Cogmind - Beta 13 @@@ ROGUE MODE // 2024.03.22 @ 11:07:18 Player: Mogwok Wargfriend Result: Destroyed by Y-72 Warden with Railgun Performance ------------- Evolutions (6) 3000 Regions Visited (11) 2200 Robots Destroyed (217) 1085 Value Destroyed (6159) 6159 Prototype IDs (19) 380 Alien Tech Used (0) 0 Bonus (907) 907 TOTAL SCORE: 13731 Bonus ------- High Alert Combat Kills 87 Follower Combat Kills 250 Met Imprinter 300 Was Imprinted 300 Friendly Fire -30 Cogmind --------- Core Integrity 0/1150 Matter 174/300 Energy 99/100 System Corruption 15% Temperature Cool (9) Movement Core (50) Location -4/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (8) ------ Improved Signal Interpreter > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Enhanced Fission Core Energy Well (350) Advanced Focal Shield Z-Drone Bay (2/2) Peak State ------------ > --- POWER ------------ Fission Core Micro Fission Core > --- PROPULSION ------- Armored Medium Treads Makeshift Leg Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY ---------- Medium Storage Unit Gravity Neutralizer Advanced Targeting Computer Improved Target Analyzer Layered Heavy Armor Plating Z-Drone Bay > --- WEAPON ----------- Wave Gun Gauss Rifle Gauss Cannon > --- INVENTORY -------- Angular Momentum Engine Makeshift Leg Improved Light Armor Plating Layered Medium Armor Plating Improved Shield Generator Gauss Cannon Plasma Flamer Chainsword Falx CR-A16's Pointy Stick [Rating: 87] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Fission Core Reactor Antimatter Reactor Propulsion Improved Aluminum Leg Treads Advanced Treads Leg Improved Aluminum Leg Wheel High-density Centrium Wheel Utility Medium Storage Unit Device Gravity Neutralizer Storage Medium Storage Unit Processor Advanced Targeting Computer Protection Centrium Heavy Armor Plating Weapon Gauss Cannon Energy Gun Advanced Beam Rifle Energy Cannon HERF Cannon Ballistic Gun Minigun Ballistic Cannon Gauss Cannon Special Weapon Mining Laser Slashing Weapon Chainsword Piercing Weapon Kinetic Spear Build | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Fac Fac Slots Evolved 12 | . . 2 2 2 2 . . . . 2 2 Power 1 | . . . . . . . . . . 1 . Propulsion 4 | . . 1 1 . . . . . . 1 1 Utility 6 | . . 1 1 2 1 . . . . . 1 Weapon 1 | . . . . . 1 . . . . . . Parts Attached 215 | 7 12 28 23 14 37 11 4 11 6 32 30 Power 23 | 1 1 5 1 . 5 1 . . 1 5 3 Engine 15 | 1 1 5 1 . 3 1 . . . 3 . Core 7 | . . . . . 2 . . . 1 2 2 Reactor 1 | . . . . . . . . . . . 1 Propulsion 62 | 2 3 8 9 4 10 3 1 2 . 8 12 Treads 11 | . . . 3 1 3 . . . . 4 . Leg 50 | 2 3 8 6 3 6 3 1 2 . 4 12 Wheel 1 | . . . . . 1 . . . . . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Utility 64 | 2 2 5 7 6 14 3 . 2 3 12 8 Device 30 | 1 1 2 1 1 9 2 . 2 . 8 3 Storage 7 | 1 1 . 1 . 1 . . . . . 3 Processor 8 | . . 1 2 1 . . . . 1 1 2 Hackware . | . . . . . . . . . . . . Protection 19 | . . 2 3 4 4 1 . . 2 3 . Artifact . | . . . . . . . . . . . . Weapon 66 | 2 6 10 6 4 8 4 3 7 2 7 7 Energy Gun 21 | 1 2 4 3 3 2 1 1 1 1 2 . Energy Cannon 3 | . 1 . . . . . . . . . 2 Ballistic Gun 17 | 1 2 6 2 . 1 1 1 1 . 2 . Ballistic Cannon 8 | . . . 1 1 2 1 . 2 . . 1 Launcher . | . . . . . . . . . . . . Special Weapon 5 | . 1 . . . 2 . . 1 . . 1 Impact Weapon . | . . . . . . . . . . . . Slashing Weapon 6 | . . . . . . . 1 1 1 2 1 Piercing Weapon 6 | . . . . . 1 1 . 1 . 1 2 Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 17 | . 1 5 1 2 6 . . 1 . . 1 Corrupted Parts 2 | . . . . . 2 . . . . . . System Corruption 18 | . . . . . 18 . . . . . . Parts Lost 55 | . . 6 . . 9 4 1 . . 18 17 Power 6 | . . 2 . . . 1 . . . 2 1 Propulsion 25 | . . 1 . . 3 3 1 . . 7 10 Utility 12 | . . 1 . . 2 . . . . 7 2 Weapon 12 | . . 2 . . 4 . . . . 2 4 Highest Loss Streak 16 | . . 3 . . 5 1 1 . . 16 8 To Critical Strikes 2 | . . . . . . 1 . . . . 1 Average Slot Usage (%) 93 | . 99 96 99 93 93 91 92 93 97 87 43 Engine 7 | . 14 10 9 7 3 2 6 6 4 1 . Core 1 | . . . . . 2 3 . . 1 6 . Treads 3 | . . . 9 7 5 . . . . 4 . Leg 23 | . 27 32 26 22 20 19 19 20 20 18 20 Wheel 1 | . . . . . . 6 6 6 6 1 . Device 8 | . 14 10 6 1 7 7 13 13 6 8 2 Storage 7 | . 14 11 8 7 6 6 6 6 6 4 2 Processor 11 | . . 6 11 17 13 13 13 13 19 12 13 Protection 7 | . . 2 8 12 12 11 6 6 10 6 . Energy Gun 7 | . 13 3 9 7 6 6 6 6 5 4 . Ballistic Gun 5 | . 11 17 5 . 1 2 5 6 6 4 . Ballistic Cannon 4 | . . . 2 7 10 6 6 6 6 4 . Naked Turns . | . . . . . . . . . . . . Heaviest Build 73 | 15 20 27 28 56 67 61 56 56 56 73 47 Greatest Support 92 | 20 26 39 36 45 59 64 32 32 32 92 75 Greatest Overweight (x) 7 | 2 . . 1 1 1 3 1 1 2 3 7 Average Overweight (x) . | . . . . . . 1 1 1 1 . . Largest Inventory Capacity 10 | 8 10 10 10 10 10 10 10 10 10 10 10 Average Capacity 9 | 7 9 10 9 10 10 10 10 10 10 9 6 Most Carried 10 | 7 9 10 10 10 10 10 10 10 10 10 5 Average Carried 9 | 4 7 9 9 9 9 9 9 9 9 9 3 Final Capacity 10 | 8 10 10 10 10 10 10 10 10 10 5 5 Final Carried 10 | 7 9 10 10 10 10 10 10 10 10 5 4 Class Distribution -------------------- 53% | Mutant 20% | Gunner 17% | Scavenger-Gunner 6% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Gunner | -6/Factory Scavenger-Mutant | -6/Lower Caves Scavenger-Gunner | -6/Lower Caves Gunner | -6/Zion Scavenger-Gunner | -5/Proximity Caves Scavenger-Gunner | -5/Factory Mutant | -4/Factory Resources | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 ----------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Fac Fac Matter Collected 5344 | 282 197 914 744 396 1161 304 142 79 290 785 50 Remotely . | . . . . . . . . . . . . Salvage Created 7936 | 108 361 1355 1536 615 1667 508 65 . 192 1360 169 Parts 480 | 12 18 116 87 30 85 21 2 . 12 85 12 Haulers Intercepted 13 | . 1 5 3 3 1 . . . . . . Recyclers Shooed 12 | . 2 3 . 1 2 . . . . 3 1 Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 51 | . . . . . . 22 2 . 27 . . Prevented 7 | . . . . . . . . . 7 . . Kills | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Fac Fac Combat Hostiles Destroyed 125 | . 8 22 24 8 24 12 4 . 5 12 6 Melee 8 | . . . . . 1 3 . . . 1 3 Guns 80 | . 8 22 18 1 11 5 2 . 4 9 . Cannons 32 | . . . 6 4 12 4 2 . 1 2 1 AOE 5 | . . . . 3 . . . . . . 2 Classes Destroyed 17 | 2 5 3 2 1 1 2 . . . 1 . Worker 28 | . . 7 6 6 6 . . . . 3 . Builder 15 | . 1 5 3 . 3 . . . . 3 . Tunneler 4 | 2 . 1 1 . . . . . . . . Hauler 13 | . 1 5 3 3 1 . . . . . . Recycler 17 | 1 1 4 3 2 3 . . . . 3 . Operator 3 | . . . 1 . 1 . . . . 1 . Watcher 12 | . 1 3 2 1 . . . . . 5 . Swarmer 38 | . 6 12 4 . . 4 4 . 2 1 5 Grunt 37 | . 2 4 13 4 8 5 . . . 1 . Brawler 2 | . . . . . . 1 . . 1 . . Duelist 2 | . . 1 . . 1 . . . . . . Sentry 15 | . . 5 5 1 1 1 . . . 2 . Specialist 1 | . . . . . . . . . . 1 . Hunter 11 | . . . 2 . 4 . . . 2 3 . Programmer 17 | . . . . 3 9 . . . . 4 1 Heavy 1 | . . . . . 1 . . . . . . Decomposer 1 | . . . . . . 1 . . . . . Mutant 1 | . . . . . . 1 . . . . . Best Kill Streak 10 | 2 5 8 5 10 5 3 4 . 2 4 3 Combat Bots Only 6 | . 3 6 4 4 3 3 4 . 2 3 3 Max Kills in Single Turn 6 | 1 1 2 2 6 2 2 1 . 2 3 2 Gunslinging 1 | . . 1 . . . . . . . . . Exploded 2 | . . . . 2 . . . . . . 2 Melee 1 | . . . . . 1 1 . . . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Fac Fac Hostile Shots Fired 1474 | . 37 161 149 73 281 108 31 . 24 360 250 Missed 429 | . 8 47 39 27 76 28 11 . 9 90 94 Damage Taken 16852 | . 289 1353 1457 730 3939 1398 301 . 261 4058 3066 Core 2822 | . 59 174 76 74 278 90 14 . 50 850 1157 Absorbed by Shields 95 | . . . . . . . . . . 95 . Ignored by Resistances 155 | . . . . . . . . . . . 155 Regen/Repaired (Parts) 981 | . 97 310 65 84 425 . . . . . . Core Remaining (%) 67 | 100 76 56 86 89 . . . . 49 15 . Volleys Fired 527 | 4 52 105 137 33 89 25 9 5 14 51 3 Largest 3 | 2 2 2 2 2 3 3 3 3 3 3 1 Hottest 189 | 70 100 86 100 100 127 189 153 153 153 157 88 Shots Fired 1153 | 8 90 206 268 58 237 60 21 9 40 153 3 Gun 806 | 8 76 206 195 24 114 39 12 4 26 102 . Cannon 331 | . . . 73 34 123 21 9 3 14 51 3 Launcher . | . . . . . . . . . . . . Special 16 | . 14 . . . . . . 2 . . . Kinetic 711 | 4 38 172 131 34 151 30 15 6 28 102 . Thermal 439 | 4 52 34 137 24 86 30 6 3 12 51 . Explosive . | . . . . . . . . . . . . Electromagnetic 3 | . . . . . . . . . . . 3 Robot Hit Streak 20 | 6 9 8 13 6 10 11 5 . 10 20 4 Robot Miss Streak 9 | . 5 9 6 2 3 3 3 . 7 4 . Penetration Max 1 | . . . . 1 . . . . . 1 . Secondary Targets 10 | . 1 5 1 . 2 1 . . . . . Max Gunslinging Chain 1 | . 1 1 1 . 1 1 . . . . . Shots Hit Robots 690 | 6 45 118 134 31 167 54 13 . 21 94 7 Core Hits 353 | 4 18 63 63 20 70 32 7 . 15 53 8 Critical Kills . | . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . Critical Strikes 49 | . 3 . 11 8 10 2 1 . . 13 1 Burn 17 | . 3 . 6 1 4 . . . . 3 . Blast 29 | . . . 5 7 5 2 1 . . 9 . Sever 1 | . . . . . . . . . . 1 . Impale 2 | . . . . . 1 . . . . . 1 Melee Attacks 57 | . . . . . 18 15 . . . 13 11 Impact . | . . . . . . . . . . . . Slashing 13 | . . . . . . . . . . 11 2 Piercing 44 | . . . . . 18 15 . . . 2 9 Sneak Attacks 5 | . . . . . 5 . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks 4 | . . . . . . . . . . 4 . Damage Inflicted 16997 | 79 581 2042 2669 1962 4255 1455 283 . 435 2515 721 Guns 9010 | 79 577 2042 2068 196 1542 581 170 . 331 1424 . Cannons 4729 | . . . 592 760 1998 361 113 . 104 759 42 Explosions 1473 | . . . . 1006 . . . . . . 467 Melee 1694 | . . . . . 696 513 . . . 315 170 Ramming 91 | . 4 . 9 . 19 . . . . 17 42 Kinetic 8458 | 29 282 1657 1164 760 2352 454 178 . 223 1359 . Thermal 5693 | 50 295 385 1496 650 1188 488 105 . 212 824 . Explosive 1019 | . . . . 552 . . . . . . 467 Electromagnetic 42 | . . . . . . . . . . . 42 Impact . | . . . . . . . . . . . . Slashing 251 | . . . . . . . . . . 251 . Piercing 1443 | . . . . . 696 513 . . . 64 170 Highest Corruption 26 | . . . . 4 26 26 26 26 . 10 15 Average Corruption 10 | . . . . 2 7 26 26 26 . 4 4 Corruption Purged . | . . . . . . . . . . . . Corruption Blocked 35 | . . . . . . . . . . . 35 Effects 177 | . . . . 27 41 50 26 9 . 18 6 Message Errors 47 | . . . . 8 7 14 8 5 . 2 3 Matter Fused 35 | . . . . 9 8 6 6 2 . 2 2 Heat Flow Errors 20 | . . . . . 5 5 5 1 . 4 . Energy Discharges 19 | . . . . 1 7 4 2 1 . 4 . Parts Rejected 2 | . . . . . . 1 . . . . 1 Parts Fused 2 | . . . . 1 . 1 . . . . . Data Loss (minor) 22 | . . . . 5 8 4 3 . . 2 . Data Loss (major) 5 | . . . . . 1 1 1 . . 2 . Misfires 4 | . . . . 2 . 2 . . . . . Alerts 9 | . . . . . 1 5 1 . . 2 . Misdirections 1 | . . . . . 1 . . . . . . Weapon Failures 11 | . . . . 1 3 7 . . . . . Overload Shots 1 | . . . . . 1 . . . . . . Overflow Damage 421 | . . . 8 226 78 26 . . . 34 49 Projectiles 94 | . . . 8 26 54 . . . . 6 . Explosions 222 | . . . . 200 . . . . . . 22 Melee 105 | . . . . . 24 26 . . . 28 27 Knockbacks 54 | . 1 . 7 5 24 5 2 . . 10 . Impact 1 | . 1 . . . . . . . . . . Kinetic 51 | . . . 7 5 23 4 2 . . 10 . Secondary 2 | . . . . . 1 1 . . . . . Self-Inflicted Damage 432 | . . . . 269 . . . . . 8 155 Shots 6 | . . . . 4 . . . . . . 2 Rammed 19 | . . . . . . . . . . 3 16 Targets Rammed 28 | . 1 . 3 . 5 . . . . 3 16 Kicked 9 | . 1 . 3 . 5 . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 555 | 9 333 140 277 74 249 555 246 165 332 530 57 Average Temperature 85 | 6 58 43 65 16 55 174 62 43 104 120 25 Received Heat Transfer 2761 | . 117 330 603 96 408 512 9 . 21 481 184 Effects 21 | . 1 . . . . 12 . . 1 7 . Shutdowns 3 | . . . . . . 2 . . . 1 . Energy Bleed 3 | . 1 . . . . 2 . . . . . Interference 10 | . . . . . . 5 . . . 5 . Short Circuit 3 | . . . . . . 1 . . 1 1 . Damage (major) 2 | . . . . . . 2 . . . . . Siege Activations . | . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted 17 | . 4 . 4 1 6 . . . 2 . . Heat Transferred 11601 | 148 1073 777 3182 694 2436 1047 250 . 475 1519 . Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Fac Fac Peak Influence 594 | 15 159 594 523 442 374 . . . . 273 240 Initial 237 | . 9 17 217 237 203 . . . . 53 95 Average 160 | 6 34 232 230 146 143 . . . . 165 101 Maximum Alert Level 2 | . . 2 2 2 1 . . . . 1 1 Low Security (%) 64 | 100 100 46 43 59 68 . . . . 69 91 Level 1 29 | . . 31 46 34 31 . . . . 30 8 Level 2 6 | . . 21 10 6 . . . . . . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 33 | . 2 2 4 4 11 . . . . 7 3 Investigation 2 | . 1 . . . . . . . . . 1 Extermination 9 | . . . . 2 4 . . . . 2 1 Reinforcement 19 | . 1 2 4 2 7 . . . . 2 1 Assault . | . . . . . . . . . . . . Garrison 3 | . . . . . . . . . . 3 . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded 5 | . . . 1 . 3 . . . . . 1 Haulers Reinforced 2 | . . . . 1 1 . . . . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts 2 | . . . . . 1 . . . . 1 . Stealth | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 --------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Fac Fac Distress Signals 5 | . . 3 1 . 1 . . . . . . Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 257 | . 15 41 39 13 37 17 8 . 11 37 39 Peak Tracking Total 15 | . 3 6 4 3 5 7 4 . 5 12 15 Tactical Retreats 24 | . . 6 2 . 1 4 1 . 1 2 7 Traps | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Fac Fac Traps Triggered 4 | . 1 . . 1 1 . . . . . 1 Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered 2 | . . . . . 2 . . . . . . Machines | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 ---------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Fac Fac Machines Disabled 27 | . . 3 . 12 4 2 . . . 4 2 Max in Single Turn 8 | . . 1 . 8 1 1 . . . 1 2 Machines Repaired . | . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 --------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Fac Fac Machines Accessed 39 | . 10 9 6 4 5 2 . . . 2 1 Terminals 22 | . 7 6 3 2 3 1 . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations 7 | . 1 2 2 1 1 . . . . . . Recycling Units 4 | . 2 . . 1 . . . . . . 1 Scanalyzers 4 | . . 1 1 . 1 . . . . 1 . Garrison Access 1 | . . . . . . . . . . 1 . Total Hacks 118 | . 33 34 14 7 16 5 . . . 3 6 Successful 60 | . 15 20 6 4 6 5 . . . . 4 Failed 56 | . 17 13 8 3 10 . . . . 3 2 Catastrophic 4 | . 2 . . . 1 . . . . 1 . Database Lockouts 2 | . 1 1 . . . . . . . . . Manual 77 | . 24 14 7 3 9 . . 5 . 4 11 Terminals 59 | . 21 16 7 2 9 4 . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations 32 | . 7 13 4 4 4 . . . . . . Recycling Units 12 | . 5 . . 1 . . . . . . 6 Scanalyzers 13 | . . 5 3 . 3 . . . . 2 . Garrison Access 1 | . . . . . . . . . . 1 . Terminal Hacks 19 | . 5 4 2 1 2 5 . . . . . Record 6 | . 1 1 . . . 4 . . . . . Robot Analysis 5 | . 1 2 2 . . . . . . . . Prototype ID Bank 1 | . . 1 . . . . . . . . . Open Door 1 | . . . . . . 1 . . . . . Open DSF 2 | . . . . 1 1 . . . . . . Branch Access Points 1 | . 1 . . . . . . . . . . Emergency Access Points 1 | . 1 . . . . . . . . . . Unreport Threat 1 | . . . . . 1 . . . . . . Locate Traps 1 | . 1 . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . Repair Station Hacks 20 | . 4 10 2 2 2 . . . . . . Scan Component 10 | . 2 5 1 1 1 . . . . . . Repair 10 | . 2 5 1 1 1 . . . . . . Recycling Unit Hacks 5 | . 2 . . 1 . . . . . . 2 Report Inventory 4 | . 2 . . 1 . . . . . . 1 Retrieve Components 1 | . . . . . . . . . . . 1 Scanalyzer 7 | . . 5 2 . . . . . . . . Insert Component 4 | . . 3 1 . . . . . . . . Analyze 3 | . . 2 1 . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . Unauthorized Hacks 9 | . 4 1 . . 2 . . . . . 2 Terminals 5 | . 2 1 . . 2 . . . . . . Assimilate 2 | . 1 . . . 1 . . . . . . Operators 3 | . 1 1 . . 1 . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units 4 | . 2 . . . . . . . . . 2 Monitor 2 | . 1 . . . . . . . . . 1 Reject 2 | . 1 . . . . . . . . . 1 Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 31 | . 7 7 5 3 5 1 . . . 2 1 Full Trace Events 1 | . . . . . . 1 . . . . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . . 3 . . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 18 | . . 2 . . . . . 16 . . . Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired 10 | . 2 5 1 1 1 . . . . . . Time 292 | . 58 154 26 32 22 . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components 2 | . . . . . . . . . . . 2 Parts Scanalyzed 3 | . . 2 1 . . . . . . . . Part Schematics Acquired 2 | . . 2 . . . . . . . . . Parts Damaged 1 | . . 1 . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 ------------ Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Fac Fac Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired 1 | . . . . . 1 . . . . . . Allies Hacked 1 | . . . . . . . . . . . 1 Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Fac Fac Total Allies 18 | . 1 . . . 1 . . 12 . . 4 Largest Group 12 | . 1 1 . . 1 . . 12 12 3 3 Highest-Rated Group 378 | . 10 10 . . 32 . . 378 378 112 243 Highest-Rated Ally 81 | . 10 10 . . 32 . . 51 51 38 81 Zionite Dispatches 3 | . . . . . . . . . . 1 2 Recon 1 | . . . . . . . . . . 1 . Hacker 1 | . . . . . . . . . . . 1 Melee Resupply 1 | . . . . . . . . . . . 1 Total Orders 5 | . 2 . . . . . . 1 . 1 1 STAY 1 | . 1 . . . . . . . . . . FOLLOW 1 | . 1 . . . . . . . . . . EXPLORE 2 | . . . . . . . . . . 1 1 RETURN 1 | . . . . . . . . 1 . . . Ally Attacks 93 | . . . . . 4 . . . 75 5 9 Total Damage 1764 | . . . . . 142 . . . 1290 295 37 Kills 14 | . . . . . . . . . 12 2 . Allies Corrupted 1 | . . . . . . . . . . . 1 Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Fac Fac Robot Analysis Total 5 | . 1 2 2 . . . . . . . . Derelict Logs Recovered 4 | . . . . . . 2 1 1 . . . Drone Launches 3 | . . . . . . . . 1 . 1 1 Drone Recoveries 3 | . . . . . . . . 1 . 1 1 Zionite Intel Received 1 | . . . . . . . . . . . 1 Branch Access 1 | . . . . . . . . . . . 1 Exploration | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 ------------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Fac Fac Turns Passed 16592 | 142 1791 1735 3098 1768 2473 889 527 1632 815 1186 536 Spaces Moved 9353 | 103 851 889 1154 986 1100 493 425 1357 573 779 643 Core 736 | 25 . . . . . . . . . 139 572 Treads 3 | . . . . . . . . . . 3 . Legs 5842 | 78 851 889 1154 986 1100 245 . . . 468 71 Wheels 2772 | . . . . . . 248 425 1357 573 169 . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 123 110 110 110 110 50 50 Average Speed 127 | 109 120 120 145 161 173 150 110 110 110 110 60 Slowest Speed 400 | 190 120 120 190 193 200 190 110 110 130 330 400 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 46 | 4 80 67 54 22 18 50 56 93 70 15 25 Regions Visited 11 Branch Regions 4 Pre-discovered Areas 5 | . . . . . . 1 . 4 . . . Known Exits Taken 3 | . . . . . . 1 1 . . 1 . Unknown Exits Taken 8 | 1 1 1 1 1 1 . . 1 1 . . Scrap Searched 10 | . . . . . . 4 1 4 1 . . Spaces Dug 14 | . 7 . 3 1 . . . . . 1 2 Terrain Destroyed 147 | . 12 . 4 47 10 3 4 1 5 17 44 Melee 3 | . . . . . . . . . . 1 2 Projectile 60 | . 12 . 4 5 10 3 4 1 5 16 . AOE 84 | . . . . 42 . . . . . . 42 Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 --------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Fac Fac Total 12850 | 120 1505 1354 2319 1104 1449 562 469 1486 727 992 763 Wait 2414 | . 575 299 956 56 146 7 22 103 121 82 47 Move 9342 | 102 850 888 1153 985 1099 492 424 1356 572 778 643 Hop . | . . . . . . . . . . . . Pick Up 81 | 7 4 13 19 3 12 6 2 5 5 4 1 Fast Attach 106 | 7 3 14 11 7 15 2 3 . 5 19 20 Attach 69 | . 4 12 4 3 15 6 1 1 1 12 10 Detach 43 | . 4 7 2 2 6 2 . . . 12 8 Swap 40 | . 5 2 8 4 7 3 . 10 . 1 . Drop 126 | . 7 14 26 11 19 4 5 6 9 21 4 Fire 527 | 4 52 105 137 33 89 25 9 5 14 51 3 Melee 53 | . . . . . 18 15 . . . 9 11 Ram 19 | . . . . . . . . . . 3 16 Kick 9 | . 1 . 3 . 5 . . . . . . Crush . | . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . Rewire 21 | . . . . . 18 . 3 . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / Min) -9/Materials (discovered 3 exits: *Mat x2 / [*Min]) -8/Materials -7/Factory (discovered 2 exits: *Fac / *Low) -6/Factory -6/Lower Caves -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory (discovered 2 exits: *Fac x2) -4/Factory (discovered 4 exits: Res / Upp x2 / *Arm) History --------- Turn | Location | Event 60 | -11/Scrapyard | Discovered new exit (range 16) 143 | -11/Scrapyard | Entered Materials 310 | -10/Materials | Build established: Mutant 1010 | -10/Materials | Discovered new exit (range 16) 1170 | -10/Materials | Discovered new exit (range 15) 1208 | -10/Materials | Central database locked down 1250 | -10/Materials | Repaired Med. Laser 1283 | -10/Materials | Repaired Imp. Aluminum Leg 1856 | -10/Materials | Discovered new exit (range 7) 1859 | -10/Materials | Identified exit to Mines 1934 | -10/Materials | Entered another Materials area 1934 | -9/Materials | Accompanied by 1 ally 1934 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2138 | -9/Materials | Lost 3 parts (1p1u1w) 2344 | -9/Materials | Repaired Imp. Aluminum Leg 2377 | -9/Materials | Repaired Imp. Aluminum Leg 2521 | -9/Materials | Discovered new exit (range 12) 2644 | -9/Materials | Discovered new exit (range 8) 2766 | -9/Materials | Build established: Scavenger-Mutant 3094 | -9/Materials | Central database locked down 3428 | -9/Materials | Build established: Mutant 3530 | -9/Materials | Repaired Imp. Aluminum Leg 3563 | -9/Materials | Repaired Imp. Aluminum Leg 3590 | -9/Materials | Repaired Aluminum Leg 3637 | -9/Materials | Discovered new exit (range 10) 3669 | -9/Materials | Entered another Materials area 3669 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 5555 | -8/Materials | Repaired Med. Storage Unit 5650 | -8/Materials | Discovered new exit (range 13) 6767 | -8/Materials | Entered Factory 6767 | -7/Factory | Evolved 2 slots: Utility x2 6779 | -7/Factory | Identified exit to DSF 7134 | -7/Factory | Repaired Imp. Aluminum Leg 7243 | -7/Factory | Discovered new exit (range 5) 7247 | -7/Factory | Identified exit to Lower Caves 8480 | -7/Factory | Discovered new exit (range 8) 8535 | -7/Factory | Entered another Factory area 8535 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 8842 | -6/Factory | Build established: Gunner 8860 | -6/Factory | Repaired Hrd. Heavy Armor Plating 9787 | -6/Factory | Cargo convoy interrupted 10258 | -6/Factory | Lost 5 parts (1n2u2w) 10676 | -6/Factory | Found Prototype Device 10676 | -6/Factory | Identified Exp. ECM Suite 10681 | -6/Factory | Found Prototype Protection 10681 | -6/Factory | Identified Centrium Heavy Armor Plating 10693 | -6/Factory | Discovered new exit (range 14) 10722 | -6/Factory | System corruption reached 10% 10967 | -6/Factory | Build established: Mutant 11008 | -6/Factory | Entered Lower Caves 11064 | -6/Lower Caves | Learned location of Zion (-6) 11158 | -6/Lower Caves | Attracted the attention of an 0b10 base 11287 | -6/Lower Caves | Identified exit to Lower Caves 11287 | -6/Lower Caves | Learned location of 1 exit from Lower Caves 11468 | -6/Lower Caves | Attacked by a delusional Derelict stockpiling parts 11524 | -6/Lower Caves | Build established: Scavenger-Mutant 11757 | -6/Lower Caves | Spotted B-75 Beast 11863 | -6/Lower Caves | Build established: Scavenger-Gunner 11897 | -6/Lower Caves | Entered another Lower Caves area 11898 | -6/Lower Caves | Identified exit to Zion 12018 | -6/Lower Caves | Encountered a Warlord checkpoint 12324 | -6/Lower Caves | Learned 4 Factory zone layouts 12424 | -6/Lower Caves | Entered Zion 12486 | -6/Zion | Discovered new exit (range 11) 12552 | -6/Zion | Given the Hacking Drone Bay 12554 | -6/Zion | Found Prototype Device 12557 | -6/Zion | Identified Hacking Drone Bay 12649 | -6/Zion | System corruption cleaned by Quarantine Array 12715 | -6/Zion | Learned location of Warlord (-5) 12736 | -6/Zion | Gained Derelict followers 12930 | -6/Zion | Found CR-A16's Pointy Stick 13160 | -6/Zion | Gained Derelict followers 13281 | -6/Zion | Build established: Gunner 13619 | -6/Zion | Imprinted 13621 | -6/Zion | Declared Zion's savior 14056 | -6/Zion | Entered Proximity Caves 14056 | -5/Proximity Caves | Accompanied by 12 allies 14131 | -5/Proximity Caves | Lost 4 allies 14343 | -5/Proximity Caves | Spotted B-75 Beast 14357 | -5/Proximity Caves | Allies destroyed B-75 Beast 14670 | -5/Proximity Caves | Build established: Scavenger-Gunner 14676 | -5/Proximity Caves | Core integrity fell below 50% 14713 | -5/Proximity Caves | Lost 3 allies 14835 | -5/Proximity Caves | Discovered new exit (range 3) 14871 | -5/Proximity Caves | Entered Factory 14871 | -5/Factory | Accompanied by 3 allies 14871 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 14872 | -5/Factory | Identified exit to Factory 15386 | -5/Factory | Garrison activated, responded to threat 15442 | -5/Factory | Discovered exit to Factory (range 5) 15736 | -5/Factory | Zion Recon squad teleported in 15912 | -5/Factory | Cargo convoy interrupted 15979 | -5/Factory | Core integrity fell below 50% 16008 | -5/Factory | Lost 16 parts (2p5n7u2w) 16010 | -5/Factory | Core integrity fell below 20% 16010 | -5/Factory | System corruption reached 10% 16057 | -5/Factory | Entered another Factory area 16057 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 16058 | -4/Factory | Identified exit to Research 16088 | -4/Factory | Found Quantum Capacitor 16349 | -4/Factory | Zion Hacker squad teleported in 16359 | -4/Factory | Lost 3 parts (1p2w) 16419 | -4/Factory | Lost 3 allies 16486 | -4/Factory | Retrieved Zion intel report: Branch Access 16486 | -4/Factory | Identified exit to Upper Caves 16486 | -4/Factory | Identified exit to Armory 16487 | -4/Factory | Zion Melee Resupply teleported in 16495 | -4/Factory | Lost 5 parts (4n1w) 16542 | -4/Factory | Core integrity fell below 50% 16556 | -4/Factory | System corruption reached 10% 16580 | -4/Factory | Core integrity fell below 20% 16593 | -4/Factory | Destroyed by Y-72 Warden with Railgun Last Messages --------------- 16559_ Critical hit (Burn: +50). 16565_ EJX1DTQNIBXDZW3CJOF5B#BW&%>ALZ&G52IYMQL 16565_ S-27 Virus destroyed. 16566_ >> MONITOR: Recycling Unit F004 accepting VTOL Module (92%). 16569_ Acquired 30 matter. 16569_ >> MONITOR: Recycling Unit F004 accepting Autogun (76%). 16570_ K-01 Serf collects debris. 16572_ >> MONITOR: Recycling Unit F004 accepting VTOL Module (84%). 16574_ HERF Cannon destroyed. 16575_ >> MONITOR: Recycling Unit F004 accepting Visual Processing Unit (86%). 16577_ Slammed into P-70 Sage. 16579_ K-01 Serf collects debris. 16582_ Slammed into G-67 Veteran. 16583_ Subcomponent Replicator disabled. 16584_ Slammed into G-67 Veteran. 16584_ Destabilizing: System corrupted (+1). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????# #?? | | ???????????????????????????????####### #?? | | ???????????????????????????????# """ ### | | ???????????????????????????????# """ | | ??????????????????+????????????# """ | | ?????????########?# ??#####????# | | ????????? ### ## ###### | | ???????# """"" + ####/ # # | | ???????# """"" #?##### *######### #?# # | | ???????# """ #??#####/#####????# #### | | ???????# #??# #????# # | | ???????# """"" #### #????##### # | | ???????# """" / + #????????# ! % # | | ???????# """ #### #????????# # | | ??# ^ !#??###########????????# | | #####/#########?#######????????# | | ?? "" #?# """???????""# # | | ?? "" #?# "?????? "# # | | ??""" #?# ????? "### # ### | | #?# ????" "??#######?? | | #?# """???### ????????????? | | #####+########## #?# "#?? #??????????????? | | ???????????????# ### "#? Y #??????????????? | | ???????????????# ; "# #??????????????? | | ???????????????# + #??????????????? | | ???????????????# + @ Y > /g "#?????????? | | ???????????????# + # ""??????????? | | ???????????????# # "# #??????????????? | | ???????????????######### "#? Y #??????????????? | | ???????????????????????# "#?? #??????????????? | | ???????????????????????# """??####??????????????? | | ???????????????????????# ???????????????????? | | ???????????????????????# ???????????????????? | | ???????????????????????# "???????????????????? | | ???????????????????????# """???????????????????? | | ???????????????????????######????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 83 Coolant Potential 65 Energy Generation 31 Energy Capacity 675 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 85 Additional Mass Support 12 Armor Coverage 825 Resistance: KI 30 Evasion (%) 55 Targeting Accuracy 8 Melee Accuracy 8 Target Analysis 6 Core Analysis 6 Recoil Reduction 1 Item Schematics ----------------- Imp. Aluminum Leg | -9/Materials | Scanalyzed Adv. Beam Rifle | -9/Materials | Scanalyzed Imp. Transmission Jammer | -6/Zion | Archive Lgt. Angular Momentum Engine | -6/Zion | Archive Mak. Cloaking Device | -6/Zion | Archive Mass Driver | -6/Zion | Archive Neutrino Core | -6/Zion | Archive Magnetic Acceleration Cannon | -6/Zion | Archive Matter Compressor | -6/Zion | Archive 0b10 Decoder Chip [Skirmisher] | -6/Zion | Archive Recoil Nullifier | -6/Zion | Archive Adv. Target Analyzer | -6/Zion | Archive Adv. Thermal Shield | -6/Zion | Archive Mak. Transmission Jammer | -6/Zion | Archive Imp. Focal Shield | -6/Zion | Archive Nuclear Pulse Thruster | -6/Zion | Archive Mak. Trap Scanner | -6/Zion | Archive Tiamat Missile Launcher | -6/Zion | Archive Robot Schematics ------------------ R-06 Scavenger | -6/Zion | Archive G-50 Soldier | -6/Zion | Archive A-02 Transporter | -6/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed NullConcussiveRegenerator Manual? 0 Play Time 02:02:03 Cumulative 113.4 hours Start 2024.03.21 @ 16:41:26 End 2024.03.22 @ 11:07:18 Sessions 4 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 112 Rogue 112 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 41 Gallery% 53 Achievement% 36 Wizard Run 0 Options --------- Layout 2 ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 32/TamsynBold Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e89ad296-bcdc-4764-a2c8-3081983cdea9