Cogmind - Beta 12 @@@ ROGUE MODE // 2023.12.04 @ 00:01:43

Player: Kel

Result: Self-destructed

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (7)        1400
Robots Destroyed (92)      460
Value Destroyed (2783)     2783
Prototype IDs (5)          100
Alien Tech Used (0)        0
Bonus (300)                300
              TOTAL SCORE: 6543

 Bonus
-------
Aligned with FarCom        300

 Cogmind 
---------
Core Integrity             291/700
Matter                     300/300
Energy                     40/100
System Corruption          4%
Temperature                Cool (0)
Movement                   Walking (190) Ox1
Location                   -7/Factory

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (2) ---
           Flexi-carbon Leg
>          --- UTILITY (5) ------
     Large Storage Unit
  Advanced Weight Redist. System
           Melee Analysis Suite
           Force Booster
           Hardlight Generator
>          --- WEAPON (4) -------
           Longsword +1
>          --- INVENTORY (15) ---
  Improved Deuterium Engine
  Enhanced Nuclear Core
           Gravmag System
  Improved Signal Interpreter
           Melee Analysis Suite
  Improved Medium Armor Plating
           System Shield
           System Restoration Module

 Peak State 
------------
>          --- POWER ------------
     Light Nuclear Core
  Improved Deuterium Engine
>          --- PROPULSION -------
           Gravmag System
           Gravmag System
>          --- UTILITY ----------
     Large Storage Unit
  Advanced Weight Redist. System
           Melee Analysis Suite
           Force Booster
  Improved Medium Armor Plating
>          --- WEAPON -----------
           Pulse Rifle
           Gauss Cannon
     Heavy Rocket Launcher
           Longsword +1
>          --- INVENTORY --------
     Light Nuclear Core
  Improved Deuterium Engine
  Enhanced Nuclear Core
  Improved Carbon-fiber Leg
  Improved Carbon-fiber Leg
  Improved Signal Interpreter
           Melee Analysis Suite
  Improved Medium Armor Plating
  Improved Medium Armor Plating
           Hardlight Generator
           System Shield
           System Restoration Module
           Gatling Laser
           EM Pulse Cannon
[Rating: 54]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Heavy Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Gravmag System
  Leg                      Aluminum Leg
  Wheel                    Wheel
  Hover Unit               Gravmag System
Utility                    Large Storage Unit
  Device                   Advanced Weight Redist. System
  Storage                  Large Storage Unit
  Processor                Advanced Targeting Computer
  Protection               Improved Medium Armor Plating
Weapon                     Longsword +1
  Energy Gun               Medium Laser
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            Heavy Assault Rifle
  Ballistic Cannon         Gauss Cannon
  Launcher                 Heavy Rocket Launcher
  Special Weapon           Plasma Cutter
  Impact Weapon            Mace
  Slashing Weapon          Longsword +1

 Build                          | -11 -10 -9  -9  -9  -8  -8  -7  
-------                    Run  | Jun Mat Mat Min Exi Min Mat Fac 
Slots Evolved              6    | .   .   2   .   .   .   2   2   
  Power                    1    | .   .   .   .   .   .   1   .   
  Propulsion               .    | .   .   .   .   .   .   .   .   
  Utility                  3    | .   .   1   .   .   .   1   1   
  Weapon                   2    | .   .   1   .   .   .   .   1   
Parts Attached             80   | 6   7   20  3   .   1   19  24  
  Power                    12   | 1   1   2   .   .   .   2   6   
    Engine                 8    | 1   1   2   .   .   .   1   3   
    Core                   4    | .   .   .   .   .   .   1   3   
    Reactor                .    | .   .   .   .   .   .   .   .   
  Propulsion               21   | 2   2   5   2   .   .   4   6   
    Treads                 .    | .   .   .   .   .   .   .   .   
    Leg                    5    | .   .   2   .   .   .   .   3   
    Wheel                  10   | 2   2   3   2   .   .   1   .   
    Hover                  6    | .   .   .   .   .   .   3   3   
    Flight                 .    | .   .   .   .   .   .   .   .   
  Utility                  20   | 1   2   4   .   .   .   6   7   
    Device                 8    | .   1   2   .   .   .   1   4   
    Storage                4    | 1   1   .   .   .   .   2   .   
    Processor              2    | .   .   1   .   .   .   1   .   
    Hackware               .    | .   .   .   .   .   .   .   .   
    Protection             6    | .   .   1   .   .   .   2   3   
    Artifact               .    | .   .   .   .   .   .   .   .   
  Weapon                   27   | 2   2   9   1   .   1   7   5   
    Energy Gun             8    | .   .   3   .   .   .   4   1   
    Energy Cannon          2    | .   .   .   1   .   .   .   1   
    Ballistic Gun          7    | 2   1   2   .   .   .   1   1   
    Ballistic Cannon       2    | .   .   1   .   .   .   .   1   
    Launcher               3    | .   .   2   .   .   .   .   1   
    Special Weapon         1    | .   .   .   .   .   .   1   .   
    Impact Weapon          3    | .   1   1   .   .   .   1   .   
    Slashing Weapon        1    | .   .   .   .   .   1   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   
  Unidentified Prototypes  3    | .   .   1   1   .   1   .   .   
Parts Lost                 36   | .   3   11  3   .   .   6   13  
  Power                    6    | .   1   1   .   .   .   1   3   
  Propulsion               11   | .   2   4   2   .   .   1   2   
  Utility                  6    | .   .   1   .   .   .   2   3   
  Weapon                   13   | .   .   5   1   .   .   2   5   
  Highest Loss Streak      6    | .   1   6   1   .   .   3   4   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   
Average Slot Usage (%)     97   | .   96  96  95  100 100 95  98  
  Engine                   10   | .   14  10  11  11  11  14  6   
  Core                     2    | .   .   .   .   .   .   2   7   
  Wheel                    12   | .   27  18  18  22  22  6   .   
  Hover                    6    | .   .   .   .   .   .   11  14  
  Device                   9    | .   9   7   11  11  11  .   13  
  Storage                  10   | .   16  11  11  11  11  9   7   
  Processor                9    | .   .   10  11  11  11  16  7   
  Protection               4    | .   .   3   .   .   .   7   7   
  Energy Gun               8    | .   .   14  3   .   .   13  10  
  Energy Cannon            1    | .   .   .   6   11  11  1   .   
  Ballistic Gun            9    | .   25  5   11  11  11  2   5   
  Ballistic Cannon         2    | .   .   4   .   .   .   .   3   
  Impact Weapon            3    | .   2   6   11  11  5   .   .   
  Slashing Weapon          3    | .   .   .   .   .   5   9   7   
Naked Turns                .    | .   .   .   .   .   .   .   .   
Heaviest Build             71   | 12  33  38  38  38  39  71  67  
  Greatest Support         47   | 32  32  26  20  20  20  26  47  
  Greatest Overweight (x)  9    | .   1   9   3   1   1   4   2   
  Average Overweight (x)   1    | .   .   1   1   1   1   2   1   
Largest Inventory Capacity 20   | 8   15  15  15  15  15  20  15  
  Average Capacity         15   | 6   13  15  15  15  15  17  15  
  Most Carried             20   | 4   15  15  15  13  13  20  15  
  Average Carried          13   | 2   11  13  13  12  13  15  14  
  Final Capacity           15   | 8   15  15  15  15  15  15  15  
  Final Carried            15   | 4   15  15  12  13  13  15  8   

 Class Distribution 
--------------------
 95% | Mutant
  4% | Assassin

 Dominant Class 
----------------
   Mutant | -10/Materials
   Mutant | -9/Materials
   Mutant | -9/Mines
   Mutant | -9/Exiles
 Assassin | -8/Mines
   Mutant | -8/Materials
   Mutant | -7/Factory

 Resources                      | -11  -10  -9   -9   -9   -8   -8   -7   
-----------                Run  | Jun  Mat  Mat  Min  Exi  Min  Mat  Fac  
Matter Collected           1455 | 199  351  370  41   .    10   165  319  
  Remotely                 .    | .    .    .    .    .    .    .    .    
Salvage Created            3194 | .    258  963  93   .    39   540  1301 
  Parts                    204  | .    20   67   12   .    3    32   70   
Haulers Intercepted        2    | .    .    1    .    .    .    .    1    
Recyclers Shooed           3    | .    .    .    .    .    .    .    3    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -9  -9  -8  -8  -7  
-------                    Run  | Jun Mat Mat Min Exi Min Mat Fac 
Combat Hostiles Destroyed  78   | .   12  22  7   .   3   12  22  
  Melee                    37   | .   .   2   .   .   1   12  22  
  Guns                     20   | .   11  9   .   .   .   .   .   
  Cannons                  11   | .   .   3   6   .   2   .   .   
  AOE                      6    | .   .   6   .   .   .   .   .   
Classes Destroyed          11   | .   2   6   .   .   .   .   3   
  Worker                   4    | .   .   1   .   .   .   .   3   
  Builder                  4    | .   .   3   .   .   .   .   1   
  Hauler                   2    | .   .   1   .   .   .   .   1   
  Watcher                  4    | .   .   3   .   .   .   1   .   
  Swarmer                  26   | .   9   3   7   .   3   3   1   
  Grunt                    29   | .   3   12  .   .   .   5   9   
  Brawler                  1    | .   .   .   .   .   .   .   1   
  Duelist                  1    | .   .   1   .   .   .   .   .   
  Sentry                   14   | .   .   6   .   .   .   4   4   
  Specialist               2    | .   .   .   .   .   .   .   2   
  Programmer               5    | .   .   .   .   .   .   .   5   
Best Kill Streak           8    | .   3   8   3   .   3   2   4   
  Combat Bots Only         7    | .   3   7   3   .   3   2   4   
Max Kills in Single Turn   3    | .   1   3   1   .   1   1   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   
  Exploded                 2    | .   .   2   .   .   .   .   .   
  Melee                    1    | .   .   1   .   .   1   1   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -9   -8   -8   -7   
--------                   Run  | Jun  Mat  Mat  Min  Exi  Min  Mat  Fac  
Damage Taken               5194 | .    441  1529 297  .    88   573  2266 
  Core                     833  | .    81   202  58   .    23   60   409  
  Absorbed by Shields      173  | .    .    .    .    .    .    37   136  
Core Remaining (%)         71   | 100  67   .    .    .    29   89   .    
Volleys Fired              146  | .    32   71   28   .    8    .    7    
  Largest                  2    | .    1    1    1    .    1    .    2    
  Hottest                  128  | .    20   50   68   .    68   .    128  
Shots Fired                152  | .    32   71   28   .    8    .    13   
  Gun                      93   | .    32   54   2    .    .    .    5    
  Cannon                   52   | .    .    10   26   .    8    .    8    
  Launcher                 7    | .    .    7    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    .    
  Kinetic                  73   | .    32   31   2    .    .    .    8    
  Thermal                  50   | .    .    11   26   .    8    .    5    
  Explosive                7    | .    .    7    .    .    .    .    .    
  Electromagnetic          22   | .    .    22   .    .    .    .    .    
  Robot Hit Streak         12   | .    7    12   4    .    2    .    5    
  Robot Miss Streak        4    | .    3    4    3    .    1    .    2    
  Penetration Max          .    | .    .    .    .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    .    .    .    
Shots Hit Robots           225  | .    29   63   17   .    6    28   82   
  Core Hits                116  | .    14   48   6    .    3    12   33   
  Critical Kills           1    | .    .    1    .    .    .    .    .    
  Critical Parts Destroyed 4    | .    1    3    .    .    .    .    .    
  Critical Strikes         15   | .    1    4    .    .    .    2    8    
    Smash                  5    | .    1    4    .    .    .    .    .    
    Sever                  10   | .    .    .    .    .    .    2    8    
Melee Attacks              138  | .    8    21   3    .    1    32   73   
  Impact                   32   | .    8    21   3    .    .    .    .    
  Slashing                 106  | .    .    .    .    .    1    32   73   
  Piercing                 .    | .    .    .    .    .    .    .    .    
  Sneak Attacks            11   | .    .    3    .    .    .    .    8    
    Combat Hostiles        2    | .    .    1    .    .    .    .    1    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    
Damage Inflicted           7969 | .    361  1839 343  .    144  1287 3995 
  Guns                     1143 | .    269  784  12   .    .    .    78   
  Cannons                  680  | .    .    136  267  .    102  .    175  
  Explosions               621  | .    .    621  .    .    .    .    .    
  Melee                    5525 | .    92   298  64   .    42   1287 3742 
  Ramming                  .    | .    .    .    .    .    .    .    .    
  Kinetic                  850  | .    269  394  12   .    .    .    175  
  Thermal                  521  | .    .    74   267  .    102  .    78   
  Explosive                621  | .    .    621  .    .    .    .    .    
  Electromagnetic          452  | .    .    452  .    .    .    .    .    
  Impact                   454  | .    92   298  64   .    .    .    .    
  Slashing                 5071 | .    .    .    .    .    42   1287 3742 
  Piercing                 .    | .    .    .    .    .    .    .    .    
Highest Corruption         4    | .    .    .    .    .    .    .    4    
  Average Corruption       2    | .    .    .    .    .    .    .    2    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    
  Effects                  29   | .    .    .    .    .    .    .    29   
    Message Errors         6    | .    .    .    .    .    .    .    6    
    Matter Fused           6    | .    .    .    .    .    .    .    6    
    Heat Flow Errors       2    | .    .    .    .    .    .    .    2    
    Energy Discharges      5    | .    .    .    .    .    .    .    5    
    Parts Rejected         1    | .    .    .    .    .    .    .    1    
    Data Loss (minor)      4    | .    .    .    .    .    .    .    4    
    Data Loss (major)      2    | .    .    .    .    .    .    .    2    
    Misfires               2    | .    .    .    .    .    .    .    2    
    Alerts                 1    | .    .    .    .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    .    .    .    
Overflow Damage            689  | .    34   141  2    .    .    67   445  
  Projectiles              1    | .    .    .    1    .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    .    .    
  Melee                    688  | .    34   141  1    .    .    67   445  
Knockbacks                 7    | .    1    5    .    .    .    .    1    
  Impact                   2    | .    1    1    .    .    .    .    .    
  Kinetic                  5    | .    .    4    .    .    .    .    1    
  Secondary                .    | .    .    .    .    .    .    .    .    
Self-Inflicted Damage      85   | .    .    85   .    .    .    .    .    
  Shots                    3    | .    .    3    .    .    .    .    .    
  Rammed                   .    | .    .    .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    
Highest Temperature        336  | .    6    65   336  .    192  8    218  
  Average Temperature      65   | .    6    15   115  .    99   5    74   
  Received Heat Transfer   1259 | .    96   516  .    .    .    242  405  
Siege Activations          .    | .    .    .    .    .    .    .    .    
Robots Corrupted           1    | .    .    1    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    
  Parts Fried              8    | .    2    6    .    .    .    .    .    
  Impact Corruptions       14   | .    2    10   2    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    .    .    
  Heat Transferred         1063 | .    .    222  481  .    185  .    175  
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -9  -8  -8  -7  
-------                    Run  | Jun Mat Mat Min Exi Min Mat Fac 
Peak Influence             374  | .   180 374 287 .   100 211 335 
  Initial                  112  | .   .   24  112 .   .   39  4   
  Average                  134  | .   82  221 193 .   51  92  116 
Maximum Alert Level        1    | .   .   1   1   .   .   1   1   
  Low Security (%)         70   | 100 100 42  48  .   100 83  70  
  Level 1                  29   | .   .   57  51  .   .   16  29  
  Level 2                  .    | .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   
Squads Dispatched          16   | .   2   2   .   .   .   1   11  
  Investigation            1    | .   .   1   .   .   .   .   .   
  Extermination            4    | .   .   .   .   .   .   .   4   
  Reinforcement            11   | .   2   1   .   .   .   1   7   
  Assault                  .    | .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   
Haulers Reinforced         1    | .   .   .   .   .   .   .   1   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    1    | .   .   .   .   .   .   .   1   

 Stealth                        | -11 -10 -9  -9  -9  -8  -8  -7  
---------                  Run  | Jun Mat Mat Min Exi Min Mat Fac 
Distress Signals           9    | .   1   5   .   .   .   1   2   
Communications Jammed      .    | .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   
Times Spotted              150  | .   26  41  14  .   5   19  45  
  Peak Tracking Total      8    | .   6   7   8   .   4   4   7   
  Tactical Retreats        15   | .   1   3   1   .   1   2   7   

 Traps                          | -11 -10 -9  -9  -9  -8  -8  -7  
-------                    Run  | Jun Mat Mat Min Exi Min Mat Fac 
Traps Triggered            3    | .   1   1   .   .   .   .   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   
  Triggered                3    | .   .   .   .   .   .   .   3   

 Machines                       | -11 -10 -9  -9  -9  -8  -8  -7  
----------                 Run  | Jun Mat Mat Min Exi Min Mat Fac 
Machines Disabled          1    | .   .   1   .   .   .   .   .   
  Max in Single Turn       1    | .   .   1   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -9  -8  -8  -7  
---------                  Run  | Jun Mat Mat Min Exi Min Mat Fac 
Machines Accessed          14   | .   6   3   .   4   .   .   1   
  Terminals                5    | .   3   1   .   .   .   .   1   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          1    | .   1   .   .   .   .   .   .   
  Recycling Units          2    | .   2   .   .   .   .   .   .   
  Scanalyzers              2    | .   .   2   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Total Hacks                69   | .   14  5   .   49  .   .   1   
  Successful               64   | .   10  4   .   49  .   .   1   
  Failed                   5    | .   4   1   .   .   .   .   .   
    Catastrophic           1    | .   1   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   
  Manual                   7    | .   5   .   .   2   .   .   .   
  Terminals                10   | .   8   1   .   .   .   .   1   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          2    | .   2   .   .   .   .   .   .   
  Recycling Units          4    | .   4   .   .   .   .   .   .   
  Scanalyzers              4    | .   .   4   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Terminal Hacks             57   | .   7   .   .   49  .   .   1   
  Record                   56   | .   6   .   .   49  .   .   1   
  Locate Traps             1    | .   1   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   
Repair Station Hacks       1    | .   1   .   .   .   .   .   .   
  Scan Component           1    | .   1   .   .   .   .   .   .   
Recycling Unit Hacks       2    | .   2   .   .   .   .   .   .   
  Report Inventory         2    | .   2   .   .   .   .   .   .   
Scanalyzer                 4    | .   .   4   .   .   .   .   .   
  Insert Component         2    | .   .   2   .   .   .   .   .   
  Analyze                  2    | .   .   2   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   
Hacking Detections         6    | .   3   3   .   .   .   .   .   
  Full Trace Events        .    | .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   1   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -9  -8  -8  -7  
------------               Run  | Jun Mat Mat Min Exi Min Mat Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -9  -8  -8  -7  
--------                   Run  | Jun Mat Mat Min Exi Min Mat Fac 
Total Allies               .    | .   .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -9  -8  -8  -7  
-------                    Run  | Jun Mat Mat Min Exi Min Mat Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   .   1   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -9   -9   -8   -8   -7   
-------------              Run  | Jun  Mat  Mat  Min  Exi  Min  Mat  Fac  
Turns Passed               7495 | 55   1098 1752 345  629  284  942  2390 
Spaces Moved               4736 | 44   726  1086 266  661  276  443  1234 
  Core                     3    | 2    .    1    .    .    .    .    .    
  Treads                   .    | .    .    .    .    .    .    .    .    
  Legs                     65   | .    .    37   .    .    .    .    28   
  Wheels                   3201 | 42   726  1048 266  661  276  182  .    
  Hover                    1467 | .    .    .    .    .    .    261  1206 
  Flight                   .    | .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   100  95   95   95   95   95   116  
  Average Speed            121  | 97   103  102  99   95   95   168  159  
  Slowest Speed            500  | 100  115  500  125  95   95   236  260  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    
Exploration Rate (%)       52   | 3    99   70   55   92   46   29   28   
  Regions Visited          7
    Branch Regions         3
  Pre-discovered Areas     1    | .    .    .    .    1    .    .    .    
  Known Exits Taken        1    | .    .    .    .    .    1    .    .    
  Unknown Exits Taken      6    | 1    1    1    1    1    .    1    .    
Scrap Searched             .    | .    .    .    .    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    .    
Terrain Destroyed          28   | .    .    26   .    .    .    .    2    
  Melee                    .    | .    .    .    .    .    .    .    .    
  Projectile               3    | .    .    1    .    .    .    .    2    
  AOE                      25   | .    .    25   .    .    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -9   -9   -8   -8   -7   
---------                  Run  | Jun  Mat  Mat  Min  Exi  Min  Mat  Fac  
Total                      6147 | 53   1030 1623 311  661  288  609  1572 
  Wait                     912  | .    241  391  12   .    3    80   185  
  Move                     4729 | 43   725  1085 265  660  275  442  1234 
  Hop                      .    | .    .    .    .    .    .    .    .    
  Pick Up                  91   | 4    15   23   .    1    .    22   26   
  Fast Attach              13   | 6    1    2    .    .    .    2    2    
  Attach                   42   | .    3    13   3    .    .    7    16   
  Detach                   3    | .    .    1    .    .    .    .    2    
  Swap                     25   | .    3    5    .    .    1    10   6    
  Drop                     48   | .    2    11   .    .    .    14   21   
  Fire                     146  | .    32   71   28   .    8    .    7    
  Melee                    138  | .    8    21   3    .    1    32   73   
  Ram                      .    | .    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    

 Route 
-------
-11/Junkyard
-10/Materials (discovered 4 exits: *Mat x3 / [*Min])
-9/Materials (discovered 4 exits: *Mat x2 / [*Min] / [*Sto])
-9/Mines (discovered 2 exits: Mat / *Exi)
-9/Exiles (discovered 2 exits: [*Min x2])
-8/Mines
-8/Materials
-7/Factory (discovered 2 exits: [*Fac] / [*Low])

 History 
---------
 Turn | Location      | Event
   13 | -11/Junkyard  | Discovered new exit (range 14)
   56 | -11/Junkyard  | Entered Materials
  306 | -10/Materials | Build established: Mutant
  391 | -10/Materials | Discovered new exit (range 15)
  495 | -10/Materials | Discovered new exit (range 6)
  678 | -10/Materials | Discovered new exit (range 4)
 1039 | -10/Materials | Discovered new exit (range 15)
 1154 | -10/Materials | Entered another Materials area
 1154 | -9/Materials  | Evolved 2 slots: Utility x1, Weapon x1
 2007 | -9/Materials  | Discovered new exit (range 10)
 2122 | -9/Materials  | Lost 6 parts (1p2n3w)
 2124 | -9/Materials  | Destroyed 7 combat bots
 2446 | -9/Materials  | Core integrity fell below 50%
 2483 | -9/Materials  | Discovered new exit (range 11)
 2671 | -9/Materials  | Discovered new exit (range 7)
 2854 | -9/Materials  | Discovered new exit (range 14)
 2906 | -9/Materials  | Entered Mines
 2968 | -9/Mines      | Assembled infested the area
 2973 | -9/Mines      | Assisted by a Guerilla fighting off Assembled
 3058 | -9/Mines      | Identified exit to Materials
 3247 | -9/Mines      | Deemed a non-threat by the Exiles lab entrance
 3247 | -9/Mines      | Discovered new exit (range 5)
 3251 | -9/Mines      | Entered Exiles
 3267 | -9/Exiles     | Discovered new exit (range 15)
 3292 | -9/Exiles     | Met 8R-AWN
 3309 | -9/Exiles     | Met EX-HEX
 3349 | -9/Exiles     | Met EX-DEC
 3389 | -9/Exiles     | Visited The Gauntlet
 3515 | -9/Exiles     | Learned location of Zion (-6)
 3563 | -9/Exiles     | Discovered new exit (range 10)
 3624 | -9/Exiles     | Met EX-BIN
 3641 | -9/Exiles     | Aligned with FarCom system
 3642 | -9/Exiles     | Given EX-Vault access code
 3667 | -9/Exiles     | Opened EX-Vault
 3673 | -9/Exiles     | Found Prototype Slashing Weapon
 3715 | -9/Exiles     | Warned to stay clear of 0b10 Research branches
 3880 | -9/Exiles     | Left Exiles lab with Longsword +1
 3880 | -9/Exiles     | Entered Mines
 3901 | -8/Mines      | Discovered exit to Materials (range 4)
 4026 | -8/Mines      | Identified Longsword +1
 4164 | -8/Mines      | Entered Materials
 4164 | -8/Materials  | Evolved 2 slots: Power x1, Utility x1
 4186 | -8/Materials  | Build established: Assassin
 4244 | -8/Materials  | Lost 3 parts (2u1w)
 4564 | -8/Materials  | Build established: Mutant
 5031 | -8/Materials  | Discovered new exit (range 3)
 5106 | -8/Materials  | Entered Factory
 5106 | -7/Factory    | Evolved 2 slots: Utility x1, Weapon x1
 5504 | -7/Factory    | Discovered new exit (range 4)
 6057 | -7/Factory    | Discovered new exit (range 16)
 6460 | -7/Factory    | Cargo convoy interrupted
 7454 | -7/Factory    | Lost 3 parts (1u2w)
 7491 | -7/Factory    | Core integrity fell below 50%
 7496 | -7/Factory    | Self-destructed

 Last Messages 
---------------
07481_ Penetrated by Slug.
07482_ Knocked back.
07482_ Critical hit (Burn: +27).
07484_ Penetrated by Slug.
07484_ Gauss Cannon destroyed.
07487_ Penetrated by Slug.
07487_ Imp. Deuterium Engine destroyed.
07487_ Knocked back.
07487_ Slug penetrates Wall. <x2>
07488_ EM Pulse Cannon destroyed.
07489_ U-05 Engineer builds a Wall.
07490_ M-28 Smith repairs H-61 Shepherd.
07490_ Penetrated by Slug.
07492_ M-28 Smith repairs H-55 Commando.
07492_ Lgt. Nuclear Core destroyed.
Your per-turn energy upkeep is currently significantly in the negative,
  which may be okay for now but be prepared to manage it more closely.
07493_ R-06 Scavenger collects Imp. Carbon-fiber Leg.
07493_ Penetrated by Slug. <x2>
07494_ M-28 Smith repairs G-47 Trooper.

 Map 
-----
+----------------------------------------------------+
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| ????????????????????#     ^      ##[!    #     #?? |
| ???????????????????##            ##[!    #     #?? |
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|       ?????            "Y   """  ## """" #???# #?? |
|       ????             """  """   + """" #???# ### |
|       ????                       ##["""" #???# #   |
|       ????                       ##%"""" #???# #   |
| #####???????????#########  x#######      #???# #   |
|   #?????????????????????# x #?????### ####???# +   |
|   #????????????????????##   #????????##??????###   |
|   #?????????????#########   #??????????????????#   |
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|   #?????????????# !  !  #   #        #???????????? |
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|   #?????????????# """"" #   #   ""F" #???????????? |
| ###?????????????# """"" #% %#   ""   #???????????? |
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| ####   ?????????#       # m ##########???????????? |
|    # ""?????????#########ghH##???????????????????? |
|    # ""?????????????????#   #????????????????????? |
|   =# ""?????????????????# % #????????????????????? |
|    #   ?????????????????#%  #????????????????????? |
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|   %/=              #???##g  ##???????????????????? |
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|    #  #????????????????#% <                        |
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|    ## #????????????????#     #???????????#""       |
| ##### #?????????????#??###+#############?#"Y   """ |
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| ????# #???????????# #??# #????#        #           |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           38
Energy Generation          25
Energy Capacity            445
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           15
Terrain Scan Density       10
Additional Mass Support    9
Armor Coverage             225
Power Shielding            33
Evasion (%)                41
Targeting Accuracy         8
Melee Accuracy             5
Force Boost                20

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              GreatRiotRegenerator
  Manual?         0
Play Time         01:36:13
  Cumulative      11.7 hours
  Start           2023.12.03 @ 22:17:42
  End             2023.12.04 @ 00:01:43
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          14
  Rogue           14
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             15
Gallery%          16
Achievement%      13
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/Terminus
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 77f1a54f-0f3a-46a7-abee-9daf4d6cc821