Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.05 @ 18:58:32

Player: OctagonalPrism

Result: Destroyed by Y-54 Guardian with Gatling Laser

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (8)        1600
Robots Destroyed (129)     645
Value Destroyed (3417)     3417
Prototype IDs (28)         560
Alien Tech Used (0)        0
Bonus (1177)               1177
              TOTAL SCORE: 8899

 Bonus
-------
High Alert Combat Kills    152
Follower Combat Kills      25
Entered Garrisons          200
Used RIF Installer         500
Aligned with FarCom        300

 Cogmind 
---------
Core Integrity             0/700
Matter                     192/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (12)
Movement                   Core (200) Ox3
Location                   -7/Garrison

 Parts 
-------
>               --- POWER (1) --------
                    (None)
>               --- PROPULSION (2) ---
                    (None)
>               --- UTILITY (8) ------
         Medium Storage Unit
                Targeting Computer
                Core Analyzer
                Hacking Suite
                Hacking Suite
>               --- WEAPON (2) -------
                    (None)
>               --- INVENTORY (10) ---
  High-capacity Matter Pod (200)
                Structural Scanner
                Hacking Suite
                Authchip [R/Combat]
                Flak Cannon
      Makeshift Sword

 Peak State 
------------
>               --- POWER ------------
                Nuclear Core
>               --- PROPULSION -------
       Advanced Treads
       Advanced Treads
>               --- UTILITY ----------
       Improved Heat Sink
         Medium Storage Unit
                Targeting Computer
                Core Analyzer
                Hacking Suite
                Hacking Suite
                Hacking Suite
                System Shield
>               --- WEAPON -----------
                YOLO Cannon
>               --- INVENTORY --------
                Nuclear Core
  High-capacity Battery
  High-capacity Matter Pod
                Structural Scanner
                Hacking Suite
                Authchip [R/Combat]
                Flak Cannon
      Makeshift Sword
[Rating: 52]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Nuclear Core
Propulsion                 Armored Treads
  Treads                   Armored Treads
  Leg                      Carbon-fiber Leg
Utility                    Hacking Suite
  Device                   Structural Scanner
  Storage                  Medium Storage Unit
  Processor                Targeting Computer
  Hackware                 Hacking Suite
Weapon                     Improved Light Cannon
  Energy Gun               EM Pulse Gun
  Energy Cannon            YOLO Cannon
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Improved Light Cannon
  Slashing Weapon          Makeshift Sword

 Build                          | -11 -10 -9  -9  -9  -8  -8  -7  -7  
-------                    Run  | Yrd Mat Mat Min Exi Min Mat Fac Gar 
Slots Evolved              6    | .   .   2   .   .   .   2   2   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   .   .   .   
  Utility                  6    | .   .   2   .   .   .   2   2   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   
Parts Attached             69   | 6   3   23  .   1   1   20  7   8   
  Power                    12   | 1   .   4   .   .   .   5   .   2   
    Engine                 9    | 1   .   4   .   .   .   4   .   .   
    Core                   3    | .   .   .   .   .   .   1   .   2   
    Reactor                .    | .   .   .   .   .   .   .   .   .   
  Propulsion               14   | 2   .   6   .   .   .   4   2   .   
    Treads                 12   | 2   .   6   .   .   .   2   2   .   
    Leg                    2    | .   .   .   .   .   .   2   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   
  Utility                  17   | 1   1   5   .   1   1   4   3   1   
    Device                 5    | .   .   2   .   .   1   1   .   1   
    Storage                4    | 1   .   1   .   1   .   1   .   .   
    Processor              4    | .   1   1   .   .   .   1   1   .   
    Hackware               4    | .   .   1   .   .   .   1   2   .   
    Protection             .    | .   .   .   .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   
  Weapon                   26   | 2   2   8   .   .   .   7   2   5   
    Energy Gun             4    | 2   .   .   .   .   .   2   .   .   
    Energy Cannon          2    | .   .   .   .   .   .   1   .   1   
    Ballistic Gun          6    | .   2   .   .   .   .   3   .   1   
    Ballistic Cannon       9    | .   .   7   .   .   .   .   1   1   
    Launcher               .    | .   .   .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   
    Slashing Weapon        5    | .   .   1   .   .   .   1   1   2   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   .   .   .   1   .   .   
Parts Lost                 27   | .   1   9   .   .   .   8   .   9   
  Power                    6    | .   .   2   .   .   .   2   .   2   
  Propulsion               6    | .   .   2   .   .   .   2   .   2   
  Utility                  5    | .   .   1   .   .   .   1   .   3   
  Weapon                   10   | .   1   4   .   .   .   3   .   2   
  Highest Loss Streak      8    | .   1   3   .   .   .   5   .   8   
  To Critical Strikes      1    | .   .   1   .   .   .   .   .   .   
Average Slot Usage (%)     93   | .   95  92  100 100 100 91  90  90  
  Engine                   8    | .   14  10  11  11  11  5   .   .   
  Core                     1    | .   .   .   .   .   .   2   7   6   
  Treads                   17   | .   28  21  22  22  22  6   15  12  
  Leg                      2    | .   .   .   .   .   .   8   .   .   
  Device                   3    | .   .   1   .   .   4   9   7   5   
  Storage                  10   | .   14  11  11  11  11  9   7   7   
  Processor                16   | .   10  16  22  22  17  16  8   15  
  Hackware                 12   | .   .   10  11  11  11  15  26  28  
  Energy Gun               2    | .   18  .   .   .   .   1   .   .   
  Ballistic Gun            6    | .   9   5   .   .   .   10  7   2   
  Ballistic Cannon         9    | .   .   13  22  22  22  2   .   6   
  Slashing Weapon          1    | .   .   .   .   .   .   2   6   1   
Peak Build Rating          52   | 6   7   18  18  20  20  34  37  52  
  Average Rating           18   | 4   6   16  17  19  19  23  30  36  
  On Entrance              16   | .   6   7   18  18  20  20  22  36  
Naked Turns                .    | .   .   .   .   .   .   .   .   .   
Heaviest Build             36   | 14  14  25  23  23  24  32  27  36  
  Greatest Support         46   | 40  40  46  40  40  40  42  44  44  
  Greatest Overweight (x)  9    | .   .   .   .   .   .   9   1   3   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 10   | 8   8   10  10  10  10  10  10  10  
  Average Capacity         9    | 7   8   9   10  10  10  10  10  10  
  Most Carried             10   | 1   5   10  10  10  10  10  10  10  
  Average Carried          8    | .   3   8   8   9   10  9   8   9   
  Final Capacity           10   | 8   8   10  10  10  10  10  10  10  
  Final Carried            10   | 1   4   8   10  10  10  10  9   6   

 Class Distribution 
--------------------
 69% | Mutant
 27% | Hacker-Mutant

 Dominant Class 
----------------
        Mutant | -10/Materials
        Mutant | -9/Materials
        Mutant | -9/Mines
        Mutant | -9/Exiles
        Mutant | -8/Mines
 Hacker-Mutant | -8/Materials
 Hacker-Mutant | -7/Factory
 Hacker-Mutant | -7/Garrison

 Resources                      | -11  -10  -9   -9   -9   -8   -8   -7   -7   
-----------                Run  | Yrd  Mat  Mat  Min  Exi  Min  Mat  Fac  Gar  
Matter Collected           2552 | 246  168  1106 20   .    112  627  .    273  
  Remotely                 61   | .    .    .    .    .    .    61   .    .    
Salvage Created            3787 | .    482  1619 30   .    152  976  .    528  
  Parts                    247  | .    39   108  1    .    13   67   .    19   
Haulers Intercepted        8    | .    1    4    .    .    .    3    .    .    
Recyclers Shooed           4    | .    1    .    .    .    1    2    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -9  -9  -8  -8  -7  -7  
-------                    Run  | Yrd Mat Mat Min Exi Min Mat Fac Gar 
Combat Hostiles Destroyed  97   | .   10  36  1   .   6   27  .   17  
  Melee                    4    | .   .   4   .   .   .   .   .   .   
  Guns                     25   | .   8   3   .   .   .   13  .   1   
  Cannons                  61   | .   .   29  1   .   6   12  .   13  
  AOE                      5    | .   1   .   .   .   .   1   .   3   
Classes Destroyed          14   | .   4   7   .   .   .   1   .   2   
  Worker                   3    | .   .   1   .   .   .   2   .   .   
  Builder                  3    | .   .   2   .   .   1   .   .   .   
  Hauler                   8    | .   1   4   .   .   .   3   .   .   
  Recycler                 4    | .   .   2   .   .   1   1   .   .   
  Mechanic                 1    | .   .   1   .   .   .   .   .   .   
  Operator                 3    | .   .   2   .   .   .   1   .   .   
  Watcher                  10   | .   3   5   .   .   .   2   .   .   
  Swarmer                  31   | .   3   9   .   .   6   13  .   .   
  Cutter                   3    | .   .   .   .   .   .   .   .   3   
  Grunt                    43   | .   7   15  1   .   .   10  .   10  
  Brawler                  1    | .   .   .   .   .   .   .   .   1   
  Duelist                  2    | .   .   2   .   .   .   .   .   .   
  Sentry                   15   | .   .   10  .   .   .   3   .   2   
  Hunter                   2    | .   .   .   .   .   .   1   .   1   
Best Kill Streak           13   | .   3   6   1   .   3   13  .   6   
  Combat Bots Only         11   | .   3   5   1   .   3   11  .   6   
Max Kills in Single Turn   3    | .   2   2   1   .   1   2   .   3   
  Gunslinging              1    | .   1   .   .   .   .   .   .   .   
  Exploded                 2    | .   1   .   .   .   .   1   .   2   
  Melee                    1    | .   .   1   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -9   -8   -8   -7   -7   
--------                   Run  | Yrd  Mat  Mat  Min  Exi  Min  Mat  Fac  Gar  
Hostile Shots Fired        689  | .    37   186  2    .    18   237  .    209  
  Missed                   202  | .    13   41   1    .    6    56   .    85   
Damage Taken               5926 | .    344  1732 10   .    96   1998 .    1746 
  Core                     1429 | .    87   237  .    .    .    399  .    706  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    
  Regen/Repaired (Parts)   24   | .    .    .    .    .    .    24   .    .    
Core Remaining (%)         58   | 100  65   .    .    .    40   27   .    .    
Volleys Fired              313  | .    45   105  2    .    11   116  .    34   
  Largest                  2    | .    2    2    2    .    2    2    .    2    
  Hottest                  100  | .    80   78   78   .    78   100  .    100  
Shots Fired                562  | .    90   192  5    .    22   203  .    50   
  Gun                      289  | .    90   51   .    .    .    132  .    16   
  Cannon                   273  | .    .    141  5    .    22   71   .    34   
  Launcher                 .    | .    .    .    .    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    .    .    
  Kinetic                  502  | .    62   192  5    .    22   178  .    43   
  Thermal                  12   | .    .    .    .    .    .    5    .    7    
  Explosive                .    | .    .    .    .    .    .    .    .    .    
  Electromagnetic          48   | .    28   .    .    .    .    20   .    .    
  Robot Hit Streak         18   | .    9    18   3    .    3    14   .    12   
  Robot Miss Streak        14   | .    4    9    1    .    2    6    .    14   
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    
  Secondary Targets        1    | .    1    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1    | .    1    .    .    .    .    .    .    .    
Shots Hit Robots           384  | .    57   130  3    .    12   147  .    35   
  Core Hits                216  | .    25   61   2    .    8    59   .    61   
  Critical Kills           1    | .    .    .    .    .    .    1    .    .    
  Critical Parts Destroyed 1    | .    1    .    .    .    .    .    .    .    
  Critical Strikes         7    | .    1    2    .    .    1    3    .    .    
    Meltdown               1    | .    .    .    .    .    .    1    .    .    
    Destroy                1    | .    1    .    .    .    .    .    .    .    
    Blast                  4    | .    .    1    .    .    1    2    .    .    
    Sever                  1    | .    .    1    .    .    .    .    .    .    
Melee Attacks              30   | .    .    15   .    .    .    9    4    2    
  Impact                   .    | .    .    .    .    .    .    .    .    .    
  Slashing                 30   | .    .    15   .    .    .    9    4    2    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    
  Sneak Attacks            7    | .    .    4    .    .    .    3    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    
Damage Inflicted           9175 | .    700  2945 88   .    270  2776 .    2396 
  Guns                     2159 | .    667  325  .    .    .    1060 .    107  
  Cannons                  5007 | .    .    2095 88   .    270  1300 .    1254 
  Explosions               1270 | .    33   .    .    .    .    202  .    1035 
  Melee                    739  | .    .    525  .    .    .    214  .    .    
  Ramming                  .    | .    .    .    .    .    .    .    .    .    
  Kinetic                  5780 | .    416  2420 88   .    270  1847 .    739  
  Thermal                  2198 | .    33   .    .    .    .    508  .    1657 
  Explosive                .    | .    .    .    .    .    .    .    .    .    
  Electromagnetic          458  | .    251  .    .    .    .    207  .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    
  Slashing                 739  | .    .    525  .    .    .    214  .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    
Highest Corruption         2    | .    .    2    2    2    2    .    .    .    
  Average Corruption       2    | .    .    2    2    2    2    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    
  Effects                  20   | .    .    5    7    5    3    .    .    .    
    Message Errors         3    | .    .    1    1    1    .    .    .    .    
    Matter Fused           2    | .    .    .    .    .    2    .    .    .    
    Energy Discharges      6    | .    .    .    3    3    .    .    .    .    
    Data Loss (minor)      3    | .    .    3    .    .    .    .    .    .    
    Data Loss (major)      2    | .    .    .    2    .    .    .    .    .    
    Misfires               1    | .    .    .    1    .    .    .    .    .    
    Alerts                 3    | .    .    1    .    1    1    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    
Overflow Damage            335  | .    .    59   .    .    .    113  .    163  
  Projectiles              146  | .    .    20   .    .    .    61   .    65   
  Explosions               132  | .    .    .    .    .    .    34   .    98   
  Melee                    57   | .    .    39   .    .    .    18   .    .    
Knockbacks                 50   | .    .    17   1    .    1    18   .    13   
  Impact                   .    | .    .    .    .    .    .    .    .    .    
  Kinetic                  49   | .    .    17   1    .    1    18   .    12   
  Secondary                1    | .    .    .    .    .    .    .    .    1    
Self-Inflicted Damage      27   | .    27   .    .    .    .    .    .    .    
  Shots                    1    | .    1    .    .    .    .    .    .    .    
  Rammed                   .    | .    .    .    .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    
Highest Temperature        423  | .    135  81   24   .    36   210  .    423  
  Average Temperature      38   | .    41   19   12   .    13   48   .    89   
  Received Heat Transfer   2277 | .    162  528  6    .    .    612  .    969  
Siege Activations          .    | .    .    .    .    .    .    .    .    .    
Robots Corrupted           1    | .    1    .    .    .    .    .    .    .    
  Combat Hostiles          1    | .    1    .    .    .    .    .    .    .    
  Parts Fried              5    | .    2    .    .    .    .    3    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    
Robots Melted              1    | .    .    .    .    .    .    1    .    .    
  Combat Hostiles          1    | .    .    .    .    .    .    1    .    .    
  Parts Melted             .    | .    .    .    .    .    .    .    .    .    
  Heat Transferred         1890 | .    50   .    .    .    .    400  .    1440 
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    
Power Chain Reactions      1    | .    1    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -9  -8  -8  -7  -7  
-------                    Run  | Yrd Mat Mat Min Exi Min Mat Fac Gar 
Peak Influence             706  | .   222 706 256 .   150 497 146 477 
  Initial                  256  | .   .   46  256 .   .   58  107 102 
  Average                  227  | .   89  281 220 .   80  275 119 272 
Maximum Alert Level        3    | .   1   3   1   .   .   2   .   2   
  Low Security (%)         48   | 100 98  44  24  .   100 20  100 22  
  Level 1                  39   | .   1   29  75  .   .   71  .   65  
  Level 2                  9    | .   .   18  .   .   .   7   .   12  
  Level 3                  2    | .   .   7   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   
Squads Dispatched          13   | .   2   5   .   .   .   5   1   .   
  Investigation            8    | .   2   3   .   .   .   2   1   .   
  Extermination            .    | .   .   .   .   .   .   .   .   .   
  Reinforcement            5    | .   .   2   .   .   .   3   .   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -9  -8  -8  -7  -7  
---------                  Run  | Yrd Mat Mat Min Exi Min Mat Fac Gar 
Distress Signals           10   | .   2   5   .   .   .   3   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   
Times Spotted              143  | .   15  53  2   .   6   43  1   23  
  Peak Tracking Total      10   | .   3   5   2   .   3   10  2   10  
  Tactical Retreats        11   | .   .   6   .   .   .   3   .   2   

 Traps                          | -11 -10 -9  -9  -9  -8  -8  -7  -7  
-------                    Run  | Yrd Mat Mat Min Exi Min Mat Fac Gar 
Traps Triggered            3    | .   .   1   .   .   .   .   1   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   
  Disarmed                 12   | .   6   6   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   
  Reused                   1    | .   .   .   .   .   .   .   .   1   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   
  Installed                1    | .   .   .   .   .   .   .   .   1   
  Triggered                1    | .   .   .   .   .   .   .   .   1   
Most Traps Carried         1    | .   .   .   1   1   1   1   1   1   

 Machines                       | -11 -10 -9  -9  -9  -8  -8  -7  -7  
----------                 Run  | Yrd Mat Mat Min Exi Min Mat Fac Gar 
Machines Disabled          5    | .   .   4   .   .   .   1   .   .   
  Max in Single Turn       2    | .   .   2   .   .   .   1   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -9  -8  -8  -7  -7  
---------                  Run  | Yrd Mat Mat Min Exi Min Mat Fac Gar 
Machines Accessed          39   | .   9   12  .   1   .   12  3   2   
  Terminals                29   | .   8   10  .   .   .   8   1   2   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   .   .   .   1   .   .   
  Recycling Units          4    | .   1   1   .   .   .   2   .   .   
  Scanalyzers              3    | .   .   1   .   .   .   1   1   .   
  Garrison Access          1    | .   .   .   .   .   .   .   1   .   
Total Hacks                116  | .   27  38  .   1   .   43  4   3   
  Successful               77   | .   20  23  .   1   .   29  2   2   
  Failed                   37   | .   6   15  .   .   .   13  2   1   
    Catastrophic           2    | .   1   1   .   .   .   .   .   .   
  Database Lockouts        2    | .   1   .   .   .   .   1   .   .   
  Manual                   74   | .   21  25  .   1   .   27  .   .   
  Terminals                91   | .   23  33  .   .   .   31  1   3   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          2    | .   .   .   .   .   .   2   .   .   
  Recycling Units          15   | .   4   4   .   .   .   7   .   .   
  Scanalyzers              6    | .   .   1   .   .   .   3   2   .   
  Garrison Access          1    | .   .   .   .   .   .   .   1   .   
Terminal Hacks             39   | .   12  12  .   1   .   11  1   2   
  Part Schematic           2    | .   .   2   .   .   .   .   .   .   
  Robot Analysis           6    | .   3   2   .   .   .   1   .   .   
  Prototype ID Bank        2    | .   2   .   .   .   .   .   .   .   
  Branch Access Points     2    | .   1   .   .   .   .   1   .   .   
  Emergency Access Points  4    | .   .   1   .   .   .   2   .   1   
  Terminal Index           2    | .   .   1   .   .   .   1   .   .   
  Garrison Index           1    | .   .   .   .   .   .   .   1   .   
  Alert Level              2    | .   .   1   .   .   .   1   .   .   
  Unreport Threat          2    | .   .   1   .   .   .   1   .   .   
  Locate Traps             1    | .   .   .   .   .   .   1   .   .   
  Disarm Traps             2    | .   1   1   .   .   .   .   .   .   
  Dispatch Records         1    | .   .   .   .   .   .   1   .   .   
  Surveillance Status      1    | .   1   .   .   .   .   .   .   .   
  Assault Status           1    | .   .   1   .   .   .   .   .   .   
  Zone Layout              8    | .   4   2   .   .   .   2   .   .   
  Security Stations        1    | .   .   .   .   .   .   .   .   1   
  Derelict Proto ID Bank   1    | .   .   .   .   1   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   
Repair Station Hacks       2    | .   .   .   .   .   .   2   .   .   
  Scan Component           1    | .   .   .   .   .   .   1   .   .   
  Repair                   1    | .   .   .   .   .   .   1   .   .   
Recycling Unit Hacks       3    | .   .   1   .   .   .   2   .   .   
  Report Inventory         2    | .   .   1   .   .   .   1   .   .   
  Retrieve Components      1    | .   .   .   .   .   .   1   .   .   
Scanalyzer                 3    | .   .   .   .   .   .   3   .   .   
  Insert Component         1    | .   .   .   .   .   .   1   .   .   
  Analyze                  2    | .   .   .   .   .   .   2   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   .   .   1   .   
  Unlock Access            1    | .   .   .   .   .   .   .   1   .   
Unauthorized Hacks         29   | .   8   10  .   .   .   11  .   .   
  Terminals                20   | .   5   7   .   .   .   8   .   .   
    Track                  1    | .   .   .   .   .   .   1   .   .   
    Assimilate             3    | .   1   1   .   .   .   1   .   .   
    Botnet                 12   | .   4   4   .   .   .   4   .   .   
    Disrupt                1    | .   .   .   .   .   .   1   .   .   
    Operators              3    | .   .   2   .   .   .   1   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          8    | .   3   2   .   .   .   3   .   .   
    Reject                 3    | .   1   1   .   .   .   1   .   .   
    Recyclers              4    | .   1   1   .   .   .   2   .   .   
    Mask                   1    | .   1   .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   1   .   .   .   .   .   .   
    Extract                1    | .   .   1   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   
Hacking Detections         28   | .   8   10  .   .   .   7   3   .   
  Full Trace Events        9    | .   3   4   .   .   .   2   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   5    | .   .   4   .   .   .   1   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   
Parts Repaired             1    | .   .   .   .   .   .   1   .   .   
  Time                     44   | .   .   .   .   .   .   44  .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   
  Retrieved Components     9    | .   .   .   .   .   .   9   .   .   
Parts Scanalyzed           1    | .   .   .   .   .   .   1   .   .   
  Part Schematics Acquired 1    | .   .   .   .   .   .   1   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -9  -8  -8  -7  -7  
------------               Run  | Yrd Mat Mat Min Exi Min Mat Fac Gar 
Used RIF Installer         1    | .   .   .   .   .   .   .   .   1   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -9  -8  -8  -7  -7  
--------                   Run  | Yrd Mat Mat Min Exi Min Mat Fac Gar 
Total Allies               4    | .   1   1   2   .   .   .   .   .   
  Largest Group            2    | .   1   1   2   2   .   .   .   .   
  Highest-Rated Group      40   | .   10  10  40  40  .   .   .   .   
  Highest-Rated Ally       31   | .   10  10  31  31  .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   
Ally Attacks               4    | .   .   .   4   .   .   .   .   .   
  Total Damage             41   | .   .   .   41  .   .   .   .   .   
  Kills                    1    | .   .   .   1   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -9  -8  -8  -7  -7  
-------                    Run  | Yrd Mat Mat Min Exi Min Mat Fac Gar 
Robot Analysis Total       6    | .   3   2   .   .   .   1   .   .   
Derelict Logs Recovered    1    | .   .   .   1   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -9   -9   -8   -8   -7   -7   
-------------              Run  | Yrd  Mat  Mat  Min  Exi  Min  Mat  Fac  Gar  
Turns Passed               7520 | 122  1003 2446 528  431  310  1806 291  583  
Spaces Moved               3910 | 74   540  1208 306  252  155  894  178  303  
  Core                     51   | 5    .    .    .    .    .    29   .    17   
  Treads                   3340 | 69   540  1208 306  252  155  346  178  286  
  Legs                     519  | .    .    .    .    .    .    519  .    .    
  Wheels                   .    | .    .    .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   160  160  170  170  170  120  145  145  
  Average Speed            159  | 152  160  165  170  170  170  146  151  148  
  Slowest Speed            500  | 160  160  170  170  170  170  500  225  200  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       52   | 5    95   77   73   61   54   66   8    37   
  Regions Visited          8
    Branch Regions         3
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    .    .    
  Known Exits Taken        6    | .    1    1    1    1    1    .    1    .    
  Unknown Exits Taken      2    | 1    .    .    .    .    .    1    .    .    
Scrap Searched             3    | .    .    .    3    .    .    .    .    .    
Spaces Dug                 10   | .    .    1    .    .    .    5    4    .    
Terrain Destroyed          123  | .    5    4    .    .    .    62   4    48   
  Melee                    10   | .    .    1    .    .    .    5    4    .    
  Projectile               12   | .    .    3    .    .    .    7    .    2    
  AOE                      101  | .    5    .    .    .    .    50   .    46   
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -9   -9   -8   -8   -7   -7   
---------                  Run  | Yrd  Mat  Mat  Min  Exi  Min  Mat  Fac  Gar  
Total                      4621 | 80   595  1439 311  256  180  1188 196  376  
  Wait                     223  | .    2    56   .    .    13   132  .    20   
  Move                     3902 | 73   539  1207 305  251  154  893  177  303  
  Hop                      .    | .    .    .    .    .    .    .    .    .    
  Pick Up                  35   | 1    5    14   3    1    .    7    3    1    
  Fast Attach              33   | 6    1    10   .    .    1    11   2    2    
  Attach                   19   | .    1    6    .    .    .    4    4    4    
  Detach                   13   | .    .    4    .    .    1    2    2    4    
  Swap                     17   | .    1    7    .    1    .    5    1    2    
  Drop                     35   | .    1    15   1    3    .    9    3    3    
  Fire                     313  | .    45   105  2    .    11   116  .    34   
  Melee                    30   | .    .    15   .    .    .    9    4    2    
  Ram                      .    | .    .    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    
  Trap                     1    | .    .    .    .    .    .    .    .    1    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x3 / *Min)
-9/Materials (discovered 4 exits: *Mat x3 / *Min)
-9/Mines (discovered 3 exits: *Mat / *Exi / [*Zio])
-9/Exiles
-8/Mines
-8/Materials
-7/Factory (discovered 2 exits: [*Low] / Gar)
-7/Garrison

 History 
---------
 Turn | Location      | Event
    3 | -11/Scrapyard | Discovered new exit (range 15)
  123 | -11/Scrapyard | Entered Materials
  314 | -10/Materials | Build established: Mutant
  352 | -10/Materials | Discovered new exit (range 11)
  410 | -10/Materials | Identified exit to Materials
  482 | -10/Materials | Discovered new exit (range 13)
  547 | -10/Materials | Identified exit to Mines
  678 | -10/Materials | Discovered exit to Materials (range 15)
 1085 | -10/Materials | Discovered exit to Materials (range 15)
 1117 | -10/Materials | Central database locked down
 1126 | -10/Materials | Entered another Materials area
 1126 | -9/Materials  | Accompanied by 1 ally
 1126 | -9/Materials  | Evolved 2 slots: Utility x2
 2008 | -9/Materials  | Discovered new exit (range 8)
 2078 | -9/Materials  | Identified exit to Mines
 2627 | -9/Materials  | Discovered new exit (range 15)
 2658 | -9/Materials  | Identified exit to Materials
 2950 | -9/Materials  | Discovered exit to Materials (range 14)
 3201 | -9/Materials  | Lost 3 parts (1p1n1w)
 3227 | -9/Materials  | Discovered exit to Materials (range 13)
 3248 | -9/Materials  | Core integrity fell below 50%
 3572 | -9/Materials  | Entered Mines
 3654 | -9/Mines      | Learned Materials emergency access door positions
 3735 | -9/Mines      | A Derelict revealed a hidden shortcut to a safe place
 3851 | -9/Mines      | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
 3875 | -9/Mines      | Found a hidden stash of uninstalled traps
 3929 | -9/Mines      | Discovered exit to Materials (range 10)
 4092 | -9/Mines      | Deemed a non-threat by the Exiles lab entrance
 4092 | -9/Mines      | Discovered new exit (range 5)
 4097 | -9/Mines      | Identified exit to Exiles
 4100 | -9/Mines      | Entered Exiles
 4100 | -9/Exiles     | Accompanied by 2 allies
 4130 | -9/Exiles     | Led the pair of lost Derelicts to a safe place
 4141 | -9/Exiles     | Met 8R-AWN
 4179 | -9/Exiles     | Met EX-HEX
 4223 | -9/Exiles     | Met EX-BIN
 4247 | -9/Exiles     | Aligned with FarCom system
 4248 | -9/Exiles     | Given EX-Vault access code
 4287 | -9/Exiles     | Opened EX-Vault
 4300 | -9/Exiles     | Found YOLO Cannon
 4339 | -9/Exiles     | Warned to stay clear of 0b10 Research branches
 4391 | -9/Exiles     | Met EX-DEC
 4515 | -9/Exiles     | Discovered new exit (range 10)
 4529 | -9/Exiles     | Identified exit to Mines
 4531 | -9/Exiles     | Left Exiles lab with YOLO Cannon
 4531 | -9/Exiles     | Entered Mines
 4831 | -8/Mines      | Discovered exit to Materials (range 7)
 4841 | -8/Mines      | Entered Materials
 4841 | -8/Materials  | Evolved 2 slots: Utility x2
 5155 | -8/Materials  | Destroyed 11 combat bots
 5160 | -8/Materials  | Lost 5 parts (1p2n2w)
 5398 | -8/Materials  | Repaired Arc Projector
 5608 | -8/Materials  | Central database locked down
 5634 | -8/Materials  | Build established: Hacker-Mutant
 5659 | -8/Materials  | Core integrity fell below 50%
 6598 | -8/Materials  | Discovered new exit (range 16)
 6647 | -8/Materials  | Entered Factory
 6647 | -7/Factory    | Evolved 2 slots: Utility x2
 6914 | -7/Factory    | Discovered new exit (range 15)
 6929 | -7/Factory    | Identified exit to Garrison
 6938 | -7/Factory    | Entered Garrison
 7139 | -7/Garrison   | Installed Relay Interface Framework
 7167 | -7/Garrison   | Learned Factory security intel
 7322 | -7/Garrison   | Triggered checkpoint
 7441 | -7/Garrison   | Triggered checkpoint
 7454 | -7/Garrison   | Spotted B-75 Beast
 7474 | -7/Garrison   | Core integrity fell below 50%
 7487 | -7/Garrison   | Core integrity fell below 20%
 7520 | -7/Garrison   | Lost 8 parts (2p2n3u1w)
 7521 | -7/Garrison   | Destroyed by Y-54 Guardian with Gatling Laser

 Last Messages 
---------------
Destroyed Hvy. Laser.
Penetrated by Slug.
G-50 Soldier destroyed.
Slug penetrates Wall.
Dropped Hcp. Battery.
Extracted 170 energy.
H-55 Commando destroyed.
Extracted 57 energy.
Knocked back.
Y-54 Guardian destroyed.
Imp. Heat Sink destroyed.
Knocked back. <x3>
Destroyed Flak Gun.
YOLO Cannon destroyed.
Nuclear Core destroyed.
Critical hit (Meltdown: +330).
Hacking Suite destroyed.
System Shield destroyed.
Y-54 Guardian destroyed.
Critical hit (Burn: +37).

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????g???+???????????????????????????? |
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| ?????????????????????????????????????????????????? |
| ???????????????????  ????????????????????????????? |
| ???????????+?????##  ????????????????????????????? |
| ?????????????????    ???????"#???????????????+???? |
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| ?????????????????    #??####"""""#???????????????? |
| ?????+???????????#   #??#   "   "#???????????????? |
| ?????????????????#   #??#       "#???????????????? |
| ?????????????????#   ####   "   "#???????????????? |
| ?????????????????#   +?    """ ""#???????????????? |
| ?????????????????#   #??#@  "   #???????????????+? |
| ?????????????????#   #??#       #????????????????? |
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| ?????+???????????#   ####### #######?????+??????+? |
| ?????????????????+   +  BB g       #?????????????? |
| ?????????????????+   +  BB  %      #?????????????? |
| ?????????????????#   #++####%##### #????????????+? |
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| ????????????????#         %%%   * %**        ????? |
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| ???????????????###        ###   "#    ##   #?????? |
| ?????????????????##      #??               "?????? |
| ??????????????????#######???               "?????? |
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| ????????????????????????????               "?????? |
| ????????????????????????????#   ##    ##   #?????? |
| ????????????????????????????#   ##    ##   #?????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           48
Energy Generation          14
Energy Capacity            280
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           14
Terrain Scan Density       10
Evasion (%)                55
Targeting Accuracy         10
Core Analysis              6
Recoil Reduction           2
Offensive Hacking          30
Defensive Hacking          10
Authchip Count             1
Trap Extractor Capacity    4

 Item Schematics 
-----------------
         Lrg. Matter Pod | -9/Materials | Extracted
      Lgt. Armor Plating | -9/Materials | Extracted
             Imp. Treads | -9/Materials | Hacked
 Imp. Targeting Computer | -9/Materials | Hacked
           Hacking Suite | -8/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              HypervelocityAdvancedSuit
  Manual?         0
Play Time         00:57:05
  Cumulative      103.4 hours
  Start           2024.09.05 @ 18:02:56
  End             2024.09.05 @ 18:58:32
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          97
  Rogue           97
  Adventurer      0
  Explorer        0
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0
Lore%             36
Gallery%          50
Achievement%      39
Wizard Run        0

 Options 
---------
Layout            2
ASCII             0
Keyboard          0
Movement          Arrows
Keybinds          0
Fullscreen        1
Font              16/Terminus
Map View          55x47
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: d423d1db-4272-4f74-a8db-9b055de22773