Cogmind - Beta 16 @@@ ROGUE MODE // 2026.01.04 @ 14:15:45 Player: jam Result: Core destroyed Performance ------------- Evolutions (0) 0 Regions Visited (2) 400 Robots Destroyed (11) 55 Value Destroyed (205) 205 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 660 Bonus ------- None Cogmind --------- Core Integrity 0/250 Matter 196/300 Energy 225/250 System Corruption 0% Temperature Critical (520) Movement Walking (190) Ox1 Location -10/Mines Parts ------- > --- POWER (1) -------- Ion Engine > --- PROPULSION (2) --- Aluminum Leg Aluminum Leg > --- UTILITY (2) ------ Large Storage Unit Visual Processing Unit > --- WEAPON (2) ------- Particle Gun Particle Gun > --- INVENTORY (15) --- Light Ion Engine Light Ion Engine Wheel Compact Wheel Improved Heat Sink Large Storage Unit Medium Armor Plating Medium Armor Plating EM Pulse Gun Mining Laser Plasma Cutter Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg > --- UTILITY ---------- Large Storage Unit Visual Processing Unit > --- WEAPON ----------- Particle Gun Particle Gun > --- INVENTORY -------- Light Ion Engine Light Ion Engine Aluminum Leg Wheel Compact Wheel Improved Heat Sink Large Storage Unit Medium Armor Plating Medium Armor Plating EM Pulse Gun Mining Laser Plasma Cutter [Rating: 11] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Utility Large Storage Unit Storage Large Storage Unit Processor Visual Processing Unit Weapon Particle Gun Energy Gun Particle Gun Ballistic Gun Assault Rifle Build | -11 -10 -10 ------- Run | Yrd Mat Min Slots Evolved . | . . . Power . | . . . Propulsion . | . . . Utility . | . . . Weapon . | . . . Parts Attached 14 | 7 4 3 Power 3 | 2 . 1 Engine 3 | 2 . 1 Core . | . . . Reactor . | . . . Propulsion 3 | 2 . 1 Treads . | . . . Leg 3 | 2 . 1 Wheel . | . . . Hover . | . . . Flight . | . . . Utility 4 | 1 3 . Device . | . . . Storage 3 | 1 2 . Processor 1 | . 1 . Hackware . | . . . Protection . | . . . Artifact . | . . . Weapon 4 | 2 1 1 Energy Gun 2 | . 1 1 Energy Cannon . | . . . Ballistic Gun 2 | 2 . . Ballistic Cannon . | . . . Launcher . | . . . Special Weapon . | . . . Impact Weapon . | . . . Slashing Weapon . | . . . Piercing Weapon . | . . . Special Melee Weapon . | . . . Unidentified Prototypes . | . . . Parts Lost 2 | . . 2 Power 1 | . . 1 Propulsion 1 | . . 1 Utility . | . . . Weapon . | . . . Highest Loss Streak 1 | . . 1 To Critical Strikes . | . . . Average Backups 8 | 2 6 12 Power 1 | . 1 1 Propulsion 2 | . 2 2 Utility 2 | . 1 4 Weapon 1 | . 1 2 Tool/Special . | . . . Unused Backups 8 | . . 8 Power 1 | . . 1 Propulsion 2 | . . 2 Utility 3 | . . 3 Weapon 1 | . . 1 Tool/Special 1 | . . 1 Average Slot Usage (%) 97 | . 94 100 Engine 14 | . 14 14 Leg 28 | . 28 28 Storage 16 | . 18 14 Processor 9 | . 5 14 Energy Gun 13 | . 7 19 Ballistic Gun 14 | . 21 8 Peak Build Rating 11 | 6 10 11 Average Rating 8 | 4 8 10 On Entrance 5 | . 6 10 Avg Prop Armor Cover (%) . | . . . Naked Turns . | . . . Heaviest Build 50 | 13 50 31 Greatest Support 20 | 20 20 20 Greatest Overweight (x) 2 | 1 2 1 Average Overweight (x) . | . . 1 Largest Inventory Capacity 15 | 8 15 15 Average Capacity 13 | 6 12 15 Most Carried 13 | 4 13 13 Average Carried 9 | 2 7 12 Final Capacity 15 | 8 15 15 Final Carried 13 | 4 13 11 Class Distribution -------------------- 80% | Mutant 19% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Resources | -11 -10 -10 ----------- Run | Yrd Mat Min Matter Collected 324 | 199 81 44 Remotely . | . . . Salvage Created 281 | . 120 161 Parts 22 | . 7 15 Haulers Intercepted . | . . . Recyclers Shooed . | . . . Parts Field Recycled . | . . . Retrieved Matter . | . . . Parts Self-Destructed . | . . . Prevented . | . . . Parts Restored . | . . . Kills | -11 -10 -10 ------- Run | Yrd Mat Min Combat Hostiles Destroyed 9 | . 2 7 Guns 9 | . 2 7 Classes Destroyed 4 | . 2 2 Worker 1 | . . 1 Watcher 1 | . 1 . Swarmer 6 | . . 6 Grunt 3 | . 2 1 Best Kill Streak 4 | . 1 4 Combat Bots Only 3 | . 1 3 Max Kills in Single Turn 2 | . 1 2 Gunslinging . | . . . Exploded . | . . . Melee . | . . . Uniques/NPCs Destroyed . | . . . Combat | -11 -10 -10 -------- Run | Yrd Mat Min Hostile Shots Fired 82 | . 19 63 Missed 19 | . 4 15 Hits 63 | . 15 48 Projectile 63 | . 15 48 Damage Taken 696 | . 184 512 Core 254 | . 50 204 Absorbed by Shields . | . . . Core Remaining (%) 100 | 100 . . Volleys Fired 33 | . 11 22 Largest 2 | . 2 2 Hottest 130 | . 85 130 Shots Fired 66 | . 22 44 Gun 66 | . 22 44 Cannon . | . . . Launcher . | . . . Special . | . . . Kinetic 36 | . 21 15 Thermal 30 | . 1 29 Explosive . | . . . Electromagnetic . | . . . Robot Hit Streak 4 | . 3 4 Robot Miss Streak 5 | . 2 5 Penetration Max . | . . . Secondary Targets 1 | . . 1 Max Gunslinging Chain 1 | . . 1 Shots Hit Robots 27 | . 11 16 Core Hits 14 | . 6 8 Critical Kills . | . . . Critical Parts Destroyed . | . . . Critical Strikes . | . . . Melee Attacks . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Sneak Attacks . | . . . Combat Hostiles . | . . . Follow-up Attacks . | . . . Damage Inflicted 444 | . 114 330 Guns 444 | . 114 330 Cannons . | . . . Explosions . | . . . Melee . | . . . Ramming . | . . . Kinetic 177 | . 114 63 Thermal 267 | . . 267 Explosive . | . . . Electromagnetic . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Highest Corruption . | . . . Average Corruption . | . . . Corruption Purged . | . . . Corruption Blocked . | . . . Overload Shots . | . . . Overflow Damage . | . . . Projectiles . | . . . Explosions . | . . . Melee . | . . . Knockbacks . | . . . Impact . | . . . Kinetic . | . . . Secondary . | . . . Self-Inflicted Damage . | . . . Shots . | . . . Rammed . | . . . Targets Rammed . | . . . Kicked . | . . . Crushed . | . . . Highest Temperature 520 | . 24 520 Average Temperature 109 | . 9 132 Received Heat Transfer 207 | . 102 105 Effects 2 | . . 2 Shutdowns 1 | . . 1 Damage (core) 1 | . . 1 Siege Activations . | . . . Martial Activations . | . . . Shielding Activations . | . . . Robots Disrupted . | . . . Combat Hostiles . | . . . Robots Corrupted . | . . . Combat Hostiles . | . . . Parts Fried . | . . . Impact Corruptions . | . . . Robots Melted . | . . . Combat Hostiles . | . . . Parts Melted 1 | . . 1 Heat Transferred 629 | . . 629 Parts Sabotaged . | . . . Parts Stolen . | . . . Parts Stripped . | . . . Power Chain Reactions . | . . . Alert | -11 -10 -10 ------- Run | Yrd Mat Min Maximum Alert Level . | . . . Low Security (%) 100 | 100 100 100 Level 1 . | . . . Level 2 . | . . . Level 3 . | . . . Level 4 . | . . . Level 5 . | . . . High Security . | . . . Max Security . | . . . Peak Influence 95 | . 40 95 Initial . | . . . Average 19 | . 6 37 Influence Increases 239 | . 64 175 Destroy 0b10 Robot/C 180 | . 40 140 Destroy 0b10 Robot/NC 10 | . 5 5 Destroy Leader 42 | . 12 30 Successful Hack 7 | . 7 . Influence Decreases 209 | . 64 145 Time Decay 174 | . 64 110 Lost Part 15 | . . 15 Lost Ally 20 | . . 20 Squads Dispatched 1 | . 1 . Investigation 1 | . 1 . Extermination . | . . . Reinforcement . | . . . Assault . | . . . Garrison . | . . . Intercept . | . . . Searches Triggered . | . . . Construction Impeded . | . . . Haulers Reinforced . | . . . Active Scanning Responses . | . . . Cargo Convoy Interrupts . | . . . Stealth | -11 -10 -10 --------- Run | Yrd Mat Min Distress Signals 1 | . 1 . Communications Jammed . | . . . Distress Signals . | . . . Times Spotted 14 | . 6 8 Peak Tracking Total 4 | . 4 3 Tactical Retreats . | . . . Traps | -11 -10 -10 ------- Run | Yrd Mat Min Traps Triggered 1 | . 1 . Indirectly . | . . . Trap Hack Attempts . | . . . Triggered . | . . . Disarmed . | . . . Reprogrammed . | . . . Reused . | . . . Traps Extracted . | . . . Installed . | . . . Triggered . | . . . Machines | -11 -10 -10 ---------- Run | Yrd Mat Min Machines Disabled . | . . . Max in Single Turn . | . . . Machines Repaired . | . . . Machines Dismantled . | . . . Machines Sabotaged . | . . . Overloaded Fab Kills . | . . . Hacking | -11 -10 -10 --------- Run | Yrd Mat Min Machines Accessed 1 | . 1 . Terminals 1 | . 1 . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Total Hacks 1 | . 1 . Successful 1 | . 1 . Failed . | . . . Catastrophic . | . . . Database Lockouts . | . . . Manual . | . . . Terminals 1 | . 1 . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Terminal Hacks 1 | . 1 . Branch Access Points 1 | . 1 . Fabricator Hacks . | . . . Repair Station Hacks . | . . . Recycling Unit Hacks . | . . . Scanalyzer . | . . . Garrison Access Hacks . | . . . Unauthorized Hacks . | . . . Terminals . | . . . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Data Cores Recovered . | . . . Used . | . . . Hacking Detections 1 | . 1 . Full Trace Events . | . . . Feedback Events . | . . . Feedback Blocked . | . . . Robot Schematics Acquired . | . . . Robots Built . | . . . Authchips . | . . . Time . | . . . Total Robot Build Rating . | . . . Part Schematics Acquired . | . . . Parts Built . | . . . Authchips . | . . . Time . | . . . Total Part Build Rating . | . . . Part Studies Acquired . | . . . Parts Repaired . | . . . Time . | . . . Parts Recycled . | . . . Recycled Matter . | . . . Retrieved Matter . | . . . Retrieved Components . | . . . Parts Scanalyzed . | . . . Part Schematics Acquired . | . . . Parts Damaged . | . . . Bothacking | -11 -10 -10 ------------ Run | Yrd Mat Min Used RIF Installer . | . . . Robots Hacked . | . . . Non-combat . | . . . Combat . | . . . Robot Hacks Applied . | . . . Relay Couplers Released . | . . . Fabnet Peak Effective % . | . . . Robots Rewired . | . . . Allies Hacked . | . . . Hacks Repelled . | . . . Allies | -11 -10 -10 -------- Run | Yrd Mat Min Total Allies 2 | . . 2 Largest Group 2 | . . 2 Highest-Rated Group 42 | . . 42 Highest-Rated Ally 31 | . . 31 Total Orders . | . . . Ally Attacks 8 | . . 8 Total Damage 84 | . . 84 Kills 1 | . . 1 Allies Corrupted . | . . . Allies Melted . | . . . Intel | -11 -10 -10 ------- Run | Yrd Mat Min Active Infowar (turns) 487 | . 138 349 Optics 487 | . 138 349 Robot Analysis Total . | . . . Derelict Logs Recovered 1 | . . 1 Drone Launches . | . . . Drone Recoveries . | . . . Exploration | -11 -10 -10 ------------- Run | Yrd Mat Min Turns Passed 782 | 67 367 348 Spaces Moved 385 | 48 191 146 Core 9 | 9 . . Treads . | . . . Legs 376 | 39 191 146 Wheels . | . . . Hover . | . . . Flight . | . . . Fastest Speed 50 | 50 120 190 Average Speed 169 | 110 168 190 Slowest Speed 260 | 120 260 190 Overloaded Moves . | . . . Propulsion Burnouts . | . . . Robots Hopped . | . . . Potential Cave-ins . | . . . Cave-ins Triggered . | . . . Exploration Rate (%) 29 | 4 42 42 Regions Visited 2 Branch Regions 1 Pre-discovered Areas . | . . . Known Exits Taken 1 | . 1 . Unknown Exits Taken 1 | 1 . . Scrap Searched . | . . . Spaces Dug . | . . . Terrain Destroyed . | . . . Melee . | . . . Projectile . | . . . AOE . | . . . Terrain Rammed . | . . . Walls Destroyed . | . . . Machines Disabled . | . . . Actions | -11 -10 -10 --------- Run | Yrd Mat Min Total 449 | 58 217 174 Wait . | . . . Move 383 | 47 190 146 Hop . | . . . Pick Up 14 | 4 9 1 Fast Attach 9 | 6 3 . Attach 3 | . . 3 Detach 1 | . 1 . Swap 3 | 1 1 1 Drop 3 | . 2 1 Fire 33 | . 11 22 Melee . | . . . Ram . | . . . Kick . | . . . Crush . | . . . Escape Stasis . | . . . Rewire . | . . . Trap . | . . . Miscellaneous . | . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / *Min) -10/Mines History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 16) 68 | -11/Scrapyard | Entered Materials 69 | -10/Materials | Met a group of wandering Federalists 80 | -10/Materials | Identified exit to Mines 312 | -10/Materials | Discovered new exit (range 15) 318 | -10/Materials | Build established: Mutant 435 | -10/Materials | Entered Mines 647 | -10/Mines | Learned Materials interactive machine intel 766 | -10/Mines | Core integrity fell below 50% 783 | -10/Mines | Core integrity fell below 20% 784 | -10/Mines | Core destroyed Last Messages --------------- 00624_ S-10 Pest destroyed. 00629_ K-01 Serf collects debris. 00630_ S-10 Pest destroyed. 00632_ K-01 Serf collects debris. 00636_ S-10 Pest destroyed. 00641_ Acquired Lgt. Ion Engine. 00642_ Dropped Assault Rifle. 00647_ Acquired derelict log, extracted data. Data stored: Materials interactive machine intel. 00669_ A pair of derelicts emerge from the shadows: "We're, um, lost. You wouldn't happen to know the way out of here, would you?" 00750_ JN-BRA(z) destroyed. 00753_ K-01 Serf collects debris. 00754_ K-01 Serf destroyed. 00761_ 3M-C3D(g) destroyed. 00776_ Aluminum Leg destroyed. 00779_ Power failure, Ion Engine shutdown. 00782_ G-47 Trooper destroyed. 00784_ Overheating: Core damaged (-47). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????#??????????????????????????????????????????? | | ?????? ??????????????????????????????????????????? | | ?????? ??????????????????????????????????????????? | | ?????? ?????##???????????????????????????????????? | | ?????? ????? ???????????????????????????????????? | | ?????? ?????# #??????????????????????????????????? | | ?????? ?????# #??????????????????????????????????? | | ?????? ?????# #??????????????????????????????????? | | ?????# #????# #??????????????????????????????????? | | ?????# #????# #??????????????????????????????????? | | ?????# #????# ##?????????????????????????????????? | | ?????# #???## ##????????????????????????????????? | | ?????# #???# ##???????????????????????????????? | | ?????# #???# ###?????????????????????????????? | | ?????# #??## [################??????????????? | | ???### #### [% g%== #??????????????? | | ???# % !*% @ #??????????????? | | ##?# ####### ######## #??????????????? | | ### ##### ###?????# #???????????????????????? | | *## #??## ##???????# #???????????????????????? | | [%## #??# #????????# #???????????????????????? | | [=%== #??# #????????# #???????????????????????? | | *%[ % #??# #????????# #???????????????????????? | | [######??# #????????# #???????????????????????? | | #???????# #????????# ???????????????????????? | | ##???????## ##????????##???????????????????????? | | #?????????## ##????????????????????????????????? | | ???????????## #????????????????????????????????? | | ????????????## #????????????????????????????????? | | ?????????????# ##???????????????????????????????? | | ??????###????# ##??????????????????????????????? | | ?????? #????# #??????????????????????????????? | | ??????# #????## #??????????????????????????????? | | ??????# #?????## #??????????????????????????????? | | ## #??????####??????????????????????????????? | | ????## ##???????????????????????????????????????? | | ????# #???????????????????????????????????????? | | ????# #???????????????????????????????????????? | | ???## #???????????????????????????????????????? | | #### ##??????????????????????????????????????? | | # ##?????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 25 Energy Generation 10 Energy Capacity 250 Matter Stores 247 Matter Capacity 300 Sight Range 18 Terrain Scan Density 10 Evasion (%) 55 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed TacticalMassMachine Manual? 0 Play Time 00:09:32 Cumulative 7.9 hours Start 2026.01.04 @ 14:07:55 End 2026.01.04 @ 14:15:45 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 15 Rogue 12 Adventurer 3 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 7 Gallery% 14 Achievement% 11 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 65x51 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f1c3a59f-7b9a-48db-b969-2f7037dacfe4