Cogmind - Beta 13 *** ADVENTURER MODE // 2024.07.25 @ 06:27:17

Player: Jefffff

Result: Destroyed by Y-45 Defender with Heavy Assault Rifle

 Performance 
-------------
Evolutions (1)             500
Regions Visited (3)        600
Robots Destroyed (69)      345
Value Destroyed (1482)     1482
Prototype IDs (5)          100
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 3027

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/400
Matter                     269/300
Energy                     264/280
System Corruption          7%
Temperature                Cool (9)
Movement                   Treading (240) Ox1
Location                   -9/Storage

 Parts 
-------
>               --- POWER (1) --------
         Cooled Ion Engine
>               --- PROPULSION (2) ---
          Light Treads
          Light Treads
>               --- UTILITY (4) ------
  High-capacity Storage Unit
       Improved Sensor Array
                Seismic Detector
                Utility Shielding
>               --- WEAPON (2) -------
       Improved Assault Rifle
                Minigun
>               --- INVENTORY (20) ---
          Heavy Ion Engine
         Cooled Ion Engine
                Cooling System
                Huge Storage Unit
                Structural Scanner
                Visual Processing Unit
       Improved Sensor Array
       Improved Terrain Scanner
                Terrain Scan Processor
                Transport Network Coupler
                Salvage Targeting Computer
                Targeting Computer
         Medium Armor Plating
         Medium Armor Plating
         Medium Armor Plating
         Medium Armor Plating
         Medium Armor Plating
                Rocket Launcher
                Rocket Launcher
                Katana

 Peak State 
------------
>               --- POWER ------------
          Heavy Ion Engine
>               --- PROPULSION -------
                Wheel
                Wheel
>               --- UTILITY ----------
  High-capacity Storage Unit
       Improved Sensor Array
                Seismic Detector
                Utility Shielding
>               --- WEAPON -----------
       Improved EM Shotgun
                Katana
>               --- INVENTORY --------
          Heavy Ion Engine
                Cooling System
                Huge Storage Unit
                Structural Scanner
                Visual Processing Unit
       Improved Sensor Array
       Improved Terrain Scanner
                Terrain Scan Processor
                Salvage Targeting Computer
                Targeting Computer
         Medium Armor Plating
         Medium Armor Plating
         Medium Armor Plating
         Medium Armor Plating
         Medium Armor Plating
                Beam Rifle
                Minigun
                Minigun
                Rocket Launcher
                Rocket Launcher
[Rating: 21]

 Favorites 
-----------
Power                      Improved Ion Engine
  Engine                   Improved Ion Engine
Propulsion                 Aluminum Leg
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Wheel
Utility                    High-capacity Storage Unit
  Device                   Sensor Array
  Storage                  High-capacity Storage Unit
  Processor                Signal Interpreter
  Protection               Utility Shielding
Weapon                     Improved Medium Laser
  Energy Gun               Improved Medium Laser
  Ballistic Gun            Assault Rifle
  Slashing Weapon          Katana

 Build                          | -11 -10 -9  -9  
-------                    Run  | Yrd Mat Mat Sto 
Slots Evolved              2    | .   .   2   .   
  Power                    .    | .   .   .   .   
  Propulsion               .    | .   .   .   .   
  Utility                  2    | .   .   2   .   
  Weapon                   .    | .   .   .   .   
Parts Attached             75   | 8   12  41  14  
  Power                    18   | 1   5   9   3   
    Engine                 18   | 1   5   9   3   
    Core                   .    | .   .   .   .   
    Reactor                .    | .   .   .   .   
  Propulsion               24   | 2   3   13  6   
    Treads                 5    | .   .   2   3   
    Leg                    13   | 2   3   8   .   
    Wheel                  6    | .   .   3   3   
    Hover                  .    | .   .   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  13   | 2   3   7   1   
    Device                 5    | 1   .   4   .   
    Storage                3    | 1   1   1   .   
    Processor              1    | .   .   1   .   
    Hackware               .    | .   .   .   .   
    Protection             4    | .   2   1   1   
    Artifact               .    | .   .   .   .   
  Weapon                   20   | 3   1   12  4   
    Energy Gun             13   | 2   .   10  1   
    Energy Cannon          .    | .   .   .   .   
    Ballistic Gun          6    | 1   1   1   3   
    Ballistic Cannon       .    | .   .   .   .   
    Launcher               .    | .   .   .   .   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        1    | .   .   1   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  5    | .   .   2   3   
Parts Lost                 6    | .   1   5   .   
  Power                    1    | .   .   1   .   
  Propulsion               2    | .   .   2   .   
  Utility                  2    | .   1   1   .   
  Weapon                   1    | .   .   1   .   
  Highest Loss Streak      2    | .   1   2   .   
  To Critical Strikes      .    | .   .   .   .   
Average Slot Usage (%)     97   | .   99  97  96  
  Engine                   11   | .   14  10  11  
  Treads                   2    | .   .   3   12  
  Leg                      19   | .   28  16  .   
  Device                   10   | .   7   11  22  
  Storage                  12   | .   14  11  11  
  Processor                6    | .   .   10  .   
  Protection               9    | .   5   10  10  
  Energy Gun               16   | .   14  19  1   
  Ballistic Gun            6    | .   14  1   16  
Naked Turns                .    | .   .   .   .   
Heaviest Build             57   | 13  50  56  57  
  Greatest Support         40   | 20  20  40  40  
  Greatest Overweight (x)  18   | .   2   5   18  
  Average Overweight (x)   1    | .   1   1   2   
Largest Inventory Capacity 20   | 8   20  20  20  
  Average Capacity         19   | 7   19  20  20  
  Most Carried             20   | 5   20  20  20  
  Average Carried          17   | 1   12  19  19  
  Final Capacity           20   | 8   20  20  20  
  Final Carried            20   | 2   20  19  20  

 Class Distribution 
--------------------
 97% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials
 Mutant | -9/Storage

 Resources                      | -11  -10  -9   -9   
-----------                Run  | Yrd  Mat  Mat  Sto  
Matter Collected           1266 | 272  260  499  235  
  Remotely                 .    | .    .    .    .    
Salvage Created            2344 | 13   463  1590 278  
  Parts                    140  | 3    31   85   21   
Haulers Intercepted        7    | .    2    4    1    
Recyclers Shooed           2    | .    .    2    .    
Parts Field Recycled       .    | .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    
  Prevented                .    | .    .    .    .    

 Kills                          | -11 -10 -9  -9  
-------                    Run  | Yrd Mat Mat Sto 
Combat Hostiles Destroyed  45   | .   10  27  8   
  Melee                    4    | .   .   .   4   
  Guns                     37   | .   9   24  4   
  AOE                      1    | .   1   .   .   
Classes Destroyed          11   | 1   7   3   .   
  Worker                   3    | .   2   1   .   
  Builder                  3    | .   1   2   .   
  Tunneler                 2    | 1   .   1   .   
  Hauler                   7    | .   2   4   1   
  Recycler                 3    | .   1   2   .   
  Operator                 1    | .   .   1   .   
  Watcher                  5    | .   1   4   .   
  Swarmer                  18   | .   6   8   4   
  Grunt                    17   | .   4   10  3   
  Duelist                  1    | .   .   1   .   
  Sentry                   9    | .   .   8   1   
Best Kill Streak           5    | 1   4   5   4   
  Combat Bots Only         5    | .   4   5   4   
Max Kills in Single Turn   2    | 1   2   2   1   
  Gunslinging              .    | .   .   .   .   
  Exploded                 1    | .   1   .   .   
  Melee                    1    | .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -9   -9   
--------                   Run  | Yrd  Mat  Mat  Sto  
Hostile Shots Fired        313  | .    73   211  29   
  Missed                   90   | .    26   54   10   
Damage Taken               2340 | .    366  1812 162  
  Core                     468  | .    65   382  21   
  Absorbed by Shields      .    | .    .    .    .    
  Redirected to Shielding  75   | .    5    65   5    
  Ignored by Resistances   608  | .    116  442  50   
  Regen/Repaired (Parts)   102  | .    5    55   42   
Core Remaining (%)         87   | 100  74   .    .    
Volleys Fired              168  | 1    48   108  11   
  Largest                  2    | 2    2    2    2    
  Hottest                  112  | 70   70   112  48   
Shots Fired                325  | 2    96   205  22   
  Gun                      325  | 2    96   205  22   
  Cannon                   .    | .    .    .    .    
  Launcher                 .    | .    .    .    .    
  Special                  .    | .    .    .    .    
  Kinetic                  101  | 1    48   30   22   
  Thermal                  224  | 1    48   175  .    
  Explosive                .    | .    .    .    .    
  Electromagnetic          .    | .    .    .    .    
  Robot Hit Streak         27   | 2    15   27   13   
  Robot Miss Streak        4    | .    3    4    1    
  Penetration Max          .    | .    .    .    .    
  Secondary Targets        8    | .    2    6    .    
    Max Gunslinging Chain  1    | .    1    1    .    
Shots Hit Robots           254  | 2    71   159  22   
  Core Hits                93   | 1    24   57   11   
  Critical Kills           1    | .    .    .    1    
  Critical Parts Destroyed .    | .    .    .    .    
  Critical Strikes         20   | .    4    14   2    
    Burn                   18   | .    4    14   .    
    Destroy                1    | .    .    .    1    
    Sever                  1    | .    .    .    1    
Melee Attacks              35   | .    .    26   9    
  Impact                   .    | .    .    .    .    
  Slashing                 35   | .    .    26   9    
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            3    | .    .    3    .    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    
Damage Inflicted           4233 | 23   1163 2625 422  
  Guns                     3666 | 23   985  2418 240  
  Cannons                  .    | .    .    .    .    
  Explosions               178  | .    178  .    .    
  Melee                    387  | .    .    205  182  
  Ramming                  2    | .    .    2    .    
  Kinetic                  994  | 11   467  276  240  
  Thermal                  2850 | 12   696  2142 .    
  Explosive                .    | .    .    .    .    
  Electromagnetic          .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 387  | .    .    205  182  
  Piercing                 .    | .    .    .    .    
Highest Corruption         7    | .    2    7    7    
  Average Corruption       3    | .    1    1    7    
  Corruption Purged        .    | .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    
  Effects                  36   | .    10   10   16   
    Message Errors         7    | .    1    4    2    
    Matter Fused           9    | .    4    1    4    
    Heat Flow Errors       4    | .    .    1    3    
    Energy Discharges      4    | .    1    1    2    
    Parts Fused            1    | .    1    .    .    
    Data Loss (minor)      3    | .    1    .    2    
    Data Loss (major)      4    | .    1    2    1    
    Misfires               2    | .    .    1    1    
    Alerts                 1    | .    1    .    .    
    Weapon Failures        1    | .    .    .    1    
Overload Shots             .    | .    .    .    .    
Overflow Damage            117  | .    47   62   8    
  Projectiles              .    | .    .    .    .    
  Explosions               47   | .    47   .    .    
  Melee                    70   | .    .    62   8    
Knockbacks                 .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Kinetic                  .    | .    .    .    .    
  Secondary                .    | .    .    .    .    
Self-Inflicted Damage      .    | .    .    .    .    
  Shots                    .    | .    .    .    .    
  Rammed                   .    | .    .    .    .    
Targets Rammed             1    | .    .    1    .    
  Kicked                   1    | .    .    1    .    
  Crushed                  .    | .    .    .    .    
Highest Temperature        421  | 11   222  421  263  
  Average Temperature      93   | 6    53   106  114  
  Received Heat Transfer   1029 | .    207  741  81   
  Effects                  10   | .    .    10   .    
    Shutdowns              2    | .    .    2    .    
    Energy Bleed           2    | .    .    2    .    
    Interference           2    | .    .    2    .    
    Short Circuit          3    | .    .    3    .    
    Damage (minor)         1    | .    .    1    .    
Siege Activations          .    | .    .    .    .    
Robots Corrupted           .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Fried              .    | .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    
Robots Melted              3    | .    .    3    .    
  Combat Hostiles          3    | .    .    3    .    
  Parts Melted             8    | .    .    8    .    
  Heat Transferred         8142 | 37   1963 6142 .    
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    

 Alert                          | -11 -10 -9  -9  
-------                    Run  | Yrd Mat Mat Sto 
Peak Influence             259  | 5   133 232 259 
  Initial                  3    | .   2   .   3   
  Average                  50   | .   23  58  122 
Maximum Alert Level        1    | .   .   1   1   
  Low Security (%)         95   | 100 100 95  75  
  Level 1                  4    | .   .   4   24  
  Level 2                  .    | .   .   .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          2    | .   .   1   1   
  Investigation            .    | .   .   .   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            2    | .   .   1   1   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -9  -9  
---------                  Run  | Yrd Mat Mat Sto 
Distress Signals           3    | .   1   2   .   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              63   | .   16  39  8   
  Peak Tracking Total      6    | .   6   6   5   
  Tactical Retreats        2    | .   1   1   .   

 Traps                          | -11 -10 -9  -9  
-------                    Run  | Yrd Mat Mat Sto 
Traps Triggered            7    | .   2   3   2   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -9  -9  
----------                 Run  | Yrd Mat Mat Sto 
Machines Disabled          6    | .   5   .   1   
  Max in Single Turn       5    | .   5   .   1   
Machines Repaired          .    | .   .   .   .   
Machines Dismantled        .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -9  -9  
---------                  Run  | Yrd Mat Mat Sto 
Machines Accessed          25   | .   8   12  5   
  Terminals                18   | .   7   7   4   
  Fabricators              .    | .   .   .   .   
  Repair Stations          4    | .   1   2   1   
  Recycling Units          1    | .   .   1   .   
  Scanalyzers              2    | .   .   2   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                78   | .   22  32  24  
  Successful               49   | .   13  24  12  
  Failed                   29   | .   9   8   12  
    Catastrophic           1    | .   .   .   1   
  Database Lockouts        .    | .   .   .   .   
  Manual                   64   | .   19  22  23  
  Terminals                63   | .   19  22  22  
  Fabricators              .    | .   .   .   .   
  Repair Stations          9    | .   3   4   2   
  Recycling Units          2    | .   .   2   .   
  Scanalyzers              4    | .   .   4   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             11   | .   4   3   4   
  Part Schematic           3    | .   2   .   1   
  Level Access Points      1    | .   .   .   1   
  Branch Access Points     2    | .   .   1   1   
  Terminal Index           5    | .   2   2   1   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       9    | .   3   4   2   
  Scan Component           5    | .   2   2   1   
  Repair                   4    | .   1   2   1   
Recycling Unit Hacks       2    | .   .   2   .   
  Retrieve Matter          1    | .   .   1   .   
  Retrieve Components      1    | .   .   1   .   
Scanalyzer                 3    | .   .   3   .   
  Insert Component         2    | .   .   2   .   
  Analyze                  1    | .   .   1   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         24   | .   6   12  6   
  Terminals                24   | .   6   12  6   
    Track                  1    | .   .   1   .   
    Assimilate             4    | .   .   3   1   
    Botnet                 17   | .   6   7   4   
    Operators              2    | .   .   1   1   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         20   | .   5   11  4   
  Full Trace Events        .    | .   .   .   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   4    | .   2   1   1   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             4    | .   1   2   1   
  Time                     104  | .   26  52  26  
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         62   | .   .   62  .   
  Retrieved Components     10   | .   .   10  .   
Parts Scanalyzed           1    | .   .   1   .   
  Part Schematics Acquired 1    | .   .   1   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  
------------               Run  | Yrd Mat Mat Sto 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -9  -9  
--------                   Run  | Yrd Mat Mat Sto 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -9  -9  
-------                    Run  | Yrd Mat Mat Sto 
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11  -10  -9   -9   
-------------              Run  | Yrd  Mat  Mat  Sto  
Turns Passed               6153 | 67   2075 3556 455  
Spaces Moved               2004 | 39   687  1097 181  
  Core                     10   | 9    .    .    1    
  Treads                   297  | .    .    211  86   
  Legs                     1590 | 30   687  873  .    
  Wheels                   107  | .    .    13   94   
  Hover                    .    | .    .    .    .    
  Flight                   .    | .    .    .    .    
  Fastest Speed            50   | 50   120  110  110  
  Average Speed            251  | 103  255  265  182  
  Slowest Speed            950  | 120  260  470  950  
  Overloaded Moves         .    | .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    
  Robots Hopped            .    | .    .    .    .    
  Cave-ins Triggered       1    | .    .    1    .    
Exploration Rate (%)       47   | 3    80   77   28   
  Regions Visited          3
    Branch Regions         1
  Pre-discovered Areas     .    | .    .    .    .    
  Known Exits Taken        1    | .    .    1    .    
  Unknown Exits Taken      2    | 1    1    .    .    
Scrap Searched             .    | .    .    .    .    
Spaces Dug                 23   | .    .    23   .    
Terrain Destroyed          40   | .    17   23   .    
  Melee                    23   | .    .    23   .    
  Projectile               .    | .    .    .    .    
  AOE                      17   | .    17   .    .    
Terrain Rammed             .    | .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    
  Machines Disabled        .    | .    .    .    .    

 Actions                        | -11  -10  -9   -9   
---------                  Run  | Yrd  Mat  Mat  Sto  
Total                      2765 | 63   914  1514 274  
  Wait                     346  | 5    133  167  41   
  Move                     2001 | 38   686  1096 181  
  Hop                      .    | .    .    .    .    
  Pick Up                  71   | 10   22   31   8    
  Fast Attach              21   | .    1    15   5    
  Attach                   20   | 7    1    9    3    
  Detach                   .    | .    .    .    .    
  Swap                     34   | 1    10   17   6    
  Drop                     68   | 1    13   44   10   
  Fire                     168  | 1    48   108  11   
  Melee                    35   | .    .    26   9    
  Ram                      .    | .    .    .    .    
  Kick                     1    | .    .    1    .    
  Crush                    .    | .    .    .    .    
  Escape Stasis            .    | .    .    .    .    
  Rewire                   .    | .    .    .    .    
  Trap                     .    | .    .    .    .    
  Miscellaneous            .    | .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x3 / [*Min])
-9/Materials (discovered 4 exits: *Mat / *Min x2 / *Sto)
-9/Storage (discovered 2 exits: Mat / Rec)

 History 
---------
 Turn | Location      | Event
    5 | -11/Scrapyard | Discovered new exit (range 14)
   68 | -11/Scrapyard | Entered Materials
  314 | -10/Materials | Build established: Mutant
  579 | -10/Materials | Discovered new exit (range 15)
  985 | -10/Materials | Discovered new exit (range 15)
 1206 | -10/Materials | Discovered new exit (range 5)
 1689 | -10/Materials | Discovered new exit (range 11)
 1833 | -10/Materials | Repaired Utility Shielding
 2143 | -10/Materials | Entered another Materials area
 2143 | -9/Materials  | Evolved 2 slots: Utility x2
 2236 | -9/Materials  | Discovered new exit (range 12)
 2265 | -9/Materials  | Identified exit to Mines
 2364 | -9/Materials  | Repaired Aluminum Leg
 3146 | -9/Materials  | Identified exit to Storage
 3224 | -9/Materials  | Core integrity fell below 50%
 3526 | -9/Materials  | Discovered new exit (range 14)
 4848 | -9/Materials  | Repaired Utility Shielding
 5610 | -9/Materials  | Crushed by falling debris
 5610 | -9/Materials  | Core integrity fell below 20%
 5699 | -9/Materials  | Entered Storage
 5850 | -9/Storage    | Identified exit to Recycling
 5850 | -9/Storage    | Identified exit to Materials
 6028 | -9/Storage    | Repaired Utility Shielding
 6154 | -9/Storage    | Destroyed by Y-45 Defender with Heavy Assault Rifle

 Last Messages 
---------------
06121_ R-06 Scavenger collects Imp. Ion Engine.
06122_ K-01 Serf collects debris.
06123_ Connecting with Terminal...
>>Trojan(Botnet)
Trojan loaded successfully.
  Testing...
  Terminal linked with 3 systems.
  Awaiting botnet instructions.
>>Schematic(Imp. Treads)
Downloading schematic...
    Imp. Treads
    Rating: 2
  Schematic downloaded.
06124_ System corrupted: FCS attempts to trigger
  Imp. Assault Rifle.
06124_ System corrupted: Imp. Assault Rifle
  misfires.
06127_ K-01 Serf cleans the Compression Vault.
  <x3>
06150_ System corrupted: Energy discharge (-58).

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????          |
| ?????????????????????????????????????????          |
| ?????????????????????????????????????????          |
| ?????????????????????????????????????????          |
| ?????????????????????????????????????????          |
| ?????????????????????????????????????????          |
| ?????????????????????????????????????????          |
| ?????????????????????????????????????????          |
| ?????????????????????????????????????????          |
| ?????????????????????????????????????????          |
| ?????????????????????????????????????????          |
| ?????????????????????????????????????????          |
| ???????#?????????????????????????????????          |
| ?????? #?????????????????????????????????          |
| ?????  #?????????????????????????????????          |
| ????   #?????????????????????????????????          |
| ####   +?????????????????????????????????          |
|    %!  #?????????????????????????????????          |
|    [   +?????????????????????????????????          |
|        #?????????????????????????????????          |
|        #?????????????????????#???????????          |
|  #######???????????#?#?????? #???????????          |
|  """#??????????????# #?#####+#####???????          |
|   R"#??????????????# #?#         #???????          |
| o"""#??????????????#?#?#         #???????          |
|  ################### ### @       #???????          |
|              ?         #       Yu#???????          |
|                        +   """"  #???????          |
|                        #   """"   #??????          |
| ##################+###+#   """"  ##??????          |
| #####????????#     ?*  #   """"??????????          |
|  !!!#????????#    [ !  ########??????????          |
| "!!!#????????# """[""" ""#???????????????          |
| #####????????# """ """ T"#???????????????          |
| #????????????# """ """ ""#???????????????          |
| ?????????????#         ###???????????????          |
| ?????????????#         #?????????????????          |
| ?????????????#         #?????????????????          |
| ?????????????######### #?????????????????          |
| ??????????????????????#??????????????????          |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          14
Energy Capacity            280
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           15
Terrain Scan Density       10
Resistance: KI             20
Resistance: TH             20
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Utility Shielding          33
Evasion (%)                55
Recoil Reduction           2
Offensive Hacking          10

 Item Schematics 
-----------------
 Huge Storage Unit | -10/Materials | Hacked
   Power Shielding | -10/Materials | Hacked
            Katana | -9/Materials  | Scanalyzed
       Imp. Treads | -9/Storage    | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              KineticKineticSword
  Manual?         0
Play Time         00:37:08
  Cumulative      77.9 hours
  Start           2024.07.25 @ 05:52:05
  End             2024.07.25 @ 06:27:17
Sessions          1
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          112
  Rogue           0
  Adventurer      112
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             44
Gallery%          45
Achievement%      32
Wizard Run        0

 Options 
---------
Layout            2
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              48/Smallcaps
Map View          50x44
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: f6660915-e176-4437-bbcc-2d4b99fe9f6c