Cogmind - Beta 16 *** ADVENTURER MODE // 2025.10.28 @ 17:48:37 Player: ICDT Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (10) 50 Value Destroyed (212) 212 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (66) 66 TOTAL SCORE: 2188 Bonus ------- Follower Combat Kills 66 Cogmind --------- Core Integrity 550/550 Matter 290/300 Energy 123/140 System Corruption 0% Temperature Cool (0) Movement Walking (190) Ox1 Location -8/Materials Parts ------- > --- POWER (1) -------- Light Deuterium Engine > --- PROPULSION (4) --- Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY (4) ------ Large Storage Unit Seismic Detector Heavy Armor Plating > --- WEAPON (2) ------- Heavy Assault Rifle Heavy Assault Rifle > --- INVENTORY (15) --- Ion Engine Ion Engine Light Ion Engine Heat Sink Large Storage Unit High-capacity Storage Unit Sensor Array Terrain Scan Processor Recoil Stabilizer Particle Charger Beam Rifle Precision Beam Rifle Assault Rifle Improved Light Cannon Mining Laser Peak State ------------ > --- POWER ------------ Light Deuterium Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY ---------- Large Storage Unit Seismic Detector Heavy Armor Plating > --- WEAPON ----------- Precision Beam Rifle Heavy Assault Rifle > --- INVENTORY -------- Ion Engine Ion Engine Light Ion Engine Heat Sink Large Storage Unit High-capacity Storage Unit Sensor Array Terrain Scan Processor Recoil Stabilizer Particle Charger Beam Rifle Light EM Pulse Cannon Assault Rifle Improved Light Cannon Mining Laser [Rating: 22] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Utility Seismic Detector Device Seismic Detector Storage Large Storage Unit Protection Heavy Armor Plating Weapon Light Assault Rifle Energy Gun Precision Beam Rifle Ballistic Gun Light Assault Rifle Special Weapon Mining Laser Build | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Slots Evolved 4 | . . . 2 2 Power . | . . . . . Propulsion 2 | . . . 2 . Utility 2 | . . . . 2 Weapon . | . . . . . Parts Attached 18 | 7 2 . 5 4 Power 2 | 1 . . . 1 Engine 2 | 1 . . . 1 Core . | . . . . . Reactor . | . . . . . Propulsion 3 | 2 . . 1 . Treads . | . . . . . Leg 3 | 2 . . 1 . Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 5 | 2 1 . 1 1 Device 1 | 1 . . . . Storage 3 | 1 1 . 1 . Processor . | . . . . . Hackware . | . . . . . Protection 1 | . . . . 1 Artifact . | . . . . . Weapon 8 | 2 1 . 3 2 Energy Gun 1 | . . . . 1 Energy Cannon . | . . . . . Ballistic Gun 6 | 2 . . 3 1 Ballistic Cannon . | . . . . . Launcher . | . . . . . Special Weapon 1 | . 1 . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 1 | . . . . 1 Parts Lost . | . . . . . Power . | . . . . . Propulsion . | . . . . . Utility . | . . . . . Weapon . | . . . . . Highest Loss Streak . | . . . . . To Critical Strikes . | . . . . . Average Backups 9 | 3 5 6 10 14 Power 2 | . 2 2 2 3 Propulsion . | . . . . . Utility 3 | . 1 2 3 6 Weapon 3 | 1 2 2 3 5 Tool/Special . | . . . . . Unused Backups 19 | . . . 6 13 Power 3 | . . . . 3 Propulsion . | . . . . . Utility 7 | . . . 1 6 Weapon 9 | . . . 5 4 Tool/Special . | . . . . . Average Slot Usage (%) 83 | . 100 100 79 81 Engine 11 | . 14 14 11 9 Leg 25 | . 28 28 24 27 Device 11 | . 14 14 11 9 Storage 11 | . 14 14 11 9 Protection 1 | . . . . 9 Ballistic Gun 18 | . 24 14 17 18 Special Weapon 4 | . 3 14 4 . Peak Build Rating 22 | 7 7 7 11 22 Average Rating 9 | 4 7 7 8 18 On Entrance 6 | . 7 7 7 11 Avg Prop Armor Cover (%) . | . . . . . Naked Turns . | . . . . . Heaviest Build 46 | 13 28 28 31 46 Greatest Support 30 | 20 20 20 30 30 Greatest Overweight (x) 3 | 3 1 1 1 1 Average Overweight (x) . | . . 1 . 1 Largest Inventory Capacity 20 | 8 15 15 20 15 Average Capacity 14 | 7 14 15 15 15 Most Carried 15 | 6 6 6 15 15 Average Carried 10 | 3 5 6 11 14 Final Capacity 15 | 8 15 15 15 15 Final Carried 15 | 4 6 6 15 15 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -8/Materials Resources | -11 -10 -10 -9 -8 ----------- Run | Yrd Mat Min Mat Mat Matter Collected 517 | 282 . . 183 52 Remotely . | . . . . . Salvage Created 422 | 145 . . 225 52 Parts 33 | 13 . . 16 4 Haulers Intercepted 1 | . . . 1 . Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Parts Restored . | . . . . . Kills | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Combat Hostiles Destroyed 4 | . . . 3 1 Guns 4 | . . . 3 1 Classes Destroyed 7 | 2 . . 5 . Tunneler 3 | 3 . . . . Hauler 1 | . . . 1 . Recycler 1 | 1 . . . . Mechanic 1 | . . . 1 . Grunt 1 | . . . 1 . Brawler 1 | . . . 1 . Sentry 2 | . . . 1 1 Best Kill Streak 3 | 3 . . 2 1 Combat Bots Only 2 | . . . 2 1 Max Kills in Single Turn 1 | 1 . . 1 1 Gunslinging . | . . . . . Exploded . | . . . . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -9 -8 -------- Run | Yrd Mat Min Mat Mat Hostile Shots Fired 22 | . . . 20 2 Missed 8 | . . . 7 1 Hits 14 | . . . 13 1 Melee 2 | . . . 2 . Projectile 12 | . . . 11 1 Critical Strikes 1 | . . . 1 . Damage Taken 167 | . . . 155 12 Core 47 | . . . 47 . Absorbed by Shields . | . . . . . Ignored by Resistances 48 | . . . 45 3 Core Remaining (%) 96 | 100 . 100 88 . Volleys Fired 35 | 6 6 . 21 2 Largest 2 | 2 2 . 2 2 Hottest 120 | 40 120 . 120 43 Shots Fired 68 | 12 10 . 42 4 Gun 61 | 12 6 . 39 4 Cannon . | . . . . . Launcher . | . . . . . Special 7 | . 4 . 3 . Kinetic 61 | 12 6 . 39 4 Thermal 7 | . 4 . 3 . Explosive . | . . . . . Electromagnetic . | . . . . . Robot Hit Streak 20 | 10 . . 20 13 Robot Miss Streak 1 | . . . 1 . Penetration Max . | . . . . . Secondary Targets 1 | . . . 1 . Max Gunslinging Chain 1 | . . . 1 . Shots Hit Robots 50 | 10 . . 36 4 Core Hits 19 | 7 . . 10 2 Critical Kills . | . . . . . Critical Parts Destroyed 1 | . . . 1 . Critical Strikes 1 | . . . 1 . Destroy 1 | . . . 1 . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 551 | 84 . . 408 59 Guns 527 | 84 . . 384 59 Cannons . | . . . . . Explosions . | . . . . . Melee . | . . . . . Ramming . | . . . . . Kinetic 527 | 84 . . 384 59 Thermal 24 | . . . 24 . Explosive . | . . . . . Electromagnetic . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption . | . . . . . Average Corruption . | . . . . . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Overload Shots . | . . . . . Overflow Damage . | . . . . . Projectiles . | . . . . . Explosions . | . . . . . Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage . | . . . . . Shots . | . . . . . Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 60 | . 60 . 55 4 Average Temperature 24 | . 27 . 21 4 Received Heat Transfer 90 | . . . 81 9 Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted . | . . . . . Heat Transferred 50 | . . . 50 . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Maximum Alert Level . | . . . . . Low Security (%) 100 | 100 100 100 100 100 Level 1 . | . . . . . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 54 | 10 2 . 54 30 Initial . | . . . . . Average 6 | 2 . . 8 4 Influence Increases 220 | 20 3 . 167 30 Destroy 0b10 Robot/C 120 | . . . 100 20 Destroy 0b10 Robot/NC 30 | 20 . . 10 . Destroy Leader 52 | . . . 42 10 Allied During Kill 4 | . . . 4 . Disable Machine 9 | . . . 9 . Destroy Structure 5 | . 3 . 2 . Influence Decreases 220 | 20 3 . 167 30 Time Decay 191 | 20 3 . 138 30 Lost Ally 29 | . . . 29 . Squads Dispatched . | . . . . . Investigation . | . . . . . Extermination . | . . . . . Reinforcement . | . . . . . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -9 -8 --------- Run | Yrd Mat Min Mat Mat Distress Signals 2 | . . . 1 1 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 8 | . . . 6 2 Peak Tracking Total 3 | . . . 3 3 Tactical Retreats . | . . . . . Traps | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Traps Triggered . | . . . . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -9 -8 ---------- Run | Yrd Mat Min Mat Mat Machines Disabled 2 | . 1 . 1 . Max in Single Turn 1 | . 1 . . . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -9 -8 --------- Run | Yrd Mat Min Mat Mat Machines Accessed 3 | . . . 2 1 Terminals 3 | . . . 2 1 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 10 | . . . 8 2 Successful 4 | . . . 2 2 Failed 6 | . . . 6 . Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual 2 | . . . 2 . Terminals 10 | . . . 8 2 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 4 | . . . 2 2 Prototype ID Bank 1 | . . . 1 . Alert Level 2 | . . . 1 1 Zone Layout 1 | . . . . 1 Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 3 | . . . 2 1 Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Part Studies Acquired . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -9 -8 ------------ Run | Yrd Mat Min Mat Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -9 -8 -------- Run | Yrd Mat Min Mat Mat Total Allies 2 | . . 2 . . Largest Group 2 | . . 2 2 . Highest-Rated Group 46 | . . 46 46 . Highest-Rated Ally 31 | . . 31 31 . Total Orders . | . . . . . Ally Attacks 14 | . . . 14 . Total Damage 171 | . . . 171 . Kills 2 | . . . 2 . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Active Infowar (turns) 1160 | 10 135 69 726 220 Seismic 1160 | 10 135 69 726 220 Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -9 -8 ------------- Run | Yrd Mat Min Mat Mat Turns Passed 1236 | 86 135 69 726 220 Spaces Moved 578 | 53 59 37 323 106 Core 21 | 21 . . . . Treads . | . . . . . Legs 557 | 32 59 37 323 106 Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 190 120 190 Average Speed 178 | 101 184 190 185 190 Slowest Speed 200 | 200 190 190 190 190 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 17 | 3 13 21 38 11 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug 5 | . 3 . 2 . Terrain Destroyed 5 | . 3 . 2 . Melee . | . . . . . Projectile 5 | . 3 . 2 . AOE . | . . . . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -9 -8 --------- Run | Yrd Mat Min Mat Mat Total 710 | 74 68 36 410 122 Wait 33 | . . . 33 . Move 574 | 52 58 36 322 106 Hop . | . . . . . Pick Up 31 | 9 2 . 16 4 Fast Attach 4 | 2 . . 1 1 Attach 6 | 5 . . . 1 Detach . | . . . . . Swap 11 | . 2 . 6 3 Drop 16 | . . . 11 5 Fire 35 | 6 6 . 21 2 Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 2 exits: *Mat x2) -8/Materials History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 15) 87 | -11/Scrapyard | Entered Materials 203 | -10/Materials | Discovered new exit (range 6) 222 | -10/Materials | Entered Mines 262 | -10/Mines | Discovered new exit (range 16) 291 | -10/Mines | Entered Materials 291 | -9/Materials | Accompanied by 2 allies 291 | -9/Materials | Evolved 2 slots: Propulsion x2 296 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 300 | -9/Materials | Build established: Mutant 699 | -9/Materials | Discovered new exit (range 4) 992 | -9/Materials | Discovered new exit (range 4) 1017 | -9/Materials | Entered another Materials area 1017 | -8/Materials | Evolved 2 slots: Utility x2 1237 | -8/Materials | Self-destructed Last Messages --------------- 01112_ U-05 Engineer works on Material Processor. 01122_ Dropped Assault Rifle. 01122_ U-05 Engineer works on Material Processor. 01123_ Acquired Prototype Energy Gun. 01123_ Identified Prc. Beam Rifle. 01124_ Dropped Lgt. EM Pulse Cannon. 01127_ Acquired Assault Rifle. 01127_ U-05 Engineer works on Material Processor. 01161_ R-06 Scavenger collects Lgt. EM Pulse Cannon. 01183_ Y-45 Defender destroyed. 01190_ Acquired 52 matter. 01202_ Connecting with Terminal... 01202_ Current location identified: Materials >>Alert(Check) Current Alert Level: Low Security >>Layout(Zone) Retrieving Zone 1K layout... Downloaded map data. 01224_ K-01 Serf collects debris. 01236_ Dropped Assault Rifle. 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""" # # #??????????# #??? | | ??????????T """ # # #??????????# #??? | | ??????????????????????????????????????????# #### | | ???????????????????????????????????????#### # | | ??????????????????????????????????????##! + | | ??????????????????????????????????????#! # | | ??????????????????????????????????????# # "" | | ??????????????????????????????????????# # "" | | ??????????????????????????????????????#! ##### "" | | ??????????????????????????????????????##! #???# "" | | ???????????????????????????????????????####???# "" | | ??????????????????????????????????????????????# | | ??????????????????????????????????????????????#### | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 14 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 600 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 55 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed cogmind Manual? 1 Play Time 00:17:11 Cumulative 14.9 hours Start 2025.10.28 @ 04:54:05 End 2025.10.28 @ 17:48:37 Sessions 3 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 21 Rogue 0 Adventurer 21 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 12 Achievement% 9 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters LOW_CONTRAST(13,24,33) Steam 1 RUN: b06a5ec9-1513-462a-9f74-1b1265586acc