Cogmind - Beta 13 @@@ ROGUE MODE // 2024.07.30 @ 16:31:07 Player: Ev Result: Destroyed by H-71 Marshal with Heavy Mass Driver Performance ------------- Evolutions (5) 2500 Regions Visited (7) 1400 Robots Destroyed (170) 850 Value Destroyed (5293) 5293 Prototype IDs (19) 380 Alien Tech Used (0) 0 Bonus (247) 247 TOTAL SCORE: 10670 Bonus ------- High Alert Combat Kills 247 Cogmind --------- Core Integrity 0/1000 Matter 300/300 Energy 100/100 System Corruption 5% Temperature Cool (0) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ (None) > --- WEAPON (4) ------- Plasma Sword > --- INVENTORY (5) ---- Matter Compressor (250) Improved Field Recycling Unit (0) Tesla Rifle Thermic Laser Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Improved Heat Sink Improved Heat Sink Large Storage Unit Core Analyzer Matter Filter Improved Kinecellerator > --- WEAPON ----------- Improved Arc Projector Plasma Sword Plasma Sword Plasma Sword > --- INVENTORY -------- Improved Titanium Leg Antigrav System Antigrav System Improved Heat Sink Matter Compressor Recoil Nullifier Improved Kinecellerator Improved Field Recycling Unit Tesla Rifle Heavy Laser Heavy Laser Thermic Laser Enhanced Gauss Cannon Precision Rocket Launcher [Rating: 72] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Light Nuclear Core Reactor Cold Fusion Reactor Propulsion Armored Treads Treads Armored Treads Leg Carbon-fiber Leg Hover Unit Antigrav System Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Improved Signal Interpreter Hackware System Shield Protection Hardened Medium Armor Plating Weapon Gatling Laser Energy Gun Gatling Laser Energy Cannon Beam Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Flak Cannon Launcher Grenade Launcher Slashing Weapon Plasma Sword Special Melee Weapon Datajack Build | -11 -10 -9 -8 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Sto Fac Fac Fac Slots Evolved 10 | . . 2 2 . 2 2 2 Power 1 | . . . . . . . 1 Propulsion 2 | . . . 1 . . . 1 Utility 5 | . . 1 1 . 1 2 . Weapon 2 | . . 1 . . 1 . . Parts Attached 141 | 6 18 18 12 14 7 23 43 Power 16 | 1 2 4 . 1 1 3 4 Engine 13 | 1 1 3 . 1 1 3 3 Core 2 | . 1 1 . . . . . Reactor 1 | . . . . . . . 1 Propulsion 21 | 2 4 . 3 3 1 1 7 Treads 12 | 2 2 . 3 3 1 1 . Leg 7 | . 2 . . . . . 5 Wheel . | . . . . . . . . Hover 2 | . . . . . . . 2 Flight . | . . . . . . . . Utility 42 | 1 4 4 4 3 1 13 12 Device 24 | . 2 2 . 1 1 8 10 Storage 4 | 1 1 . . . . 1 1 Processor 3 | . 1 . 1 . . . 1 Hackware 1 | . . . . . . 1 . Protection 10 | . . 2 3 2 . 3 . Artifact . | . . . . . . . . Weapon 62 | 2 8 10 5 7 4 6 20 Energy Gun 32 | 1 3 4 2 5 3 3 11 Energy Cannon 6 | . 3 3 . . . . . Ballistic Gun 6 | 1 . 1 1 . . 3 . Ballistic Cannon 6 | . . . 2 1 1 . 2 Launcher 6 | . . 2 . 1 . . 3 Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon 4 | . . . . . . . 4 Piercing Weapon . | . . . . . . . . Special Melee Weapon 2 | . 2 . . . . . . Unidentified Prototypes 10 | . . 3 2 2 . . 3 Parts Lost 43 | . 1 1 1 . . 18 22 Power 5 | . . . . . . 1 4 Propulsion 11 | . 1 . . . . 3 7 Utility 16 | . . 1 1 . . 9 5 Weapon 11 | . . . . . . 5 6 Highest Loss Streak 19 | . 1 1 1 . . 9 19 To Critical Strikes 1 | . . . . . . 1 . Average Slot Usage (%) 96 | . 96 99 98 99 100 98 82 Engine 7 | . 5 9 9 9 7 5 8 Core 1 | . 8 1 . . . . . Treads 18 | . 17 22 27 27 23 19 . Leg 5 | . 10 . . . . . 21 Device 14 | . 7 13 10 8 15 25 20 Storage 10 | . 14 11 9 9 7 12 7 Processor 3 | . 3 . 7 9 7 . 3 Protection 5 | . . 8 8 8 7 6 . Energy Gun 15 | . 11 20 7 10 26 23 12 Energy Cannon 3 | . 9 8 3 . . . . Ballistic Gun 2 | . 6 2 . . . 1 . Ballistic Cannon 4 | . . . 15 15 4 . 1 Naked Turns . | . . . . . . . . Heaviest Build 81 | 12 32 42 49 53 55 81 71 Greatest Support 69 | 40 40 40 60 60 60 60 69 Greatest Overweight (x) 4 | . 1 1 . . . 1 4 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 Average Capacity 14 | 6 11 15 15 15 15 15 14 Most Carried 15 | 4 12 15 15 15 15 15 15 Average Carried 10 | 2 7 11 13 13 14 12 7 Final Capacity 15 | 8 15 15 15 15 15 15 5 Final Carried 15 | 4 12 15 11 15 15 12 4 Class Distribution -------------------- 49% | Tank 18% | Scavenger-Mutant 16% | Scavenger-Tank 9% | Mutant 6% | Scavenger-Gunner Dominant Class ---------------- Scavenger-Mutant | -10/Materials Tank | -9/Materials Scavenger-Tank | -8/Materials Tank | -8/Storage Tank | -7/Factory Tank | -6/Factory Scavenger-Gunner | -5/Factory Resources | -11 -10 -9 -8 -8 -7 -6 -5 ----------- Run | Yrd Mat Mat Mat Sto Fac Fac Fac Matter Collected 3108 | 241 240 351 425 632 136 579 504 Remotely . | . . . . . . . . Salvage Created 5841 | . 638 1291 627 648 485 1051 1101 Parts 330 | . 47 103 34 27 14 30 75 Haulers Intercepted 12 | . 2 3 3 2 1 . 1 Recyclers Shooed 5 | . 1 1 1 2 . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -8 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Sto Fac Fac Fac Combat Hostiles Destroyed 100 | . 9 25 12 12 9 18 15 Melee 1 | . . . . . . . 1 Guns 60 | . 9 14 2 3 7 16 9 Cannons 27 | . . 5 10 9 1 . 2 AOE 9 | . . 6 . . . . 3 Classes Destroyed 15 | . 7 3 2 . 1 2 . Worker 14 | . 4 3 1 . 1 . 5 Builder 13 | . . 2 1 2 . . 8 Tunneler 2 | . . 1 . . . . 1 Hauler 12 | . 2 3 3 2 1 . 1 Recycler 4 | . 1 1 . 1 . . 1 Mechanic 3 | . . . 2 . . . 1 Operator 5 | . 1 2 . . . 1 1 Watcher 17 | . 3 4 2 2 1 3 2 Swarmer 17 | . 3 9 . . . . 5 Grunt 49 | . 6 11 6 6 8 9 3 Brawler 3 | . . . . . 1 1 1 Sentry 19 | . . 5 5 6 . 3 . Specialist 2 | . . . . . . 2 . Hunter 4 | . . . 1 . . 2 1 Programmer 6 | . . . . . . 1 5 Best Kill Streak 10 | . 3 10 4 3 2 8 8 Combat Bots Only 9 | . 3 9 3 2 2 8 5 Max Kills in Single Turn 6 | . 2 4 3 1 2 1 6 Gunslinging 1 | . 1 . . . . . . Exploded 4 | . . 4 . . . . 2 Melee 1 | . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -8 -7 -6 -5 -------- Run | Yrd Mat Mat Mat Sto Fac Fac Fac Hostile Shots Fired 641 | . 61 77 42 27 16 278 140 Missed 184 | . 17 23 15 11 3 81 34 Damage Taken 7834 | . 534 624 340 222 149 3129 2836 Core 1635 | . 117 55 . 23 9 367 1064 Absorbed by Shields 434 | . . 8 128 88 59 151 . Ignored by Resistances 52 | . . . . . . . 52 Regen/Repaired (Parts) 198 | . . 1 . 197 . . . Core Remaining (%) 81 | 100 53 86 . 95 98 56 . Volleys Fired 304 | . 75 55 31 47 17 43 36 Largest 4 | . 2 3 3 3 4 4 4 Hottest 301 | . 125 168 156 171 301 301 279 Shots Fired 794 | . 142 149 91 105 68 158 81 Gun 582 | . 128 111 21 40 57 158 67 Cannon 191 | . 14 28 70 56 11 . 12 Launcher 21 | . . 10 . 9 . . 2 Special . | . . . . . . . . Kinetic 243 | . 60 14 62 56 11 28 12 Thermal 414 | . 82 28 29 40 57 130 48 Explosive 21 | . . 10 . 9 . . 2 Electromagnetic 116 | . . 97 . . . . 19 Robot Hit Streak 18 | . 12 8 9 10 18 18 11 Robot Miss Streak 7 | . 7 4 7 6 6 3 5 Penetration Max 1 | . . . . . . 1 . Secondary Targets 8 | . 1 3 . . . 4 . Max Gunslinging Chain 1 | . 1 1 . . . 1 . Shots Hit Robots 503 | . 79 66 64 67 49 119 59 Core Hits 380 | . 39 49 65 69 33 80 45 Critical Kills . | . . . . . . . . Critical Parts Destroyed 1 | . . . . . . 1 . Critical Strikes 17 | . . 2 . 4 2 3 6 Burn 11 | . . . . 4 2 2 3 Destroy 1 | . . . . . . 1 . Blast 1 | . . . . . . . 1 Corrupt 2 | . . 2 . . . . . Sever 2 | . . . . . . . 2 Melee Attacks 16 | . 5 . . . . . 11 Impact . | . . . . . . . . Slashing 11 | . . . . . . . 11 Piercing . | . . . . . . . . Sneak Attacks 11 | . 3 . . . . . 8 Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 12228 | . 820 1796 1475 1406 997 2528 3206 Guns 6405 | . 696 875 220 440 869 2528 777 Cannons 2749 | . 124 424 954 885 128 . 234 Explosions 2236 | . . 497 301 81 . . 1357 Melee 838 | . . . . . . . 838 Ramming . | . . . . . . . . Kinetic 2840 | . 279 72 831 885 128 411 234 Thermal 6599 | . 541 424 644 440 869 2117 1564 Explosive 1022 | . . 497 . 81 . . 444 Electromagnetic 929 | . . 803 . . . . 126 Impact . | . . . . . . . . Slashing 838 | . . . . . . . 838 Piercing . | . . . . . . . . Highest Corruption 5 | . . 1 . . . . 5 Average Corruption 1 | . . 1 . . . . 2 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 19 | . . 9 . . . . 10 Message Errors 4 | . . 2 . . . . 2 Matter Fused 8 | . . 4 . . . . 4 Heat Flow Errors 2 | . . . . . . . 2 Energy Discharges 1 | . . 1 . . . . . Data Loss (minor) 3 | . . 1 . . . . 2 Misfires 1 | . . 1 . . . . . Overload Shots . | . . . . . . . . Overflow Damage 515 | . . 13 16 10 . . 476 Projectiles 8 | . . 8 . . . . . Explosions 216 | . . 5 16 10 . . 185 Melee 291 | . . . . . . . 291 Knockbacks 54 | . . . 31 19 1 . 3 Impact . | . . . . . . . . Kinetic 49 | . . . 30 16 1 . 2 Secondary 5 | . . . 1 3 . . 1 Self-Inflicted Damage 285 | . . 32 111 56 . . 86 Shots 7 | . . 1 1 4 . . 1 Rammed 1 | . . . . 1 . . . Targets Rammed 1 | . . . . 1 . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 539 | . 345 324 434 441 420 539 522 Average Temperature 121 | . 64 109 144 125 162 121 173 Received Heat Transfer 1786 | . 243 200 91 124 78 647 403 Effects 29 | . 3 . 3 3 4 6 10 Shutdowns 5 | . . . 1 . . 2 2 Energy Bleed 5 | . . . 1 1 1 1 1 Interference 15 | . 3 . . 1 3 2 6 Matter Decay 1 | . . . . . . 1 . Damage (minor) 3 | . . . 1 1 . . 1 Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 4 | . . 4 . . . . . Impact Corruptions . | . . . . . . . . Robots Melted 3 | . . . . . 1 2 . Combat Hostiles 3 | . . . . . 1 2 . Parts Melted 39 | . 2 2 1 2 3 18 11 Heat Transferred 12969 | . 1231 777 879 1110 2021 4837 2114 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 1 | . . . . . . . 1 Alert | -11 -10 -9 -8 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Sto Fac Fac Fac Peak Influence 634 | . 262 634 554 462 467 242 456 Initial 267 | . . 4 267 234 202 130 53 Average 210 | . 69 318 380 296 309 109 197 Maximum Alert Level 2 | . 1 2 2 2 2 1 2 Low Security (%) 47 | 100 91 21 . 13 . 81 53 Level 1 40 | . 8 50 58 72 90 18 42 Level 2 11 | . . 28 41 14 9 . 4 Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 19 | . 1 2 . 2 1 9 4 Investigation . | . . . . . . . . Extermination 3 | . . . . . . 1 2 Reinforcement 10 | . 1 2 . . 1 5 1 Assault 2 | . . . . 1 . . 1 Garrison 4 | . . . . 1 . 3 . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced 2 | . . . . . 1 1 . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . 1 . Stealth | -11 -10 -9 -8 -8 -7 -6 -5 --------- Run | Yrd Mat Mat Mat Sto Fac Fac Fac Distress Signals 11 | . 1 2 3 2 1 . 2 Communications Jammed 17 | . . . . . . 17 . Distress Signals 17 | . . . . . . 17 . Times Spotted 161 | . 18 36 16 20 12 30 29 Peak Tracking Total 11 | . 4 9 4 4 4 8 11 Tactical Retreats 9 | . 1 1 1 2 1 2 1 Traps | -11 -10 -9 -8 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Sto Fac Fac Fac Traps Triggered 2 | . . 1 . . . . 1 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed 2 | . 2 . . . . . . Reprogrammed 5 | . 5 . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered 3 | . . . . . . 3 . Machines | -11 -10 -9 -8 -8 -7 -6 -5 ---------- Run | Yrd Mat Mat Mat Sto Fac Fac Fac Machines Disabled 27 | . 1 6 2 4 . . 14 Max in Single Turn 8 | . 1 2 2 1 . . 8 Garrison Access 1 | . . . . 1 . . . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -8 -8 -7 -6 -5 --------- Run | Yrd Mat Mat Mat Sto Fac Fac Fac Machines Accessed 27 | . 6 3 4 7 . 5 2 Terminals 18 | . 5 2 3 3 . 3 2 Fabricators . | . . . . . . . . Repair Stations 3 | . . 1 . 2 . . . Recycling Units 3 | . 1 . . 1 . 1 . Scanalyzers 1 | . . . 1 . . . . Garrison Access 2 | . . . . 1 . 1 . Total Hacks 84 | . 23 4 15 25 . 13 4 Successful 40 | . 11 4 6 12 . 6 1 Failed 44 | . 12 . 9 13 . 7 3 Catastrophic 4 | . 2 . . 1 . . 1 Database Lockouts . | . . . . . . . . Manual 29 | . 13 1 7 3 . 4 1 Terminals 59 | . 21 2 10 13 . 9 4 Fabricators . | . . . . . . . . Repair Stations 9 | . . 2 . 7 . . . Recycling Units 6 | . 2 . . 3 . 1 . Scanalyzers 5 | . . . 5 . . . . Garrison Access 5 | . . . . 2 . 3 . Terminal Hacks 20 | . 7 1 2 5 . 4 1 Record 2 | . . . . . . 2 . Part Schematic 1 | . 1 . . . . . . Prototype ID Bank 3 | . . 1 1 . . 1 . Open DSF 1 | . . . . . . . 1 Alert Level 3 | . 1 . 1 1 . . . Unreport Threat 2 | . . . . 1 . 1 . Locate Traps 4 | . 3 . . 1 . . . Disarm Traps 1 | . 1 . . . . . . Reprogram Traps 1 | . 1 . . . . . . Zone Layout 2 | . . . . 2 . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 8 | . . 2 . 6 . . . Scan Component 4 | . . 1 . 3 . . . Repair 4 | . . 1 . 3 . . . Recycling Unit Hacks 3 | . 1 . . 1 . 1 . Retrieve Components 3 | . 1 . . 1 . 1 . Scanalyzer 2 | . . . 2 . . . . Insert Component 2 | . . . 2 . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks 7 | . 3 1 2 . . 1 . Terminals 7 | . 3 1 2 . . 1 . Track 4 | . 2 1 1 . . . . Operators 3 | . 1 . 1 . . 1 . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 23 | . 5 3 4 6 . 4 1 Full Trace Events . | . . . . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 1 | . 1 . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 4 | . . 1 . 3 . . . Time 161 | . . 53 . 108 . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components 20 | . 10 . . 10 . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -7 -6 -5 ------------ Run | Yrd Mat Mat Mat Sto Fac Fac Fac Used RIF Installer . | . . . . . . . . Robots Hacked 2 | . 2 . . . . . . Non-combat 2 | . 2 . . . . . . Combat . | . . . . . . . . Robot Hacks Applied 3 | . 3 . . . . . . parse_system 2 | . 2 . . . . . . no_distress 1 | . 1 . . . . . . Relay Couplers Released 1 | . . . . 1 . . . Machine Destruction 1 | . . . . 1 . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -8 -7 -6 -5 -------- Run | Yrd Mat Mat Mat Sto Fac Fac Fac Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Sto Fac Fac Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches 3 | . . . . . . . 3 Drone Recoveries 1 | . . . . . . . 1 Exploration | -11 -10 -9 -8 -8 -7 -6 -5 ------------- Run | Yrd Mat Mat Mat Sto Fac Fac Fac Turns Passed 6947 | 131 1305 1019 700 1071 422 1355 944 Spaces Moved 2848 | 79 628 364 302 433 184 473 385 Core 12 | 9 . . . . . . 3 Treads 2184 | 70 358 364 302 433 184 473 . Legs 652 | . 270 . . . . . 382 Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 120 160 160 160 170 170 120 Average Speed 173 | 147 158 198 160 168 170 212 147 Slowest Speed 250 | 160 240 240 160 170 170 250 250 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 31 | 5 94 52 25 46 6 10 12 Regions Visited 7 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 3 | . . . 1 1 1 . . Unknown Exits Taken 4 | 1 1 1 . . . 1 . Scrap Searched . | . . . . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 166 | . . 83 15 17 . . 51 Melee . | . . . . . . . . Projectile 4 | . . . . . . . 4 AOE 162 | . . 83 15 17 . . 47 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -8 -7 -6 -5 --------- Run | Yrd Mat Mat Mat Sto Fac Fac Fac Total 4224 | 94 804 548 457 693 248 702 678 Wait 688 | . 44 77 74 166 29 138 160 Move 2841 | 78 627 363 301 432 183 472 385 Hop . | . . . . . . . . Pick Up 140 | 10 22 20 19 19 7 18 25 Fast Attach 4 | . . . . 2 . . 2 Attach 70 | 6 3 5 6 1 3 14 32 Detach 10 | . 1 2 . . . . 7 Swap 67 | . 15 13 6 11 4 9 9 Drop 83 | . 12 13 20 14 5 8 11 Fire 304 | . 75 55 31 47 17 43 36 Melee 16 | . 5 . . . . . 11 Ram . | . . . . . . . . Kick . | . . . . . . . . Crush 1 | . . . . 1 . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -8/Storage -7/Factory (discovered 2 exits: *Fac / [*Low]) -6/Factory -5/Factory History --------- Turn | Location | Event 2 | -11/Scrapyard | Discovered new exit (range 16) 132 | -11/Scrapyard | Entered Materials 308 | -10/Materials | Build established: Mutant 682 | -10/Materials | Discovered new exit (range 18) 835 | -10/Materials | Build established: Scavenger-Mutant 1204 | -10/Materials | Discovered new exit (range 9) 1334 | -10/Materials | Discovered new exit (range 10) 1437 | -10/Materials | Entered another Materials area 1437 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1735 | -9/Materials | Build established: Scavenger-Tank 1896 | -9/Materials | Discovered new exit (range 14) 2062 | -9/Materials | Repaired Corrupted Imp. Heat Sink 2143 | -9/Materials | Build established: Tank 2226 | -9/Materials | Destroyed 9 combat bots 2441 | -9/Materials | Discovered new exit (range 4) 2456 | -9/Materials | Entered another Materials area 2456 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3030 | -8/Materials | Discovered new exit (range 8) 3155 | -8/Materials | Identified exit to Storage 3156 | -8/Materials | Entered Storage 3620 | -8/Storage | Repaired Flak Cannon 3654 | -8/Storage | Repaired Shield Generator 3877 | -8/Storage | Garrison activated, responded to threat 4133 | -8/Storage | Discovered new exit (range 5) 4205 | -8/Storage | Repaired Hrd. Medium Armor Plating 4225 | -8/Storage | Identified exit to Factory 4227 | -8/Storage | Entered Factory 4227 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 4380 | -7/Factory | Discovered new exit (range 8) 4537 | -7/Factory | Discovered new exit (range 16) 4647 | -7/Factory | Identified exit to Factory 4649 | -7/Factory | Entered another Factory area 4649 | -6/Factory | Evolved 2 slots: Utility x2 5731 | -6/Factory | Cargo convoy interrupted 5880 | -6/Factory | Lost 8 parts (5u3w) 5907 | -6/Factory | Destroyed 8 combat bots 5991 | -6/Factory | Discovered new exit (range 6) 6004 | -6/Factory | Entered another Factory area 6004 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 6030 | -5/Factory | Lost 9 parts (1p2n4u2w) 6306 | -5/Factory | Build established: Scavenger-Mutant 6742 | -5/Factory | Build established: Scavenger-Gunner 6904 | -5/Factory | First assault squad dispatched 6927 | -5/Factory | Core integrity fell below 50% 6939 | -5/Factory | Core integrity fell below 20% 6948 | -5/Factory | Destroyed by H-71 Marshal with Heavy Mass Driver Last Messages --------------- 06938_ Knocked back. 06938_ K-01 Serf collects debris. 06939_ U-05 Engineer lays Concrete. 06939_ K-01 Serf collects debris. 06940_ System corrupted: Component data lost. 06940_ K-01 Serf collects debris. 06941_ U-05 Engineer lays Concrete. 06942_ K-01 Serf collects debris. 06943_ U-05 Engineer lays Concrete. 06943_ Slug penetrates K-01 Serf. 06943_ K-01 Serf destroyed. 06943_ K-01 Serf collects debris. 06944_ U-05 Engineer lays Concrete. 06946_ K-01 Serf collects debris. 06946_ U-05 Engineer lays Concrete. 06946_ K-01 Serf collects debris. 06946_ U-05 Engineer lays Concrete. 06947_ K-01 Serf collects debris. 06948_ Cold Fusion Reactor destroyed. 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H = ??? | | ???????????# % %k=!!k %=%!???? | | ?????????? g =A %@% ==[ ???? | | ???????????##############%;#####+######/# ????? | | ????????????????????????# ##???????????? ? ????? | | ????????????????????????# #??????????????? ?????? | | ????????????????????????# #???????????????? ?????? | | ????????????????????????# #??????????????????????? | | ????????????????????????# #??????????????????????? | | ????????????????????????# #??????????????????????? | | ????????????????????????# #??????????????????????? | | ????????????????????????# ???????????????????????? | | ????????????????????????# ???????????????????????? | | ????????????????????????? ???????????????????????? | | ????????????????????????? ???????????????????????? | | ????????????????????????? ???????????????????????? | | ????????????????????????? ???????????????????????? | | ????????????????????????? ???????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 82 Coolant Potential 65 Energy Generation 29 Energy Capacity 490 Matter Stores 550 Matter Capacity 550 Sight Range 18 Terrain Scan Density 10 Jamming Range 12 Additional Mass Support 9 Armor Coverage 675 Resistance: KI 20 Resistance: EM 25 Phase Shifting 5 Evasion (%) 55 Core Analysis 6 Recoil Reduction 3 Kinecelleration 40 Item Schematics ----------------- Beam Cannon | -10/Materials | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 10k Club Total Silence Challenges ------------ None Game ------ Seed NuclearBottomlessJammer Manual? 0 Play Time 01:37:45 Cumulative 38.6 hours Start 2024.06.25 @ 13:39:14 End 2024.07.30 @ 16:31:07 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 81 Rogue 81 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 22 Gallery% 29 Achievement% 21 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 5604bbae-a9f6-489d-adf8-5d2acc11feb7