Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.05.10 @ 17:32:15 Player: Elxavo Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (23) 115 Value Destroyed (610) 610 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2565 Bonus ------- None Cogmind --------- Core Integrity 512/550 Matter 281/300 Energy 100/100 System Corruption 0% Temperature Cool (67) Movement Walking (190) Ox1 Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Aluminum Leg > --- UTILITY (4) ------ Small Storage Unit Structural Scanner Improved Terrain Scanner Seismic Detector > --- WEAPON (2) ------- Advanced Beam Rifle Heavy Assault Rifle > --- INVENTORY (8) ---- Heat Sink Compact Battery (200) Medium Armor Plating Spread Laser Heavy Assault Rifle Light Cannon Grenade Launcher Mining Laser Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Cesium-ion Thruster > --- UTILITY ---------- Small Storage Unit Structural Scanner Improved Terrain Scanner Seismic Detector > --- WEAPON ----------- Spread Laser Heavy Assault Rifle > --- INVENTORY -------- Heat Sink Medium Armor Plating Heavy Assault Rifle Light Cannon Improved Light Cannon Grenade Launcher Mining Laser [Rating: 17] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Flight Unit Cesium-ion Thruster Utility Small Storage Unit Device Seismic Detector Storage Small Storage Unit Weapon Spread Laser Energy Gun Spread Laser Ballistic Gun Heavy Assault Rifle Ballistic Cannon Improved Light Cannon Special Weapon Mining Laser Build | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Slots Evolved 4 | . . . 2 2 Power . | . . . . . Propulsion 2 | . . . . 2 Utility 2 | . . . 2 . Weapon . | . . . . . Parts Attached 23 | 7 3 . 8 5 Power 3 | 1 . . 2 . Engine 3 | 1 . . 2 . Core . | . . . . . Reactor . | . . . . . Propulsion 7 | 2 2 . 1 2 Treads 2 | . 2 . . . Leg 4 | 2 . . 1 1 Wheel . | . . . . . Hover . | . . . . . Flight 1 | . . . . 1 Utility 4 | 2 . . 2 . Device 3 | 1 . . 2 . Storage 1 | 1 . . . . Processor . | . . . . . Hackware . | . . . . . Protection . | . . . . . Artifact . | . . . . . Weapon 9 | 2 1 . 3 3 Energy Gun 5 | 2 . . 2 1 Energy Cannon . | . . . . . Ballistic Gun 2 | . . . . 2 Ballistic Cannon 1 | . . . 1 . Launcher . | . . . . . Special Weapon 1 | . 1 . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 2 | . . . 1 1 Parts Lost 6 | . 1 . 2 3 Power 2 | . . . 1 1 Propulsion 4 | . 1 . 1 2 Utility . | . . . . . Weapon . | . . . . . Highest Loss Streak 2 | . 1 . 2 2 To Critical Strikes . | . . . . . Average Backups 6 | 4 7 7 7 6 Power 1 | . 2 2 1 . Propulsion . | 2 2 1 . . Utility 1 | . 1 2 . 2 Weapon 3 | 1 2 2 4 4 Tool/Special . | . . . . . Unused Backups 11 | . 2 . 2 7 Power 1 | . . . 1 . Propulsion 1 | . 1 . . . Utility 3 | . . . . 3 Weapon 6 | . 1 . 1 4 Tool/Special . | . . . . . Average Slot Usage (%) 95 | . 99 91 98 88 Engine 10 | . 14 14 10 8 Treads 4 | . 5 20 3 . Leg 16 | . 22 . 18 18 Flight 1 | . . . . 7 Device 27 | . 14 14 32 27 Storage 11 | . 14 14 11 9 Energy Gun 13 | . 26 26 11 9 Ballistic Gun 2 | . . . . 8 Ballistic Cannon 5 | . . . 10 . Peak Build Rating 17 | 8 8 7 15 17 Average Rating 12 | 5 7 6 14 15 On Entrance 6 | . 8 7 6 12 Avg Prop Armor Cover (%) 6 | . . . 10 2 Naked Turns . | . . . . . Heaviest Build 22 | 12 12 12 22 18 Greatest Support 40 | 20 40 40 20 20 Greatest Overweight (x) 2 | 1 . . 2 . Average Overweight (x) . | . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 Average Capacity 7 | 7 8 8 8 8 Most Carried 8 | 8 8 7 8 8 Average Carried 6 | 5 7 7 7 6 Final Capacity 8 | 8 8 8 8 8 Final Carried 8 | 8 7 7 8 8 Class Distribution -------------------- 62% | Mutant 37% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Mutant | -8/Materials Resources | -11 -10 -10 -9 -8 ----------- Run | Yrd Mat Min Mat Mat Matter Collected 583 | 270 . 57 170 86 Remotely . | . . . . . Salvage Created 720 | 128 . 13 296 283 Parts 50 | 14 . . 19 17 Haulers Intercepted 1 | . . . . 1 Recyclers Shooed 2 | 2 . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Parts Restored . | . . . . . Kills | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Combat Hostiles Destroyed 16 | . . 1 8 7 Guns 10 | . . 1 2 7 Cannons 6 | . . . 6 . Classes Destroyed 8 | 1 . 1 3 3 Builder 1 | . . . . 1 Tunneler 5 | 5 . . . . Hauler 1 | . . . . 1 Watcher 1 | . . . 1 . Swarmer 3 | . . . . 3 Grunt 4 | . . . 2 2 Sentry 8 | . . . 6 2 Assembled 1 | . . 1 . . Best Kill Streak 4 | 2 . 1 4 3 Combat Bots Only 4 | . . 1 4 3 Max Kills in Single Turn 1 | 1 . 1 1 1 Gunslinging . | . . . . . Exploded . | . . . . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -9 -8 -------- Run | Yrd Mat Min Mat Mat Hostile Shots Fired 79 | . . 12 36 31 Missed 21 | . . 2 10 9 Hits 58 | . . 10 26 22 Projectile 58 | . . 10 26 22 Critical Strikes 1 | . . . 1 . Damage Taken 1007 | . 173 150 370 314 Core 122 | . 52 32 . 38 Absorbed by Shields . | . . . . . Regen/Repaired (Parts) 40 | . . . 40 . Core Remaining (%) 88 | 100 . 66 100 . Volleys Fired 59 | 9 5 6 20 19 Largest 2 | 2 2 2 2 2 Hottest 100 | 90 100 90 100 88 Shots Fired 105 | 18 6 8 36 37 Gun 80 | 18 2 8 16 36 Cannon 17 | . . . 16 1 Launcher . | . . . . . Special 8 | . 4 . 4 . Kinetic 35 | . . . 16 19 Thermal 70 | 18 6 8 20 18 Explosive . | . . . . . Electromagnetic . | . . . . . Robot Hit Streak 17 | 5 1 3 17 8 Robot Miss Streak 6 | 2 1 1 6 3 Penetration Max . | . . . . . Secondary Targets . | . . . . . Shots Hit Robots 71 | 10 1 5 29 26 Core Hits 65 | 5 . 2 27 31 Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes 2 | 2 . . . . Burn 2 | 2 . . . . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 1154 | 118 12 60 541 423 Guns 863 | 118 12 60 250 423 Cannons 291 | . . . 291 . Explosions . | . . . . . Melee . | . . . . . Ramming . | . . . . . Kinetic 481 | . . . 291 190 Thermal 673 | 118 12 60 250 233 Explosive . | . . . . . Electromagnetic . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 5 | . 5 5 . . Average Corruption 5 | . 5 5 . . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 10 | . 1 9 . . Message Errors 1 | . . 1 . . Matter Fused 2 | . . 2 . . Heat Flow Errors 2 | . 1 1 . . Energy Discharges 1 | . . 1 . . Parts Rejected 2 | . . 2 . . Data Loss (minor) 2 | . . 2 . . Overload Shots . | . . . . . Overflow Damage . | . . . . . Projectiles . | . . . . . Explosions . | . . . . . Melee . | . . . . . Knockbacks 1 | . . . 1 . Impact . | . . . . . Kinetic 1 | . . . 1 . Secondary . | . . . . . Self-Inflicted Damage . | . . . . . Shots . | . . . . . Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 300 | 60 300 100 292 108 Average Temperature 49 | 22 96 55 49 37 Received Heat Transfer 279 | . . . 135 144 Effects 1 | . 1 . . . Energy Bleed 1 | . 1 . . . Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 3 | 3 . . . . Heat Transferred 1270 | 482 25 161 305 297 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Maximum Alert Level . | . . . . . Low Security (%) 100 | 100 100 100 100 100 Level 1 . | . . . . . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 98 | 5 15 . 92 98 Initial 2 | . . . . 2 Average 17 | 1 1 . 23 22 Influence Increases 490 | 25 17 . 254 194 Destroy 0b10 Robot/C 300 | . . . 160 140 Destroy 0b10 Robot/NC 40 | 25 . . 5 10 Destroy Leader 104 | . . . 62 42 Successful Hack 22 | . 15 . 7 . Destroy Structure 9 | . 2 . 5 2 Partial Spotted 15 | . . . 15 . Influence Decreases 436 | 25 17 . 247 147 Entered New Map 5 | . . . . 5 Time Decay 381 | 25 17 . 227 112 Lost Part 50 | . . . 20 30 Squads Dispatched 2 | . . . 1 1 Investigation . | . . . . . Extermination . | . . . . . Reinforcement 2 | . . . 1 1 Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -9 -8 --------- Run | Yrd Mat Min Mat Mat Distress Signals . | . . . . . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 31 | . . 4 17 10 Peak Tracking Total 5 | . 1 4 5 2 Tactical Retreats 2 | . . 2 . . Traps | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Traps Triggered . | . . . . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -9 -8 ---------- Run | Yrd Mat Min Mat Mat Machines Disabled . | . . . . . Max in Single Turn . | . . . . . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -9 -8 --------- Run | Yrd Mat Min Mat Mat Machines Accessed 6 | . 2 . 4 . Terminals 5 | . 2 . 3 . Fabricators . | . . . . . Repair Stations 1 | . . . 1 . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 21 | . 7 . 14 . Successful 13 | . 6 . 7 . Failed 8 | . 1 . 7 . Catastrophic 1 | . . . 1 . Database Lockouts . | . . . . . Manual 8 | . 3 . 5 . Terminals 15 | . 7 . 8 . Fabricators . | . . . . . Repair Stations 6 | . . . 6 . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 4 | . 3 . 1 . Emergency Access Points 2 | . 2 . . . Alert Level 1 | . . . 1 . Locate Traps 1 | . 1 . . . Fabricator Hacks . | . . . . . Repair Station Hacks 5 | . . . 5 . Scan Component 3 | . . . 3 . Repair 2 | . . . 2 . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks 4 | . 3 . 1 . Terminals 4 | . 3 . 1 . Assimilate 1 | . 1 . . . Botnet 2 | . 1 . 1 . Skim 1 | . 1 . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 5 | . 1 . 4 . Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Part Studies Acquired . | . . . . . Parts Repaired 2 | . . . 2 . Time 52 | . . . 52 . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -9 -8 ------------ Run | Yrd Mat Min Mat Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -9 -8 -------- Run | Yrd Mat Min Mat Mat Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Active Infowar (turns) 2336 | 25 196 258 1264 593 Terrain 1856 | . . . 1263 593 Structural 1857 | . . . 1264 593 Seismic 2336 | 25 196 258 1264 593 Robot Analysis Total . | . . . . . Derelict Logs Recovered 1 | . . 1 . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -9 -8 ------------- Run | Yrd Mat Min Mat Mat Turns Passed 2516 | 205 196 258 1264 593 Spaces Moved 899 | 136 106 148 387 122 Core 8 | 8 . . . . Treads 195 | . 16 148 31 . Legs 696 | 128 90 . 356 122 Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 160 120 120 Average Speed 155 | 116 126 160 187 120 Slowest Speed 260 | 120 160 160 260 120 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered 1 | . 1 . . . Exploration Rate (%) 22 | 5 18 35 37 15 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken 1 | . . . 1 . Unknown Exits Taken 3 | 1 1 1 . . Scrap Searched . | . . . . . Spaces Dug 8 | . 4 . 4 . Terrain Destroyed 9 | . 4 . 5 . Melee . | . . . . . Projectile 9 | . 4 . 5 . AOE . | . . . . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -9 -8 --------- Run | Yrd Mat Min Mat Mat Total 1893 | 161 154 161 885 532 Wait 870 | 2 36 7 450 375 Move 895 | 135 105 147 386 122 Hop . | . . . . . Pick Up 27 | 8 2 . 11 6 Fast Attach 10 | 7 . 1 1 1 Attach 9 | . 1 . 5 3 Detach . | . . . . . Swap 10 | . 3 . 5 2 Drop 13 | . 2 . 7 4 Fire 59 | 9 5 6 20 19 Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 3 exits: *Mat x2 / [*Min]) -8/Materials History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 15) 206 | -11/Scrapyard | Entered Materials 312 | -10/Materials | Build established: Mutant 352 | -10/Materials | Crushed by falling debris 385 | -10/Materials | Discovered new exit (range 7) 402 | -10/Materials | Entered Mines 471 | -10/Mines | Assembled infested the area 471 | -10/Mines | Learned 2 Materials zone layouts 476 | -10/Mines | Assisted by a Guerilla fighting off Assembled 587 | -10/Mines | Discovered new exit (range 10) 617 | -10/Mines | Found a hidden stash of uninstalled traps 660 | -10/Mines | Entered Materials 660 | -9/Materials | Evolved 2 slots: Utility x2 661 | -9/Materials | Identified exit to Materials 850 | -9/Materials | Repaired Lgt. Ion Engine 878 | -9/Materials | Repaired Med. Laser 1332 | -9/Materials | Build established: Scavenger-Mutant 1706 | -9/Materials | Discovered new exit (range 10) 1924 | -9/Materials | Entered another Materials area 1924 | -8/Materials | Evolved 2 slots: Propulsion x2 2204 | -8/Materials | Build established: Mutant 2517 | -8/Materials | Self-destructed Last Messages --------------- 02371_ S-10 Pest destroyed. 02377_ Acquired 6 matter. 02414_ Cesium-ion Thruster destroyed. 02416_ Y-45 Defender destroyed. 02418_ U-05 Engineer builds a Door. 02420_ U-05 Engineer destroyed. 02426_ Y-45 Defender destroyed. 02429_ Acquired 12 matter. 02434_ Dropped Imp. Light Cannon. 02435_ Acquired Hvy. Assault Rifle. 02454_ Dropped Spread Laser. 02454_ Acquired Prototype Energy Gun. 02454_ Identified Adv. Beam Rifle. 02457_ Dropped Hvy. Assault Rifle. 02458_ Acquired Hvy. Assault Rifle. 02479_ Dropped Hvy. Assault Rifle. 02480_ Acquired Spread Laser. 02510_ Aluminum Leg destroyed. 02511_ A-02 Transporter destroyed. 02516_ Lgt. Ion Engine destroyed. 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Ion Engine | 62% | -9/Materials Med. Laser | 64% | -9/Materials Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SuspensionAblativeGenerator Manual? 0 Play Time 00:27:04 Cumulative 106.8 hours Start 2026.05.10 @ 16:57:59 End 2026.05.10 @ 17:32:15 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 128 Rogue 128 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 43 Gallery% 28 Achievement% 24 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters LOW_CONTRAST(13,24,33) Steam 1 RUN: 93683909-90c5-405a-9f71-06e22f013f2e