Cogmind - Beta 13 @@@ ROGUE MODE // 2024.03.23 @ 20:48:25 Player: Jezoensis Result: Destroyed by C-35 Carver with Improved Concussive RPG Performance ------------- Evolutions (7) 3500 Regions Visited (25) 5000 Robots Destroyed (212) 1060 Value Destroyed (8538) 8538 Prototype IDs (46) 920 Alien Tech Used (4) 800 Bonus (10817) 10817 TOTAL SCORE: 30635 Bonus ------- High Alert Combat Kills 2250 Follower Combat Kills 1691 Entered DSFs 500 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Met Zhirov 300 Used Core Reset Matrix 3000 Scanned by Researcher 500 Met Sigix 2000 Friendly Fire -324 Cogmind --------- Core Integrity 0/1300 Matter 78/300 Energy 100/100 System Corruption 49% Temperature Cool (1) Movement Flying (45) Location -3/Section 7 Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- Impulse Thruster Array > --- UTILITY (10) ----- (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Biometal Medium Treads Core Cannon Sigix Containment Pod Peak State ------------ > --- POWER ------------ Neutrino Core Mini Fusion Reactor > --- PROPULSION ------- Spiked Heavy Treads Improved Heavy Siege Treads Biometal Leg > --- UTILITY ---------- Experimental Heat Sink Huge Storage Unit Enhanced Optical Array Advanced Sensor Array Long-range Terrain Scanner Makeshift Terrain Scan Processor Advanced Targeting Computer Advanced Launcher Guidance Computer Advanced Target Analyzer Cloaking Device > --- WEAPON ----------- Core Cannon Compact Tesla Bomb Launcher Phasing Sabre > --- INVENTORY -------- Neutrino Core Heavy Siege Treads Armored Heavy Treads High-capacity Storage Unit Advanced Sensor Array Advanced Weapon Cycler Improved Powered Armor Improved Focal Shield Advanced Thermal Shield Improved Hardlight Generator Advanced Force Field Long-range Tractor Beam Cooled Phase Cannon Nova Cannon Heavy Gauss Cannon Heavy Gauss Cannon Heavy Gauss Cannon Heavy Gauss Cannon Heavy Shock Bomb Launcher Long-range Missile Launcher Fusion Bomb Launcher [Rating: 160] Favorites ----------- Power Neutrino Core Engine Improved Ion Engine Power Core Neutrino Core Reactor Mini Fusion Reactor Propulsion Armored Wheel Treads Medium Treads Leg Improved Carbon-fiber Leg Wheel Armored Wheel Flight Unit Impulse Thruster Utility Active Sensor Suite Device Active Sensor Suite Storage High-capacity Storage Unit Processor Visual Processing Unit Hackware Hacking Suite Protection Light Armor Plating Weapon Precision Beam Rifle Energy Gun Precision Beam Rifle Energy Cannon Heavy Phase Cannon Ballistic Gun KE Penetrator Ballistic Cannon Heavy Gauss Cannon Launcher Compact Tesla Bomb Launcher Special Weapon Mining Laser Impact Weapon Heavy Mace Slashing Weapon Chainsword Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -3 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac DSF Res Qua Sec Slots Evolved 14 | . . . . . 4 2 . . . . 2 . . . . 2 . . . . 2 . 2 . . Power 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . Propulsion 3 | . . . . . 1 . . . . . 1 . . . . . . . . . . . 1 . . Utility 8 | . . . . . 2 2 . . . . 1 . . . . 2 . . . . 1 . . . . Weapon 2 | . . . . . 1 . . . . . . . . . . . . . . . 1 . . . . Parts Attached 455 | 7 8 5 1 1 64 30 7 4 2 8 17 19 6 1 6 10 8 21 8 23 9 14 97 68 11 Power 29 | 1 1 . . . 4 2 1 . . . . 1 . . . 1 . . 2 . . 2 6 6 2 Engine 7 | 1 1 . . . 3 . 1 . . . . 1 . . . . . . . . . . . . . Core 12 | . . . . . 1 2 . . . . . . . . . 1 . . 1 . . 1 3 3 . Reactor 10 | . . . . . . . . . . . . . . . . . . . 1 . . 1 3 3 2 Propulsion 54 | 2 . 4 . 1 15 4 . 1 . 1 1 1 . . 1 . . . . 2 1 4 6 3 7 Treads 29 | . . 2 . 1 9 2 . . . . 1 1 . . 1 . . . . 1 . 2 5 3 1 Leg 2 | . . . . . . . . 1 . . . . . . . . . . . . . . 1 . . Wheel 17 | 2 . 2 . . 6 2 . . . 1 . . . . . . . . . 1 1 2 . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 6 | . . . . . . . . . . . . . . . . . . . . . . . . . 6 Utility 220 | 2 2 . 1 . 17 11 5 1 2 6 9 9 3 1 3 5 5 13 5 16 3 6 55 38 2 Device 164 | 1 . . . . 12 6 5 1 2 5 5 6 2 1 2 4 3 11 3 12 2 6 45 28 2 Storage 10 | 1 1 . 1 . . 1 . . . . 1 1 . . . . . . 1 1 . . . 2 . Processor 17 | . . . . . 2 1 . . . . 1 . . . . 1 2 1 . . . . 3 6 . Hackware 2 | . 1 . . . . . . . . . 1 . . . . . . . . . . . . . . Protection 27 | . . . . . 3 3 . . . 1 1 2 1 . 1 . . 1 1 3 1 . 7 2 . Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 152 | 2 5 1 . . 28 13 1 2 . 1 7 8 3 . 2 4 3 8 1 5 5 2 30 21 . Energy Gun 33 | . . . . . 14 5 1 . . 1 2 5 2 . 1 . . . . . . . 2 . . Energy Cannon 22 | . . . . . . . . . . . 2 1 . . . 1 1 3 . 1 1 . 5 7 . Ballistic Gun 25 | 2 3 1 . . 9 1 . 1 . . 2 . . . . 3 . 2 . . 1 . . . . Ballistic Cannon 22 | . . . . . . . . . . . . . . . . . 1 . . 2 . 1 10 8 . Launcher 33 | . . . . . 5 3 . . . . . 2 1 . 1 . 1 2 1 2 2 1 8 4 . Special Weapon 2 | . 2 . . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon 2 | . . . . . . 2 . . . . . . . . . . . . . . . . . . . Slashing Weapon 13 | . . . . . . 2 . 1 . . 1 . . . . . . 1 . . 1 . 5 2 . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 21 | . . . . . 4 . . . . . . 3 . . . . . . 5 1 . . 4 3 1 Corrupted Parts 7 | . . . . . 3 . . . 1 . . . . . . . . . . . . . . 3 . System Corruption 34 | . . . . . 11 . . . 2 . . . . . . . . . . . . . . 21 . Parts Lost 62 | . . . . 1 15 7 . . . . . . 1 . . . . . . 2 . 4 9 18 5 Power 9 | . . . . 1 . 2 . . . . . . . . . . . . . . . 1 . 4 1 Propulsion 23 | . . . . . 7 3 . . . . . . . . . . . . . 2 . 2 1 4 4 Utility 18 | . . . . . 3 2 . . . . . . . . . . . . . . . . 6 7 . Weapon 12 | . . . . . 5 . . . . . . . 1 . . . . . . . . 1 2 3 . Highest Loss Streak 9 | . . . . 1 9 4 . . . . . . 1 . . . . . . 2 . 2 3 5 4 To Critical Strikes 2 | . . . . . . . . . . . . . . . . . . . . . . . . 2 . Average Slot Usage (%) 84 | . 99 100 100 92 88 83 76 81 84 84 86 86 85 86 86 87 88 88 82 86 80 77 86 80 12 Engine 3 | . 13 14 14 7 3 1 7 7 7 7 6 6 6 6 6 . . . . . . . . . . Core 2 | . . . . . 4 4 . . . . . . . . . 4 5 5 5 5 5 1 8 3 . Treads 9 | . . 2 . 14 9 8 7 7 7 7 13 13 13 13 13 11 11 11 11 11 10 6 12 11 . Leg 1 | . . . . . . . . 5 7 1 . . . . . . . . . . . . . 1 . Wheel 9 | . 28 25 28 14 14 13 7 7 7 12 13 13 13 13 13 11 11 11 11 9 7 10 . . . Device 13 | . 7 . . . 7 13 15 15 15 14 10 11 12 13 12 16 17 16 11 16 15 17 16 13 1 Storage 6 | . 14 14 14 14 9 7 7 7 7 7 6 6 6 6 6 5 5 5 5 5 5 5 4 3 . Processor 13 | . . . . . 6 7 7 7 7 7 13 13 13 13 13 17 17 17 17 17 15 15 23 23 . Energy Gun 7 | . . . . . 11 10 7 15 15 21 13 10 19 20 19 9 . . . . . . . . . Energy Cannon 1 | . . . . . . . . . . . 1 2 . . . 2 4 1 4 1 . . . 2 . Ballistic Gun 5 | . 23 28 28 28 13 6 7 3 . . 2 4 . . . 3 11 13 11 11 13 . . . . Ballistic Cannon 2 | . . . . . . . . . . . . . . . . . . . . 3 . 2 11 9 . Slashing Weapon 1 | . . . . . . 1 7 3 7 1 . . . . . . . . . . 4 5 1 1 . Naked Turns 158 | . . . . . . . . . . . . . . . . . . . . . . . . 74 84 Heaviest Build 175 | 14 18 19 29 29 45 68 58 60 59 64 73 85 74 66 76 84 82 86 89 123 137 139 172 175 15 Greatest Support 178 | 20 20 20 20 10 42 22 12 12 12 24 24 24 24 24 24 24 24 24 24 24 22 140 173 178 37 Greatest Overweight (x) 10 | . . . 1 2 3 4 4 4 4 4 3 3 3 2 3 3 3 3 3 10 9 6 . . . Average Overweight (x) 2 | . . . . 2 1 1 4 4 4 2 2 2 2 2 2 2 3 3 3 4 7 3 . . . Largest Inventory Capacity 25 | 8 10 10 15 15 15 20 20 20 20 20 20 20 20 20 20 20 20 20 20 25 25 25 25 25 5 Average Capacity 20 | 7 8 10 13 15 15 18 20 20 20 20 20 20 20 20 20 20 20 20 20 22 25 25 25 23 5 Most Carried 25 | 7 9 10 13 12 15 20 17 20 20 20 20 20 20 20 20 20 20 20 20 25 25 25 25 25 5 Average Carried 19 | 4 7 9 10 12 12 16 16 19 20 19 19 19 19 20 19 19 19 19 19 22 23 23 22 21 4 Final Capacity 25 | 8 10 10 15 15 15 20 20 20 20 20 20 20 20 20 20 20 20 20 20 25 25 25 25 5 5 Final Carried 25 | 7 9 10 12 12 15 17 17 20 20 20 20 20 20 20 20 20 20 20 20 23 24 25 22 5 5 Class Distribution -------------------- 36% | Scavenger-Skirmisher 21% | Scavenger-Assassin 9% | Derelict-Skirmisher 8% | Mutant 5% | Skirmisher 4% | Derelict-Assassin 4% | Scavenger-Gunner 4% | Messiah-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Scavenger-Skirmisher | -8/Materials Scavenger-Skirmisher | -7/Factory Scavenger-Assassin | -7/Lower Caves Scavenger-Assassin | -7/Lower Caves Scavenger-Assassin | -7/Zion Scavenger-Skirmisher | -6/Proximity Caves Scavenger-Skirmisher | -6/Factory Scavenger-Skirmisher | -6/Lower Caves Messiah-Skirmisher | -6/Lower Caves Scavenger-Skirmisher | -6/Data Miner Scavenger-Skirmisher | -5/Proximity Caves Scavenger-Skirmisher | -5/Factory Derelict-Skirmisher | -5/Upper Caves Derelict-Skirmisher | -5/Upper Caves Derelict-Skirmisher | -5/Zhirov Skirmisher | -4/Proximity Caves Derelict-Assassin | -4/Factory Scavenger-Assassin | -4/DSF Scavenger-Skirmisher | -3/Research Scavenger-Gunner | -3/Quarantine Mutant | -3/Section 7 Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -3 ----------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac DSF Res Qua Sec Matter Collected 8708 | 286 110 49 276 . 943 236 94 132 . 100 135 540 93 . 85 . 126 522 . 442 42 496 1937 2064 . Remotely 3442 | . . . . . . . 32 . . . . . . . . . 58 264 . 340 . 181 1384 1183 . Salvage Created 8500 | 141 62 95 . . 1050 543 . 49 . 137 83 310 74 . 39 50 81 360 . 315 74 471 1676 2890 . Parts 419 | 7 6 13 . . 88 22 . 1 . . 8 16 9 . 4 2 6 13 . 10 9 25 68 112 . Haulers Intercepted 4 | . . . . . 3 . . . . . . . . . . . . 1 . . . . . . . Recyclers Shooed 3 | . . . . . . 1 . . . . . . . . . . . . . . . . 1 1 . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 75 | . . . . . . . 2 . . 6 . 17 8 . 2 . 8 19 . 13 . . . . . Prevented 12 | . . . . . . . 3 . . 1 . 5 1 . . . 1 . . 1 . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -3 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac DSF Res Qua Sec Combat Hostiles Destroyed 153 | . . 6 . . 23 13 . . . 2 1 7 3 . 3 1 2 12 . 11 . 9 29 31 . Melee 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . Guns 35 | . . 6 . . 12 7 . . . 2 1 1 1 . 1 1 . 2 . 1 . . . . . Cannons 34 | . . . . . . . . . . . . 1 . . . . . . . 3 . 1 19 10 . AOE 68 | . . . . . 11 6 . . . . . 5 2 . 2 . 2 10 . 7 . 8 7 8 . Classes Destroyed 21 | 2 3 1 . . 7 . . . . . . 2 1 . . . . . . . . . 4 1 . Worker 16 | . 1 . . . 3 . . . . . . . . . . . . . . . 2 . 5 5 . Builder 11 | . . . . . 3 1 . . . . . . . . . . . . . . 1 . . 6 . Tunneler 4 | 2 . . . . . . . . . . . . . . . . . . . . 1 . 1 . . Hauler 4 | . . . . . 3 . . . . . . . . . . . . 1 . . . . . . . Recycler 9 | 1 . . . . 1 . . . . . . . . . . . . . . . . . 2 5 . Mechanic 2 | . . . . . . . . . . . . . . . . . . . . . . . 1 1 . Operator 2 | . 1 . . . . . . . . . 1 . . . . . . . . . . . . . . Watcher 8 | . 1 . . . 1 . . . . . . . . . . . . . . . . . 3 3 . Swarmer 52 | . . 6 . . 7 7 . . . . . 2 2 . 3 . . 5 . 4 . 8 5 3 . Cutter 3 | . . . . . 3 . . . . . . . . . . . . . . . . . . . . Saboteur 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . Grunt 55 | . . . . . 8 6 . . . 2 . 3 . . . . 2 6 . 5 . . 7 16 . Brawler 3 | . . . . . . . . . . . . . . . . . . . . . . . 2 1 . Duelist 3 | . . . . . . . . . . . . 1 . . . . . 1 . 1 . . . . . Researcher 3 | . . . . . . . . . . . . . . . . . . . . . . . . 3 . Sentry 5 | . . . . . 3 . . . . . 1 . . . . . . . . 1 . . . . . Specialist 2 | . . . . . . . . . . . . . . . . . . . . . . . 2 . . Hunter 9 | . . . . . 1 . . . . . . . . . . 1 . . . . . . 3 4 . Programmer 16 | . . . . . . . . . . . . . 1 . . . . . . . . . 8 7 . Heavy 3 | . . . . . 1 . . . . . . . . . . . . . . . . 1 1 . . Behemoth 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . Decomposer 3 | . . . . . . . . 3 . . . . . . . . . . . . . . . . . Best Kill Streak 16 | 2 1 3 . . 7 7 . . . 1 1 5 2 . 3 1 2 5 . 6 3 8 8 16 . Combat Bots Only 8 | . . 3 . . 7 7 . . . 1 1 5 2 . 3 1 2 5 . 6 . 8 8 7 . Max Kills in Single Turn 5 | 1 1 2 . . 3 3 . 1 . 1 1 5 2 . 2 1 2 4 . 2 1 3 5 3 . Gunslinging 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . Exploded 5 | . . . . . 2 2 . . . . . 5 2 . 2 . 2 4 . 2 . 3 5 2 . Melee 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -3 -------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac DSF Res Qua Sec Hostile Shots Fired 1109 | . 3 12 . 24 180 79 . . . . 45 4 5 . 8 12 3 1 . 60 . 24 272 282 95 Missed 341 | . 3 2 . 8 54 15 . . . . 21 4 1 . 2 4 . . . 21 . 4 85 66 51 Damage Taken 13162 | . . 75 . 194 2102 1041 . . . 20 230 . 58 . 98 114 58 20 . 685 . 671 2518 4177 1101 Core 2157 | . . 28 . 76 448 160 . . . . 39 . . . 15 10 . 20 . 60 . . 136 572 593 Absorbed by Shields 1025 | . . . . . 84 . . . . . . . . . . . . . . . . . 663 265 13 Reduced by Siege Mode 355 | . . . . . . . . . . . . . . . . . . . . . . . 205 150 . Ignored by Resistances 805 | . . . . . . . . . . . . . . . . 28 . . . 190 . 53 314 220 . Core Remaining (%) 75 | 100 . . . 58 18 . . . . 77 . . . . 93 . . . . 82 . 100 . . . Volleys Fired 425 | 10 12 5 . 1 75 36 . 6 . 5 9 8 7 . 11 22 3 20 . 17 1 11 71 95 . Largest 4 | 2 2 2 . 2 3 3 . 3 . 3 3 3 3 . 3 3 1 3 . 3 3 3 4 4 . Hottest 610 | 40 100 40 . 40 150 161 . 142 . 183 176 207 182 . 182 211 66 96 . 129 96 610 296 301 . Shots Fired 884 | 20 20 10 . 2 180 75 . 17 . 15 17 21 15 . 14 30 3 34 . 27 3 15 167 199 . Gun 439 | 20 16 10 . 2 171 65 . 17 . 15 11 15 13 . 13 23 . 21 . 10 3 . 14 . . Cannon 351 | . . . . . . . . . . . 6 4 . . . 7 1 3 . 10 . 5 141 174 . Launcher 90 | . . . . . 9 10 . . . . . 2 2 . 1 . 2 10 . 7 . 10 12 25 . Special 4 | . 4 . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 513 | 20 16 10 . 2 113 23 . 5 . . 7 3 . . . 1 1 21 . 15 3 . 126 147 . Thermal 234 | . 4 . . . 20 42 . 12 . 15 10 16 13 . 13 29 . 3 . 5 . 10 15 27 . Explosive 39 | . . . . . 7 . . . . . . 2 2 . 1 . 2 10 . 7 . 5 3 . . Electromagnetic 84 | . . . . . 40 10 . . . . . . . . . . . . . . . . 9 25 . Phasic 14 | . . . . . . . . . . . . . . . . . . . . . . . 14 . . Robot Hit Streak 29 | 5 3 4 . 2 11 9 . 7 . 11 12 8 2 . 2 3 3 8 . 5 1 8 26 29 . Robot Miss Streak 5 | 3 4 1 . 1 3 5 . 1 . 1 2 1 2 . 1 3 . 2 . 2 1 1 2 3 . Penetration Max 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 1 . Secondary Targets 4 | . . 2 . . 2 . . . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . . 1 . . 1 . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 534 | 9 5 7 . 1 111 50 . 11 . 12 10 13 6 . 2 6 2 19 . 10 4 10 111 135 . Core Hits 364 | 4 4 6 . 1 66 27 . 4 . 5 8 14 5 . 3 2 3 20 . 24 2 18 66 82 . Critical Kills 4 | . . . . . . . . . . . . . . . . . . . . 3 . . . 1 . Critical Parts Destroyed 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . Critical Strikes 59 | . . . . . . 2 . . . 3 . 2 . . . . . . . 4 . . 22 26 . Burn 7 | . . . . . . 2 . . . 3 . 2 . . . . . . . . . . . . . Meltdown 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . Destroy 4 | . . . . . . . . . . . . . . . . . . . . 4 . . . . . Blast 44 | . . . . . . . . . . . . . . . . . . . . . . . 19 25 . Intensify 3 | . . . . . . . . . . . . . . . . . . . . . . . 3 . . Melee Attacks 37 | . . . . . . 10 2 2 . . 1 . . . . . . . . . 5 2 12 3 . Impact 3 | . . . . . . 3 . . . . . . . . . . . . . . . . . . . Slashing 34 | . . . . . . 7 2 2 . . 1 . . . . . . . . . 5 2 12 3 . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 6 | . . . . . . . . 1 . . . . . . . . . . . . 3 . 1 1 . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 26165 | 105 64 97 . 20 2865 1278 . 246 . 227 205 913 332 . 400 162 229 2050 . 1471 234 1265 6471 7531 . Guns 4439 | 105 64 97 . 20 1602 676 . 163 . 227 205 221 134 . 20 129 . 363 . 45 26 . 342 . . Cannons 8479 | . . . . . . . . . . . . 102 . . . 33 . . . 104 . 138 3412 4690 . Explosions 12676 | . . . . . 1263 602 . . . . . 590 198 . 380 . 229 1687 . 1322 . 1127 2571 2707 . Melee 543 | . . . . . . . . 83 . . . . . . . . . . . . 208 . 129 123 . Ramming 28 | . . . . . . . . . . . . . . . . . . . . . . . 17 11 . Kinetic 9435 | 105 64 97 . 20 773 112 . 7 . . 140 61 . . . 20 . 363 . 149 26 . 3264 4234 . Thermal 3233 | . . . . . 424 574 . 156 . 227 65 262 134 . 20 142 . . . . . 426 148 655 . Explosive 7499 | . . . . . 1009 . . . . . . 590 198 . 380 . 229 1687 . 1322 . 839 1245 . . Electromagnetic 5085 | . . . . . 659 592 . . . . . . . . . . . . . . . . 1326 2508 . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 543 | . . . . . . . . 83 . . . . . . . . . . . . 208 . 129 123 . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . Phasic 342 | . . . . . . . . . . . . . . . . . . . . . . . 342 . . Highest Corruption 49 | . 2 2 2 2 11 3 3 . 2 . . . . . . . . . . . . . 7 49 49 Average Corruption 14 | . 2 2 2 2 10 1 2 . 2 . . . . . . . . . . . . . 4 24 49 Corruption Purged 6 | . . . . . . . 3 . . . . . . . . . . . . . . . 3 . . Corruption Blocked 15 | . . . . . . . . . . . . . . . . . . . . . . . . 15 . Effects 119 | . 3 2 4 . 4 . 3 . . . . . . . . . . . . . . . 15 67 21 Message Errors 24 | . . 1 2 . 2 . . . . . . . . . . . . . . . . . 2 14 3 Matter Fused 20 | . 1 . 1 . . . 1 . . . . . . . . . . . . . . . 5 7 5 Heat Flow Errors 10 | . . . . . 1 . . . . . . . . . . . . . . . . . . 9 . Energy Discharges 10 | . 1 . . . 1 . . . . . . . . . . . . . . . . . 2 3 3 Parts Rejected 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . Parts Fused 2 | . . . . . . . . . . . . . . . . . . . . . . . . 2 . Data Loss (minor) 13 | . . . 1 . . . 2 . . . . . . . . . . . . . . . 3 5 2 Data Loss (major) 8 | . . 1 . . . . . . . . . . . . . . . . . . . . 1 6 . Misfires 2 | . . . . . . . . . . . . . . . . . . . . . . . . 2 . Alerts 4 | . 1 . . . . . . . . . . . . . . . . . . . . . 2 1 . Misdirections 14 | . . . . . . . . . . . . . . . . . . . . . . . . 6 8 Weapon Failures 11 | . . . . . . . . . . . . . . . . . . . . . . . . 11 . Overload Shots 2 | . . . . . . . . . . . . . . . . . . . . . . . 1 1 . Overflow Damage 1036 | . . . . . 13 15 . . . . . 62 . . . . . 135 . 20 59 77 320 335 . Projectiles 444 | . . . . . . . . . . . . . . . . . . . . . . . 188 256 . Explosions 519 | . . . . . 13 15 . . . . . 62 . . . . . 135 . 20 . 77 118 79 . Melee 73 | . . . . . . . . . . . . . . . . . . . . . 59 . 14 . . Knockbacks 67 | . . . . . . . . . . . . . . . . . . . . 2 . . 23 42 . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 64 | . . . . . . . . . . . . . . . . . . . . 2 . . 22 40 . Secondary 3 | . . . . . . . . . . . . . . . . . . . . . . . 1 2 . Self-Inflicted Damage 888 | . . . . . 134 57 . . . . . . . . . . . . . 74 . 151 87 385 . Shots 28 | . . . . . 4 4 . . . . . . . . . . . . . 2 . 2 3 13 . Rammed 3 | . . . . . . . . . . . . . . . . . . . . . . . 2 1 . Targets Rammed 3 | . . . . . . . . . . . . . . . . . . . . . . . 2 1 . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 594 | . 40 . . 14 369 363 . 36 . 114 81 252 66 . 99 228 11 78 . 156 . 200 594 269 1 Average Temperature 99 | . 17 . . 9 108 176 . 14 . 48 30 97 24 . 22 64 6 27 . 50 . 137 134 80 1 Received Heat Transfer 1941 | . . . . 108 762 387 . . . 9 48 . . . . . 9 9 . 209 . . 177 181 42 Effects 19 | . . . . . 1 3 . . . . . . . . . . . . . . . . 15 . . Shutdowns 5 | . . . . . . 1 . . . . . . . . . . . . . . . . 4 . . Energy Bleed 3 | . . . . . 1 1 . . . . . . . . . . . . . . . . 1 . . Interference 4 | . . . . . . . . . . . . . . . . . . . . . . . 4 . . Short Circuit 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . Damage (minor) 2 | . . . . . . . . . . . . . . . . . . . . . . . 2 . . Damage (major) 4 | . . . . . . . . . . . . . . . . . . . . . . . 4 . . Siege Activations 15 | . . . . . . . . . . . . . . . . . . . . . . . 8 7 . Total Turns 223 | . . . . . . . . . . . . . . . . . . . . . . . 133 90 . Longest Duration 43 | . . . . . . . . . . . . . . . . . . . . . . . 43 17 . Robots Corrupted 14 | . . . . . . . . . . . . . . . . . . . . . . . 2 12 . Combat Hostiles 14 | . . . . . . . . . . . . . . . . . . . . . . . 2 12 . Parts Fried 27 | . . . . . 1 1 . . . . . . . . . . . . . . . . 5 20 . Impact Corruptions 2 | . . . . . . . . . . . . . . . . . . . . . . . 1 1 . Robots Melted 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . Combat Hostiles 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . Parts Melted 8 | . . . . . . 2 . . . 1 . . . . . . . 2 . . . . 2 1 . Heat Transferred 5811 | . . . . . 718 1434 . 333 . 703 148 592 185 . 37 185 . . . . . 628 111 737 . Parts Sabotaged 2 | . . . . . . . . . . . . . . . . . . . . . . . 2 . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 11 | . . . . . 2 1 . . . . . . . . . . . . . . . . 1 7 . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -3 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac DSF Res Qua Sec Peak Influence 1565 | 15 146 145 . . 407 752 . . . . 183 . . . . 140 . . . . 104 349 1407 1565 1154 Initial 814 | . 9 5 . . . 116 . . . . 111 . . . . . . . . . 75 72 195 759 814 Average 538 | 5 71 103 . . 256 334 . . . . 87 . . . . 58 . . . . 82 162 924 1055 943 Maximum Alert Level 4 | . . . . . 2 3 . . . . . . . . . . . . . . . 1 4 4 4 Low Security (%) 39 | 100 100 100 . 100 28 37 . . . . 100 . . . . 100 . . . . 100 68 6 . . Level 1 12 | . . . . . 66 26 . . . . . . . . . . . . . . . 31 . . . Level 2 10 | . . . . . 5 32 . . . . . . . . . . . . . . . . 29 . . Level 3 20 | . . . . . . 3 . . . . . . . . . . . . . . . . 25 61 85 Level 4 16 | . . . . . . . . . . . . . . . . . . . . . . . 38 38 14 Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . Sterilizations 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . Squads Dispatched 53 | . 1 . . . 10 5 . . . . 6 . . . . 2 . . . . . . 14 11 4 Investigation 15 | . 1 . . . . 5 . . . . 3 . . . . 1 . . . . . . 3 . 2 Extermination 4 | . . . . . . . . . . . . . . . . . . . . . . . 2 2 . Reinforcement 20 | . . . . . 7 . . . . . . . . . . 1 . . . . . . 5 5 2 Assault 5 | . . . . . . . . . . . . . . . . . . . . . . . 4 1 . Garrison 9 | . . . . . 3 . . . . . 3 . . . . . . . . . . . . 3 . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . Data Miner Redirects 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 Construction Impeded 5 | . . . . . 1 . . . . . . . . . . . . . . . . . 2 2 . Haulers Reinforced 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . Active Scanning Responses 5 | . . . . . . 2 . . . . 1 . . . . 1 . . . . . . 1 . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -3 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac DSF Res Qua Sec Distress Signals 11 | . . . . . 4 4 . . . . . . . . . . . . . . . . 1 1 1 Communications Jammed 33 | . . . . . . . . . . . . . . . . . . . . . . 4 29 . . Distress Signals 27 | . . . . . . . . . . . . . . . . . . . . . . . 27 . . Times Spotted 299 | . 8 6 . 3 24 38 . . . 9 2 12 4 . 9 7 4 11 . 14 . 9 58 47 34 Peak Tracking Total 16 | . 3 3 . 3 9 10 . . . 4 2 8 3 . 9 2 3 5 . 7 . 6 6 5 16 Tactical Retreats 21 | . 2 . . . 1 7 . . . . . 1 . . . . . . . . . . 1 3 6 Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -3 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac DSF Res Qua Sec Traps Triggered 10 | . 2 . . . . . . . . . 1 . . . . . . . . . . 3 . 1 3 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 7 | . . . . . . . 2 . . 2 . 1 . . . . 1 . . . . . 1 . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -3 ---------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac DSF Res Qua Sec Machines Disabled 20 | . . . . . 1 1 . . . . 1 1 . . . . . . . . . . 3 13 . Max in Single Turn 2 | . . . . . 1 1 . . . . . 1 . . . . . . . . . . 1 2 . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills 2 | . . . . . . 2 . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -3 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac DSF Res Qua Sec Machines Accessed 27 | . 5 . . . 4 3 . 2 . . 1 . . 3 . . . 1 4 . 1 . 1 2 . Terminals 14 | . 5 . . . 4 2 . . . . . . . . . . . . . . 1 . . 2 . Fabricators 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . Total Hacks 100 | . 24 . . . 17 6 . 6 . . 2 . . 20 . . . 1 17 . 3 . 1 3 . Successful 70 | . 11 . . . 9 2 . 6 . . . . . 20 . . . 1 17 . 1 . 1 2 . Failed 28 | . 12 . . . 7 4 . . . . 2 . . . . . . . . . 2 . . 1 . Catastrophic 3 | . . . . . 1 1 . . . . 1 . . . . . . . . . . . . . . Database Lockouts 2 | . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . Manual 98 | . 17 . . . 12 1 . . . . 15 . . . . 19 . . . . . . 10 18 6 Terminals 52 | . 24 . . . 17 5 . . . . . . . . . . . . . . 3 . . 3 . Fabricators 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 2 | . . . . . . . . . . . 2 . . . . . . . . . . . . . . Terminal Hacks 59 | . 6 . . . 5 1 . 6 . . . . . 20 . . . 1 17 . 1 . . 2 . Record 17 | . . . . . . . . 5 . . . . . 6 . . . . 5 . . . . 1 . Part Schematic 14 | . . . . . . . . . . . . . . 10 . . . . 4 . . . . . . Robot Schematic 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . Robot Analysis 7 | . 2 . . . 1 . . . . . . . . . . . . . 4 . . . . . . Prototype ID Bank 9 | . 1 . . . 1 . . . . . . . . 3 . . . . 4 . . . . . . Open Door 3 | . . . . . . . . 1 . . . . . . . . . 1 . . . . . 1 . Open DSF 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . Branch Access Points 2 | . . . . . 1 1 . . . . . . . . . . . . . . . . . . . Terminal Index 2 | . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . Recycling Unit Index 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . Unreport Threat 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . Locate Traps 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . Retrieve Components 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . Unauthorized Hacks 10 | . 5 . . . 4 1 . . . . . . . . . . . . . . . . . . . Terminals 9 | . 5 . . . 4 . . . . . . . . . . . . . . . . . . . . Track 3 | . 2 . . . 1 . . . . . . . . . . . . . . . . . . . . Botnet 4 | . 2 . . . 2 . . . . . . . . . . . . . . . . . . . . Operators 2 | . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . Fabricators 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . Overload 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 2 | . 1 . . . . . . . . . 1 . . . . . . . . . . . . . . Used 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 14 | . 5 . . . 4 2 . . . . 1 . . . . . . . . . 1 . 1 . . Full Trace Events 6 | . 2 . . . 1 2 . . . . 1 . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 10 | . . . . . . . . . . . 5 . . 1 . . . . . . . . . 4 . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 51 | . . . . . . . . . . . 11 . . 10 . 13 . . 4 . . . . 13 . Parts Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 3 | . . . . . . . . . . . . . . . . . . . . . . . 3 . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -3 ------------ Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac DSF Res Qua Sec Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 2 | . . . . . . . . . . . . 2 . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -3 -------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac DSF Res Qua Sec Total Allies 32 | . . 1 . . . . . . 15 . 3 2 . . . 4 . . . . . . 7 . . Largest Group 15 | . . 1 1 . . . . . 15 15 10 4 3 2 2 4 4 3 1 1 . . 3 . . Highest-Rated Group 481 | . . 31 31 . . . . . 481 481 312 247 95 66 66 238 238 210 65 65 . . 296 . . Highest-Rated Ally 269 | . . 31 31 . . . . . 42 42 70 70 37 37 37 70 70 70 65 65 . . 269 . . Zionite Dispatches 7 | . . . . . . . . . . . 1 . . . . 2 . . . . . . 4 . . Heavy 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . Light 3 | . . . . . . . . . . . 1 . . . . 1 . . . . . . 1 . . Experimental 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . Heavy Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . Infowar Resupply 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . Total Orders 4 | . . . . . . . . . . . . . . . . 1 1 . . . . . 2 . . STAY 3 | . . . . . . . . . . . . . . . . 1 1 . . . . . 1 . . DROP 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . Ally Attacks 259 | . . . . . . . . . . 59 26 47 10 . 5 . 13 25 . 4 . . 70 . . Total Damage 9103 | . . . . . . . . . . 1602 525 988 93 . 69 . 172 512 . 57 . . 5085 . . Kills 50 | . . . . . . . . . . 10 4 5 2 . 2 . 2 4 . . . . 21 . . Allies Corrupted 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -3 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac DSF Res Qua Sec Robot Analysis Total 7 | . 2 . . . 1 . . . . . . . . . . . . . 4 . . . . . . Derelict Logs Recovered 13 | . . 1 . . . . 2 1 2 1 . 1 . . 3 . 1 . . 1 . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . Decoded 0b10 Intel 46 | . . . . . . . . . . . . . . . . 46 . . . . . . . . . Items 46 | . . . . . . . . . . . . . . . . 46 . . . . . . . . . Zionite Intel Received 13 | . . . . . . . . . . . 3 . . . . 4 . . . . . . . 5 1 Branch Access 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . Emergency Access 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . Guard Positions 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . Prototype Stockpiles 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . Component Schematics 2 | . . . . . . . . . . . . . . . . 1 . . . . . . . 1 . Prototype Schematics 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . Unaware Schematics 2 | . . . . . . . . . . . 1 . . . . . . . . . . . . 1 . Trap Installations 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . Active Terminals 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 Active Garrisons 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . Depthwide Sectors/-1 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -3 ------------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac DSF Res Qua Sec Turns Passed 13848 | 77 309 129 171 21 934 681 523 647 1100 538 517 630 517 97 452 779 380 457 201 758 171 386 1796 1341 236 Spaces Moved 9148 | 44 321 126 187 16 539 436 339 409 723 391 364 432 403 76 344 549 266 280 136 414 69 196 861 673 554 Core 331 | 12 . . . . . . . . . . . . . . . . . . . . . . . 149 170 Treads 1447 | . . . . . 2 . . . . . . . . . . . . . . . . 60 861 524 . Legs . | . . . . . . . . . . . . . . . . . . . . . . . . . . Wheels 6986 | 32 321 126 187 16 537 436 339 409 723 391 364 432 403 76 344 549 266 280 136 414 69 136 . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 384 | . . . . . . . . . . . . . . . . . . . . . . . . . 384 Fastest Speed 26 | 50 80 80 80 110 95 95 150 150 150 120 120 120 120 120 120 120 135 135 135 135 160 125 150 50 26 Average Speed 126 | 71 80 80 88 110 106 111 150 150 150 127 120 128 120 120 120 128 135 135 135 158 197 146 159 142 38 Slowest Speed 240 | 80 80 80 95 110 152 150 150 150 150 150 135 135 135 120 135 135 135 135 135 240 225 175 170 175 60 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 11 | . . . . . . . . . . . . . . . . . . . . . . . . . 11 Cave-ins Triggered 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . Teleports 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . Exploration Rate (%) 49 | 3 64 34 59 6 30 16 54 68 87 73 12 71 68 70 59 18 55 73 61 76 3 89 31 83 34 Regions Visited 25 Branch Regions 17 Pre-discovered Areas 13 | . . . . . . . 1 . 1 . . 1 . 1 1 5 . . 3 . . . . . . Known Exits Taken 17 | . . . . . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . . . . Unknown Exits Taken 7 | 1 1 1 1 1 . . . . . . . . . . . . . . . . . . 1 1 . Scrap Searched 28 | . . 1 . . . . 3 4 . 1 . 4 5 . 5 . 3 1 . 1 . . . . . Spaces Dug 121 | . 4 . . . 5 10 2 1 . . 4 . 1 . 4 11 1 2 . 31 2 3 32 8 . Terrain Destroyed 688 | . 4 . . . 46 13 2 1 . . 7 21 33 . 26 13 31 133 . 81 2 63 144 68 . Melee 29 | . . . . . . 10 2 1 . . 1 . . . . . . . . . 2 2 10 1 . Projectile 149 | . 4 . . . . . . . . . 6 1 3 . 7 13 1 5 . 8 . . 56 45 . AOE 509 | . . . . . 46 3 . . . . . 20 30 . 19 . 30 127 . 73 . 61 78 22 . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -3 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac DSF Res Qua Sec Total 10590 | 68 343 142 191 17 749 547 348 426 738 417 428 486 421 81 368 595 282 333 150 485 92 283 1108 930 562 Wait 224 | . . 3 . . 13 21 . . 14 7 15 9 3 5 3 2 1 3 . 25 . 16 30 53 1 Move 9102 | 43 320 125 186 15 538 435 338 408 722 390 363 431 402 75 343 548 265 279 135 413 68 195 860 671 534 Hop 9 | . . . . . . . . . . . . . . . . . . . . . . . . . 9 Pick Up 141 | 8 2 2 3 . 27 11 1 4 . 3 10 3 2 . 2 6 3 5 1 4 6 15 14 9 . Fast Attach 96 | 6 2 1 . . 21 . . 2 . 1 3 6 . . . 3 . . 5 2 1 2 11 19 11 Attach 89 | 1 . . . . 22 8 1 . . . 5 . 1 . 1 3 . 1 . 2 2 5 19 18 . Detach 40 | . . . . . 9 . . . . . 2 . . . . . . . . 1 . 1 9 17 1 Swap 273 | . 6 4 1 1 21 22 6 2 2 7 9 13 5 1 5 4 8 20 5 19 6 7 67 32 . Drop 128 | . 1 2 1 . 23 4 . 2 . 4 11 9 1 . 3 7 2 5 4 2 3 17 13 11 3 Fire 425 | 10 12 5 . 1 75 36 . 6 . 5 9 8 7 . 11 22 3 20 . 17 1 11 71 95 . Melee 37 | . . . . . . 10 2 2 . . 1 . . . . . . . . . 5 2 12 3 . Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . Crush 3 | . . . . . . . . . . . . . . . . . . . . . . . 2 1 . Escape Stasis 16 | . . . . . . . . . . . . . . . . . . . . . . 12 . 1 3 Rewire 7 | . . . . . . . . . . . . 7 . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / [*Min]) -10/Mines -10/Exiles (discovered 2 exits: [*Min x2]) -9/Mines -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory (discovered 3 exits: *Fac / *Low x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Dat) -6/Data Miner -5/Proximity Caves -5/Factory (discovered 2 exits: *Upp / [Ext]) -5/Upper Caves -5/Upper Caves -5/Zhirov -4/Proximity Caves -4/Factory -4/DSF -3/Research (discovered 2 exits: Arm / *Qua) -3/Quarantine (discovered 2 exits: [*Res] / *Sec) -3/Section 7 History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 16) 78 | -11/Scrapyard | Entered Materials 156 | -10/Materials | Discovered new exit (range 7) 249 | -10/Materials | Central database locked down 252 | -10/Materials | Discovered new exit (range 9) 309 | -10/Materials | Build established: Mutant 387 | -10/Materials | Entered Mines 411 | -10/Mines | Learned location of 1 exit from Materials 427 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 506 | -10/Mines | Escorted by a lone wolf Derelict 512 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 512 | -10/Mines | Discovered new exit (range 5) 516 | -10/Mines | Entered Exiles 516 | -10/Exiles | Accompanied by 1 ally 529 | -10/Exiles | Discovered new exit (range 15) 538 | -10/Exiles | Met 8R-AWN 549 | -10/Exiles | Met EX-HEX 594 | -10/Exiles | Met EX-DEC 612 | -10/Exiles | Met EX-BIN 679 | -10/Exiles | Discovered new exit (range 10) 687 | -10/Exiles | Entered Mines 693 | -9/Mines | Discovered new exit (range 15) 708 | -9/Mines | Entered Materials 708 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1 709 | -8/Materials | Identified exit to Factory 751 | -8/Materials | Garrison activated, responded to threat 1067 | -8/Materials | Central database locked down 1198 | -8/Materials | Core integrity fell below 50% 1236 | -8/Materials | Lost 9 parts (4n2u3w) 1247 | -8/Materials | Destroyed 7 combat bots 1269 | -8/Materials | Core integrity fell below 20% 1482 | -8/Materials | Discovered exit to Factory (range 10) 1502 | -8/Materials | Garrison activated, responded to threat 1515 | -8/Materials | Found Corrupted Prototype Device 1515 | -8/Materials | Identified Active Sensor Suite 1521 | -8/Materials | Lost 3 parts (1n1u1w) 1523 | -8/Materials | System corruption reached 10% 1642 | -8/Materials | Entered Factory 1642 | -7/Factory | Evolved 2 slots: Utility x2 1740 | -7/Factory | Build established: Scavenger-Skirmisher 1926 | -7/Factory | Identified exit to Lower Caves 2042 | -7/Factory | Search patrols dispatched 2087 | -7/Factory | Lost 4 parts (1p1n2u) 2108 | -7/Factory | Destroyed 7 combat bots 2323 | -7/Factory | Entered Lower Caves 2325 | -7/Lower Caves | Lost 3 parts (1p2n) 2521 | -7/Lower Caves | Build established: Scavenger-Assassin 2596 | -7/Lower Caves | Identified exit to Lower Caves 2827 | -7/Lower Caves | Learned location of Extension (-5) 2846 | -7/Lower Caves | Entered another Lower Caves area 2896 | -7/Lower Caves | Learned Factory emergency access door positions 2922 | -7/Lower Caves | Learned Research trap positions 2922 | -7/Lower Caves | Learned Extension emergency access door positions 3148 | -7/Lower Caves | Build established: Scavenger-Skirmisher 3464 | -7/Lower Caves | Build established: Scavenger-Assassin 3485 | -7/Lower Caves | Discovered new exit (range 7) 3491 | -7/Lower Caves | Identified exit to Zion 3493 | -7/Lower Caves | Entered Zion 3547 | -7/Zion | System corruption cleaned by Quarantine Array 3585 | -7/Zion | Learned Factory non-interactive machine intel 3648 | -7/Zion | Given the Hacking Drone Bay 3858 | -7/Zion | Learned Factory terminal intel 3955 | -7/Zion | Gained Derelict followers 4069 | -7/Zion | Gained Derelict followers 4248 | -7/Zion | Imprinted 4250 | -7/Zion | Declared Zion's savior 4564 | -7/Zion | Discovered new exit (range 12) 4579 | -7/Zion | Identified exit to Proximity Caves 4593 | -7/Zion | Entered Proximity Caves 4593 | -6/Proximity Caves | Accompanied by 15 allies 4739 | -6/Proximity Caves | Spotted B-75 Beast 4743 | -6/Proximity Caves | Allies destroyed B-75 Beast 5008 | -6/Proximity Caves | Build established: Scavenger-Skirmisher 5082 | -6/Proximity Caves | Learned 4 Factory zone layouts 5092 | -6/Proximity Caves | Discovered new exit (range 8) 5125 | -6/Proximity Caves | Identified exit to Factory 5131 | -6/Proximity Caves | Entered Factory 5131 | -6/Factory | Accompanied by 10 allies 5131 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5134 | -6/Factory | Loaded intel: 216 non-interactive machine locations 5135 | -6/Factory | Loaded intel: 25 terminal locations 5153 | -6/Factory | Lost 3 allies 5215 | -6/Factory | Garrison activated, responded to threat 5265 | -6/Factory | Retrieved Zion intel report: Branch Access 5265 | -6/Factory | Identified exit to Lower Caves 5266 | -6/Factory | Lost 8 allies 5280 | -6/Factory | Discovered new exit (range 15) 5285 | -6/Factory | Retrieved Zion intel report: Prototype Schematics 5635 | -6/Factory | Retrieved Zion intel report: Unaware Schematics 5636 | -6/Factory | Zion Light squad teleported in 5648 | -6/Factory | Entered Lower Caves 5648 | -6/Lower Caves | Accompanied by 4 allies 6089 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 6122 | -6/Lower Caves | Spotted B-75 Beast 6151 | -6/Lower Caves | Destroyed B-75 Beast 6165 | -6/Lower Caves | Discovered new exit (range 18) 6181 | -6/Lower Caves | Lost 3 allies 6196 | -6/Lower Caves | Identified exit to Lower Caves 6278 | -6/Lower Caves | Entered another Lower Caves area 6278 | -6/Lower Caves | Accompanied by 3 allies 6336 | -6/Lower Caves | Discovered new exit (range 6) 6344 | -6/Lower Caves | Identified exit to Factory 6415 | -6/Lower Caves | Build established: Messiah-Skirmisher 6617 | -6/Lower Caves | Encountered a Warlord checkpoint 6775 | -6/Lower Caves | Discovered new exit (range 9) 6780 | -6/Lower Caves | P-60 Hacker assimilated allied Soldier 5a 6794 | -6/Lower Caves | Identified exit to Data Miner 6795 | -6/Lower Caves | Entered Data Miner 6795 | -6/Data Miner | Accompanied by 2 allies 6797 | -6/Data Miner | Discovered new exit (range 6) 6817 | -6/Data Miner | Met Data Miner 6843 | -6/Data Miner | Learned location of Section 7 (-3) 6843 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 6857 | -6/Data Miner | Received God Mode back door access code from Data Miner 6873 | -6/Data Miner | Build established: Scavenger-Skirmisher 6885 | -6/Data Miner | Identified exit to Proximity Caves 6892 | -6/Data Miner | Entered Proximity Caves 6892 | -5/Proximity Caves | Accompanied by 2 allies 7051 | -5/Proximity Caves | Learned location of Armory (-3) 7180 | -5/Proximity Caves | Learned Factory garrison access intel 7293 | -5/Proximity Caves | Discovered exit to Factory (range 17) 7343 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost 7344 | -5/Proximity Caves | Entered Factory 7344 | -5/Factory | Evolved 2 slots: Utility x2 7345 | -5/Factory | Loaded intel: 4 garrison access locations 7379 | -5/Factory | Discovered new exit (range 12) 7388 | -5/Factory | Retrieved Zion intel report: Trap Installations 7407 | -5/Factory | Retrieved Zion intel report: Guard Positions 7408 | -5/Factory | Zion Infowar Resupply teleported in 7417 | -5/Factory | Identified exit to Upper Caves 7719 | -5/Factory | Discovered new exit (range 18) 7787 | -5/Factory | Retrieved Zion intel report: Component Schematics 8060 | -5/Factory | Build established: Derelict-Skirmisher 8061 | -5/Factory | Retrieved Zion intel report: Depthwide Sectors/-1 8062 | -5/Factory | Zion Light squad teleported in 8123 | -5/Factory | Entered Upper Caves 8123 | -5/Upper Caves | Accompanied by 4 allies 8435 | -5/Upper Caves | Learned Factory emergency access door positions 8487 | -5/Upper Caves | Discovered new exit (range 14) 8501 | -5/Upper Caves | Identified exit to Upper Caves 8503 | -5/Upper Caves | Entered another Upper Caves area 8503 | -5/Upper Caves | Accompanied by 3 allies 8829 | -5/Upper Caves | Discovered new exit (range 10) 8840 | -5/Upper Caves | Identified exit to Zhirov 8926 | -5/Upper Caves | Found Imp. Powered Armor 8960 | -5/Upper Caves | Entered Zhirov 8960 | -5/Zhirov | Accompanied by 1 ally 8960 | -5/Zhirov | Discovered new exit (range 3) 8985 | -5/Zhirov | Met Zhirov 9015 | -5/Zhirov | Found Alien Artifact 9015 | -5/Zhirov | Identified Integrated Reactor 9015 | -5/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 9065 | -5/Zhirov | Found Alien Artifact 9065 | -5/Zhirov | Identified Transdimensional Reconstructor 9065 | -5/Zhirov | Warped through subspace 9110 | -5/Zhirov | Learned location of Quarantine (-3) 9110 | -5/Zhirov | Learned location of Testing (-2) 9110 | -5/Zhirov | Learned location of Command (-1) 9118 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 9155 | -5/Zhirov | Identified exit to Proximity Caves 9161 | -5/Zhirov | Entered Proximity Caves 9161 | -4/Proximity Caves | Accompanied by 1 ally 9325 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 9345 | -4/Proximity Caves | Found Prototype Protection 9345 | -4/Proximity Caves | Identified Zio. Weapon Casing 9479 | -4/Proximity Caves | Encountered a Derelict sapper outpost 9636 | -4/Proximity Caves | Build established: Skirmisher 9864 | -4/Proximity Caves | Discovered new exit (range 16) 9917 | -4/Proximity Caves | Identified exit to Factory 9919 | -4/Proximity Caves | Entered Factory 9919 | -4/Factory | Evolved 2 slots: Utility x1, Weapon x1 10081 | -4/Factory | Identified exit to DSF 10090 | -4/Factory | Entered DSF 10122 | -4/DSF | Additional patrols routed to DSF 10189 | -4/DSF | Discovered new exit (range 17) 10381 | -4/DSF | Sterilization system engaged 10383 | -4/DSF | Destroyed 8 combat bots 10401 | -4/DSF | Ambient heat levels rising (+10) 10416 | -4/DSF | Ambient heat levels rising (+10) 10431 | -4/DSF | Ambient heat levels rising (+10) 10446 | -4/DSF | Ambient heat levels rising (+10) 10461 | -4/DSF | Ambient heat levels rising (+10) 10474 | -4/DSF | Identified exit to Research 10476 | -4/DSF | Ambient heat levels rising (+10) 10476 | -4/DSF | Entered Research 10476 | -3/Research | Evolved 2 slots: Power x1, Propulsion x1 10477 | -3/Research | Identified exit to Armory 10478 | -3/Research | Loaded intel: 68 trap records 10637 | -3/Research | Zion Heavy squad teleported in 10832 | -3/Research | Zion Light squad teleported in 10865 | -3/Research | Lost 3 parts (1u2w) 10939 | -3/Research | Lost 3 allies 11154 | -3/Research | Zion Heavy Resupply teleported in 11182 | -3/Research | Zion Experimental squad teleported in 11206 | -3/Research | Found Fusion Bomb Launcher 11220 | -3/Research | Spotted B-86 Titan 11226 | -3/Research | First assault squad dispatched 11284 | -3/Research | Destroyed 8 combat bots 11291 | -3/Research | Found Prototype Launcher 11291 | -3/Research | Identified Com. Tesla Bomb Launcher 11461 | -3/Research | Build established: Scavenger-Skirmisher 11730 | -3/Research | Terminal network hard line cut 11931 | -3/Research | Discovered new exit (range 20) 12037 | -3/Research | Lost 3 parts (3u) 12272 | -3/Research | Entered Quarantine 12312 | -3/Quarantine | Found Alien Energy Cannon 12312 | -3/Quarantine | Identified Core Cannon 12376 | -3/Quarantine | Found Alien Artifact 12376 | -3/Quarantine | Identified Core Reset Matrix 12376 | -3/Quarantine | Used Core Reset Matrix 12380 | -3/Quarantine | Detected hypermatrix surge 12380 | -3/Quarantine | Sensed 5 artifacts in vicinity 12409 | -3/Quarantine | Build established: Derelict-Assassin 12503 | -3/Quarantine | Retrieved Zion intel report: Active Garrisons 12522 | -3/Quarantine | First assault squad dispatched 12636 | -3/Quarantine | System corruption reached 10% 12656 | -3/Quarantine | Lost 5 parts (1p3u1w) 12703 | -3/Quarantine | Met incapacitated Sigix Warrior 12703 | -3/Quarantine | Lockdown squad dispatched 12715 | -3/Quarantine | Acquired the access code to the Sigix quarantine chamber 12718 | -3/Quarantine | Unlocked Sigix quarantine chamber 12838 | -3/Quarantine | Crushed by falling debris 12926 | -3/Quarantine | Retrieved Zion intel report: Component Schematics 12934 | -3/Quarantine | Discovered new exit (range 7) 12939 | -3/Quarantine | Retrieved Zion intel report: Unaware Schematics 12955 | -3/Quarantine | Scanned by Researcher 13026 | -3/Quarantine | Retrieved Zion intel report: Emergency Access 13072 | -3/Quarantine | System corruption reached 30% 13092 | -3/Quarantine | Build established: Scavenger-Gunner 13119 | -3/Quarantine | Destroyed 7 combat bots 13159 | -3/Quarantine | Retrieved Zion intel report: Prototype Stockpiles 13240 | -3/Quarantine | Garrison activated, responded to threat 13371 | -3/Quarantine | Destroyed 7 combat bots 13444 | -3/Quarantine | Spotted Alpha 7 13498 | -3/Quarantine | Lost 3 parts (1p2n) 13539 | -3/Quarantine | Released all parts (12) 13570 | -3/Quarantine | Lost 4 parts (1p1n2w) 13575 | -3/Quarantine | Spotted Fortress 13586 | -3/Quarantine | Core integrity fell below 50% 13611 | -3/Quarantine | Discovered new exit (range 5) 13613 | -3/Quarantine | Entered Section 7 13614 | -3/Section 7 | Sensed 20 artifacts in vicinity 13643 | -3/Section 7 | Incoming investigation squad redirected 13691 | -3/Section 7 | Retrieved Zion intel report: Active Terminals 13727 | -3/Section 7 | Spotted B-86 Titan 13813 | -3/Section 7 | Core integrity fell below 20% 13842 | -3/Section 7 | Spotted S7 Guard 13848 | -3/Section 7 | Lost 4 parts (1p3n) 13849 | -3/Section 7 | Destroyed by C-35 Carver with Improved Concussive RPG Last Messages --------------- 13812_ Field strength at 80. 13812_ Field strength at 53. 13813_ Field strength at 33. 13814_ Field strength at 13. 13815_ Stasis field depleted. 13816_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal 7019. 13817_ Impulse Thruster destroyed. 13823_ System corrupted: Matter fused (-8). 13836_ Detecting system override signal. 13838_ Triggered Tesla Bomb Trap. 13838_ A bubble of electromagnetic force engulfs the area. 13838_ Tesla Bomb Trap short circuited. 13838_ Door malfunctions. 13838_ A bubble of electromagnetic force engulfs the area. 13840_ System corrupted: Matter fused (-7). 13840_ Adv. ECM Suite severed. 13843_ Detecting system override signal. 13848_ Knocked back. 13848_ C-35 Carver knocked back. Map ----- +----------------------------------------------------+ | ????????????????# #?# !????? ???????# """ """ | | ????????????????# #?# ????? ???????# """ """ | | ????????????????# #?# ??????"???????# """ """ | | ????????????????# #?# ??????"???????# """ """ | | ????????????????# #?# ???????????????/ """ """ | | ????????????????# #?##???????????????# %= | | ????????????????# #??????????????????# | | ????????????????# ###############+#### | | ????????????????# | | ????????????????# | | ????????????????# | | ????????????????# | | ????????????????#########################+######## | | ?????????????????????????????????????????????????? | | ????????????????????????###??????????????????????? | | ???????????????????????? ??????????????????????? | | ??????????????????"? ??"" """ "??????????????????? | | ????????????????#"" """ """ """ ???????????????? | | ????????????????#"" """ """ """ ???????????????? | | ????????????????#S ???????????????? | | ????????????????#"" """ """ """ #??????????????? | | ????????????????#"" """ """ """ #??????????????? | | ????????????????#"" """ """ """ #??????????????? | | ??????????????????# #??????????????? | | ??????????????????# #??????????????? | | ??????????????????#######@ ########?########????? | | ???????????????????????# #?#"""""""#???? | | ?????????????????????? #?# " """"#???? | | ????????????????????? #?# "!""#???? | | ???????????????????? c #?# """"????? | | ?????????????????? # ###c #?# ??????? | | ????????????????? # #?# #?# ???????? | | ????????????????######## #?# ###+########## | | ?????????????????????? #?# / | | ???????????????????? #?# # | | ??????????????????? #?# #? | | ?????????????????? #?# ! #? | | ?????????????????? #### ###?#########+####### #? | | ?????????????????? ???#+????????????????????# #? | | ??????????????????????????????????????????????# #? | | ?????????????????????????????????????????? ???# #? | | ?????????????????????????????????# ? ???"""???# #? | | ?????????????????????????????????# "!" ??# #? | | ?????????????????????????????????# """"??# #? | | ?????????????????????????????????# """""?# #? | | ?????????????????????????????????# ?# #? | | ?????????????????????????????????# # #? | | ?????????????????????????????????# # ## | | ?????????????????????????????????# + | | ?????????????????????????????????# #### | +----------------------------------------------------+ Best States ------------- Heat Dissipation 72 Energy Generation 45 Energy Capacity 530 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 20 Terrain Scan Range 24 Terrain Scan Density 135 ECM Strength 2 Jamming Range 14 Cloak Strength 3 Armor Coverage 800 Resistance: KI 25 Resistance: TH 30 Resistance: EM 20 Weapon Cycling 25 Evasion (%) 64 Targeting Accuracy 8 Launcher Accuracy 40 Target Analysis 12 Recoil Reduction 5 Kinecelleration 30 Offensive Hacking 11 Item Schematics ----------------- Mni. Drone Bay | -3/Quarantine | Z-intel Imp. Field Recycling Unit | -3/Quarantine | Z-intel Imp. Melee Analysis Suite | -3/Quarantine | Z-intel Remote Datajack | -3/Quarantine | Z-intel Hvy. Gauss Cannon | -3/Quarantine | Z-intel Power Amplifier | -3/Quarantine | Z-intel Adv. Weight Redist. System | -3/Quarantine | Z-intel Impulse Thruster | -3/Quarantine | Z-intel Matter Filter | -3/Quarantine | Z-intel Adv. Terrain Scan Processor | -3/Quarantine | Z-intel Adv. Field Recycling Unit | -3/Quarantine | Z-intel Fusion Compressor | -3/Quarantine | Z-intel Hvy. Proton Cannon | -3/Quarantine | Archive Robot Schematics ------------------ Y-72 Warden | -3/Quarantine | Z-intel T-07 Excavator | -3/Quarantine | Z-intel M-30 Cleanser | -3/Quarantine | Z-intel L-61 Swordsman | -3/Quarantine | Z-intel Fabricated ------------ Nothing Alien Tech Used ----------------- Integrated Reactor Transdimensional Reconstructor Core Cannon Core Reset Matrix Achievements -------------- None Challenges ------------ None Game ------ Seed AnalysisAssemblyNanovents Manual? 0 Play Time 03:02:58 Cumulative 1074.6 hours Start 2024.03.23 @ 17:12:03 End 2024.03.23 @ 20:48:25 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 537 Rogue 410 Adventurer 125 Explorer 2 Win Type - Total 129 Types 100/10/9/3/3/0/0/2/2 Lore% 82 Gallery% 90 Achievement% 84 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 36/Terminus++ Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: fb511a8c-3535-4eaf-b7bb-c299ce9112fa