Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.30 @ 00:28:38 Player: Komeiji O. Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (92) 460 Value Destroyed (3247) 3247 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (788) 788 TOTAL SCORE: 7215 Bonus ------- High Alert Combat Kills 88 Entered Garrisons 200 Used RIF Installer 500 Cogmind --------- Core Integrity 0/700 Matter 222/300 Energy 290/290 System Corruption 3% Temperature Cool (37) Movement Walking (120) Location -7/Factory Parts ------- > --- POWER (1) -------- Improved Deuterium Engine > --- PROPULSION (3) --- Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY (5) ------ Small Storage Unit Improved Sensor Array Improved Signal Interpreter Improved Terrain Scanner Core Analyzer > --- WEAPON (4) ------- Particle Gun > --- INVENTORY (8) ---- Light Deuterium Engine Light Nuclear Core Carbon-fiber Leg Improved Heat Sink Layered Medium Armor Plating Remote Force Field Point Defense System Remote Datajack Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Improved VTOL Module > --- UTILITY ---------- Advanced Heat Sink Small Storage Unit Improved Sensor Array Improved Signal Interpreter Core Analyzer > --- WEAPON ----------- Heavy Laser Improved EM Pulse Cannon Plasma Cannon Gauss Cannon > --- INVENTORY -------- Light Deuterium Engine Carbon-fiber Leg Improved Heat Sink Layered Medium Armor Plating Layered Medium Armor Plating Remote Force Field Point Defense System Remote Datajack [Rating: 49] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Hover Unit Gravmag System Flight Unit VTOL Module Utility Small Storage Unit Device Sensor Array Storage Small Storage Unit Processor Visual Processing Unit Protection Layered Medium Armor Plating Weapon Minigun Energy Gun Heavy Laser Energy Cannon Heavy Ion Cannon Ballistic Gun Minigun Ballistic Cannon Advanced Assault Cannon Launcher Improved Grenade Launcher Special Weapon Remote Datajack Impact Weapon Heavy Flail Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Gar Fac Slots Evolved 6 | . . 2 2 2 . . Power . | . . . . . . . Propulsion 1 | . . . 1 . . . Utility 3 | . . 1 1 1 . . Weapon 2 | . . 1 . 1 . . Parts Attached 166 | 6 13 23 26 12 40 46 Power 17 | 1 2 4 2 . 4 4 Engine 12 | 1 2 4 1 . 2 2 Core 5 | . . . 1 . 2 2 Reactor . | . . . . . . . Propulsion 40 | 2 3 3 3 2 10 17 Treads 3 | . 2 1 . . . . Leg 27 | 2 1 2 3 2 5 12 Wheel . | . . . . . . . Hover 4 | . . . . . . 4 Flight 6 | . . . . . 5 1 Utility 53 | 1 4 8 16 5 8 11 Device 28 | . 2 3 8 2 7 6 Storage 13 | 1 1 4 6 1 . . Processor 8 | . 1 1 2 . . 4 Hackware . | . . . . . . . Protection 4 | . . . . 2 1 1 Artifact . | . . . . . . . Weapon 56 | 2 4 8 5 5 18 14 Energy Gun 8 | 2 1 . . . 3 2 Energy Cannon 8 | . . . . . 6 2 Ballistic Gun 18 | . 2 4 1 3 4 4 Ballistic Cannon 6 | . . . 1 1 1 3 Launcher 12 | . 1 4 2 1 4 . Special Weapon 1 | . . . . . . 1 Impact Weapon 2 | . . . . . . 2 Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon 1 | . . . 1 . . . Unidentified Prototypes 1 | . . . . . . 1 Parts Lost 29 | . 4 . 2 . 17 6 Power 3 | . 1 . . . 2 . Propulsion 11 | . 1 . 1 . 7 2 Utility 3 | . . . 1 . 2 . Weapon 12 | . 2 . . . 6 4 Highest Loss Streak 7 | . 2 . 2 . 7 2 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 94 | . 93 99 95 99 85 96 Engine 5 | . 8 10 8 . . 2 Core 2 | . . . . 7 5 4 Treads 5 | . 17 18 . . . . Leg 16 | . 10 3 23 22 15 22 Device 9 | . 2 10 12 4 9 11 Storage 10 | . 15 10 9 14 8 7 Processor 12 | . 9 11 13 15 8 15 Protection 1 | . . . . 2 3 2 Energy Gun 4 | . 17 . . . 1 6 Energy Cannon 4 | . . . . . 10 10 Ballistic Gun 10 | . 4 20 15 15 8 3 Ballistic Cannon 2 | . . . 2 7 3 3 Launcher 5 | . 6 12 9 7 2 . Peak Build Rating 49 | 6 8 19 27 36 40 49 Average Rating 25 | 5 7 13 23 35 31 39 On Entrance 18 | . 6 7 19 27 35 36 Naked Turns . | . . . . . . . Heaviest Build 106 | 12 15 28 106 40 51 44 Greatest Support 40 | 20 40 40 38 38 38 40 Greatest Overweight (x) 12 | . . 1 2 1 12 1 Average Overweight (x) . | . . . . . 1 . Largest Inventory Capacity 25 | 8 8 8 25 8 8 8 Average Capacity 8 | 7 8 7 8 8 8 8 Most Carried 8 | 6 8 8 8 8 8 8 Average Carried 7 | 3 7 7 7 7 6 7 Final Capacity 8 | 8 8 8 8 8 8 8 Final Carried 8 | 6 8 8 8 8 8 8 Class Distribution -------------------- 29% | Skirmisher 20% | Mutant 17% | Scavenger-Skirmisher 14% | Gunner 9% | Scavenger-Tank 8% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Skirmisher | -9/Materials Gunner | -8/Materials Gunner | -7/Factory Scavenger-Tank | -7/Garrison Scavenger-Skirmisher | -7/Factory Resources | -11 -10 -9 -8 -7 -7 -7 ----------- Run | Yrd Mat Mat Mat Fac Gar Fac Matter Collected 3210 | 195 448 333 446 213 710 865 Remotely . | . . . . . . . Salvage Created 2601 | . 357 349 502 44 660 689 Parts 147 | . 19 31 26 . 27 44 Haulers Intercepted . | . . . . . . . Recyclers Shooed 3 | . 2 . . . . 1 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Gar Fac Combat Hostiles Destroyed 76 | . 7 17 13 1 23 15 Guns 21 | . 3 3 4 1 4 6 Cannons 18 | . . . . . 9 9 AOE 36 | . 3 14 9 . 10 . Classes Destroyed 13 | . 4 4 2 . 1 2 Worker 6 | . 1 2 2 . . 1 Builder 2 | . . 1 . . . 1 Tunneler 2 | . . . 1 . . 1 Recycler 1 | . 1 . . . . . Watcher 5 | . 1 . 2 . . 2 Swarmer 23 | . . 9 3 . 8 3 Cutter 1 | . . . . . 1 . Grunt 38 | . 7 5 7 . 12 7 Brawler 1 | . . 1 . . . . Duelist 1 | . . . . . . 1 Sentry 7 | . . 2 2 1 1 1 Hunter 3 | . . . 1 . 1 1 Programmer 2 | . . . . . . 2 Best Kill Streak 8 | . 3 5 5 1 8 6 Combat Bots Only 8 | . 3 4 4 1 8 4 Max Kills in Single Turn 4 | . 3 3 4 1 3 2 Gunslinging . | . . . . . . . Exploded 3 | . 3 2 3 . 3 . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Gar Fac Hostile Shots Fired 620 | . 85 43 44 27 256 165 Missed 186 | . 22 10 17 12 68 57 Damage Taken 5787 | . 868 422 405 107 2493 1492 Core 1036 | . 183 73 69 27 415 269 Absorbed by Shields 59 | . . . . . 59 . Regen/Repaired (Parts) 192 | . 18 74 . 100 . . Core Remaining (%) 73 | 100 26 81 87 . . . Volleys Fired 214 | . 47 16 23 3 56 69 Largest 4 | . 2 3 3 3 4 4 Hottest 266 | . 80 108 105 97 231 266 Shots Fired 497 | . 88 45 52 9 146 157 Gun 276 | . 80 28 42 6 53 67 Cannon 181 | . . . 4 3 85 89 Launcher 39 | . 8 17 6 . 8 . Special 1 | . . . . . . 1 Kinetic 226 | . 12 28 46 9 67 64 Thermal 216 | . 68 . . . 71 77 Explosive 39 | . 8 17 6 . 8 . Electromagnetic 15 | . . . . . . 15 Robot Hit Streak 9 | . 8 4 5 7 7 9 Robot Miss Streak 8 | . 3 4 4 3 6 8 Penetration Max . | . . . . . . . Secondary Targets 1 | . . . . . 1 . Max Gunslinging Chain 1 | . . . . . 1 . Shots Hit Robots 264 | . 50 21 34 8 69 82 Core Hits 166 | . 20 26 34 8 39 39 Critical Kills . | . . . . . . . Critical Parts Destroyed 2 | . 1 1 . . . . Critical Strikes 4 | . 1 1 . . 1 1 Burn 1 | . . . . . . 1 Destroy 2 | . 1 1 . . . . Blast 1 | . . . . . 1 . Melee Attacks 2 | . . . 2 . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks 2 | . . . 2 . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 8465 | . 772 1481 1323 159 2590 2140 Guns 2376 | . 574 193 418 107 388 696 Cannons 2732 | . . . 86 52 1164 1430 Explosions 3343 | . 198 1288 819 . 1038 . Melee . | . . . . . . . Ramming 14 | . . . . . . 14 Kinetic 2662 | . 145 193 504 159 609 1052 Thermal 2305 | . 429 . . . 943 933 Explosive 3343 | . 198 1288 819 . 1038 . Electromagnetic 141 | . . . . . . 141 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 3 | . 3 . . . 2 3 Average Corruption 2 | . 3 . . . 1 2 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 39 | . 9 . . . . 30 Message Errors 9 | . 2 . . . . 7 Matter Fused 11 | . 2 . . . . 9 Heat Flow Errors 6 | . 1 . . . . 5 Energy Discharges 6 | . 2 . . . . 4 Data Loss (minor) 5 | . . . . . . 5 Misfires 1 | . 1 . . . . . Weapon Failures 1 | . 1 . . . . . Overload Shots . | . . . . . . . Overflow Damage 197 | . . 50 5 . 88 54 Projectiles 119 | . . . . . 65 54 Explosions 78 | . . 50 5 . 23 . Melee . | . . . . . . . Knockbacks 8 | . . . 1 . 5 2 Impact . | . . . . . . . Kinetic 8 | . . . 1 . 5 2 Secondary . | . . . . . . . Self-Inflicted Damage 91 | . 35 . 7 . 49 . Shots 6 | . 2 . 1 . 3 . Rammed . | . . . . . . . Targets Rammed 3 | . . . . . . 3 Kicked 3 | . . . . . . 3 Crushed . | . . . . . . . Highest Temperature 719 | . 210 57 80 75 719 384 Average Temperature 108 | . 47 22 26 43 168 122 Received Heat Transfer 1597 | . 387 147 180 30 619 234 Effects 15 | . . . . . 12 3 Shutdowns 3 | . . . . . 3 . Energy Bleed 1 | . . . . . 1 . Interference 4 | . . . . . 2 2 Matter Decay 2 | . . . . . 1 1 Short Circuit 1 | . . . . . 1 . Damage (minor) 3 | . . . . . 3 . Damage (core) 1 | . . . . . 1 . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 1 | . . . . . . 1 Impact Corruptions . | . . . . . . . Robots Melted 1 | . 1 . . . . . Combat Hostiles 1 | . 1 . . . . . Parts Melted 5 | . 2 . . . 1 2 Heat Transferred 4221 | . 975 . . . 1369 1877 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Gar Fac Peak Influence 670 | . 124 502 312 178 670 346 Initial 346 | . . 4 164 128 43 346 Average 207 | . 38 215 193 97 438 182 Maximum Alert Level 2 | . . 2 1 . 2 1 Low Security (%) 61 | 100 100 47 69 100 7 70 Level 1 23 | . . 45 30 . 18 29 Level 2 15 | . . 6 . . 74 . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 15 | . 4 3 1 . . 7 Investigation 3 | . 1 . . . . 2 Extermination 4 | . . . . . . 4 Reinforcement 8 | . 3 3 1 . . 1 Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Gar Fac Distress Signals 2 | . 1 1 . . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 104 | . 9 24 16 4 24 27 Peak Tracking Total 7 | . 3 5 4 2 7 5 Tactical Retreats 6 | . . 2 . . 3 1 Traps | -11 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Gar Fac Traps Triggered 3 | . . 1 . . 2 . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed 3 | . 3 . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 ---------- Run | Yrd Mat Mat Mat Fac Gar Fac Machines Disabled 9 | . . 5 3 . 1 . Max in Single Turn 1 | . . 1 1 . 1 . Garrison Relay 1 | . . . . . 1 . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Gar Fac Machines Accessed 20 | . 3 5 4 3 1 4 Terminals 12 | . 2 3 3 1 1 2 Fabricators 1 | . . . . . . 1 Repair Stations 3 | . 1 1 . 1 . . Recycling Units 1 | . . 1 . . . . Scanalyzers 2 | . . . 1 . . 1 Garrison Access 1 | . . . . 1 . . Total Hacks 51 | . 7 17 6 8 2 11 Successful 31 | . 4 8 5 7 1 6 Failed 20 | . 3 9 1 1 1 5 Catastrophic 5 | . . 2 . . . 3 Database Lockouts . | . . . . . . . Manual 10 | . 3 2 4 . . 1 Terminals 19 | . 3 3 4 1 2 6 Fabricators 2 | . . . . . . 2 Repair Stations 17 | . 4 7 . 6 . . Recycling Units 7 | . . 7 . . . . Scanalyzers 5 | . . . 2 . . 3 Garrison Access 1 | . . . . 1 . . Terminal Hacks 9 | . 1 . 3 1 1 3 Open DSF 1 | . . . . 1 . . Emergency Access Points 1 | . . . . . 1 . Locate Traps 1 | . . . . . . 1 Disarm Traps 1 | . 1 . . . . . Dispatch Records 1 | . . . . . . 1 Maintenance Status 1 | . . . 1 . . . Zone Layout 3 | . . . 2 . . 1 Fabricator Hacks 2 | . . . . . . 2 Load Schematic 1 | . . . . . . 1 Build 1 | . . . . . . 1 Repair Station Hacks 12 | . 3 4 . 5 . . Scan Component 7 | . 2 2 . 3 . . Repair 5 | . 1 2 . 2 . . Recycling Unit Hacks 4 | . . 4 . . . . Recycle Component 1 | . . 1 . . . . Process 1 | . . 1 . . . . Report Inventory 1 | . . 1 . . . . Retrieve Matter 1 | . . 1 . . . . Scanalyzer 3 | . . . 2 . . 1 Insert Component 2 | . . . 1 . . 1 Analyze 1 | . . . 1 . . . Garrison Access Hacks 1 | . . . . 1 . . Unlock Access 1 | . . . . 1 . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 14 | . 3 3 2 2 1 3 Full Trace Events 3 | . 1 . . . . 2 Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . Parts Built 2 | . . . . . . 2 Authchips . | . . . . . . . Time 73 | . . . . . . 73 Total Part Build Rating 6 | . . . . . . 6 Parts Repaired 5 | . 1 2 . 2 . . Time 148 | . 26 52 . 70 . . Parts Recycled 1 | . . 1 . . . . Recycled Matter 40 | . . 40 . . . . Retrieved Matter 40 | . . 40 . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 2 | . . . 1 . . 1 Part Schematics Acquired 1 | . . . 1 . . . Parts Damaged 1 | . . . . . . 1 Bothacking | -11 -10 -9 -8 -7 -7 -7 ------------ Run | Yrd Mat Mat Mat Fac Gar Fac Used RIF Installer 1 | . . . . . 1 . Robots Hacked 2 | . . . 1 . . 1 Non-combat 2 | . . . 1 . . 1 Combat . | . . . . . . . Robot Hacks Applied 3 | . . . 2 . . 1 parse_system 1 | . . . 1 . . . find_recycling 1 | . . . 1 . . . ignore_parts 1 | . . . . . . 1 Relay Couplers Released 4 | . . . . . 4 . Machine Destruction 4 | . . . . . 4 . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Gar Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Gar Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 ------------- Run | Yrd Mat Mat Mat Fac Gar Fac Turns Passed 8257 | 119 1219 1449 1023 697 1581 2169 Spaces Moved 4393 | 89 700 818 626 425 586 1149 Core 32 | 6 . . . . 26 . Treads 1067 | . 411 656 . . . . Legs 3273 | 83 289 162 626 425 539 1149 Wheels . | . . . . . . . Hover . | . . . . . . . Flight 21 | . . . . . 21 . Fastest Speed 50 | 50 120 120 120 120 112 120 Average Speed 161 | 115 143 157 143 138 224 163 Slowest Speed 755 | 120 160 190 260 190 755 190 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered 1 | . 1 . . . . . Exploration Rate (%) 30 | 5 50 49 43 6 48 14 Regions Visited 6 Branch Regions . Pre-discovered Areas . | . . . . . . . Known Exits Taken 2 | . . 1 . 1 . . Unknown Exits Taken 3 | 1 1 . 1 . . . Scrap Searched . | . . . . . . . Spaces Dug 42 | . 42 . . . . . Terrain Destroyed 309 | . 56 154 38 . 54 7 Melee . | . . . . . . . Projectile 13 | . . . . . 6 7 AOE 296 | . 56 154 38 . 48 . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Gar Fac Total 5146 | 102 829 943 704 527 745 1296 Wait 209 | 2 41 58 11 79 18 . Move 4386 | 88 698 817 625 424 585 1149 Hop . | . . . . . . . Pick Up 67 | 6 16 15 7 4 11 8 Fast Attach 40 | 6 3 1 3 3 16 8 Attach 20 | . 2 4 1 2 10 1 Detach 5 | . . . . . 5 . Swap 106 | . 8 18 22 7 14 37 Drop 79 | . 13 14 10 5 16 21 Fire 214 | . 47 16 23 3 56 69 Melee 2 | . . . 2 . . . Ram . | . . . . . . . Kick 3 | . . . . . . 3 Crush . | . . . . . . . Escape Stasis 11 | . 1 . . . 10 . Rewire 4 | . . . . . 4 . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Mat / *Min) -8/Materials -7/Factory -7/Garrison -7/Factory History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 15) 120 | -11/Scrapyard | Entered Materials 314 | -10/Materials | Build established: Mutant 840 | -10/Materials | Repaired Lgt. Ion Engine 925 | -10/Materials | Crushed by falling debris 926 | -10/Materials | Core integrity fell below 50% 1246 | -10/Materials | Discovered new exit (range 11) 1339 | -10/Materials | Entered another Materials area 1339 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1400 | -9/Materials | Repaired Sml. Storage Unit 1430 | -9/Materials | Repaired Grenade Launcher 1725 | -9/Materials | Build established: Skirmisher 2005 | -9/Materials | Discovered new exit (range 15) 2115 | -9/Materials | Identified exit to Mines 2630 | -9/Materials | Discovered new exit (range 15) 2685 | -9/Materials | Identified exit to Materials 2788 | -9/Materials | Entered another Materials area 2788 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3734 | -8/Materials | Discovered new exit (range 17) 3805 | -8/Materials | Build established: Gunner 3811 | -8/Materials | Entered Factory 3811 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 3828 | -7/Factory | Identified exit to DSF 4362 | -7/Factory | Repaired Aluminum Leg 4417 | -7/Factory | Repaired Broken Imp. Aluminum Leg 4491 | -7/Factory | Identified exit to Garrison 4508 | -7/Factory | Entered Garrison 4756 | -7/Garrison | Triggered checkpoint 4758 | -7/Garrison | Triggered checkpoint 4792 | -7/Garrison | Destroyed 8 combat bots 4800 | -7/Garrison | Lost 7 parts (1p3n2u1w) 4882 | -7/Garrison | Triggered checkpoint 4899 | -7/Garrison | Core integrity fell below 50% 4945 | -7/Garrison | Lost 7 parts (1p3n3w) 5254 | -7/Garrison | Triggered checkpoint 5328 | -7/Garrison | Build established: Scavenger-Skirmisher 5368 | -7/Garrison | Installed Relay Interface Framework 5618 | -7/Garrison | Garrison Relay disabled 5836 | -7/Garrison | Build established: Scavenger-Tank 5994 | -7/Garrison | Discovered new exit (range 7) 6089 | -7/Garrison | Entered Factory 6614 | -7/Factory | Build established: Scavenger-Gunner 6957 | -7/Factory | Fabricated Minigun? 7012 | -7/Factory | Build established: Scavenger-Skirmisher 7925 | -7/Factory | Core integrity fell below 20% 8258 | -7/Factory | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 08077_ Acquired 16 matter. 08114_ Acquired Imp. Terrain Scanner. 08120_ System corrupted: Heat flow error (+174). 08160_ ZVEB95IAFEBBSCDEJBD|4 08257_ Aluminum Leg destroyed. [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????? ?????????????????????? | | ????????????????????? 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"" l #????????#????????????# | | ??????????"" r #?????????????????????# | | ??????????"" ! #?????????????????????# | | ????????? |%* g #??????"?############## | | ????????? k g #????????# # | | ????????? ##???????# # | | ???????=/ ##### ###????????# # | | ???????=/ ???## #??????????# # | | ?????? =! #####+########???# # | | ?????? ??# #???# + | | ???????"" ??# """ """ ##### # | | ???????"" # """ """ + + # | | ???????"T + """ """ ##### # | | ???????"" # #???# # | | ???????"" ??# """ """ #???# # | | ?????? ????# """ """ #???# # | | ?????? ???? ?# """ """ #???############## | | ??????? #??????#?# #??????????????? # | | ??????? ???????????#! #????????????????# | | ???????????#???????# #????? "?????????# | | ???????????????????# #?#????? ? ??????# | | ???????????????????##############????????????????# | | ???????????????????????????#???????????? ???????# | | ??????????????????????????#???##??#??????????????+ | +----------------------------------------------------+ Best States ------------- Heat Dissipation 75 Energy Generation 18 Energy Capacity 440 Matter Stores 326 Matter Capacity 450 Sight Range 20 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 10 ECM Strength 2 Armor Coverage 225 Evasion (%) 55 Targeting Accuracy 5 Core Analysis 6 Recoil Reduction 2 Item Schematics ----------------- Minigun | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Minigun | x2 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- 5k Club I Spy It's Just You Just What I Needed Made in Tau Ceti IV Maybe Next Time I'll Detach My Launcher More Dakka Please Novice Programmer Remodeling Challenges ------------ None Game ------ Seed HeatDynamicSplitter Manual? 0 Play Time 01:54:20 Cumulative 4.6 hours Start 2024.09.29 @ 22:27:53 End 2024.09.30 @ 00:28:38 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 5 Rogue 5 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 0 Gallery% 8 Achievement% 7 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Vi Keybinds 0 Fullscreen 1 Font 48/Terminus++ Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: ba46b7a4-e330-4291-aba1-9da788d9fb50