Cogmind - Beta 11.1 *** ADVENTURER MODE // 2022.09.17 @ 22:38:02 Player: Fello5lav Result: Destroyed by H-55 Commando with Gauss Rifle Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (75) 375 Value Destroyed (2937) 2937 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 6092 Bonus ------- None Cogmind --------- Core Integrity 0/700 Matter 265/300 Energy 350/350 System Corruption 19% Temperature Warm (111) Movement Walking (130) Location -7/Factory Parts ------- > --- POWER (2) -------- Light Nuclear Core Improved Deuterium Engine > --- PROPULSION (3) --- Titanium Leg Titanium Leg Titanium Leg > --- UTILITY (4) ------ Improved Heat Sink Propulsion Shielding > --- WEAPON (4) ------- Heavy Laser Heavy Ion Cannon Gauss Rifle Gauss Rifle > --- INVENTORY (5) ---- Micro Nuclear Core Kinecellerator High-powered Shotgun Peak State ------------ > --- POWER ------------ Light Nuclear Core Improved Deuterium Engine > --- PROPULSION ------- Airjet Airjet Gravmag System > --- UTILITY ---------- Improved Cooling System Improved Cooling System Medium Storage Unit Advanced Targeting Computer > --- WEAPON ----------- Improved Medium Laser Gatling Laser Heavy Ion Cannon Gauss Rifle > --- INVENTORY -------- Airjet Airjet Sensor Array Kinecellerator Advanced ECM Suite Layered Light Armor Plating Recalibrator Recalibrator High-powered Shotgun High-powered Shotgun [Rating: 47] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Airjet Leg Aluminum Leg Wheel Wheel Hover Unit Airjet Flight Unit Cesium-ion Thruster Utility Medium Storage Unit Device Improved Cooling System Storage Medium Storage Unit Processor Improved Targeting Computer Protection Layered Light Armor Plating Weapon Gatling Laser Energy Gun Gatling Laser Energy Cannon Beam Cannon Ballistic Gun Gauss Rifle Build | -11 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Was Fac Slots Evolved 6 | . . 2 2 2 . . Power 1 | . . . . 1 . . Propulsion 1 | . . 1 . . . . Utility 2 | . . 1 1 . . . Weapon 2 | . . . 1 1 . . Parts Attached 91 | 6 5 13 4 29 1 33 Power 18 | 1 1 2 1 8 . 5 Engine 9 | 1 1 1 1 4 . 1 Core 9 | . . 1 . 4 . 4 Reactor . | . . . . . . . Propulsion 26 | 2 . 9 . 6 1 8 Treads . | . . . . . . . Leg 10 | 2 . 5 . . . 3 Wheel 2 | . . . . . . 2 Hover 13 | . . 4 . 6 1 2 Flight 1 | . . . . . . 1 Utility 18 | 1 2 2 1 5 . 7 Device 11 | . 1 2 . 4 . 4 Storage 2 | 1 1 . . . . . Processor 2 | . . . 1 1 . . Hackware . | . . . . . . . Protection 3 | . . . . . . 3 Artifact . | . . . . . . . Weapon 29 | 2 2 . 2 10 . 13 Energy Gun 11 | 1 . . . 6 . 4 Energy Cannon 7 | . 2 . 2 2 . 1 Ballistic Gun 11 | 1 . . . 2 . 8 Ballistic Cannon . | . . . . . . . Launcher . | . . . . . . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 2 | . . 1 . 1 . . Parts Lost 14 | . . . . 1 6 7 Power 2 | . . . . . . 2 Propulsion 3 | . . . . . 2 1 Utility 6 | . . . . . 3 3 Weapon 3 | . . . . 1 1 1 Highest Loss Streak 6 | . . . . 1 6 4 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 85 | . 99 99 99 99 52 67 Engine 4 | . 14 6 1 4 3 . Core 7 | . . 4 7 9 3 8 Leg 6 | . 28 31 . . . 2 Hover 12 | . . 1 27 23 11 5 Device 13 | . 13 22 18 15 7 8 Storage 5 | . 14 11 9 7 4 . Processor 3 | . . . 8 7 4 . Protection 4 | . . . . . . 13 Energy Gun 10 | . 7 . . 14 8 10 Energy Cannon 7 | . 13 22 27 5 3 1 Ballistic Gun 8 | . 7 . . 9 3 13 Naked Turns 113 | . . . . . 99 14 Heaviest Build 48 | 11 22 23 28 48 48 39 Greatest Support 51 | 20 20 30 24 25 25 51 Greatest Overweight (x) 10 | 3 1 2 1 2 5 10 Average Overweight (x) 1 | . . . 1 1 . 2 Largest Inventory Capacity 10 | 8 10 10 10 10 10 5 Average Capacity 8 | 7 9 10 10 10 7 5 Most Carried 10 | 2 10 10 10 10 10 5 Average Carried 6 | . 7 9 8 9 7 1 Final Capacity 10 | 8 10 10 10 10 5 5 Final Carried 10 | 1 10 10 10 10 5 3 Class Distribution -------------------- 47% | Gunner 27% | Mutant 20% | Tank 4% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Gunner | -8/Materials Gunner | -7/Factory Mutant | -7/Waste Tank | -7/Factory Resources | -11 -10 -9 -8 -7 -7 -7 ----------- Run | Scr Mat Mat Mat Fac Was Fac Matter Collected 2098 | 219 203 70 125 480 . 1001 Remotely . | . . . . . . . Salvage Created 2989 | . 341 315 240 824 . 1269 Parts 153 | . 22 18 10 44 . 59 Haulers Intercepted . | . . . . . . . Recyclers Shooed 2 | . . . . 1 . 1 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Was Fac Combat Hostiles Destroyed 59 | . 7 6 3 18 . 25 Guns 39 | . 5 . . 12 . 22 Cannons 17 | . 2 6 2 4 . 3 Classes Destroyed 12 | . 2 1 1 6 . 2 Worker 3 | . . . . 1 . 2 Builder 1 | . . . . 1 . . Recycler 1 | . . . . . . 1 Operator 2 | . . 1 . 1 . . Watcher 9 | . 2 1 2 1 . 3 Swarmer 7 | . . . . 4 . 3 Grunt 33 | . 7 6 . 6 . 14 Brawler 2 | . . . . . . 2 Duelist 2 | . . . . 2 . . Sentry 9 | . . . 3 2 . 4 Hunter 2 | . . . . 2 . . Programmer 4 | . . . . 2 . 2 Best Kill Streak 7 | . 3 2 2 7 . 5 Combat Bots Only 5 | . 3 2 1 5 . 4 Max Kills in Single Turn 2 | . 1 1 1 2 . 1 Gunslinging 1 | . . . . 1 . . Exploded . | . . . . . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -------- Run | Scr Mat Mat Mat Fac Was Fac Damage Taken 2962 | . 203 94 149 591 280 1645 Core 765 | . 17 5 33 65 137 508 Absorbed by Shields 222 | . . . . . . 222 Redirected to Shielding 11 | . . . . . . 11 Core Remaining (%) 96 | 100 93 98 94 . . . Volleys Fired 153 | 1 21 15 13 36 2 65 Largest 4 | 2 2 2 3 4 1 4 Hottest 268 | 60 120 120 180 268 80 191 Shots Fired 446 | 2 42 30 39 129 2 202 Gun 310 | 2 30 . . 88 2 188 Cannon 136 | . 12 30 39 41 . 14 Launcher . | . . . . . . . Special . | . . . . . . . Kinetic 161 | 1 15 . . 39 . 106 Thermal 285 | 1 27 30 39 90 2 96 Explosive . | . . . . . . . Electromagnetic . | . . . . . . . Robot Hit Streak 26 | . 15 17 18 26 15 20 Robot Miss Streak 6 | . 2 1 2 3 . 6 Penetration Max 1 | . . . . 1 . . Secondary Targets 5 | . . . . 2 . 3 Max Gunslinging Chain 1 | . . . . 1 . 1 Shots Hit Robots 326 | . 33 22 29 96 2 144 Core Hits 173 | . 15 10 9 51 1 87 Critical Kills 2 | . . . . . . 2 Critical Parts Destroyed 1 | . . . . . . 1 Critical Strikes 7 | . . . . 2 . 5 Burn 3 | . . . . 2 . 1 Destroy 4 | . . . . . . 4 Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 6228 | . 463 385 506 1878 66 2930 Guns 4434 | . 272 . . 1406 66 2690 Cannons 1794 | . 191 385 506 472 . 240 Explosions . | . . . . . . . Melee . | . . . . . . . Ramming . | . . . . . . . Kinetic 2245 | . 163 . . 482 . 1600 Thermal 3983 | . 300 385 506 1396 66 1330 Explosive . | . . . . . . . Electromagnetic . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 19 | . . . . 1 17 19 Average Corruption 10 | . . . . 1 10 17 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 101 | . . . . 10 10 81 Message Errors 20 | . . . . 4 5 11 Matter Fused 27 | . . . . . 1 26 Heat Flow Errors 10 | . . . . 2 . 8 Energy Discharges 9 | . . . . 2 2 5 Data Loss (minor) 13 | . . . . . 1 12 Data Loss (major) 7 | . . . . 1 . 6 Misfires 5 | . . . . . . 5 Alerts 3 | . . . . . . 3 Misdirections 2 | . . . . . 1 1 Weapon Failures 5 | . . . . 1 . 4 Overload Shots . | . . . . . . . Overflow Damage 1 | . . . 1 . . . Projectiles 1 | . . . 1 . . . Explosions . | . . . . . . . Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage . | . . . . . . . Shots . | . . . . . . . Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 596 | . 414 84 422 519 14 596 Average Temperature 162 | . 147 35 161 143 14 184 Received Heat Transfer 1303 | . 186 57 72 279 . 709 Effects 51 | . 7 . 2 10 . 32 Shutdowns 15 | . 2 . . 6 . 7 Energy Bleed 4 | . 1 . 1 . . 2 Interference 10 | . 3 . . 1 . 6 Matter Decay 5 | . 1 . 1 1 . 2 Short Circuit 2 | . . . . 1 . 1 Damage (minor) 4 | . . . . 1 . 3 Damage (major) 8 | . . . . . . 8 Damage (core) 3 | . . . . . . 3 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted 3 | . . . 1 2 . . Combat Hostiles 3 | . . . 1 2 . . Parts Melted 21 | . . . 6 9 . 6 Heat Transferred 8279 | . 657 814 1073 3106 150 2479 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Was Fac Peak Influence 239 | . 239 193 185 198 28 217 Initial 72 | . . 13 5 72 13 . Average 82 | . 120 108 107 80 11 81 Maximum Alert Level 1 | . 1 . . . . 1 Low Security (%) 96 | 100 85 100 100 100 100 93 Level 1 3 | . 14 . . . . 6 Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 13 | . 2 1 . 4 . 6 Investigation 2 | . 2 . . . . . Extermination 5 | . . . . 3 . 2 Reinforcement 5 | . . 1 . 1 . 3 Assault . | . . . . . . . Garrison 1 | . . . . . . 1 Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 1 | . . . . . . 1 Haulers Reinforced 1 | . . . . . . 1 Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 --------- Run | Scr Mat Mat Mat Fac Was Fac Distress Signals 5 | . . 1 1 . . 3 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 93 | . 11 12 6 21 6 37 Peak Tracking Total 7 | . 2 7 2 4 6 6 Tactical Retreats 4 | . . . . . . 4 Traps | -11 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Was Fac Traps Triggered 4 | . 1 . . 3 . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 ---------- Run | Scr Mat Mat Mat Fac Was Fac Machines Disabled 7 | . . . 1 5 . 1 Max in Single Turn 5 | . . . 1 5 . 1 Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 --------- Run | Scr Mat Mat Mat Fac Was Fac Machines Accessed 11 | . 3 3 2 2 . 1 Terminals 8 | . 3 2 1 2 . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 2 | . . 1 . . . 1 Scanalyzers 1 | . . . 1 . . . Garrison Access . | . . . . . . . Total Hacks 28 | . 8 7 7 4 . 2 Successful 26 | . 7 7 6 4 . 2 Failed 2 | . 1 . 1 . . . Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual 1 | . . . . 1 . . Terminals 22 | . 8 5 5 4 . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 4 | . . 2 . . . 2 Scanalyzers 2 | . . . 2 . . . Garrison Access . | . . . . . . . Terminal Hacks 20 | . 7 5 4 4 . . Record 14 | . 4 3 3 4 . . Prototype ID Bank 1 | . . 1 . . . . Emergency Access Points 1 | . . 1 . . . . Locate Traps 1 | . . . 1 . . . Dispatch Records 1 | . 1 . . . . . Registered Components 1 | . 1 . . . . . Zone Layout 1 | . 1 . . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks 4 | . . 2 . . . 2 Process 1 | . . 1 . . . . Report Inventory 2 | . . 1 . . . 1 Retrieve Components 1 | . . . . . . 1 Scanalyzer 2 | . . . 2 . . . Insert Component 1 | . . . 1 . . . Analyze 1 | . . . 1 . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 2 | . . 1 . 1 . . Used . | . . . . . . . Hacking Detections 9 | . 3 2 1 3 . . Full Trace Events 1 | . 1 . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter 168 | . . 168 . . . . Retrieved Matter . | . . . . . . . Retrieved Components 9 | . . . . . . 9 Parts Scanalyzed 1 | . . . 1 . . . Part Schematics Acquired 1 | . . . 1 . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 ------------ Run | Scr Mat Mat Mat Fac Was Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -------- Run | Scr Mat Mat Mat Fac Was Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Was Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 ------------- Run | Scr Mat Mat Mat Fac Was Fac Turns Passed 4897 | 118 464 416 255 1764 266 1614 Spaces Moved 3179 | 82 257 317 202 1286 334 701 Core 260 | 16 . . . . 216 28 Treads . | . . . . . . . Legs 714 | 66 257 268 . . . 123 Wheels 85 | . . . . . . 85 Hover 2120 | . . 49 202 1286 118 465 Flight . | . . . . . . . Fastest Speed 42 | 50 120 42 102 102 50 50 Average Speed 132 | 126 147 108 102 122 77 191 Slowest Speed 550 | 200 190 190 102 166 360 550 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 36 | 4 53 28 22 34 97 19 Regions Visited 6 Branch Regions . Pre-discovered Areas . | . . . . . . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 4 | 1 1 1 1 . . . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 24 | . . . . 21 . 3 Melee . | . . . . . . . Projectile 4 | . . . . 1 . 3 AOE 20 | . . . . 20 . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 --------- Run | Scr Mat Mat Mat Fac Was Fac Total 3539 | 92 300 359 221 1396 337 834 Wait . | . . . . . . . Move 3174 | 81 256 316 201 1286 333 701 Hop . | . . . . . . . Pick Up 61 | 4 14 4 2 15 . 22 Fast Attach 19 | 3 . 5 1 9 . 1 Attach 40 | 3 1 2 2 5 1 26 Detach 7 | . . . . . 1 6 Swap 32 | . 4 6 1 15 . 6 Drop 53 | . 4 11 1 30 . 7 Fire 153 | 1 21 15 13 36 2 65 Melee . | . . . . . . . Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -7/Waste -7/Factory History --------- Turn | Location | Event 40 | -11/Scrapyard | Discovered new exit (range 14) 119 | -11/Scrapyard | Entered Materials 316 | -10/Materials | Build established: Mutant 523 | -10/Materials | Discovered new exit (range 12) 583 | -10/Materials | Entered another Materials area 583 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 942 | -9/Materials | Discovered new exit (range 3) 999 | -9/Materials | Entered another Materials area 999 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1238 | -8/Materials | Discovered new exit (range 4) 1254 | -8/Materials | Entered Factory 1254 | -7/Factory | Evolved 2 slots: Power x1, Weapon x1 1314 | -7/Factory | Build established: Gunner 3018 | -7/Factory | Sucked down chute 3018 | -7/Factory | Entered Waste 3033 | -7/Waste | EMP discharged 3036 | -7/Waste | Spotted C-40 Crusher 3053 | -7/Waste | Spotted C-40 Crusher 3054 | -7/Waste | Spotted C-40 Crusher 3132 | -7/Waste | Spotted C-40 Crusher 3133 | -7/Waste | EMP discharged 3133 | -7/Waste | System corruption reached 10% 3137 | -7/Waste | Spotted C-40 Crusher 3141 | -7/Waste | Spotted C-40 Crusher 3143 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 3149 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 3158 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3164 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3177 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3184 | -7/Waste | Crushed by Compactor (1 part destroyed) 3215 | -7/Waste | Lost 6 parts (2n3u1w) 3233 | -7/Waste | EMP discharged 3277 | -7/Waste | Discovered new exit (range 13) 3284 | -7/Waste | Entered Factory 3382 | -7/Factory | Garrison activated, responded to threat 3904 | -7/Factory | Build established: Tank 4403 | -7/Factory | Lost 4 parts (1p1n1u1w) 4679 | -7/Factory | Core integrity fell below 50% 4803 | -7/Factory | Core integrity fell below 20% 4898 | -7/Factory | Destroyed by H-55 Commando with Gauss Rifle Last Messages --------------- K-01 Serf collects debris. W-25 Informer suffers critical hit (Destroy). W-25 Informer destroyed. 8OVEG5RXQJPCR BN|D Penetrated by Slug. Slug penetrates H-55 Commando. 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""" # #???????????????????? | | ????? ???????# # #???????????????????? | | ????? ???????# ! # #???????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 88 Energy Generation 25 Energy Capacity 415 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 Armor Coverage 300 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Propulsion Shielding 33 Evasion (%) 56 Targeting Accuracy 8 Kinecelleration 30 Offensive Hacking 10 Item Schematics ----------------- Beam Cannon | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Librarian More Dakka Please Storm Trooper Troublemaker Challenges ------------ None Game ------ Seed MomentumCooledPropulsion Manual? 0 Play Time 00:55:32 Cumulative 4.5 hours Start 2022.09.17 @ 21:44:23 End 2022.09.17 @ 22:38:02 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 3 Rogue 1 Adventurer 2 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 4 Gallery% 10 Achievement% 10 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: f0bbd460-342c-4e5c-aa2c-ef1a4f733990