Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.28 @ 13:24:03 Player: Ragemodebzrk Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (81) 405 Value Destroyed (2262) 2262 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (80) 80 TOTAL SCORE: 4607 Bonus ------- High Alert Combat Kills 80 Cogmind --------- Core Integrity 0/550 Matter 221/300 Energy 57/100 System Corruption 0% Temperature Danger (403) Movement Core (50) Location -8/Storage Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (4) ------ Advanced Targeting Computer > --- WEAPON (3) ------- Improved Datajack > --- INVENTORY (5) ---- Drone Bay (2/2) Peak State ------------ > --- POWER ------------ Light Deuterium Engine Light Deuterium Engine > --- PROPULSION ------- Advanced Treads Advanced Treads > --- UTILITY ---------- Improved Heat Sink Advanced Visual Processing Unit Advanced Targeting Computer Long-range Tractor Beam > --- WEAPON ----------- Pulse Rifle Pulse Rifle High-powered Shotgun > --- INVENTORY -------- Advanced Treads Advanced Treads Advanced Targeting Computer Improved Datajack [Rating: 34] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Advanced Treads Leg Aluminum Leg Utility Advanced Targeting Computer Device High-powered Tractor Beam Storage Small Storage Unit Processor Advanced Targeting Computer Protection Light Armor Plating Weapon Light Assault Rifle Energy Gun Pulse Rifle Ballistic Gun Light Assault Rifle Launcher Mini Grenade Launcher Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Sto Slots Evolved 4 | . . 2 2 . Power 1 | . . . 1 . Propulsion . | . . . . . Utility 2 | . . 2 . . Weapon 1 | . . . 1 . Parts Attached 87 | 6 15 36 13 17 Power 14 | 1 3 4 3 3 Engine 11 | 1 3 3 1 3 Core 3 | . . 1 2 . Reactor . | . . . . . Propulsion 19 | 2 2 11 2 2 Treads 6 | . . 2 2 2 Leg 13 | 2 2 9 . . Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 24 | 1 4 9 4 6 Device 12 | . 1 5 1 5 Storage 1 | 1 . . . . Processor 6 | . 2 1 2 1 Hackware . | . . . . . Protection 5 | . 1 3 1 . Artifact . | . . . . . Weapon 30 | 2 6 12 4 6 Energy Gun 13 | . 3 5 2 3 Energy Cannon . | . . . . . Ballistic Gun 13 | 2 3 6 . 2 Ballistic Cannon . | . . . . . Launcher 3 | . . 1 2 . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon 1 | . . . . 1 Unidentified Prototypes 1 | . . 1 . . Corrupted Parts 3 | . 1 2 . . System Corruption 7 | . 2 5 . . Parts Lost 30 | . 4 5 8 13 Power 8 | . 2 1 2 3 Propulsion 3 | . . . . 3 Utility 10 | . 1 2 3 4 Weapon 9 | . 1 2 3 3 Highest Loss Streak 8 | . 3 2 5 8 To Critical Strikes . | . . . . . Average Slot Usage (%) 89 | . 92 92 94 72 Engine 9 | . 13 8 12 4 Core 1 | . . 1 5 . Treads 7 | . . 1 18 17 Leg 14 | . 28 20 . . Device 14 | . . 21 15 17 Storage 2 | . 9 . . . Processor 9 | . 8 7 9 15 Protection 6 | . 4 10 7 . Energy Gun 7 | . 9 6 4 8 Ballistic Gun 13 | . 17 14 12 7 Launcher 1 | . . . 8 . Naked Turns . | . . . . . Heaviest Build 29 | 10 11 19 29 26 Greatest Support 44 | 20 20 44 44 44 Greatest Overweight (x) 8 | . 3 . 8 . Average Overweight (x) . | . . . . . Largest Inventory Capacity 8 | 8 8 5 5 5 Average Capacity 5 | 6 7 5 5 5 Most Carried 6 | 5 6 5 5 5 Average Carried 3 | 1 2 3 4 2 Final Capacity 8 | 8 5 5 5 5 Final Carried 5 | 1 1 5 4 1 Class Distribution -------------------- 45% | Mutant 31% | Scavenger-Mutant 14% | Gunner 7% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Gunner | -8/Materials Mutant | -8/Storage Resources | -11 -10 -9 -8 -8 ----------- Run | Yrd Mat Mat Mat Sto Matter Collected 2018 | 242 299 643 536 298 Remotely 363 | . 18 209 . 136 Salvage Created 2824 | . 464 1067 871 422 Parts 173 | . 27 74 45 27 Haulers Intercepted . | . . . . . Recyclers Shooed 2 | . 1 1 . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Sto Combat Hostiles Destroyed 66 | . 9 24 20 13 Guns 66 | . 9 24 20 13 Classes Destroyed 9 | . 4 3 . 2 Worker 2 | . . 1 . 1 Builder 2 | . . . . 2 Recycler 4 | . 2 . 2 . Operator 1 | . . . . 1 Watcher 6 | . 3 1 2 . Swarmer 22 | . 5 4 9 4 Grunt 32 | . 4 12 8 8 Duelist 2 | . . 1 . 1 Sentry 10 | . . 7 3 . Best Kill Streak 9 | . 4 4 9 6 Combat Bots Only 9 | . 3 3 9 4 Max Kills in Single Turn 2 | . 1 2 2 2 Gunslinging 1 | . . 1 . 1 Exploded . | . . . . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -8 -------- Run | Yrd Mat Mat Mat Sto Hostile Shots Fired 493 | . 90 112 147 144 Missed 126 | . 22 35 44 25 Damage Taken 4642 | . 646 1004 1339 1653 Core 829 | . 116 158 228 327 Absorbed by Shields . | . . . . . Redirected to Shielding 70 | . 19 51 . . Regen/Repaired (Parts) 229 | . 26 19 41 143 Core Remaining (%) 71 | 100 53 60 . . Volleys Fired 266 | . 71 93 62 40 Largest 3 | . 2 2 3 3 Hottest 151 | . 85 85 130 151 Shots Fired 503 | . 130 166 117 90 Gun 502 | . 130 166 116 90 Cannon . | . . . . . Launcher 1 | . . . 1 . Special . | . . . . . Kinetic 373 | . 101 126 107 39 Thermal 107 | . 21 26 9 51 Explosive 1 | . . . 1 . Electromagnetic 22 | . 8 14 . . Robot Hit Streak 14 | . 5 13 13 14 Robot Miss Streak 6 | . 6 6 4 6 Penetration Max . | . . . . . Secondary Targets 14 | . 2 2 4 6 Max Gunslinging Chain 1 | . 1 1 1 1 Shots Hit Robots 302 | . 67 99 70 66 Core Hits 142 | . 27 45 38 32 Critical Kills 1 | . . 1 . . Critical Parts Destroyed 4 | . . 1 1 2 Critical Strikes 8 | . . 3 1 4 Burn 3 | . . 1 . 2 Destroy 5 | . . 2 1 2 Melee Attacks 2 | . . . . 2 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 4576 | . 728 1288 1274 1286 Guns 4520 | . 728 1288 1218 1286 Cannons . | . . . . . Explosions 56 | . . . 56 . Melee . | . . . . . Ramming . | . . . . . Kinetic 3120 | . 455 880 1115 670 Thermal 1136 | . 203 214 103 616 Explosive 56 | . . . 56 . Electromagnetic 264 | . 70 194 . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 7 | . 7 5 . . Average Corruption 4 | . 3 4 . . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 42 | . 12 30 . . Message Errors 12 | . 3 9 . . Matter Fused 5 | . 4 1 . . Heat Flow Errors 2 | . . 2 . . Energy Discharges 4 | . 2 2 . . Parts Rejected 2 | . . 2 . . Parts Fused 1 | . 1 . . . Data Loss (minor) 10 | . 2 8 . . Misfires 3 | . . 3 . . Weapon Failures 3 | . . 3 . . Overload Shots . | . . . . . Overflow Damage . | . . . . . Projectiles . | . . . . . Explosions . | . . . . . Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage . | . . . . . Shots . | . . . . . Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 588 | . 359 213 45 588 Average Temperature 113 | . 101 37 11 223 Received Heat Transfer 1860 | . 195 432 288 945 Effects 11 | . 1 . . 10 Shutdowns 4 | . . . . 4 Energy Bleed 2 | . 1 . . 1 Matter Decay 2 | . . . . 2 Short Circuit 2 | . . . . 2 Damage (minor) 1 | . . . . 1 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried 1 | . 1 . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 4 | . 2 1 . 1 Heat Transferred 2746 | . 481 592 193 1480 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Sto Peak Influence 551 | . 204 407 551 362 Initial 224 | . . 19 153 224 Average 202 | . 46 185 389 253 Maximum Alert Level 2 | . 1 2 2 1 Low Security (%) 54 | 100 97 63 11 23 Level 1 34 | . 2 35 35 76 Level 2 11 | . . . 53 . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 10 | . 1 4 2 3 Investigation 8 | . 1 3 2 2 Extermination . | . . . . . Reinforcement 2 | . . 1 . 1 Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 1 | . . . . 1 Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -8 --------- Run | Yrd Mat Mat Mat Sto Distress Signals 6 | . . 2 3 1 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 102 | . 22 32 31 17 Peak Tracking Total 12 | . 4 4 12 8 Tactical Retreats 2 | . . 2 . . Traps | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Sto Traps Triggered 5 | . 5 . . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -8 ---------- Run | Yrd Mat Mat Mat Sto Machines Disabled 1 | . 1 . . . Max in Single Turn 1 | . 1 . . . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -8 --------- Run | Yrd Mat Mat Mat Sto Machines Accessed 31 | . 8 11 6 6 Terminals 22 | . 6 8 5 3 Fabricators . | . . . . . Repair Stations 6 | . 1 2 1 2 Recycling Units 2 | . 1 . . 1 Scanalyzers 1 | . . 1 . . Garrison Access . | . . . . . Total Hacks 87 | . 20 32 18 17 Successful 49 | . 11 19 8 11 Failed 38 | . 9 13 10 6 Catastrophic 9 | . 6 . 2 1 Database Lockouts . | . . . . . Manual . | . . . . . Terminals 64 | . 15 25 14 10 Fabricators . | . . . . . Repair Stations 17 | . 2 5 4 6 Recycling Units 4 | . 3 . . 1 Scanalyzers 2 | . . 2 . . Garrison Access . | . . . . . Terminal Hacks 32 | . 7 15 5 5 Record 3 | . 1 2 . . Robot Analysis 1 | . . 1 . . Prototype ID Bank 1 | . 1 . . . Open Door 1 | . . . . 1 Emergency Access Points 1 | . . 1 . . Terminal Index 1 | . . . 1 . Alert Level 7 | . 3 3 . 1 Locate Traps 3 | . 1 . . 2 Dispatch Records 5 | . . 3 1 1 Maintenance Status 1 | . . 1 . . Surveillance Status 1 | . . 1 . . Transport Status 1 | . . 1 . . Investigation Status 2 | . . 1 1 . Hauler Manifests 1 | . . . 1 . Zone Layout 3 | . 1 1 1 . Fabricator Hacks . | . . . . . Repair Station Hacks 12 | . 2 2 3 5 Scan Component 7 | . 1 1 2 3 Repair 5 | . 1 1 1 2 Recycling Unit Hacks 3 | . 2 . . 1 Recycle Component 1 | . 1 . . . Process 1 | . 1 . . . Retrieve Components 1 | . . . . 1 Scanalyzer 2 | . . 2 . . Insert Component 1 | . . 1 . . Analyze 1 | . . 1 . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered 1 | . . . . 1 Used 1 | . . . . 1 Hacking Detections 26 | . 6 9 5 6 Full Trace Events 16 | . 4 6 3 3 Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 1 | . . 1 . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 5 | . 1 1 1 2 Time 147 | . 32 26 32 57 Parts Recycled 1 | . 1 . . . Recycled Matter 81 | . 81 . . . Retrieved Matter . | . . . . . Retrieved Components 3 | . . . . 3 Parts Scanalyzed 1 | . . 1 . . Part Schematics Acquired 1 | . . 1 . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -8 ------------ Run | Yrd Mat Mat Mat Sto Used RIF Installer . | . . . . . Robots Hacked 1 | . . . . 1 Non-combat . | . . . . . Combat 1 | . . . . 1 Robot Hacks Applied 1 | . . . . 1 parse_system 1 | . . . . 1 Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -8 -------- Run | Yrd Mat Mat Mat Sto Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders 3 | . . . . 3 EXPLORE 3 | . . . . 3 Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Sto Robot Analysis Total 1 | . . 1 . . Derelict Logs Recovered . | . . . . . Drone Launches 4 | . . . . 4 Drone Recoveries 3 | . . . . 3 Exploration | -11 -10 -9 -8 -8 ------------- Run | Yrd Mat Mat Mat Sto Turns Passed 3744 | 49 913 1373 748 661 Spaces Moved 1902 | 46 500 782 301 273 Core 125 | 26 74 . 25 . Treads 605 | . . 56 276 273 Legs 1172 | 20 426 726 . . Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 120 145 145 Average Speed 134 | 80 132 121 170 145 Slowest Speed 450 | 120 200 145 450 145 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 41 | 3 73 70 27 32 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 12 | . . . 12 . Melee . | . . . . . Projectile . | . . . . . AOE 12 | . . . 12 . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -8 --------- Run | Yrd Mat Mat Mat Sto Total 2658 | 58 641 1062 442 455 Wait 296 | . 32 102 54 108 Move 1898 | 45 499 781 300 273 Hop . | . . . . . Pick Up 72 | 7 17 30 7 11 Fast Attach 6 | . . 1 2 3 Attach 46 | 6 9 13 6 12 Detach 1 | . . 1 . . Swap 35 | . 6 22 5 2 Drop 36 | . 7 19 6 4 Fire 266 | . 71 93 62 40 Melee 2 | . . . . 2 Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 3 exits: *Mat x2 / [*Min]) -8/Materials (discovered 2 exits: [*Fac] / *Sto) -8/Storage History --------- Turn | Location | Event 2 | -11/Scrapyard | Discovered new exit (range 16) 50 | -11/Scrapyard | Entered Materials 159 | -10/Materials | Discovered new exit (range 7) 313 | -10/Materials | Build established: Mutant 324 | -10/Materials | Lost 3 parts (1p1u1w) 763 | -10/Materials | Repaired Particle Gun 876 | -10/Materials | Discovered new exit (range 18) 963 | -10/Materials | Entered another Materials area 963 | -9/Materials | Evolved 2 slots: Utility x2 1068 | -9/Materials | Repaired Propulsion Shielding 1449 | -9/Materials | Build established: Scavenger-Mutant 1686 | -9/Materials | Discovered new exit (range 9) 2005 | -9/Materials | Discovered new exit (range 10) 2307 | -9/Materials | Discovered new exit (range 9) 2336 | -9/Materials | Entered another Materials area 2336 | -8/Materials | Evolved 2 slots: Power x1, Weapon x1 2613 | -8/Materials | Build established: Gunner 2678 | -8/Materials | Destroyed 9 combat bots 2741 | -8/Materials | Repaired Mni. Grenade Launcher 2792 | -8/Materials | Discovered new exit (range 15) 3060 | -8/Materials | Discovered new exit (range 10) 3084 | -8/Materials | Entered Storage 3114 | -8/Storage | Lost 5 parts (2p1u2w) 3338 | -8/Storage | Core integrity fell below 50% 3376 | -8/Storage | Lost 5 parts (2p1n1u1w) 3524 | -8/Storage | Repaired Pulse Rifle 3558 | -8/Storage | Repaired Hpw. Shotgun 3633 | -8/Storage | Build established: Mutant 3736 | -8/Storage | Core integrity fell below 20% 3745 | -8/Storage | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- G-47 Trooper suffers critical hit (Burn). G-47 Trooper destroyed. Lgt. Ion Engine destroyed. Destroyed Imp. Heat Sink. Adv. Treads destroyed. Hardlight Generator destroyed. Critical hit (Burn: +37). G-47 Trooper destroyed. Switching to secondary target: Y-45 Defender. Hpw. Shotgun destroyed. Adv. Treads destroyed. Pulse Rifle broken. Overheating: Short circuit. Broken Pulse Rifle destroyed. R-06 Scavenger collects Aluminum Leg. Overheating: Matter decay (-37). Critical hit (Burn: +37). Jacked G-47 Trooper... >>parse_system Reading system data... 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