Cogmind - Beta 15 @@@ ROGUE MODE // 2025.07.21 @ 19:54:50 Player: jumpy Result: Destroyed by S-43 Plague with Heavy Machine Gun Performance ------------- Evolutions (8) 4000 Regions Visited (14) 2800 Robots Destroyed (83) 415 Value Destroyed (2799) 2799 Prototype IDs (29) 580 Alien Tech Used (5) 1000 Bonus (3300) 3300 TOTAL SCORE: 14894 Bonus ------- Met Zhirov 300 Used Core Reset Matrix 3000 Cogmind --------- Core Integrity 0/1450 Matter 300/300 Energy 100/100 System Corruption 13% Temperature Cool (0) Movement Core (50) Location -2/Research Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (7) --- (None) > --- UTILITY (11) ----- (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Improved Fusion Compressor Phase Armor Sigix Corpse Peak State ------------ > --- POWER ------------ Fusion Reactor Light Quantum Reactor > --- PROPULSION ------- Gyrokinetic Inverter Linear Gravjet Linear Gravjet Linear Gravjet Improved Antigrav System Improved Antigrav System Improved Linear Gravjet > --- UTILITY ---------- Enhanced Optical Array Advanced Sensor Array Advanced Signal Interpreter Advanced Terrain Scan Processor Improved Melee Analysis Suite Improved Target Analyzer Reaction Control System Phase Armor Improved Corruption Screen > --- WEAPON ----------- Improved Matter Neutralizer Improved Datajack Powered Hammer > --- INVENTORY -------- High-powered Transdimensional Reconstructor Micro-nuke Launcher Sigix Corpse [Rating: 145] Favorites ----------- Power Light Antimatter Reactor Engine Ion Engine Power Core Micro Fission Core Reactor Light Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Advanced Myomer Leg Hover Unit Linear Gravjet Flight Unit Makeshift Flight Unit Utility Improved Melee Analysis Suite Device Improved Sensor Array Storage Large Storage Unit Processor Improved Melee Analysis Suite Hackware Advanced Hacking Suite Protection Layered Light Armor Plating Artifact Phase Armor Weapon Great Axe Energy Gun Medium Laser Energy Cannon Heavy Plasma Cannon Ballistic Gun Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Micro-nuke Launcher Impact Weapon Powered Hammer Slashing Weapon Great Axe Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Upp Upp Zhi Pro Res Qua Res Slots Evolved 16 | . . 2 2 2 2 2 2 . . . . 2 . 2 Power 1 | . . . . . . 1 . . . . . . . . Propulsion 5 | . . 1 1 1 1 . . . . . . . . 1 Utility 9 | . . 1 1 1 1 1 2 . . . . 1 . 1 Weapon 1 | . . . . . . . . . . . . 1 . . Parts Attached 126 | 7 3 12 9 9 4 9 5 3 . 4 2 7 20 32 Power 16 | 1 . 2 1 2 . 4 1 . . 1 . 1 1 2 Engine 4 | 1 . 2 . . . 1 . . . . . . . . Core 6 | . . . 1 2 . 3 . . . . . . . . Reactor 6 | . . . . . . . 1 . . 1 . 1 1 2 Propulsion 46 | 2 . 4 3 3 1 2 2 2 . 3 2 2 13 7 Treads 12 | 2 . 4 1 3 1 . . . . . . 1 . . Leg 4 | . . . . . . . . . . 3 1 . . . Wheel . | . . . . . . . . . . . . . . . Hover 26 | . . . 1 . . 2 2 . . . 1 . 13 7 Flight 4 | . . . 1 . . . . 2 . . . 1 . . Utility 46 | 2 1 2 4 1 3 2 2 . . . . 3 3 23 Device 22 | 1 . 1 1 . 1 1 1 . . . . 2 1 13 Storage 3 | 1 1 . . . . . . . . . . . . 1 Processor 13 | . . . 2 1 1 1 . . . . . 1 1 6 Hackware 3 | . . . . . . . 1 . . . . . . 2 Protection 4 | . . 1 1 . 1 . . . . . . . . 1 Artifact 1 | . . . . . . . . . . . . . 1 . Weapon 18 | 2 2 4 1 3 . 1 . 1 . . . 1 3 . Energy Gun 1 | 1 . . . . . . . . . . . . . . Energy Cannon 5 | . . 2 . 1 . 1 . . . . . . 1 . Ballistic Gun 4 | 1 2 . . . . . . . . . . . 1 . Ballistic Cannon 2 | . . 2 . . . . . . . . . . . . Launcher 1 | . . . . . . . . 1 . . . . . . Special Weapon . | . . . . . . . . . . . . . . . Impact Weapon 1 | . . . . . . . . . . . . 1 . . Slashing Weapon 3 | . . . 1 2 . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . Special Melee Weapon 1 | . . . . . . . . . . . . . 1 . Unidentified Prototypes 18 | . . 2 2 . . 2 . . . 3 1 1 4 3 Parts Lost 49 | . . 3 5 . . 1 3 3 . . 9 . 5 20 Power 5 | . . . 1 . . . 1 . . . . . 1 2 Propulsion 27 | . . 2 4 . . . 2 3 . . 3 . 3 10 Utility 13 | . . 1 . . . 1 . . . . 5 . 1 5 Weapon 4 | . . . . . . . . . . . 1 . . 3 Highest Loss Streak 18 | . . 2 5 . . 1 4 3 . . 7 . 5 18 To Critical Strikes . | . . . . . . . . . . . . . . . Average Backups 9 | 3 7 11 14 12 14 13 7 7 8 8 7 4 4 3 Power 1 | . 1 . . . 1 1 1 1 1 1 1 . . . Propulsion 1 | 1 2 3 6 3 3 2 . . . . . . 1 . Utility 2 | . 2 4 3 3 4 4 2 3 3 2 1 . . 1 Weapon 3 | . 1 3 3 4 5 5 4 3 4 3 3 3 1 . Tool/Special . | . . . . . . . . . . . . . . . Unused Backups 14 | . 1 . 1 . 2 5 2 . . 1 1 . . 1 Power 2 | . . . . . . . 1 . . . . . . 1 Propulsion 2 | . . . . . . 2 . . . . . . . . Utility 4 | . . . 1 . . 2 . . . . 1 . . . Weapon 6 | . 1 . . . 2 1 1 . . 1 . . . . Tool/Special . | . . . . . . . . . . . . . . . Average Slot Usage (%) 81 | . 100 88 98 79 86 87 61 69 68 79 82 27 70 82 Engine 2 | . 14 11 . . . 3 . . . . . . . . Core 3 | . . . 7 5 6 5 5 5 5 5 4 . . . Reactor 2 | . . . . . . . 1 5 5 5 4 4 8 7 Treads 15 | . 28 25 35 25 30 24 . . . . . 1 . . Leg 1 | . . . . . . . . . . 8 12 . . . Hover 8 | . . . . . . 4 12 10 10 10 11 . 23 26 Device 8 | . 14 11 9 7 6 5 5 10 10 10 9 3 6 4 Storage 5 | . 14 11 9 7 6 5 5 5 5 5 5 . . 1 Processor 16 | . . . 14 21 20 17 21 21 21 21 17 13 18 24 Hackware 1 | . . . . . . . 3 5 5 5 4 . . 2 Protection 2 | . . 7 3 . 2 4 . . . 2 4 . . 2 Energy Gun 1 | . 13 . . . . . . . . . . . . . Energy Cannon 2 | . . 1 8 2 6 4 . . . . . . 4 3 Ballistic Gun 2 | . 14 12 . . . . . . . . . . 1 . Ballistic Cannon 1 | . . 8 5 . . . . . . . . . . . Slashing Weapon 3 | . . . 3 7 6 5 5 5 5 5 5 . . . Peak Build Rating 145 | 7 10 15 27 33 45 64 71 85 67 96 104 50 136 145 Average Rating 53 | 5 7 11 23 27 38 55 55 68 67 83 86 35 96 116 On Entrance 42 | . 7 10 14 15 33 45 55 71 67 67 96 15 40 99 Naked Turns 48 | . . . . . . . . . . . . . . 48 Heaviest Build 91 | 15 32 40 38 42 46 61 30 41 30 43 43 25 91 56 Greatest Support 118 | 40 40 60 80 80 110 110 30 30 22 90 118 27 76 85 Greatest Overweight (x) 8 | . . 1 7 7 . 1 1 3 1 1 8 1 1 1 Average Overweight (x) . | . . . . . . . . . 1 . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 8 8 8 8 8 5 5 10 Average Capacity 11 | 7 13 15 15 15 15 13 8 8 8 8 7 5 5 7 Most Carried 15 | 6 11 14 15 15 15 15 8 8 8 8 8 5 5 9 Average Carried 9 | 3 7 11 14 12 14 13 7 7 8 7 7 4 4 5 Final Capacity 15 | 8 15 15 15 15 15 8 8 8 8 8 5 5 5 5 Final Carried 15 | 6 11 13 15 14 15 8 8 8 8 8 5 5 5 4 Class Distribution -------------------- 49% | Mutant 29% | Assassin 18% | Scout Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Mutant | -6/Factory Assassin | -5/Factory Scout | -4/Factory Assassin | -4/Upper Caves Assassin | -4/Upper Caves Assassin | -4/Zhirov Assassin | -3/Proximity Caves Mutant | -3/Research Scout | -3/Quarantine Scout | -2/Research Resources | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 ----------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Upp Upp Zhi Pro Res Qua Res Matter Collected 2219 | 312 49 118 265 . 69 318 26 176 . 80 20 . 185 601 Remotely . | . . . . . . . . . . . . . . . Salvage Created 3692 | 177 267 448 299 . 52 468 338 49 . 214 7 . 569 804 Parts 173 | 17 16 30 22 . 4 24 13 11 . 3 2 . 12 19 Haulers Intercepted 2 | . . 1 . . . . 1 . . . . . . . Recyclers Shooed 3 | . . . 1 . . . 1 . . . . . . 1 Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed 17 | . . . . . . . . 13 . 3 1 . . . Prevented 2 | . . . . . . . . 2 . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Upp Upp Zhi Pro Res Qua Res Combat Hostiles Destroyed 57 | . 8 11 8 . 1 5 2 8 . . 1 . 3 10 Melee 11 | . . . 1 . 1 5 2 . . . 1 . . 1 Guns 15 | . 8 7 . . . . . . . . . . . . Cannons 12 | . . 4 7 . . . . . . . . . 1 . AOE 13 | . . . . . . . . 8 . . . . 1 4 Classes Destroyed 12 | 3 2 3 1 . 1 1 . . . . 1 . . . Worker 5 | 1 . 1 . . 1 . . . . . . . 1 1 Builder 6 | . . . . . . 3 . . . . . . 2 1 Tunneler 4 | 4 . . . . . . . . . . . . . . Hauler 2 | . . 1 . . . . 1 . . . . . . . Recycler 8 | 1 . . . . . 1 1 . . . . . 3 2 Drone 1 | . . . . . . . . . . . 1 . . . Watcher 1 | . . 1 . . . . . . . . . . . . Swarmer 17 | . 3 . 3 . . . . 8 . . . . . 3 Grunt 16 | . 5 7 . . . 2 . . . . . . 1 1 Sentry 13 | . . 4 4 . . 1 . . . . . . . 4 Specialist 1 | . . . 1 . . . . . . . . . . . Programmer 9 | . . . . . 1 2 2 . . . . . 2 2 Best Kill Streak 8 | 3 3 5 3 . 1 3 2 8 . . 1 . 5 4 Combat Bots Only 8 | . 3 4 3 . 1 2 1 8 . . 1 . 2 4 Max Kills in Single Turn 4 | 1 2 1 1 . 1 1 1 3 . . 1 . 4 2 Gunslinging 1 | . 1 . . . . . . . . . . . . . Exploded 3 | . . . . . . . . 3 . . . . 1 2 Melee 1 | . . . 1 . 1 1 1 . . . 1 . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Upp Upp Zhi Pro Res Qua Res Hostile Shots Fired 622 | . 27 53 61 . 7 37 19 22 . . 142 . 21 233 Missed 195 | . 5 12 13 . 2 4 5 8 . . 50 . 6 90 Hits 427 | . 22 41 48 . 5 33 14 14 . . 92 . 15 143 Melee 6 | . . . . . . . . . . . 6 . . . Projectile 421 | . 22 41 48 . 5 33 14 14 . . 86 . 15 143 Critical Strikes 20 | . . . 2 . 2 2 1 . . . 2 . 4 7 Damage Taken 8973 | . 248 584 1120 . 146 679 286 253 . . 1547 75 544 3491 Core 3027 | . 41 15 457 . 41 60 98 64 . . 820 . 22 1409 Absorbed by Shields . | . . . . . . . . . . . . . . . Redirected to Shielding 113 | . . . . . . . . . . . . . . 113 Core Remaining (%) 76 | 100 83 96 16 100 95 94 . . . . 7 . 98 . Volleys Fired 94 | 14 16 27 15 . . 1 . 7 . . . . 6 8 Largest 2 | 2 2 2 2 . . 1 . 1 . . . . 1 1 Hottest 113 | 70 70 66 101 . . 90 . 49 . . . . 90 113 Shots Fired 167 | 28 32 54 30 . . 1 . 7 . . . . 7 8 Gun 85 | 28 32 24 . . . . . . . . . . 1 . Cannon 69 | . . 30 30 . . 1 . . . . . . 6 2 Launcher 13 | . . . . . . . . 7 . . . . . 6 Special . | . . . . . . . . . . . . . . . Kinetic 100 | 14 16 54 15 . . . . . . . . . 1 . Thermal 54 | 14 16 . 15 . . 1 . . . . . . 6 2 Explosive 13 | . . . . . . . . 7 . . . . . 6 Electromagnetic . | . . . . . . . . . . . . . . . Robot Hit Streak 12 | 4 9 12 6 . . . . 2 . . . . 2 3 Robot Miss Streak 4 | 4 2 2 1 . . . . 2 . . . . 2 1 Penetration Max . | . . . . . . . . . . . . . . . Secondary Targets 1 | . 1 . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . . . . . . Shots Hit Robots 190 | 11 24 38 23 1 7 23 12 2 . 5 2 . 14 28 Core Hits 97 | 7 14 21 10 . . 11 5 13 . 2 1 . 5 8 Critical Kills 2 | . . . . . . . . . . . . . . 2 Critical Parts Destroyed 7 | . . . . . . . . . . . . . 3 4 Critical Strikes 21 | . 4 2 . . . 4 2 . . . . . 3 6 Burn 4 | . 4 . . . . . . . . . . . . . Meltdown 1 | . . . . . . . . . . . . . . 1 Blast 2 | . . 2 . . . . . . . . . . . . Smash 8 | . . . . . . . . . . . . . 3 5 Sever 6 | . . . . . . 4 2 . . . . . . . Melee Attacks 130 | . . . 4 1 10 27 17 1 6 5 3 1 15 40 Impact 54 | . . . . . . . . . . . . 1 14 39 Slashing 74 | . . . 4 1 10 27 17 1 6 5 3 . . . Piercing . | . . . . . . . . . . . . . . . Sneak Attacks 22 | . . . 1 . 3 6 2 . . . 1 . 4 5 Combat Hostiles 3 | . . . . . 1 . . . . . 1 . . 1 Follow-up Attacks . | . . . . . . . . . . . . . . . Damage Inflicted 8777 | 149 329 778 558 43 415 1195 627 1001 . 425 112 . 1219 1926 Guns 802 | 149 326 327 . . . . . . . . . . . . Cannons 1027 | . . 446 408 . . . . . . . . . 136 37 Explosions 2011 | . . . . . . . . 1001 . . . . 444 566 Melee 4876 | . . . 138 43 415 1195 627 . . 425 112 . 639 1282 Ramming 61 | . 3 5 12 . . . . . . . . . . 41 Kinetic 1201 | 85 176 773 167 . . . . . . . . . . . Thermal 628 | 64 150 . 241 . . . . . . . . . 136 37 Explosive 2011 | . . . . . . . . 1001 . . . . 444 566 Electromagnetic . | . . . . . . . . . . . . . . . Impact 1921 | . . . . . . . . . . . . . 639 1282 Slashing 2955 | . . . 138 43 415 1195 627 . . 425 112 . . . Piercing . | . . . . . . . . . . . . . . . Highest Corruption 13 | . 3 5 . . 1 5 1 1 1 1 1 . 2 13 Average Corruption 1 | . 2 5 . . 1 4 1 1 1 1 1 . 1 4 Corruption Purged . | . . . . . . . . . . . . . . . Corruption Blocked 10 | . . . . . . . . . . . . . . 10 Effects 25 | . . 1 . . 3 3 . 6 2 . 3 . 4 3 Message Errors 7 | . . . . . 1 1 . 3 . . 1 . 1 . Matter Fused 5 | . . . . . 1 1 . 1 . . 1 . 1 . Heat Flow Errors 2 | . . . . . 1 . . . 1 . . . . . Energy Discharges 3 | . . . . . . . . . 1 . 1 . . 1 Parts Fused 1 | . . . . . . . . . . . . . . 1 Data Loss (minor) 3 | . . . . . . . . 2 . . . . 1 . Misfires 1 | . . . . . . . . . . . . . 1 . Alerts 2 | . . 1 . . . 1 . . . . . . . . Misdirections 1 | . . . . . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . . . . . Overflow Damage 1651 | . . 15 44 8 145 238 54 44 . 97 . . 475 531 Projectiles 23 | . . 15 . . . . . . . . . . 8 . Explosions 206 | . . . . . . . . 44 . . . . 150 12 Melee 1422 | . . . 44 8 145 238 54 . . 97 . . 317 519 Knockbacks 15 | . . 3 2 . . . . . . . . . 5 5 Impact 11 | . . 1 . . . . . . . . . . 5 5 Kinetic 4 | . . 2 2 . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . Self-Inflicted Damage 341 | . . . . . . . . 43 . . . . 194 104 Shots 5 | . . . . . . . . 1 . . . . 3 1 Rammed 17 | . 1 . 2 . . . . . . . . . . 14 Targets Rammed 18 | . 1 1 2 . . . . . . . . . . 14 Kicked . | . . . . . . . . . . . . . . . Crushed 1 | . . 1 . . . . . . . . . . . . Highest Temperature 350 | 27 135 114 108 . 119 50 . 6 269 . 1 . 34 350 Average Temperature 83 | 11 51 36 36 . 64 25 . 4 135 . 1 . 16 101 Received Heat Transfer 801 | . 108 246 90 . . 117 . . . . 78 . . 162 Effects 3 | . . . . . . . . . . . . . . 3 Energy Bleed 3 | . . . . . . . . . . . . . . 3 Siege Activations . | . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Robots Corrupted 10 | . . . . . . . . . . . . . 3 7 Combat Hostiles 5 | . . . . . . . . . . . . . 1 4 Parts Fried 22 | . . . . . . . . . . . . . 9 13 Impact Corruptions 29 | . . . . . . . . . . . . . 11 18 Robots Melted 1 | . . . . . . . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . . . . . . . 1 Parts Melted 1 | . . . . . . . . . . . . . . 1 Heat Transferred 1406 | 185 740 . 444 . . . . . . . . . . 37 Parts Sabotaged . | . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Upp Upp Zhi Pro Res Qua Res Maximum Alert Level 2 | . . . . . . . . . . . . 2 1 2 Low Security (%) 86 | 100 100 100 100 100 100 100 100 . . . . . . 84 Level 1 7 | . . . . . . . . . . . . . 100 5 Level 2 5 | . . . . . . . . . . . . 100 . 9 Level 3 . | . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Peak Influence 615 | 10 81 133 95 14 30 66 36 . . . . 615 362 480 Initial 600 | . . 20 39 6 . . 9 . . . . 600 283 166 Average 77 | 1 21 65 45 . 1 12 15 . . . . 559 277 124 Influence Increases 3302 | 30 225 347 330 24 51 163 113 210 . 15 95 615 269 815 Destroy 0b10 Robot/C 1120 | . 160 220 160 . 20 100 40 160 . . . . 60 200 Destroy 0b10 Robot/NC 150 | 30 . 15 . . 5 20 10 . . 15 5 . 30 20 Destroy Leader 286 | . 30 64 60 . 10 20 12 20 . . . . 10 60 Successful Hack 63 | . 4 . 1 24 . . 21 . . . . . . 13 Select Force Hacks 30 | . 30 . . . . . . . . . . . . . Disable Machine 150 | . . . 15 . 15 15 . . . . . 15 75 15 Destroy Structure 363 | . 1 3 4 . 1 8 . . . . . . 94 252 Advance Influence 600 | . . . . . . . . . . . . 600 . . Partial Spotted 60 | . . 15 . . . . 15 . . . . . . 30 Lose Combat Pursuer 480 | . . 30 90 . . . 15 30 . . 90 . . 225 Influence Decreases 3053 | 30 176 303 408 39 51 144 126 216 . 15 95 110 478 862 Entered New Map 457 | . . 29 54 9 . . 10 3 . . . . 222 130 Time Decay 2077 | 30 176 244 310 30 51 134 116 183 . 15 80 110 206 392 Lost Part 379 | . . 30 44 . . 10 . 30 . . 15 . 50 200 Lost Ally 140 | . . . . . . . . . . . . . . 140 Squads Dispatched 21 | . 2 . 2 1 2 3 2 . . . . 1 3 5 Investigation 4 | . 2 . . . 1 . 1 . . . . . . . Extermination 8 | . . . . 1 1 1 . . . . . 1 1 3 Reinforcement 9 | . . . 2 . . 2 1 . . . . . 2 2 Assault . | . . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . Construction Impeded 2 | . . . . . . . . . . . . . 1 1 Haulers Reinforced 1 | . . . . . . 1 . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Upp Upp Zhi Pro Res Qua Res Distress Signals 18 | . . 1 5 . . 2 . . . . 2 . . 8 Communications Jammed . | . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . Times Spotted 158 | . 8 15 20 2 2 10 3 10 . . 22 . 8 58 Peak Tracking Total 24 | . 3 4 7 1 1 3 2 5 . . 8 . 3 24 Tactical Retreats 16 | . . 2 3 . . . 1 2 . . 4 . . 4 Traps | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Upp Upp Zhi Pro Res Qua Res Traps Triggered 11 | . 3 . 2 . 2 . 1 . . . . 2 1 . Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 ---------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Upp Upp Zhi Pro Res Qua Res Machines Disabled 10 | . . . 1 . 1 1 . . . . . 1 5 1 Max in Single Turn 1 | . . . 1 . 1 1 . . . . . 1 1 1 Garrison Access 2 | . . . 1 . 1 . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Upp Upp Zhi Pro Res Qua Res Machines Accessed 25 | . 3 2 3 2 2 1 2 1 . 4 . . 2 3 Terminals 13 | . 2 2 2 1 . . 1 . . . . . 2 3 Fabricators 2 | . . . . 1 1 . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . . . . . . . Scanalyzers 1 | . . . . . . 1 . . . . . . . . Garrison Access 3 | . . . 1 . 1 . 1 . . . . . . . Total Hacks 52 | . 4 3 7 3 2 1 3 1 . 17 . . 3 8 Successful 38 | . 4 1 3 3 2 . 1 1 . 17 . . . 6 Failed 14 | . . 2 4 . . 1 2 . . . . . 3 2 Catastrophic 3 | . . 1 . . . . 1 . . . . . 1 . Database Lockouts . | . . . . . . . . . . . . . . . Manual 8 | . 4 . . . . . . . . . . . . 4 Terminals 26 | . 3 3 6 2 . . 1 . . . . . 3 8 Fabricators 2 | . . . . 1 1 . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . . . . . . . Scanalyzers 1 | . . . . . . 1 . . . . . . . . Garrison Access 4 | . . . 1 . 1 . 2 . . . . . . . Terminal Hacks 30 | . 1 1 2 2 . . 1 1 . 17 . . . 5 Record 8 | . . . 1 . . . . . . 5 . . . 2 Part Schematic 4 | . . . . . . . . . . 4 . . . . Robot Analysis 4 | . . . . . . . . . . 4 . . . . Prototype ID Bank 6 | . . . 1 . . . 1 . . 4 . . . . Open Door 1 | . . . . . . . . 1 . . . . . . Branch Access Points 1 | . . . . . . . . . . . . . . 1 Dispatch Records 1 | . . 1 . . . . . . . . . . . . Transport Status 1 | . . . . 1 . . . . . . . . . . Recall Investigation 1 | . 1 . . . . . . . . . . . . . Recall Reinforcements 1 | . . . . . . . . . . . . . . 1 Zone Layout 2 | . . . . 1 . . . . . . . . . 1 Fabricator Hacks 2 | . . . . 1 1 . . . . . . . . . Network Status 1 | . . . . . 1 . . . . . . . . . Build 1 | . . . . 1 . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . Garrison Access Hacks 2 | . . . 1 . 1 . . . . . . . . . Seal Access 2 | . . . 1 . 1 . . . . . . . . . Unauthorized Hacks 4 | . 3 . . . . . . . . . . . . 1 Terminals 3 | . 2 . . . . . . . . . . . . 1 Botnet 2 | . 1 . . . . . . . . . . . . 1 Skim 1 | . 1 . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . . . . . . . Tunnel 1 | . 1 . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . Hacking Detections 13 | . 2 1 2 . . 1 2 . . . . . 2 3 Full Trace Events 2 | . . 1 . . . . 1 . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired 4 | . . . . . . . . . . 4 . . . . Parts Built 2 | . . . . 2 . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time 47 | . . . . 47 . . . . . . . . . . Total Part Build Rating 10 | . . . . 10 . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 ------------ Run | Yrd Mat Mat Mat Fac Fac Fac Fac Upp Upp Zhi Pro Res Qua Res Used RIF Installer . | . . . . . . . . . . . . . . . Robots Hacked 2 | . . . . . . . . . . . . . 1 1 Non-combat . | . . . . . . . . . . . . . . . Combat 2 | . . . . . . . . . . . . . 1 1 Robot Hacks Applied 2 | . . . . . . . . . . . . . 1 1 parse_system 2 | . . . . . . . . . . . . . 1 1 Relay Couplers Released . | . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Upp Upp Zhi Pro Res Qua Res Total Allies 8 | . . . . . . . . . . . . . . 8 Largest Group 7 | . . . . . . . . . . . . . . 7 Highest-Rated Group 100 | . . . . . . . . . . . . . . 100 Highest-Rated Ally 15 | . . . . . . . . . . . . . . 15 Total Orders . | . . . . . . . . . . . . . . . Ally Attacks 25 | . . . . . . . . . . . . . . 25 Total Damage 754 | . . . . . . . . . . . . . . 754 Kills 1 | . . . . . . . . . . . . . . 1 Allies Corrupted 1 | . . . . . . . . . . . . . . 1 Allies Melted . | . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Upp Upp Zhi Pro Res Qua Res Active Infowar (turns) 7531 | 98 564 544 752 434 889 750 270 671 331 254 443 236 421 874 Optics 4315 | . . . . . 65 750 270 671 331 254 443 236 421 874 Sensors 5995 | . . . 736 434 889 750 270 671 331 254 426 219 421 594 Terrain 107 | . . . . . . 107 . . . . . . . . Seismic 1225 | 98 564 544 19 . . . . . . . . . . . Robot Analysis Total 4 | . . . . . . . . . . 4 . . . . Derelict Logs Recovered 3 | . . . . . . . . 1 2 . . . . . Drone Launches . | . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 ------------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Upp Upp Zhi Pro Res Qua Res Turns Passed 7705 | 219 564 549 752 434 889 750 270 671 331 254 443 236 421 922 Spaces Moved 5965 | 103 311 243 379 207 525 492 341 628 274 200 340 205 575 1142 Core 168 | 3 . . 3 13 . . . . . . 20 64 . 65 Treads 2156 | 100 311 243 376 194 525 332 . . . . . 62 13 . Legs 249 | . . . . . . . . . . 102 147 . . . Wheels . | . . . . . . . . . . . . . . . Hover 3312 | . . . . . . 160 341 627 274 98 173 . 562 1077 Flight 80 | . . . . . . . . 1 . . . 79 . . Fastest Speed 20 | 50 160 160 160 160 160 45 45 45 106 106 50 50 20 25 Average Speed 100 | 156 160 160 162 175 160 123 45 94 106 113 125 105 36 34 Slowest Speed 480 | 160 160 240 400 400 160 160 101 325 106 120 480 170 170 110 Overloaded Moves . | . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . Potential Cave-ins 2 | . . . . . . . . . 2 . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . Teleports 2 | . . . . . . . . . . . 1 . . 1 Exploration Rate (%) 33 | 5 39 31 38 4 17 16 8 68 57 63 58 7 65 29 Regions Visited 14 Branch Regions 5 Pre-discovered Areas 5 | . 1 . . . . . . . 1 3 . . . . Known Exits Taken 11 | . . . 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . . . . . . . . . . Scrap Searched 6 | . . . . . . . . 3 1 . 2 . . . Spaces Dug 27 | . . . . . 1 4 . 1 6 . 1 . . 14 Terrain Destroyed 274 | . . 1 1 . 1 4 . 108 6 . 1 . 58 94 Melee 26 | . . . . . 1 4 . 1 6 . 1 . . 13 Projectile 5 | . . 1 1 . . . . . . . . . 2 1 AOE 243 | . . . . . . . . 107 . . . . 56 80 Terrain Rammed . | . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Upp Upp Zhi Pro Res Qua Res Total 7286 | 129 344 344 482 275 557 592 424 696 304 218 353 222 757 1589 Wait 751 | . 7 50 54 55 13 44 40 57 25 . . 1 85 320 Move 5951 | 102 310 242 378 206 524 491 340 627 273 199 339 204 574 1142 Hop . | . . . . . . . . . . . . . . . Pick Up 63 | 6 5 7 7 2 3 4 4 . . 3 1 2 13 6 Fast Attach 82 | 7 . 2 2 3 2 3 4 2 . 4 2 6 22 23 Attach 41 | . . 5 4 5 . 4 2 1 . 1 1 3 8 7 Detach 8 | . . . 1 . . 1 1 1 . . . 2 1 1 Swap 40 | . 3 7 7 2 2 4 . . . 3 1 . 1 10 Drop 85 | . 2 3 8 1 3 13 3 . . 3 6 3 22 18 Fire 94 | 14 16 27 15 . . 1 . 7 . . . . 6 8 Melee 130 | . . . 4 1 10 27 17 1 6 5 3 1 15 40 Ram 14 | . . . . . . . . . . . . . . 14 Kick . | . . . . . . . . . . . . . . . Crush 4 | . 1 1 2 . . . . . . . . . . . Escape Stasis 23 | . . . . . . . 13 . . . . . 10 . Rewire . | . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -6/Factory -5/Factory -4/Factory -4/Upper Caves -4/Upper Caves -4/Zhirov -3/Proximity Caves -3/Research (discovered 2 exits: Res / *Qua) -3/Quarantine -2/Research (discovered 4 exits: *Acc x2 / Tes x2) History --------- Turn | Location | Event 17 | -11/Scrapyard | Discovered new exit (range 15) 220 | -11/Scrapyard | Entered Materials 316 | -10/Materials | Build established: Mutant 732 | -10/Materials | Discovered new exit (range 15) 784 | -10/Materials | Entered another Materials area 784 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1306 | -9/Materials | Discovered new exit (range 13) 1333 | -9/Materials | Entered another Materials area 1333 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2062 | -8/Materials | Discovered new exit (range 10) 2077 | -8/Materials | Identified exit to Factory 2080 | -8/Materials | Core integrity fell below 50% 2085 | -8/Materials | Core integrity fell below 20% 2085 | -8/Materials | Entered Factory 2085 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2106 | -7/Factory | Lost 5 parts (1p4n) 2241 | -7/Factory | Discovered new exit (range 15) 2262 | -7/Factory | Identified exit to Factory 2330 | -7/Factory | Fabricated Hvy. Plasma Cannon (x2) 2519 | -7/Factory | Entered another Factory area 2519 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3384 | -6/Factory | Discovered new exit (range 11) 3407 | -6/Factory | Identified exit to Factory 3408 | -6/Factory | Entered another Factory area 3408 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 3644 | -5/Factory | Build established: Assassin 3791 | -5/Factory | Discovered new exit (range 21) 4158 | -5/Factory | Identified exit to Factory 4158 | -5/Factory | Entered another Factory area 4158 | -4/Factory | Evolved 2 slots: Utility x2 4240 | -4/Factory | Lost 4 parts (1p2n1u) 4386 | -4/Factory | Discovered new exit (range 15) 4399 | -4/Factory | Build established: Scout 4405 | -4/Factory | Identified exit to Upper Caves 4428 | -4/Factory | Entered Upper Caves 4554 | -4/Upper Caves | Destroyed 8 combat bots 4564 | -4/Upper Caves | Lost 3 parts (3n) 4628 | -4/Upper Caves | Learned 4 Research zone layouts 4824 | -4/Upper Caves | Build established: Assassin 5067 | -4/Upper Caves | Discovered new exit (range 10) 5098 | -4/Upper Caves | Identified exit to Upper Caves 5099 | -4/Upper Caves | Entered another Upper Caves area 5193 | -4/Upper Caves | Learned location of Quarantine (-3) 5410 | -4/Upper Caves | Discovered new exit (range 21) 5425 | -4/Upper Caves | Learned Research terminal intel 5427 | -4/Upper Caves | Identified exit to Zhirov 5430 | -4/Upper Caves | Entered Zhirov 5430 | -4/Zhirov | Discovered new exit (range 3) 5450 | -4/Zhirov | Met Zhirov 5469 | -4/Zhirov | Learned location of Testing (-2) 5469 | -4/Zhirov | Learned location of Command (-1) 5486 | -4/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 5502 | -4/Zhirov | Found Alien Artifact 5502 | -4/Zhirov | Identified Integrated Reactor 5502 | -4/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 5517 | -4/Zhirov | Found Alien Artifact 5683 | -4/Zhirov | Identified exit to Proximity Caves 5684 | -4/Zhirov | Entered Proximity Caves 5687 | -3/Proximity Caves | Spotter reported a threat 5803 | -3/Proximity Caves | Spotter reported a threat 5883 | -3/Proximity Caves | Spotter reported a threat 5931 | -3/Proximity Caves | Spotted B-86 Titan 5932 | -3/Proximity Caves | Entered a huge 0b10 base via the front door 5964 | -3/Proximity Caves | Spotter reported a threat 6057 | -3/Proximity Caves | Identified Transdimensional Reconstructor 6057 | -3/Proximity Caves | Warped through subspace 6084 | -3/Proximity Caves | Discovered new exit (range 22) 6109 | -3/Proximity Caves | Core integrity fell below 50% 6124 | -3/Proximity Caves | Core integrity fell below 20% 6127 | -3/Proximity Caves | Identified exit to Research 6127 | -3/Proximity Caves | Entered Research 6127 | -3/Research | Evolved 2 slots: Utility x1, Weapon x1 6128 | -3/Research | Identified exit to Research 6129 | -3/Research | Loaded intel: 22 terminal locations 6152 | -3/Research | Lost 7 parts (2n4u1w) 6209 | -3/Research | Discovered new exit (range 13) 6231 | -3/Research | Identified exit to Quarantine 6363 | -3/Research | Entered Quarantine 6426 | -3/Quarantine | Found Alien Artifact 6541 | -3/Quarantine | Found Alien Artifact 6541 | -3/Quarantine | Identified Phase Armor 6546 | -3/Quarantine | Identified Core Reset Matrix 6546 | -3/Quarantine | Used Core Reset Matrix 6550 | -3/Quarantine | Detected hypermatrix surge 6550 | -3/Quarantine | Sensed 12 artifacts in vicinity 6632 | -3/Quarantine | Found Sigix Corpse 6638 | -3/Quarantine | Found Hpw. Transdimensional Reconstructor 6646 | -3/Quarantine | Lost 5 parts (1p3n1u) 6739 | -3/Quarantine | Discovered exit to Research (range 10) 6784 | -3/Quarantine | Entered Research 6784 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 6785 | -2/Research | Identified exit to Testing 6888 | -2/Research | Build established: Scout 7145 | -2/Research | Discovered new exit (range 10) 7170 | -2/Research | Identified exit to Access 7175 | -2/Research | Found Prototype Processor 7175 | -2/Research | Identified Exp. Core Analyzer 7221 | -2/Research | Found Prototype Hackware 7221 | -2/Research | Identified Exp. Hacking Suite 7338 | -2/Research | Discovered exit to Access (range 8) 7515 | -2/Research | Spotted B-90 Cyclops 7658 | -2/Research | Released all parts (9) 7660 | -2/Research | Warped through subspace 7661 | -2/Research | Core integrity fell below 50% 7683 | -2/Research | Emitted hypermatrix ping 7686 | -2/Research | Core integrity fell below 20% 7686 | -2/Research | System corruption reached 10% 7688 | -2/Research | Assembled emerged from beneath the floor 7689 | -2/Research | Lost 18 parts (2p10n4u2w) 7706 | -2/Research | Destroyed by S-43 Plague with Heavy Machine Gun Last Messages --------------- 07688_ Assembled emerge from beneath the floor. 07688_ as-25347 sneak attacks. 07688_ as-33830 sneak attacks. 07688_ Slug penetrates P-80 Master. 07688_ P-80 Master resets P-80 Master, system corruption cleaned. 07689_ as-65705 destroyed. 07689_ P-80 Master resets P-80 Master, system corruption cleaned. 07689_ Slug penetrates P-80 Master. 07691_ as-36343 destroyed. 07692_ System corrupted: Energy discharge (-23). 07692_ Slug penetrates P-80 Master. 07692_ K-01 Serf collects debris. 07692_ as-41756 destroyed. 07693_ P-80 Master resets P-80 Master, system corruption cleaned. 07694_ W-44 Eye sends out distress signal. 07697_ Slammed into U-05 Engineer. 07697_ Destabilizing: System corrupted (+2). 07701_ Slug penetrates Wall. 07705_ Slug penetrates Door. 07705_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ??????????????????????????????????????????? ?????? | | ????????????????????????????????????????? ??? | | ????????????????????#??????????????????? ?? | | ????????????????????# ??????????????""?? #?? | | ????????????????????# ?????????????#"" #?? | | ????????????????????# ????????????#""F" #?? | | ????????????????????# ???????????#"""" #?? | | ????????????????????# ???????????# """ #?? | | ????????????????????# ??????????# #?? | | ????????????????????# ###+####### #?? | | ????????????????????? #?? | | ??????????????????????? ==! #?? | | ???????????????????????? =! ### | | ?????????????????????????? =! ## | | ?????###############???????# ## | | ?????# """S""" #???????# ## | | ?????# """ """ #????????# ## | | ?????# #??????### ! ## | | ?????# #??????# # ^!! """ ## | | ?????# %= ########## !!! """ ### | | ?????# * # !!! !# !!! """ | | ?????# ] # !! # | | ?????# # !! # h | | ?????# # # wu *% | | ?????# # u =%p% ## ###########/### | | ?????# # @s# # #????# | | ?# #% k # # #????# ! | | # ####### % u ! # # #????# | | # u/u # # #????# | | # ############### ####???## | | # ############?## ################## | | ## % #?????????????# #??? | | # ####?????????????# %#??? | | # #####?????????????# #??? | | # #?????????????# %%%#??? | | ^ # #?????????????########+#########%#??? | | ??# "" #??????????????????????????????#%#??? | | ????#] "" #??????????????????????????????#%#??? | | ??????# "" #??????????????????????????????#%#??? | | ??????# S #??????????????????????????????#%#??? | | ?????# "" #??????????????????????????????# #??? | | ###?# "" #??????????????????????????????# #??? | | # "" #??????????????????????????????#%#??? | | # #???####???????????????????????# #??# | | + #??? ??????????????????????#%## # | | ] # #?? ?? ??????# ######## ##"# | | ] # #?? #?????# | | # [ #?""" #?????# ###+#### | | #####/##?""" #?????# ????????? ??? | | % #"""" +???????????????+ ??? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 87 Energy Generation 54 Energy Capacity 385 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 16 Terrain Scan Range 16 Terrain Scan Density 210 Power Amplification 30 Corruption Block 15 Armor Coverage 150 Utility Shielding 66 Evasion (%) 65 Targeting Accuracy 8 Melee Accuracy 12 Target Analysis 6 Recoil Reduction 5 Particle Charging 20 Offensive Hacking 30 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Hvy. Plasma Cannon | x2 | -7/Factory | Preloaded Repaired ---------- Nothing Alien Tech Used ----------------- Integrated Reactor Transdimensional Reconstructor Phase Armor Core Reset Matrix High-powered Transdimensional Reconstructor Achievements -------------- None Challenges ------------ None Game ------ Seed GhostRemoteHarness Manual? 0 Play Time 00:58:01 Cumulative 178.2 hours Start 2025.07.21 @ 16:58:20 End 2025.07.21 @ 19:54:50 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 432 Rogue 432 Adventurer 0 Explorer 0 Win Type - Total 7 Types 5/0/1/1/0/0/0/0/0/0 Lore% 73 Gallery% 64 Achievement% 51 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/Terminus Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters SATURATION(100) Steam 1 RUN: 9502d136-657e-401b-8fd5-6cf2aa82634b