Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.09 @ 03:07:58

Player: Olafz

Result: Destroyed by H-77 Assassin with High-powered Shotgun

 Performance 
-------------
Evolutions (7)             3500
Regions Visited (12)       2400
Robots Destroyed (0)       0
Value Destroyed (0)        0
Prototype IDs (4)          80
Alien Tech Used (0)        0
Bonus (4085)               4085
              TOTAL SCORE: 10065

 Bonus
-------
Pacifist                   4085

 Cogmind 
---------
Core Integrity             0/1300
Matter                     285/300
Energy                     100/100
System Corruption          3%
Temperature                Cool (1)
Movement                   Flying (45)
Location                   -3/Research

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (6) ---
           Impulse Thruster Array
>          --- UTILITY (12) -----
  Advanced Visual Processing Unit
  Enhanced Optical Array
           Graphene Brace
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (5) ----
  Improved Diametric Drive

 Peak State 
------------
>           --- POWER ------------
      Micro Nuclear Core
>           --- PROPULSION -------
   Improved Flight Unit
            Nuclear Pulse Thruster
            Nuclear Pulse Thruster
   Improved Surge Thruster
   Improved Surge Thruster
            Biomechanical Wings
>           --- UTILITY ----------
            Structural Scanner
   Advanced Visual Processing Unit
   Enhanced Optical Array
  Precision Matter Filter
            Transmission Jammer
            ECM Suite
   Improved Utility Shielding
            Corruption Screen
>           --- WEAPON -----------
                (None)
>           --- INVENTORY --------
      Micro Nuclear Core
  Makeshift Flight Unit
            Gravity Neutralizer
   Improved Light Armor Plating
[Rating: 62]

 Favorites 
-----------
Power                      Micro Nuclear Core
  Power Core               Micro Nuclear Core
  Reactor                  Micro Antimatter Reactor
Propulsion                 Improved Flight Unit
  Flight Unit              Improved Flight Unit
Utility                    Advanced Visual Processing Unit
  Device                   Structural Scanner
  Processor                Advanced Visual Processing Unit
  Protection               Improved Utility Shielding
Weapon                     None

 Build                          | -11 -10 -9  -8  -7  -7  -7  -6  -6  -6  -5  -4  -3  
-------                    Run  | Yrd Mat Mat Mat Fac Low Low Fac Low Low Fac Fac Res 
Slots Evolved              14   | .   .   2   2   2   .   .   2   .   .   2   2   2   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               4    | .   .   .   2   .   .   .   .   .   .   2   .   .   
  Utility                  10   | .   .   2   .   2   .   .   2   .   .   .   2   2   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             33   | .   .   1   4   1   .   .   7   1   .   4   3   12  
  Power                    3    | .   .   .   .   .   .   .   1   .   .   .   .   2   
    Engine                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Core                   2    | .   .   .   .   .   .   .   1   .   .   .   .   1   
    Reactor                1    | .   .   .   .   .   .   .   .   .   .   .   .   1   
  Propulsion               16   | .   .   1   1   .   .   .   3   .   .   2   2   7   
    Treads                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 16   | .   .   1   1   .   .   .   3   .   .   2   2   7   
  Utility                  14   | .   .   .   3   1   .   .   3   1   .   2   1   3   
    Device                 8    | .   .   .   1   1   .   .   1   .   .   2   1   2   
    Storage                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Processor              3    | .   .   .   1   .   .   .   1   1   .   .   .   .   
    Hackware               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Protection             3    | .   .   .   1   .   .   .   1   .   .   .   .   1   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Energy Gun             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  4    | .   .   1   .   .   .   .   2   .   .   1   .   .   
Parts Lost                 21   | .   .   .   1   .   .   .   .   .   .   1   9   10  
  Power                    2    | .   .   .   .   .   .   .   .   .   .   .   1   1   
  Propulsion               11   | .   .   .   1   .   .   .   .   .   .   1   4   5   
  Utility                  8    | .   .   .   .   .   .   .   .   .   .   .   4   4   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Highest Loss Streak      9    | .   .   .   1   .   .   .   .   .   .   1   9   7   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     39   | .   .   6   21  35  38  38  51  74  80  83  61  30  
  Core                     1    | .   .   .   .   .   .   .   3   6   6   5   4   1   
  Flight                   12   | .   .   6   10  7   7   7   13  26  26  33  22  6   
  Device                   9    | .   .   .   5   12  15  15  14  20  20  19  13  4   
  Processor                9    | .   .   .   1   7   7   7   12  14  20  17  15  11  
  Protection               4    | .   .   .   5   7   7   7   6   6   6   5   5   2   
Peak Build Rating          62   | .   .   3   10  14  14  14  45  50  50  62  56  56  
  Average Rating           27   | .   .   1   5   12  14  14  29  46  50  56  45  40  
  On Entrance              21   | .   .   .   3   10  14  14  14  45  50  50  51  23  
Naked Turns                81   | .   49  32  .   .   .   .   .   .   .   .   .   .   
Heaviest Build             15   | .   .   .   4   5   5   5   10  10  10  12  15  11  
  Greatest Support         36   | 3   3   5   10  5   5   5   19  19  19  31  20  36  
  Greatest Overweight (x)  1    | .   .   .   .   .   .   .   .   .   .   .   1   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 5    | 5   5   5   5   5   5   5   5   5   5   5   5   5   
  Average Capacity         5    | 5   5   5   5   5   5   5   5   5   5   5   5   5   
  Most Carried             5    | .   .   .   2   2   2   2   3   3   3   5   5   5   
  Average Carried          2    | .   .   .   .   2   2   2   2   2   3   3   4   3   
  Final Capacity           5    | 5   5   5   5   5   5   5   5   5   5   5   5   5   
  Final Carried            5    | .   .   .   2   2   2   2   2   3   3   5   5   1   

 Class Distribution 
--------------------
 55% | Mutant
 23% | Infiltrator-Mutant
 21% | Infiltrator-Sprinter

 Dominant Class 
----------------
               Mutant | -10/Materials
               Mutant | -9/Materials
               Mutant | -8/Materials
   Infiltrator-Mutant | -7/Factory
   Infiltrator-Mutant | -7/Lower Caves
   Infiltrator-Mutant | -7/Lower Caves
   Infiltrator-Mutant | -6/Factory
 Infiltrator-Sprinter | -6/Lower Caves
 Infiltrator-Sprinter | -6/Lower Caves
 Infiltrator-Sprinter | -5/Factory
               Mutant | -4/Factory
               Mutant | -3/Research

 Resources                      | -11 -10 -9  -8  -7  -7  -7  -6  -6  -6  -5  -4  -3  
-----------                Run  | Yrd Mat Mat Mat Fac Low Low Fac Low Low Fac Fac Res 
Matter Collected           420  | 32  .   .   .   .   .   .   .   194 .   .   88  106 
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Salvage Created            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Haulers Intercepted        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -8  -7  -7  -7  -6  -6  -6  -5  -4  -3  
-------                    Run  | Yrd Mat Mat Mat Fac Low Low Fac Low Low Fac Fac Res 
Combat Hostiles Destroyed  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Classes Destroyed          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Best Kill Streak           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat Bots Only         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Max Kills in Single Turn   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -7   -7   -7   -6   -6   -6   -5   -4   -3   
--------                   Run  | Yrd  Mat  Mat  Mat  Fac  Low  Low  Fac  Low  Low  Fac  Fac  Res  
Hostile Shots Fired        405  | .    .    18   25   .    16   .    7    .    2    7    95   235  
  Missed                   230  | .    .    10   12   .    7    .    3    .    2    4    43   149  
Damage Taken               3477 | .    .    87   163  .    154  .    104  .    .    49   882  2038 
  Core                     2030 | .    .    73   73   .    43   .    19   .    .    .    520  1302 
  Absorbed by Shields      63   | .    .    .    .    .    .    .    .    .    .    .    63   .    
  Redirected to Shielding  109  | .    .    .    .    .    .    .    .    .    .    .    81   28   
Core Remaining (%)         88   | 100  100  81   86   .    .    93   .    .    97   100  54   .    
Volleys Fired              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Largest                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hottest                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Shots Fired                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Gun                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cannon                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Launcher                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Thermal                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosive                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robot Miss Streak        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Core Hits                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Kills           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Strikes         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Melee Attacks              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Guns                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cannons                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ramming                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Thermal                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosive                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         3    | .    .    .    .    .    .    .    .    .    .    .    .    3    
  Average Corruption       2    | .    .    .    .    .    .    .    .    .    .    .    .    2    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       2    | .    .    .    .    .    .    .    .    .    .    .    .    2    
  Effects                  1    | .    .    .    .    .    .    .    .    .    .    .    .    1    
    Heat Flow Errors       1    | .    .    .    .    .    .    .    .    .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Projectiles              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Shots                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rammed                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        148  | .    .    2    .    .    7    .    .    .    .    3    .    148  
  Average Temperature      33   | .    .    2    .    .    7    .    .    .    .    1    .    87   
  Received Heat Transfer   262  | .    .    42   27   .    45   .    .    .    .    9    100  39   
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Heat Transferred         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  -7  -7  -6  -6  -6  -5  -4  -3  
-------                    Run  | Yrd Mat Mat Mat Fac Low Low Fac Low Low Fac Fac Res 
Peak Influence             258  | .   15  140 169 91  .   .   126 .   .   114 125 258 
  Initial                  81   | .   .   5   59  76  .   .   81  .   .   39  50  18  
  Average                  88   | .   9   68  108 82  .   .   88  .   .   61  78  120 
Maximum Alert Level        1    | .   .   .   .   .   .   .   .   .   .   .   .   1   
  Low Security (%)         96   | 100 100 100 100 100 .   .   100 .   .   100 100 87  
  Level 1                  3    | .   .   .   .   .   .   .   .   .   .   .   .   12  
  Level 2                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          9    | .   1   .   1   .   .   .   3   .   .   1   1   2   
  Investigation            2    | .   .   .   .   .   .   .   1   .   .   .   .   1   
  Extermination            1    | .   .   .   .   .   .   .   .   .   .   .   .   1   
  Reinforcement            6    | .   1   .   1   .   .   .   2   .   .   1   1   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  -7  -7  -6  -6  -6  -5  -4  -3  
---------                  Run  | Yrd Mat Mat Mat Fac Low Low Fac Low Low Fac Fac Res 
Distress Signals           2    | .   .   .   .   .   .   .   .   .   .   .   1   1   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              107  | .   3   9   8   1   14  .   3   .   1   10  24  34  
  Peak Tracking Total      17   | .   2   8   6   1   8   .   2   .   1   11  17  15  
  Tactical Retreats        14   | .   .   3   1   .   2   .   .   .   .   1   1   6   

 Traps                          | -11 -10 -9  -8  -7  -7  -7  -6  -6  -6  -5  -4  -3  
-------                    Run  | Yrd Mat Mat Mat Fac Low Low Fac Low Low Fac Fac Res 
Traps Triggered            4    | .   .   .   .   .   .   .   .   .   .   .   2   2   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -7  -7  -6  -6  -6  -5  -4  -3  
----------                 Run  | Yrd Mat Mat Mat Fac Low Low Fac Low Low Fac Fac Res 
Machines Disabled          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -7  -7  -6  -6  -6  -5  -4  -3  
---------                  Run  | Yrd Mat Mat Mat Fac Low Low Fac Low Low Fac Fac Res 
Machines Accessed          2    | .   .   .   .   .   1   .   1   .   .   .   .   .   
  Terminals                1    | .   .   .   .   .   .   .   1   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Total Hacks                4    | .   .   .   .   .   1   .   3   .   .   .   .   .   
  Successful               1    | .   .   .   .   .   1   .   .   .   .   .   .   .   
  Failed                   3    | .   .   .   .   .   .   .   3   .   .   .   .   .   
    Catastrophic           1    | .   .   .   .   .   .   .   1   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   2    | .   .   .   .   .   .   .   2   .   .   .   .   .   
  Terminals                3    | .   .   .   .   .   .   .   3   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             1    | .   .   .   .   .   1   .   .   .   .   .   .   .   
  Open Door                1    | .   .   .   .   .   1   .   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         1    | .   .   .   .   .   .   .   1   .   .   .   .   .   
  Full Trace Events        1    | .   .   .   .   .   .   .   1   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -7  -7  -6  -6  -6  -5  -4  -3  
------------               Run  | Yrd Mat Mat Mat Fac Low Low Fac Low Low Fac Fac Res 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -7  -7  -6  -6  -6  -5  -4  -3  
--------                   Run  | Yrd Mat Mat Mat Fac Low Low Fac Low Low Fac Fac Res 
Total Allies               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -7  -7  -6  -6  -6  -5  -4  -3  
-------                    Run  | Yrd Mat Mat Mat Fac Low Low Fac Low Low Fac Fac Res 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    4    | .   .   .   .   .   3   .   .   1   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11 -10 -9  -8  -7  -7  -7  -6  -6  -6  -5  -4  -3  
-------------              Run  | Yrd Mat Mat Mat Fac Low Low Fac Low Low Fac Fac Res 
Turns Passed               1045 | 9   49  85  91  97  85  18  113 51  11  95  74  267 
Spaces Moved               2626 | 18  97  193 210 236 213 45  305 187 40  305 202 575 
  Core                     203  | 18  97  63  .   .   .   .   .   .   .   .   2   23  
  Treads                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Legs                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Wheels                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hover                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Flight                   2423 | .   .   130 210 236 213 45  305 187 40  305 200 552 
  Fastest Speed            21   | 50  50  40  34  40  40  40  26  26  26  21  30  39  
  Average Speed            37   | 50  50  43  39  40  40  40  33  26  26  26  32  42  
  Slowest Speed            100  | 50  50  50  40  40  40  40  40  26  26  30  100 55  
  Overloaded Moves         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Hopped            24   | .   .   .   2   2   .   .   .   .   .   3   3   14  
  Cave-ins Triggered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Exploration Rate (%)       22   | 2   27  31  28  13  53  11  15  48  11  14  12  25  
  Regions Visited          12
    Branch Regions         4
  Pre-discovered Areas     1    | .   .   .   .   .   1   .   .   .   .   .   .   .   
  Known Exits Taken        1    | .   .   .   .   .   .   .   .   1   .   .   .   .   
  Unknown Exits Taken      11   | 1   1   1   1   1   1   1   1   .   1   1   1   .   
Scrap Searched             2    | .   .   .   .   .   1   .   .   1   .   .   .   .   
Spaces Dug                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Terrain Destroyed          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Projectile               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  AOE                      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Terrain Rammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Actions                        | -11 -10 -9  -8  -7  -7  -7  -6  -6  -6  -5  -4  -3  
---------                  Run  | Yrd Mat Mat Mat Fac Low Low Fac Low Low Fac Fac Res 
Total                      2653 | 17  96  193 213 235 212 44  312 188 39  313 207 584 
  Wait                     8    | .   .   .   .   1   .   .   .   .   .   6   .   1   
  Move                     2569 | 17  96  192 205 231 212 44  304 186 39  299 195 549 
  Hop                      21   | .   .   .   2   2   .   .   .   .   .   2   3   12  
  Pick Up                  7    | .   .   .   2   .   .   .   .   1   .   .   .   4   
  Fast Attach              22   | .   .   1   4   1   .   .   6   1   .   4   2   3   
  Attach                   10   | .   .   .   .   .   .   .   1   .   .   .   1   8   
  Detach                   5    | .   .   .   .   .   .   .   1   .   .   2   1   1   
  Swap                     1    | .   .   .   .   .   .   .   .   .   .   .   .   1   
  Drop                     4    | .   .   .   .   .   .   .   .   .   .   .   1   3   
  Fire                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Escape Stasis            6    | .   .   .   .   .   .   .   .   .   .   .   4   2   
  Rewire                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-8/Materials
-7/Factory
-7/Lower Caves
-7/Lower Caves
-6/Factory (discovered 2 exits: [*Low] / Ext)
-6/Lower Caves
-6/Lower Caves
-5/Factory
-4/Factory
-3/Research

 History 
---------
 Turn | Location       | Event
    3 | -11/Scrapyard  | Discovered new exit (range 14)
   10 | -11/Scrapyard  | Entered Materials
   55 | -10/Materials  | Discovered new exit (range 9)
   59 | -10/Materials  | Entered another Materials area
   59 | -9/Materials   | Evolved 2 slots: Utility x2
  143 | -9/Materials   | Discovered new exit (range 4)
  144 | -9/Materials   | Entered another Materials area
  144 | -8/Materials   | Evolved 2 slots: Propulsion x2
  231 | -8/Materials   | Discovered new exit (range 12)
  235 | -8/Materials   | Entered Factory
  235 | -7/Factory     | Evolved 2 slots: Utility x2
  328 | -7/Factory     | Discovered new exit (range 10)
  332 | -7/Factory     | Entered Lower Caves
  334 | -7/Lower Caves | Learned 4 Factory zone layouts
  376 | -7/Lower Caves | Learned location of Zion (-6)
  388 | -7/Lower Caves | Encountered a Warlord checkpoint
  391 | -7/Lower Caves | Learned location of 1 exit from Factory
  415 | -7/Lower Caves | Discovered new exit (range 8)
  417 | -7/Lower Caves | Attracted the attention of an 0b10 outpost
  417 | -7/Lower Caves | Entered another Lower Caves area
  434 | -7/Lower Caves | Discovered new exit (range 5)
  435 | -7/Lower Caves | Entered Factory
  435 | -6/Factory     | Evolved 2 slots: Utility x2
  436 | -6/Factory     | Identified exit to Extension
  436 | -6/Factory     | Lost 3 allies
  543 | -6/Factory     | Discovered new exit (range 22)
  548 | -6/Factory     | Entered Lower Caves
  579 | -6/Lower Caves | Identified exit to Lower Caves
  582 | -6/Lower Caves | Found DCF Scrap (12 items)
  599 | -6/Lower Caves | Entered another Lower Caves area
  605 | -6/Lower Caves | Discovered new exit (range 17)
  610 | -6/Lower Caves | Entered Factory
  610 | -5/Factory     | Evolved 2 slots: Propulsion x2
  702 | -5/Factory     | Discovered new exit (range 8)
  705 | -5/Factory     | Entered another Factory area
  705 | -4/Factory     | Evolved 2 slots: Utility x2
  735 | -4/Factory     | Assembled infested ambush trap array
  776 | -4/Factory     | Discovered new exit (range 9)
  779 | -4/Factory     | Entered Research
  779 | -3/Research    | Evolved 2 slots: Utility x2
  806 | -3/Research    | Lost 9 parts (1p4n4u)
  944 | -3/Research    | Spotted B-86 Titan
  969 | -3/Research    | Core integrity fell below 50%
 1018 | -3/Research    | Lost 7 parts (1p3n3u)
 1028 | -3/Research    | Build established: Mutant
 1039 | -3/Research    | Core integrity fell below 20%
 1046 | -3/Research    | Destroyed by H-77 Assassin with High-powered Shotgun

 Last Messages 
---------------
Penetrated by Slug.
Slug penetrates Door.
Slug penetrates Wall.
Y-72 Warden IFF system glitched.
Slug penetrates P-80 Master.
P-80 Master suffers critical hit (Destroy).
Slug penetrates H-77 Assassin.
Slug penetrates Wall. <x2>
ALERT: Rogue bot located, Programmers report to Research Zone 3V.
Slug penetrates Wall.
Q-thruster destroyed.
P-80 Master resets H-77 Assassin, system corruption cleaned.
Slug penetrates Wall. <x2>
Wall collapses.
W-44 Eye sends out distress signal.
Slug penetrates S-43 Plague.
Slug penetrates Wall.
Penetrated by Slug. <x3>
T-07 Excavator destroyed.
Slug penetrates Wall.

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????##### |
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| ?????#         ""#????????????#            #???#   |
| ?????+         ""#????????????#            #???#   |
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| ######     """           @      s          Rpp     |
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|            """    %  k      =    s                 |
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|      #     """   #  """""  #????"""""???????#  """ |
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| ???#    #????????????????????????????????????????? |
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| ???+    #????????????????????????????????????????? |
| ???#    ?????????????????????????????????????????? |
| ???#    ?????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           46
Energy Generation          19
Energy Capacity            150
Matter Stores              300
Matter Capacity            300
Sight Range                22
Terrain Scan Density       10
ECM Strength               1
Jamming Range              12
Additional Mass Support    12
Corruption Block           7
Armor Coverage             150
Utility Shielding          66
Evasion (%)                65

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              MultinovaLinearCorpse
  Manual?         0
Play Time         00:27:13
  Cumulative      182.9 hours
  Start           2024.08.09 @ 02:41:55
  End             2024.08.09 @ 03:07:58
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          302
  Rogue           300
  Adventurer      2
  Explorer        0
Win Type          -
  Total           6
  Types           5/0/0/1/0/0/0/0/0
Lore%             69
Gallery%          62
Achievement%      53
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          1
Fullscreen        2
Font              18/SmallcapsGlow
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: ead5090f-7a58-445a-8478-cbbda33bddac