Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.06.21 @ 10:02:34 Player: kasaphescent Result: Destroyed by H-88 Terminator with KE Penetrator Performance ------------- Evolutions (8) 4000 Regions Visited (10) 2000 Robots Destroyed (218) 1090 Value Destroyed (10871) 10871 Prototype IDs (11) 220 Alien Tech Used (2) 400 Bonus (3161) 3161 TOTAL SCORE: 21742 Bonus ------- Pacifist 200 High Alert Combat Kills 2461 Scanned by Researcher 500 Cogmind --------- Core Integrity 0/1450 Matter 266/300 Energy 100/100 System Corruption 8% Temperature Cool (12) Movement Core (50) Location -2/Research Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (11) ----- (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (4) ---- Light Particle Reactor Long-range Missile Launcher Peak State ------------ > --- POWER ------------ Light Antimatter Reactor Light Quantum Reactor > --- PROPULSION ------- Improved Heavy Treads Advanced Heavy Treads Myomer Leg Centrium Wheel > --- UTILITY ---------- Advanced Heat Sink Large Storage Unit High-capacity Storage Unit High-capacity Matter Pod Improved Targeting Computer Improved Targeting Computer Advanced Targeting Computer Advanced Target Analyzer Improved Particle Charger Long-range Tractor Beam Improved Recalibrator > --- WEAPON ----------- Phase Gun Quantum Rifle Coil Gun Coil Gun > --- INVENTORY -------- Light Particle Reactor Enhanced Quantum Rifle Core Cannon Linear Accelerator Compact Mass Driver Long-range Missile Launcher Force Lance [Rating: 128] Favorites ----------- Power Enhanced Fission Core Engine Heavy Ion Engine Power Core Enhanced Fission Core Reactor Particle Reactor Propulsion Aluminum Leg Treads Heavy Treads Leg Aluminum Leg Wheel Armored Wheel Flight Unit Improved Diametric Drive Utility Improved Targeting Computer Device Advanced Heat Sink Storage Large Storage Unit Processor Improved Targeting Computer Protection Improved Medium Armor Plating Artifact Matter Drive Weapon Coil Gun Energy Gun Particle Gun Energy Cannon Advanced Plasma Cannon Ballistic Gun Coil Gun Ballistic Cannon Advanced Assault Cannon Launcher Long-range Missile Launcher Impact Weapon Maul Piercing Weapon Force Lance Build | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 -2 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Qua Res Slots Evolved 16 | . . 2 2 2 2 2 2 2 . 2 Power 1 | . . . . . . . . . . 1 Propulsion 4 | . . 2 . . . . . 2 . . Utility 9 | . . . 1 2 2 2 2 . . . Weapon 2 | . . . 1 . . . . . . 1 Parts Attached 248 | 6 1 16 28 43 11 18 15 43 44 23 Power 22 | 1 . 3 1 5 1 1 . 5 2 3 Engine 9 | 1 . 3 1 2 1 . . . . 1 Core 5 | . . . . 3 . 1 . 1 . . Reactor 8 | . . . . . . . . 4 2 2 Propulsion 71 | 2 . 5 15 12 . 7 . 16 7 7 Treads 18 | . . . . 3 . 5 . 5 5 . Leg 43 | 2 . 5 15 6 . . . 11 2 2 Wheel 9 | . . . . 3 . 2 . . . 4 Hover . | . . . . . . . . . . . Flight 1 | . . . . . . . . . . 1 Utility 69 | 1 1 3 3 8 7 6 12 13 10 5 Device 36 | . 1 . 2 4 2 2 6 7 8 4 Storage 7 | 1 . 1 . . 1 1 2 1 . . Processor 10 | . . . 1 1 2 . 3 1 1 1 Hackware . | . . . . . . . . . . . Protection 15 | . . 2 . 3 2 3 1 4 . . Artifact 1 | . . . . . . . . . 1 . Weapon 86 | 2 . 5 9 18 3 4 3 9 25 8 Energy Gun 15 | 1 . . 4 3 . . . . 4 3 Energy Cannon 6 | . . . . . . 1 1 2 2 . Ballistic Gun 29 | 1 . 5 2 2 3 1 1 5 9 . Ballistic Cannon 16 | . . . 1 6 . 2 1 . 4 2 Launcher 11 | . . . 1 4 . . . 2 4 . Special Weapon . | . . . . . . . . . . . Impact Weapon 4 | . . . 1 3 . . . . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon 5 | . . . . . . . . . 2 3 Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 13 | . . 2 . 2 1 1 1 1 4 1 Parts Lost 98 | . . 2 18 12 . 1 5 19 17 24 Power 11 | . . . 1 3 . . . 2 2 3 Propulsion 33 | . . . 9 5 . . . 6 4 9 Utility 27 | . . . 1 2 . 1 5 7 5 6 Weapon 27 | . . 2 7 2 . . . 4 6 6 Highest Loss Streak 17 | . . 1 11 8 . 1 3 5 6 17 Average Slot Usage (%) 88 | . 97 98 85 95 99 96 86 86 79 60 Engine 2 | . 14 11 9 1 5 4 . . . . Core 1 | . . . . 4 . . 5 1 . . Reactor 1 | . . . . . . . . 2 3 3 Treads 7 | . . . . 9 13 11 10 7 7 5 Leg 12 | . 28 43 32 9 . . . 14 12 3 Wheel 3 | . . . . 9 13 8 . . . 3 Device 13 | . 11 2 5 14 19 23 15 13 10 9 Storage 10 | . 14 11 9 7 6 11 11 11 14 9 Processor 10 | . . . 8 7 13 9 16 16 14 11 Protection 5 | . . 8 2 6 6 6 9 3 1 . Energy Gun 2 | . 14 . 5 7 . . . . 1 4 Ballistic Gun 8 | . 14 21 7 4 12 10 5 10 5 5 Ballistic Cannon 3 | . . . 3 3 6 5 5 1 4 1 Naked Turns 21 | . . . . . . . . . . 21 Heaviest Build 112 | 11 12 33 36 51 75 96 101 109 112 111 Greatest Support 225 | 20 20 46 51 45 24 140 140 210 225 145 Greatest Overweight (x) 24 | 1 . . 1 4 3 6 . 1 1 24 Average Overweight (x) . | . . . . 1 2 2 . . . 1 Largest Inventory Capacity 18 | 6 6 10 10 10 12 12 12 18 18 18 Average Capacity 12 | 5 6 8 10 10 10 12 12 14 18 14 Most Carried 18 | 6 6 10 10 10 12 12 12 18 18 8 Average Carried 10 | 3 5 7 7 8 10 11 11 13 13 5 Final Capacity 18 | 6 6 10 10 10 12 12 12 18 18 4 Final Carried 18 | 6 6 10 10 10 12 12 12 18 8 2 Class Distribution -------------------- 22% | Mutant 21% | Gunner 19% | Tank 18% | Scavenger-Gunner 17% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Mutant | -7/Factory Gunner | -6/Factory Gunner | -5/Factory Tank | -4/Factory Scavenger-Gunner | -3/Research Scavenger-Gunner | -3/Quarantine Scavenger-Mutant | -2/Research Resources | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 -2 ----------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Qua Res Matter Collected 7637 | 223 . 751 821 552 607 455 867 1483 1503 375 Remotely 2086 | . . . . . . 455 867 . 484 280 Salvage Created 10600 | . . 890 970 929 715 537 1260 2866 2111 322 Parts 500 | . . 59 54 52 21 25 65 134 79 11 Haulers Intercepted 10 | . . 4 . . 1 2 1 1 1 . Recyclers Shooed 6 | . . 1 . 1 2 . . 2 . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 -2 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Qua Res Combat Hostiles Destroyed 169 | . . 14 23 16 6 6 17 41 42 4 Melee 2 | . . . . 1 . . . . . 1 Guns 66 | . . 14 9 4 4 1 2 20 9 3 Cannons 65 | . . . 9 1 2 5 15 16 17 . AOE 34 | . . . 5 8 . . . 5 16 . Classes Destroyed 17 | . . 7 3 2 . . . 1 3 1 Worker 3 | . . . . 1 . . . . 1 1 Builder 12 | . . . 2 1 . . . 4 5 . Tunneler 4 | . . 1 . 2 . . . 1 . . Hauler 10 | . . 4 . . 1 2 1 1 1 . Recycler 10 | . . 1 1 3 3 . . 1 1 . Mechanic 1 | . . . . . . . . 1 . . Watcher 7 | . . 2 1 1 1 . 1 1 . . Swarmer 16 | . . 3 3 . 4 . . 6 . . Saboteur 2 | . . . . . . . . . 2 . Grunt 83 | . . 8 15 10 2 . 3 16 29 . Brawler 1 | . . . . . . . . . 1 . Duelist 2 | . . . 1 . . . . . 1 . Researcher 1 | . . . . . . . . . 1 . Sentry 21 | . . 3 2 3 . 2 5 5 . 1 Hunter 19 | . . . 2 1 . . 6 6 4 . Programmer 24 | . . . . 2 . 4 3 8 5 2 Q-Series 1 | . . . . . . . . . . 1 Best Kill Streak 12 | . . 9 6 5 5 2 6 12 11 1 Combat Bots Only 11 | . . 3 5 4 4 2 4 11 8 1 Max Kills in Single Turn 3 | . . 2 3 3 1 1 1 3 3 1 Gunslinging . | . . . . . . . . . . . Exploded 3 | . . . 3 2 . . . 2 2 . Melee 1 | . . . . 1 . . . . . 1 Uniques/NPCs Destroyed 1 | . . . . . . . . . 1 . Sigix Containment Pod (-3/Quarantine) Combat | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 -2 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Qua Res Damage Taken 21125 | . . 660 2096 1615 114 656 1625 5068 4867 4424 Core 2953 | . . 72 386 150 . 39 153 244 448 1461 Absorbed by Shields . | . . . . . . . . . . . Reduced by Siege Mode 780 | . . . . . . . 25 380 199 176 Core Remaining (%) 79 | 100 100 82 29 78 100 96 86 . 45 . Volleys Fired 508 | . 1 74 107 22 24 19 52 101 87 21 Largest 4 | . 2 2 3 3 3 3 3 3 3 4 Hottest 300 | . 70 46 124 167 104 112 188 188 300 256 Shots Fired 1221 | . 2 148 195 46 70 56 148 288 211 57 Gun 812 | . 2 148 148 30 47 37 48 198 105 49 Cannon 383 | . . . 45 11 23 19 100 85 92 8 Launcher 26 | . . . 2 5 . . . 5 14 . Special . | . . . . . . . . . . . Kinetic 988 | . 1 148 146 32 70 56 96 240 176 23 Thermal 177 | . 1 . 17 9 . . 52 43 21 34 Explosive 26 | . . . 2 5 . . . 5 14 . Electromagnetic 30 | . . . 30 . . . . . . . Robot Hit Streak 41 | . . 14 15 23 24 14 41 41 29 34 Robot Miss Streak 7 | . 2 2 7 1 2 2 2 1 2 1 Penetration Max 1 | . . . . . 1 . 1 1 1 . Secondary Targets 4 | . . 1 . . . . . 3 . . Max Gunslinging Chain 1 | . . 1 . . . . . 1 . . Shots Hit Robots 957 | . . 102 124 68 52 44 103 231 172 61 Core Hits 473 | . . 30 69 38 19 17 44 109 129 18 Critical Hits 52 | . . 1 2 . 1 1 14 25 3 5 Critical Kills 17 | . . 1 . . . . 5 11 . . Critical Parts Destroyed 30 | . . . 2 . 1 . 9 12 2 4 Melee Attacks 68 | . . . . 39 . . . . 2 27 Impact 39 | . . . . 39 . . . . . . Slashing . | . . . . . . . . . . . Piercing 29 | . . . . . . . . . 2 27 Sneak Attacks 2 | . . . . 2 . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 29841 | . . 1419 2559 2551 1414 1178 2585 7414 8883 1838 Guns 12342 | . . 1419 1270 467 935 643 193 3791 2388 1236 Cannons 9663 | . . . 644 150 479 535 2390 2431 2802 232 Explosions 6660 | . . . 642 1147 . . 2 1192 3677 . Melee 1153 | . . . . 787 . . . . . 366 Ramming 23 | . . . 3 . . . . . 16 4 Kinetic 16940 | . . 1419 1345 532 1414 1178 1112 4756 4779 405 Thermal 5339 | . . . 424 504 . . 1471 1466 411 1063 Explosive 5783 | . . . 216 696 . . 2 1192 3677 . Electromagnetic 603 | . . . 571 32 . . . . . . Impact 787 | . . . . 787 . . . . . . Slashing . | . . . . . . . . . . . Piercing 366 | . . . . . . . . . . 366 Highest Corruption 16 | . . . . 7 . 10 2 10 16 8 Average Corruption 6 | . . . . 1 . 7 1 6 12 3 Corruption Purged . | . . . . . . . . . . . Effects 200 | . . . . 5 . 27 7 59 100 2 Message Errors 34 | . . . . 3 . 3 3 12 12 1 Matter Fused 20 | . . . . . . 5 . 8 7 . Heat Flow Errors 13 | . . . . . . 3 1 4 5 . Energy Discharges 12 | . . . . . . 4 2 3 3 . Parts Rejected 3 | . . . . . . . . 1 2 . Data Loss (minor) 20 | . . . . 2 . 2 1 4 11 . Data Loss (major) 6 | . . . . . . 1 . 2 3 . Misfires 8 | . . . . . . 1 . 4 3 . Misdirections 12 | . . . . . . 3 . 1 8 . Targeting Errors 55 | . . . . . . 3 . 17 34 1 Weapon Failures 17 | . . . . . . 2 . 3 12 . Overload Shots . | . . . . . . . . . . . Overflow Damage 735 | . . . 28 234 21 . 65 118 269 . Projectiles 160 | . . . 5 . 21 . 35 18 81 . Explosions 469 | . . . 23 128 . . 30 100 188 . Melee 106 | . . . . 106 . . . . . . Knockbacks 68 | . . . 10 1 3 1 9 9 32 3 Impact 1 | . . . . 1 . . . . . . Kinetic 59 | . . . 8 . 3 1 9 9 26 3 Secondary 8 | . . . 2 . . . . . 6 . Self-Inflicted Damage 308 | . . . 130 29 . . 70 . 77 2 Shots 9 | . . . 4 1 . . 1 . 3 . Rammed 3 | . . . . . . . . . 2 1 Targets Rammed 4 | . . . 1 . . . . . 2 1 Kicked 1 | . . . 1 . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 477 | . 9 43 477 39 32 115 380 445 176 360 Average Temperature 90 | . 6 11 98 14 10 21 86 186 71 146 Received Heat Transfer 3576 | . . 225 747 510 18 45 153 681 897 300 Effects 7 | . . . 5 . . . . 2 . . Shutdowns 1 | . . . 1 . . . . . . . Energy Bleed 1 | . . . . . . . . 1 . . Interference 1 | . . . . . . . . 1 . . Matter Decay 1 | . . . 1 . . . . . . . Damage (major) 3 | . . . 3 . . . . . . . Siege Activations 8 | . . . . . . . 1 4 2 1 Total Turns 341 | . . . . . . . 27 168 62 84 Longest Duration 109 | . . . . . . . 27 109 38 84 Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried 5 | . . . 2 3 . . . . . . Impact Corruptions 7 | . . . 1 5 . . . . 1 . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 14 | . . . . . . . 1 5 . 8 Heat Transferred 6347 | . . . 572 485 . . 2150 1549 407 1184 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 4 | . . . 4 . . . . . . . Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 -2 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Qua Res Peak Influence 1439 | . 43 278 482 417 239 202 475 798 1439 856 Initial 809 | . . 17 . 219 140 116 7 204 351 809 Average 381 | . 20 156 211 286 179 78 312 542 891 757 Maximum Alert Level 4 | . . 1 2 2 1 1 2 3 4 3 Low Security (%) 28 | 100 100 58 59 14 35 96 14 . . . Level 1 37 | . . 41 19 81 64 4 64 24 4 . Level 2 20 | . . . 20 3 . . 20 56 32 40 Level 3 10 | . . . . . . . . 18 31 59 Level 4 3 | . . . . . . . . . 31 . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 45 | . . 1 4 2 1 2 7 11 14 3 Investigation 6 | . . 1 1 . 1 . . 1 2 . Extermination 14 | . . . . 2 . 2 2 3 2 3 Reinforcement 12 | . . . 2 . . . 2 1 7 . Assault 3 | . . . . . . . . . 3 . Garrison 10 | . . . 1 . . . 3 6 . . Intercept . | . . . . . . . . . . . Construction Impeded 4 | . . . 1 . . . . . 3 . Haulers Reinforced 3 | . . . . . . . 1 1 1 . Stealth | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 -2 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Qua Res Distress Signals 14 | . . 2 7 1 . 1 2 1 . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 276 | . 2 30 43 24 12 10 31 46 58 20 Peak Tracking Total 12 | . 2 6 12 5 5 3 7 7 8 7 Tactical Retreats 27 | . . 6 7 1 2 . 4 1 2 4 Traps | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 -2 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Qua Res Traps Triggered 11 | . . 2 . 2 1 3 . 1 1 1 Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 -2 ---------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Qua Res Machines Disabled 31 | . . . 3 8 . . 3 2 15 . Max in Single Turn 4 | . . . 1 4 . . 1 1 3 . Machines Sabotaged . | . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 -2 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Qua Res Machines Accessed 48 | . 2 8 4 7 4 7 3 6 6 1 Terminals 27 | . 1 7 2 2 3 3 1 1 6 1 Fabricators 5 | . . . . 3 . 1 . 1 . . Repair Stations 3 | . . 1 . . . 1 1 . . . Recycling Units 8 | . 1 . 1 2 1 1 1 1 . . Scanalyzers 3 | . . . . . . 1 . 2 . . Garrison Access 2 | . . . 1 . . . . 1 . . Total Hacks 116 | . 6 27 6 16 11 13 9 12 14 2 Successful 55 | . 4 16 1 12 4 6 3 5 3 1 Failed 61 | . 2 11 5 4 7 7 6 7 11 1 Catastrophic 9 | . . . 2 . . 1 . 3 3 . Database Lockouts . | . . . . . . . . . . . Manual 62 | . 3 23 2 3 9 7 2 2 9 2 Terminals 70 | . 3 23 2 6 9 7 2 2 14 2 Fabricators 8 | . . . . 6 . 1 . 1 . . Repair Stations 8 | . . 4 . . . 2 2 . . . Recycling Units 17 | . 3 . 1 4 2 1 5 1 . . Scanalyzers 7 | . . . . . . 2 . 5 . . Garrison Access 6 | . . . 3 . . . . 3 . . Terminal Hacks 10 | . 1 5 . 2 . . . 1 1 . Record 1 | . . . . . . . . . 1 . Part Schematic 1 | . . . . 1 . . . . . . Robot Analysis 1 | . . . . 1 . . . . . . Branch Access Points 2 | . 1 1 . . . . . . . . Unreport Threat 4 | . . 3 . . . . . 1 . . Zone Layout 1 | . . 1 . . . . . . . . Fabricator Hacks 5 | . . . . 4 . 1 . . . . Load Schematic 1 | . . . . 1 . . . . . . Build 4 | . . . . 3 . 1 . . . . Repair Station Hacks 6 | . . 4 . . . . 2 . . . Scan Component 3 | . . 2 . . . . 1 . . . Repair 3 | . . 2 . . . . 1 . . . Recycling Unit Hacks 11 | . 2 . 1 4 2 1 1 . . . Process 2 | . . . . 1 1 . . . . . Report Inventory 2 | . . . . 1 . 1 . . . . Retrieve Matter 3 | . 1 . . 1 1 . . . . . Retrieve Components 4 | . 1 . 1 1 . . 1 . . . Scanalyzer 4 | . . . . . . 1 . 3 . . Insert Component 3 | . . . . . . 1 . 2 . . Analyze 1 | . . . . . . . . 1 . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks 19 | . 1 7 . 2 2 3 . 1 2 1 Terminals 19 | . 1 7 . 2 2 3 . 1 2 1 Track 2 | . . 2 . . . . . . . . Botnet 17 | . 1 5 . 2 2 3 . 1 2 1 Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 41 | . 2 6 3 6 3 6 3 6 5 1 Full Trace Events 3 | . . . 1 . . . . 1 1 . Feedback Events 1 | . . . . . . . . 1 . . Corruption 1 | . . . . . . . . 1 . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 2 | . . . . 1 . . . 1 . . Parts Built 5 | . . . . 4 . 1 . . . . Matter 782 | . . . . 548 . 234 . . . . Time 391 | . . . . 274 . 117 . . . . Total Part Build Rating 23 | . . . . 16 . 7 . . . . Parts Repaired 3 | . . 2 . . . . 1 . . . Time 80 | . . 58 . . . . 22 . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components 19 | . . . 9 10 . . . . . . Parts Scanalyzed 3 | . . . . . . 1 . 2 . . Part Schematics Acquired 1 | . . . . . . . . 1 . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 -2 ------------ Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Qua Res Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 -2 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Qua Res Total Allies . | . . . . . . . . . . . Largest Group . | . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . Total Orders . | . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . Total Damage . | . . . . . . . . . . . Kills . | . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 -2 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Qua Res Robot Analysis Total 1 | . . . . 1 . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 -2 ------------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Qua Res Turns Passed 10230 | 63 105 929 764 1829 675 1075 1283 1622 1127 758 Spaces Moved 5755 | 43 78 465 312 1129 495 726 647 823 539 498 Core 174 | 6 . . . . . . . . . 168 Treads 1360 | . . . . . . 134 647 273 214 92 Legs 2107 | 37 78 465 312 339 . . . 550 325 1 Wheels 2058 | . . . . 790 495 592 . . . 181 Hover . | . . . . . . . . . . . Flight 56 | . . . . . . . . . . 56 Fastest Speed 40 | 50 120 120 120 100 110 120 160 120 120 40 Average Speed 125 | 112 120 120 120 112 113 127 160 133 135 104 Slowest Speed 1250 | 120 120 120 150 240 120 180 160 180 180 1250 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . . 1 Exploration Rate (%) 24 | 3 24 43 20 39 14 19 23 23 52 9 Regions Visited 10 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . . . Known Exits Taken 1 | . . . . . . . 1 . . . Unknown Exits Taken 9 | 1 1 1 1 1 1 1 . 1 1 . Scrap Searched . | . . . . . . . . . . . Spaces Dug 24 | . . . . 3 . . 3 . 1 17 Terrain Destroyed 443 | . . . 19 44 4 6 95 83 173 19 Melee 20 | . . . . 3 . . . . . 17 Projectile 98 | . . . 1 2 4 6 30 20 33 2 AOE 325 | . . . 18 39 . . 65 63 140 . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 -2 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Qua Res Total 7719 | 54 89 722 543 1571 574 859 795 1129 752 631 Wait 873 | . 2 142 75 293 30 58 58 112 49 54 Move 5744 | 42 77 464 311 1128 494 725 646 822 538 497 Hop . | . . . . . . . . . . . Pick Up 111 | 6 4 11 14 17 6 12 8 23 8 2 Fast Attach 110 | 6 1 7 11 18 4 8 10 19 14 12 Attach 73 | . . 4 10 10 2 3 2 16 16 10 Detach 26 | . . 1 1 4 . 2 . 10 4 4 Swap 67 | . . 6 7 15 5 7 4 8 14 1 Drop 134 | . 4 13 6 25 9 25 15 18 18 1 Fire 508 | . 1 74 107 22 24 19 52 101 87 21 Melee 68 | . . . . 39 . . . . 2 27 Ram 1 | . . . . . . . . . . 1 Kick 1 | . . . 1 . . . . . . . Crush 2 | . . . . . . . . . 2 . Escape Stasis 1 | . . . . . . . . . . 1 Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / Min) -9/Materials (discovered 3 exits: *Mat / Min x2) -8/Materials -7/Factory (discovered 3 exits: *Fac x2 / [*Low]) -6/Factory -5/Factory -4/Factory -3/Research (discovered 2 exits: *Arm / *Qua) -3/Quarantine -2/Research History --------- Turn | Location | Event 48 | -11/Scrapyard | Discovered new exit (range 12) 64 | -11/Scrapyard | Entered Materials 126 | -10/Materials | Discovered new exit (range 16) 133 | -10/Materials | Identified exit to Mines 169 | -10/Materials | Entered another Materials area 169 | -9/Materials | Evolved 2 slots: Propulsion x2 315 | -9/Materials | Build established: Mutant 589 | -9/Materials | Identified exit to Mines 800 | -9/Materials | Repaired Imp. Aluminum Leg 830 | -9/Materials | Repaired Lgt. Armor Plating 1047 | -9/Materials | Discovered new exit (range 13) 1098 | -9/Materials | Entered another Materials area 1098 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1355 | -8/Materials | Lost 11 parts (1p5n1u4w) 1423 | -8/Materials | Core integrity fell below 50% 1459 | -8/Materials | Lost 4 parts (2n2w) 1618 | -8/Materials | Garrison activated, responded to threat 1753 | -8/Materials | Build established: Scavenger-Mutant 1767 | -8/Materials | Discovered new exit (range 17) 1862 | -8/Materials | Entered Factory 1862 | -7/Factory | Evolved 2 slots: Utility x2 2108 | -7/Factory | Discovered new exit (range 19) 2113 | -7/Factory | Lost 8 parts (2p3n1u2w) 2255 | -7/Factory | Lost 4 parts (1p2n1u) 3116 | -7/Factory | Fabricated Gauss Rifle (x2) 3142 | -7/Factory | Build established: Mutant 3209 | -7/Factory | Fabricated Gauss Rifle (x2) 3550 | -7/Factory | Discovered new exit (range 14) 3553 | -7/Factory | Discovered new exit (range 21) 3647 | -7/Factory | Build established: Gunner 3691 | -7/Factory | Entered another Factory area 3691 | -6/Factory | Evolved 2 slots: Utility x2 4311 | -6/Factory | Discovered new exit (range 17) 4366 | -6/Factory | Entered another Factory area 4366 | -5/Factory | Evolved 2 slots: Utility x2 4855 | -5/Factory | Fabricated Force Lance (x1) 5155 | -5/Factory | System corruption reached 10% 5293 | -5/Factory | Discovered new exit (range 21) 5441 | -5/Factory | Entered another Factory area 5441 | -4/Factory | Evolved 2 slots: Utility x2 5497 | -4/Factory | Build established: Tank 5598 | -4/Factory | Lost 3 parts (3u) 5913 | -4/Factory | Found Prototype Processor 5913 | -4/Factory | Identified Exp. Signal Interpreter 5919 | -4/Factory | Found Exp. Signal Interpreter 6011 | -4/Factory | Repaired Imp. Medium Armor Plating 6274 | -4/Factory | Garrison activated, responded to threat 6624 | -4/Factory | Discovered new exit (range 15) 6723 | -4/Factory | Identified exit to Research 6724 | -4/Factory | Entered Research 6724 | -3/Research | Evolved 2 slots: Propulsion x2 6839 | -3/Research | Discovered new exit (range 11) 6950 | -3/Research | Identified exit to Armory 7119 | -3/Research | Garrison activated, responded to threat 7171 | -3/Research | Lost 3 parts (2u1w) 7196 | -3/Research | Destroyed 11 combat bots 7324 | -3/Research | Lost 3 parts (1n1u1w) 7431 | -3/Research | Destroyed 8 combat bots 7488 | -3/Research | Build established: Scavenger-Gunner 7498 | -3/Research | Garrison activated, responded to threat 7547 | -3/Research | Lost 5 parts (1p1n1u2w) 7952 | -3/Research | System corruption reached 10% 8073 | -3/Research | Lost 3 parts (1p1n1u) 8188 | -3/Research | Discovered new exit (range 14) 8346 | -3/Research | Entered Quarantine 8370 | -3/Quarantine | Scanned by Researcher 8383 | -3/Quarantine | Found Alien Artifact 8383 | -3/Quarantine | Identified Matter Drive 8423 | -3/Quarantine | Found Alien Energy Cannon 8423 | -3/Quarantine | Identified Core Cannon 8748 | -3/Quarantine | Lost 4 parts (1n2u1w) 8846 | -3/Quarantine | First assault squad dispatched 8848 | -3/Quarantine | Destroyed Sigix Containment Pod 8859 | -3/Quarantine | Acquired the access code to the Sigix quarantine chamber 8974 | -3/Quarantine | Destroyed 7 combat bots 8979 | -3/Quarantine | Lost 6 parts (1p2u3w) 9210 | -3/Quarantine | Destroyed 8 combat bots 9422 | -3/Quarantine | Discovered new exit (range 10) 9436 | -3/Quarantine | Core integrity fell below 50% 9473 | -3/Quarantine | Entered Research 9473 | -2/Research | Evolved 2 slots: Power x1, Weapon x1 9486 | -2/Research | Lost 5 parts (1p1n1u2w) 9732 | -2/Research | Spotted B-90 Cyclops 9837 | -2/Research | Build established: Scavenger-Mutant 10027 | -2/Research | Released all parts (8) 10061 | -2/Research | Lost 17 parts (2p5n5u5w) 10082 | -2/Research | Core integrity fell below 50% 10175 | -2/Research | Crushed by falling debris 10224 | -2/Research | Core integrity fell below 20% 10231 | -2/Research | Destroyed by H-88 Terminator with KE Penetrator Last Messages --------------- 10223_ ALERT: Rogue bot located, Programmers report to Research Zone 6R. 10223_ R-10 Processor collects Unknown Power Core. 10224_ R-10 Processor inserts Core Cannon into recycling unit. 10224_ Slug penetrates Wall. 10225_ K-01 Serf cleans the Potential Refractor. 10227_ R-10 Processor inserts Hcp. Matter Pod into recycling unit. 10228_ Slug penetrates Wall. 10228_ Imp. Diametric Drive destroyed. 10228_ K-01 Serf cleans the Potential Refractor. 10228_ P-80 Master suffers critical hit. 10228_ Destroyed Unknown Power Core. 10229_ R-10 Processor collects Prototype Energy Gun. 10230_ R-10 Processor inserts Sml. Matter Pod into recycling unit. 10231_ Chain reaction triggered in Lgt. Particle Reactor. 10231_ P-80 Master destroyed. 10231_ K-01 Serf destroyed. 10231_ U-05 Engineer destroyed. 10231_ Force Lance destroyed. 10231_ K-01 Serf cleans the Potential Refractor. 10231_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????###?????? ????????????????? | | ??????????????????????? ????? "???????????????? | | ??????????????????????? ????? ""??????????????? | | ?????????????????# ????" ???? Y"??????????????? | | ?????????????????? """" ???? 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R ????????????? | | ????????????????????? #? ?????????????? | | ?????????????????????? # k ??????????????? | | ????????????????####+##;;;# * """ ???????????????? | | ????????????????# p R;[!!""" ??????????????? | | ????????????????# %=%= """ ??????????????? | | ????????????????# """ @;Q """ ?????????????? | | ????????????????# """" ;Q% """ ???????????#" | | ????????????????# """" #h* """ ??????????#" | | ????????????????# """" #u ??????????#" | | ????????????????# #? ??????????#" | | ????????????????# #?? ??????????#" | | ????????????????######;####???""" ############ | | ?????????????????????# #??????""" # | | ?????????????????????# #??# ??""" # | | ?????????????????????# #??# """ # | | ?????????????????????# #??# """ # | | ?????????????????????###??# """ # | | ?????????????????????# #??# ###+######## | | ?????????????????????# #??# | | ?????????????????????###??# | | ?????????????????????# #??# """ | | ?????????????????????#%#??# """ | | ?????????????????????###??# """ ############ | | ?????????????????##### #### """ #??????????? | | ?????????????????# # """ #??????????? | | ?????????????????# # """ #??????????? | | ?????????????????# # #??????????? | | ?????????????????# """" # #?????###### | | ?????????????????# """" / #?????# | | ?????????????????# """" # ### ########## | +----------------------------------------------------+ Best States ------------- Heat Dissipation 103 Energy Generation 41 Energy Capacity 350 Matter Stores 650 Matter Capacity 650 Sight Range 22 Terrain Scan Range 16 Terrain Scan Density 10 Base Temperature (-) 200 Armor Coverage 1650 Resistance: TH 30 Weapon Cycling 15 Phase Shifting 10 Evasion (%) 61 Targeting Accuracy 20 Target Analysis 8 Recoil Reduction 6 Matter Filtering 30 Particle Charging 20 Kinecelleration 40 Item Schematics ----------------- Gauss Rifle | -7/Factory | Hacked Imp. Heavy Treads | -3/Research | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Gauss Rifle | x2 | -7/Factory Gauss Rifle | x2 | -7/Factory Force Lance | x1 | -5/Factory | Preloaded Alien Tech Used ----------------- Matter Drive Core Cannon Achievements -------------- None Challenges ------------ None Game ------ Seed BombardmentGodSystem Manual? 0 Play Time 02:13:25 Cumulative 91.5 hours Start 2021.06.20 @ 16:41:18 End 2021.06.21 @ 10:02:34 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 56 Rogue 56 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 45 Gallery% 59 Achievement% 41 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a1ecb102-c78a-4ffd-a5cf-0f00baed92b8