Cogmind - Beta 13 @@@ ROGUE MODE // 2024.06.04 @ 22:34:34 Player: vilepis Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (2) 400 Robots Destroyed (28) 140 Value Destroyed (737) 737 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1797 Bonus ------- None Cogmind --------- Core Integrity 136/400 Matter 22/300 Energy 280/280 System Corruption 0% Temperature Cool (0) Movement Core (500) Ox9 Location -9/Materials Parts ------- > --- POWER (1) -------- Cooled Ion Engine > --- PROPULSION (2) --- (None) > --- UTILITY (3) ------ Large Storage Unit > --- WEAPON (3) ------- (None) > --- INVENTORY (15) --- Improved Hover Unit Cooling System Targeting Computer ECM Suite High-powered Tractor Beam Grenade Launcher Rocket Launcher Rocket Launcher Peak State ------------ > --- POWER ------------ Cooled Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg > --- UTILITY ---------- Large Storage Unit Targeting Computer High-powered Tractor Beam > --- WEAPON ----------- Rocket Launcher Rocket Launcher Rocket Launcher > --- INVENTORY -------- Improved Hover Unit Cooling System Targeting Computer ECM Suite Grenade Launcher Rocket Launcher Datajack Datajack [Rating: 16] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Large Storage Unit Device High-powered Tractor Beam Storage Large Storage Unit Processor Targeting Computer Weapon Assault Rifle Energy Gun Medium Laser Ballistic Gun Assault Rifle Launcher Rocket Launcher Special Melee Weapon Datajack Build | -11 -10 -9 ------- Run | Yrd Mat Mat Slots Evolved 2 | . . 2 Power . | . . . Propulsion . | . . . Utility 1 | . . 1 Weapon 1 | . . 1 Parts Attached 30 | 6 5 19 Power 3 | 1 . 2 Engine 3 | 1 . 2 Core . | . . . Reactor . | . . . Propulsion 4 | 2 . 2 Treads 2 | 2 . . Leg 2 | . . 2 Wheel . | . . . Hover . | . . . Flight . | . . . Utility 9 | 1 3 5 Device 2 | . 1 1 Storage 5 | 1 1 3 Processor 2 | . 1 1 Hackware . | . . . Protection . | . . . Artifact . | . . . Weapon 14 | 2 2 10 Energy Gun 5 | 2 . 3 Energy Cannon . | . . . Ballistic Gun 2 | . 2 . Ballistic Cannon . | . . . Launcher 5 | . . 5 Special Weapon . | . . . Impact Weapon . | . . . Slashing Weapon . | . . . Piercing Weapon . | . . . Special Melee Weapon 2 | . . 2 Unidentified Prototypes 1 | . . 1 Parts Lost 15 | . 1 14 Power 1 | . . 1 Propulsion 4 | . . 4 Utility 2 | . . 2 Weapon 8 | . 1 7 Highest Loss Streak 7 | . 1 7 To Critical Strikes . | . . . Average Slot Usage (%) 84 | . 87 82 Engine 7 | . 11 3 Treads 17 | . 28 7 Leg 6 | . . 12 Device 2 | . 1 2 Storage 13 | . 14 13 Processor 11 | . 7 15 Energy Gun 9 | . 10 8 Ballistic Gun 11 | . 13 9 Launcher 5 | . . 9 Naked Turns . | . . . Heaviest Build 42 | 14 29 42 Greatest Support 40 | 40 40 40 Greatest Overweight (x) 10 | . . 10 Average Overweight (x) . | . . . Largest Inventory Capacity 25 | 8 15 25 Average Capacity 13 | 7 12 15 Most Carried 10 | 3 7 10 Average Carried 4 | 1 4 6 Final Capacity 15 | 8 15 15 Final Carried 8 | 2 5 8 Class Distribution -------------------- 65% | Mutant 34% | Gunner Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Resources | -11 -10 -9 ----------- Run | Yrd Mat Mat Matter Collected 712 | 260 49 403 Remotely 75 | . . 75 Salvage Created 783 | . 223 560 Parts 57 | . 14 43 Haulers Intercepted . | . . . Recyclers Shooed 3 | . . 3 Parts Field Recycled . | . . . Retrieved Matter . | . . . Parts Self-Destructed . | . . . Prevented . | . . . Kills | -11 -10 -9 ------- Run | Yrd Mat Mat Combat Hostiles Destroyed 19 | . 4 15 Guns 11 | . 4 7 AOE 8 | . . 8 Classes Destroyed 7 | . 3 4 Worker 2 | . 1 1 Builder 2 | . . 2 Watcher 5 | . 1 4 Swarmer 3 | . . 3 Grunt 12 | . 4 8 Brawler 1 | . . 1 Sentry 3 | . . 3 Best Kill Streak 5 | . 2 5 Combat Bots Only 4 | . 2 4 Max Kills in Single Turn 2 | . 1 2 Gunslinging . | . . . Exploded 2 | . . 2 Melee . | . . . Uniques/NPCs Destroyed . | . . . Combat | -11 -10 -9 -------- Run | Yrd Mat Mat Hostile Shots Fired 173 | . 45 128 Missed 54 | . 18 36 Damage Taken 1721 | . 330 1391 Core 313 | . 49 264 Absorbed by Shields . | . . . Core Remaining (%) 90 | 100 80 . Volleys Fired 113 | . 58 55 Largest 3 | . 2 3 Hottest 113 | . 90 113 Shots Fired 218 | . 88 130 Gun 189 | . 88 101 Cannon . | . . . Launcher 29 | . . 29 Special . | . . . Kinetic 80 | . 16 64 Thermal 68 | . 50 18 Explosive 29 | . . 29 Electromagnetic 41 | . 22 19 Robot Hit Streak 7 | . 5 7 Robot Miss Streak 10 | . 10 4 Penetration Max . | . . . Secondary Targets . | . . . Shots Hit Robots 121 | . 41 80 Core Hits 56 | . 14 42 Critical Kills . | . . . Critical Parts Destroyed . | . . . Critical Strikes 2 | . 1 1 Burn 1 | . 1 . Corrupt 1 | . . 1 Melee Attacks 1 | . . 1 Impact . | . . . Slashing . | . . . Piercing . | . . . Sneak Attacks . | . . . Combat Hostiles . | . . . Follow-up Attacks . | . . . Damage Inflicted 2787 | . 648 2139 Guns 1481 | . 648 833 Cannons . | . . . Explosions 1294 | . . 1294 Melee . | . . . Ramming 12 | . . 12 Kinetic 705 | . 127 578 Thermal 449 | . 287 162 Explosive 1230 | . . 1230 Electromagnetic 391 | . 234 157 Impact . | . . . Slashing . | . . . Piercing . | . . . Highest Corruption 3 | . 3 . Average Corruption 2 | . 2 . Corruption Purged . | . . . Corruption Blocked . | . . . Effects 6 | . 6 . Message Errors 1 | . 1 . Matter Fused 2 | . 2 . Energy Discharges 2 | . 2 . Data Loss (minor) 1 | . 1 . Overload Shots . | . . . Overflow Damage 48 | . . 48 Projectiles . | . . . Explosions 48 | . . 48 Melee . | . . . Knockbacks . | . . . Impact . | . . . Kinetic . | . . . Secondary . | . . . Self-Inflicted Damage 208 | . . 208 Shots 7 | . . 7 Rammed 1 | . . 1 Targets Rammed 3 | . . 3 Kicked 2 | . . 2 Crushed . | . . . Highest Temperature 372 | . 372 176 Average Temperature 74 | . 94 51 Received Heat Transfer 645 | . 183 462 Effects 1 | . 1 . Short Circuit 1 | . 1 . Siege Activations . | . . . Robots Corrupted . | . . . Combat Hostiles . | . . . Parts Fried 2 | . 1 1 Impact Corruptions . | . . . Robots Melted . | . . . Combat Hostiles . | . . . Parts Melted 1 | . 1 . Heat Transferred 1250 | . 925 325 Parts Sabotaged . | . . . Parts Stolen . | . . . Parts Stripped . | . . . Power Chain Reactions 1 | . . 1 Alert | -11 -10 -9 ------- Run | Yrd Mat Mat Peak Influence 267 | . 120 267 Initial 5 | . . 5 Average 86 | . 42 150 Maximum Alert Level 1 | . . 1 Low Security (%) 84 | 100 100 65 Level 1 15 | . . 34 Level 2 . | . . . Level 3 . | . . . Level 4 . | . . . Level 5 . | . . . High Security . | . . . Max Security . | . . . Squads Dispatched 4 | . 1 3 Investigation . | . . . Extermination . | . . . Reinforcement 4 | . 1 3 Assault . | . . . Garrison . | . . . Intercept . | . . . Searches Triggered . | . . . Construction Impeded 2 | . . 2 Haulers Reinforced . | . . . Active Scanning Responses . | . . . Cargo Convoy Interrupts . | . . . Stealth | -11 -10 -9 --------- Run | Yrd Mat Mat Distress Signals 1 | . . 1 Communications Jammed . | . . . Distress Signals . | . . . Times Spotted 42 | . 16 26 Peak Tracking Total 4 | . 3 4 Tactical Retreats 2 | . . 2 Traps | -11 -10 -9 ------- Run | Yrd Mat Mat Traps Triggered 2 | . 2 . Indirectly . | . . . Trap Hack Attempts . | . . . Triggered . | . . . Disarmed . | . . . Reprogrammed . | . . . Reused . | . . . Traps Extracted . | . . . Installed . | . . . Triggered . | . . . Machines | -11 -10 -9 ---------- Run | Yrd Mat Mat Machines Disabled 1 | . . 1 Max in Single Turn 1 | . . 1 Machines Repaired . | . . . Machines Dismantled . | . . . Machines Sabotaged . | . . . Overloaded Fab Kills . | . . . Hacking | -11 -10 -9 --------- Run | Yrd Mat Mat Machines Accessed 5 | . 3 2 Terminals 4 | . 2 2 Fabricators . | . . . Repair Stations . | . . . Recycling Units 1 | . 1 . Scanalyzers . | . . . Garrison Access . | . . . Total Hacks 9 | . 7 2 Successful 5 | . 4 1 Failed 4 | . 3 1 Catastrophic 1 | . . 1 Database Lockouts . | . . . Manual . | . . . Terminals 4 | . 2 2 Fabricators . | . . . Repair Stations . | . . . Recycling Units 5 | . 5 . Scanalyzers . | . . . Garrison Access . | . . . Terminal Hacks 2 | . 1 1 Alert Level 2 | . 1 1 Fabricator Hacks . | . . . Repair Station Hacks . | . . . Recycling Unit Hacks 3 | . 3 . Recycle Component 2 | . 2 . Process 1 | . 1 . Scanalyzer . | . . . Garrison Access Hacks . | . . . Unauthorized Hacks . | . . . Terminals . | . . . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Data Cores Recovered . | . . . Used . | . . . Hacking Detections 2 | . 1 1 Full Trace Events 1 | . 1 . Feedback Events . | . . . Feedback Blocked . | . . . Robot Schematics Acquired . | . . . Robots Built . | . . . Authchips . | . . . Time . | . . . Total Robot Build Rating . | . . . Part Schematics Acquired . | . . . Parts Built . | . . . Authchips . | . . . Time . | . . . Total Part Build Rating . | . . . Parts Repaired . | . . . Time . | . . . Parts Recycled 2 | . 2 . Recycled Matter 138 | . 138 . Retrieved Matter . | . . . Retrieved Components . | . . . Parts Scanalyzed . | . . . Part Schematics Acquired . | . . . Parts Damaged . | . . . Bothacking | -11 -10 -9 ------------ Run | Yrd Mat Mat Used RIF Installer . | . . . Robots Hacked 1 | . . 1 Non-combat . | . . . Combat 1 | . . 1 Robot Hacks Applied 1 | . . 1 parse_system 1 | . . 1 Relay Couplers Released . | . . . Fabnet Peak Effective % . | . . . Robots Rewired . | . . . Allies Hacked . | . . . Hacks Repelled . | . . . Allies | -11 -10 -9 -------- Run | Yrd Mat Mat Total Allies . | . . . Largest Group . | . . . Highest-Rated Group . | . . . Highest-Rated Ally . | . . . Total Orders . | . . . Ally Attacks . | . . . Total Damage . | . . . Kills . | . . . Allies Corrupted . | . . . Allies Melted . | . . . Intel | -11 -10 -9 ------- Run | Yrd Mat Mat Robot Analysis Total . | . . . Derelict Logs Recovered . | . . . Drone Launches . | . . . Drone Recoveries . | . . . Exploration | -11 -10 -9 ------------- Run | Yrd Mat Mat Turns Passed 2002 | 252 837 913 Spaces Moved 842 | 81 419 342 Core 14 | 9 . 5 Treads 623 | 72 419 132 Legs 205 | . . 205 Wheels . | . . . Hover . | . . . Flight . | . . . Fastest Speed 50 | 50 160 120 Average Speed 174 | 147 160 197 Slowest Speed 550 | 160 160 550 Overloaded Moves . | . . . Propulsion Burnouts . | . . . Robots Hopped . | . . . Cave-ins Triggered . | . . . Exploration Rate (%) 34 | 6 62 35 Regions Visited 2 Branch Regions . Pre-discovered Areas . | . . . Known Exits Taken . | . . . Unknown Exits Taken 2 | 1 1 . Scrap Searched . | . . . Spaces Dug . | . . . Terrain Destroyed 150 | . . 150 Melee . | . . . Projectile . | . . . AOE 150 | . . 150 Terrain Rammed . | . . . Walls Destroyed . | . . . Machines Disabled . | . . . Actions | -11 -10 -9 --------- Run | Yrd Mat Mat Total 1175 | 212 497 466 Wait 153 | 121 9 23 Move 840 | 80 418 342 Hop . | . . . Pick Up 27 | 5 5 17 Fast Attach 7 | 3 2 2 Attach 13 | 3 1 9 Detach 2 | . 1 1 Swap 10 | . 2 8 Drop 6 | . 1 5 Fire 113 | . 58 55 Melee 1 | . . 1 Ram . | . . . Kick 2 | . . 2 Crush 1 | . . 1 Escape Stasis . | . . . Rewire . | . . . Trap . | . . . Miscellaneous . | . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x3) -9/Materials (discovered 2 exits: [*Mat] / [*Min]) History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 16) 253 | -11/Scrapyard | Entered Materials 311 | -10/Materials | Build established: Mutant 482 | -10/Materials | Discovered new exit (range 15) 793 | -10/Materials | Discovered new exit (range 12) 1066 | -10/Materials | Discovered new exit (range 16) 1090 | -10/Materials | Entered another Materials area 1090 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1298 | -9/Materials | Discovered new exit (range 9) 1453 | -9/Materials | Lost 3 parts (1p1n1w) 1571 | -9/Materials | Discovered new exit (range 15) 1833 | -9/Materials | Build established: Gunner 1984 | -9/Materials | Core integrity fell below 50% 2003 | -9/Materials | Self-destructed Last Messages --------------- 01984_ U-05 Engineer builds a Wall. 01986_ Med. Matter Pod destroyed. 01987_ Jacked Y-45 Defender... Right-click on available options for more info. Keyboard players can use Shift-a~z. >>parse_system Reading system data... 01988_ U-05 Engineer lays Concrete. 01990_ The unstable cave ceiling collapses. 01990_ U-05 Engineer builds a Wall. 01990_ U-05 Engineer lays Concrete. 01992_ Datajack destroyed. 01992_ U-05 Engineer lays Concrete. 01997_ The unstable cave ceiling collapses. 01997_ U-05 Engineer lays Concrete. 01999_ The unstable cave ceiling collapses. 01999_ U-05 Engineer builds a Door. 02000_ U-05 Engineer lays Concrete. 02001_ U-05 Engineer builds a Wall. 02002_ U-05 Engineer lays Concrete. Map ----- +----------------------------------------------------+ | #####?????????????# #############???????? | | #????????????????# ??????? | | #????????????????# ??????? | | #????????????????# """"" ??????? | | #????????????????# ! 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S?# # # #??????????????? | | ???????????????// ??## # ## ##??????????????? | | ?????????????????????# #######???????????????? | | ?????????????????????# #?????????????????????? | | ?????????????????????# ??????????????????????? | | ?????????????????????# ??????????????????????? | | ?????????????????????? ??????????????????????? | | ?????????????????????? ??????????????????????? | | ??????????????????????#??????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 400 Sight Range 16 Terrain Scan Density 10 ECM Strength 1 Evasion (%) 40 Targeting Accuracy 5 Recoil Reduction 2 Salvage Targeting 1 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SpikedActiveNetwork Manual? 0 Play Time 00:22:47 Cumulative 2.9 hours Start 2024.06.04 @ 22:13:01 End 2024.06.04 @ 22:34:34 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 8 Rogue 8 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 0 Gallery% 9 Achievement% 8 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 524dfbdc-8c80-4ee9-b81b-0c9d173c70fc