Cogmind - Beta 11.1 *** ADVENTURER MODE // 2022.09.05 @ 02:25:39 Player: shisihs Result: Destroyed by C-40 Crusher with Compactor Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (61) 305 Value Destroyed (2058) 2058 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (114) 114 TOTAL SCORE: 5397 Bonus ------- High Alert Combat Kills 11 Follower Combat Kills 103 Cogmind --------- Core Integrity 0/700 Matter 201/300 Energy 53/100 System Corruption 1% Temperature Cool (0) Movement Core (50) Location -7/Waste Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (7) ------ (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Improved Heat Sink Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Titanium Leg Titanium Leg Titanium Leg > --- UTILITY ---------- Huge Storage Unit Core Shielding Power Shielding Improved Power Shielding Drone Bay Drone Bay Drone Bay > --- WEAPON ----------- Advanced Beam Cannon Makeshift Shrapnel Gun > --- INVENTORY -------- Improved Ion Engine Deuterium Engine Deuterium Engine Light Deuterium Engine Micro Nuclear Core Light Treads Light Treads Aluminum Leg Compact Wheel Compact Wheel Heat Sink Improved Heat Sink Small Storage Unit Medium Storage Unit Huge Storage Unit Target Analyzer Improved Power Shielding Improved Utility Shielding Drone Bay Drone Bay Drone Bay Drone Bay Shock Rifle Beam Rifle [Rating: 45] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Utility Core Shielding Device Drone Bay Storage Medium Matter Pod Processor Improved Signal Interpreter Protection Core Shielding Weapon Advanced Beam Cannon Energy Gun Small Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Makeshift Shrapnel Gun Ballistic Cannon Advanced Assault Cannon Launcher Rocket Launcher Build | -11 -10 -9 -9 -8 -8 -7 -7 ------- Run | Scr Mat Mat Min Mat Sto Fac Was Slots Evolved 6 | . . 2 . 2 . 2 . Power . | . . . . . . . . Propulsion 1 | . . 1 . . . . . Utility 5 | . . 1 . 2 . 2 . Weapon . | . . . . . . . . Parts Attached 67 | 11 . 6 1 9 18 14 8 Power 4 | 1 . 1 . 1 1 . . Engine 4 | 1 . 1 . 1 1 . . Core . | . . . . . . . . Reactor . | . . . . . . . . Propulsion 24 | 5 . 2 . 1 10 1 5 Treads 8 | 2 . . . . 4 . 2 Leg 15 | 2 . 2 . 1 6 1 3 Wheel 1 | 1 . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 29 | 3 . 2 1 5 3 13 2 Device 16 | 2 . . . 3 . 10 1 Storage 5 | 1 . 1 1 . 1 1 . Processor 3 | . . 1 . . . 2 . Hackware . | . . . . . . . . Protection 5 | . . . . 2 2 . 1 Artifact . | . . . . . . . . Weapon 10 | 2 . 1 . 2 4 . 1 Energy Gun 1 | 1 . . . . . . . Energy Cannon 3 | . . 1 . . 2 . . Ballistic Gun 4 | 1 . . . 1 2 . . Ballistic Cannon 1 | . . . . . . . 1 Launcher 1 | . . . . 1 . . . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 1 | . . 1 . . . . . Parts Lost 25 | . . 1 . . 11 3 10 Power 1 | . . 1 . . . . . Propulsion 9 | . . . . . 5 . 4 Utility 9 | . . . . . 3 3 3 Weapon 6 | . . . . . 3 . 3 Highest Loss Streak 10 | . . 1 . . 5 1 10 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 96 | . 100 99 100 100 95 96 54 Engine 8 | . 14 10 11 9 9 7 3 Leg 25 | . 28 33 33 27 22 22 13 Device 11 | . 14 11 11 16 3 16 9 Storage 13 | . 14 16 22 18 14 7 4 Processor 3 | . . 5 . . . 7 9 Protection 13 | . . . . 10 26 17 4 Energy Cannon 8 | . . 10 11 9 8 7 4 Ballistic Gun 7 | . 14 11 11 5 4 7 3 Launcher 1 | . . . . 3 4 . . Naked Turns 28 | . . . . . . . 28 Heaviest Build 115 | 12 12 19 24 26 100 115 97 Greatest Support 51 | 40 20 30 30 30 51 51 44 Greatest Overweight (x) 27 | . . . . . 9 3 27 Average Overweight (x) . | . . . . . . 2 1 Largest Inventory Capacity 25 | 8 8 8 10 10 25 25 25 Average Capacity 15 | 7 8 8 9 10 13 25 17 Most Carried 25 | 8 8 8 10 10 25 25 25 Average Carried 14 | 5 7 7 8 8 11 24 16 Final Capacity 25 | 8 8 8 10 10 25 25 5 Final Carried 25 | 8 8 8 10 10 24 25 1 Class Distribution -------------------- 90% | Mutant 9% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Mutant | -8/Storage Mutant | -7/Factory Scavenger-Mutant | -7/Waste Resources | -11 -10 -9 -9 -8 -8 -7 -7 ----------- Run | Scr Mat Mat Min Mat Sto Fac Was Matter Collected 1399 | 280 44 236 40 113 419 267 . Remotely . | . . . . . . . . Salvage Created 2037 | 100 99 493 181 45 709 410 . Parts 129 | 6 4 36 7 3 41 32 . Haulers Intercepted . | . . . . . . . . Recyclers Shooed 4 | 1 . . . . 2 1 . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -9 -8 -8 -7 -7 ------- Run | Scr Mat Mat Min Mat Sto Fac Was Combat Hostiles Destroyed 44 | . 2 10 3 1 18 10 . Guns 24 | . 2 3 1 . 9 9 . Cannons 13 | . . 7 2 1 2 1 . AOE 7 | . . . . . 7 . . Classes Destroyed 10 | 2 1 2 . . 3 2 . Worker 3 | . . . . . 3 . . Builder 2 | . . . . . 2 . . Tunneler 2 | 1 . 1 . . . . . Recycler 5 | 1 . . 1 . 3 . . Watcher 5 | . . 2 . . 2 1 . Swarmer 3 | . . . . . 3 . . Grunt 28 | . 2 9 3 . 9 5 . Brawler 1 | . . . . . . 1 . Sentry 8 | . . 1 . 1 6 . . Programmer 4 | . . . . . . 4 . Best Kill Streak 7 | 2 2 7 3 1 5 3 . Combat Bots Only 6 | . 2 6 2 1 5 3 . Max Kills in Single Turn 3 | 1 1 2 1 1 3 1 . Gunslinging . | . . . . . . . . Exploded 1 | . . . . . 1 . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -9 -8 -8 -7 -7 -------- Run | Scr Mat Mat Min Mat Sto Fac Was Damage Taken 2889 | . 83 302 82 136 1129 419 738 Core 1069 | . 22 28 41 32 205 39 702 Absorbed by Shields . | . . . . . . . . Redirected to Shielding 126 | . . . . 6 76 44 . Core Remaining (%) 82 | 100 91 . 82 . 56 . . Volleys Fired 133 | 6 8 24 10 4 55 23 3 Largest 2 | 1 2 2 2 2 2 2 2 Hottest 101 | 40 60 88 88 101 101 92 92 Shots Fired 219 | 6 16 48 20 8 70 46 5 Gun 115 | 6 16 24 10 3 31 23 2 Cannon 80 | . . 24 10 4 16 23 3 Launcher 24 | . . . . 1 23 . . Special . | . . . . . . . . Kinetic 101 | . 8 24 10 3 31 23 2 Thermal 94 | 6 8 24 10 4 16 23 3 Explosive 24 | . . . . 1 23 . . Electromagnetic . | . . . . . . . . Robot Hit Streak 58 | 4 18 58 9 12 16 21 25 Robot Miss Streak 4 | 1 . 1 1 . 4 1 2 Penetration Max . | . . . . . . . . Secondary Targets . | . . . . . . . . Shots Hit Robots 184 | 5 14 42 17 8 55 40 3 Core Hits 128 | 3 5 21 7 2 57 32 1 Critical Kills 1 | . . . . . 1 . . Critical Parts Destroyed . | . . . . . . . . Critical Strikes 1 | . . . . . 1 . . Destroy 1 | . . . . . 1 . . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 4900 | 60 163 720 288 170 2378 1010 111 Guns 1721 | 55 163 266 130 51 436 572 48 Cannons 1422 | . . 452 141 83 245 438 63 Explosions 1717 | . . . . 25 1692 . . Melee . | . . . . . . . . Ramming 40 | 5 . 2 17 11 5 . . Kinetic 1598 | . 95 266 130 51 436 572 48 Thermal 1545 | 55 68 452 141 83 245 438 63 Explosive 1717 | . . . . 25 1692 . . Electromagnetic . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 2 | . . 2 2 . . 2 1 Average Corruption 1 | . . 1 2 . . 1 1 Corruption Purged 1 | . . . . . . 1 . Corruption Blocked . | . . . . . . . . Effects 18 | . . 2 3 . . 12 1 Message Errors 4 | . . . 1 . . 3 . Matter Fused 6 | . . 1 . . . 4 1 Heat Flow Errors 3 | . . 1 . . . 2 . Parts Rejected 2 | . . . . . . 2 . Data Loss (minor) 2 | . . . 2 . . . . Data Loss (major) 1 | . . . . . . 1 . Overload Shots . | . . . . . . . . Overflow Damage 43 | . . 12 . . 31 . . Projectiles 12 | . . 12 . . . . . Explosions 31 | . . . . . 31 . . Melee . | . . . . . . . . Knockbacks . | . . . . . . . . Impact . | . . . . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 38 | . . . . . 38 . . Shots 2 | . . . . . 2 . . Rammed 2 | 2 . . . . . . . Targets Rammed 11 | 2 . 1 3 3 2 . . Kicked 8 | . . 1 3 3 1 . . Crushed 1 | . . . . . 1 . . Highest Temperature 245 | . 51 209 138 148 72 245 . Average Temperature 55 | . 32 89 58 62 27 38 . Received Heat Transfer 1071 | . 63 156 60 90 549 153 . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 2 | 1 . 1 . . . . . Heat Transferred 2754 | 125 150 814 259 148 444 703 111 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -9 -9 -8 -8 -7 -7 ------- Run | Scr Mat Mat Min Mat Sto Fac Was Peak Influence 411 | 10 70 230 169 172 411 165 8 Initial 125 | . 5 25 75 55 . 125 8 Average 102 | 3 29 122 105 43 219 57 4 Maximum Alert Level 2 | . . 1 . . 2 . . Low Security (%) 82 | 100 100 68 100 100 44 100 100 Level 1 13 | . . 31 . . 39 . . Level 2 3 | . . . . . 15 . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 8 | . . 1 1 . 1 5 . Investigation 2 | . . 1 1 . . . . Extermination 3 | . . . . . . 3 . Reinforcement 3 | . . . . . 1 2 . Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 1 | . . . . . 1 . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -9 -8 -8 -7 -7 --------- Run | Scr Mat Mat Min Mat Sto Fac Was Distress Signals 3 | . . 2 . . . 1 . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 69 | . 3 16 4 3 27 12 4 Peak Tracking Total 5 | . 2 5 3 2 5 3 3 Tactical Retreats 6 | . . 2 1 . 2 1 . Traps | -11 -10 -9 -9 -8 -8 -7 -7 ------- Run | Scr Mat Mat Min Mat Sto Fac Was Traps Triggered 5 | . . 3 . . 1 1 . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -9 -8 -8 -7 -7 ---------- Run | Scr Mat Mat Min Mat Sto Fac Was Machines Disabled 4 | . . . . . 4 . . Max in Single Turn 2 | . . . . . 2 . . Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -9 -8 -8 -7 -7 --------- Run | Scr Mat Mat Min Mat Sto Fac Was Machines Accessed 7 | . . 1 1 1 3 1 . Terminals 4 | . . . 1 1 2 . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 3 | . . 1 . . 1 1 . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Total Hacks 12 | . . 1 4 1 5 1 . Successful 9 | . . 1 3 1 3 1 . Failed 3 | . . . 1 . 2 . . Catastrophic . | . . . . . . . . Database Lockouts . | . . . . . . . . Manual . | . . . . . . . . Terminals 8 | . . . 4 1 3 . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 4 | . . 1 . . 2 1 . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 6 | . . . 3 1 2 . . Record 1 | . . . 1 . . . . Open Door 2 | . . . . . 2 . . Alert Level 1 | . . . . 1 . . . Dispatch Records 1 | . . . 1 . . . . Zone Layout 1 | . . . 1 . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks 3 | . . 1 . . 1 1 . Process 2 | . . 1 . . . 1 . Retrieve Matter 1 | . . . . . 1 . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 3 | . . . 1 . 1 1 . Full Trace Events 1 | . . . 1 . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter 322 | . . 154 . . . 168 . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -8 -7 -7 ------------ Run | Scr Mat Mat Min Mat Sto Fac Was Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -9 -8 -8 -7 -7 -------- Run | Scr Mat Mat Min Mat Sto Fac Was Total Allies 4 | . . . 3 . . . 1 Largest Group 3 | . . . 3 3 . . 1 Highest-Rated Group 40 | . . . 40 40 . . 31 Highest-Rated Ally 31 | . . . 16 16 . . 31 Total Orders 14 | . . . 3 1 . 9 1 ROAM 1 | . . . . . . 1 . GUARD 4 | . . . 3 1 . . . EXPLORE 9 | . . . . . . 8 1 Ally Attacks 36 | . . . . 23 . . 13 Total Damage 499 | . . . . 289 . . 210 Kills 3 | . . . . 3 . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -9 -8 -8 -7 -7 ------- Run | Scr Mat Mat Min Mat Sto Fac Was Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches 22 | . . . . . . 22 . Drone Recoveries 11 | . . . . . . 11 . Exploration | -11 -10 -9 -9 -8 -8 -7 -7 ------------- Run | Scr Mat Mat Min Mat Sto Fac Was Turns Passed 4494 | 119 171 700 339 600 1021 1442 102 Spaces Moved 1565 | 51 102 305 233 216 377 248 33 Core 22 | 1 . . . . 3 . 18 Treads 92 | 42 . . . . 50 . . Legs 1449 | 6 102 305 233 216 324 248 15 Wheels 2 | 2 . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 200 50 Average Speed 157 | 150 120 120 120 120 168 269 182 Slowest Speed 1400 | 160 120 120 120 120 500 340 1400 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 30 | 4 21 23 67 17 60 33 16 Regions Visited 7 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . Known Exits Taken . | . . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . . Scrap Searched 1 | . . . 1 . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 164 | . . . . 16 148 . . Melee . | . . . . . . . . Projectile . | . . . . . . . . AOE 164 | . . . . 16 148 . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -9 -8 -8 -7 -7 --------- Run | Scr Mat Mat Min Mat Sto Fac Was Total 3384 | 83 137 593 275 548 694 985 69 Wait 1495 | . 20 240 20 307 213 672 23 Move 1559 | 50 101 304 232 215 376 248 33 Hop . | . . . . . . . . Pick Up 74 | 11 4 10 5 4 23 15 2 Fast Attach 28 | 6 . 2 . 4 9 5 2 Attach 26 | 2 . 2 . 2 7 7 6 Detach 2 | 1 . . . . . 1 . Swap 13 | 3 . 2 1 3 2 2 . Drop 43 | 2 4 8 4 6 7 12 . Fire 133 | 6 8 24 10 4 55 23 3 Melee . | . . . . . . . . Ram . | . . . . . . . . Kick 8 | . . 1 3 3 1 . . Crush 3 | 2 . . . . 1 . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines (discovered 2 exits: *Mat x2) -8/Materials -8/Storage -7/Factory -7/Waste History --------- Turn | Location | Event 14 | -11/Scrapyard | Discovered new exit (range 16) 120 | -11/Scrapyard | Entered Materials 268 | -10/Materials | Discovered new exit (range 15) 291 | -10/Materials | Entered another Materials area 291 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 313 | -9/Materials | Build established: Mutant 961 | -9/Materials | Discovered new exit (range 16) 991 | -9/Materials | Entered Mines 1004 | -9/Mines | Met a Derelict bent on vengeance 1026 | -9/Mines | Discovered new exit (range 5) 1033 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 1100 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1302 | -9/Mines | Discovered new exit (range 7) 1315 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 1330 | -9/Mines | Entered Materials 1330 | -8/Materials | Accompanied by 3 allies 1330 | -8/Materials | Evolved 2 slots: Utility x2 1910 | -8/Materials | Discovered new exit (range 12) 1930 | -8/Materials | Entered Storage 2590 | -8/Storage | Lost 5 parts (2n1u2w) 2925 | -8/Storage | Discovered new exit (range 9) 2951 | -8/Storage | Entered Factory 2951 | -7/Factory | Evolved 2 slots: Utility x2 3252 | -7/Factory | Discovered new exit (range 105) 4382 | -7/Factory | Build established: Scavenger-Mutant 4393 | -7/Factory | Sucked down chute 4393 | -7/Factory | Entered Waste 4393 | -7/Waste | Met up with 1 ally sucked down the chute earlier 4394 | -7/Waste | Met a frightened Derelict 4424 | -7/Waste | Spotted C-40 Crusher 4430 | -7/Waste | Spotted C-40 Crusher 4446 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4453 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4454 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 4454 | -7/Waste | Spotted C-40 Crusher 4456 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 4457 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4467 | -7/Waste | Core integrity fell below 50% 4471 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4474 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 4475 | -7/Waste | Crushed by Compactor (1 part destroyed) 4479 | -7/Waste | Core integrity fell below 20% 4484 | -7/Waste | Crushed by Compactor (1 part destroyed) 4489 | -7/Waste | Spotted C-40 Crusher 4495 | -7/Waste | Crushed by Compactor (1 part destroyed) 4495 | -7/Waste | Destroyed by C-40 Crusher with Compactor Last Messages --------------- 04460_ Med. Storage Unit crushed. 04471_ Lgt. Treads crushed. 04472_ Shock Rifle crushed. 04472_ Imp. Power Shielding crushed. 04474_ Lgt. Treads crushed. 04474_ Adv. Assault Cannon crushed. 04474_ Aluminum Leg crushed. 04474_ Imp. Utility Shielding crushed. 04475_ Acquired Heat Sink. 04475_ Imp. Utility Shielding crushed. 04475_ Heat Sink crushed. 04477_ Acquired Titanium Leg. 04477_ Aluminum Leg crushed. 04478_ Acquired Imp. Heat Sink. 04483_ Mic. Nuclear Core crushed. 04484_ System corrupted: Matter fused (-9). 04484_ Titanium Leg crushed. 04485_ Imp. Ion Engine crushed. 04494_ Acquired Carbon-fiber Leg. 04495_ Carbon-fiber Leg crushed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????? ???????????????????? | | ????????????????????????????? ?????????????????? | | ????????????????????????????? #??????????????? | | ????????????????????????????? #??????????????? | | ???????????????????????????? #??????????????? | | ???????????????????????????? ???????????????? | | ????????????????????????????= ????????????????? | | ???????????????????????????? #????????????????? | | ?????????????############??? !#????????????????? | | ?????????????# #??? #????????????????? | | ?????????????# #??? #????????????????? | | ?????????????# #### ######## ???????? | | ?????????????# CC@[! ???????? | | ?????????????# CC ! ??????? | | ?????????????#n CC ??????? | | ?????????????# CC CC ??????? | | ?????????????# CC #### ########?????????? | | ?????????????# #??? #????????????????? | | ?????????????# #????C #????????????????? | | ?????????????############????C #????????????????? | | ?????????????????????????????? #????????????????? | | ?????????????????????????????? ????????????????? | | ??????????????????????????????? ???????????????? | | ??????????????????????????????? ??????????????? | | ???????????????????????????????? ?????????????? | | ????????????????????????????????#####????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 58 Energy Generation 12 Energy Capacity 265 Matter Stores 400 Matter Capacity 400 Sight Range 16 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 150 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Core Shielding 20 Power Shielding 66 Evasion (%) 55 Target Analysis 5 Recoil Reduction 2 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed DecoderAlphaArmor Manual? 0 Play Time 00:41:13 Cumulative 22.4 hours Start 2022.09.05 @ 01:31:49 End 2022.09.05 @ 02:25:39 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 44 Rogue 19 Adventurer 25 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 15 Gallery% 26 Achievement% 21 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e05ed317-fb01-4f47-9bb3-c2a098bc13f3