Cogmind - Beta 11.1 *** ADVENTURER MODE // 2022.09.05 @ 02:25:39

Player: shisihs

Result: Destroyed by C-40 Crusher with Compactor

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (7)        1400
Robots Destroyed (61)      305
Value Destroyed (2058)     2058
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (114)                114
              TOTAL SCORE: 5397

 Bonus
-------
High Alert Combat Kills    11
Follower Combat Kills      103

 Cogmind 
---------
Core Integrity             0/700
Matter                     201/300
Energy                     53/100
System Corruption          1%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -7/Waste

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (3) ---
               (None)
>          --- UTILITY (7) ------
               (None)
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (5) ----
  Improved Heat Sink

 Peak State 
------------
>           --- POWER ------------
   Improved Ion Engine
>           --- PROPULSION -------
            Titanium Leg
            Titanium Leg
            Titanium Leg
>           --- UTILITY ----------
            Huge Storage Unit
            Core Shielding
            Power Shielding
   Improved Power Shielding
            Drone Bay
            Drone Bay
            Drone Bay
>           --- WEAPON -----------
   Advanced Beam Cannon
  Makeshift Shrapnel Gun
>           --- INVENTORY --------
   Improved Ion Engine
            Deuterium Engine
            Deuterium Engine
      Light Deuterium Engine
      Micro Nuclear Core
      Light Treads
      Light Treads
            Aluminum Leg
    Compact Wheel
    Compact Wheel
            Heat Sink
   Improved Heat Sink
      Small Storage Unit
     Medium Storage Unit
            Huge Storage Unit
            Target Analyzer
   Improved Power Shielding
   Improved Utility Shielding
            Drone Bay
            Drone Bay
            Drone Bay
            Drone Bay
            Shock Rifle
            Beam Rifle
[Rating: 45]

 Favorites 
-----------
Power                      Improved Ion Engine
  Engine                   Improved Ion Engine
Propulsion                 Aluminum Leg
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Compact Wheel
Utility                    Core Shielding
  Device                   Drone Bay
  Storage                  Medium Matter Pod
  Processor                Improved Signal Interpreter
  Protection               Core Shielding
Weapon                     Advanced Beam Cannon
  Energy Gun               Small Laser
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            Makeshift Shrapnel Gun
  Ballistic Cannon         Advanced Assault Cannon
  Launcher                 Rocket Launcher

 Build                          | -11 -10 -9  -9  -8  -8  -7  -7  
-------                    Run  | Scr Mat Mat Min Mat Sto Fac Was 
Slots Evolved              6    | .   .   2   .   2   .   2   .   
  Power                    .    | .   .   .   .   .   .   .   .   
  Propulsion               1    | .   .   1   .   .   .   .   .   
  Utility                  5    | .   .   1   .   2   .   2   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   
Parts Attached             67   | 11  .   6   1   9   18  14  8   
  Power                    4    | 1   .   1   .   1   1   .   .   
    Engine                 4    | 1   .   1   .   1   1   .   .   
    Core                   .    | .   .   .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   
  Propulsion               24   | 5   .   2   .   1   10  1   5   
    Treads                 8    | 2   .   .   .   .   4   .   2   
    Leg                    15   | 2   .   2   .   1   6   1   3   
    Wheel                  1    | 1   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   
  Utility                  29   | 3   .   2   1   5   3   13  2   
    Device                 16   | 2   .   .   .   3   .   10  1   
    Storage                5    | 1   .   1   1   .   1   1   .   
    Processor              3    | .   .   1   .   .   .   2   .   
    Hackware               .    | .   .   .   .   .   .   .   .   
    Protection             5    | .   .   .   .   2   2   .   1   
    Artifact               .    | .   .   .   .   .   .   .   .   
  Weapon                   10   | 2   .   1   .   2   4   .   1   
    Energy Gun             1    | 1   .   .   .   .   .   .   .   
    Energy Cannon          3    | .   .   1   .   .   2   .   .   
    Ballistic Gun          4    | 1   .   .   .   1   2   .   .   
    Ballistic Cannon       1    | .   .   .   .   .   .   .   1   
    Launcher               1    | .   .   .   .   1   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   1   .   .   .   .   .   
Parts Lost                 25   | .   .   1   .   .   11  3   10  
  Power                    1    | .   .   1   .   .   .   .   .   
  Propulsion               9    | .   .   .   .   .   5   .   4   
  Utility                  9    | .   .   .   .   .   3   3   3   
  Weapon                   6    | .   .   .   .   .   3   .   3   
  Highest Loss Streak      10   | .   .   1   .   .   5   1   10  
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   
Average Slot Usage (%)     96   | .   100 99  100 100 95  96  54  
  Engine                   8    | .   14  10  11  9   9   7   3   
  Leg                      25   | .   28  33  33  27  22  22  13  
  Device                   11   | .   14  11  11  16  3   16  9   
  Storage                  13   | .   14  16  22  18  14  7   4   
  Processor                3    | .   .   5   .   .   .   7   9   
  Protection               13   | .   .   .   .   10  26  17  4   
  Energy Cannon            8    | .   .   10  11  9   8   7   4   
  Ballistic Gun            7    | .   14  11  11  5   4   7   3   
  Launcher                 1    | .   .   .   .   3   4   .   .   
Naked Turns                28   | .   .   .   .   .   .   .   28  
Heaviest Build             115  | 12  12  19  24  26  100 115 97  
  Greatest Support         51   | 40  20  30  30  30  51  51  44  
  Greatest Overweight (x)  27   | .   .   .   .   .   9   3   27  
  Average Overweight (x)   .    | .   .   .   .   .   .   2   1   
Largest Inventory Capacity 25   | 8   8   8   10  10  25  25  25  
  Average Capacity         15   | 7   8   8   9   10  13  25  17  
  Most Carried             25   | 8   8   8   10  10  25  25  25  
  Average Carried          14   | 5   7   7   8   8   11  24  16  
  Final Capacity           25   | 8   8   8   10  10  25  25  5   
  Final Carried            25   | 8   8   8   10  10  24  25  1   

 Class Distribution 
--------------------
 90% | Mutant
  9% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -9/Materials
           Mutant | -9/Mines
           Mutant | -8/Materials
           Mutant | -8/Storage
           Mutant | -7/Factory
 Scavenger-Mutant | -7/Waste

 Resources                      | -11 -10 -9  -9  -8  -8  -7  -7  
-----------                Run  | Scr Mat Mat Min Mat Sto Fac Was 
Matter Collected           1399 | 280 44  236 40  113 419 267 .   
  Remotely                 .    | .   .   .   .   .   .   .   .   
Salvage Created            2037 | 100 99  493 181 45  709 410 .   
  Parts                    129  | 6   4   36  7   3   41  32  .   
Haulers Intercepted        .    | .   .   .   .   .   .   .   .   
Recyclers Shooed           4    | 1   .   .   .   .   2   1   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -9  -8  -8  -7  -7  
-------                    Run  | Scr Mat Mat Min Mat Sto Fac Was 
Combat Hostiles Destroyed  44   | .   2   10  3   1   18  10  .   
  Guns                     24   | .   2   3   1   .   9   9   .   
  Cannons                  13   | .   .   7   2   1   2   1   .   
  AOE                      7    | .   .   .   .   .   7   .   .   
Classes Destroyed          10   | 2   1   2   .   .   3   2   .   
  Worker                   3    | .   .   .   .   .   3   .   .   
  Builder                  2    | .   .   .   .   .   2   .   .   
  Tunneler                 2    | 1   .   1   .   .   .   .   .   
  Recycler                 5    | 1   .   .   1   .   3   .   .   
  Watcher                  5    | .   .   2   .   .   2   1   .   
  Swarmer                  3    | .   .   .   .   .   3   .   .   
  Grunt                    28   | .   2   9   3   .   9   5   .   
  Brawler                  1    | .   .   .   .   .   .   1   .   
  Sentry                   8    | .   .   1   .   1   6   .   .   
  Programmer               4    | .   .   .   .   .   .   4   .   
Best Kill Streak           7    | 2   2   7   3   1   5   3   .   
  Combat Bots Only         6    | .   2   6   2   1   5   3   .   
Max Kills in Single Turn   3    | 1   1   2   1   1   3   1   .   
  Gunslinging              .    | .   .   .   .   .   .   .   .   
  Exploded                 1    | .   .   .   .   .   1   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -8   -8   -7   -7   
--------                   Run  | Scr  Mat  Mat  Min  Mat  Sto  Fac  Was  
Damage Taken               2889 | .    83   302  82   136  1129 419  738  
  Core                     1069 | .    22   28   41   32   205  39   702  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    
  Redirected to Shielding  126  | .    .    .    .    6    76   44   .    
Core Remaining (%)         82   | 100  91   .    82   .    56   .    .    
Volleys Fired              133  | 6    8    24   10   4    55   23   3    
  Largest                  2    | 1    2    2    2    2    2    2    2    
  Hottest                  101  | 40   60   88   88   101  101  92   92   
Shots Fired                219  | 6    16   48   20   8    70   46   5    
  Gun                      115  | 6    16   24   10   3    31   23   2    
  Cannon                   80   | .    .    24   10   4    16   23   3    
  Launcher                 24   | .    .    .    .    1    23   .    .    
  Special                  .    | .    .    .    .    .    .    .    .    
  Kinetic                  101  | .    8    24   10   3    31   23   2    
  Thermal                  94   | 6    8    24   10   4    16   23   3    
  Explosive                24   | .    .    .    .    1    23   .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    
  Robot Hit Streak         58   | 4    18   58   9    12   16   21   25   
  Robot Miss Streak        4    | 1    .    1    1    .    4    1    2    
  Penetration Max          .    | .    .    .    .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    .    .    .    
Shots Hit Robots           184  | 5    14   42   17   8    55   40   3    
  Core Hits                128  | 3    5    21   7    2    57   32   1    
  Critical Kills           1    | .    .    .    .    .    1    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    .    
  Critical Strikes         1    | .    .    .    .    .    1    .    .    
    Destroy                1    | .    .    .    .    .    1    .    .    
Melee Attacks              .    | .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    
Damage Inflicted           4900 | 60   163  720  288  170  2378 1010 111  
  Guns                     1721 | 55   163  266  130  51   436  572  48   
  Cannons                  1422 | .    .    452  141  83   245  438  63   
  Explosions               1717 | .    .    .    .    25   1692 .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    
  Ramming                  40   | 5    .    2    17   11   5    .    .    
  Kinetic                  1598 | .    95   266  130  51   436  572  48   
  Thermal                  1545 | 55   68   452  141  83   245  438  63   
  Explosive                1717 | .    .    .    .    25   1692 .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    
Highest Corruption         2    | .    .    2    2    .    .    2    1    
  Average Corruption       1    | .    .    1    2    .    .    1    1    
  Corruption Purged        1    | .    .    .    .    .    .    1    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    
  Effects                  18   | .    .    2    3    .    .    12   1    
    Message Errors         4    | .    .    .    1    .    .    3    .    
    Matter Fused           6    | .    .    1    .    .    .    4    1    
    Heat Flow Errors       3    | .    .    1    .    .    .    2    .    
    Parts Rejected         2    | .    .    .    .    .    .    2    .    
    Data Loss (minor)      2    | .    .    .    2    .    .    .    .    
    Data Loss (major)      1    | .    .    .    .    .    .    1    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    
Overflow Damage            43   | .    .    12   .    .    31   .    .    
  Projectiles              12   | .    .    12   .    .    .    .    .    
  Explosions               31   | .    .    .    .    .    31   .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    
Self-Inflicted Damage      38   | .    .    .    .    .    38   .    .    
  Shots                    2    | .    .    .    .    .    2    .    .    
  Rammed                   2    | 2    .    .    .    .    .    .    .    
Targets Rammed             11   | 2    .    1    3    3    2    .    .    
  Kicked                   8    | .    .    1    3    3    1    .    .    
  Crushed                  1    | .    .    .    .    .    1    .    .    
Highest Temperature        245  | .    51   209  138  148  72   245  .    
  Average Temperature      55   | .    32   89   58   62   27   38   .    
  Received Heat Transfer   1071 | .    63   156  60   90   549  153  .    
Siege Activations          .    | .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    
  Parts Melted             2    | 1    .    1    .    .    .    .    .    
  Heat Transferred         2754 | 125  150  814  259  148  444  703  111  
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -8  -8  -7  -7  
-------                    Run  | Scr Mat Mat Min Mat Sto Fac Was 
Peak Influence             411  | 10  70  230 169 172 411 165 8   
  Initial                  125  | .   5   25  75  55  .   125 8   
  Average                  102  | 3   29  122 105 43  219 57  4   
Maximum Alert Level        2    | .   .   1   .   .   2   .   .   
  Low Security (%)         82   | 100 100 68  100 100 44  100 100 
  Level 1                  13   | .   .   31  .   .   39  .   .   
  Level 2                  3    | .   .   .   .   .   15  .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   
Squads Dispatched          8    | .   .   1   1   .   1   5   .   
  Investigation            2    | .   .   1   1   .   .   .   .   
  Extermination            3    | .   .   .   .   .   .   3   .   
  Reinforcement            3    | .   .   .   .   .   1   2   .   
  Assault                  .    | .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   1   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -8  -8  -7  -7  
---------                  Run  | Scr Mat Mat Min Mat Sto Fac Was 
Distress Signals           3    | .   .   2   .   .   .   1   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   
Times Spotted              69   | .   3   16  4   3   27  12  4   
  Peak Tracking Total      5    | .   2   5   3   2   5   3   3   
  Tactical Retreats        6    | .   .   2   1   .   2   1   .   

 Traps                          | -11 -10 -9  -9  -8  -8  -7  -7  
-------                    Run  | Scr Mat Mat Min Mat Sto Fac Was 
Traps Triggered            5    | .   .   3   .   .   1   1   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -8  -8  -7  -7  
----------                 Run  | Scr Mat Mat Min Mat Sto Fac Was 
Machines Disabled          4    | .   .   .   .   .   4   .   .   
  Max in Single Turn       2    | .   .   .   .   .   2   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  -8  -7  -7  
---------                  Run  | Scr Mat Mat Min Mat Sto Fac Was 
Machines Accessed          7    | .   .   1   1   1   3   1   .   
  Terminals                4    | .   .   .   1   1   2   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          3    | .   .   1   .   .   1   1   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Total Hacks                12   | .   .   1   4   1   5   1   .   
  Successful               9    | .   .   1   3   1   3   1   .   
  Failed                   3    | .   .   .   1   .   2   .   .   
    Catastrophic           .    | .   .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   .   .   
  Terminals                8    | .   .   .   4   1   3   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          4    | .   .   1   .   .   2   1   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Terminal Hacks             6    | .   .   .   3   1   2   .   .   
  Record                   1    | .   .   .   1   .   .   .   .   
  Open Door                2    | .   .   .   .   .   2   .   .   
  Alert Level              1    | .   .   .   .   1   .   .   .   
  Dispatch Records         1    | .   .   .   1   .   .   .   .   
  Zone Layout              1    | .   .   .   1   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   
Recycling Unit Hacks       3    | .   .   1   .   .   1   1   .   
  Process                  2    | .   .   1   .   .   .   1   .   
  Retrieve Matter          1    | .   .   .   .   .   1   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   
Hacking Detections         3    | .   .   .   1   .   1   1   .   
  Full Trace Events        1    | .   .   .   1   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   
  Recycled Matter          322  | .   .   154 .   .   .   168 .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  -8  -7  -7  
------------               Run  | Scr Mat Mat Min Mat Sto Fac Was 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -8  -8  -7  -7  
--------                   Run  | Scr Mat Mat Min Mat Sto Fac Was 
Total Allies               4    | .   .   .   3   .   .   .   1   
  Largest Group            3    | .   .   .   3   3   .   .   1   
  Highest-Rated Group      40   | .   .   .   40  40  .   .   31  
  Highest-Rated Ally       31   | .   .   .   16  16  .   .   31  
Total Orders               14   | .   .   .   3   1   .   9   1   
  ROAM                     1    | .   .   .   .   .   .   1   .   
  GUARD                    4    | .   .   .   3   1   .   .   .   
  EXPLORE                  9    | .   .   .   .   .   .   8   1   
Ally Attacks               36   | .   .   .   .   23  .   .   13  
  Total Damage             499  | .   .   .   .   289 .   .   210 
  Kills                    3    | .   .   .   .   3   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -8  -8  -7  -7  
-------                    Run  | Scr Mat Mat Min Mat Sto Fac Was 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   
Drone Launches             22   | .   .   .   .   .   .   22  .   
  Drone Recoveries         11   | .   .   .   .   .   .   11  .   

 Exploration                    | -11  -10  -9   -9   -8   -8   -7   -7   
-------------              Run  | Scr  Mat  Mat  Min  Mat  Sto  Fac  Was  
Turns Passed               4494 | 119  171  700  339  600  1021 1442 102  
Spaces Moved               1565 | 51   102  305  233  216  377  248  33   
  Core                     22   | 1    .    .    .    .    3    .    18   
  Treads                   92   | 42   .    .    .    .    50   .    .    
  Legs                     1449 | 6    102  305  233  216  324  248  15   
  Wheels                   2    | 2    .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   120  120  120  120  120  200  50   
  Average Speed            157  | 150  120  120  120  120  168  269  182  
  Slowest Speed            1400 | 160  120  120  120  120  500  340  1400 
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    
Exploration Rate (%)       30   | 4    21   23   67   17   60   33   16   
  Regions Visited          7
    Branch Regions         2
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    .    .    .    .    
  Unknown Exits Taken      6    | 1    1    1    1    1    1    .    .    
Scrap Searched             1    | .    .    .    1    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    .    
Terrain Destroyed          164  | .    .    .    .    16   148  .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    
  Projectile               .    | .    .    .    .    .    .    .    .    
  AOE                      164  | .    .    .    .    16   148  .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    

 Actions                        | -11 -10 -9  -9  -8  -8  -7  -7  
---------                  Run  | Scr Mat Mat Min Mat Sto Fac Was 
Total                      3384 | 83  137 593 275 548 694 985 69  
  Wait                     1495 | .   20  240 20  307 213 672 23  
  Move                     1559 | 50  101 304 232 215 376 248 33  
  Hop                      .    | .   .   .   .   .   .   .   .   
  Pick Up                  74   | 11  4   10  5   4   23  15  2   
  Fast Attach              28   | 6   .   2   .   4   9   5   2   
  Attach                   26   | 2   .   2   .   2   7   7   6   
  Detach                   2    | 1   .   .   .   .   .   1   .   
  Swap                     13   | 3   .   2   1   3   2   2   .   
  Drop                     43   | 2   4   8   4   6   7   12  .   
  Fire                     133  | 6   8   24  10  4   55  23  3   
  Melee                    .    | .   .   .   .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   .   .   .   
  Kick                     8    | .   .   1   3   3   1   .   .   
  Crush                    3    | 2   .   .   .   .   1   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-9/Mines (discovered 2 exits: *Mat x2)
-8/Materials
-8/Storage
-7/Factory
-7/Waste

 History 
---------
 Turn | Location      | Event
   14 | -11/Scrapyard | Discovered new exit (range 16)
  120 | -11/Scrapyard | Entered Materials
  268 | -10/Materials | Discovered new exit (range 15)
  291 | -10/Materials | Entered another Materials area
  291 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  313 | -9/Materials  | Build established: Mutant
  961 | -9/Materials  | Discovered new exit (range 16)
  991 | -9/Materials  | Entered Mines
 1004 | -9/Mines      | Met a Derelict bent on vengeance
 1026 | -9/Mines      | Discovered new exit (range 5)
 1033 | -9/Mines      | Received a Rocket Launcher from a helpful Derelict
 1100 | -9/Mines      | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
 1302 | -9/Mines      | Discovered new exit (range 7)
 1315 | -9/Mines      | Assisted by bots powering up and referring to "LRC-V3"
 1330 | -9/Mines      | Entered Materials
 1330 | -8/Materials  | Accompanied by 3 allies
 1330 | -8/Materials  | Evolved 2 slots: Utility x2
 1910 | -8/Materials  | Discovered new exit (range 12)
 1930 | -8/Materials  | Entered Storage
 2590 | -8/Storage    | Lost 5 parts (2n1u2w)
 2925 | -8/Storage    | Discovered new exit (range 9)
 2951 | -8/Storage    | Entered Factory
 2951 | -7/Factory    | Evolved 2 slots: Utility x2
 3252 | -7/Factory    | Discovered new exit (range 105)
 4382 | -7/Factory    | Build established: Scavenger-Mutant
 4393 | -7/Factory    | Sucked down chute
 4393 | -7/Factory    | Entered Waste
 4393 | -7/Waste      | Met up with 1 ally sucked down the chute earlier
 4394 | -7/Waste      | Met a frightened Derelict
 4424 | -7/Waste      | Spotted C-40 Crusher
 4430 | -7/Waste      | Spotted C-40 Crusher
 4446 | -7/Waste      | Crushed by Compactor (1 part destroyed, 1 dropped)
 4453 | -7/Waste      | Crushed by Compactor (1 part destroyed, 1 dropped)
 4454 | -7/Waste      | Crushed by Compactor (1 part destroyed, 2 dropped)
 4454 | -7/Waste      | Spotted C-40 Crusher
 4456 | -7/Waste      | Crushed by Compactor (1 part destroyed, 2 dropped)
 4457 | -7/Waste      | Crushed by Compactor (1 part destroyed, 1 dropped)
 4467 | -7/Waste      | Core integrity fell below 50%
 4471 | -7/Waste      | Crushed by Compactor (1 part destroyed, 1 dropped)
 4474 | -7/Waste      | Crushed by Compactor (1 part destroyed, 2 dropped)
 4475 | -7/Waste      | Crushed by Compactor (1 part destroyed)
 4479 | -7/Waste      | Core integrity fell below 20%
 4484 | -7/Waste      | Crushed by Compactor (1 part destroyed)
 4489 | -7/Waste      | Spotted C-40 Crusher
 4495 | -7/Waste      | Crushed by Compactor (1 part destroyed)
 4495 | -7/Waste      | Destroyed by C-40 Crusher with Compactor

 Last Messages 
---------------
04460_ Med. Storage Unit crushed.
04471_ Lgt. Treads crushed. <x2>
04472_ Shock Rifle crushed.
04472_ Imp. Power Shielding crushed.
04474_ Lgt. Treads crushed.
04474_ Adv. Assault Cannon crushed.
04474_ Aluminum Leg crushed.
04474_ Imp. Utility Shielding crushed.
04475_ Acquired Heat Sink.
04475_ Imp. Utility Shielding crushed.
04475_ Heat Sink crushed.
04477_ Acquired Titanium Leg.
04477_ Aluminum Leg crushed.
04478_ Acquired Imp. Heat Sink.
04483_ Mic. Nuclear Core crushed.
04484_ System corrupted: Matter fused (-9).
04484_ Titanium Leg crushed.
04485_ Imp. Ion Engine crushed.
04494_ Acquired Carbon-fiber Leg.
04495_ Carbon-fiber Leg crushed.

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ????????????????????????????? ???????????????????? |
| ?????????????????????????????   ?????????????????? |
| ?????????????????????????????     #??????????????? |
| ?????????????????????????????     #??????????????? |
| ????????????????????????????      #??????????????? |
| ????????????????????????????      ???????????????? |
| ????????????????????????????=    ????????????????? |
| ????????????????????????????    #????????????????? |
| ?????????????############???   !#????????????????? |
| ?????????????#          #???    #????????????????? |
| ?????????????#          #???    #????????????????? |
| ?????????????#          ####    ########  ???????? |
| ?????????????#         CC@[!              ???????? |
| ?????????????#         CC   !              ??????? |
| ?????????????#n      CC                    ??????? |
| ?????????????#    CC CC                    ??????? |
| ?????????????#    CC    ####    ########?????????? |
| ?????????????#          #???    #????????????????? |
| ?????????????#          #????C  #????????????????? |
| ?????????????############????C  #????????????????? |
| ??????????????????????????????  #????????????????? |
| ??????????????????????????????   ????????????????? |
| ???????????????????????????????   ???????????????? |
| ???????????????????????????????    ??????????????? |
| ????????????????????????????????    ?????????????? |
| ????????????????????????????????#####????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           58
Energy Generation          12
Energy Capacity            265
Matter Stores              400
Matter Capacity            400
Sight Range                16
Robot Scan Range           15
Terrain Scan Range         16
Terrain Scan Density       10
Armor Coverage             150
Resistance: KI             20
Resistance: TH             20
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Core Shielding             20
Power Shielding            66
Evasion (%)                55
Target Analysis            5
Recoil Reduction           2
Offensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              DecoderAlphaArmor
  Manual?         0
Play Time         00:41:13
  Cumulative      22.4 hours
  Start           2022.09.05 @ 01:31:49
  End             2022.09.05 @ 02:25:39
Sessions          1
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          44
  Rogue           19
  Adventurer      25
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             15
Gallery%          26
Achievement%      21
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: e05ed317-fb01-4f47-9bb3-c2a098bc13f3