Cogmind - Beta 15 @@@ ROGUE MODE // 2025.09.25 @ 17:58:09 Player: mgobin-777 Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (4) 800 Robots Destroyed (86) 430 Value Destroyed (1906) 1906 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (-12) -12 TOTAL SCORE: 3664 Bonus ------- Friendly Fire -12 Cogmind --------- Core Integrity 102/400 Matter 294/300 Energy 150/150 System Corruption 3% Temperature Cool (0) Movement Treading (160) Location -7/Zion Parts ------- > --- POWER (1) -------- Micro Nuclear Core > --- PROPULSION (3) --- Light Treads Light Treads Medium Treads > --- UTILITY (2) ------ Medium Storage Unit Transport Network Coupler > --- WEAPON (3) ------- High-powered Shotgun High-powered Shotgun > --- INVENTORY (10) --- Coolant Injector Kinecellerator Core Shielding Particle Gun Particle Cannon Heavy Assault Rifle EMP Blaster Proton Missile Launcher Makeshift Hammer Peak State ------------ > --- POWER ------------ Micro Nuclear Core > --- PROPULSION ------- Light Treads Light Treads Medium Treads > --- UTILITY ---------- Medium Storage Unit Transport Network Coupler > --- WEAPON ----------- Heavy Assault Rifle High-powered Shotgun High-powered Shotgun > --- INVENTORY -------- Coolant Injector Kinecellerator Core Shielding Particle Gun Particle Cannon EMP Blaster EMP Blaster Proton Missile Launcher Hammer [Rating: 22] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Wheel Utility Transport Network Coupler Storage Medium Storage Unit Processor Transport Network Coupler Protection Core Shielding Weapon High-powered Shotgun Energy Gun Small Laser Energy Cannon Advanced Beam Cannon Ballistic Gun High-powered Shotgun Launcher EMP Blaster Impact Weapon Hammer Build | -11 -10 -9 -9 -7 ------- Run | Yrd Mat Mat Min Zio Slots Evolved 2 | . . 2 . . Power . | . . . . . Propulsion 1 | . . 1 . . Utility . | . . . . . Weapon 1 | . . 1 . . Parts Attached 51 | 6 14 28 3 . Power 10 | 1 3 5 1 . Engine 7 | 1 3 3 . . Core 3 | . . 2 1 . Reactor . | . . . . . Propulsion 20 | 2 6 10 2 . Treads 10 | . . 8 2 . Leg 8 | . 6 2 . . Wheel 2 | 2 . . . . Hover . | . . . . . Flight . | . . . . . Utility 4 | 1 1 2 . . Device . | . . . . . Storage 2 | 1 . 1 . . Processor 1 | . . 1 . . Hackware . | . . . . . Protection 1 | . 1 . . . Artifact . | . . . . . Weapon 17 | 2 4 11 . . Energy Gun 5 | 2 2 1 . . Energy Cannon 3 | . 1 2 . . Ballistic Gun 5 | . . 5 . . Ballistic Cannon . | . . . . . Launcher 3 | . 1 2 . . Special Weapon . | . . . . . Impact Weapon 1 | . . 1 . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 2 | . . 2 . . Corrupted Parts 1 | . . 1 . . System Corruption 2 | . . 2 . . Parts Lost 22 | . 8 13 . 1 Power 7 | . 3 4 . . Propulsion 5 | . 1 4 . . Utility . | . . . . . Weapon 10 | . 4 5 . 1 Highest Loss Streak 4 | . 2 4 . 1 To Critical Strikes . | . . . . . Average Backups 6 | 1 2 7 8 9 Power . | . . . . . Propulsion . | 1 1 . . . Utility 1 | . . 1 2 3 Weapon 3 | . . 4 5 6 Tool/Special . | . . . . . Unused Backups 20 | . . 12 . 8 Power 4 | . . 4 . . Propulsion 4 | . . 4 . . Utility 3 | . . 1 . 2 Weapon 9 | . . 3 . 6 Tool/Special . | . . . . . Average Slot Usage (%) 95 | . 91 95 100 100 Engine 5 | . 12 3 1 . Core 5 | . . 6 9 11 Treads 18 | . . 22 33 33 Leg 10 | . 22 8 . . Wheel 1 | . 5 . . . Storage 11 | . 14 11 11 11 Processor 7 | . . 9 11 11 Protection 4 | . 11 1 . . Energy Gun 7 | . 20 3 . . Energy Cannon 4 | . 2 7 . . Ballistic Gun 12 | . . 12 25 22 Launcher 2 | . 1 . 7 11 Impact Weapon 3 | . . 8 . . Peak Build Rating 22 | 6 7 16 22 22 Average Rating 13 | 4 6 13 21 21 On Entrance 10 | . 6 7 15 22 Naked Turns . | . . . . . Heaviest Build 26 | 12 16 26 26 26 Greatest Support 68 | 26 26 60 68 68 Greatest Overweight (x) 1 | . 1 . . . Average Overweight (x) . | . . . . . Largest Inventory Capacity 10 | 8 8 10 10 10 Average Capacity 9 | 7 8 9 10 10 Most Carried 10 | 3 7 10 10 10 Average Carried 6 | 1 2 7 8 9 Final Capacity 10 | 8 8 10 10 10 Final Carried 9 | 2 3 7 9 9 Class Distribution -------------------- 48% | Scavenger-Mutant 29% | Scavenger-Skirmisher 16% | Mutant 5% | Scavenger-Tank Dominant Class ---------------- Scavenger-Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Skirmisher | -9/Mines Scavenger-Skirmisher | -7/Zion Resources | -11 -10 -9 -9 -7 ----------- Run | Yrd Mat Mat Min Zio Matter Collected 1609 | 226 293 829 261 . Remotely . | . . . . . Salvage Created 3284 | . 915 1892 477 . Parts 176 | . 39 115 22 . Haulers Intercepted 8 | . 2 6 . . Recyclers Shooed 4 | . 2 1 1 . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -9 -7 ------- Run | Yrd Mat Mat Min Zio Combat Hostiles Destroyed 47 | . 12 28 7 . Melee 1 | . . 1 . . Guns 22 | . 5 12 5 . Cannons 12 | . 4 8 . . AOE 10 | . 3 5 2 . Classes Destroyed 11 | . 7 4 . . Worker 8 | . 3 3 2 . Builder 7 | . 2 5 . . Tunneler 1 | . 1 . . . Hauler 8 | . 2 6 . . Recycler 8 | . 3 3 2 . Mechanic 2 | . . 1 1 . Watcher 5 | . 1 4 . . Swarmer 6 | . . 6 . . Grunt 32 | . 12 14 6 . Brawler 2 | . . 1 1 . Sentry 7 | . . 7 . . Best Kill Streak 8 | . 6 6 8 . Combat Bots Only 5 | . 3 5 4 . Max Kills in Single Turn 3 | . 1 3 2 . Gunslinging . | . . . . . Exploded 3 | . 1 3 1 . Melee 1 | . . 1 . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -9 -7 -------- Run | Yrd Mat Mat Min Zio Hostile Shots Fired 337 | . 78 227 24 8 Missed 90 | . 23 59 7 1 Hits 247 | . 55 168 17 7 Melee 1 | . . 1 . . Projectile 246 | . 55 167 17 7 AOE 4 | . . . . 4 Critical Strikes 9 | . 1 8 . . Damage Taken 3437 | 2 826 2042 277 290 Core 450 | . 152 215 39 44 Absorbed by Shields . | . . . . . Redirected to Shielding 20 | . 20 . . . Regen/Repaired (Parts) 20 | . . 20 . . Core Remaining (%) 69 | 100 39 . . . Volleys Fired 224 | 2 70 132 20 . Largest 3 | 2 2 3 3 . Hottest 136 | 80 100 136 73 . Shots Fired 416 | 4 107 255 49 1 Gun 314 | 4 80 184 45 1 Cannon 91 | . 24 67 . . Launcher 11 | . 3 4 4 . Special . | . . . . . Kinetic 197 | . . 151 45 1 Thermal 179 | . 84 95 . . Explosive 3 | . 3 . . . Electromagnetic 37 | 4 20 9 4 . Robot Hit Streak 13 | 1 13 9 9 1 Robot Miss Streak 8 | 2 5 8 6 1 Penetration Max . | . . . . . Secondary Targets 1 | . . . 1 . Max Gunslinging Chain 1 | . . . 1 . Shots Hit Robots 253 | 2 63 158 29 1 Core Hits 132 | 1 41 65 25 . Critical Kills . | . . . . . Critical Parts Destroyed 3 | . . 2 1 . Critical Strikes 5 | . 2 2 1 . Destroy 1 | . . . 1 . Corrupt 2 | . 2 . . . Smash 2 | . . 2 . . Melee Attacks 11 | . . 11 . . Impact 11 | . . 11 . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks 3 | . . 3 . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 4855 | 31 1136 2877 811 . Guns 2790 | 27 560 1666 537 . Cannons 1108 | . 314 794 . . Explosions 561 | . 231 89 241 . Melee 328 | . . 328 . . Ramming 68 | 4 31 . 33 . Kinetic 1921 | . . 1384 537 . Thermal 1917 | . 840 1018 59 . Explosive 111 | . 111 . . . Electromagnetic 510 | 27 154 147 182 . Impact 328 | . . 328 . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 4 | . 4 3 3 3 Average Corruption 3 | . 4 2 3 3 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 49 | . 24 9 14 2 Message Errors 12 | . 7 3 2 . Matter Fused 12 | . 7 1 3 1 Heat Flow Errors 6 | . 2 2 2 . Energy Discharges 5 | . 2 1 2 . Data Loss (minor) 7 | . 3 1 3 . Misfires 4 | . . 1 2 1 Alerts 3 | . 3 . . . Overload Shots . | . . . . . Overflow Damage 134 | . 1 133 . . Projectiles 7 | . . 7 . . Explosions 1 | . 1 . . . Melee 126 | . . 126 . . Knockbacks 2 | 1 . 1 . . Impact 2 | 1 . 1 . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 59 | 2 15 41 1 . Shots 5 | . 1 3 1 . Rammed 6 | 1 . . 5 . Targets Rammed 10 | 1 4 . 5 . Kicked 4 | . 4 . . . Crushed . | . . . . . Highest Temperature 556 | 36 401 556 229 . Average Temperature 100 | 20 105 105 57 . Received Heat Transfer 1434 | . 393 906 135 . Effects 17 | . 5 12 . . Shutdowns 3 | . 1 2 . . Energy Bleed 1 | . . 1 . . Interference 4 | . 1 3 . . Matter Decay 1 | . . 1 . . Damage (minor) 1 | . . 1 . . Damage (major) 7 | . 3 4 . . Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted 4 | . . 4 . . Combat Hostiles 1 | . . 1 . . Parts Fried 9 | . . 9 . . Impact Corruptions 6 | . . 6 . . Robots Melted 1 | . . 1 . . Combat Hostiles 1 | . . 1 . . Parts Melted 3 | . 1 2 . . Heat Transferred 3783 | . 1741 1992 50 . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 4 | . 3 . 1 . Alert | -11 -10 -9 -9 -7 ------- Run | Yrd Mat Mat Min Zio Maximum Alert Level 1 | . . 1 1 . Low Security (%) 88 | 100 100 76 96 . Level 1 11 | . . 23 3 . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 333 | . 109 333 217 . Initial 127 | . . . 127 . Average 79 | . 43 101 86 . Influence Increases 1584 | . 437 923 224 . Destroy 0b10 Robot/C 940 | . 240 560 140 . Destroy 0b10 Robot/NC 195 | . 60 110 25 . Destroy Leader 256 | . 66 170 20 . Allied During Kill 5 | . . . 5 . Successful Hack 5 | . . 5 . . Disable Machine 90 | . 15 45 30 . Destroy Structure 33 | . 26 3 4 . Lose Combat Pursuer 60 | . 30 30 . . Influence Decreases 1584 | . 437 596 551 . Entered New Map 200 | . . . 200 . Time Decay 1204 | . 367 486 351 . Lost Part 180 | . 70 110 . . Squads Dispatched 7 | . 3 3 1 . Investigation 3 | . 1 2 . . Extermination . | . . . . . Reinforcement 3 | . 2 1 . . Assault 1 | . . . 1 . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 1 | . . 1 . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -9 -7 --------- Run | Yrd Mat Mat Min Zio Distress Signals 2 | . 1 1 . . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 61 | . 19 34 7 1 Peak Tracking Total 4 | . 4 4 4 1 Tactical Retreats 3 | . 2 1 . . Traps | -11 -10 -9 -9 -7 ------- Run | Yrd Mat Mat Min Zio Traps Triggered 7 | . 5 1 1 . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -9 -7 ---------- Run | Yrd Mat Mat Min Zio Machines Disabled 6 | . 1 3 2 . Max in Single Turn 1 | . 1 1 1 . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -9 -7 --------- Run | Yrd Mat Mat Min Zio Machines Accessed 5 | . 1 3 1 . Terminals 2 | . 1 1 . . Fabricators . | . . . . . Repair Stations 1 | . . 1 . . Recycling Units . | . . . . . Scanalyzers 1 | . . 1 . . Garrison Access . | . . . . . Total Hacks 10 | . 2 7 1 . Successful 4 | . . 3 1 . Failed 6 | . 2 4 . . Catastrophic 1 | . 1 . . . Database Lockouts . | . . . . . Manual . | . . . . . Terminals 3 | . 2 1 . . Fabricators . | . . . . . Repair Stations 3 | . . 3 . . Recycling Units . | . . . . . Scanalyzers 3 | . . 3 . . Garrison Access . | . . . . . Terminal Hacks 2 | . . 1 1 . Open Door 1 | . . . 1 . Zone Layout 1 | . . 1 . . Fabricator Hacks . | . . . . . Repair Station Hacks 2 | . . 2 . . Scan Component 1 | . . 1 . . Repair 1 | . . 1 . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 4 | . 1 3 . . Full Trace Events 3 | . 1 2 . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 1 | . . 1 . . Time 26 | . . 26 . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -9 -7 ------------ Run | Yrd Mat Mat Min Zio Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -9 -7 -------- Run | Yrd Mat Mat Min Zio Total Allies 4 | . . . 4 . Largest Group 4 | . . . 4 1 Highest-Rated Group 71 | . . . 71 8 Highest-Rated Ally 31 | . . . 31 8 Total Orders . | . . . . . Ally Attacks 8 | . . . 7 1 Total Damage 92 | . . . 82 10 Kills 1 | . . . . 1 Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -9 -7 ------- Run | Yrd Mat Mat Min Zio Active Infowar (turns) 1172 | . . 1172 . . T.N.C. 1172 | . . 1172 . . Robot Analysis Total . | . . . . . Derelict Logs Recovered 2 | . . . 2 . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -9 -7 ------------- Run | Yrd Mat Mat Min Zio Turns Passed 4282 | 57 1199 1917 1022 87 Spaces Moved 2440 | 41 849 913 585 52 Core 2 | 2 . . . . Treads 1249 | . . 612 585 52 Legs 948 | . 647 301 . . Wheels 241 | 39 202 . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 80 120 160 160 Average Speed 137 | 88 113 146 160 160 Slowest Speed 190 | 90 190 160 160 160 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 48 | 5 93 57 76 9 Regions Visited 4 Branch Regions 2 Pre-discovered Areas 1 | . . . 1 . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched 1 | . . . 1 . Spaces Dug . | . . . . . Terrain Destroyed 31 | . 27 . 4 . Melee . | . . . . . Projectile . | . . . . . AOE 31 | . 27 . 4 . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -9 -7 --------- Run | Yrd Mat Mat Min Zio Total 2954 | 57 980 1232 629 56 Wait 91 | . 7 78 6 . Move 2436 | 40 848 912 584 52 Hop . | . . . . . Pick Up 82 | 8 23 43 6 2 Fast Attach . | . . . . . Attach 38 | 6 16 16 . . Detach 1 | . . 1 . . Swap 26 | . 6 16 4 . Drop 35 | . 6 23 4 2 Fire 224 | 2 70 132 20 . Melee 11 | . . 11 . . Ram 1 | 1 . . . . Kick 4 | . 4 . . . Crush 5 | . . . 5 . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 6 exits: *Mat x3 / [*Min x2] / [*Sub]) -9/Materials -9/Mines (discovered 2 exits: [*Mat] / [*Zio]) -7/Zion History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 16) 58 | -11/Scrapyard | Entered Materials 83 | -10/Materials | Discovered new exit (range 16) 209 | -10/Materials | Discovered new exit (range 5) 305 | -10/Materials | Build established: Mutant 719 | -10/Materials | Discovered new exit (range 15) 849 | -10/Materials | Core integrity fell below 50% 916 | -10/Materials | Build established: Scavenger-Mutant 945 | -10/Materials | Discovered new exit (range 10) 983 | -10/Materials | Discovered new exit (range 9) 996 | -10/Materials | Discovered new exit (range 6) 1257 | -10/Materials | Entered another Materials area 1257 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1545 | -9/Materials | Discovered new exit (range 10) 1642 | -9/Materials | Lost 4 parts (1p1n2w) 2576 | -9/Materials | Repaired Core Shielding 3038 | -9/Materials | Core integrity fell below 50% 3174 | -9/Materials | Entered Mines 3244 | -9/Mines | Learned location of Zion (-7) 3298 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 3343 | -9/Mines | Build established: Scavenger-Skirmisher 3463 | -9/Mines | Met a Derelict testing a Signal Generator 3560 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 3610 | -9/Mines | Learned Materials interactive machine intel 3658 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 3680 | -9/Mines | Discovered new exit (range 9) 4014 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 4196 | -9/Mines | Entered Zion 4196 | -7/Zion | Accompanied by 1 ally 4211 | -7/Zion | Attacked by Zionites 4280 | -7/Zion | 99-TNT came to Zion's defense 4283 | -7/Zion | Self-destructed Last Messages --------------- follow me." 04211_ System corrupted: FCS attempts to trigger Hpw. Shotgun. 04211_ System corrupted: Hpw. Shotgun misfires. 04211_ PUBLIC SERVICE ANNOUNCEMENT: Zion is under attack! Defend our home! 04211_ Y1-2U4(z) destroyed. 04216_ Acquired Mak. Axe. 04217_ Dropped Hammer. 04228_ Acquired Mak. Hammer. 04229_ Dropped Mak. Axe. 04256_ System corrupted: Matter fused (-7). A strange signal echoes through Zion. 04280_ 99-TNT: "How about picking on someone your own size!" 04280_ Machine disabled. 04280_ EX-B87(m) destroyed. 04282_ The unstable cave ceiling collapses. 04282_ Mercenary 2a destroyed. 04282_ EMP Blaster destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ??????????????????????????####???????????? | | ?????????????????????????? #???????????? | | ?????????????????????????? ???????????? | | ?????????????????####??### ????????????? | | ??????????????????""""#" ????????????? | | ?????????????????## " ????????????? | | ?????????????????#"" #????????????? | | ??????????????# ?#" ###??????????? | | ?????????????## # " ##?????????? | | ?????????????# # #?????????? | | ???????????### #?????????? | | ??????????? d ##?????????? | | ??#####??? ##????????? | | ??? #??? #????????? | | ??? ???????# @ #????????? | | ???# #???????# # # #???????? | | ???# #????????## # #??????? | | ?### #####????# ##??????? | | ?# # # #?#### #???????? | | ?# # ### ## #???????? | | ?# ##?## ###???????? | | ### #???? ?????????? | | ## ### ###???? #????????? | | ##?#### #??????? ##????????? | | ##?????## ????##?????????? | | !# = #???????# ????????????? | | ## /%##???????# ????????????? | | #### #???????## ???????????? | | ???### #????????### ## ##??????????? | | ?????# #??????????#######??##???????????? | | ????## ##???????????????????????????????? | | ????# #???????????????????????????????? | | ????# #???????????????????????????????? | | ????## ##???????????????????????????????? | | ???## #???????????????????????????????? | | ???# ##???????????????????????????????? | | ???## #???????????????????????????????? | | ???# #???????????????????????????????? | | ???# ##???????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 15 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Core Shielding 20 Evasion (%) 55 Recoil Reduction 3 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Core Shielding | 60% | -9/Materials Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed LayeredQuantumRailcannon Manual? 0 Play Time 00:35:32 Cumulative 18.5 hours Start 2025.09.25 @ 17:15:16 End 2025.09.25 @ 17:58:09 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 62 Rogue 56 Adventurer 6 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 9 Gallery% 18 Achievement% 19 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x40 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 987dfa33-48a8-4110-ad0c-87b0d3a46c3b