Cogmind - Beta 14 @@@ ROGUE MODE // 2024.12.04 @ 22:40:24

Player: Shimmyarah

Result: Self-destructed

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (5)        1000
Robots Destroyed (63)      315
Value Destroyed (1158)     1158
Prototype IDs (4)          80
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 3553

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             414/550
Matter                     152/300
Energy                     280/280
System Corruption          0%
Temperature                Cool (0)
Movement                   Flying (280) Ox3
Location                   -8/Materials

 Parts 
-------
>           --- POWER (1) --------
      Heavy Ion Engine
>           --- PROPULSION (5) ---
            Flight Unit
>           --- UTILITY (3) ------
            Salvage Targeting Computer
            Hacking Suite
>           --- WEAPON (2) -------
  Makeshift Hammer
            Mining Claw
>           --- INVENTORY (5) ----
      Heavy Ion Engine
   Advanced Treads
   Improved Terrain Scanner
            Rocket Launcher

 Peak State 
------------
>               --- POWER ------------
          Heavy Ion Engine
>               --- PROPULSION -------
                Aluminum Leg
                Aluminum Leg
       Improved Aluminum Leg
>               --- UTILITY ----------
  High-capacity Storage Unit
                Structural Scanner
   Experimental Sensor Array
>               --- WEAPON -----------
                Particle Gun
                Grenade Launcher
>               --- INVENTORY --------
          Light Ion Engine
          Light Ion Engine
          Heavy Ion Engine
          Light Treads
          Light Treads
                Flight Unit
                Flight Unit
                Flight Unit
                Flight Unit
                Flight Unit
                Sensor Array
       Improved Terrain Scanner
                Terrain Scan Processor
                Seismic Detector
          Light Armor Plating
                Hacking Suite
                Hacking Suite
                Grenade Launcher
                Grenade Launcher
      Makeshift Hammer
[Rating: 24]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Compact Wheel
  Hover Unit               Hover Unit
  Flight Unit              Flight Unit
Utility                    High-capacity Storage Unit
  Device                   Structural Scanner
  Storage                  High-capacity Storage Unit
  Processor                Salvage Targeting Computer
  Hackware                 Hacking Suite
  Protection               Light Armor Plating
Weapon                     Assault Rifle
  Energy Gun               Particle Gun
  Ballistic Gun            Assault Rifle
  Launcher                 Grenade Launcher
  Special Weapon           Mining Laser
  Impact Weapon            Makeshift Hammer
  Slashing Weapon          Mining Claw

 Build                          | -11 -10 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Min Mat Min Mat 
Slots Evolved              4    | .   .   .   2   .   2   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               3    | .   .   .   1   .   2   
  Utility                  1    | .   .   .   1   .   .   
  Weapon                   .    | .   .   .   .   .   .   
Parts Attached             62   | 1   10  7   24  8   12  
  Power                    7    | .   1   .   4   .   2   
    Engine                 7    | .   1   .   4   .   2   
    Core                   .    | .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               23   | .   5   1   8   3   6   
    Treads                 11   | .   4   1   3   3   .   
    Leg                    4    | .   .   .   4   .   .   
    Wheel                  1    | .   1   .   .   .   .   
    Hover                  1    | .   .   .   1   .   .   
    Flight                 6    | .   .   .   .   .   6   
  Utility                  17   | 1   2   2   7   1   4   
    Device                 11   | 1   1   2   5   1   1   
    Storage                1    | .   1   .   .   .   .   
    Processor              1    | .   .   .   .   .   1   
    Hackware               2    | .   .   .   .   .   2   
    Protection             2    | .   .   .   2   .   .   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   15   | .   2   4   5   4   .   
    Energy Gun             1    | .   .   .   1   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   
    Ballistic Gun          4    | .   1   3   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   
    Launcher               5    | .   .   1   2   2   .   
    Special Weapon         1    | .   1   .   .   .   .   
    Impact Weapon          3    | .   .   .   2   1   .   
    Slashing Weapon        1    | .   .   .   .   1   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  2    | .   .   .   2   .   .   
Parts Lost                 21   | .   .   3   12  .   6   
  Power                    2    | .   .   .   2   .   .   
  Propulsion               9    | .   .   1   4   .   4   
  Utility                  4    | .   .   .   2   .   2   
  Weapon                   6    | .   .   2   4   .   .   
  Highest Loss Streak      6    | .   .   2   5   .   6   
  To Critical Strikes      .    | .   .   .   .   .   .   
Average Slot Usage (%)     94   | .   99  98  85  100 83  
  Engine                   12   | .   14  14  9   11  9   
  Treads                   21   | .   23  27  7   33  3   
  Leg                      5    | .   2   .   18  .   .   
  Device                   15   | .   14  14  15  22  8   
  Storage                  12   | .   14  14  11  11  1   
  Energy Gun               1    | .   .   .   4   .   .   
  Ballistic Gun            12   | .   27  19  5   .   .   
  Launcher                 7    | .   .   6   2   20  .   
  Impact Weapon            1    | .   .   .   4   .   9   
Peak Build Rating          24   | 8   11  12  24  18  21  
  Average Rating           12   | 7   9   9   16  15  17  
  On Entrance              11   | 6   8   11  12  12  18  
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             58   | 14  50  51  58  56  55  
  Greatest Support         60   | 20  40  40  40  60  60  
  Greatest Overweight (x)  18   | .   1   2   18  .   3   
  Average Overweight (x)   .    | .   .   1   1   .   .   
Largest Inventory Capacity 20   | 8   20  20  20  20  20  
  Average Capacity         18   | 8   13  20  20  20  8   
  Most Carried             20   | 8   19  20  20  19  19  
  Average Carried          17   | 7   11  19  19  17  5   
  Final Capacity           20   | 8   20  20  20  20  5   
  Final Carried            20   | 8   19  20  20  19  4   

 Class Distribution 
--------------------
 68% | Mutant
 30% | Scavenger-Mutant

 Dominant Class 
----------------
             Mutant | -10/Materials
             Mutant | -10/Mines
             Mutant | -9/Materials
   Scavenger-Mutant | -9/Mines
 Scavenger-Sprinter | -8/Materials

 Resources                      | -11 -10 -10 -9  -9  -8  
-----------                Run  | Yrd Mat Min Mat Min Mat 
Matter Collected           1513 | 338 334 161 486 194 .   
  Remotely                 .    | .   .   .   .   .   .   
Salvage Created            1611 | 247 589 112 611 4   48  
  Parts                    124  | 23  42  19  38  2   .   
Haulers Intercepted        2    | .   .   .   2   .   .   
Recyclers Shooed           5    | .   2   .   3   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Min Mat Min Mat 
Combat Hostiles Destroyed  39   | .   13  9   16  .   1   
  Melee                    2    | .   .   .   2   .   .   
  Guns                     27   | .   13  6   8   .   .   
  AOE                      8    | .   .   3   5   .   .   
Classes Destroyed          11   | 3   5   .   3   .   .   
  Worker                   6    | 2   .   .   3   1   .   
  Builder                  1    | .   1   .   .   .   .   
  Tunneler                 7    | 6   .   .   1   .   .   
  Hauler                   2    | .   .   .   2   .   .   
  Recycler                 2    | 1   1   .   .   .   .   
  Operator                 2    | .   1   .   1   .   .   
  Watcher                  4    | .   2   .   2   .   .   
  Swarmer                  18   | .   3   9   6   .   .   
  Grunt                    16   | .   10  .   5   .   1   
  Brawler                  1    | .   .   .   1   .   .   
  Sentry                   4    | .   .   .   4   .   .   
Best Kill Streak           6    | 6   5   3   4   1   1   
  Combat Bots Only         5    | .   5   3   3   .   1   
Max Kills in Single Turn   3    | 1   1   3   3   1   1   
  Gunslinging              1    | .   .   .   1   .   .   
  Exploded                 3    | .   .   3   3   .   .   
  Melee                    1    | .   .   .   1   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -8   
--------                   Run  | Yrd  Mat  Min  Mat  Min  Mat  
Hostile Shots Fired        366  | .    79   70   167  .    50   
  Missed                   109  | .    30   14   44   .    21   
Damage Taken               3093 | .    586  455  1529 63   460  
  Core                     577  | .    32   89   283  37   136  
  Absorbed by Shields      53   | .    .    .    53   .    .    
  Regen/Repaired (Parts)   145  | .    128  .    .    .    17   
Core Remaining (%)         57   | 100  .    51   .    20   .    
Volleys Fired              163  | 32   60   21   50   .    .    
  Largest                  2    | 2    2    2    2    .    .    
  Hottest                  100  | 40   100  50   95   .    .    
Shots Fired                294  | 64   117  33   76   4    .    
  Gun                      273  | 64   114  32   63   .    .    
  Cannon                   .    | .    .    .    .    .    .    
  Launcher                 18   | .    .    1    13   4    .    
  Special                  3    | .    3    .    .    .    .    
  Kinetic                  249  | 64   114  32   39   .    .    
  Thermal                  27   | .    3    .    24   .    .    
  Explosive                18   | .    .    1    13   4    .    
  Electromagnetic          .    | .    .    .    .    .    .    
  Robot Hit Streak         9    | 9    8    3    7    .    .    
  Robot Miss Streak        5    | 3    4    3    5    1    .    
  Penetration Max          .    | .    .    .    .    .    .    
  Secondary Targets        5    | .    1    2    2    .    .    
    Max Gunslinging Chain  1    | .    1    1    1    .    .    
Shots Hit Robots           176  | 37   68   14   56   .    1    
  Core Hits                89   | 13   29   10   36   1    .    
  Critical Kills           .    | .    .    .    .    .    .    
  Critical Parts Destroyed 5    | 1    1    .    2    .    1    
  Critical Strikes         6    | 1    1    .    3    .    1    
    Burn                   1    | .    .    .    1    .    .    
    Destroy                3    | 1    1    .    1    .    .    
    Smash                  2    | .    .    .    1    .    1    
Melee Attacks              31   | .    .    .    29   .    2    
  Impact                   30   | .    .    .    29   .    1    
  Slashing                 1    | .    .    .    .    .    1    
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            5    | .    .    .    5    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           3751 | 416  887  314  2021 58   55   
  Guns                     1939 | 416  887  206  430  .    .    
  Cannons                  .    | .    .    .    .    .    .    
  Explosions               792  | .    .    81   671  40   .    
  Melee                    922  | .    .    .    868  .    54   
  Ramming                  98   | .    .    27   52   18   1    
  Kinetic                  1748 | 416  887  206  239  .    .    
  Thermal                  191  | .    .    .    191  .    .    
  Explosive                792  | .    .    81   671  40   .    
  Electromagnetic          .    | .    .    .    .    .    .    
  Impact                   922  | .    .    .    868  .    54   
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         13   | .    .    .    13   13   .    
  Average Corruption       12   | .    .    .    12   13   .    
  Corruption Purged        .    | .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    
  Effects                  101  | .    .    .    48   53   .    
    Message Errors         27   | .    .    .    14   13   .    
    Matter Fused           26   | .    .    .    13   13   .    
    Heat Flow Errors       8    | .    .    .    3    5    .    
    Energy Discharges      17   | .    .    .    9    8    .    
    Parts Rejected         1    | .    .    .    1    .    .    
    Parts Fused            2    | .    .    .    1    1    .    
    Data Loss (minor)      8    | .    .    .    1    7    .    
    Data Loss (major)      4    | .    .    .    2    2    .    
    Misfires               4    | .    .    .    .    4    .    
    Alerts                 2    | .    .    .    2    .    .    
    Misdirections          1    | .    .    .    1    .    .    
    Weapon Failures        1    | .    .    .    1    .    .    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            329  | .    .    .    275  .    54   
  Projectiles              .    | .    .    .    .    .    .    
  Explosions               10   | .    .    .    10   .    .    
  Melee                    319  | .    .    .    265  .    54   
Knockbacks                 5    | .    .    1    3    1    .    
  Impact                   5    | .    .    1    3    1    .    
  Kinetic                  .    | .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    
Self-Inflicted Damage      64   | .    .    .    .    64   .    
  Shots                    2    | .    .    .    .    2    .    
  Rammed                   10   | .    .    6    1    2    1    
Targets Rammed             17   | .    .    6    8    2    1    
  Kicked                   7    | .    .    .    7    .    .    
  Crushed                  .    | .    .    .    .    .    .    
Highest Temperature        275  | .    20   .    236  275  9    
  Average Temperature      81   | .    7    .    76   129  6    
  Received Heat Transfer   1133 | .    312  .    587  .    234  
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           4    | .    .    .    3    .    1    
  Combat Hostiles          2    | .    .    .    1    .    1    
  Parts Fried              4    | .    .    .    2    .    2    
  Impact Corruptions       13   | .    .    .    11   .    2    
Robots Melted              .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    
  Heat Transferred         518  | .    .    .    518  .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Min Mat Min Mat 
Peak Influence             311  | 45  311 208 266 76  75  
  Initial                  76   | .   29  65  .   76  .   
  Average                  63   | 27  155 43  67  25  27  
Maximum Alert Level        1    | .   1   1   1   .   .   
  Low Security (%)         89   | 100 73  83  93  100 100 
  Level 1                  10   | .   26  16  6   .   .   
  Level 2                  .    | .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          6    | .   4   .   2   .   .   
  Investigation            3    | .   2   .   1   .   .   
  Extermination            .    | .   .   .   .   .   .   
  Reinforcement            3    | .   2   .   1   .   .   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -8  
---------                  Run  | Yrd Mat Min Mat Min Mat 
Distress Signals           2    | .   .   .   2   .   .   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              74   | .   29  9   26  .   10  
  Peak Tracking Total      9    | .   7   3   4   .   9   
  Tactical Retreats        6    | .   2   .   1   .   3   

 Traps                          | -11 -10 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Min Mat Min Mat 
Traps Triggered            2    | .   2   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -8  
----------                 Run  | Yrd Mat Min Mat Min Mat 
Machines Disabled          2    | .   .   .   1   .   1   
  Max in Single Turn       1    | .   .   .   1   .   .   
Machines Repaired          .    | .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -8  
---------                  Run  | Yrd Mat Min Mat Min Mat 
Machines Accessed          12   | .   5   .   3   .   4   
  Terminals                9    | .   3   .   3   .   3   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          2    | .   1   .   .   .   1   
  Recycling Units          1    | .   1   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Total Hacks                46   | .   21  .   14  .   11  
  Successful               23   | .   9   .   6   .   8   
  Failed                   23   | .   12  .   8   .   3   
    Catastrophic           1    | .   1   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   32   | .   14  .   12  .   6   
  Terminals                37   | .   14  .   14  .   9   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          7    | .   5   .   .   .   2   
  Recycling Units          2    | .   2   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Terminal Hacks             5    | .   2   .   2   .   1   
  Robot Analysis           1    | .   .   .   .   .   1   
  Prototype ID Bank        1    | .   .   .   1   .   .   
  Recycling Unit Index     1    | .   .   .   1   .   .   
  Maintenance Status       1    | .   1   .   .   .   .   
  Registered Components    1    | .   1   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       4    | .   2   .   .   .   2   
  Scan Component           2    | .   1   .   .   .   1   
  Repair                   2    | .   1   .   .   .   1   
Recycling Unit Hacks       1    | .   1   .   .   .   .   
  Retrieve Components      1    | .   1   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         13   | .   4   .   4   .   5   
  Terminals                12   | .   3   .   4   .   5   
    Botnet                 4    | .   1   .   1   .   2   
    Skim                   8    | .   2   .   3   .   3   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          1    | .   1   .   .   .   .   
    Mechanics              1    | .   1   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         10   | .   4   .   3   .   3   
  Full Trace Events        .    | .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             2    | .   1   .   .   .   1   
  Time                     52   | .   26  .   .   .   26  
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     9    | .   9   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -8  
------------               Run  | Yrd Mat Min Mat Min Mat 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -8  
--------                   Run  | Yrd Mat Min Mat Min Mat 
Total Allies               3    | .   .   .   .   3   .   
  Largest Group            3    | .   .   .   .   3   3   
  Highest-Rated Group      40   | .   .   .   .   40  40  
  Highest-Rated Ally       16   | .   .   .   .   16  16  
Total Orders               1    | .   .   .   .   .   1   
  STAY                     1    | .   .   .   .   .   1   
Ally Attacks               7    | .   .   .   .   .   7   
  Total Damage             50   | .   .   .   .   .   50  
  Kills                    .    | .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Min Mat Min Mat 
Robot Analysis Total       1    | .   .   .   .   .   1   
Derelict Logs Recovered    4    | .   .   1   .   3   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -9   -8   
-------------              Run  | Yrd  Mat  Min  Mat  Min  Mat  
Turns Passed               6461 | 222  1076 1919 1704 1351 189  
Spaces Moved               2761 | 58   420  761  526  835  161  
  Core                     21   | .    .    .    21   .    .    
  Treads                   2138 | .    327  761  203  835  12   
  Legs                     382  | 58   22   .    302  .    .    
  Wheels                   71   | .    71   .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    
  Flight                   149  | .    .    .    .    .    149  
  Fastest Speed            28   | 120  100  240  190  160  28   
  Average Speed            199  | 120  184  241  261  160  63   
  Slowest Speed            950  | 120  240  320  950  160  280  
  Overloaded Moves         .    | .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    
  Robots Hopped            1    | .    .    .    .    .    1    
  Cave-ins Triggered       .    | .    .    .    .    .    .    
Exploration Rate (%)       52   | 3    56   98   40   98   20   
  Regions Visited          5
    Branch Regions         2
  Pre-discovered Areas     2    | .    .    1    .    1    .    
  Known Exits Taken        .    | .    .    .    .    .    .    
  Unknown Exits Taken      5    | 1    1    1    1    1    .    
Scrap Searched             4    | .    .    1    .    3    .    
Spaces Dug                 4    | .    3    .    1    .    .    
Terrain Destroyed          117  | .    3    13   71   30   .    
  Melee                    1    | .    .    .    1    .    .    
  Projectile               3    | .    3    .    .    .    .    
  AOE                      113  | .    .    13   70   30   .    
Terrain Rammed             .    | .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    

 Actions                        | -11 -10 -10 -9  -9  -8  
---------                  Run  | Yrd Mat Min Mat Min Mat 
Total                      3392 | 155 597 804 749 847 240 
  Wait                     293  | 61  84  .   90  .   58  
  Move                     2754 | 57  419 760 525 834 159 
  Hop                      1    | .   .   .   .   .   1   
  Pick Up                  47   | 3   17  6   14  3   4   
  Fast Attach              7    | 1   1   2   3   .   .   
  Attach                   20   | .   .   1   11  4   4   
  Detach                   1    | .   .   .   1   .   .   
  Swap                     35   | .   9   4   10  4   8   
  Drop                     23   | 1   7   4   8   .   3   
  Fire                     163  | 32  60  21  50  .   .   
  Melee                    31   | .   .   .   29  .   2   
  Ram                      1    | .   .   .   .   .   1   
  Kick                     7    | .   .   .   7   .   .   
  Crush                    9    | .   .   6   1   2   .   
  Escape Stasis            .    | .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: [*Min x2] / [Sub])
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials (discovered 3 exits: *Mat / [*Min] / Sto)
-9/Mines (discovered 2 exits: *Mat x2)
-8/Materials

 History 
---------
 Turn | Location      | Event
   24 | -11/Scrapyard | Discovered new exit (range 3)
  223 | -11/Scrapyard | Entered Materials
  307 | -10/Materials | Build established: Mutant
  507 | -10/Materials | Discovered new exit (range 11)
  697 | -10/Materials | Repaired Lgt. Treads
  717 | -10/Materials | Discovered new exit (range 16)
 1167 | -10/Materials | Discovered new exit (range 13)
 1299 | -10/Materials | Entered Mines
 2301 | -10/Mines     | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
 2548 | -10/Mines     | Discovered new exit (range 6)
 2606 | -10/Mines     | Discovered new exit (range 10)
 2609 | -10/Mines     | Learned location of Storage (-9)
 2769 | -10/Mines     | Found a damaged Exp. Sensor Array with a note attached
 2775 | -10/Mines     | Found Prototype Device
 3218 | -10/Mines     | Entered Materials
 3218 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 3219 | -9/Materials  | Identified exit to Storage
 3234 | -9/Materials  | Identified Exp. Sensor Array
 3665 | -9/Materials  | System corruption reached 10%
 3720 | -9/Materials  | Lost 5 parts (1p1n1u2w)
 4021 | -9/Materials  | Discovered new exit (range 12)
 4732 | -9/Materials  | Discovered new exit (range 13)
 4866 | -9/Materials  | Core integrity fell below 50%
 4922 | -9/Materials  | Entered Mines
 4975 | -9/Mines      | Met a Derelict bent on vengeance
 5215 | -9/Mines      | Build established: Scavenger-Mutant
 5462 | -9/Mines      | Learned Materials stockpile data
 5465 | -9/Mines      | Learned location of 1 exit from Proximity Caves
 5591 | -9/Mines      | Learned location of Zion (-6)
 5898 | -9/Mines      | Discovered new exit (range 6)
 6026 | -9/Mines      | Discovered new exit (range 13)
 6111 | -9/Mines      | Received a Rocket Launcher from a helpful Derelict
 6239 | -9/Mines      | Assisted by bots powering up and referring to "LRC-V3"
 6273 | -9/Mines      | Entered Materials
 6273 | -8/Materials  | Accompanied by 3 allies
 6273 | -8/Materials  | Evolved 2 slots: Propulsion x2
 6352 | -8/Materials  | Lost 3 allies
 6387 | -8/Materials  | Repaired Flight Unit
 6462 | -8/Materials  | Self-destructed

 Last Messages 
---------------
06408_ Acquired Rocket Launcher.
06411_ Flight Unit destroyed.
06415_ Sensor Array destroyed.
06417_ Flight Unit destroyed.
06429_ Slammed into T-07 Excavator.
06433_ Flight Unit destroyed.
06435_ K-01 Serf collects debris.
06448_ Acquired Adv. Treads.
06451_ K-01 Serf collects debris. <x2>
06459_ K-01 Serf cleans the Atomic Centrifuge.
06460_ G-47 Trooper suffers critical hit
  (Smash).
06460_ Destroyed Particle Gun.
06460_ Destroyed Lgt. Nuclear Core.
06460_ G-47 Trooper system corrupted by crushing
  effect. <x2>
06461_ G-47 Trooper system terminally corrupted.
06461_ Unknown Device fried.
06461_ Aluminum Leg fried.
06462_ K-01 Serf cleans the Atomic Centrifuge.

 Map 
-----
+----------------------------------------------------+
| ????????????????????????#   #         #??????????? |
| ????????????????????????#   #      /  #??????????? |
| ????????????????????????#   ############ #???????? |
| ????????????????????????#                 #??????? |
| ????????????????????????#                 +??????? |
| ????????????????????????#                 #??????? |
| ??????????????????####??#   ###########   #??????? |
| ???????????????#       ?#   #         #??????????? |
| ???????????????#     ""?#   #         #??????????? |
| ???????????????#     """#   +         #??????????? |
| ???????????????#     """#   #         #??????????? |
| ???????????????#        +   ###########??????????? |
| ???????????????#        #   #????????????????????? |
| ???????????????#        ### #????????????????????? |
| ???????????????#       ???# #????????????????????? |
| ???????????????#       ???# #????????????????????? |
| ???????????????############ #????????????????????? |
| ??????????????????# [     + #????????????????????? |
| ??????????????????#    """# #????????????????????? |
| ??????????????????# [  """# #????????????????????? |
| ??????????????????#    """# #????????????????????? |
| ??????????????????#  [    # #????????????????????? |
| ??????????????????######### #????????????????????? |
| ???????????????????######## #????????????????????? |
| ???????????????????#      # #????????????????????? |
| ???????????????????#"""  @# ##???????????????????? |
| ???????????????????#"""  %+  +???????????????????? |
| ???????????????????#"""k  # ##???????????????????? |
| ???????????????????#      # #?!??????????????????? |
| ???????????????????#]     # #????????????????????? |
| ???????????????????######## #????????????????????? |
| ??????????????????????????#  ????????????????????? |
| ??????????????????????????#  ????????????????????? |
| ??????????????????????????###????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           50
Energy Generation          14
Energy Capacity            280
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           20
Terrain Scan Range         16
Terrain Scan Density       10
Armor Coverage             225
Evasion (%)                64
Recoil Reduction           3
Salvage Targeting          1
Offensive Hacking          20

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              LatentRiotObliterator
  Manual?         0
Play Time         00:39:52
  Cumulative      102.6 hours
  Start           2024.12.04 @ 22:00:57
  End             2024.12.04 @ 22:40:24
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          145
  Rogue           145
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             58
Gallery%          47
Achievement%      34
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Arrows
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x40
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 280db0a4-7a9a-4bae-b085-9c55082e4d78