Cogmind - Beta 12 @@@ ROGUE MODE // 2023.04.21 @ 09:43:42 Player: ChromeKnight Result: Destroyed by S-10 Pest with Light Assault Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (8) 1600 Robots Destroyed (60) 300 Value Destroyed (2944) 2944 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (1154) 1154 TOTAL SCORE: 6998 Bonus ------- High Alert Combat Kills 146 Follower Combat Kills 108 Entered Garrisons 400 Used RIF Installer 500 Cogmind --------- Core Integrity 0/550 Matter 300/300 Energy 100/100 System Corruption 1% Temperature Cool (0) Movement Walking (190) Ox1 Location -8/Garrison Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- Carbon-fiber Leg > --- UTILITY (4) ------ Large Storage Unit Melee Analysis Suite Hacking Suite > --- WEAPON (2) ------- Katana > --- INVENTORY (15) --- Light Nuclear Core Reactive Plating Relay Coupler [NC] (23) Relay Coupler [NC] (24) Relay Coupler [NC] (27) Relay Coupler [NC] (23) Relay Coupler [Sentry] (20) Relay Coupler [Sentry] (19) Relay Coupler [Sentry] (20) Relay Coupler [Specialist] (17) Relay Coupler [Heavy] (14) Relay Coupler [Behemoth] (9) Remote Datajack Blade Saw Blade Saw Peak State ------------ > --- POWER ------------ Light Nuclear Core Micro Nuclear Core > --- PROPULSION ------- Aluminum Leg Aluminum Leg Carbon-fiber Leg > --- UTILITY ---------- Large Storage Unit Melee Analysis Suite Hacking Suite Relay Coupler [Swarmer] > --- WEAPON ----------- Enhanced Flamer Katana > --- INVENTORY -------- Relay Coupler [NC] Relay Coupler [NC] Relay Coupler [NC] Relay Coupler [Sentry] Relay Coupler [Sentry] Relay Coupler [Sentry] Relay Coupler [Specialist] Relay Coupler [Heavy] Remote Datajack [Rating: 31] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Hover Unit Improved Hover Unit Utility Melee Analysis Suite Device Heat Sink Storage Large Storage Unit Processor Melee Analysis Suite Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Katana Energy Gun Spread Laser Ballistic Gun Light Assault Rifle Special Weapon Enhanced Flamer Slashing Weapon Katana Build | -11 -10 -10 -9 -9 -8 -8 -8 -8 ------- Run | Jun Mat Min Mat Min Mat Gar Mat Gar Slots Evolved 4 | . . . 2 . 2 . . . Power 1 | . . . . . 1 . . . Propulsion 1 | . . . 1 . . . . . Utility 2 | . . . 1 . 1 . . . Weapon . | . . . . . . . . . Parts Attached 69 | 6 1 10 14 . 13 5 . 20 Power 11 | 1 . 2 2 . 1 1 . 4 Engine 5 | 1 . 2 2 . . . . . Core 6 | . . . . . 1 1 . 4 Reactor . | . . . . . . . . . Propulsion 23 | 2 . 4 6 . 3 2 . 6 Treads . | . . . . . . . . . Leg 15 | 2 . 4 6 . . . . 3 Wheel . | . . . . . . . . . Hover 8 | . . . . . 3 2 . 3 Flight . | . . . . . . . . . Utility 18 | 1 . . 4 . 5 2 . 6 Device 1 | . . . 1 . . . . . Storage 5 | 1 . . 2 . 1 . . 1 Processor 4 | . . . 1 . 3 . . . Hackware 2 | . . . . . . 1 . 1 Protection 6 | . . . . . 1 1 . 4 Artifact . | . . . . . . . . . Weapon 17 | 2 1 4 2 . 4 . . 4 Energy Gun 5 | . . . 2 . 2 . . 1 Energy Cannon . | . . . . . . . . . Ballistic Gun 7 | 2 1 4 . . . . . . Ballistic Cannon . | . . . . . . . . . Launcher . | . . . . . . . . . Special Weapon 3 | . . . . . . . . 3 Impact Weapon . | . . . . . . . . . Slashing Weapon 2 | . . . . . 2 . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes . | . . . . . . . . . Parts Lost 16 | . . 1 2 . 1 . . 12 Power 3 | . . . 1 . . . . 2 Propulsion 10 | . . 1 1 . . . . 8 Utility 2 | . . . . . 1 . . 1 Weapon 1 | . . . . . . . . 1 Highest Loss Streak 4 | . . 1 1 . 1 . . 4 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 85 | . 85 85 89 100 78 80 81 81 Engine 5 | . 14 14 11 11 5 . . . Core 5 | . . . . . 3 8 9 11 Leg 19 | . 28 28 32 33 10 . . 16 Hover 7 | . . . . . 16 27 27 6 Device 2 | . . . 7 11 4 . . . Storage 10 | . 14 14 11 11 9 9 9 9 Processor 7 | . . . 5 11 12 11 9 9 Hackware 5 | . . . . . . 6 9 12 Protection 2 | . . . . . 4 9 9 3 Energy Gun 5 | . . . 12 22 7 . . . Ballistic Gun 5 | . 28 28 9 . . . . . Special Weapon 1 | . . . . . . . . 3 Slashing Weapon 4 | . . . . . 4 9 9 9 Naked Turns . | . . . . . . . . . Heaviest Build 37 | 12 12 12 32 32 32 20 20 37 Greatest Support 35 | 20 20 20 30 30 30 21 21 35 Greatest Overweight (x) 3 | . . . 1 1 2 . . 3 Average Overweight (x) . | . . . . 1 . . . . Largest Inventory Capacity 15 | 8 8 8 15 15 15 10 10 15 Average Capacity 11 | 6 8 8 8 15 12 10 10 12 Most Carried 15 | 1 8 8 9 9 15 10 10 15 Average Carried 9 | . 5 7 7 9 10 9 10 11 Final Capacity 15 | 8 8 8 15 15 10 10 10 15 Final Carried 15 | 1 8 8 9 9 10 10 10 15 Class Distribution -------------------- 47% | Scavenger-Mutant 26% | Mutant 26% | Bothacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Mutant | -8/Garrison Scavenger-Mutant | -8/Materials Bothacker-Mutant | -8/Garrison Resources | -11 -10 -10 -9 -9 -8 -8 -8 -8 ----------- Run | Jun Mat Min Mat Min Mat Gar Mat Gar Matter Collected 1021 | 144 170 92 167 20 105 70 . 253 Remotely . | . . . . . . . . . Salvage Created 2691 | . 336 149 359 24 469 566 . 788 Parts 155 | . 14 14 27 8 26 15 . 51 Haulers Intercepted 2 | . 1 . . . 1 . . . Recyclers Shooed 6 | . 4 . 2 . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -8 -8 -8 ------- Run | Jun Mat Min Mat Min Mat Gar Mat Gar Combat Hostiles Destroyed 49 | . 5 6 11 . 4 6 . 17 Melee 26 | . . . . . 4 6 . 16 Guns 22 | . 5 6 11 . . . . . AOE 1 | . . . . . . . . 1 Classes Destroyed 12 | . 4 . 3 2 . . . 3 Worker 2 | . . . . 1 1 . . . Tunneler 2 | . . . . 1 1 . . . Hauler 2 | . 1 . . . 1 . . . Recycler 4 | . 2 . . . 2 . . . Watcher 1 | . . . 1 . . . . . Swarmer 9 | . 3 4 . . . . . 2 Cutter 3 | . . . . . . . . 3 Grunt 17 | . 2 2 8 . 2 3 . . Duelist 2 | . . . 2 . . . . . Sentry 15 | . . . 1 . 2 3 . 9 Hunter 1 | . . . . . . . . 1 Programmer 2 | . . . . . . . . 2 Best Kill Streak 5 | . 5 2 3 1 3 4 . 3 Combat Bots Only 5 | . 5 2 3 . 2 4 . 3 Max Kills in Single Turn 2 | . 1 2 1 1 1 1 . 1 Gunslinging 1 | . . 1 . . . . . . Exploded 1 | . . . . . . . . 1 Melee 1 | . . . . . 1 1 . 1 Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -8 -8 -8 -------- Run | Jun Mat Min Mat Min Mat Gar Mat Gar Damage Taken 2810 | . 268 258 458 . 57 173 31 1565 Core 835 | . 106 35 139 . . 44 . 511 Absorbed by Shields 36 | . . . . . . . . 36 Regen/Repaired (Parts) 16 | . . . . . 16 . . . Core Remaining (%) 69 | 100 . 43 . 65 . . . . Volleys Fired 84 | . 22 15 33 2 2 . . 10 Largest 2 | . 2 2 2 2 2 . . 1 Hottest 130 | . 40 40 130 130 130 . . 50 Shots Fired 158 | . 44 30 66 4 4 . . 10 Gun 151 | . 44 30 66 4 4 . . 3 Cannon . | . . . . . . . . . Launcher . | . . . . . . . . . Special 7 | . . . . . . . . 7 Kinetic 102 | . 44 30 28 . . . . . Thermal 46 | . . . 38 4 4 . . . Explosive . | . . . . . . . . . Electromagnetic 3 | . . . . . . . . 3 Robot Hit Streak 16 | . 9 7 16 4 3 . . 3 Robot Miss Streak 17 | . 2 2 17 3 16 . . 3 Penetration Max . | . . . . . . . . . Secondary Targets 6 | . 3 3 . . . . . . Max Gunslinging Chain 1 | . 1 1 . . . . . . Shots Hit Robots 189 | . 28 18 52 4 17 23 . 47 Core Hits 124 | . 17 11 55 6 7 10 . 18 Critical Kills . | . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . Critical Strikes 7 | . . . . . 2 . . 5 Sever 7 | . . . . . 2 . . 5 Melee Attacks 135 | . . . . . 18 41 . 76 Impact . | . . . . . . . . . Slashing 135 | . . . . . 18 41 . 76 Piercing . | . . . . . . . . . Sneak Attacks 8 | . . . . . 6 . . 2 Combat Hostiles 2 | . . . . . . . . 2 Follow-up Attacks . | . . . . . . . . . Damage Inflicted 4466 | . 240 136 624 34 747 1095 . 1590 Guns 1047 | . 240 133 624 34 16 . . . Cannons . | . . . . . . . . . Explosions . | . . . . . . . . . Melee 3416 | . . . . . 731 1095 . 1590 Ramming 3 | . . 3 . . . . . . Kinetic 548 | . 240 133 175 . . . . . Thermal 499 | . . . 449 34 16 . . . Explosive . | . . . . . . . . . Electromagnetic . | . . . . . . . . . Impact . | . . . . . . . . . Slashing 3416 | . . . . . 731 1095 . 1590 Piercing . | . . . . . . . . . Highest Corruption 1 | . . . . . . . . 1 Average Corruption 1 | . . . . . . . . 1 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 9 | . . . . . . . . 9 Message Errors 1 | . . . . . . . . 1 Matter Fused 3 | . . . . . . . . 3 Energy Discharges 1 | . . . . . . . . 1 Data Loss (minor) 3 | . . . . . . . . 3 Alerts 1 | . . . . . . . . 1 Overload Shots . | . . . . . . . . . Overflow Damage 309 | . . . . . 94 121 . 94 Projectiles . | . . . . . . . . . Explosions . | . . . . . . . . . Melee 309 | . . . . . 94 121 . 94 Knockbacks . | . . . . . . . . . Impact . | . . . . . . . . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 61 | . . . 61 . . . . . Shots 1 | . . . 1 . . . . . Rammed . | . . . . . . . . . Targets Rammed 1 | . . 1 . . . . . . Kicked 1 | . . 1 . . . . . . Crushed . | . . . . . . . . . Highest Temperature 201 | . 15 15 201 30 21 . . 28 Average Temperature 48 | . 7 9 65 20 12 . . 14 Received Heat Transfer 714 | . 63 39 132 . 45 54 18 363 Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 2 | . . . . . . . . 2 Heat Transferred 635 | . . . 570 45 20 . . . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -8 -8 -8 ------- Run | Jun Mat Min Mat Min Mat Gar Mat Gar Peak Influence 1006 | . 145 226 439 103 254 438 213 1006 Initial 213 | . . 56 87 93 . 35 213 148 Average 289 | . 100 142 217 75 76 234 213 582 Maximum Alert Level 3 | . . 1 2 . 1 2 1 3 Low Security (%) 48 | 100 100 90 49 100 80 29 . 4 Level 1 21 | . . 9 44 . 19 53 100 13 Level 2 20 | . . . 5 . . 17 . 52 Level 3 9 | . . . . . . . . 28 Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 3 | . . . 2 . 1 . . . Investigation . | . . . . . . . . . Extermination . | . . . . . . . . . Reinforcement 2 | . . . 2 . . . . . Assault . | . . . . . . . . . Garrison 1 | . . . . . 1 . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 1 | . . . 1 . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -8 -8 -8 --------- Run | Jun Mat Min Mat Min Mat Gar Mat Gar Distress Signals 2 | . . . 1 . 1 . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 74 | . 5 8 16 . 11 7 3 24 Peak Tracking Total 4 | . 4 3 4 . 4 3 2 4 Tactical Retreats 4 | . . 1 . . . . . 3 Traps | -11 -10 -10 -9 -9 -8 -8 -8 -8 ------- Run | Jun Mat Min Mat Min Mat Gar Mat Gar Traps Triggered 4 | . . . . . . 1 . 3 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused 4 | . . . . . . . . 4 Traps Extracted . | . . . . . . . . . Installed 7 | . . . . . . . . 7 Triggered 4 | . . . . . . . . 4 Most Traps Carried 4 | . . . . . . . . 4 Machines | -11 -10 -10 -9 -9 -8 -8 -8 -8 ---------- Run | Jun Mat Min Mat Min Mat Gar Mat Gar Machines Disabled 18 | . . . 3 . . 7 . 8 Max in Single Turn 3 | . . . 3 . . 1 . 1 Garrison Relay 5 | . . . . . . 2 . 3 Machines Repaired . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -8 -8 -8 --------- Run | Jun Mat Min Mat Min Mat Gar Mat Gar Machines Accessed 8 | . 1 . . . 2 2 1 2 Terminals 5 | . 1 . . . . 2 . 2 Fabricators . | . . . . . . . . . Repair Stations 1 | . . . . . 1 . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 2 | . . . . . 1 . 1 . Total Hacks 15 | . 2 . . . 4 3 2 4 Successful 10 | . 2 . . . 3 2 1 2 Failed 5 | . . . . . 1 1 1 2 Catastrophic . | . . . . . . . . . Database Lockouts . | . . . . . . . . . Manual 3 | . 2 . . . . . 1 . Terminals 9 | . 2 . . . . 3 . 4 Fabricators . | . . . . . . . . . Repair Stations 2 | . . . . . 2 . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 4 | . . . . . 2 . 2 . Terminal Hacks 4 | . . . . . . 2 . 2 Open Door 1 | . . . . . . 1 . . Emergency Access Points 1 | . . . . . . . . 1 Garrison Registry 1 | . . . . . . 1 . . Security Stations 1 | . . . . . . . . 1 Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 2 | . . . . . 2 . . . Scan Component 1 | . . . . . 1 . . . Repair 1 | . . . . . 1 . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks 2 | . . . . . 1 . 1 . Unlock Access 2 | . . . . . 1 . 1 . Unauthorized Hacks 2 | . 2 . . . . . . . Terminals 2 | . 2 . . . . . . . Track 1 | . 1 . . . . . . . Botnet 1 | . 1 . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 7 | . 1 . . . 2 1 1 2 Full Trace Events . | . . . . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 1 | . . . . . 1 . . . Time 38 | . . . . . 38 . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -8 -8 -8 ------------ Run | Jun Mat Min Mat Min Mat Gar Mat Gar Used RIF Installer 1 | . . . . . . 1 . . Robots Hacked 3 | . . . . . . . . 3 Non-combat . | . . . . . . . . . Combat 3 | . . . . . . . . 3 Robot Hacks Applied 3 | . . . . . . . . 3 overwrite_iff 1 | . . . . . . . . 1 formatsys_high 2 | . . . . . . . . 2 Relay Couplers Released 22 | . . . . . . 8 . 14 Machine Destruction 22 | . . . . . . 8 . 14 Attached 1 | . . . . . . . . 1 Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired 2 | . . . . . . 2 . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -8 -8 -8 -------- Run | Jun Mat Min Mat Min Mat Gar Mat Gar Total Allies 6 | . . . . 1 . 2 . 3 Largest Group 2 | . . . . 1 1 2 . 2 Highest-Rated Group 64 | . . . . 31 31 64 . 10 Highest-Rated Ally 39 | . . . . 31 31 39 . 5 Total Orders . | . . . . . . . . . Ally Attacks 32 | . . . . . 11 10 . 11 Total Damage 386 | . . . . . 127 209 . 50 Kills 4 | . . . . . 1 2 . 1 Allies Corrupted 1 | . . . . . . 1 . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -8 -8 -8 ------- Run | Jun Mat Min Mat Min Mat Gar Mat Gar Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 2 | . . 1 . 1 . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -8 -8 -8 ------------- Run | Jun Mat Min Mat Min Mat Gar Mat Gar Turns Passed 4022 | 58 277 386 434 514 426 510 74 1343 Spaces Moved 2535 | 49 170 221 209 268 318 430 31 839 Core 32 | 14 . . . . . . . 18 Treads . | . . . . . . . . . Legs 1499 | 35 170 221 209 268 83 . . 513 Wheels . | . . . . . . . . . Hover 1004 | . . . . . 235 430 31 308 Flight . | . . . . . . . . . Fastest Speed 50 | 50 120 120 120 190 52 52 52 52 Average Speed 108 | 100 120 120 124 190 88 52 52 113 Slowest Speed 260 | 120 120 120 190 190 190 52 52 260 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 31 | 5 29 56 14 52 30 38 9 54 Regions Visited 8 Branch Regions 2 Pre-discovered Areas 1 | . . 1 . . . . . . Known Exits Taken 2 | . . . . . 1 . 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . . . Scrap Searched 2 | . . 1 . 1 . . . . Spaces Dug 6 | . . . . . . 5 . 1 Terrain Destroyed 6 | . . . . . . 5 . 1 Melee 6 | . . . . . . 5 . 1 Projectile . | . . . . . . . . . AOE . | . . . . . . . . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -8 -8 -8 --------- Run | Jun Mat Min Mat Min Mat Gar Mat Gar Total 3471 | 55 210 320 326 269 432 656 88 1115 Wait 482 | . 8 60 55 . 57 135 58 109 Move 2526 | 48 169 220 208 267 317 428 30 839 Hop . | . . . . . . . . . Pick Up 58 | 1 8 5 5 . 10 6 . 23 Fast Attach 29 | 6 . . 5 . 7 1 . 10 Attach 16 | . . 2 2 . 3 1 . 8 Detach 5 | . . . . . 1 . . 4 Swap 24 | . 1 8 7 . 3 3 . 2 Drop 62 | . 2 9 11 . 14 7 . 19 Fire 84 | . 22 15 33 2 2 . . 10 Melee 135 | . . . . . 18 41 . 76 Ram . | . . . . . . . . . Kick 1 | . . 1 . . . . . . Crush . | . . . . . . . . . Escape Stasis 21 | . . . . . . 13 . 8 Rewire 21 | . . . . . . 21 . . Trap 7 | . . . . . . . . 7 Miscellaneous . | . . . . . . . . . Route ------- -11/Junkyard -10/Materials -10/Mines -9/Materials -9/Mines -8/Materials (discovered 2 exits: Fac / Gar) -8/Garrison (discovered 4 exits: *Mat x4) -8/Materials -8/Garrison (discovered 1 exit: *Fac) History --------- Turn | Location | Event 6 | -11/Junkyard | Discovered new exit (range 15) 59 | -11/Junkyard | Entered Materials 231 | -10/Materials | Discovered new exit (range 8) 313 | -10/Materials | Build established: Mutant 336 | -10/Materials | Entered Mines 427 | -10/Mines | Assembled infested the area 517 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 663 | -10/Mines | Learned location of Zion (-7) 680 | -10/Mines | Core integrity fell below 50% 693 | -10/Mines | Discovered new exit (range 7) 722 | -10/Mines | Entered Materials 722 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 820 | -9/Materials | Build established: Scavenger-Mutant 1086 | -9/Materials | Discovered new exit (range 8) 1156 | -9/Materials | Entered Mines 1232 | -9/Mines | Learned 2 Materials zone layouts 1561 | -9/Mines | Discovered new exit (range 14) 1654 | -9/Mines | Received a Mining Laser from a helpful Derelict 1670 | -9/Mines | Entered Materials 1670 | -8/Materials | Accompanied by 1 ally 1670 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 1671 | -8/Materials | Identified exit to Factory 1802 | -8/Materials | Garrison activated, responded to threat 2053 | -8/Materials | Repaired Katana 2095 | -8/Materials | Identified exit to Garrison 2096 | -8/Materials | Entered Garrison 2158 | -8/Garrison | Triggered checkpoint 2246 | -8/Garrison | Garrison Relay disabled 2262 | -8/Garrison | Discovered new exit (range 76) 2262 | -8/Garrison | Discovered new exit (range 75) 2262 | -8/Garrison | Discovered new exit (range 44) 2262 | -8/Garrison | Discovered new exit (range 51) 2293 | -8/Garrison | Build established: Mutant 2320 | -8/Garrison | Installed Relay Interface Framework 2434 | -8/Garrison | Triggered checkpoint 2474 | -8/Garrison | Garrison Relay disabled 2606 | -8/Garrison | Entered Materials 2680 | -8/Materials | Identified exit to Garrison 2680 | -8/Materials | Entered Garrison 2692 | -8/Garrison | Learned Factory security intel 2807 | -8/Garrison | Lost 4 parts (1p3n) 2819 | -8/Garrison | Garrison Relay disabled 2844 | -8/Garrison | Garrison Relay disabled 3018 | -8/Garrison | Triggered checkpoint 3041 | -8/Garrison | Core integrity fell below 50% 3460 | -8/Garrison | Discovered exit to Factory (range 12) 3528 | -8/Garrison | Spotted B-75 Beast 3562 | -8/Garrison | Build established: Bothacker-Mutant 3570 | -8/Garrison | Triggered checkpoint 3691 | -8/Garrison | Garrison Relay disabled 3998 | -8/Garrison | Triggered checkpoint 4001 | -8/Garrison | Core integrity fell below 20% 4023 | -8/Garrison | Destroyed by S-10 Pest with Light Assault Rifle Last Messages --------------- 03928_ C-17 Slicer triggered Proton Bomb Trap. 03928_ A bubble of electromagnetic force engulfs the area. 03928_ Aluminum Leg destroyed. 03929_ C-17 Slicer triggered Proton Bomb Trap. 03929_ A bubble of electromagnetic force engulfs the area. 03929_ C-17 Slicer destroyed. 03930_ Reactive Plating severed. 03933_ Aluminum Leg destroyed. 03936_ C-17 Slicer destroyed. 03950_ Acquired Reactive Plating. 03952_ Acquired 10 matter. 03957_ Acquired Lgt. Nuclear Core. 03965_ Acquired Blade Saw. 03979_ System corrupted: Energy discharge (-59). 03998_ Beams of light sweep through the air. An alarm sounds. 03999_ C-30 ARC bursts open, deploying its payload. 03999_ S-10 Pest unfolds itself. 04013_ S-10 Pest destroyed. 04017_ Lgt. Nuclear Core destroyed. 04021_ S-10 Pest destroyed. Map ----- +----------------------------------------------------+ | ####%#####%##### ## #??#! #????????????????????? | | #%[==%**!=!%!!%[ ## ##### #????????????????????? | | #[##+#####=##### + #????????????????????? | | # #[%#???#!#???# ####????????????????????? | | # ## #???#=#???##+##T## #??????+????????????????? | | # ## ##### #???????#### #????????????+??????????? | | # + #??????????# #???????????????????????? | | " ##########????????### #???????????????????????? | | " #?????????????????# ##????????+?????????????? | | " #?????????????????# #??+?????????????+?????? | | ? ??????????????????# # ##????????#?????????????? | | ? ??????????????????## #""""## ##????????????? | | ? ??????????????# ### ##+??????????? | | ? ??????????????# ????????? | | ? ??????????????##### ????????? | | ? ??????????????????# % # ## ###?????+????? | | ? ?????????????????###% ## #????????????? | | ???????????????????# ^ "????????????? | | ???????????????????# ^ "?+??????????? | | ???????????????????# "????????????? | | ######?????????????+ ^ "????????????? | | #!!! ###???????????### ## ## #????????????? | | # ! #?????????????# ## ## ####?????????? | | #!!!!# #?????????????# =s ????????? | | ###### +?????????????+ =%[% ????????? | | ?????# #?????????????# @ #??+?????????? | | ?????# #?????????????## ## % ##+###????????????? | | ?????# #??????????????# #???CC#?????????????????? | | #????# #??????????????# #?????#?????????????????? | | #????# #????????####### #???????????????????????? | | ###### ####+#???# #?????????????????+??+??? | | * #???# ##### #???????????????????????? | | ##### ! ### #???# #???# #???????????????????????? | | ????#*![#?#^#???# #???# !#???????????????????????? | | ????##!##?# #???# #???#=%#???????????????????????? | | ?????#!#??# #####"#####%=#?????????????+?????????? | | ?????#%####% = %=#???????????????????????? | | ?????#=[!%=* ! #???????????????????????? | | ?????####### ###+## ####???????????????????????? | | ???????????# #????# #??????????????????????????? | | ???????????# #????# #?????????????????????+????? | | ???????????# #????# #????????????+???+?????????? | | ???????????# +????# #??????????????????????????? | | ???????????# #????#^^#??????????????????????????? | | ???????????# #??### ###????????????????????????? | | ???????????# #??# #????????????????????????? | | ?????????### #### ###???????????????+??????? | | ?????????# ##"" ""#??????????????????????? | | ?????????# < ##"! !"#??????????????????????? | | ?????????# ##"! #### ["#??????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 41 Energy Generation 24 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Resistance: KI 20 Evasion (%) 55 Targeting Accuracy 8 Melee Accuracy 10 Offensive Hacking 10 Relay Coupler Types 1 Relay Coupler Value 25 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed BackupDisruptorTreads Manual? 0 Play Time 00:29:14 Cumulative 401.7 hours Start 2023.04.21 @ 09:07:20 End 2023.04.21 @ 09:43:42 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 718 Rogue 563 Adventurer 148 Explorer 7 Win Type - Total 16 Types 14/0/1/1/0/0/0/0/0 Lore% 78 Gallery% 88 Achievement% 72 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 0a309ba1-01ce-4a69-8cd7-7db4ae05ed63