Cogmind - Beta 14 @@@ ROGUE MODE // 2025.01.20 @ 13:41:19 // Winter2021/Sauler

Player: 7604

Result: Destroyed by Tracker with Linked Autogun

 Performance 
-------------
Evolutions (7)             3500
Regions Visited (21)       4200
Robots Destroyed (99)      495
Value Destroyed (2638)     2638
Prototype IDs (219)        4380
Alien Tech Used (1)        200
Bonus (5089)               5089
              TOTAL SCORE: 20502

 Bonus
-------
High Alert Combat Kills    24
Follower Combat Kills      925
Met Data Miner             300
Used Data Conduit          3000
Pursued by Intercept       1000
Friendly Fire              -160

 Cogmind 
---------
Core Integrity             0/1300
Matter                     238/300
Energy                     98/100
System Corruption          8%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -3/Research

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (6) ---
               (None)
>          --- UTILITY (12) -----
  Advanced Signal Interpreter
  Advanced Signal Interpreter
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (5) ----
     Light Antimatter Reactor
    Cooled VTOL Module
  Advanced Cooling System
  Advanced Sensor Array
  Improved Medium Armor Plating

 Peak State 
------------
>               --- POWER ------------
          Light Quantum Reactor
>               --- PROPULSION -------
                Flexi-carbon Leg
                Flexi-carbon Leg
                Flexi-carbon Leg
                Myomer Leg
                Myomer Leg
                Myomer Leg
>               --- UTILITY ----------
       Advanced Heat Sink
       Advanced Heat Sink
         Medium Storage Unit
       Advanced Signal Interpreter
       Improved Medium Armor Plating
       Improved Hacking Suite
       Advanced Hacking Suite
       Advanced System Shield
                Quantum Router
>               --- WEAPON -----------
                KE Penetrator
  Hypervelocity Coil Gun
>               --- INVENTORY --------
          Light Antimatter Reactor
                VTOL Module
                VTOL Module
         Cooled VTOL Module
         Cooled VTOL Module
                Field Propulsion Drive
       Improved Transmission Jammer
                ECM Suite
                Transdimensional Reconstructor
                Shock Maul
[Rating: 109]

 Favorites 
-----------
Power                      Enhanced Nuclear Core
  Engine                   Heavy Ion Engine
  Power Core               Enhanced Nuclear Core
  Reactor                  Light Quantum Reactor
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Flexi-carbon Leg
  Hover Unit               Improved Linear Gravjet
  Flight Unit              Improved VTOL Module
Utility                    Medium Storage Unit
  Device                   Heat Sink
  Storage                  Medium Storage Unit
  Processor                Advanced Signal Interpreter
  Hackware                 Quantum Router
  Protection               Improved Utility Shielding
Weapon                     EM Pulse Cannon
  Energy Gun               Small Laser
  Energy Cannon            EM Pulse Cannon
  Ballistic Gun            Gauss Rifle
  Ballistic Cannon         Light Cannon
  Launcher                 Grenade Launcher
  Impact Weapon            Shock Maul
  Piercing Weapon          Makeshift Spear

 Build                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -7  -7  -6  -6  -5  -5  -5  -5  -4  -4  -4  -3  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Fac Ext Res 
Slots Evolved              14   | .   .   .   .   .   4   2   .   .   .   .   .   .   2   2   .   .   .   .   2   .   2   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               4    | .   .   .   .   .   1   1   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   
  Utility                  10   | .   .   .   .   .   3   1   .   .   .   .   .   .   1   1   .   .   .   .   2   .   2   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             191  | 6   11  1   2   2   39  15  .   10  .   .   1   5   8   3   4   3   1   5   7   52  16  
  Power                    12   | 1   1   .   .   .   3   1   .   .   .   .   .   .   .   .   1   .   .   .   .   3   2   
    Engine                 4    | 1   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Core                   4    | .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   
    Reactor                4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   2   
  Propulsion               70   | 2   1   1   .   1   16  7   .   3   .   .   .   .   1   1   .   .   .   .   1   27  9   
    Treads                 34   | 2   1   1   .   1   15  1   .   .   .   .   .   .   .   .   .   .   .   .   .   9   4   
    Leg                    8    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   8   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Flight                 27   | .   .   .   .   .   1   6   .   3   .   .   .   .   1   1   .   .   .   .   1   10  4   
  Utility                  73   | 1   3   .   .   1   10  4   .   5   .   .   1   5   6   2   3   3   1   5   6   16  1   
    Device                 32   | .   1   .   .   .   4   1   .   4   .   .   1   2   2   1   1   .   .   3   2   9   1   
    Storage                6    | 1   2   .   .   1   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Processor              3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   1   .   
    Hackware               9    | .   .   .   .   .   .   .   .   .   .   .   .   .   3   1   2   1   .   .   .   2   .   
    Protection             23   | .   .   .   .   .   5   2   .   1   .   .   .   3   1   .   .   2   1   1   3   4   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   36   | 2   6   .   2   .   10  3   .   2   .   .   .   .   1   .   .   .   .   .   .   6   4   
    Energy Gun             5    | 1   1   .   2   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Energy Cannon          9    | .   .   .   .   .   6   1   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
    Ballistic Gun          10   | 1   1   .   .   .   1   1   .   2   .   .   .   .   .   .   .   .   .   .   .   3   1   
    Ballistic Cannon       4    | .   2   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               3    | .   2   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   3   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  8    | .   .   .   .   .   4   1   .   1   .   .   .   .   1   .   .   .   1   .   .   .   .   
  Corrupted Parts          9    | .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   
    System Corruption      50   | .   .   .   .   .   31  .   .   .   .   .   .   .   .   .   .   .   .   .   .   19  .   
Parts Lost                 52   | .   2   .   .   5   2   .   .   .   .   .   .   1   1   .   4   .   .   1   .   20  16  
  Power                    5    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   2   1   
  Propulsion               21   | .   1   .   .   1   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   8   9   
  Utility                  16   | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   2   .   .   1   .   8   4   
  Weapon                   10   | .   1   .   .   2   1   .   .   .   .   .   .   1   1   .   .   .   .   .   .   2   2   
  Highest Loss Streak      14   | .   2   .   .   5   1   .   .   .   .   .   .   1   1   .   3   .   .   1   .   13  14  
  To Critical Strikes      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Average Slot Usage (%)     86   | .   93  100 80  97  90  84  84  84  84  84  84  83  80  82  76  82  86  86  85  78  55  
  Engine                   3    | .   8   .   .   .   8   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Core                     4    | .   5   14  14  13  .   6   7   7   7   7   7   7   6   5   4   5   5   5   5   .   .   
  Treads                   15   | .   26  28  28  27  26  13  .   .   .   .   .   .   .   .   .   .   .   .   .   5   2   
  Leg                      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   11  .   
  Flight                   10   | .   .   .   .   .   .   16  30  30  30  30  30  30  33  35  31  29  29  29  26  3   15  
  Device                   13   | .   9   14  14  13  16  19  23  17  15  15  17  18  7   11  10  5   5   9   12  8   4   
  Storage                  8    | .   14  14  14  14  9   7   7   7   7   7   7   7   6   5   5   5   5   5   5   5   3   
  Processor                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   5   5   9   
  Hackware                 4    | .   .   .   .   .   .   .   .   .   .   .   .   .   12  11  14  17  23  22  15  18  11  
  Protection               5    | .   .   .   .   .   11  3   .   4   7   7   4   4   5   5   1   11  9   .   9   4   .   
  Energy Gun               5    | .   18  28  9   26  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Energy Cannon            4    | .   .   .   .   .   14  7   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Ballistic Gun            2    | .   4   .   .   .   .   3   7   7   7   7   7   6   .   .   .   .   .   .   .   7   .   
  Ballistic Cannon         1    | .   4   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Piercing Weapon          1    | .   .   .   .   .   .   3   7   7   7   7   7   7   6   5   5   5   5   5   5   .   .   
Peak Build Rating          109  | 6   11  11  11  11  54  66  65  69  67  67  68  68  83  86  87  73  76  79  90  109 102 
  Average Rating           47   | 4   8   11  9   10  31  63  65  66  67  67  67  66  78  84  83  69  73  74  82  94  66  
  On Entrance              54   | .   6   11  11  11  5   54  65  65  67  67  67  68  64  79  85  64  73  76  67  90  102 
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             82   | 13  30  29  29  49  82  80  29  30  30  30  30  30  27  27  27  24  24  23  25  61  48  
  Greatest Support         186  | 40  40  40  40  40  62  80  30  30  30  30  32  32  35  31  31  25  25  31  35  186 163 
  Greatest Overweight (x)  7    | .   1   .   .   2   1   2   .   .   .   .   .   .   1   .   .   .   .   .   .   7   3   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 20   | 8   15  15  15  20  20  20  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  
  Average Capacity         14   | 7   14  15  15  19  20  14  10  10  10  10  10  10  10  10  10  10  10  10  10  10  9   
  Most Carried             20   | 3   15  15  15  15  20  20  10  10  10  10  10  10  10  10  10  7   10  10  10  10  10  
  Average Carried          12   | 1   10  14  14  14  18  13  10  9   10  10  9   10  9   9   9   6   7   9   9   9   8   
  Final Capacity           20   | 8   15  15  15  20  20  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  5   
  Final Carried            20   | 3   15  15  15  14  20  10  10  10  10  10  10  10  9   10  8   6   9   10  10  10  5   

 Class Distribution 
--------------------
 33% | Mutant
 12% | Scout
 12% | Scavenger-Mutant
  9% | Hacker-Scout
  9% | Scavenger-Skirmisher
  8% | Wizard-Mutant
  4% | Assassin
  3% | Hacker-Mutant
  3% | Hacker-Sprinter

 Dominant Class 
----------------
               Mutant | -10/Materials
               Mutant | -10/Mines
               Mutant | -10/Exiles
               Mutant | -9/Mines
     Scavenger-Mutant | -8/Materials
 Scavenger-Skirmisher | -7/Factory
                Scout | -7/Waste
                Scout | -7/Factory
                Scout | -7/Lower Caves
                Scout | -7/Lower Caves
                Scout | -7/Data Miner
                Scout | -6/Proximity Caves
         Hacker-Scout | -6/Factory
         Hacker-Scout | -5/Factory
         Hacker-Scout | -5/Upper Caves
      Hacker-Sprinter | -5/Upper Caves
      Wizard-Sprinter | -5/Zhirov
      Wizard-Sprinter | -4/Proximity Caves
         Hacker-Scout | -4/Factory
        Wizard-Mutant | -4/Extension
      Hacker-Sprinter | -3/Research

 Resources                      | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -7   -7   -6   -6   -5   -5   -5   -5   -4   -4   -4   -3   
-----------                Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  Was  Fac  Low  Low  Dat  Pro  Fac  Fac  Upp  Upp  Zhi  Pro  Fac  Ext  Res  
Matter Collected           3060 | 258  336  33   6    46   688  174  62   146  6    16   10   111  69   55   38   40   .    85   70   781  30   
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            3393 | 29   647  90   .    .    1307 259  .    92   .    .    23   76   143  29   .    .    .    5    106  543  44   
  Parts                    212  | 3    50   2    .    .    84   17   .    2    .    .    2    8    13   4    .    .    .    2    8    17   .    
Haulers Intercepted        3    | .    1    .    .    .    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Recyclers Shooed           9    | .    2    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    6    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      14   | .    .    .    .    .    .    .    .    .    .    3    .    10   .    .    .    .    .    1    .    .    .    
  Prevented                2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    

 Kills                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -7  -7  -6  -6  -5  -5  -5  -5  -4  -4  -4  -3  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Fac Ext Res 
Combat Hostiles Destroyed  60   | .   19  2   .   .   25  1   .   .   .   .   .   3   1   .   .   .   .   1   4   4   .   
  Melee                    10   | .   .   .   .   .   .   1   .   .   .   .   .   3   1   .   .   .   .   1   4   .   .   
  Guns                     15   | .   9   2   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   
  Cannons                  25   | .   4   .   .   .   20  .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  AOE                      8    | .   6   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Classes Destroyed          15   | 1   6   .   .   .   5   .   .   1   .   .   .   .   1   .   .   .   .   1   .   .   .   
  Worker                   1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Builder                  7    | .   1   .   .   .   1   1   .   .   .   .   .   .   2   .   .   .   .   .   1   1   .   
  Tunneler                 3    | 1   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler                   3    | .   1   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycler                 4    | .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
  Operator                 8    | .   3   .   .   .   2   2   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Watcher                  12   | .   2   .   .   .   5   1   .   .   .   .   .   .   2   1   .   .   .   .   .   .   1   
  Swarmer                  21   | .   6   .   .   .   7   .   .   .   .   .   .   3   .   .   .   .   .   .   4   1   .   
  Grunt                    27   | .   13  2   .   .   10  1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Brawler                  1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Sentry                   6    | .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Hunter                   2    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Programmer               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Heavy                    1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Best Kill Streak           7    | 1   7   2   .   .   4   2   .   1   .   .   1   3   2   1   .   .   .   1   3   2   1   
  Combat Bots Only         5    | .   5   2   .   .   3   1   .   .   .   .   .   3   1   .   .   .   .   1   3   1   .   
Max Kills in Single Turn   3    | 1   3   1   .   .   2   1   .   1   .   .   1   1   1   1   .   .   .   1   1   1   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   3   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Melee                    1    | .   .   .   .   .   .   1   .   .   .   .   .   1   1   .   .   .   .   1   1   .   .   
Uniques/NPCs Destroyed     2    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   
  Data Miner (-7/Data Miner)
  A7 (-4/Extension)

 Combat                         | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -7   -7   -6   -6   -5   -5   -5   -5   -4   -4   -4   -3   
--------                   Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  Was  Fac  Low  Low  Dat  Pro  Fac  Fac  Upp  Upp  Zhi  Pro  Fac  Ext  Res  
Hostile Shots Fired        876  | .    98   5    .    44   129  5    .    18   .    6    8    42   67   15   15   .    .    18   29   191  186  
  Missed                   324  | .    23   1    .    14   47   3    .    8    .    2    6    19   47   12   8    .    .    13   21   60   40   
Damage Taken               9249 | .    893  62   .    505  1113 36   16   74   .    .    96   346  283  51   119  .    .    109  147  2485 2914 
  Core                     2493 | .    159  .    .    87   154  .    .    6    .    .    48   158  77   .    14   .    .    68   56   349  1317 
  Absorbed by Shields      305  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    305  .    
  Redirected to Shielding  254  | .    .    .    .    .    .    .    .    15   .    .    .    31   6    32   .    .    .    .    37   133  .    
  Regen/Repaired (Parts)   113  | .    .    .    .    .    29   .    .    .    .    .    .    .    .    .    .    .    .    .    84   .    .    
Core Remaining (%)         69   | 100  .    .    .    1    72   .    .    .    .    .    .    69   90   .    .    .    .    91   .    64   .    
Volleys Fired              240  | 1    68   6    .    3    90   9    13   1    .    .    .    1    3    .    .    .    .    .    .    44   1    
  Largest                  2    | 2    2    2    .    2    2    2    1    1    .    .    .    1    1    .    .    .    .    .    .    2    1    
  Hottest                  176  | 60   90   90   .    90   150  126  28   28   .    .    .    28   39   .    .    .    .    .    .    176  33   
Shots Fired                422  | 2    127  13   .    4    175  12   13   2    .    .    .    2    3    .    .    .    .    .    .    68   1    
  Gun                      213  | 2    101  13   .    4    6    6    13   2    .    .    .    2    .    .    .    .    .    .    .    63   1    
  Cannon                   203  | .    23   .    .    .    169  6    .    .    .    .    .    .    .    .    .    .    .    .    .    5    .    
  Launcher                 6    | .    3    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  199  | 1    57   .    .    .    54   6    13   2    .    .    .    2    .    .    .    .    .    .    .    63   1    
  Thermal                  141  | 1    67   13   .    4    56   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosive                6    | .    3    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    
  Electromagnetic          76   | .    .    .    .    .    65   6    .    .    .    .    .    .    .    .    .    .    .    .    .    5    .    
  Robot Hit Streak         16   | 1    16   6    .    2    14   8    7    8    .    .    .    9    12   .    .    .    .    .    .    15   3    
  Robot Miss Streak        5    | .    5    2    .    2    4    3    2    .    .    .    .    .    .    .    .    .    .    .    .    3    .    
  Penetration Max          1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    
  Secondary Targets        2    | .    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1    | .    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           328  | 1    91   9    .    2    115  11   10   6    .    .    1    5    13   1    .    .    .    1    6    52   4    
  Core Hits                146  | 1    41   5    .    1    46   6    3    3    .    .    1    3    7    1    .    .    .    1    4    21   2    
  Critical Kills           2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    
  Critical Parts Destroyed 3    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    
  Critical Strikes         24   | .    .    .    .    .    9    1    .    .    .    .    1    1    2    .    .    .    .    .    2    8    .    
    Destroy                7    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    7    .    
    Blast                  6    | .    .    .    .    .    6    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Corrupt                3    | .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Smash                  1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
    Impale                 7    | .    .    .    .    .    .    1    .    .    .    .    1    1    2    .    .    .    .    .    2    .    .    
Melee Attacks              148  | .    .    .    .    .    .    17   1    32   .    .    2    7    34   13   2    .    .    5    22   4    9    
  Impact                   13   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    9    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 135  | .    .    .    .    .    .    17   1    32   .    .    2    7    34   13   2    .    .    5    22   .    .    
  Sneak Attacks            8    | .    .    .    .    .    .    2    .    .    .    .    1    .    3    .    .    .    .    .    1    1    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           8274 | 11   1511 110  .    25   2795 501  197  302  .    .    67   153  568  42   .    .    .    39   263  1445 245  
  Guns                     2482 | 11   861  110  .    25   65   58   197  20   .    .    .    23   .    .    .    .    .    .    .    1059 53   
  Cannons                  3191 | .    304  .    .    .    2580 147  .    .    .    .    .    .    .    .    .    .    .    .    .    160  .    
  Explosions               635  | .    346  .    .    .    150  .    .    .    .    .    .    .    139  .    .    .    .    .    .    .    .    
  Melee                    1899 | .    .    .    .    .    .    296  .    282  .    .    67   130  429  42   .    .    .    39   263  164  187  
  Ramming                  67   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    62   5    
  Kinetic                  2707 | .    609  .    .    .    688  58   197  20   .    .    .    23   .    .    .    .    .    .    .    1059 53   
  Thermal                  1741 | 11   556  110  .    25   1039 .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosive                485  | .    346  .    .    .    .    .    .    .    .    .    .    .    139  .    .    .    .    .    .    .    .    
  Electromagnetic          1375 | .    .    .    .    .    1068 147  .    .    .    .    .    .    .    .    .    .    .    .    .    160  .    
  Impact                   351  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    164  187  
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 1548 | .    .    .    .    .    .    296  .    282  .    .    67   130  429  42   .    .    .    39   263  .    .    
Highest Corruption         36   | .    1    1    1    1    36   .    8    8    3    3    3    3    .    1    1    1    1    1    1    15   8    
  Average Corruption       6    | .    1    1    1    1    17   .    8    4    3    3    3    3    .    1    1    1    1    1    1    5    6    
  Corruption Purged        10   | .    .    .    .    .    .    .    .    5    .    .    .    .    .    .    .    .    .    .    .    5    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  154  | .    .    6    2    4    62   .    2    15   2    3    1    8    .    3    .    .    1    .    1    43   1    
    Message Errors         26   | .    .    1    1    .    15   .    .    2    .    .    .    .    .    .    .    .    .    .    1    6    .    
    Matter Fused           44   | .    .    3    1    3    12   .    .    6    .    2    1    5    .    .    .    .    1    .    .    10   .    
    Heat Flow Errors       15   | .    .    .    .    .    6    .    .    2    1    .    .    1    .    1    .    .    .    .    .    4    .    
    Energy Discharges      21   | .    .    .    .    1    7    .    1    2    1    1    .    1    .    2    .    .    .    .    .    4    1    
    Parts Rejected         2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    
    Parts Fused            1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
    Data Loss (minor)      22   | .    .    .    .    .    12   .    .    2    .    .    .    .    .    .    .    .    .    .    .    8    .    
    Data Loss (major)      10   | .    .    1    .    .    4    .    1    .    .    .    .    .    .    .    .    .    .    .    .    4    .    
    Misfires               7    | .    .    1    .    .    2    .    .    1    .    .    .    1    .    .    .    .    .    .    .    2    .    
    Alerts                 2    | .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Weapon Failures        4    | .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            540  | .    26   .    .    .    60   128  .    64   .    .    .    .    75   .    .    .    .    .    64   107  16   
  Projectiles              94   | .    1    .    .    .    60   5    .    .    .    .    .    .    .    .    .    .    .    .    .    28   .    
  Explosions               25   | .    25   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Melee                    421  | .    .    .    .    .    .    123  .    64   .    .    .    .    75   .    .    .    .    .    64   79   16   
Knockbacks                 13   | .    4    .    .    .    5    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    3    
  Impact                   3    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    2    
  Kinetic                  7    | .    3    .    .    .    4    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                3    | .    1    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Self-Inflicted Damage      45   | .    30   .    .    .    13   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
  Shots                    2    | .    1    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rammed                   8    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    3    
Targets Rammed             9    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    6    3    
  Kicked                   1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        311  | .    84   90   .    54   279  36   .    273  94   .    14   251  12   168  28   .    .    220  6    311  .    
  Average Temperature      55   | .    23   54   .    27   70   16   .    107  50   .    9    98   7    17   11   .    .    117  4    87   .    
  Received Heat Transfer   1876 | .    453  54   .    20   396  18   .    24   .    .    .    9    39   9    12   .    .    9    33   782  18   
  Effects                  1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
    Interference           1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           4    | .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    
  Combat Hostiles          2    | .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              10   | .    .    .    .    .    4    1    .    .    .    .    .    .    .    .    .    .    .    .    .    4    1    
  Impact Corruptions       3    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    1    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             4    | .    2    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Heat Transferred         3066 | 25   1287 285  .    74   1395 .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      3    | .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -7  -7  -6  -6  -5  -5  -5  -5  -4  -4  -4  -3  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Fac Ext Res 
Peak Influence             625  | 5   304 57  .   .   391 349 131 625 .   .   .   .   508 383 .   .   .   .   568 277 171 
  Initial                  409  | .   3   4   .   .   .   177 70  82  .   .   .   .   141 175 .   .   .   .   409 277 87  
  Average                  167  | .   134 12  .   .   164 159 82  364 .   .   .   .   294 216 .   .   .   .   473 135 107 
Maximum Alert Level        2    | .   1   .   .   .   1   1   .   2   .   .   .   .   2   1   .   .   .   .   2   1   .   
  Low Security (%)         65   | 100 63  100 .   100 69  75  100 10  .   .   .   .   24  67  .   .   .   .   .   73  100 
  Level 1                  26   | .   36  .   .   .   30  24  .   48  .   .   .   .   57  32  .   .   .   .   .   26  .   
  Level 2                  7    | .   .   .   .   .   .   .   .   41  .   .   .   .   17  .   .   .   .   .   100 .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          40   | .   5   .   .   .   3   3   .   9   .   .   .   1   6   5   .   .   .   1   3   1   3   
  Investigation            25   | .   2   .   .   .   1   2   .   8   .   .   .   .   4   5   .   .   .   .   3   .   .   
  Extermination            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Reinforcement            8    | .   3   .   .   .   2   1   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Assault                  2    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Intercept                4    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   3   
Searches Triggered         4    | .   .   .   .   .   .   .   .   2   .   .   .   .   1   .   .   .   .   .   1   .   .   
Construction Impeded       1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Haulers Reinforced         1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  9    | .   .   .   .   .   .   2   .   3   .   .   .   .   2   2   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -7  -7  -6  -6  -5  -5  -5  -5  -4  -4  -4  -3  
---------                  Run  | Yrd Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Fac Ext Res 
Distress Signals           11   | .   .   .   .   .   4   .   .   1   .   .   .   .   2   .   .   .   .   .   1   3   .   
Communications Jammed      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              284  | .   29  2   .   17  39  7   2   6   .   2   4   26  24  18  8   .   .   24  13  47  16  
  Peak Tracking Total      20   | .   4   2   .   20  4   2   1   4   .   2   4   14  16  11  6   .   .   10  7   12  11  
  Tactical Retreats        39   | .   1   .   .   1   3   1   .   3   .   2   .   4   4   2   1   .   .   7   2   4   4   

 Traps                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -7  -7  -6  -6  -5  -5  -5  -5  -4  -4  -4  -3  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Fac Ext Res 
Traps Triggered            11   | .   2   .   .   .   .   1   .   3   .   .   .   .   1   1   .   .   .   .   2   1   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                5    | .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   3   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -7  -7  -6  -6  -5  -5  -5  -5  -4  -4  -4  -3  
----------                 Run  | Yrd Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Fac Ext Res 
Machines Disabled          6    | .   2   .   .   .   2   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Max in Single Turn       1    | .   1   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          7    | .   .   .   .   .   .   1   .   1   .   .   .   .   2   1   .   .   .   .   1   .   1   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -7  -7  -6  -6  -5  -5  -5  -5  -4  -4  -4  -3  
---------                  Run  | Yrd Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Fac Ext Res 
Machines Accessed          94   | .   7   .   1   .   11  5   .   18  .   .   4   .   9   8   .   .   6   .   7   16  2   
  Terminals                54   | .   6   .   .   .   6   3   .   12  .   .   .   .   5   4   .   .   .   .   4   14  .   
  Fabricators              5    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   1   .   .   .   .   1   .   1   
  Repair Stations          5    | .   .   .   .   .   2   1   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   
  Recycling Units          8    | .   1   .   .   .   1   .   .   1   .   .   .   .   2   2   .   .   .   .   .   1   .   
  Scanalyzers              4    | .   .   .   .   .   2   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          7    | .   .   .   .   .   .   1   .   1   .   .   .   .   2   1   .   .   .   .   1   .   1   
Total Hacks                268  | .   23  .   4   .   27  7   .   50  .   .   27  .   20  30  .   .   18  .   18  35  9   
  Successful               152  | .   12  .   4   .   16  2   .   21  .   .   27  .   6   12  .   .   18  .   9   24  1   
  Failed                   115  | .   10  .   .   .   11  5   .   29  .   .   .   .   14  18  .   .   .   .   9   11  8   
    Catastrophic           29   | .   .   .   .   .   1   3   .   4   .   .   .   .   7   4   .   .   .   .   3   4   3   
  Database Lockouts        1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   101  | .   14  .   .   .   10  1   .   24  .   .   .   .   13  14  .   .   .   .   10  15  .   
  Terminals                142  | .   21  .   .   .   13  4   .   33  .   .   .   .   13  18  .   .   .   .   12  28  .   
  Fabricators              20   | .   .   .   .   .   .   .   .   7   .   .   .   .   .   5   .   .   .   .   3   .   5   
  Repair Stations          11   | .   .   .   .   .   5   2   .   .   .   .   .   .   .   .   .   .   .   .   2   2   .   
  Recycling Units          21   | .   2   .   .   .   4   .   .   2   .   .   .   .   4   4   .   .   .   .   .   5   .   
  Scanalyzers              11   | .   .   .   .   .   5   .   .   6   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          14   | .   .   .   .   .   .   1   .   2   .   .   .   .   3   3   .   .   .   .   1   .   4   
Terminal Hacks             92   | .   7   .   4   .   5   .   .   8   .   .   27  .   .   5   .   .   18  .   2   16  .   
  Record                   26   | .   .   .   4   .   .   .   .   .   .   .   11  .   .   .   .   .   10  .   .   1   .   
  Part Schematic           16   | .   .   .   .   .   1   .   .   1   .   .   8   .   .   1   .   .   4   .   .   1   .   
  Robot Schematic          6    | .   .   .   .   .   .   .   .   1   .   .   5   .   .   .   .   .   .   .   .   .   .   
  Robot Analysis           4    | .   1   .   .   .   2   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        10   | .   2   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   4   .   .   1   .   
  Open Door                8    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   8   .   
  Branch Access Points     2    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Terminal Index           1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Alert Level              2    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Unreport Threat          4    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   2   .   
  Locate Traps             4    | .   1   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Recall Investigation     1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler Manifests         3    | .   1   .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Zone Layout              5    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   1   2   .   
Fabricator Hacks           8    | .   .   .   .   .   .   .   .   4   .   .   .   .   .   2   .   .   .   .   2   .   .   
  Network Status           1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Load Schematic           4    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   1   .   .   .   .   1   .   .   
  Build                    3    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   1   .   .   
Repair Station Hacks       8    | .   .   .   .   .   3   1   .   .   .   .   .   .   .   .   .   .   .   .   2   2   .   
  Scan Component           5    | .   .   .   .   .   2   1   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   
  Repair                   3    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   
Recycling Unit Hacks       8    | .   1   .   .   .   1   .   .   1   .   .   .   .   2   2   .   .   .   .   .   1   .   
  Retrieve Components      8    | .   1   .   .   .   1   .   .   1   .   .   .   .   2   2   .   .   .   .   .   1   .   
Scanalyzer                 8    | .   .   .   .   .   4   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Insert Component         4    | .   .   .   .   .   2   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Analyze                  4    | .   .   .   .   .   2   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      6    | .   .   .   .   .   .   1   .   .   .   .   .   .   2   1   .   .   .   .   1   .   1   
  Seal Access              6    | .   .   .   .   .   .   1   .   .   .   .   .   .   2   1   .   .   .   .   1   .   1   
Unauthorized Hacks         22   | .   4   .   .   .   3   .   .   4   .   .   .   .   2   2   .   .   .   .   2   5   .   
  Terminals                19   | .   4   .   .   .   3   .   .   3   .   .   .   .   2   2   .   .   .   .   2   3   .   
    Assimilate             5    | .   .   .   .   .   .   .   .   1   .   .   .   .   1   1   .   .   .   .   1   1   .   
    Botnet                 10   | .   2   .   .   .   2   .   .   2   .   .   .   .   1   1   .   .   .   .   1   1   .   
    Disrupt                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
    Operators              2    | .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Skim                   1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
    Reject                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
    Mask                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Jam                    1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       2    | .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         64   | .   6   .   .   .   11  4   .   18  .   .   .   .   6   6   .   .   .   .   6   6   1   
  Full Trace Events        14   | .   1   .   .   .   1   .   .   4   .   .   .   .   2   3   .   .   .   .   3   .   .   
  Feedback Events          2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   
    Corruption             2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   
  Feedback Blocked         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
Robot Schematics Acquired  6    | .   .   .   .   .   .   .   .   1   .   .   5   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   20   | .   .   .   .   .   3   .   .   3   .   .   8   .   .   1   .   .   4   .   .   1   .   
  Parts Built              3    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   1   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   193  | .   .   .   .   .   .   .   .   73  .   .   .   .   .   53  .   .   .   .   67  .   .   
  Total Part Build Rating  13   | .   .   .   .   .   .   .   .   3   .   .   .   .   .   6   .   .   .   .   4   .   .   
Parts Repaired             2    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Time                     124  | .   .   .   .   .   61  .   .   .   .   .   .   .   .   .   .   .   .   .   38  25  .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     30   | .   10  .   .   .   9   .   .   1   .   .   .   .   3   4   .   .   .   .   .   3   .   
Parts Scanalyzed           4    | .   .   .   .   .   2   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired 4    | .   .   .   .   .   2   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -7  -7  -6  -6  -5  -5  -5  -5  -4  -4  -4  -3  
------------               Run  | Yrd Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Fac Ext Res 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             7    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   7   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -7   -7   -6   -6   -5   -5   -5   -5   -4   -4   -4   -3   
--------                   Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  Was  Fac  Low  Low  Dat  Pro  Fac  Fac  Upp  Upp  Zhi  Pro  Fac  Ext  Res  
Total Allies               42   | .    .    1    .    3    .    .    19   .    .    .    .    .    1    1    .    .    .    .    .    17   .    
  Largest Group            19   | .    .    1    .    3    .    .    19   .    .    .    .    .    1    1    .    .    .    .    .    4    .    
  Highest-Rated Group      465  | .    .    31   .    40   .    .    465  .    .    .    .    .    26   26   .    .    .    .    .    280  .    
  Highest-Rated Ally       159  | .    .    31   .    16   .    .    35   .    .    .    .    .    26   26   .    .    .    .    .    159  .    
Total Orders               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Ally Attacks               225  | .    .    5    .    5    .    .    78   .    .    .    .    .    .    .    .    .    .    .    .    137  .    
  Total Damage             7296 | .    .    84   .    72   .    .    2754 .    .    .    .    .    .    .    .    .    .    .    .    4386 .    
  Kills                    34   | .    .    .    .    .    .    .    6    .    .    .    .    .    .    .    .    .    .    .    .    28   .    
Allies Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Allies Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -7  -7  -6  -6  -5  -5  -5  -5  -4  -4  -4  -3  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Fac Ext Res 
Robot Analysis Total       149  | .   1   .   .   .   2   .   .   1   .   .   145 .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    8    | .   .   2   .   1   .   .   .   .   1   1   .   .   .   .   2   1   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -7   -7   -6   -6   -5   -5   -5   -5   -4   -4   -4   -3   
-------------              Run   | Yrd  Mat  Min  Exi  Min  Mat  Fac  Was  Fac  Low  Low  Dat  Pro  Fac  Fac  Upp  Upp  Zhi  Pro  Fac  Ext  Res  
Turns Passed               12817 | 110  1415 687  667  533  3182 842  96   836  157  215  35   398  498  282  189  72   42   171  389  1639 362  
Spaces Moved               13011 | 56   681  403  414  233  1191 958  174  1732 296  460  100  562  1283 600  390  286  157  497  939  1121 478  
  Core                     68    | 4    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    1    62   
  Treads                   3659  | 52   681  403  414  233  1191 215  .    .    .    .    .    .    .    .    .    .    .    .    .    442  28   
  Legs                     425   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    425  .    
  Wheels                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    
  Flight                   8855  | .    .    .    .    .    .    742  174  1732 296  460  100  562  1283 600  390  286  157  497  939  253  384  
  Fastest Speed            14    | 50   160  160  160  160  155  27   27   26   27   27   24   24   24   20   20   23   23   14   23   17   23   
  Average Speed            73    | 152  167  160  160  217  220  59   27   26   27   27   26   26   24   20   21   23   23   22   23   114  51   
  Slowest Speed            400   | 160  240  160  160  320  246  167  27   27   27   27   27   27   94   20   23   23   23   23   24   400  200  
  Overloaded Moves         129   | .    .    .    .    .    .    .    .    .    .    .    20   8    .    .    .    .    .    35   .    42   24   
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            74    | .    .    .    .    .    .    4    .    26   1    1    .    4    3    2    .    .    .    5    4    15   9    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       54    | 5    98   97   78   62   70   20   84   36   48   54   78   77   26   13   61   50   62   71   18   83   15   
  Regions Visited          21
    Branch Regions         12
  Pre-discovered Areas     33    | .    .    1    1    .    .    .    .    .    .    .    27   .    .    .    1    .    3    .    .    .    .    
  Known Exits Taken        12    | .    .    .    .    1    1    .    .    1    1    1    1    1    1    1    .    .    .    1    1    1    .    
  Unknown Exits Taken      7     | 1    1    1    1    .    .    .    .    .    .    .    .    .    .    .    1    1    1    .    .    .    .    
Scrap Searched             15    | .    .    1    .    1    .    .    .    .    1    3    .    2    .    .    2    2    .    3    .    .    .    
Spaces Dug                 87    | .    .    .    .    .    .    10   1    21   .    .    1    1    19   10   2    .    .    3    13   .    6    
Terrain Destroyed          153   | .    9    .    .    .    30   10   3    21   .    .    1    1    41   10   2    .    .    3    13   3    6    
  Melee                    87    | .    .    .    .    .    .    10   1    21   .    .    1    1    19   10   2    .    .    3    13   .    6    
  Projectile               25    | .    .    .    .    .    20   .    2    .    .    .    .    .    .    .    .    .    .    .    .    3    .    
  AOE                      41    | .    9    .    .    .    10   .    .    .    .    .    .    .    22   .    .    .    .    .    .    .    .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -7   -7   -6   -6   -5   -5   -5   -5   -4   -4   -4   -3   
---------                  Run   | Yrd  Mat  Min  Exi  Min  Mat  Fac  Was  Fac  Low  Low  Dat  Pro  Fac  Fac  Upp  Upp  Zhi  Pro  Fac  Ext  Res  
Total                      15573 | 76   828  434  419  256  1592 1204 208  2047 371  549  104  792  1428 749  489  291  162  546  1078 1382 568  
  Wait                     1710  | 10   54   19   .    16   192  184  21   260  77   91   .    222  82   126  94   2    .    39   73   93   55   
  Move                     12853 | 55   680  402  413  232  1190 950  173  1682 293  457  99   554  1276 595  389  285  156  487  930  1094 461  
  Hop                      64    | .    .    .    .    .    .    4    .    23   1    1    .    3    3    2    .    .    .    4    4    11   8    
  Pick Up                  104   | 4    12   3    1    1    37   5    .    8    .    .    1    .    2    6    .    1    3    2    3    14   1    
  Fast Attach              70    | 5    3    .    2    .    9    2    .    6    .    .    .    .    1    1    .    .    1    1    4    29   6    
  Attach                   67    | 1    2    .    .    1    13   8    .    1    .    .    .    .    4    2    2    3    1    1    3    17   8    
  Detach                   34    | .    2    .    .    .    3    5    .    1    .    .    .    .    1    1    .    .    1    2    2    9    7    
  Swap                     55    | .    6    1    .    1    17   5    .    3    .    .    1    5    3    .    2    .    .    3    .    6    2    
  Drop                     113   | .    1    3    3    2    41   15   .    12   .    .    1    .    1    3    .    .    .    2    1    21   7    
  Fire                     240   | 1    68   6    .    3    90   9    13   1    .    .    .    1    3    .    .    .    .    .    .    44   1    
  Melee                    148   | .    .    .    .    .    .    17   1    32   .    .    2    7    34   13   2    .    .    5    22   4    9    
  Ram                      3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    
  Kick                     1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
  Crush                    5     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    .    
  Escape Stasis            72    | .    .    .    .    .    .    .    .    18   .    .    .    .    18   .    .    .    .    .    36   .    .    
  Rewire                   34    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    34   .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: [*Mat x3] / [*Min])
-10/Mines (discovered 3 exits: [*Mat x2] / *Exi)
-10/Exiles
-9/Mines
-8/Materials (discovered 2 exits: *Fac / *Sto)
-7/Factory
-7/Waste
-7/Factory (discovered 2 exits: *Low x2)
-7/Lower Caves
-7/Lower Caves (discovered 2 exits: *Fac / *Dat)
-7/Data Miner
-6/Proximity Caves
-6/Factory
-5/Factory (discovered 3 exits: *Fac x2 / *Upp)
-5/Upper Caves
-5/Upper Caves
-5/Zhirov
-4/Proximity Caves
-4/Factory (discovered 4 exits: Upp x2 / *Ext x2)
-4/Extension
-3/Research

 History 
---------
  Turn | Location           | Event
    13 | -11/Scrapyard      | Discovered new exit (range 14)
   111 | -11/Scrapyard      | Entered Materials
   240 | -10/Materials      | Central database locked down
   269 | -10/Materials      | Discovered new exit (range 7)
   314 | -10/Materials      | Build established: Mutant
   725 | -10/Materials      | Discovered new exit (range 6)
   929 | -10/Materials      | Core integrity fell below 50%
  1012 | -10/Materials      | Discovered new exit (range 7)
  1217 | -10/Materials      | Discovered new exit (range 11)
  1526 | -10/Materials      | Entered Mines
  1604 | -10/Mines          | Learned location of Storage (-8)
  1683 | -10/Mines          | Discovered new exit (range 5)
  1686 | -10/Mines          | Received a Mining Laser from a helpful Derelict
  1714 | -10/Mines          | Found a damaged Exp. Sensor Array with a note attached
  1718 | -10/Mines          | Found Prototype Device
  1927 | -10/Mines          | Discovered new exit (range 7)
  2074 | -10/Mines          | Learned Materials security intel
  2088 | -10/Mines          | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
  2205 | -10/Mines          | Deemed a non-threat by the Exiles lab entrance
  2206 | -10/Mines          | Discovered new exit (range 5)
  2213 | -10/Mines          | Entered Exiles
  2252 | -10/Exiles         | Met 8R-AWN
  2279 | -10/Exiles         | Met EX-HEX
  2341 | -10/Exiles         | Met EX-DEC
  2349 | -10/Exiles         | Learned location of Zion (-6)
  2405 | -10/Exiles         | Discovered new exit (range 14)
  2542 | -10/Exiles         | Visited The Gauntlet
  2880 | -10/Exiles         | Entered Mines
  2881 | -9/Mines           | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground
  2888 | -9/Mines           | Met a Derelict bent on vengeance
  2994 | -9/Mines           | Identified exit to Materials
  3208 | -9/Mines           | Assisted by bots powering up and referring to "LRC-V3"
  3382 | -9/Mines           | Assembled infested the area
  3387 | -9/Mines           | Assisted by a Guerilla fighting off Assembled
  3394 | -9/Mines           | Core integrity fell below 20%
  3413 | -9/Mines           | Entered Materials
  3413 | -8/Materials       | Evolved 4 slots: Propulsion x1, Utility x3
  3432 | -8/Materials       | Lost 5 parts (1p1n1u2w)
  3443 | -8/Materials       | Lost 5 allies
  4536 | -8/Materials       | Identified Exp. Sensor Array
  4576 | -8/Materials       | Build established: Scavenger-Mutant
  5778 | -8/Materials       | System corruption reached 10%
  5822 | -8/Materials       | Found Corrupted Prototype Device
  5822 | -8/Materials       | Identified Active Sensor Suite
  5823 | -8/Materials       | System corruption reached 30%
  5835 | -8/Materials       | Discovered new exit (range 15)
  5840 | -8/Materials       | Discovered new exit (range 8)
  5897 | -8/Materials       | Identified exit to Storage
  6080 | -8/Materials       | Build established: Scavenger-Skirmisher
  6233 | -8/Materials       | Repaired Corrupted Rnf. Deuterium Engine
  6537 | -8/Materials       | Identified exit to Factory
  6595 | -8/Materials       | Entered Factory
  6595 | -7/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
  7055 | -7/Factory         | Discovered new exit (range 9)
  7437 | -7/Factory         | Manually triggered Chute Trap
  7437 | -7/Factory         | Sucked down chute
  7437 | -7/Factory         | Entered Waste
  7448 | -7/Waste           | Met Warlord forces unprepared to attack
  7452 | -7/Waste           | EMP discharged
  7486 | -7/Waste           | Spotted C-40 Crusher
  7509 | -7/Waste           | Spotted C-40 Crusher
  7514 | -7/Waste           | Allies destroyed C-40 Crusher
  7522 | -7/Waste           | Spotted C-40 Crusher
  7525 | -7/Waste           | Spotted C-40 Crusher
  7526 | -7/Waste           | Discovered new exit (range 14)
  7526 | -7/Waste           | Spotted C-40 Crusher
  7533 | -7/Waste           | Identified exit to Factory
  7533 | -7/Waste           | Entered Factory
  7539 | -7/Factory         | Lost 3 allies
  7933 | -7/Factory         | Search patrols dispatched
  7991 | -7/Factory         | Identified exit to Lower Caves
  8314 | -7/Factory         | Fabricated System Shield?
  8333 | -7/Factory         | Search patrols dispatched
  8369 | -7/Factory         | Entered Lower Caves
  8399 | -7/Lower Caves     | Learned Factory emergency access door positions
  8506 | -7/Lower Caves     | Discovered new exit (range 13)
  8514 | -7/Lower Caves     | Identified exit to Lower Caves
  8526 | -7/Lower Caves     | Entered another Lower Caves area
  8531 | -7/Lower Caves     | Encountered a Warlord checkpoint
  8569 | -7/Lower Caves     | Learned location of 1 exit from Factory
  8646 | -7/Lower Caves     | Discovered new exit (range 5)
  8647 | -7/Lower Caves     | Identified exit to Factory
  8648 | -7/Lower Caves     | Spotted B-75 Beast
  8737 | -7/Lower Caves     | Discovered new exit (range 3)
  8739 | -7/Lower Caves     | Identified exit to Data Miner
  8741 | -7/Lower Caves     | Entered Data Miner
  8741 | -7/Data Miner      | Discovered new exit (range 6)
  8747 | -7/Data Miner      | Met Data Miner
  8756 | -7/Data Miner      | Learned location of Section 7 (-2)
  8756 | -7/Data Miner      | Acquired the access code to Warlord's prototype stash
  8761 | -7/Data Miner      | Received God Mode back door access code from Data Miner
  8764 | -7/Data Miner      | Destroyed Data Miner
  8767 | -7/Data Miner      | Interfaced with the Data Conduit
  8768 | -7/Data Miner      | Found Prototype Hackware
  8775 | -7/Data Miner      | Identified exit to Proximity Caves
  8776 | -7/Data Miner      | Entered Proximity Caves
  9125 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost
  9173 | -6/Proximity Caves | Discovered exit to Factory (range 7)
  9174 | -6/Proximity Caves | Entered Factory
  9174 | -6/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
  9175 | -6/Factory         | Identified exit to Factory
  9176 | -6/Factory         | Identified Quantum Router
  9177 | -6/Factory         | Loaded intel: 303 machine locations
  9473 | -6/Factory         | Build established: Hacker-Scout
  9524 | -6/Factory         | Search patrols dispatched
  9657 | -6/Factory         | Intercept squad dispatched
  9672 | -6/Factory         | Entered another Factory area
  9672 | -5/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
  9673 | -5/Factory         | Loaded intel: 255 machine locations
  9739 | -5/Factory         | Discovered new exit (range 6)
  9740 | -5/Factory         | Identified exit to Upper Caves
  9814 | -5/Factory         | Discovered new exit (range 4)
  9814 | -5/Factory         | Identified exit to Factory
  9867 | -5/Factory         | Discovered exit to Factory (range 12)
  9933 | -5/Factory         | Fabricated Adv. Hacking Suite (x1)
  9954 | -5/Factory         | Entered Upper Caves
 10048 | -5/Upper Caves     | Learned 4 Factory zone layouts
 10137 | -5/Upper Caves     | Discovered new exit (range 10)
 10143 | -5/Upper Caves     | Entered another Upper Caves area
 10150 | -5/Upper Caves     | Learned Factory garrison access intel
 10160 | -5/Upper Caves     | Lost 3 parts (1p2u)
 10183 | -5/Upper Caves     | Discovered new exit (range 5)
 10203 | -5/Upper Caves     | Encountered a Warlord checkpoint
 10215 | -5/Upper Caves     | Entered Zhirov
 10215 | -5/Zhirov          | Discovered new exit (range 3)
 10233 | -5/Zhirov          | Found Alien Artifact
 10233 | -5/Zhirov          | Identified Integrated Reactor
 10233 | -5/Zhirov          | Installed Integrated Reactor, increased core energy generation (+10)
 10237 | -5/Zhirov          | Found Alien Artifact
 10257 | -5/Zhirov          | Entered Proximity Caves
 10281 | -4/Proximity Caves | Spotter reported a threat
 10342 | -4/Proximity Caves | Attracted the attention of an 0b10 outpost
 10342 | -4/Proximity Caves | Spotter reported a threat
 10427 | -4/Proximity Caves | Discovered exit to Factory (range 6)
 10428 | -4/Proximity Caves | Entered Factory
 10428 | -4/Factory         | Evolved 2 slots: Utility x2
 10430 | -4/Factory         | Loaded intel: 259 machine locations
 10431 | -4/Factory         | Loaded intel: 4 garrison access locations
 10545 | -4/Factory         | Identified exit to Upper Caves
 10545 | -4/Factory         | Identified exit to Extension
 10678 | -4/Factory         | Search patrols dispatched
 10703 | -4/Factory         | Repaired Imp. Utility Shielding
 10784 | -4/Factory         | Fabricated Cld. VTOL Module?
 10817 | -4/Factory         | Entered Extension
 10818 | -4/Extension       | Loaded intel: 36 machine locations
 10905 | -4/Extension       | Rescued a captive Derelict
 10926 | -4/Extension       | Lost 5 allies
 10936 | -4/Extension       | Rescued a captive Derelict
 10937 | -4/Extension       | Rescued a captive Derelict
 10965 | -4/Extension       | Lost 13 parts (1p5n7u)
 10992 | -4/Extension       | Rescued a captive Derelict
 11004 | -4/Extension       | Rescued a captive Derelict
 11005 | -4/Extension       | Rescued a captive Derelict
 11007 | -4/Extension       | Rescued a captive Derelict
 11012 | -4/Extension       | Rescued A7
 11025 | -4/Extension       | Lost 5 parts (1p3n1w)
 11149 | -4/Extension       | Lost 3 allies
 11410 | -4/Extension       | Build established: Wizard-Mutant
 11621 | -4/Extension       | Spotted B-86 Titan
 11646 | -4/Extension       | Spotted B-86 Titan
 11670 | -4/Extension       | Allies destroyed B-86 Titan
 11678 | -4/Extension       | Allies destroyed B-86 Titan
 11722 | -4/Extension       | Found Hvy. Reflective Plating
 11742 | -4/Extension       | Disrupted transfer network
 11758 | -4/Extension       | Discovered new exit (range 3)
 11761 | -4/Extension       | Identified exit to Research
 11887 | -4/Extension       | Rescued a captive Derelict
 11893 | -4/Extension       | Rescued a captive Derelict
 12372 | -4/Extension       | Allies destroyed A7
 12392 | -4/Extension       | Extracted ID and sensor layout for unrecognized location from A7's data core
 12410 | -4/Extension       | Lost 3 allies
 12456 | -4/Extension       | System corruption reached 10%
 12456 | -4/Extension       | Entered Research
 12456 | -3/Research        | Evolved 2 slots: Utility x2
 12457 | -3/Research        | Loaded intel: 96 machine locations
 12728 | -3/Research        | Intercept squad dispatched
 12739 | -3/Research        | Spotted Tracker
 12742 | -3/Research        | Spotted Tracker
 12758 | -3/Research        | Spotted Combat Programmer
 12783 | -3/Research        | Core integrity fell below 50%
 12797 | -3/Research        | Spotted Combat Programmer
 12801 | -3/Research        | Core integrity fell below 20%
 12818 | -3/Research        | Destroyed by Tracker with Linked Autogun

 Last Messages 
---------------
12776_ Shock Maul destroyed.
12777_ Penetrated by EMDS Slug.
12777_ Biometal Medium Treads destroyed. <x2>
12778_ P-80 Master resets Combat Programmer,
  system corruption cleaned.
12779_ Quantum Router destroyed.
12781_ Dropped Med. Storage Unit.
12782_ Penetrated by EMDS Slug.
12784_ U-05 Engineer builds a Door.
12785_ Penetrated by EMDS Slug.
12786_ Adv. System Shield destroyed.
12787_ Acquired 30 matter.
12787_ EMDS Slug penetrates Wall.
12788_ R-10 Processor collects Alien Artifact.
12800_ Slammed into R-10 Processor.
12805_ Acquired Imp. Linear Gravjet.
12809_ Slammed into Tracker.
12810_ Penetrated by EMDS Slug.
12810_ Imp. Linear Gravjet destroyed.
12810_ Slammed into Tracker.

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
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| ????#   #???????######### ##?????????????????????? |
| ????#   +???????#      ##s#??????????????????????? |
| ????#   #???????#      ##/########???????????????? |
| ????#   #???????#      # s       #???????????????? |
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| ????#   #???????#!!    #         #???????????????? |
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| #????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           81
Energy Generation          35
Energy Capacity            300
Matter Stores              300
Matter Capacity            300
Sight Range                20
Robot Scan Range           20
Terrain Scan Range         14
Terrain Scan Density       10
ECM Strength               1
Jamming Range              14
Additional Mass Support    9
Armor Coverage             825
Resistance: TH             25
Propulsion Shielding       66
Utility Shielding          66
Evasion (%)                75
Recoil Reduction           6
Offensive Hacking          39
Defensive Hacking          39

 Item Schematics 
-----------------
              Plasma Cutter | -8/Materials  | Hacked
           Imp. VTOL Module | -8/Materials  | Scanalyzed
          Exp. Sensor Array | -8/Materials  | Scanalyzed
              System Shield | -7/Factory    | Hacked
           Cld. VTOL Module | -7/Factory    | Scanalyzed
 Adv. Weight Redist. System | -7/Factory    | Scanalyzed
           Combat Drone Bay | -7/Data Miner | Free
  Lgt. Regenerative Plating | -7/Data Miner | Free
   Cld. Cesium-ion Thruster | -7/Data Miner | Free
      Thermal Defense Suite | -7/Data Miner | Free
         Cld. Plasma Cannon | -7/Data Miner | Free
        Nuclear Pulse Array | -7/Data Miner | Free
  Adv. Field Recycling Unit | -7/Data Miner | Free
                Mass Driver | -7/Data Miner | Free
         Adv. Hacking Suite | -5/Factory    | Hacked
          Assault Drone Bay | -5/Zhirov     | Free
             Exp. Heat Sink | -5/Zhirov     | Free
         Exp. Optical Array | -5/Zhirov     | Free
           Imp. Arc Thrower | -5/Zhirov     | Free
     Exp. Utility Shielding | -4/Extension  | Hacked

 Robot Schematics 
------------------
    M-28 Smith | -7/Factory    | Hacked
  G-47 Trooper | -7/Data Miner | Free
 W-25 Informer | -7/Data Miner | Free
  L-41 Fighter | -7/Data Miner | Free
 A-15 Conveyor | -7/Data Miner | Free
      E-15 Imp | -7/Data Miner | Free

 Fabricated
------------
      System Shield | x1 | -7/Factory 
 Adv. Hacking Suite | x1 | -5/Factory 
   Cld. VTOL Module | x1 | -4/Factory 

 Alien Tech Used 
-----------------
Integrated Reactor

 Achievements 
--------------
Unlimited Data

 Challenges 
------------
None

 Game 
------
Seed              ScrapoidAlloyDeconstructor
  Manual?         0
Play Time         02:52:48
  Cumulative      196.3 hours
  Start           2025.01.18 @ 15:41:10
  End             2025.01.20 @ 13:41:19
Sessions          5
Manual Loads      0
Difficulty        Rogue
Special Mode      Winter2021/Sauler
Game No.          102
  Rogue           39
  Adventurer      63
  Explorer        0
Win Type          -
  Total           8
  Types           7/0/0/1/0/0/0/0/0
Lore%             73
Gallery%          70
Achievement%      57
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              24/Terminus
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: b773616b-fca6-4e4a-8f1b-92cbb757045d