . . 1 Registered Prototypes 1 | . 1 . . . . . . . . . . . . Zone Layout 1 | . . . 1 . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . Recycling Unit Hacks 1 | . 1 . . . . . . . . . . . . Report Inventory 1 | . 1 . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . Garrison Access Hacks 2 | . . . . . . . . . . . . 2 . Unlock Access 1 | . . . . . . . . . . . . 1 . Coupler Status 1 | . . . . . . . . . . . . 1 . Unauthorized Hacks . | . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . Hacking Detections 8 | . 2 . 2 . 1 2 . . . . . . 1 Full Trace Events 2 | . . . . . 1 1 . . . . . . . Feedback Events . | . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 ------------ Run | Yrd Mat Min Mat Min Mat Fac Low Low Fac Was Fac Fac Gar Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Fac Was Fac Fac Gar Total Allies . | . . . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Fac Was Fac Fac Gar Active Infowar (turns) 1317 | 142 164 96 322 . . 116 22 . . 108 60 70 217 Optics 168 | . . . . . . . . . . 108 60 . . Sensors 539 | . 121 96 322 . . . . . . . . . . Terrain 287 | . . . . . . . . . . . . 70 217 Seismic 185 | 142 43 . . . . . . . . . . . . ECM 138 | . . . . . . 116 22 . . . . . . Robot Analysis Total . | . . . . . . . . . . . . . . Derelict Logs Recovered 1 | . . . . . . . 1 . . . . . . Drone Launches . | . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 ------------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Fac Was Fac Fac Gar Turns Passed 3089 | 226 166 96 333 82 137 281 445 14 544 111 124 72 458 Spaces Moved 3629 | 166 169 113 327 163 188 426 941 34 510 110 115 51 316 Core 23 | 1 . . 5 . . . . . 17 . . . . Treads . | . . . . . . . . . . . . . . Legs 2 | . . . . . . . . . . . . . 2 Wheels 1402 | 165 169 113 40 . . . . . 325 110 115 51 314 Hover 2184 | . . . 282 163 188 426 941 34 150 . . . . Flight 18 | . . . . . . . . . 18 . . . . Fastest Speed 36 | 50 80 80 48 48 42 36 36 40 40 93 93 93 93 Average Speed 64 | 79 80 80 63 48 46 49 39 40 82 93 100 94 105 Slowest Speed 350 | 80 80 80 350 48 108 100 43 40 240 93 108 95 260 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . Exploration Rate (%) 31 | 5 30 32 52 34 25 8 92 12 9 86 3 2 45 Regions Visited 13 Branch Regions 4 Pre-discovered Areas . | . . . . . . . . . . . . . . Known Exits Taken 3 | . . . 1 . . . . . . . 1 1 . Unknown Exits Taken 8 | 1 1 1 . 1 1 1 1 1 . . . . . Scrap Searched 5 | . . . . 2 . . 3 . . . . . . Spaces Dug . | . . . . . . . . . . . . . . Terrain Destroyed 59 | . . . 47 . 2 6 . . 3 . . 1 . Melee . | . . . . . . . . . . . . . . Projectile 1 | . . . . . . . . . . . . 1 . AOE 58 | . . . 47 . 2 6 . . 3 . . . . Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Fac Was Fac Fac Gar Total 4087 | 208 182 117 423 165 229 487 977 33 577 119 122 66 382 Wait 88 | . 1 1 41 . 1 26 3 . 6 6 . 1 2 Move 3614 | 165 168 112 326 162 187 425 940 33 510 109 114 50 313 Hop . | . . . . . . . . . . . . . . Pick Up 65 | 10 1 . 9 1 11 10 3 . 11 . 2 3 4 Fast Attach 42 | 7 1 . 4 1 3 2 4 . 12 1 1 1 5 Attach 31 | . . . 5 1 2 6 2 . 6 1 . 3 5 Detach 12 | . . . 4 . 1 1 1 . 3 1 . . 1 Swap 23 | . . 3 4 . 5 3 . . 1 . 3 4 . Drop 48 | 2 2 1 12 . 10 7 4 . 2 1 2 1 4 Fire 110 | 24 9 . 17 . 9 6 . . 11 . . 3 31 Melee 34 | . . . . . . . 20 . 14 . . . . Ram 3 | . . . 1 . . 1 . . 1 . . . . Kick . | . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . Escape Stasis 17 | . . . . . . . . . . . . . 17 Rewire . | . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 3 exits: Mat / *Min x2) -9/Mines -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory -6/Waste -6/Factory -5/Factory -5/Garrison (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 16) 227 | -11/Scrapyard | Entered Materials 314 | -10/Materials | Build established: Mutant 347 | -10/Materials | Discovered new exit (range 11) 393 | -10/Materials | Entered Mines 434 | -10/Mines | Met a Derelict bent on vengeance 466 | -10/Mines | Discovered new exit (range 4) 470 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 489 | -10/Mines | Entered Materials 489 | -9/Materials | Evolved 2 slots: Propulsion x2 710 | -9/Materials | Discovered new exit (range 17) 804 | -9/Materials | Identified exit to Mines 822 | -9/Materials | Entered Mines 832 | -9/Mines | Discovered new exit (range 11) 848 | -9/Mines | Lost 5 parts (3n1u1w) 904 | -9/Mines | Entered Materials 904 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 992 | -8/Materials | Discovered new exit (range 16) 1041 | -8/Materials | Entered Factory 1041 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1071 | -7/Factory | Lost 5 parts (4n1w) 1283 | -7/Factory | Discovered new exit (range 7) 1322 | -7/Factory | Entered Lower Caves 1329 | -7/Lower Caves | Learned Factory terminal intel 1656 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 1765 | -7/Lower Caves | Discovered new exit (range 5) 1767 | -7/Lower Caves | Entered another Lower Caves area 1777 | -7/Lower Caves | Discovered new exit (range 11) 1781 | -7/Lower Caves | Entered Factory 1781 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 1782 | -6/Factory | Loaded intel: 26 terminal locations 1916 | -6/Factory | Lost 10 parts (2p6n1u1w) 2319 | -6/Factory | Build established: Scavenger-Mutant 2325 | -6/Factory | Sucked down chute 2325 | -6/Factory | Entered Waste 2340 | -6/Waste | EMP discharged 2371 | -6/Waste | Spotted C-40 Crusher 2384 | -6/Waste | Spotted C-40 Crusher 2385 | -6/Waste | Spotted C-40 Crusher 2387 | -6/Waste | Spotted C-40 Crusher 2393 | -6/Waste | Crushed by Compactor (1 part destroyed) 2421 | -6/Waste | Discovered new exit (range 10) 2421 | -6/Waste | Spotted C-40 Crusher 2436 | -6/Waste | Spotted C-40 Crusher 2436 | -6/Waste | Entered Factory 2471 | -6/Factory | Discovered new exit (range 10) 2514 | -6/Factory | Identified exit to Factory 2560 | -6/Factory | Entered another Factory area 2560 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 2629 | -5/Factory | Lost 3 parts (1p1n1w) 2630 | -5/Factory | Identified exit to Garrison 2632 | -5/Factory | Entered Garrison 2666 | -5/Garrison | Triggered checkpoint 2858 | -5/Garrison | Discovered new exit (range 12) 2872 | -5/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 2882 | -5/Garrison | Lost 3 parts (1u2w) 2972 | -5/Garrison | Lost 5 parts (1p1n2u1w) 3090 | -5/Garrison | Self-destructed Last Messages --------------- 02956_ Acquired Phase Shifter. 02958_ Acquired Gauss Rifle. 02960_ Acquired Flexi-carbon Leg. 02963_ Acquired 55 matter. 02965_ Acquired Gauss Rifle. 02972_ Dropped Lgt. Deuterium Engine. 02973_ Dropped Mic. Fission Core. 03062_ Acquired 28 matter. 03063_ Acquired 23 matter. 03070_ Slug penetrates G-50 Soldier. 03071_ G-50 Soldier IFF system glitched. 03074_ Slug penetrates G-50 Soldier. 03075_ Phase Shifter destroyed. 03079_ Arm. Huge Wheel destroyed. 03082_ Slug penetrates Reinforced Barrier. 03087_ Slug penetrates G-50 Soldier. 03090_ Lgt. Angular Momentum Engine destroyed. 03090_ C-30 ARC bursts open, deploying its payload. 03090_ S-27 Virus unfolds itself. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????++?????????????????????????????????#+#???????? | | ???????????????????????????????????????# #??###### | | ????++?????????????????????????????????# #??# # | | ??????????????????????????????+????????# #??# < + | | ???????????????????????????????????????# #??# # | | ???????????????????????????????????????# #??# ### | | ???????????????????????????????????????# #??# #?? | | ???????????????????????????????????????# #??# #?? | | ????????????????????????????????????#### #??# #?? | | ????????????????????????????????+??? + #??# #?? | | ????????????????????????????????????# ## #??# ### | | ????????????????????????????????????# ## #??# ## | | ????????????????????????????????????# ## #??# ## | | ????????????????????????????????????# ## #??# ## | | ????????????????????????##+########## ##"#### ## | | ??????+?????????????????# + * | | ??????+?????????????????# ! ## | | ????????????????????????# ######### ##+######## | | ????????????????????????# #???????# #?????????# | | ????????????????????????# +?????? + " ????????# | | ????????????????????????# #?????#?# ###???????## | | ??????????????????####??# #???????# #??????????? | | ??????????????????# ?# #???????# #??????????? | | ?????????+???##++## ##@ ##??????#[ #??????????? | | ???????? ggs ####+###% #??????????? | | ???????? ss = #??????????? | | ???????? s == #??????????? | | ?????????+#### ## ## ###########??????????? | | ?????????????# ## g ## ###??????????????????? | | ???????????+?" g #??????????????????? | | ?????????????" #??????????????????? | | ?????????????" #??????????????????? | | ?????????????" #??????????????????? | | ?????????????# ## ^## ###?###??????????????? | | ?????????????# ?# ^## #####T################ | | ????????????? | | ????????????? * ^ | | ????????????? ######## ############ | | ?????????????##+### ######??????# #??????????? | | ??????????????????#? ????????????# #??????????? | | ???????????????????###?????????????# #??????????? | | +??+???+???????????????????????????# #???####???? | | +??+???????????????????????????????# #???#""#???? | | ???????????????????????????????????# #???#T #???? | | ???????????????????????????????????# #???#" #???? | | ???????????????????????????????????# ###### ##### | | ???????????????????????????????????# | | ???????????????????????????????????# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Coolant Potential 65 Energy Generation 43 Energy Capacity 480 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 14 Terrain Scan Range 20 Terrain Scan Density 10 ECM Strength 2 Armor Coverage 225 Resistance: TH 20 Core Shielding 30 Phase Shifting 5 Evasion (%) 57 Targeting Accuracy 6 Melee Accuracy 6 Particle Charging 15 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed DerelictPiercingSword Manual? 0 Play Time 02:01:52 Cumulative 25.8 hours Start 2025.07.23 @ 16:56:34 End 2025.07.29 @ 17:50:30 Sessions 6 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 15 Rogue 15 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 5 Gallery% 21 Achievement% 17 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Proggy Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a7ffbcce-375b-4643-846b-4ece4a911bba