Cogmind - Beta 16.1 *** ADVENTURER MODE // 2026.02.22 @ 09:55:40 Player: Terra Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (6) 3000 Regions Visited (8) 1600 Robots Destroyed (92) 460 Value Destroyed (4234) 4234 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 9354 Bonus ------- None Cogmind --------- Core Integrity 0/1150 Matter 19/300 Energy 54/100 System Corruption 34% Temperature Cool (0) Movement Core (200) Ox3 Location -4/Factory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (8) ------ Small Storage Unit Advanced Sensor Array Active Sensor Suite Improved Targeting Computer > --- WEAPON (4) ------- (None) > --- INVENTORY (8) ---- Hardlight Generator Peak State ------------ > --- POWER ------------ Micro Nuclear Core Reinforced Fission Core > --- PROPULSION ------- Improved Medium Treads Improved Medium Treads Improved Medium Treads > --- UTILITY ---------- Improved Heat Sink Advanced Heat Sink High-capacity Storage Unit Active Sensor Suite Improved Targeting Computer High-powered Tractor Beam > --- WEAPON ----------- High-powered Shock Rifle Tesla Rifle Advanced Plasma Cannon Advanced Assault Cannon > --- INVENTORY -------- Reinforced Deuterium Engine Micro Nuclear Core Micro Nuclear Core Angular Momentum Engine Fusion Compressor Reinforced Fission Core Improved Medium Treads Improved Medium Treads Improved Medium Treads Improved Medium Treads Improved Heat Sink Improved Heat Sink Improved Heat Sink Improved Heat Sink Small Storage Unit Hardlight Generator Hardlight Generator Hardlight Generator Heavy Phase Cannon Enhanced Coil Gun [Rating: 95] Favorites ----------- Power Reinforced Fission Core Engine Ion Engine Power Core Reinforced Fission Core Reactor Light Antimatter Reactor Propulsion Light Treads Treads Light Treads Wheel Wheel Utility Improved Heat Sink Device Improved Heat Sink Storage High-capacity Storage Unit Processor Improved Targeting Computer Protection Layered Medium Armor Plating Weapon Precision Beam Rifle Energy Gun Precision Beam Rifle Energy Cannon Advanced Plasma Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Magnetic Acceleration Cannon Build | -11 -10 -9 -8 -8 -7 -6 -5 -4 ------- Run | Yrd Mat Mat Mat Sto Fac Fac Fac Fac Slots Evolved 12 | . . 2 2 . 2 2 2 2 Power 2 | . . . . . 1 . . 1 Propulsion 2 | . . . 1 . . . . 1 Utility 6 | . . 1 1 . 1 2 1 . Weapon 2 | . . 1 . . . . 1 . Parts Attached 106 | 6 1 5 3 4 5 13 52 17 Power 21 | 1 . 1 1 . 1 3 7 7 Engine 6 | 1 . 1 . . . 3 . 1 Core 13 | . . . 1 . 1 . 7 4 Reactor 2 | . . . . . . . . 2 Propulsion 22 | 2 . . 1 2 1 3 11 2 Treads 19 | 2 . . 1 2 1 3 8 2 Leg . | . . . . . . . . . Wheel 3 | . . . . . . . 3 . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 39 | 1 1 3 1 . 3 5 19 6 Device 29 | . 1 1 . . 2 3 18 4 Storage 2 | 1 . 1 . . . . . . Processor 4 | . . 1 1 . 1 . . 1 Hackware . | . . . . . . . . . Protection 4 | . . . . . . 2 1 1 Artifact . | . . . . . . . . . Weapon 24 | 2 . 1 . 2 . 2 15 2 Energy Gun 12 | 1 . 1 . 2 . 1 7 . Energy Cannon 4 | . . . . . . . 3 1 Ballistic Gun 5 | 1 . . . . . . 3 1 Ballistic Cannon 3 | . . . . . . 1 2 . Launcher . | . . . . . . . . . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 3 | . . . . 1 . . 2 . Corrupted Parts 9 | . . . . . . . 3 6 System Corruption 37 | . . . . . . . 12 25 Parts Lost 70 | . . . . . . 5 39 26 Power 11 | . . . . . . 2 3 6 Propulsion 16 | . . . . . . 1 10 5 Utility 26 | . . . . . . 2 15 9 Weapon 17 | . . . . . . . 11 6 Highest Loss Streak 26 | . . . . . . 4 17 26 To Critical Strikes 3 | . . . . . . . 1 2 Average Backups 14 | 3 3 10 12 15 19 18 14 14 Power 5 | 1 1 4 6 6 5 5 5 6 Propulsion 1 | 2 2 2 2 2 3 1 1 . Utility 4 | . . 2 4 4 6 6 4 5 Weapon 2 | . . . . 2 4 4 3 1 Tool/Special . | . . . . . . . . . Unused Backups 11 | . . . . . 3 3 3 2 Power 7 | . . . . . 1 2 2 2 Propulsion 3 | . . . . . 2 1 . . Utility 1 | . . . . . . . 1 . Weapon . | . . . . . . . . . Tool/Special . | . . . . . . . . . Average Slot Usage (%) 91 | . 91 94 92 100 99 98 88 86 Engine 2 | . 14 11 . . . 7 . . Core 8 | . . . 9 9 15 3 9 12 Treads 17 | . 28 22 23 27 23 20 11 18 Wheel 1 | . . . . . . . 2 . Device 20 | . 6 18 9 9 7 15 25 25 Storage 6 | . 14 11 9 9 7 6 5 5 Processor 8 | . . 2 14 18 22 15 5 8 Protection 2 | . . . . . . 8 3 . Energy Gun 11 | . 14 17 18 18 15 18 9 4 Energy Cannon 1 | . . . . . . . 3 1 Ballistic Gun 3 | . 14 11 9 9 7 . . 4 Ballistic Cannon 3 | . . . . . . 1 5 2 Peak Build Rating 95 | 6 7 13 16 24 33 52 95 95 Average Rating 54 | 3 6 11 15 19 31 45 68 83 On Entrance 25 | . 6 7 13 16 23 33 51 80 Avg Prop Armor Cover (%) 15 | . . . . . . . 15 . Naked Turns . | . . . . . . . . . Heaviest Build 125 | 12 13 55 52 52 58 90 110 125 Greatest Support 114 | 40 40 40 60 60 68 68 90 114 Greatest Overweight (x) 31 | 1 . 1 . . . 1 31 25 Average Overweight (x) 1 | . . . . . . . 2 . Largest Inventory Capacity 20 | 8 8 20 20 20 20 20 20 20 Average Capacity 19 | 7 8 19 20 20 20 20 20 19 Most Carried 20 | 8 5 14 14 20 20 20 20 20 Average Carried 14 | 3 3 10 12 15 19 18 14 18 Final Capacity 20 | 8 8 20 20 20 20 20 20 8 Final Carried 20 | 3 5 14 12 19 19 20 20 1 Class Distribution -------------------- 29% | Scavenger-Gunner 26% | Scavenger-Tank 12% | Scavenger-Skirmisher 9% | Gunner 8% | Mutant 6% | Tank 5% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Gunner | -8/Materials Gunner | -8/Storage Scavenger-Gunner | -7/Factory Scavenger-Tank | -6/Factory Scavenger-Tank | -5/Factory Scavenger-Gunner | -4/Factory Resources | -11 -10 -9 -8 -8 -7 -6 -5 -4 ----------- Run | Yrd Mat Mat Mat Sto Fac Fac Fac Fac Matter Collected 2292 | 197 48 131 . 88 59 100 1291 378 Remotely 265 | . . . . . . . 265 . Salvage Created 4328 | . 83 222 . 444 152 283 2664 480 Parts 188 | . 4 13 . 21 3 11 121 15 Haulers Intercepted . | . . . . . . . . . Recyclers Shooed 6 | . . 1 . 1 . . 4 . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Parts Restored . | . . . . . . . . . Kills | -11 -10 -9 -8 -8 -7 -6 -5 -4 ------- Run | Yrd Mat Mat Mat Sto Fac Fac Fac Fac Combat Hostiles Destroyed 73 | . 2 4 . 8 2 5 43 9 Guns 41 | . 2 4 . 8 2 3 19 3 Cannons 25 | . . . . . . 1 20 4 Classes Destroyed 15 | . 1 2 . 1 . 1 10 . Worker 5 | . . . . . . . 5 . Builder 5 | . . . . . . . 5 . Recycler 1 | . . . . . . . 1 . Mechanic 1 | . . . . . . . 1 . Watcher 7 | . . 2 . . 1 . 4 . Swarmer 7 | . . . . . . . 5 2 Grunt 28 | . 2 3 . 3 2 3 12 3 Brawler 3 | . . 1 . . . . 2 . Duelist 1 | . . . . . . . 1 . Sentry 9 | . . . . 5 . 1 3 . Specialist 2 | . . . . . . . 2 . Hunter 7 | . . . . . . . 5 2 Programmer 13 | . . . . . . . 11 2 Heavy 2 | . . . . . . . 2 . Behemoth 1 | . . . . . . 1 . . Best Kill Streak 7 | . 2 3 . 3 2 3 7 3 Combat Bots Only 5 | . 2 2 . 3 2 3 5 3 Max Kills in Single Turn 2 | . 1 1 . 1 1 1 2 1 Gunslinging . | . . . . . . . . . Exploded . | . . . . . . . . . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -8 -7 -6 -5 -4 -------- Run | Yrd Mat Mat Mat Sto Fac Fac Fac Fac Hostile Shots Fired 1200 | . 4 24 . 32 47 98 527 468 Missed 354 | . 1 5 . 10 13 37 154 134 Hits 846 | . 3 19 . 22 34 61 373 334 Melee 3 | . . . . . . . 3 . Projectile 843 | . 3 19 . 22 34 61 370 334 AOE 4 | . . . . . . . . 4 Critical Strikes 45 | . . . . 1 1 1 16 26 Part Disruptions 8 | . . . . . . . 7 1 Damage Taken 11053 | . 25 137 . 199 225 682 5275 4510 Core 1889 | . 8 28 . . 21 109 562 1161 Absorbed by Shields 1317 | . . 52 . 74 . 62 889 240 Ignored by Resistances 4100 | . 9 55 . 75 80 247 2307 1327 Core Remaining (%) 88 | 100 96 93 . 100 97 87 43 . Volleys Fired 258 | . 4 32 . 21 11 16 142 32 Largest 4 | . 2 3 . 3 3 3 4 3 Hottest 293 | . 60 125 . 142 142 183 293 203 Shots Fired 686 | . 8 66 . 55 33 48 393 83 Gun 485 | . 8 66 . 55 33 46 218 59 Cannon 201 | . . . . . . 2 175 24 Launcher . | . . . . . . . . . Special . | . . . . . . . . . Kinetic 252 | . 4 32 . 21 11 2 129 53 Thermal 379 | . 4 34 . 34 22 46 239 . Explosive . | . . . . . . . . . Electromagnetic 55 | . . . . . . . 25 30 Robot Hit Streak 67 | . 7 27 . 31 11 49 67 29 Robot Miss Streak 2 | . . 2 . 1 1 . 2 1 Penetration Max 1 | . . . . . . . 1 1 Secondary Targets 3 | . 1 1 . . 1 . . . Max Gunslinging Chain 1 | . 1 1 . . 1 . . . Shots Hit Robots 567 | . 7 57 . 45 27 42 317 72 Core Hits 210 | . 4 18 . 23 11 13 120 21 Critical Kills 4 | . . 1 . . . . 3 . Critical Parts Destroyed 2 | . . . . . . . 2 . Critical Strikes 39 | . . 1 . 3 3 5 26 1 Burn 25 | . . . . 3 3 4 15 . Meltdown 1 | . . . . . . . 1 . Destroy 5 | . . 1 . . . . 4 . Blast 7 | . . . . . . 1 6 . Corrupt 1 | . . . . . . . . 1 Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 12253 | . 67 536 . 593 382 757 7854 2064 Guns 6859 | . 67 536 . 593 382 697 3649 935 Cannons 5020 | . . . . . . 60 4023 937 Explosions 374 | . . . . . . . 182 192 Melee . | . . . . . . . . . Ramming . | . . . . . . . . . Kinetic 4569 | . 23 216 . 137 73 60 2698 1362 Thermal 6757 | . 44 320 . 456 309 697 4739 192 Explosive . | . . . . . . . . . Electromagnetic 927 | . . . . . . . 417 510 Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 34 | . . . . . . . 25 34 Average Corruption 10 | . . . . . . . 11 8 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 103 | . . . . . . . 73 30 Message Errors 25 | . . . . . . . 19 6 Matter Fused 22 | . . . . . . . 11 11 Heat Flow Errors 7 | . . . . . . . 6 1 Energy Discharges 13 | . . . . . . . 9 4 Parts Rejected 6 | . . . . . . . 2 4 Parts Fused 1 | . . . . . . . 1 . Data Loss (minor) 12 | . . . . . . . 12 . Data Loss (major) 3 | . . . . . . . 3 . Misfires 7 | . . . . . . . 5 2 Alerts 3 | . . . . . . . 2 1 Weapon Failures 4 | . . . . . . . 3 1 Overload Shots . | . . . . . . . . . Overflow Damage 249 | . . . . . . . 161 88 Projectiles 237 | . . . . . . . 161 76 Explosions 12 | . . . . . . . . 12 Melee . | . . . . . . . . . Knockbacks 22 | . . . . . . . 18 4 Impact . | . . . . . . . . . Kinetic 20 | . . . . . . . 16 4 Secondary 2 | . . . . . . . 2 . Self-Inflicted Damage 134 | . . . . . . . 54 80 Shots 2 | . . . . . . . 1 1 Rammed . | . . . . . . . . . Targets Rammed . | . . . . . . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 785 | . 38 56 . 399 204 388 785 59 Average Temperature 118 | . 22 15 . 158 86 116 119 59 Received Heat Transfer 1480 | . 18 92 . 110 135 330 726 69 Effects 15 | . . . . 1 . 1 13 . Shutdowns 5 | . . . . . . 1 4 . Energy Bleed 2 | . . . . 1 . . 1 . Matter Decay 1 | . . . . . . . 1 . Short Circuit 3 | . . . . . . . 3 . Damage (major) 4 | . . . . . . . 4 . Siege Activations . | . . . . . . . . . Martial Activations . | . . . . . . . . . Shielding Activations . | . . . . . . . . . Robots Disrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Robots Corrupted 3 | . . . . . . . 1 2 Combat Hostiles 3 | . . . . . . . 1 2 Parts Fried 7 | . . . . . . . 5 2 Impact Corruptions . | . . . . . . . . . Robots Melted 4 | . . . . . . 1 3 . Combat Hostiles 4 | . . . . . . 1 3 . Parts Melted 31 | . . . . 4 1 2 24 . Heat Transferred 14009 | . 100 737 . 1248 888 1776 9110 150 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 2 | . . . . . . . 1 1 Alert | -11 -10 -9 -8 -8 -7 -6 -5 -4 ------- Run | Yrd Mat Mat Mat Sto Fac Fac Fac Fac Maximum Alert Level . | . . . . . . . . . Low Security (%) 100 | 100 100 100 100 100 100 100 100 100 Level 1 . | . . . . . . . . . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Peak Influence 180 | . 30 54 . 90 31 75 180 98 Initial 35 | . . . . . 31 10 1 35 Average 45 | . 7 14 . 35 11 21 68 34 Influence Increases 2464 | . 40 114 . 220 62 165 1561 302 Destroy 0b10 Robot/C 1460 | . 40 80 . 160 40 100 860 180 Destroy 0b10 Robot/NC 95 | . . 10 . . 5 . 80 . Destroy Leader 334 | . . 24 . 60 2 20 198 30 Successful Hack 4 | . . . . . . . 4 . Disable Machine 9 | . . . . . . . 9 . Destroy Structure 102 | . . . . . . . 70 32 Partial Spotted 15 | . . . . . . . 15 . Lose Combat Pursuer 345 | . . . . . 15 45 225 60 Active Sensor Use 100 | . . . . . . . 100 . Influence Decreases 2464 | . 40 114 . 140 117 185 1480 388 Entered New Map 119 | . . . . . 49 15 4 51 Time Decay 1878 | . 40 114 . 140 68 160 1116 240 Lost Part 467 | . . . . . . 10 360 97 Squads Dispatched 15 | . . 1 . . . . 10 4 Investigation 1 | . . . . . . . 1 . Extermination 6 | . . . . . . . 4 2 Reinforcement 8 | . . 1 . . . . 5 2 Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses 1 | . . . . . . . 1 . Cargo Convoy Interrupts 1 | . . . . . . . 1 . Stealth | -11 -10 -9 -8 -8 -7 -6 -5 -4 --------- Run | Yrd Mat Mat Mat Sto Fac Fac Fac Fac Distress Signals 8 | . . 3 . . 1 . 3 1 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 137 | . 3 10 . 9 8 8 72 27 Peak Tracking Total 9 | . 2 4 . 3 3 5 8 9 Tactical Retreats 17 | . . . . . 1 3 10 3 Traps | -11 -10 -9 -8 -8 -7 -6 -5 -4 ------- Run | Yrd Mat Mat Mat Sto Fac Fac Fac Fac Traps Triggered 2 | . . . . . . . 2 . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -8 -8 -7 -6 -5 -4 ---------- Run | Yrd Mat Mat Mat Sto Fac Fac Fac Fac Machines Disabled 1 | . . . . . . . 1 . Max in Single Turn 1 | . . . . . . . 1 . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -7 -6 -5 -4 --------- Run | Yrd Mat Mat Mat Sto Fac Fac Fac Fac Machines Accessed 1 | . . . . . . . 1 . Terminals 1 | . . . . . . . 1 . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Total Hacks 1 | . . . . . . . 1 . Successful 1 | . . . . . . . 1 . Failed . | . . . . . . . . . Catastrophic . | . . . . . . . . . Database Lockouts . | . . . . . . . . . Manual . | . . . . . . . . . Terminals 1 | . . . . . . . 1 . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 1 | . . . . . . . 1 . Open DSF 1 | . . . . . . . 1 . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections . | . . . . . . . . . Full Trace Events . | . . . . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Part Studies Acquired . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -7 -6 -5 -4 ------------ Run | Yrd Mat Mat Mat Sto Fac Fac Fac Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -8 -7 -6 -5 -4 -------- Run | Yrd Mat Mat Mat Sto Fac Fac Fac Fac Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -8 -7 -6 -5 -4 ------- Run | Yrd Mat Mat Mat Sto Fac Fac Fac Fac Active Infowar (turns) 778 | . . . . . . . 695 83 Sensors 83 | . . . . . . . . 83 A.S.S. 699 | . . . . . . . 695 4 Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -8 -7 -6 -5 -4 ------------- Run | Yrd Mat Mat Mat Sto Fac Fac Fac Fac Turns Passed 5068 | 58 173 486 33 418 212 496 2460 732 Spaces Moved 1866 | 39 89 158 19 211 100 210 751 289 Core 39 | 19 . . . . . . 16 4 Treads 1620 | 20 89 158 19 211 100 210 528 285 Legs . | . . . . . . . . . Wheels 207 | . . . . . . . 207 . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 160 110 165 Average Speed 203 | 115 160 230 160 160 160 190 234 191 Slowest Speed 1600 | 160 160 240 160 160 160 240 1600 1300 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Potential Cave-ins . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 14 | 3 25 20 5 32 5 7 25 12 Regions Visited 8 Branch Regions 1 Pre-discovered Areas 1 | . . . . 1 . . . . Known Exits Taken . | . . . . . . . . . Unknown Exits Taken 8 | 1 1 1 1 1 1 1 1 . Scrap Searched . | . . . . . . . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 52 | . . . . . . . 34 18 Melee . | . . . . . . . . . Projectile 41 | . . . . . . . 30 11 AOE 11 | . . . . . . . 4 7 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -8 -7 -6 -5 -4 --------- Run | Yrd Mat Mat Mat Sto Fac Fac Fac Fac Total 2636 | 52 113 220 21 254 132 271 1172 401 Wait 219 | . 17 13 . 6 6 10 132 35 Move 1858 | 38 88 157 18 210 99 209 750 289 Hop . | . . . . . . . . . Pick Up 119 | 8 3 11 . 9 6 13 60 9 Fast Attach 5 | 1 . . . . . . 2 2 Attach 96 | 5 1 2 2 . 2 8 53 23 Detach 5 | . . . . . . . 3 2 Swap 33 | . . 5 1 4 3 8 10 2 Drop 43 | . . . . 4 5 7 20 7 Fire 258 | . 4 32 . 21 11 16 142 32 Melee . | . . . . . . . . . Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -8/Storage -7/Factory -6/Factory -5/Factory -4/Factory History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 16) 59 | -11/Scrapyard | Entered Materials 218 | -10/Materials | Discovered new exit (range 11) 232 | -10/Materials | Entered another Materials area 232 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 310 | -9/Materials | Build established: Mutant 703 | -9/Materials | Discovered new exit (range 5) 718 | -9/Materials | Entered another Materials area 718 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 732 | -8/Materials | Discovered new exit (range 11) 751 | -8/Materials | Entered Storage 864 | -8/Storage | Learned location of Armory (-4) 875 | -8/Storage | Build established: Gunner 1154 | -8/Storage | Discovered new exit (range 8) 1169 | -8/Storage | Entered Factory 1169 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 1315 | -7/Factory | Discovered new exit (range 13) 1324 | -7/Factory | Build established: Scavenger-Gunner 1381 | -7/Factory | Entered another Factory area 1381 | -6/Factory | Evolved 2 slots: Utility x2 1484 | -6/Factory | Spotted B-75 Beast 1550 | -6/Factory | Destroyed B-75 Beast 1578 | -6/Factory | Lost 4 parts (2p1n1u) 1860 | -6/Factory | Discovered new exit (range 8) 1877 | -6/Factory | Entered another Factory area 1877 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 1961 | -5/Factory | Build established: Scavenger-Tank 2663 | -5/Factory | Cargo convoy interrupted 2702 | -5/Factory | System corruption reached 10% 2742 | -5/Factory | Lost 4 parts (2n2u) 3149 | -5/Factory | Lost 10 parts (3p3n3u1w) 3370 | -5/Factory | Build established: Scavenger-Gunner 3475 | -5/Factory | Found Prototype Device 3478 | -5/Factory | Identified Active Sensor Suite 4054 | -5/Factory | Build established: Scavenger-Skirmisher 4109 | -5/Factory | Discovered new exit (range 13) 4247 | -5/Factory | Core integrity fell below 50% 4254 | -5/Factory | Lost 17 parts (4n6u7w) 4292 | -5/Factory | Found Corrupted Active Sensor Suite 4337 | -5/Factory | Entered another Factory area 4337 | -4/Factory | Evolved 2 slots: Power x1, Propulsion x1 4625 | -4/Factory | Build established: Scavenger-Gunner 4963 | -4/Factory | System corruption reached 10% 5044 | -4/Factory | Core integrity fell below 50% 5059 | -4/Factory | System corruption reached 30% 5062 | -4/Factory | Core integrity fell below 20% 5069 | -4/Factory | Destroyed by S-27 Virus with Autogun Last Messages --------------- 05051_ Complication: Rnf. Fission Core rejected. 05051_ Complication: Fusion Compressor rejected. 05054_ Penetrated by Slug. 05056_ Lgt. Antimatter Reactor destroyed. 05057_ Imp. Cooling System destroyed. 05057_ Knocked back. 05059_ Slug penetrates R-10 Processor. 05059_ R-10 Processor destroyed. 05059_ U-05 Engineer builds a Wall. 05061_ Penetrated by Slug. 05061_ Hcp. Storage Unit destroyed. 05063_ U-05 Engineer builds a Wall. 05065_ Integrated Corrupted Active Sensor Suite (+3). 05066_ K-01 Serf collects debris. 05066_ Penetrated by Slug. 05066_ Acquired 2 matter. 05068_ System corrupted: Matter fused (-7). 05068_ Knocked back. 05068_ Acquired 19 matter. Map ----- +----------------------------------------------------+ | " +???????????????????????????????????????????? | | #???????????????????????????????????????????? | | " #???????????????????????????????????????????? | | " ########????????????????????????????????????? | | " # # ???????????????????????????????????? | | " # # ???????????????????????????????????? | | + # "??????????????????????????????????? | | " # # "??????????????????????????????????? | | " ##+##### ??????????????????????????????????? | | " #???? !??????????????????????????????????? | | " #???? ??????????????????????????????????? | | #???# ??????????????????????????????????? | | #???# ??????????????????????????????????? | | #######%#???#/#???+??????????????????????????????? | | ??????# ##### ##?# ??????????????????????????????? | | ??????#=p= == "#?# ??????????????????????????????? | | ??????###"p = ##?# ??????????????????????????????? | | ????????## [ #??# #?????????????????????????????? | | ?????????# #??# #?????????????????????????????? | | ????######+##"#### #?????????????????????????????? | | ????# # #?????????????????????????????? | | ????# # #?????????????????????????????? | | ????# # #####?????????????????????????? | | ????# # #?????????????????????????? | | ????# k ; ####?#????????????????????? | | ????# + ; @# #?????? #???????????? | | ????# # hp ;#### #???????????? | | ????# h % #???????????? | | ????# * ** % #???????????? | | ??? + !%=# s #???????????? | | ??? # =u# = #???????????? | | ????# # #???????????? | | ????#############; ==! ;???????????? | | ???????????????# =%[ #???????????? | | ???????????????# *=* #???????????? | | ???????????????# ## ##????????????? | | ???????????????# ; #? #?????????????? | | ???????????????# #????????????????? | | ???????????????# ;#????????????????? | | ??????????????? ????????????????? | | ??????????????## "???????????????? | | ???????????????# ????????????????? | | ???????????????? " k A "??????????????????? | | ??????????????????? k ?????????????????????? | | ????????????????????? ???????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 126 Coolant Potential 65 Energy Generation 49 Energy Capacity 590 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Density 10 Armor Coverage 600 Resistance: KI 40 Resistance: TH 40 Resistance: EX 20 Resistance: EM 35 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 50 Targeting Accuracy 16 Recoil Reduction 4 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- A Problem For Future Me Heavy Suspicion Hydra I Spy Jackpot Some Acronyms Are Better Than Others Challenges ------------ None Game ------ Seed CatalystDynamicFirepult Manual? 0 Play Time 00:50:25 Cumulative 27.7 hours Start 2026.02.22 @ 09:06:24 End 2026.02.22 @ 09:55:40 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 41 Rogue 0 Adventurer 41 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 7 Gallery% 31 Achievement% 20 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 1 Fullscreen 2 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 2c100c58-dffc-4495-8248-a4171c8886e0