Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.10.04 @ 14:30:18 // Winter2019/RPGLIKE

Player: Chiefwannatoke

Result: Destroyed by 2T-BJ7(z) with Zionite Laser-S

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (14)       2800
Robots Destroyed (255)     1275
Value Destroyed (9169)     9169
Prototype IDs (27)         540
Alien Tech Used (0)        0
Bonus (3985)               3985
              TOTAL SCORE: 19769

 Bonus
-------
Triggered High Security    500
High Alert Combat Kills    2218
Follower Combat Kills      612
Destroyed Z-Imprinter      1000
Friendly Fire              -345

 Cogmind 
---------
Core Integrity             0/1450
Matter                     2/350
Energy                     957/1250
System Corruption          0%
Temperature                Cool (-94)
Movement                   Hovering (136) Ox1
Location                   -6/Deep Caves

 Parts 
-------
>              --- POWER (1) --------
       Zionite Light DM Reactor
>              --- PROPULSION (3) ---
      Improved Carbon-fiber Leg
       Zionite Glidesys I
       Zionite Glidesys I
>              --- UTILITY (9) ------
               Cryofiber Web
  Experimental Heat Sink
       Zionite Biocell
      Enhanced Optical Array
      Advanced Signal Interpreter
      Advanced Targeting Computer
      Improved Particle Charger
               Weapon Cycler
      Improved Shield Generator
>              --- WEAPON (5) -------
       Zionite Laser-S
               Railgun
               Magnetic Acceleration Cannon
               Magnetic Acceleration Cannon
         Heavy Rocket Launcher
>              --- INVENTORY (3) ----
      Improved Maneuvering Thrusters
               Hacking Drone Bay (1/1)

 Peak State 
------------
>              --- POWER ------------
       Zionite Light DM Reactor
>              --- PROPULSION -------
      Improved Carbon-fiber Leg
       Zionite Glidesys I
       Zionite Glidesys I
>              --- UTILITY ----------
               Cryofiber Web
  Experimental Heat Sink
       Zionite Biocell
      Enhanced Optical Array
      Advanced Signal Interpreter
      Advanced Targeting Computer
      Improved Particle Charger
               Weapon Cycler
      Improved Shield Generator
>              --- WEAPON -----------
       Zionite Laser-S
       Zionite Laser-S
               Railgun
               Magnetic Acceleration Cannon
               Magnetic Acceleration Cannon
>              --- INVENTORY --------
               Hacking Drone Bay
               Plasma Rifle
         Heavy Rocket Launcher
[Rating: 93]

 Favorites 
-----------
Power                      Antimatter Reactor
  Engine                   Improved Deuterium Engine
  Reactor                  Antimatter Reactor
Propulsion                 Improved Carbon-fiber Leg
  Leg                      Improved Carbon-fiber Leg
  Hover Unit               Zionite Glidesys I
Utility                    Cryofiber Web
  Device                   Cryofiber Web
  Storage                  Zionite Biocell
  Processor                Advanced Targeting Computer
  Protection               Improved Medium Armor Plating
Weapon                     Cooled Pulse Rifle
  Energy Gun               Cooled Pulse Rifle
  Energy Cannon            Particle Cannon
  Ballistic Gun            Improved Assault Rifle
  Ballistic Cannon         Magnetic Acceleration Cannon
  Launcher                 Heavy Rocket Launcher

 Build                          | -11 -10 -9  -9  -8  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  
-------                    Run  | Scr Mat Mat Min Mat Fac Was Fac Low Low Fac Low Low Zio Dee 
Slots Evolved              14   | 4   .   3   1   4   1   .   .   .   .   .   1   .   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               2    | 1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Utility                  8    | 2   .   2   .   3   .   .   .   .   .   .   1   .   .   .   
  Weapon                   4    | 1   .   1   1   .   1   .   .   .   .   .   .   .   .   .   
Parts Attached             117  | 6   9   18  4   25  21  2   3   .   1   6   5   .   3   14  
  Power                    10   | 1   1   3   1   .   1   1   .   .   .   .   .   .   1   1   
    Engine                 7    | 1   1   3   1   .   1   .   .   .   .   .   .   .   .   .   
    Core                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Reactor                3    | .   .   .   .   .   .   1   .   .   .   .   .   .   1   1   
  Propulsion               23   | 2   .   7   .   4   3   .   .   .   .   3   2   .   .   2   
    Treads                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    20   | 2   .   7   .   4   2   .   .   .   .   3   2   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  3    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   2   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  40   | .   6   5   1   9   5   1   1   .   1   1   2   .   2   6   
    Device                 20   | .   3   1   .   6   1   .   1   .   .   1   1   .   2   4   
    Storage                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Processor              8    | .   3   2   .   1   2   .   .   .   .   .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Protection             11   | .   .   2   1   2   2   1   .   .   1   .   1   .   .   1   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   44   | 3   2   3   2   12  12  .   2   .   .   2   1   .   .   5   
    Energy Gun             20   | 2   .   .   2   7   4   .   2   .   .   1   .   .   .   2   
    Energy Cannon          4    | .   2   1   .   1   .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          14   | 1   .   2   .   4   5   .   .   .   .   .   .   .   .   2   
    Ballistic Cannon       3    | .   .   .   .   .   1   .   .   .   .   1   1   .   .   .   
    Launcher               3    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   1   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  15   | .   .   3   .   1   3   .   .   .   .   .   .   .   2   6   
Parts Lost                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Highest Loss Streak      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Average Slot Usage (%)     98   | .   90  97  95  97  99  100 100 100 100 100 97  100 100 100 
  Engine                   4    | .   12  10  8   6   5   3   .   .   .   .   .   .   .   .   
  Reactor                  2    | .   .   .   .   .   .   1   5   5   5   5   5   5   5   5   
  Leg                      17   | .   25  21  16  16  17  17  17  17  17  17  14  16  16  12  
  Device                   22   | .   18  16  16  23  24  23  23  23  23  23  26  27  28  29  
  Processor                16   | .   9   21  16  13  17  17  17  17  17  17  16  16  16  16  
  Protection               4    | .   .   6   8   6   5   5   5   5   5   5   5   5   3   .   
  Energy Gun               11   | .   .   .   8   13  16  17  17  17  17  17  16  16  16  12  
  Energy Cannon            4    | .   24  16  8   .   .   .   .   .   .   .   .   .   .   .   
  Ballistic Gun            5    | .   .   5   12  13  8   5   5   5   5   2   .   .   .   2   
  Ballistic Cannon         2    | .   .   .   .   .   .   .   .   .   .   2   5   11  11  11  
  Launcher                 1    | .   .   .   .   .   .   5   5   5   5   5   5   .   .   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             65   | 6   14  23  31  35  48  54  54  53  53  57  65  65  65  58  
  Greatest Support         59   | 20  20  34  34  51  53  53  53  58  58  58  59  59  59  59  
  Greatest Overweight (x)  12   | .   .   .   .   .   12  1   1   .   .   .   1   1   1   1   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
Largest Inventory Capacity 3    | .   .   1   1   1   2   2   2   3   3   3   3   3   3   3   
  Average Capacity         1    | .   .   .   1   1   1   2   2   2   3   3   3   3   3   3   
  Most Carried             3    | .   .   1   1   1   2   2   2   3   3   3   3   2   3   3   
  Average Carried          1    | .   .   .   1   .   1   1   2   2   3   2   2   2   2   2   
  Final Capacity           3    | .   .   1   1   1   2   2   2   3   3   3   3   3   3   3   
  Final Carried            3    | .   .   1   1   1   1   2   2   3   3   3   2   2   3   2   

 Class Distribution 
--------------------
 51% | Gunner
 25% | Mutant
 18% | Tank
  3% | Skirmisher

 Dominant Class 
----------------
 Skirmisher | -10/Materials
     Mutant | -9/Materials
       Tank | -9/Mines
       Tank | -8/Materials
     Gunner | -7/Factory
     Gunner | -7/Waste
     Gunner | -7/Factory
     Gunner | -7/Lower Caves
     Gunner | -7/Lower Caves
     Gunner | -6/Factory
     Gunner | -6/Lower Caves
     Gunner | -6/Lower Caves
     Gunner | -6/Zion
     Gunner | -6/Deep Caves

 Resources                      | -11  -10  -9   -9   -8   -7   -7   -7   -7   -7   -6   -6   -6   -6   -6   
-----------                Run  | Scr  Mat  Mat  Min  Mat  Fac  Was  Fac  Low  Low  Fac  Low  Low  Zio  Dee  
Matter Collected           3705 | 214  121  336  28   974  449  291  53   129  103  99   501  176  30   201  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            8964 | .    576  2133 95   2757 799  .    .    513  457  411  601  142  .    480  
  Parts                    489  | .    31   133  10   141  64   .    .    15   14   26   26   5    .    24   
Haulers Intercepted        14   | .    2    5    .    6    1    .    .    .    .    .    .    .    .    .    
Recyclers Shooed           4    | .    .    1    .    1    1    .    .    .    .    1    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      60   | .    .    .    .    .    .    .    .    14   11   .    26   8    1    .    
  Prevented                1    | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    

 Kills                          | -11 -10 -9  -9  -8  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  
-------                    Run  | Scr Mat Mat Min Mat Fac Was Fac Low Low Fac Low Low Zio Dee 
Combat Hostiles Destroyed  211  | .   13  44  5   52  30  .   .   12  9   15  17  5   .   9   
  Guns                     124  | .   .   7   4   50  23  .   .   6   7   9   10  4   .   4   
  Cannons                  69   | .   13  37  1   2   .   .   .   .   .   4   7   1   .   4   
  AOE                      18   | .   .   .   .   .   7   .   .   6   2   2   .   .   .   1   
Classes Destroyed          17   | .   4   4   .   4   1   .   .   .   .   1   1   1   .   1   
  Worker                   6    | .   .   1   .   2   2   .   .   .   .   1   .   .   .   .   
  Builder                  3    | .   .   .   .   1   1   .   .   .   .   1   .   .   .   .   
  Tunneler                 1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Hauler                   14   | .   2   5   .   6   1   .   .   .   .   .   .   .   .   .   
  Recycler                 4    | .   .   1   .   2   1   .   .   .   .   .   .   .   .   .   
  Mechanic                 1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Watcher                  13   | .   3   5   .   4   1   .   .   .   .   .   .   .   .   .   
  Swarmer                  43   | .   7   3   2   13  8   .   .   .   4   3   3   .   .   .   
  Grunt                    104  | .   6   28  3   24  17  .   .   8   .   7   7   4   .   .   
  Brawler                  2    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   
  Duelist                  11   | .   .   4   .   4   .   .   .   1   .   1   1   .   .   .   
  Sentry                   31   | .   .   9   .   10  4   .   .   2   3   1   2   .   .   .   
  Hunter                   6    | .   .   .   .   1   1   .   .   .   1   .   3   .   .   .   
  Programmer               5    | .   .   .   .   .   1   .   .   1   2   1   .   .   .   .   
  Behemoth                 1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Z-Light                  8    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   8   
  Thief                    1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
Best Kill Streak           16   | .   5   6   2   6   16  .   .   4   5   8   6   4   .   3   
  Combat Bots Only         13   | .   3   6   2   6   13  .   .   4   5   6   6   4   .   3   
Max Kills in Single Turn   5    | .   1   2   1   3   5   .   .   3   2   2   2   1   .   1   
  Gunslinging              1    | .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   
  Exploded                 3    | .   .   .   .   .   3   .   .   3   2   1   .   .   .   1   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Z-Imprinter (-6/Deep Caves)

 Combat                          | -11  -10  -9   -9   -8   -7   -7   -7   -7   -7   -6   -6   -6   -6   -6   
--------                   Run   | Scr  Mat  Mat  Min  Mat  Fac  Was  Fac  Low  Low  Fac  Low  Low  Zio  Dee  
Damage Taken               6733  | .    280  967  110  822  662  .    62   212  337  687  470  280  .    1844 
  Core                     4988  | .    231  729  70   579  427  .    50   135  272  512  318  205  .    1460 
  Absorbed by Shields      1198  | .    .    .    .    272  253  .    .    .    .    .    143  105  .    425  
  Redirected to Core       4342  | .    144  605  55   536  359  .    48   131  181  468  295  196  .    1324 
Core Remaining (%)         91    | 100  94   .    100  82   .    .    .    .    82   .    .    .    .    .    
Volleys Fired              483   | .    52   103  9    111  64   .    1    14   11   42   30   13   .    33   
  Largest                  5     | .    2    2    4    4    5    .    1    5    5    5    4    5    .    5    
  Hottest                  301   | .    136  136  221  221  195  .    28   127  127  127  168  221  .    301  
Shots Fired                1445  | .    103  205  31   434  197  .    1    60   40   104  110  65   .    95   
  Gun                      1006  | .    .    53   23   418  182  .    1    56   39   71   80   39   .    44   
  Cannon                   414   | .    103  152  8    16   4    .    .    .    .    25   30   26   .    50   
  Launcher                 25    | .    .    .    .    .    11   .    .    4    1    8    .    .    .    1    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  558   | .    .    53   15   203  93   .    1    14   11   42   30   26   .    70   
  Thermal                  811   | .    103  152  11   185  93   .    .    42   28   54   80   39   .    24   
  Explosive                25    | .    .    .    .    .    11   .    .    4    1    8    .    .    .    1    
  Electromagnetic          51    | .    .    .    5    46   .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         52    | .    10   26   10   34   24   .    5    19   12   52   31   34   .    9    
  Robot Miss Streak        7     | .    7    3    2    2    2    .    .    1    1    1    2    1    .    4    
  Penetration Max          1     | .    .    .    .    .    1    .    .    .    .    1    .    .    .    .    
  Secondary Targets        15    | .    .    .    .    10   2    .    .    1    1    .    .    .    .    1    
    Max Gunslinging Chain  1     | .    .    .    .    1    1    .    .    1    1    .    .    .    .    1    
Shots Hit Robots           1048  | .    61   149  18   344  121  .    1    43   30   87   84   52   .    58   
  Core Hits                436   | .    19   63   8    128  68   .    .    26   14   40   32   13   .    25   
  Critical Hits            15    | .    1    9    .    2    .    .    .    .    .    1    1    1    .    .    
  Critical Kills           6     | .    1    4    .    1    .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 9     | .    .    5    .    1    .    .    .    .    .    1    1    1    .    .    
Melee Attacks              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           26031 | .    1334 3086 309  6047 4113 .    27   1510 933  3009 2285 1373 .    2005 
  Guns                     15281 | .    .    480  224  5214 2498 .    22   868  744  1549 1737 931  .    1014 
  Cannons                  6681  | .    1332 2603 61   207  54   .    .    .    .    676  548  442  .    758  
  Explosions               4035  | .    .    .    .    626  1561 .    .    642  189  784  .    .    .    233  
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ramming                  34    | .    2    3    24   .    .    .    5    .    .    .    .    .    .    .    
  Kinetic                  6967  | .    .    480  104  1745 1135 .    22   202  180  1009 548  442  .    1100 
  Thermal                  15549 | .    1332 2603 83   3538 2207 .    .    666  564  1216 1737 931  .    672  
  Explosive                2619  | .    .    .    .    .    771  .    .    642  189  784  .    .    .    233  
  Electromagnetic          862   | .    .    .    98   764  .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         5     | .    1    1    1    .    4    4    4    4    5    1    1    1    1    .    
  Average Corruption       2     | .    1    1    1    .    2    4    4    4    4    1    1    1    1    .    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  73    | .    1    .    1    .    14   8    6    13   19   3    6    2    .    .    
    Message Errors         21    | .    .    .    .    .    3    4    1    4    5    1    1    2    .    .    
    Matter Fused           11    | .    .    .    .    .    .    2    3    3    3    .    .    .    .    .    
    Heat Flow Errors       6     | .    .    .    .    .    .    1    1    1    3    .    .    .    .    .    
    Energy Discharges      7     | .    .    .    .    .    2    .    .    .    3    1    1    .    .    .    
    Data Loss (minor)      6     | .    .    .    1    .    1    1    1    .    1    .    1    .    .    .    
    Targeting Errors       16    | .    .    .    .    .    6    .    .    4    2    1    3    .    .    .    
    Weapon Failures        6     | .    1    .    .    .    2    .    .    1    2    .    .    .    .    .    
Overload Shots             8     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    8    
  Effects                  1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
    Energy Bleed           1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Overflow Damage            641   | .    76   36   .    141  256  .    .    .    .    108  .    .    .    24   
  Projectiles              180   | .    76   36   .    .    .    .    .    .    .    44   .    .    .    24   
  Explosions               461   | .    .    .    .    141  256  .    .    .    .    64   .    .    .    .    
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Knockbacks                 13    | .    .    .    .    .    .    .    .    .    .    3    3    4    .    3    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  12    | .    .    .    .    .    .    .    .    .    .    3    3    3    .    3    
  Secondary                1     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
Self-Inflicted Damage      285   | .    1    1    .    .    281  .    2    .    .    .    .    .    .    .    
  Shots                    4     | .    .    .    .    .    4    .    .    .    .    .    .    .    .    .    
  Rammed                   3     | .    1    1    .    .    .    .    1    .    .    .    .    .    .    .    
Targets Rammed             5     | .    1    1    2    .    .    .    1    .    .    .    .    .    .    .    
  Kicked                   2     | .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        383   | .    319  48   205  383  15   .    126  135  110  .    79   366  .    134  
  Average Temperature      84    | .    105  17   91   78   7    .    76   87   39   .    33   173  .    56   
  Received Heat Transfer   2115  | .    84   378  36   408  82   .    .    69   54   123  126  98   .    657  
  Effects                  9     | .    5    .    .    4    .    .    .    .    .    .    .    .    .    .    
    Shutdowns              1     | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
    Interference           7     | .    4    .    .    3    .    .    .    .    .    .    .    .    .    .    
    Matter Decay           1     | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              3     | .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             44    | .    5    10   .    10   1    .    .    2    4    2    6    1    .    3    
  Heat Transferred         24402 | .    2405 4699 148  6148 2879 .    .    999  814  1702 2665 1388 .    555  
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               1     | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      1     | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11  -10  -9   -9   -8   -7   -7   -7   -7   -7   -6   -6   -6   -6   -6   
-------                    Run  | Scr  Mat  Mat  Min  Mat  Fac  Was  Fac  Low  Low  Fac  Low  Low  Zio  Dee  
Peak Influence             1629 | .    303  756  366  1082 1629 1112 1235 .    .    559  .    .    .    .    
  Initial                  1100 | .    .    50   256  142  396  1100 638  .    .    404  .    .    .    .    
  Average                  500  | .    135  388  314  643  944  1100 947  .    .    345  .    .    .    .    
Maximum Alert Level        5    | .    1    3    1    3    5    4    4    .    .    2    .    .    .    .    
  Low Security (%)         24   | 100  82   22   .    .    .    .    .    .    .    .    .    .    .    .    
  Level 1                  23   | .    17   38   100  15   6    .    .    .    .    58   .    .    .    .    
  Level 2                  25   | .    .    30   .    49   23   .    20   .    .    41   .    .    .    .    
  Level 3                  16   | .    .    7    .    33   37   .    55   .    .    .    .    .    .    .    
  Level 4                  9    | .    .    .    .    .    30   99   23   .    .    .    .    .    .    .    
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          50   | .    3    8    1    9    15   .    6    .    .    8    .    .    .    .    
  Investigation            24   | .    .    6    1    5    7    .    2    .    .    3    .    .    .    .    
  Extermination            2    | .    .    .    .    .    1    .    .    .    .    1    .    .    .    .    
  Reinforcement            11   | .    3    2    .    2    1    .    2    .    .    1    .    .    .    .    
  Assault                  4    | .    .    .    .    1    .    .    2    .    .    1    .    .    .    .    
  Garrison                 9    | .    .    .    .    1    6    .    .    .    .    2    .    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       1    | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    
Haulers Reinforced         1    | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    

 Stealth                        | -11 -10 -9  -9  -8  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  
---------                  Run  | Scr Mat Mat Min Mat Fac Was Fac Low Low Fac Low Low Zio Dee 
Distress Signals           7    | .   2   1   .   3   .   .   .   .   .   1   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              301  | .   27  66  8   73  37  .   16  13  7   18  19  6   .   11  
  Peak Tracking Total      7    | .   4   6   4   4   6   .   5   5   3   5   7   4   .   6   
  Tactical Retreats        15   | .   4   7   .   2   .   .   .   .   .   .   1   1   .   .   

 Traps                          | -11 -10 -9  -9  -8  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  
-------                    Run  | Scr Mat Mat Min Mat Fac Was Fac Low Low Fac Low Low Zio Dee 
Traps Triggered            8    | .   1   1   .   2   2   .   .   .   .   2   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   

 Machines                       | -11 -10 -9  -9  -8  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  
----------                 Run  | Scr Mat Mat Min Mat Fac Was Fac Low Low Fac Low Low Zio Dee 
Machines Disabled          37   | .   1   2   .   8   8   .   13  1   1   2   .   .   .   1   
  Max in Single Turn       5    | .   1   1   .   5   4   .   .   1   1   1   .   .   .   1   
  Garrison Access          1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  
---------                  Run  | Scr Mat Mat Min Mat Fac Was Fac Low Low Fac Low Low Zio Dee 
Machines Accessed          48   | .   5   12  2   12  7   .   1   1   3   4   .   1   .   .   
  Terminals                27   | .   3   10  1   9   1   .   1   .   .   2   .   .   .   .   
  Fabricators              1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Recycling Units          4    | .   2   .   .   .   2   .   .   .   .   .   .   .   .   .   
  Scanalyzers              6    | .   .   2   .   2   2   .   .   .   .   .   .   .   .   .   
  Garrison Access          3    | .   .   .   .   1   1   .   .   .   .   1   .   .   .   .   
Total Hacks                110  | .   8   30  2   32  16  .   4   1   5   11  .   1   .   .   
  Successful               61   | .   6   14  2   22  6   .   2   1   5   2   .   1   .   .   
  Failed                   49   | .   2   16  .   10  10  .   2   .   .   9   .   .   .   .   
    Catastrophic           9    | .   .   .   .   1   4   .   .   .   .   4   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   20   | .   .   3   1   4   2   .   3   .   .   2   .   .   5   .   
  Terminals                73   | .   3   28  1   29  2   .   4   .   .   6   .   .   .   .   
  Fabricators              4    | .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   
  Repair Stations          3    | .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   
  Recycling Units          10   | .   5   .   .   .   5   .   .   .   .   .   .   .   .   .   
  Scanalyzers              6    | .   .   2   .   2   2   .   .   .   .   .   .   .   .   .   
  Garrison Access          6    | .   .   .   .   1   3   .   .   .   .   2   .   .   .   .   
Terminal Hacks             44   | .   3   11  1   18  .   .   2   1   5   2   .   1   .   .   
  Record                   3    | .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   
  Prototype ID Bank        9    | .   .   2   .   7   .   .   .   .   .   .   .   .   .   .   
  Open Door                5    | .   .   .   1   .   .   .   .   1   2   .   .   1   .   .   
  Level Access Points      1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Branch Access Points     3    | .   .   1   .   .   .   .   1   .   .   1   .   .   .   .   
  Scanalyzer Index         1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Unreport Threat          7    | .   .   2   .   4   .   .   .   .   .   1   .   .   .   .   
  Locate Traps             5    | .   2   .   .   2   .   .   1   .   .   .   .   .   .   .   
  Disarm Traps             1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Dispatch Records         1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Assault Status           1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Recall Reinforcements    1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler Manifests         3    | .   1   2   .   .   .   .   .   .   .   .   .   .   .   .   
  Registered Components    2    | .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Build                    1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       6    | .   3   .   .   .   3   .   .   .   .   .   .   .   .   .   
  Report Inventory         4    | .   2   .   .   .   2   .   .   .   .   .   .   .   .   .   
  Retrieve Components      2    | .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Seal Access              1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         9    | .   .   3   1   3   2   .   .   .   .   .   .   .   .   .   
  Terminals                3    | .   .   1   1   1   .   .   .   .   .   .   .   .   .   .   
    Assimilate             1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
    Botnet                 1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
    Disrupt                1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              6    | .   .   2   .   2   2   .   .   .   .   .   .   .   .   .   
    Extract                6    | .   .   2   .   2   2   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         26   | .   2   6   1   7   5   .   1   .   .   4   .   .   .   .   
  Full Trace Events        15   | .   .   4   .   3   4   .   1   .   .   3   .   .   .   .   
  Feedback Events          3    | .   .   1   .   .   2   .   .   .   .   .   .   .   .   .   
    Corruption             3    | .   .   1   .   .   2   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   
    Matter                 219  | .   .   .   .   .   219 .   .   .   .   .   .   .   .   .   
    Time                   58   | .   .   .   .   .   58  .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating 6    | .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   37   | .   .   7   .   16  14  .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     5    | .   4   .   .   .   1   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  
------------               Run  | Scr Mat Mat Min Mat Fac Was Fac Low Low Fac Low Low Zio Dee 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -9   -9   -8   -7   -7   -7   -7   -7   -6   -6   -6   -6   -6   
--------                   Run  | Scr  Mat  Mat  Min  Mat  Fac  Was  Fac  Low  Low  Fac  Low  Low  Zio  Dee  
Total Allies               23   | .    .    .    .    .    2    20   .    1    .    .    .    .    .    .    
  Largest Group            20   | .    .    .    .    .    2    20   20   1    1    .    .    .    .    .    
  Highest-Rated Group      527  | .    .    .    .    .    42   527  527  32   32   .    .    .    .    .    
  Highest-Rated Ally       35   | .    .    .    .    .    21   35   35   32   32   .    .    .    .    .    
Total Orders               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Ally Attacks               118  | .    .    .    .    .    27   13   73   4    1    .    .    .    .    .    
  Total Damage             5302 | .    .    .    .    .    719  281  3857 409  36   .    .    .    .    .    
  Kills                    36   | .    .    .    .    .    6    1    27   2    .    .    .    .    .    .    
Allies Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Allies Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -9  -9  -8  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  
-------                    Run  | Scr Mat Mat Min Mat Fac Was Fac Low Low Fac Low Low Zio Dee 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    7    | .   .   .   1   .   .   .   .   .   3   .   1   1   1   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -9   -9   -8   -7   -7   -7   -7   -7   -6   -6   -6   -6   -6   
-------------              Run   | Scr  Mat  Mat  Min  Mat  Fac  Was  Fac  Low  Low  Fac  Low  Low  Zio  Dee  
Turns Passed               14205 | 1097 888  2124 351  1940 1294 403  518  447  601  962  837  969  1251 523  
Spaces Moved               8350  | 101  515  1295 226  1162 840  278  311  306  451  645  474  594  866  286  
  Core                     5     | 4    .    .    .    .    1    .    .    .    .    .    .    .    .    .    
  Treads                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Legs                     8235  | 97   515  1295 226  1162 839  278  311  306  451  645  474  594  866  176  
  Wheels                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    110   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    110  
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   120  120  130  120  120  123  123  123  123  120  120  153  123  66   
  Average Speed            128   | 117  120  121  130  121  122  131  129  123  123  120  146  153  141  126  
  Slowest Speed            650   | 120  120  130  130  130  650  153  153  123  123  123  155  153  153  150  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       58    | 10   70   96   60   96   30   96   8    50   47   20   80   81   86   48   
  Regions Visited          14
    Branch Regions         7
  Pre-discovered Areas     3     | .    .    .    1    .    .    .    .    .    .    .    .    1    1    .    
  Known Exits Taken        11    | .    1    1    1    1    .    .    1    1    1    1    1    1    1    .    
  Unknown Exits Taken      1     | 1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Scrap Searched             9     | .    .    .    .    .    .    .    .    .    2    .    4    1    2    .    
Spaces Dug                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Terrain Destroyed          246   | .    .    .    .    41   92   .    .    38   2    41   10   11   .    11   
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               36    | .    .    .    .    .    1    .    .    1    1    1    10   11   .    11   
  AOE                      210   | .    .    .    .    41   91   .    .    37   1    40   .    .    .    .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -9   -9   -8   -7   -7   -7   -7   -7   -6   -6   -6   -6   -6   
---------                  Run   | Scr  Mat  Mat  Min  Mat  Fac  Was  Fac  Low  Low  Fac  Low  Low  Zio  Dee  
Total                      10850 | 1077 680  1642 261  1404 975  317  427  348  477  775  560  626  888  393  
  Wait                     1631  | 970  89   168  12   72   21   21   105  18   8    45   27   10   17   48   
  Move                     8337  | 100  514  1294 225  1161 840  277  310  305  450  644  473  593  865  286  
  Hop                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  13    | .    .    3    .    1    1    2    .    1    .    3    .    .    1    1    
  Fast Attach              62    | 6    7    7    3    14   9    1    2    .    .    1    1    .    1    10   
  Attach                   5     | .    .    .    .    1    1    .    .    .    .    .    2    .    .    1    
  Detach                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Swap                     50    | .    2    11   1    10   11   1    1    .    1    5    2    .    2    3    
  Drop                     84    | 1    6    15   3    16   13   3    3    .    1    9    1    .    2    11   
  Fire                     483   | .    52   103  9    111  64   .    1    14   11   42   30   13   .    33   
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ram                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     5     | .    1    1    2    .    .    .    1    .    .    .    .    .    .    .    
  Crush                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   3     | .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            177   | .    9    40   6    18   15   12   4    7    6    26   24   10   .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat x2 / [*Min])
-9/Materials (discovered 4 exits: *Mat x3 / *Min)
-9/Mines (discovered 2 exits: *Mat x2)
-8/Materials (discovered 3 exits: *Fac x3)
-7/Factory
-7/Waste
-7/Factory (discovered 4 exits: Sto x2 / *Low x2)
-7/Lower Caves
-7/Lower Caves (discovered 2 exits: *Fac / Dat)
-6/Factory (discovered 3 exits: *Fac / *Low x2)
-6/Lower Caves
-6/Lower Caves
-6/Zion (discovered 2 exits: *Dee / [*Pro])
-6/Deep Caves

 History 
---------
  Turn | Location       | Event
     2 | -11/Scrapyard  | Upgraded with Propulsion slot (x1)
     2 | -11/Scrapyard  | Upgraded with Utility slot (x2)
     2 | -11/Scrapyard  | Upgraded with Weapon slot (x1)
     8 | -11/Scrapyard  | Discovered new exit (range 18)
  1098 | -11/Scrapyard  | Entered Materials
  1099 | -10/Materials  | Build established: Mutant
  1474 | -10/Materials  | Discovered new exit (range 17)
  1654 | -10/Materials  | Discovered new exit (range 17)
  1721 | -10/Materials  | Build established: Skirmisher
  1886 | -10/Materials  | Reached level 2
  1920 | -10/Materials  | Discovered new exit (range 13)
  1960 | -10/Materials  | Identified exit to Materials
  1986 | -10/Materials  | Entered another Materials area
  1988 | -9/Materials   | Reached level 3
  2171 | -9/Materials   | Build established: Mutant
  2399 | -9/Materials   | Reached level 4
  2464 | -9/Materials   | Upgraded with Utility slot (x1)
  2484 | -9/Materials   | Discovered new exit (range 17)
  2705 | -9/Materials   | Reached level 5
  2723 | -9/Materials   | Upgraded with Utility slot (x1)
  2902 | -9/Materials   | Identified exit to Mines
  3314 | -9/Materials   | Reached level 6
  3372 | -9/Materials   | Discovered new exit (range 11)
  3747 | -9/Materials   | Reached level 7
  3975 | -9/Materials   | Discovered new exit (range 5)
  3979 | -9/Materials   | Identified exit to Materials
  4093 | -9/Materials   | Upgraded with Weapon slot (x1)
  4110 | -9/Materials   | Entered Mines
  4117 | -9/Mines       | Reached level 8
  4129 | -9/Mines       | Upgraded with Weapon slot (x1)
  4155 | -9/Mines       | Learned location of Recycling (-7)
  4194 | -9/Mines       | Deemed a non-threat by the Exiles lab entrance
  4262 | -9/Mines       | Met a Derelict shopkeep closing up shop
  4394 | -9/Mines       | Build established: Tank
  4397 | -9/Mines       | Discovered exit to Materials (range 5)
  4405 | -9/Mines       | Discovered exit to Materials (range 10)
  4418 | -9/Mines       | Met a Derelict testing a Signal Generator
  4461 | -9/Mines       | Entered Materials
  4463 | -8/Materials   | Reached level 9
  4713 | -8/Materials   | Reached level 10
  4734 | -8/Materials   | Discovered new exit (range 18)
  4766 | -8/Materials   | Upgraded with Utility slot (x1)
  4814 | -8/Materials   | Identified exit to Factory
  5123 | -8/Materials   | Reached level 11
  5174 | -8/Materials   | Discovered exit to Factory (range 13)
  5192 | -8/Materials   | Garrison activated, responded to threat
  5264 | -8/Materials   | Upgraded with Propulsion slot (x1)
  5264 | -8/Materials   | Upgraded with Utility slot (x1)
  5468 | -8/Materials   | Discovered exit to Factory (range 17)
  5610 | -8/Materials   | Reached level 12
  5661 | -8/Materials   | First assault squad dispatched
  6273 | -8/Materials   | Reached level 13
  6401 | -8/Materials   | Upgraded with Utility slot (x1)
  6401 | -8/Materials   | Entered Factory
  6403 | -7/Factory     | Reached level 14
  6480 | -7/Factory     | Garrison activated, responded to threat
  6599 | -7/Factory     | Fabricated H-55 Commando (x2)
  6899 | -7/Factory     | Local fabrication network quarantined
  6974 | -7/Factory     | Build established: Gunner
  7047 | -7/Factory     | Reached level 15
  7051 | -7/Factory     | Upgraded with Weapon slot (x1)
  7404 | -7/Factory     | Discovered new exit (range 13)
  7431 | -7/Factory     | Identified exit to Factory
  7634 | -7/Factory     | Reached level 16
  7662 | -7/Factory     | High security lockdown imminent
  7683 | -7/Factory     | Destroyed 13 combat bots
  7695 | -7/Factory     | Sucked down chute
  7695 | -7/Factory     | Entered Waste
  7696 | -7/Waste       | Joined by Warlord forces that had cleared the area
  7930 | -7/Waste       | Discovered new exit (range 24)
  8010 | -7/Waste       | A Compactor rumbled back to life
  8010 | -7/Waste       | Spotted C-40 Crusher
  8015 | -7/Waste       | Allies destroyed C-40 Crusher
  8076 | -7/Waste       | Identified exit to Factory
  8098 | -7/Waste       | Entered Factory
  8098 | -7/Factory     | Accompanied by 20 allies
  8146 | -7/Factory     | Identified exit to Storage
  8146 | -7/Factory     | Identified exit to Lower Caves
  8498 | -7/Factory     | First assault squad dispatched
  8556 | -7/Factory     | Reached level 17
  8616 | -7/Factory     | Entered Lower Caves
  8616 | -7/Lower Caves | Accompanied by 1 ally
  8620 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint
  8660 | -7/Lower Caves | Encountered a Warlord checkpoint
  8702 | -7/Lower Caves | Attracted the attention of an 0b10 outpost
  9035 | -7/Lower Caves | Discovered new exit (range 5)
  9039 | -7/Lower Caves | Identified exit to Lower Caves
  9063 | -7/Lower Caves | Entered another Lower Caves area
  9063 | -7/Lower Caves | Accompanied by 1 ally
  9098 | -7/Lower Caves | Encountered a Warlord checkpoint
  9102 | -7/Lower Caves | Discovered exit to Factory (range 11)
  9267 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint
  9295 | -7/Lower Caves | Learned Factory garrison access intel
  9374 | -7/Lower Caves | Learned Research emergency access door positions
  9374 | -7/Lower Caves | Learned Factory garrison access intel
  9510 | -7/Lower Caves | Identified exit to Data Miner
  9664 | -7/Lower Caves | Entered Factory
  9665 | -6/Factory     | Identified exit to Lower Caves
  9666 | -6/Factory     | Loaded intel: 4 garrison access locations
  9666 | -6/Factory     | Reached level 18
 10014 | -6/Factory     | First assault squad dispatched
 10082 | -6/Factory     | Discovered new exit (range 16)
 10100 | -6/Factory     | Identified exit to Factory
 10453 | -6/Factory     | Garrison activated, responded to threat
 10626 | -6/Factory     | Entered Lower Caves
 10627 | -6/Lower Caves | Encountered a Warlord checkpoint
 10628 | -6/Lower Caves | Reached level 19
 10764 | -6/Lower Caves | Upgraded with Utility slot (x1)
 10835 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint
 10884 | -6/Lower Caves | Attracted the attention of an 0b10 base
 10951 | -6/Lower Caves | Identified exit to Lower Caves
 11156 | -6/Lower Caves | Imp. Carbon-fiber Leg stolen by Master Thief
 11228 | -6/Lower Caves | Spotted B-75 Beast
 11463 | -6/Lower Caves | Entered another Lower Caves area
 11559 | -6/Lower Caves | Encountered a Warlord checkpoint
 11633 | -6/Lower Caves | Spotted B-75 Beast
 11802 | -6/Lower Caves | Destroyed B-75 Beast
 11810 | -6/Lower Caves | Discovered new exit (range 19)
 11848 | -6/Lower Caves | Identified exit to Zion
 12194 | -6/Lower Caves | Learned location of Zion (-6)
 12432 | -6/Lower Caves | Entered Zion
 12544 | -6/Zion        | Discovered new exit (range 14)
 12579 | -6/Zion        | Received a hallucinogenic algorithm
 12618 | -6/Zion        | System corruption cleaned by Quarantine Array
 12895 | -6/Zion        | Learned location of Warlord (-5)
 13020 | -6/Zion        | Given the Hacking Drone Bay
 13033 | -6/Zion        | Found Prototype Device
 13285 | -6/Zion        | Found Prototype Device
 13285 | -6/Zion        | Identified Mobile Refinery Mk. CCLXVII
 13287 | -6/Zion        | Identified Hacking Drone Bay
 13389 | -6/Zion        | Learned Factory terminal intel
 13569 | -6/Zion        | Acquired unknown access codes intercepted by a Zionite
 13659 | -6/Zion        | Opened final containment barrier to the Deep Caves
 13679 | -6/Zion        | Discovered new exit (range 3)
 13679 | -6/Zion        | Saw the warning signs outside the Deep Caves entrance
 13682 | -6/Zion        | Identified exit to Deep Caves
 13683 | -6/Zion        | Entered Deep Caves
 13685 | -6/Deep Caves  | Reached level 20
 13842 | -6/Deep Caves  | Attacked by Z-Imprinter
 13879 | -6/Deep Caves  | Core integrity fell below 50%
 13880 | -6/Deep Caves  | Destroyed Z-Imprinter
 13922 | -6/Deep Caves  | Found Prototype Protection
 13922 | -6/Deep Caves  | Identified Zio. Weapon Casing
 14176 | -6/Deep Caves  | Core integrity fell below 20%
 14193 | -6/Deep Caves  | Z-Facility disabled
 14206 | -6/Deep Caves  | Destroyed by 2T-BJ7(z) with Zionite Laser-S

 Last Messages 
---------------
14032_ Identified Zio. Glidesys I.
14054_ BF-AYS(o) is busy at the terminal.
14078_ Dropped Imp. Titanium Leg.
14079_ Acquired Zio. Glidesys I.
14131_ Dropped Cld. Pulse Rifle.
14131_ Acquired Prototype Energy Gun.
14131_ Identified Zio. Laser-S.
14133_ Dropped Cld. Pulse Rifle.
14136_ Acquired Zio. Laser-S.
14138_ Acquired 74 matter.
14141_ Dropped Plasma Rifle.
14141_ Acquired Imp. Maneuvering Thrusters.
14167_ Slug penetrates J0-3O8(z).
14171_ J0-3O8(z) destroyed.
14181_ Zio. Laser-S destroyed.
14193_ Z-Facility disabled.
14196_ FT-RFT(z) destroyed.
14196_ Switching to secondary target: YS-2AL(z).
14202_ Destroyed Prototype Protection.
14206_ YS-2AL(z) destroyed.

 Map 
-----
+----------------------------------------------------+
|         !        """???????????                    |
|                  """???????????                    |
|                  """"?????????"                    |
|                  """"?????????                     |
|                  """"?????????"                    |
|                  """""????????"                    |
|                  """""?????""""                    |
|                  """""???""""""                    |
|                  """"""??" " "                     |
|                   """""??""                        |
|                   """""??"                         |
|                   """""""""                        |
|                   """""""""                        |
|                   """""""""""                      |
|                   """""""""""""                    |
|                   """"""                           |
|                   """"""   """                     |
|                   """"""  """""                    |
|                   """""" """""""                 ! |
|                    """"" """""""                %% |
|                     """" """""""                %! |
|                     """"  """""                 %! |
|                     """"   """                   ! |
|                     """"                           |
|                     """""""""""o                   |
|                      "z  @ ""                      |
|                      !%!                           |
|                     !z!                            |
|                     z!                             |
|                                                    |
|                                                    |
|              [[                                    |
|           [    !                   #####           |
|       ##;   ;;#                 ####???###    #""" |
|     ##?#! ! ##;#               ##????????####### # |
|     ???##########;         #####???????????????### |
| ####????????????############?????????????????????? |
| ?????????????????????????????????????????????????? |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           87
Energy Generation          42
Energy Capacity            1250
Matter Stores              350
Matter Capacity            350
Sight Range                25
Terrain Scan Range         16
Terrain Scan Density       60
Base Temperature (-)       100
Armor Coverage             225
Resistance: KI             20
Resistance: TH             20
Weapon Cycling             15
Evasion (%)                43
Targeting Accuracy         8
Particle Charging          20

 Item Schematics 
-----------------
                     Autogun | -9/Materials | Extracted
           Imp. Aluminum Leg | -9/Materials | Extracted
           Utility Shielding | -9/Materials | Extracted
                Hcp. Battery | -9/Materials | Extracted
             Cld. Ion Engine | -9/Materials | Extracted
                   ECM Suite | -9/Materials | Extracted
          Med. Armor Plating | -9/Materials | Extracted
               Cryofiber Web | -8/Materials | Extracted
              Trap Extractor | -8/Materials | Extracted
              Imp. ECM Suite | -8/Materials | Extracted
        Melee Analysis Suite | -8/Materials | Extracted
           Adv. Sensor Array | -8/Materials | Extracted
                 Shock Rifle | -8/Materials | Extracted
               Plasma Cutter | -8/Materials | Extracted
              Assault Cannon | -8/Materials | Extracted
             Sml. Matter Pod | -8/Materials | Extracted
     Imp. Targeting Computer | -8/Materials | Extracted
             Particle Cannon | -8/Materials | Extracted
            Seismic Analyzer | -8/Materials | Extracted
        Imp. Terrain Scanner | -8/Materials | Extracted
                  Ion Cannon | -8/Materials | Extracted
           Hvy. Particle Gun | -8/Materials | Extracted
                 Lgt. Cannon | -8/Materials | Extracted
                       Spear | -7/Factory   | Extracted
          Reflective Plating | -7/Factory   | Extracted
              Microactuators | -7/Factory   | Extracted
               Energy Filter | -7/Factory   | Extracted
                 Pulse Rifle | -7/Factory   | Extracted
 Imp. Terrain Scan Processor | -7/Factory   | Extracted
        Integration Mediator | -7/Factory   | Extracted
                  Hvy. Laser | -7/Factory   | Extracted
      Visual Processing Unit | -7/Factory   | Extracted
     Adv. Signal Interpreter | -7/Factory   | Extracted
        Propulsion Shielding | -7/Factory   | Extracted
        Adv. Terrain Scanner | -7/Factory   | Extracted
  Salvage Targeting Computer | -7/Factory   | Extracted
           Lrn. Tractor Beam | -7/Factory   | Extracted

 Robot Schematics 
------------------
None

 Fabricated
------------
 H-55 Commando | x2 | -7/Factory | Preloaded

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Knowing Is Half The Battle
Sniper
We Are Legion

 Challenges 
------------
None

 RPGLIKE                         | -11  -10  -9   -9   -8   -7   -7   -7   -7   -7   -6   -6   -6   -6   -6   
---------                  Run   | Scr  Mat  Mat  Min  Mat  Fac  Was  Fac  Low  Low  Fac  Low  Low  Zio  Dee  
Levels Raised              19    | .    1    5    1    5    3    .    1    .    .    1    1    .    .    1    
  XP Earned                31765 | 3000 1800 8106 911  7221 4811 71   1148 497  354  2014 833  369  170  460  
  XP Spent                 31460 | 2980 1500 7205 1650 7610 3000 810  .    2200 .    .    2900 .    .    1605 
Upgrades                   65    | 12   3    21   2    7    4    3    .    4    .    .    3    .    .    6    
  Propulsion Slot          2     | 1    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
  Utility Slot             8     | 2    .    2    .    3    .    .    .    .    .    .    1    .    .    .    
  Weapon Slot              4     | 1    .    1    1    .    1    .    .    .    .    .    .    .    .    .    
  Core Integrity           17    | 4    .    6    .    2    .    .    .    .    .    .    2    .    .    3    
  Heat Dissipation         6     | 2    .    1    .    .    .    1    .    .    .    .    .    .    .    2    
  Energy Generation        3     | .    .    1    1    .    .    .    .    .    .    .    .    .    .    1    
  Energy Storage           3     | .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    
  Matter Storage           1     | .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
  Mass Support             1     | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    
  Inventory Capacity       3     | .    .    1    .    .    1    .    .    1    .    .    .    .    .    .    
  Sight Range              3     | 2    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
  Ranged Accuracy          4     | .    3    1    .    .    .    .    .    .    .    .    .    .    .    .    
  KI Resistance %          3     | .    .    1    .    .    1    .    .    1    .    .    .    .    .    .    
  TH Resistance %          4     | .    .    2    .    1    1    .    .    .    .    .    .    .    .    .    
  TH Damage %              3     | .    .    .    .    .    .    2    .    1    .    .    .    .    .    .    
Protomatter Created        2671  | .    63   531  81   536  607  .    .    102  72   231  306  118  .    24   
  Integrity Restored       3721  | .    189  790  105  374  326  270  78   143  113  579  549  205  .    .    
    Core                   3528  | .    189  736  105  374  326  270  78   143  66   579  457  205  .    .    
    Parts                  193   | .    .    54   .    .    .    .    .    .    47   .    92   .    .    .    
Protomatter Decayed        1864  | .    .    278  45   409  280  358  71   54   106  .    160  79   .    24   

 Game 
------
Seed              TacticalHelicalGun
  Manual?         0
Play Time         02:23:01
  Cumulative      25.2 hours
  Start           2020.10.04 @ 10:49:56
  End             2020.10.04 @ 14:30:18
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      Winter2019/RPGLIKE
Game No.          20
  Rogue           20
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             37
Gallery%          42
Achievement%      37
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 0987c846-5ae6-4ecb-8a9e-fdf767cca7f0