Cogmind - Beta 11 X11 @@@ ROGUE MODE // 2022.03.16 @ 21:45:44 Player: leiavoia Result: Destroyed 0B10! Performance ------------- Evolutions (9) 4500 Regions Visited (23) 4600 Robots Destroyed (197) 985 Value Destroyed (9351) 9351 Prototype IDs (53) 1060 Alien Tech Used (2) 400 Bonus (15470) 15470 TOTAL SCORE: 36366 Bonus ------- High Alert Combat Kills 728 Follower Combat Kills 1078 Met Data Miner 300 Met Imprinter 300 Met Zhirov 300 Used Core Reset Matrix 3000 Scanned by Researcher 500 Met Sigix 2000 Escaped with Sigix 5000 Win 3000 Friendly Fire -736 Cogmind --------- Core Integrity 57/1600 Matter 198/300 Energy 746/750 System Corruption 38% Temperature Cool (8) Movement Hovering (125) Ox1 Location Tau Ceti IV Orbit Parts ------- > --- POWER (2) -------- Micro Antimatter Reactor > --- PROPULSION (6) --- Antigrav System Improved Gyrokinetic Inverter Combat Linear Gravjet Combat Linear Gravjet Xenon Bombardment Thruster > --- UTILITY (12) ----- Advanced Heat Sink High-capacity Storage Unit Experimental Energy Well Advanced Visual Processing Unit Experimental Signal Interpreter Terrain Scan Processor Advanced Terrain Scan Processor Advanced Targeting Computer > --- WEAPON (5) ------- Enhanced Nova Cannon Heavy Machine Gun Linear Accelerator Lance > --- INVENTORY (20) --- Particle Reactor Heavy Treads Xenon Bombardment Thruster Xenon Bombardment Thruster Xenon Bombardment Thruster Xenon Bombardment Thruster Xenon Bombardment Thruster Compact Battery (200) Structural Scanner Advanced Thermal Shield Enhanced Nova Cannon Linear Accelerator Linear Accelerator Linear Accelerator Lance Lance Sigix Containment Pod Peak State ------------ > --- POWER ------------ Quantum Reactor Quantum Reactor > --- PROPULSION ------- Armored Heavy Treads Biometal Heavy Treads Biometal Heavy Treads > --- UTILITY ---------- Experimental Heat Sink Huge Storage Unit Advanced Sensor Array Experimental Signal Interpreter Advanced Terrain Scanner Advanced Terrain Scan Processor Advanced Targeting Computer Advanced Target Analyzer Advanced Weapon Cycler Layered Light Armor Plating Layered Light Armor Plating Ghost Barrier > --- WEAPON ----------- Enhanced Nova Cannon Enhanced Nova Cannon Compact Mass Driver Compact Mass Driver Powered Hammer > --- INVENTORY -------- Particle Reactor Particle Reactor Micro Antimatter Reactor Micro Antimatter Reactor Quantum Reactor Improved Heavy Treads Improved Heavy Treads Improved Heavy Treads Biometal Medium Treads High-capacity Storage Unit Experimental Energy Well Medium Matter Pod Force Field Improved Component Analysis Suite Drone Bay Heavy Laser Quantum Rifle Enhanced Nova Cannon Enhanced Nova Cannon Enhanced Nova Cannon Sigix Containment Pod [Rating: 193] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Reinforced Fission Core Reactor Quantum Reactor Propulsion Armored Huge Wheel Treads Biometal Heavy Treads Leg Biometal Leg Wheel Armored Huge Wheel Hover Unit Combat Linear Gravjet Flight Unit Xenon Bombardment Thruster Utility Huge Storage Unit Device Advanced Terrain Scanner Storage Huge Storage Unit Processor Experimental Signal Interpreter Hackware Advanced System Shield Protection Layered Light Armor Plating Weapon Power Sword Energy Gun Plasma Rifle Energy Cannon Enhanced Nova Cannon Ballistic Gun Heavy Machine Gun Ballistic Cannon Gauss Cannon Launcher Heavy Missile Launcher Impact Weapon Powered Hammer Slashing Weapon Power Sword Piercing Weapon Lance Special Melee Weapon Dirty Datajack Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -1 ------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Tes Res Qua Acc Slots Evolved 18 | . . 2 2 2 . . . . 2 . . . 2 . . . . 2 2 . 2 . 2 Power 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . Propulsion 4 | . . . 1 1 . . . . . . . . . . . . . . . . 2 . . Utility 10 | . . 1 1 1 . . . . 2 . . . 1 . . . . 2 1 . . . 1 Weapon 3 | . . 1 . . . . . . . . . . . . . . . . 1 . . . 1 Parts Attached 363 | 1 9 6 22 20 1 7 . 5 10 1 11 5 7 3 13 10 1 3 44 23 28 49 84 Power 26 | . 1 1 2 2 . . . . . . . . 1 1 . 1 . . 5 2 2 2 6 Engine 7 | . 1 1 2 2 . . . . . . . . . 1 . . . . . . . . . Core 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . Reactor 18 | . . . . . . . . . . . . . . . . 1 . . 5 2 2 2 6 Propulsion 56 | . 2 2 5 2 . . . . . . 1 . . . . . . . 7 4 6 9 18 Treads 28 | . 2 1 4 . . . . . . . . . . . . . . . 5 4 2 3 7 Leg 8 | . . . . . . . . . . . . . . . . . . . . . 4 4 . Wheel 10 | . . 1 1 2 . . . . . . 1 . . . . . . . 2 . . 2 1 Hover 9 | . . . . . . . . . . . . . . . . . . . . . . . 9 Flight 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 Utility 192 | 1 6 1 7 11 . 4 . 5 6 1 10 4 5 . 13 9 . 3 20 9 15 26 36 Device 126 | 1 3 1 3 5 . 2 . 2 4 1 4 4 4 . 13 7 . . 12 6 10 17 27 Storage 11 | . 3 . . 1 . . . . . . . . . . . 1 . . 1 . . 1 4 Processor 24 | . . . . 2 . . . 1 1 . 6 . . . . . . 1 4 1 3 1 4 Hackware 7 | . . . . 2 . . . . . . . . 1 . . . . 1 . . 1 2 . Protection 24 | . . . 4 1 . 2 . 2 1 . . . . . . 1 . 1 3 2 1 5 1 Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . Weapon 89 | . . 2 8 5 1 3 . . 4 . . 1 1 2 . . 1 . 12 8 5 12 24 Energy Gun 12 | . . 2 1 . . 1 . . . . . . . . . . . . 1 2 1 1 3 Energy Cannon 17 | . . . . . . . . . . . . . . . . . . . 1 . 1 6 9 Ballistic Gun 15 | . . . 4 . . . . . . . . . . . . . . . . 4 2 3 2 Ballistic Cannon 17 | . . . 2 2 . 1 . . 3 . . . . . . . 1 . 4 . . . 4 Launcher 7 | . . . . . . . . . . . . 1 . 1 . . . . 2 2 . . 1 Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon 3 | . . . . . . . . . . . . . . . . . . . . . . 1 2 Slashing Weapon 14 | . . . 1 3 1 1 . . 1 . . . 1 1 . . . . 3 . 1 1 . Piercing Weapon 3 | . . . . . . . . . . . . . . . . . . . . . . . 3 Special Melee Weapon 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . Unidentified Prototypes 19 | . . . . . . . . . . . 6 . . . . 5 . . 3 . 1 2 2 Parts Lost 97 | . 1 1 4 2 . . . . . . . . . . . . 1 . 11 17 10 10 40 Power 10 | . . . . 1 . . . . . . . . . . . . . . 2 2 . 1 4 Propulsion 18 | . . . 2 . . . . . . . . . . . . . . . . 3 2 1 10 Utility 41 | . . 1 1 1 . . . . . . . . . . . . . . 5 6 3 5 19 Weapon 28 | . 1 . 1 . . . . . . . . . . . . . 1 . 4 6 5 3 7 Highest Loss Streak 14 | . 1 1 3 1 . . . . . . . . . . . . 1 . 9 12 3 4 14 To Critical Strikes 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 Average Slot Usage (%) 86 | . 99 96 98 74 76 81 84 84 86 86 85 82 84 88 85 85 87 88 88 82 90 91 86 Engine 3 | . 14 11 9 6 7 7 7 7 6 6 6 6 5 5 5 3 . . . . . . . Core 1 | . . . . . . . . . . . . . 3 5 5 5 5 5 1 . . . . Reactor 2 | . . . . . . . . . . . . . . . . 1 5 5 7 8 8 7 7 Treads 3 | . 21 11 17 . . . . . . . . . . . . . . . 6 8 9 6 7 Leg 1 | . 6 . . . . . . . . . . . . . . . . . . . 7 11 . Wheel 8 | . . 11 8 14 15 15 15 15 13 13 13 13 11 11 11 11 11 10 2 . . 1 . Hover 1 | . . . . . . . . . . . . . . . . . . . . . . . 8 Device 12 | . 14 20 9 5 15 14 15 5 11 13 12 14 16 17 14 14 17 15 12 7 10 10 15 Storage 6 | . 14 11 9 7 7 7 7 7 6 6 6 6 5 5 5 5 5 5 5 4 4 4 6 Processor 17 | . . . . 5 15 15 15 20 26 26 25 21 17 17 17 17 17 15 20 26 24 20 17 Hackware 3 | . . . . 10 . . . . . . . . 4 5 5 5 5 9 9 7 7 5 3 Protection 1 | . . . 17 7 . . . 3 1 . . . . . . . . 5 1 . . 3 2 Energy Gun 3 | . 28 31 16 . . 7 7 7 2 . . . . . . . . . . 1 3 . 1 Energy Cannon 1 | . . . . . . . . . . . . . . . . . . . 2 2 1 6 5 Ballistic Gun 1 | . . . 8 . . . . . . . . . . . . . . . . 4 7 7 . Ballistic Cannon 6 | . . . 1 9 7 7 7 7 11 13 13 13 11 5 5 5 4 5 8 4 . . 5 Launcher 1 | . . . . . . . . . . . . 2 1 5 5 5 5 5 1 . . . . Slashing Weapon 3 | . . . . 3 7 5 7 7 5 6 6 3 3 4 5 5 5 5 3 2 2 2 . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 195 | 15 90 57 79 122 107 120 106 118 122 113 108 116 130 134 137 137 135 138 182 154 155 195 183 Greatest Support 225 | 20 40 10 10 56 56 56 56 56 56 56 56 56 56 56 56 56 56 56 160 160 150 210 225 Greatest Overweight (x) 9 | . 2 5 7 7 1 2 1 2 2 2 1 2 2 2 2 2 2 2 3 . 1 4 9 Average Overweight (x) 1 | . . 4 6 1 1 1 1 1 1 1 1 1 1 2 2 2 2 2 1 . . . . Largest Inventory Capacity 25 | 8 25 20 20 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 Average Capacity 24 | 8 10 20 20 24 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 22 Most Carried 25 | 8 17 20 20 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 Average Carried 22 | 7 9 19 17 24 24 23 25 24 24 24 24 24 24 24 24 24 24 24 22 19 19 23 21 Final Capacity 25 | 8 20 20 20 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 20 Final Carried 25 | 8 17 20 19 24 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 10 23 22 19 Class Distribution -------------------- 39% | Assassin 14% | Mutant 9% | Hacker-Assassin 8% | Scavenger-Assassin 6% | Scavenger-Mutant 4% | Scavenger-Gunner 3% | Gunner 3% | Tank Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Tank | -8/Materials Mutant | -7/Factory Assassin | -7/Lower Caves Assassin | -7/Lower Caves Assassin | -7/Data Miner Mutant | -6/Proximity Caves Assassin | -6/Factory Assassin | -6/Lower Caves Assassin | -6/Zion Assassin | -5/Proximity Caves Assassin | -5/Factory Assassin | -5/Upper Caves Assassin | -5/Upper Caves Assassin | -5/Zhirov Assassin | -4/Proximity Caves Hacker-Assassin | -4/Factory Hacker-Assassin | -3/Research Hacker-Assassin | -3/Testing Scavenger-Assassin | -2/Research Scavenger-Gunner | -2/Quarantine Scavenger-Mutant | -1/Access Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -1 ----------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Tes Res Qua Acc Matter Collected 10013 | 210 60 78 198 261 121 230 . 240 127 67 110 598 100 402 1041 609 444 . 1115 581 460 1110 1851 Remotely 1637 | . . . . 89 . . . . . . . . . . 95 213 . . 703 537 . . . Salvage Created 10680 | 132 176 226 301 185 124 141 . 46 118 148 . 128 . 280 643 509 310 55 1572 691 595 2329 1971 Parts 476 | 9 11 18 6 12 7 3 . 1 6 . . 8 . 21 8 3 6 2 83 27 26 98 121 Haulers Intercepted 2 | . . 1 . . . . . . . . . . . . . . . . 1 . . . . Recyclers Shooed 8 | . . . . . . . . . . . . . . . . . . . . 2 1 4 1 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 78 | . . . . . 8 7 . 4 . . . 15 . 18 2 2 22 . . . . . . Prevented 6 | . . . . . 3 . . . . . . 3 . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -1 ------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Tes Res Qua Acc Combat Hostiles Destroyed 160 | . 5 8 8 5 1 1 . 1 3 . . 5 . 14 . . 3 1 18 11 5 22 49 Melee 4 | . . . . 1 . . . . . . . . . . . . . . . . 1 . 2 Guns 38 | . 5 8 6 . . . . 1 . . . . . . . . . . . 7 3 6 2 Cannons 70 | . . . 2 3 1 1 . . 3 . . 2 . 1 . . . 1 12 2 1 13 28 AOE 39 | . . . . 1 . . . . . . . 3 . 13 . . 3 . 3 1 . . 15 Classes Destroyed 20 | 2 3 2 1 4 . . . . . . . . . 2 . . . . 1 1 1 3 . Worker 12 | . . . . 4 . . . . . . . . . . . . . . 5 1 . 2 . Builder 12 | . . . . . . . . . . . . . . . . . . . 6 1 . 2 3 Tunneler 3 | 3 . . . . . . . . . . . . . . . . . . . . . . . Hauler 2 | . . 1 . . . . . . . . . . . . . . . . 1 . . . . Recycler 9 | 1 . . . . . . . . . . . . . . . . . . . 1 1 4 2 Minesweeper 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . Operator 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . Watcher 7 | . 1 . . 1 . . . . . . . . . . . . . . . . 2 . 3 Swarmer 56 | . 3 4 . . . . . . . . . 2 . 14 . . 1 . . . . . 32 Grunt 40 | . 2 2 6 2 . . . . 2 . . 3 . . . . 2 . 4 4 . 11 2 Brawler 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . Duelist 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . Protector 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . Researcher 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . Sentry 12 | . . 2 1 1 1 . . . . . . . . . . . . 1 3 . 2 . 1 Hunter 16 | . . . . 1 . 1 . 1 . . . . . . . . . . 5 6 2 . . Programmer 25 | . . . . 1 . . . . 1 . . . . . . . . . 6 1 . 4 12 Heavy 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . Q-Series 4 | . . . . . . . . . . . . . . . . . . . . . 1 1 2 Lightning 3 | . . . . . . . . . . . . . . . . . . . . . . 3 . Decomposer 5 | . . . . . 4 . . . . . . . . . 1 . . . . . . . . Packrat 5 | . . . . . . . . . . . . . . . 5 . . . . . . . . Fireman 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . Best Kill Streak 12 | 2 3 6 3 2 1 1 . 1 2 . . 2 . 9 . . 1 1 9 12 2 10 9 Combat Bots Only 9 | . 3 6 3 1 1 1 . 1 2 . . 2 . 9 . . 1 1 4 5 1 6 9 Max Kills in Single Turn 8 | 1 1 1 1 2 1 1 . 1 1 . . 2 . 5 1 . 1 1 8 2 1 2 4 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . . Exploded 5 | . . . . 1 . . . . . . . 2 . 5 . . 1 . 2 1 . . 4 Melee 1 | . . . . 1 . . . . . . . . . . . . . . . . 1 . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -1 -------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Tes Res Qua Acc Damage Taken 27458 | . 261 294 945 652 11 114 . 453 178 . . 80 . 148 . . 414 131 3327 4986 1506 4598 9360 Core 3054 | . 15 71 47 108 6 . . 49 . . . 19 . 21 . . 119 . 280 608 73 95 1543 Absorbed by Shields 1662 | . . . . . . . . . . . . . . . . . . . 520 . 97 313 732 Reduced by Siege Mode 411 | . . . . . . . . . . . . . . . . . . . 165 . 22 155 69 Redirected to Shielding 106 | . . . . . . . . . . . . . . . . . . . . . . . 106 Core Remaining (%) 77 | 100 94 82 91 . . . . 76 . . . 97 . . . . 86 100 . 31 . 88 3 Volleys Fired 478 | 6 23 20 26 21 1 3 . 15 6 . . 10 1 7 8 . 19 12 41 30 23 76 130 Largest 5 | 2 2 3 3 2 1 2 . 2 3 . . 2 1 1 1 . 2 1 3 4 4 4 5 Hottest 492 | 100 100 171 171 108 60 135 . 123 140 . . 96 48 48 48 . 96 57 212 280 244 360 492 Shots Fired 1101 | 12 39 59 70 33 1 6 . 25 14 . . 16 1 7 8 . 24 12 106 84 66 237 281 Gun 481 | 12 39 59 63 . . 3 . 10 . . . . . . . . . . . 62 57 137 39 Cannon 574 | . . . 7 33 1 3 . 15 14 . . 12 1 2 8 . 13 12 92 16 9 100 236 Launcher 46 | . . . . . . . . . . . . 4 . 5 . . 11 . 14 6 . . 6 Special . | . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 555 | . . . 15 33 1 3 . 15 14 . . 12 1 2 8 . 13 12 65 51 37 119 154 Thermal 500 | 12 39 59 55 . . 3 . 10 . . . . . . . . . . 27 27 29 118 121 Explosive 32 | . . . . . . . . . . . . 4 . 5 . . 11 . . 6 . . 6 Electromagnetic 14 | . . . . . . . . . . . . . . . . . . . 14 . . . . Robot Hit Streak 72 | 6 6 15 16 8 1 2 . 5 4 . . 4 . 4 2 . 14 2 12 28 32 72 15 Robot Miss Streak 7 | 1 3 6 4 3 . 1 . 4 7 . . 3 . 3 1 . 5 6 4 3 2 2 5 Penetration Max 1 | . . . . . . . . . . . . 1 . . . . . . 1 1 . 1 . Secondary Targets 5 | . . 3 . . . . . . . . . . . . . . . . . 2 . . . Max Gunslinging Chain 1 | . . 1 . . . . . . . . . . . . . . . . . 1 . . . Shots Hit Robots 814 | 8 20 47 59 24 5 5 . 15 11 5 . 9 . 8 13 12 19 5 75 63 51 186 174 Core Hits 447 | 5 9 29 42 14 2 2 . 5 10 1 . 10 . 16 5 3 16 1 71 41 19 68 78 Critical Kills 26 | . . . 1 . . . . . . . . . . . . . . . 11 5 2 5 2 Critical Parts Destroyed 32 | . . . . . . . . . . . . . . . . . . . 22 5 1 3 1 Critical Strikes 83 | . 2 1 3 . . . . . 1 . . . . . 1 . 1 2 36 12 5 8 11 Burn 6 | . 2 1 2 . . . . . . . . . . . . . . . . . . . 1 Meltdown 9 | . . . . . . . . . . . . . . . . . . . 2 1 . 5 1 Destroy 54 | . . . 1 . . . . . . . . . . . . . . . 34 11 4 3 1 Blast 11 | . . . . . . . . . 1 . . . . . 1 . 1 2 . . . . 6 Smash 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 Sever 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . Impale 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 Melee Attacks 245 | . . . 1 19 6 10 . 11 15 7 1 . 5 6 17 12 5 7 25 4 13 8 73 Impact 26 | . . . . . . . . . . . . . . . . . . . . . . 1 25 Slashing 168 | . . . 1 19 6 10 . 11 15 7 1 . 5 6 17 12 5 7 22 4 13 7 . Piercing 51 | . . . . . . . . . . . . . . . . . . . 3 . . . 48 Sneak Attacks 14 | . . . . 1 4 . . . . . . . . 1 5 . . . 2 . . . 1 Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 35547 | 115 248 689 990 1163 522 415 . 322 285 626 . 961 . 1865 1293 1460 1576 164 3513 2672 1345 6267 9056 Guns 7862 | 115 245 689 836 . . . . 179 . . . . . . . . . . . 1238 970 2930 660 Cannons 13262 | . . . 154 807 52 115 . 143 248 . . 211 . 30 53 . 196 164 1494 262 139 3259 5935 Explosions 8289 | . . . . 191 . . . . . . . 750 . 1393 . . 946 . 1742 1172 . . 2095 Melee 6089 | . . . . 165 470 300 . . 37 626 . . . 442 1240 1460 434 . 277 . 236 74 328 Ramming 45 | . 3 . . . . . . . . . . . . . . . . . . . . 4 38 Kinetic 10566 | . . . 294 807 52 115 . 143 248 . . 211 . 30 53 . 196 164 863 884 667 2482 3357 Thermal 11107 | 115 245 689 696 . . . . 179 . . . . . . . . . . 944 616 442 3707 3474 Explosive 6311 | . . . . 191 . . . . . . . 750 . 1393 . . 946 . . 1172 . . 1859 Electromagnetic 1429 | . . . . . . . . . . . . . . . . . . . 1429 . . . . Impact 50 | . . . . . . . . . . . . . . . . . . . . . . . 50 Slashing 5757 | . . . . 165 470 300 . . 37 626 . . . 442 1240 1460 434 . 273 . 236 74 . Piercing 282 | . . . . . . . . . . . . . . . . . . . 4 . . . 278 Highest Corruption 38 | . . . 10 . . . . . . . . . . . . . . . 10 11 . 32 38 Average Corruption 15 | . . . 10 . . . . . . . . . . . . . . . 7 10 . 24 17 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . Effects 168 | . . . 1 . . . . . . . . . . . . . . . 34 16 . 37 80 Message Errors 31 | . . . . . . . . . . . . . . . . . . . 7 4 . 5 15 Matter Fused 44 | . . . . . . . . . . . . . . . . . . . 13 2 . 9 20 Heat Flow Errors 17 | . . . . . . . . . . . . . . . . . . . . 1 . 5 11 Energy Discharges 17 | . . . . . . . . . . . . . . . . . . . 5 2 . 3 7 Parts Rejected 3 | . . . 1 . . . . . . . . . . . . . . . . 1 . 1 . Data Loss (minor) 16 | . . . . . . . . . . . . . . . . . . . 3 2 . 2 9 Data Loss (major) 9 | . . . . . . . . . . . . . . . . . . . 2 2 . 1 4 Misfires 5 | . . . . . . . . . . . . . . . . . . . 2 1 . 1 1 Alerts 3 | . . . . . . . . . . . . . . . . . . . . . . 1 2 Misdirections 5 | . . . . . . . . . . . . . . . . . . . . 1 . 1 3 Weapon Failures 18 | . . . . . . . . . . . . . . . . . . . 2 . . 8 8 Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 2911 | . . . . 16 336 118 . . . 391 . 49 . 290 683 387 142 14 80 27 . 41 337 Projectiles 335 | . . . . 16 . . . . . . . . . . 8 . . 14 4 . . 41 252 Explosions 288 | . . . . . . . . . . . . 49 . 127 . . . . 2 27 . . 83 Melee 2288 | . . . . . 336 118 . . . 391 . . . 163 675 387 142 . 74 . . . 2 Knockbacks 50 | . . . 1 2 . . . . 2 . . 4 . . 1 . . . 13 1 . . 26 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 47 | . . . 1 2 . . . . 2 . . 3 . . 1 . . . 12 1 . . 25 Secondary 3 | . . . . . . . . . . . . 1 . . . . . . 1 . . . 1 Self-Inflicted Damage 464 | . . . . . . . . . . . . . . 19 . . . . 286 159 . . . Shots 31 | . . . . . . . . . . . . . . 1 . . . . 25 5 . . . Rammed 8 | . 1 . . . . . . . . . . . . . . . . . . . . 2 5 Targets Rammed 8 | . 1 . . . . . . . . . . . . . . . . . . . . 2 5 Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 778 | 136 294 498 443 115 6 175 . 259 118 . . 21 . 6 30 . 183 168 450 610 347 378 778 Average Temperature 141 | 62 89 155 152 41 4 94 . 88 41 . . 8 . 4 13 . 68 77 143 207 138 70 226 Received Heat Transfer 1791 | . 108 51 234 108 . . . 60 81 . . 18 . . . . 36 . 274 211 70 433 107 Effects 69 | . 2 1 4 . . . . 3 . . . . . . . . . . 5 14 1 . 39 Shutdowns 24 | . . . 1 . . . . . . . . . . . . . . . 3 5 . . 15 Energy Bleed 6 | . . 1 . . . . . . . . . . . . . . . . 1 1 . . 3 Interference 17 | . 2 . 2 . . . . 3 . . . . . . . . . . . 3 . . 7 Matter Decay 2 | . . . . . . . . . . . . . . . . . . . . 1 1 . . Short Circuit 6 | . . . 1 . . . . . . . . . . . . . . . . . . . 5 Damage (minor) 4 | . . . . . . . . . . . . . . . . . . . 1 1 . . 2 Damage (major) 8 | . . . . . . . . . . . . . . . . . . . . 3 . . 5 Damage (core) 2 | . . . . . . . . . . . . . . . . . . . . . . . 2 Siege Activations 7 | . . . . . . . . . . . . . . . . . . . 1 . 2 2 2 Total Turns 175 | . . . . . . . . . . . . . . . . . . . 29 . 33 93 20 Longest Duration 47 | . . . . . . . . . . . . . . . . . . . 29 . 18 47 17 Robots Corrupted 2 | . . . . . . . . . . . . . . . . . . . 2 . . . . Combat Hostiles 2 | . . . . . . . . . . . . . . . . . . . 2 . . . . Parts Fried 8 | . . . . . . . . . . . . 1 . . . . . . 7 . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . . . Robots Melted 10 | . . . . . . . . . . . . . . . . . . . 2 1 . 5 2 Combat Hostiles 7 | . . . . . . . . . . . . . . . . . . . 1 1 . 3 2 Parts Melted 31 | . 1 2 3 . . . . 1 . . . . . . . . . . 9 2 2 8 3 Heat Transferred 13815 | 333 888 1489 1531 . . . . 400 . . . . . . . . . . 1200 805 694 3341 3134 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 5 | . . . . . . . . . . . . . . . . . . . 5 . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -1 ------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Tes Res Qua Acc Peak Influence 1383 | 20 217 256 224 155 . . . . 109 . . . 85 . . . . 261 274 272 232 368 1383 Initial 213 | . 13 87 23 10 . . . . . . . . 72 . . . . 172 8 129 147 8 213 Average 214 | 11 142 104 117 49 . . . . 33 . . . 57 . . . . 173 108 134 120 153 579 Maximum Alert Level 4 | . 1 1 1 . . . . . . . . . . . . . . 1 1 1 1 1 4 Low Security (%) 69 | 100 53 89 95 100 . . . . 100 . . . 100 . . . . 83 89 66 86 66 15 Level 1 19 | . 46 10 4 . . . . . . . . . . . . . . 16 10 33 13 33 34 Level 2 4 | . . . . . . . . . . . . . . . . . . . . . . . 20 Level 3 1 | . . . . . . . . . . . . . . . . . . . . . . . 7 Level 4 5 | . . . . . . . . . . . . . . . . . . . . . . . 22 Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 36 | . 2 . 2 . . . . . 1 . . . . . . . . . 4 6 1 9 11 Investigation 5 | . 2 . 1 . . . . . . . . . . . . . . . 1 1 . . . Extermination 13 | . . . . . . . . . 1 . . . . . . . . . 2 . 1 3 6 Reinforcement 11 | . . . 1 . . . . . . . . . . . . . . . 1 3 . 2 4 Assault 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 Garrison 6 | . . . . . . . . . . . . . . . . . . . . 2 . 4 . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . Data Miner Redirects 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . Construction Impeded 2 | . . . . . . . . . . . . . . . . . . . 1 1 . . . Haulers Reinforced 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -1 --------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Tes Res Qua Acc Distress Signals 17 | . 1 2 1 1 . . . . . . . . . . . . . 1 3 1 2 3 2 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 275 | . 8 12 11 7 1 1 . 3 5 . . 11 1 14 . . 12 10 25 23 9 30 92 Peak Tracking Total 10 | . 3 6 3 2 1 1 . 2 3 . . 4 1 9 . . 3 6 8 8 2 7 10 Tactical Retreats 16 | . . . 1 . . . . . . . . . . . . . . . 2 . 1 1 11 Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -1 ------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Tes Res Qua Acc Traps Triggered 6 | . 1 . . 1 . . . . . . . . . . . . . . 2 . 1 1 . Indirectly 2 | . . . . . . . . . . . . . . . . . . . 2 . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . Installed 7 | . . . . . . . . . . . . . . 7 . . . . . . . . . Triggered 5 | . . . . . 1 . . . . 1 . 3 . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -1 ---------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Tes Res Qua Acc Machines Disabled 13 | . . . . 1 . . . . . . . . . . . . . 1 . 3 . 5 3 Max in Single Turn 1 | . . . . 1 . . . . . . . . . . . . . 1 . 1 . 1 1 Garrison Access 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . Energy Cycler 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -1 --------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Tes Res Qua Acc Machines Accessed 63 | . 3 4 4 7 2 . 4 . 2 . . . 7 1 . 4 . 3 4 2 2 8 6 Terminals 36 | . 2 4 4 3 . . . . . . . . 4 . . . . 1 1 2 1 8 6 Fabricators 10 | . . . . 2 . . . . 1 . . . 2 . . . . 2 2 . 1 . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 4 | . 1 . . 1 . . . . 1 . . . 1 . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 2 | . . . . 1 . . . . . . . . . . . . . . 1 . . . . Total Hacks 209 | . 8 19 11 26 2 . 31 . 4 . . . 28 1 . 17 . 12 9 7 5 19 10 Successful 116 | . 5 10 3 17 2 . 31 . 2 . . . 9 1 . 17 . 6 . 3 1 8 1 Failed 92 | . 3 8 8 9 . . . . 2 . . . 19 . . . . 6 9 4 4 11 9 Catastrophic 18 | . 1 . 2 . . . . . 1 . . . 2 . . . . . 2 1 2 2 5 Database Lockouts 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . Manual 78 | . 6 6 2 15 . . . . 1 . . . 19 . . . . 7 3 4 3 11 1 Terminals 115 | . 6 19 11 16 . . . . . . . . 18 . . . . 4 2 7 3 19 10 Fabricators 30 | . . . . 6 . . . . 3 . . . 6 . . . . 8 5 . 2 . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 10 | . 2 . . 3 . . . . 1 . . . 4 . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 3 | . . . . 1 . . . . . . . . . . . . . . 2 . . . . Terminal Hacks 92 | . 3 10 3 10 2 . 31 . . . . . 3 1 . 17 . 1 . 3 . 7 1 Record 17 | . . . . . . . 11 . . . . . . . . 5 . . . . . 1 . Part Schematic 15 | . . . . . . . 11 . . . . . . . . 4 . . . . . . . Robot Schematic 6 | . . . . . . . 6 . . . . . . . . . . . . . . . . Robot Analysis 12 | . 2 1 . 4 . . . . . . . . . . . 4 . 1 . . . . . Prototype ID Bank 16 | . 1 4 . 1 . . 3 . . . . . . . . 4 . . . 1 . 2 . Open Door 4 | . . . . . 2 . . . . . . . . 1 . . . . . . . 1 . Level Access Points 5 | . . 1 1 1 . . . . . . . . . . . . . . . . . 2 . Branch Access Points 2 | . . . . 1 . . . . . . . . 1 . . . . . . . . . . Emergency Access Points 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 Terminal Index 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . Unreport Threat 4 | . . 1 . 1 . . . . . . . . . . . . . . . 2 . . . Locate Traps 2 | . . 1 . 1 . . . . . . . . . . . . . . . . . . . Maintenance Status 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . Hauler Manifests 3 | . . 1 1 . . . . . . . . . 1 . . . . . . . . . . Registered Components 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . Zone Layout 2 | . . 1 . 1 . . . . . . . . . . . . . . . . . . . Fabricator Hacks 5 | . . . . 1 . . . . 1 . . . . . . . . 3 . . . . . Network Status 3 | . . . . 1 . . . . 1 . . . . . . . . 1 . . . . . Build 2 | . . . . . . . . . . . . . . . . . . 2 . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks 4 | . 1 . . 1 . . . . . . . . 2 . . . . . . . . . . Retrieve Matter 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . Retrieve Components 3 | . 1 . . 1 . . . . . . . . 1 . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . Seal Access 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . Unauthorized Hacks 14 | . 1 . . 4 . . . . 1 . . . 4 . . . . 2 . . 1 1 . Terminals 9 | . . . . 2 . . . . . . . . 4 . . . . 1 . . 1 1 . Assimilate 2 | . . . . . . . . . . . . . 1 . . . . . . . 1 . . Botnet 5 | . . . . 1 . . . . . . . . 2 . . . . 1 . . . 1 . Operators 2 | . . . . 1 . . . . . . . . 1 . . . . . . . . . . Fabricators 4 | . . . . 2 . . . . 1 . . . . . . . . 1 . . . . . Fabnet 4 | . . . . 2 . . . . 1 . . . . . . . . 1 . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . Tunnel 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 45 | . 2 3 4 5 . . . . 1 . . . 7 . . . . 3 4 2 2 6 6 Full Trace Events 3 | . 1 . 1 . . . . . . . . . . . . . . . . 1 . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 8 | . . . . . . . 6 . . . 2 . . . . . . . . . . . . Robots Built 3 | . . . . . . . . . . . . . . . . . . 3 . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . Time 187 | . . . . . . . . . . . . . . . . . . 187 . . . . . Total Robot Build Rating 21 | . . . . . . . . . . . . . . . . . . 21 . . . . . Part Schematics Acquired 31 | . . . . . . . 11 . . . 16 . . . . 4 . . . . . . . Parts Built 2 | . . . . . . . . . . . . . . . . . . 2 . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . Time 69 | . . . . . . . . . . . . . . . . . . 69 . . . . . Total Part Build Rating 18 | . . . . . . . . . . . . . . . . . . 18 . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 2 | . 2 . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -1 ------------ Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Tes Res Qua Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 4 | . . . . . . . . . . . . . . . . . . . 2 1 . 1 . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . Combat 4 | . . . . . . . . . . . . . . . . . . . 2 1 . 1 . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % 4 | . . . . . . . . 3 3 3 3 4 4 4 4 4 1 1 3 3 1 1 . Autooverrided 4 | . . . . . . . . . . . . . . . . . . . 2 1 . 1 . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -1 -------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Tes Res Qua Acc Total Allies 30 | . . . . . . . . 1 . . 6 . 1 . . 1 . 3 3 1 1 1 12 Largest Group 11 | . . . . . . . . 1 . . 6 6 4 4 1 2 2 4 2 1 1 1 11 Highest-Rated Group 180 | . . . . . . . . 96 . . 180 180 111 111 26 125 125 167 72 58 26 42 157 Highest-Rated Ally 99 | . . . . . . . . 96 . . 51 51 31 31 26 99 99 47 56 58 26 42 15 Total Orders 8 | . . . . . . . . . 5 1 . . . . . . . . . . . 2 . EXPLORE 8 | . . . . . . . . . 5 1 . . . . . . . . . . . 2 . Ally Attacks 144 | . . . . . . . . 19 . . . 40 . 9 . . 32 9 12 3 . 2 18 Total Damage 4137 | . . . . . . . . 815 . . . 676 . 120 . . 1661 179 216 84 . 55 331 Kills 28 | . . . . . . . . 2 . . . 7 . 1 . . 17 . 1 . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -1 ------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Tes Res Qua Acc Robot Analysis Total 12 | . 2 1 . 4 . . . . . . . . . . . 4 . 1 . . . . . Derelict Logs Recovered 11 | . . . . . 1 2 . 2 . 1 2 1 . 2 . . . . . . . . . Drone Launches 8 | . . . . . . . . . 5 1 . . . . . . . . . . . 2 . Drone Recoveries 4 | . . . . . . . . . 4 . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -1 ------------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Tes Res Qua Acc Turns Passed 16417 | 63 373 410 417 819 377 551 110 1006 420 256 1760 711 581 853 798 327 637 439 1189 361 892 1028 2039 Spaces Moved 10015 | 13 177 208 160 519 308 436 96 534 250 170 1353 556 354 620 483 172 433 264 524 141 340 408 1496 Core . | . . . . . . . . . . . . . . . . . . . . . . . . Treads 1636 | . 135 . . . . . . . . . . . . . . . . . 330 141 330 181 519 Legs 288 | 13 42 . . . . . . . . . . . . . . . . . . . 10 223 . Wheels 7134 | . . 208 160 519 308 436 96 534 250 170 1353 556 354 620 483 172 433 264 194 . . 4 20 Hover 957 | . . . . . . . . . . . . . . . . . . . . . . . 957 Flight . | . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 40 | 120 120 140 155 115 115 115 115 115 115 115 115 115 115 130 130 130 130 130 130 145 145 115 40 Average Speed 126 | 120 159 154 173 124 115 115 115 119 122 121 115 119 126 130 130 130 130 130 173 156 210 156 89 Slowest Speed 320 | 120 320 155 185 185 115 130 115 130 130 130 115 130 130 130 130 130 130 130 250 160 235 184 292 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered 3 | . . . 1 . . . . . . . . . . . . . . . . 1 . . 1 Exploration Rate (%) 42 | 3 35 24 22 16 45 62 70 69 13 32 90 78 8 81 63 57 68 10 25 28 13 60 47 Regions Visited 23 Branch Regions 13 Pre-discovered Areas 5 | . 1 . . . . . 1 . . . . . . . . 3 . . . . . . . Known Exits Taken 20 | . . 1 1 1 1 1 1 1 1 . 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 3 | 1 1 . . . . . . . . 1 . . . . . . . . . . . . . Scrap Searched 22 | . . . . . . 4 . 3 . 2 2 3 . 4 1 . 3 . . . . . . Spaces Dug 162 | . . . 1 14 2 8 . 9 14 2 . . 6 1 8 . 2 7 18 4 13 2 51 Terrain Destroyed 652 | . . . 1 31 3 8 . 16 18 2 . 39 6 59 9 . 125 12 33 53 13 11 213 Melee 141 | . . . 1 14 2 8 . 9 14 2 . . 5 1 6 . 1 7 18 4 6 2 41 Projectile 154 | . . . . 10 1 . . 7 4 . . 2 1 1 3 . 7 5 6 8 7 9 83 AOE 354 | . . . . 7 . . . . . . . 37 . 57 . . 117 . 8 39 . . 89 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -1 --------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Tes Res Qua Acc Total 12526 | 48 229 255 246 620 321 458 95 861 327 210 1557 584 479 652 621 258 473 341 697 213 448 635 1898 Wait 998 | 27 2 1 16 14 . . . 291 42 31 176 10 102 3 85 50 15 46 10 9 7 34 27 Move 9990 | 12 177 207 159 518 307 435 95 533 249 169 1352 555 353 619 482 171 432 263 523 139 339 407 1494 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 199 | 2 11 12 11 12 2 2 . 3 2 1 5 . 4 3 2 3 1 5 23 3 27 23 42 Fast Attach 116 | 1 1 2 3 6 . . . . 1 . 7 3 4 . 9 9 . . 13 4 8 13 32 Attach 131 | . 2 2 11 2 . 2 . . 2 1 3 1 2 . 3 2 1 2 16 14 11 20 34 Detach 40 | . 1 . 3 1 . . . . 1 . 1 1 1 . 3 3 . . 5 1 1 8 10 Swap 118 | . 6 2 8 12 1 5 . 5 7 . 1 1 1 3 1 . . 1 15 5 9 17 18 Drop 201 | . 6 9 8 15 4 1 . 3 2 1 11 3 6 4 11 8 . 5 26 3 10 27 38 Fire 478 | 6 23 20 26 21 1 3 . 15 6 . . 10 1 7 8 . 19 12 41 30 23 76 130 Melee 239 | . . . 1 19 6 10 . 11 15 7 1 . 5 6 17 12 5 7 25 4 13 8 67 Ram . | . . . . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . Crush 7 | . . . . . . . . . . . . . . . . . . . . . . 2 5 Escape Stasis 2 | . . . . . . . . . . . . . . . . . . . . 1 . . 1 Rewire . | . . . . . . . . . . . . . . . . . . . . . . . . Trap 7 | . . . . . . . . . . . . . . 7 . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 3 exits: *Mat x3) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 7 exits: Fac x4 / Sto / *Low x2) -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory (discovered 2 exits: *Fac / *Low) -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory (discovered 3 exits: *Fac / *Upp x2) -5/Upper Caves -5/Upper Caves (discovered 2 exits: Fac / *Zhi) -5/Zhirov -4/Proximity Caves -4/Factory -3/Research -3/Testing -2/Research -2/Quarantine -1/Access Tau Ceti IV Orbit History --------- Turn | Location | Event 14 | -11/Scrapyard | Discovered new exit (range 2) 64 | -11/Scrapyard | Entered Materials 279 | -10/Materials | Discovered new exit (range 12) 310 | -10/Materials | Build established: Mutant 328 | -10/Materials | Discovered new exit (range 16) 437 | -10/Materials | Entered another Materials area 437 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 607 | -9/Materials | Central database locked down 670 | -9/Materials | Identified exit to Materials 796 | -9/Materials | Build established: Gunner 847 | -9/Materials | Entered another Materials area 847 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1160 | -8/Materials | Identified exit to Factory 1220 | -8/Materials | Crushed by falling debris 1220 | -8/Materials | System corruption reached 10% 1251 | -8/Materials | Lost 3 parts (2n1u) 1264 | -8/Materials | Entered Factory 1264 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1313 | -7/Factory | Identified exit to Factory 1362 | -7/Factory | Build established: Tank 1628 | -7/Factory | Identified exit to Storage 1628 | -7/Factory | Identified exit to Lower Caves 2083 | -7/Factory | Entered Lower Caves 2215 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 2260 | -7/Lower Caves | Found Prototype Device 2340 | -7/Lower Caves | Discovered new exit (range 14) 2382 | -7/Lower Caves | Identified exit to Lower Caves 2389 | -7/Lower Caves | Build established: Assassin 2427 | -7/Lower Caves | Learned Factory stockpile data 2460 | -7/Lower Caves | Entered another Lower Caves area 2495 | -7/Lower Caves | Learned Factory trap positions 2564 | -7/Lower Caves | Learned Factory trap positions 2788 | -7/Lower Caves | Encountered a Warlord checkpoint 2985 | -7/Lower Caves | Discovered new exit (range 7) 2991 | -7/Lower Caves | Identified exit to Data Miner 3011 | -7/Lower Caves | Entered Data Miner 3011 | -7/Data Miner | Discovered new exit (range 6) 3033 | -7/Data Miner | Met Data Miner 3070 | -7/Data Miner | Learned location of Section 7 (-2) 3070 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 3086 | -7/Data Miner | Received God Mode back door access code from Data Miner 3120 | -7/Data Miner | Identified exit to Proximity Caves 3121 | -7/Data Miner | Entered Proximity Caves 3157 | -6/Proximity Caves | Escorted by Enhanced Grunt 3223 | -6/Proximity Caves | Learned Factory stockpile data 3347 | -6/Proximity Caves | Learned Factory security intel 3368 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 3462 | -6/Proximity Caves | Spotted B-75 Beast 3474 | -6/Proximity Caves | Build established: Mutant 4113 | -6/Proximity Caves | Discovered exit to Factory (range 15) 4127 | -6/Proximity Caves | Entered Factory 4127 | -6/Factory | Evolved 2 slots: Utility x2 4128 | -6/Factory | Loaded intel: 109 trap records 4520 | -6/Factory | Discovered new exit (range 6) 4531 | -6/Factory | Discovered new exit (range 5) 4536 | -6/Factory | Identified exit to Factory 4545 | -6/Factory | Identified exit to Lower Caves 4547 | -6/Factory | Entered Lower Caves 4643 | -6/Lower Caves | Learned Factory trap positions 4704 | -6/Lower Caves | Build established: Assassin 4801 | -6/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 4803 | -6/Lower Caves | Entered Zion 4825 | -6/Zion | Gained Derelict followers 4844 | -6/Zion | Discovered new exit (range 18) 4912 | -6/Zion | Given A8's code to call for help 4998 | -6/Zion | Gained Derelict followers 5024 | -6/Zion | Learned Factory security intel 5040 | -6/Zion | Learned Factory security intel 5157 | -6/Zion | Learned Factory emergency access door positions 5576 | -6/Zion | Received a visual enhancement algorithm 6004 | -6/Zion | Identified Heart of Steel 6108 | -6/Zion | Found Prototype Processor 6108 | -6/Zion | Identified Exp. Armor Integrity Analyzer 6116 | -6/Zion | Found Prototype Processor 6116 | -6/Zion | Identified Exp. Signal Interpreter 6119 | -6/Zion | Found Prototype Processor 6119 | -6/Zion | Identified Exp. Melee Analysis Suite 6123 | -6/Zion | Found Prototype Processor 6123 | -6/Zion | Identified Spectral Analyzer 6560 | -6/Zion | Identified exit to Proximity Caves 6563 | -6/Zion | Entered Proximity Caves 6563 | -5/Proximity Caves | Accompanied by 6 allies 7229 | -5/Proximity Caves | Discovered exit to Factory (range 16) 7274 | -5/Proximity Caves | Entered Factory 7274 | -5/Factory | Accompanied by 3 allies 7274 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 7275 | -5/Factory | Loaded intel: 73 trap records 7327 | -5/Factory | Identified exit to Upper Caves 7476 | -5/Factory | Discovered new exit (range 7) 7855 | -5/Factory | Entered Upper Caves 7855 | -5/Upper Caves | Accompanied by 4 allies 8248 | -5/Upper Caves | Learned Factory emergency access door positions 8572 | -5/Upper Caves | Destroyed 9 combat bots 8653 | -5/Upper Caves | Learned Factory terminal intel 8655 | -5/Upper Caves | Discovered new exit (range 20) 8704 | -5/Upper Caves | Identified exit to Upper Caves 8708 | -5/Upper Caves | Entered another Upper Caves area 8708 | -5/Upper Caves | Accompanied by 1 ally 8831 | -5/Upper Caves | Discovered new exit (range 18) 9347 | -5/Upper Caves | Discovered new exit (range 22) 9448 | -5/Upper Caves | Identified exit to Zhirov 9506 | -5/Upper Caves | Entered Zhirov 9506 | -5/Zhirov | Accompanied by 1 ally 9506 | -5/Zhirov | Discovered new exit (range 3) 9530 | -5/Zhirov | Met Zhirov 9560 | -5/Zhirov | Learned location of Quarantine (-2) 9560 | -5/Zhirov | Learned location of Testing (-3) 9560 | -5/Zhirov | Learned location of Command (-1) 9568 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 9588 | -5/Zhirov | Found Alien Artifact 9588 | -5/Zhirov | Identified Integrated Reactor 9588 | -5/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 9698 | -5/Zhirov | Heart of Steel transformed into Warbot 9816 | -5/Zhirov | Identified exit to Proximity Caves 9833 | -5/Zhirov | Entered Proximity Caves 9833 | -4/Proximity Caves | Accompanied by 2 allies (Warbot) 10046 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 10428 | -4/Proximity Caves | Discovered new exit (range 14) 10445 | -4/Proximity Caves | Identified exit to Factory 10458 | -4/Proximity Caves | Spotted B-86 Titan 10470 | -4/Proximity Caves | Entered Factory 10470 | -4/Factory | Accompanied by 1 ally 10470 | -4/Factory | Evolved 2 slots: Utility x2 10471 | -4/Factory | Loaded intel: 97 trap records 10474 | -4/Factory | Loaded intel: 25 terminal locations 10702 | -4/Factory | Fabricated Biometal Heavy Treads (x2) 10758 | -4/Factory | Fabricated G-67 Veteran? 10786 | -4/Factory | Discovered new exit (range 24) 10827 | -4/Factory | Build established: Hacker-Assassin 10908 | -4/Factory | Identified exit to Research 10909 | -4/Factory | Entered Research 10909 | -3/Research | Evolved 2 slots: Utility x1, Weapon x1 10962 | -3/Research | Spotted B-86 Titan 11179 | -3/Research | Found Gamma Bomb Array 11183 | -3/Research | Found Gamma Bomb Array 11323 | -3/Research | Lost 9 parts (2p3u4w) 11803 | -3/Research | Found Prototype Slashing Weapon 11803 | -3/Research | Identified Molecular Scythe 11975 | -3/Research | System corruption reached 10% 11983 | -3/Research | Local machine network offline 12029 | -3/Research | Discovered new exit (range 20) 12055 | -3/Research | Found Vibroblade 12095 | -3/Research | Identified exit to Testing 12098 | -3/Research | Entered Testing 12198 | -3/Testing | Discovered new exit (range 17) 12261 | -3/Testing | Garrison activated, responded to threat 12270 | -3/Testing | Incoming investigation squad redirected 12284 | -3/Testing | Scanned by Researcher 12353 | -3/Testing | Lost 12 parts (2p2n3u5w) 12422 | -3/Testing | Unstable Terrabomb Derivative detonated 12430 | -3/Testing | Found Prototype Hackware 12442 | -3/Testing | Core integrity fell below 50% 12451 | -3/Testing | Crushed by falling debris 12455 | -3/Testing | Lost 5 parts (1n3u1w) 12457 | -3/Testing | Identified exit to Research 12459 | -3/Testing | Entered Research 12459 | -2/Research | Evolved 2 slots: Propulsion x2 12634 | -2/Research | Identified Ghost Barrier 12791 | -2/Research | Build established: Scavenger-Assassin 13222 | -2/Research | Discovered new exit (range 17) 13308 | -2/Research | Found Hvy. Reactive Plating 13313 | -2/Research | Found Hvy. Reactive Plating 13349 | -2/Research | Identified exit to Quarantine 13351 | -2/Research | Entered Quarantine 13351 | -2/Quarantine | Accompanied by 1 ally 13362 | -2/Quarantine | Lost 3 parts (1n2w) 13494 | -2/Quarantine | Identified exit to Access 13582 | -2/Quarantine | Found Sigix Corpse 13632 | -2/Quarantine | Garrison activated, responded to threat 13761 | -2/Quarantine | Found Alien Artifact 13761 | -2/Quarantine | Identified Core Reset Matrix 13761 | -2/Quarantine | Used Core Reset Matrix 13765 | -2/Quarantine | Detected hypermatrix surge 13765 | -2/Quarantine | Sensed 2 artifacts in vicinity 13832 | -2/Quarantine | Met incapacitated Sigix Warrior 13832 | -2/Quarantine | Lockdown squad dispatched 13836 | -2/Quarantine | Acquired the access code to the Sigix quarantine chamber 13857 | -2/Quarantine | Unlocked Sigix quarantine chamber 13864 | -2/Quarantine | Spotted Lightning 13867 | -2/Quarantine | Spotted Lightning 13868 | -2/Quarantine | Spotted Lightning 13875 | -2/Quarantine | System corruption reached 10% 13889 | -2/Quarantine | Garrison activated, responded to threat 13899 | -2/Quarantine | Destroyed Lightning 13927 | -2/Quarantine | Destroyed Lightning 13935 | -2/Quarantine | System corruption reached 30% 13943 | -2/Quarantine | Destroyed Lightning 13977 | -2/Quarantine | Lost 4 parts (1p2u1w) 14379 | -2/Quarantine | Entered Access 14379 | -1/Access | Evolved 2 slots: Utility x1, Weapon x1 14383 | -1/Access | Lost 3 parts (2u1w) 14941 | -1/Access | Lost 5 parts (2p2u1w) 15026 | -1/Access | Lost 7 parts (3n3u1w) 15082 | -1/Access | Spotted B-99 Colossus 15228 | -1/Access | System corruption reached 10% 15272 | -1/Access | Lost 4 parts (2u2w) 15334 | -1/Access | Crushed by falling debris 15420 | -1/Access | Core integrity fell below 50% 15483 | -1/Access | Destroyed 9 combat bots 15758 | -1/Access | Lost 4 parts (1n1u2w) 15871 | -1/Access | Energy Cycler disabled 16092 | -1/Access | Build established: Scavenger-Mutant 16163 | -1/Access | Spotted B-99 Colossus 16166 | -1/Access | First assault squad dispatched 16200 | -1/Access | System corruption reached 30% 16209 | -1/Access | Emitted hypermatrix ping 16214 | -1/Access | Assembled emerged from beneath the floor 16214 | -1/Access | Assembled emerged from beneath the floor 16244 | -1/Access | Core integrity fell below 20% 16301 | -1/Access | Lost 14 parts (2p4n7u1w) 16412 | -1/Access | Discovered new exit (range 6) 16416 | -1/Access | Identified exit to Surface 16418 | *** | Destroyed 0B10! Last Messages --------------- 16318_ CWI&22 I#O19GEPN%9BD#W IKY2S| 16368_ System corrupted: Substantial component data lost. 16370_ Acquired Unknown Ballistic Gun. 16370_ Identified Hvy. Machine Gun. 16372_ Acquired 34 matter. 16379_ ALERT: Rogue bot located, Q-Series report to Access Zone 1T. 16386_ System corrupted: IFF burst signal emitted. 16401_ System corrupted: Component data lost. 16401_ W-44 Eye sends out distress signal. 16412_ The Access Shell folds into the floor. 16412_ EXIT=FOUND 16413_ Cmb. Linear Gravjet destroyed. 16416_ EXIT=IDENTIFIED: SURFACE [Achievement: By A Hair] Map ----- +----------------------------------------------------+ | = #???????? # ?????? ??????????? | | #???????? ## ????? ??????????? | | #???????? ## ?????? ??????????? | | #?????????## ???? ???????????? | | #??????????####+##???? ???????????? | | #?????????? ????# #???????????? | | != #?????????????????????# #???????????? | | == #?????????????????????# #???????????? | | == #?????????????????????# #???????????? | | #?????????????????????# #?######????? | | ################################### ### #????? | | ???????????# #????? | | ???????????# #????? | | ???????????????????## pp""######### [ #????? | | #??????????????????# ""#???????## ##????? | | #??????????????????# ""#????????# #?????? | | #??????????????????# T#????????# #???### | | #??????????????????# ""#?####???# #??? | | [#??????????????????# ""#?# ??# #?? | | #?????????????????## ""### ]??+ #?? [ | | +##????????????????# ## ?# #?" | | ?????????## ### ?# #?Y | | ??H???????# #?# # #"" | | ####+#??????????????# #?#"" # #"" | | ????????????????????# #?#"" + / | | ????????????????????# @" #?#"" # # | | ????????????????????# "" #?#G # # | | ????????????????????# #?#"" ?# #? | | ????????????????????# #?#"" ?# #? | | ????????????????????# #?#"" ??# #??#### | | ????????????????????#""""""""""#?# ??# #?????? | | ?????????????????????????????????# ???# #?????? | | ?????????????????????????????????####???# ####### | | ?????????????????????????????????#####??# | | ?????????????????????????????????# ?# | | ?????????????????????????????????# ?# ####### | | ?????????????????????????????????# # #?????? | | ?????????????????????????????????# # #?????? | | ?????????????????????????????????# + #?????? | | ?????????????????????????????????# # #?????? | | ?????????????????????????????????# # #?????? | | ????????##??????????????????############# ##????? | | ########"#??????????????????# ! ## ###### | | "#??????????????????# / | | ! ##?????????????+????# " ## | | " #??????????????# ???# """ ## ###### | | """ #??????????????# ??# """ ###/###????? | | """#??????????????# ??# " #? ???????? | | " #??????????????# ?#= #? ???????? | | #??????????????# # #? ???????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 147 Coolant Potential 50 Energy Generation 55 Energy Capacity 1190 Matter Stores 300 Matter Capacity 400 Sight Range 24 Robot Scan Range 16 Terrain Scan Range 20 Terrain Scan Density 485 Armor Coverage 1200 Resistance: KI 40 Propulsion Shielding 66 Weapon Cycling 25 Phase Shifting 15 Evasion (%) 70 Targeting Accuracy 16 Target Analysis 8 Armor Integrity Analysis 50 Recoil Reduction 6 Matter Filtering 50 Offensive Hacking 20 Defensive Hacking 34 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Biometal Heavy Treads | x2 | -4/Factory | Preloaded G-67 Veteran | x3 | -4/Factory | Preloaded Alien Tech Used ----------------- Integrated Reactor Core Reset Matrix Achievements -------------- By A Hair Challenges ------------ None Game ------ Seed MiniGlidesysModule Manual? 0 Play Time 04:21:17 Cumulative 600.0 hours Start 2022.03.16 @ 08:07:36 End 2022.03.16 @ 21:45:44 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 145 Rogue 114 Adventurer 31 Explorer 0 Win Type 3 Total 30 Types 24/0/2/4/0/0/0/0/0 Lore% 75 Gallery% 83 Achievement% 66 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 20/Terminus Map View 66x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 07c2d463-7025-4f6d-a203-26ad4596b398