Cogmind - Beta 9.2 @@@ ROGUE MODE // 2019.12.21 @ 20:47:36 Player: Fleshy Vegetable Bird Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (1) 500 Regions Visited (6) 1200 Robots Destroyed (37) 185 Value Destroyed (886) 886 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (-441) -441 TOTAL SCORE: 2390 Bonus ------- Follower Combat Kills 257 Friendly Fire -698 Cogmind --------- Core Integrity 0/400 Matter 233/300 Energy 39/160 System Corruption 0% Temperature Cool (218) Movement Core (650) Ox12 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (3) --- (None) > --- UTILITY (3) ------ Large Storage Unit Large Storage Unit Hacking Suite > --- WEAPON (2) ------- (None) > --- INVENTORY (16) --- Light Nuclear Core Medium Storage Unit Improved Energy Well (600) YI-UF0's Bottomless Matter Pit Phasing AFG Neutron Cannon Ripper Ripper Phasing Sabre Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Enhanced Flexi-carbon Leg Enhanced Flexi-carbon Leg Wheel > --- UTILITY ---------- Large Storage Unit Large Storage Unit Layered Medium Armor Plating > --- WEAPON ----------- Force Rifle Neutron Cannon > --- INVENTORY -------- Light Nuclear Core Light Nuclear Core VTOL Module Advanced Heat Sink Medium Storage Unit Improved Energy Well YI-UF0's Bottomless Matter Pit Advanced Weight Redist. System Maneuvering Thrusters Propulsion Shielding Hacking Suite Phasing AFG Heavy Missile Launcher Ripper Ripper [Rating: 43] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Wheel Leg Enhanced Flexi-carbon Leg Wheel Wheel Utility Large Storage Unit Device Advanced Heat Sink Storage Large Storage Unit Processor Advanced Visual Processing Unit Hackware Hacking Suite Protection Layered Medium Armor Plating Weapon Light EM Pulse Cannon Energy Gun Riot Gun Energy Cannon Light EM Pulse Cannon Ballistic Gun Heavy Battle Rifle Launcher Heavy Missile Launcher Build | -11 -10 -10 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Slots Evolved 2 | . . . 2 . . . Power . | . . . . . . . Propulsion 1 | . . . 1 . . . Utility 1 | . . . 1 . . . Weapon . | . . . . . . . Parts Attached 37 | 7 4 8 2 1 3 12 Power 5 | 1 . 1 1 . . 2 Engine 3 | 1 . 1 . . . 1 Core 2 | . . . 1 . . 1 Reactor . | . . . . . . . Propulsion 10 | 2 . 4 . 1 1 2 Treads . | . . . . . . . Leg 2 | . . . . . . 2 Wheel 8 | 2 . 4 . 1 1 . Hover . | . . . . . . . Flight . | . . . . . . . Utility 10 | 2 2 . 1 . . 5 Device 2 | . . . . . . 2 Storage 5 | 2 2 . . . . 1 Processor 1 | . . . 1 . . . Hackware 1 | . . . . . . 1 Protection 1 | . . . . . . 1 Artifact . | . . . . . . . Weapon 12 | 2 2 3 . . 2 3 Energy Gun 4 | 2 . . . . 1 1 Energy Cannon 5 | . 2 2 . . . 1 Ballistic Gun 2 | . . 1 . . 1 . Ballistic Cannon . | . . . . . . . Launcher 1 | . . . . . . 1 Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 3 | . . . . . . 3 Parts Lost 17 | . . 8 . . . 9 Power 3 | . . 1 . . . 2 Propulsion 8 | . . 4 . . . 4 Utility . | . . . . . . . Weapon 6 | . . 3 . . . 3 Highest Loss Streak 5 | . . 3 . . . 5 Average Slot Usage (%) 96 | . 100 96 78 95 100 97 Engine 6 | . 14 14 2 . . 4 Core 5 | . . . 8 11 11 6 Leg 1 | . . . . . . 7 Wheel 28 | . 28 26 22 28 33 23 Storage 24 | . 28 28 22 22 22 22 Processor 5 | . . . 1 11 11 6 Energy Gun 6 | . 19 . . . 9 10 Energy Cannon 8 | . 8 20 11 11 1 2 Ballistic Gun 7 | . . 5 11 11 11 7 Naked Turns . | . . . . . . . Heaviest Build 64 | 17 45 45 43 43 45 64 Greatest Support 30 | 20 20 20 20 30 30 30 Greatest Overweight (x) 6 | . 2 4 2 2 1 6 Average Overweight (x) 1 | . . 1 2 1 1 2 Largest Inventory Capacity 16 | 8 16 16 16 16 16 16 Average Capacity 15 | 6 9 16 16 16 16 16 Most Carried 16 | 6 12 14 16 16 16 16 Average Carried 13 | 2 8 11 12 15 15 15 Final Capacity 16 | 8 16 16 16 16 16 16 Final Carried 16 | 6 12 9 16 16 16 9 Class Distribution -------------------- 51% | Scavenger-Mutant 48% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -7/Zion Scavenger-Mutant | -6/Proximity Caves Resources | -11 -10 -10 -9 -9 -7 -6 ----------- Run | Scr Mat Min Mat Min Zio Pro Matter Collected 667 | 270 . 185 35 34 30 113 Remotely . | . . . . . . . Salvage Created 1294 | 187 116 624 107 90 . 170 Parts 79 | 17 7 29 11 9 . 6 Haulers Intercepted . | . . . . . . . Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 8 | . . . . . . 8 Prevented 4 | . . . . . . 4 Kills | -11 -10 -10 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Combat Hostiles Destroyed 25 | . 2 15 2 1 . 5 Guns 4 | . 2 1 . . . 1 Cannons 14 | . . 11 2 1 . . AOE 6 | . . 2 . . . 4 Classes Destroyed 8 | 2 2 3 1 . . . Tunneler 8 | 4 . 2 . 2 . . Recycler 1 | 1 . . . . . . Operator 2 | . 2 . . . . . Swarmer 8 | . . 6 . . . 2 Grunt 14 | . 2 7 1 1 . 3 Sentry 1 | . . . 1 . . . Demolisher 1 | . . 1 . . . . Assembled 1 | . . 1 . . . . Best Kill Streak 4 | 4 2 3 1 2 . 4 Combat Bots Only 4 | . 2 3 1 1 . 4 Max Kills in Single Turn 2 | 1 1 1 1 1 . 2 Gunslinging . | . . . . . . . Exploded 2 | . . 1 . . . 2 Melee . | . . . . . . . Uniques/NPCs Destroyed 1 | . . 1 . . . . YI-UF0 (-10/Mines) Combat | -11 -10 -10 -9 -9 -7 -6 -------- Run | Scr Mat Min Mat Min Zio Pro Damage Taken 2543 | 30 22 748 12 22 . 1709 Core 542 | 30 . 93 . . . 419 Absorbed by Shields . | . . . . . . . Core Remaining (%) 69 | 88 . 50 . . . . Volleys Fired 103 | 9 13 46 5 8 . 22 Largest 2 | 2 2 2 2 2 . 2 Hottest 170 | 90 90 112 76 76 . 170 Shots Fired 193 | 14 26 87 10 16 . 40 Gun 112 | 14 26 25 5 8 . 34 Cannon 78 | . . 62 5 8 . 3 Launcher 3 | . . . . . . 3 Special . | . . . . . . . Kinetic 54 | . . 25 5 8 . 16 Thermal 31 | 5 13 . . . . 13 Explosive 3 | . . . . . . 3 Electromagnetic 105 | 9 13 62 5 8 . 8 Robot Hit Streak 9 | 4 3 9 4 7 . 4 Robot Miss Streak 10 | 1 4 2 1 2 . 10 Penetration Max . | . . . . . . . Secondary Targets 1 | . . . . . . 1 Max Gunslinging Chain 1 | . . . . . . 1 Shots Hit Robots 117 | 10 13 56 6 10 . 22 Core Hits 61 | 5 7 25 3 4 . 17 Critical Hits . | . . . . . . . Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 2768 | 181 194 1284 102 180 . 827 Guns 932 | 142 171 205 10 42 . 362 Cannons 1255 | . . 989 92 138 . 36 Explosions 581 | 39 23 90 . . . 429 Melee . | . . . . . . . Ramming . | . . . . . . . Kinetic 398 | . . 205 10 42 . 141 Thermal 478 | 77 109 90 . . . 202 Explosive 429 | . . . . . . 429 Electromagnetic 1463 | 104 85 989 92 138 . 55 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption . | . . . . . . . Average Corruption . | . . . . . . . Corruption Purged . | . . . . . . . Overload Shots . | . . . . . . . Overflow Damage 51 | . . 24 . . . 27 Projectiles 8 | . . 8 . . . . Explosions 43 | . . 16 . . . 27 Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 174 | 30 . 74 . . . 70 Shots 6 | 1 . 2 . . . 3 Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 509 | 102 262 205 45 60 . 509 Average Temperature 91 | 38 99 85 14 21 . 146 Received Heat Transfer 567 | . 12 216 6 12 . 321 Effects 4 | . . . . . . 4 Shutdowns 1 | . . . . . . 1 Interference 1 | . . . . . . 1 Matter Decay 2 | . . . . . . 2 Siege Activations . | . . . . . . . Robots Corrupted 1 | . . 1 . . . . Combat Hostiles 1 | . . 1 . . . . Parts Fried 5 | . . 4 . 1 . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 2 | 1 . . 1 . . . Heat Transferred 804 | 161 309 50 . . . 284 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 4 | 1 1 2 . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Peak Influence 240 | 25 106 240 185 135 . . Average Influence 98 | 9 90 113 79 123 . . Maximum Alert Level 1 | . . 1 . . . . Low Security (%) 86 | 100 100 75 100 100 . . Level 1 13 | . . 24 . . . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 5 | . 3 . 1 . . 1 Investigation 1 | . 1 . . . . . Extermination . | . . . . . . . Reinforcement 3 | . 2 . 1 . . . Assault 1 | . . . . . . 1 Garrison . | . . . . . . . Intercept . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 --------- Run | Scr Mat Min Mat Min Zio Pro Distress Signals . | . . . . . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 57 | . 5 18 6 2 . 26 Peak Tracking Total 10 | . 2 5 3 2 . 10 Tactical Retreats 5 | . . 2 . . . 3 Traps | -11 -10 -10 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Traps Triggered 1 | . 1 . . . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 ---------- Run | Scr Mat Min Mat Min Zio Pro Machines Disabled . | . . . . . . . Max in Single Turn . | . . . . . . . Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 --------- Run | Scr Mat Min Mat Min Zio Pro Machines Accessed 2 | . 1 . . . 1 . Terminals 1 | . 1 . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 5 | . 1 . . . 4 . Successful 4 | . . . . . 4 . Failed 1 | . 1 . . . . . Catastrophic 1 | . 1 . . . . . Database Lockouts . | . . . . . . . Manual 2 | . 1 . . . 1 . Terminals 1 | . 1 . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 4 | . . . . . 4 . Part Schematic 4 | . . . . . 4 . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 1 | . 1 . . . . . Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 4 | . . . . . 4 . Parts Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 ------------ Run | Scr Mat Min Mat Min Zio Pro Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -------- Run | Scr Mat Min Mat Min Zio Pro Total Allies 5 | . . 3 . . 2 . Largest Group 3 | . . 3 3 1 3 3 Highest-Rated Group 204 | . . 40 40 16 204 204 Highest-Rated Ally 94 | . . 16 16 16 94 94 Total Orders . | . . . . . . . Ally Attacks 56 | . . . 24 3 . 29 Total Damage 1059 | . . . 270 44 . 745 Kills 11 | . . . 5 1 . 5 Allies Corrupted . | . . . . . . . Allies Melted 1 | . . . . . . 1 Intel | -11 -10 -10 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 3 | . . 1 . . . 2 Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 ------------- Run | Scr Mat Min Mat Min Zio Pro Turns Passed 2986 | 112 254 821 192 132 976 499 Spaces Moved 2523 | 86 196 618 149 112 1006 356 Core 5 | 5 . . . . . . Treads . | . . . . . . . Legs . | . . . . . . . Wheels 2518 | 81 196 618 149 112 1006 356 Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 80 90 100 90 90 90 Average Speed 93 | 78 86 98 100 93 90 103 Slowest Speed 140 | 80 100 120 100 100 90 140 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 46 | 5 37 92 23 41 84 46 Regions Visited 6 Branch Regions 4 Pre-discovered Areas 2 | . . . . . 2 . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched 4 | . . 1 . . 1 2 Spaces Dug . | . . . . . . . Terrain Destroyed 57 | 5 6 6 . . . 40 Melee . | . . . . . . . Projectile 2 | . . . . . . 2 AOE 55 | 5 6 6 . . . 38 Actions | -11 -10 -10 -9 -9 -7 -6 --------- Run | Scr Mat Min Mat Min Zio Pro Total 2954 | 116 257 744 183 123 1079 452 Wait 194 | . 25 68 12 . 55 34 Move 2517 | 85 195 617 148 111 1005 356 Hop . | . . . . . . . Pick Up 66 | 14 13 5 12 2 8 12 Fast Attach . | . . . . . . . Attach 30 | 7 2 8 1 1 1 10 Detach 2 | . . . . . . 2 Swap 7 | . 2 . 1 . 2 2 Drop 35 | 1 7 . 4 1 8 14 Fire 103 | 9 13 46 5 8 . 22 Melee . | . . . . . . . Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: [*Mat x2]) -9/Materials -9/Mines -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 14 | -11/Scrapyard | Discovered new exit (range 16) 113 | -11/Scrapyard | Entered Materials 218 | -10/Materials | Discovered new exit (range 7) 306 | -10/Materials | Build established: Mutant 367 | -10/Materials | Entered Mines 378 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 378 | -10/Mines | Destroyed YI-UF0 409 | -10/Mines | Found Prototype Storage 629 | -10/Mines | Assembled infested the area 768 | -10/Mines | Lost 3 parts (1p1n1w) 860 | -10/Mines | Learned Materials stockpile data 902 | -10/Mines | Discovered new exit (range 8) 981 | -10/Mines | Discovered new exit (range 12) 1055 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1188 | -10/Mines | Entered Materials 1188 | -9/Materials | Accompanied by 3 allies 1188 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1344 | -9/Materials | Discovered new exit (range 7) 1380 | -9/Materials | Entered Mines 1380 | -9/Mines | Accompanied by 1 ally 1507 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1512 | -9/Mines | Entered Zion 1512 | -7/Zion | Accompanied by 1 ally 1579 | -7/Zion | Received a hallucinogenic algorithm 1638 | -7/Zion | Given A8's code to call for help 1697 | -7/Zion | Discovered new exit (range 11) 1728 | -7/Zion | Build established: Scavenger-Mutant 1806 | -7/Zion | Learned Factory emergency access door positions 1820 | -7/Zion | Found Prototype Device 1933 | -7/Zion | Learned location of Quarantine (-2) 2173 | -7/Zion | Learned location of Warlord (-4) 2340 | -7/Zion | Enhanced Grunt warped into view, answering call for help 2351 | -7/Zion | Enhanced Grunt warped into view, answering call for help 2488 | -7/Zion | Entered Proximity Caves 2488 | -6/Proximity Caves | Accompanied by 3 allies 2532 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 2625 | -6/Proximity Caves | Learned Factory stockpile data 2803 | -6/Proximity Caves | Lost 3 parts (1p1n1w) 2951 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 2980 | -6/Proximity Caves | Core integrity fell below 50% 2983 | -6/Proximity Caves | Identified Phasing AFG 2985 | -6/Proximity Caves | Core integrity fell below 20% 2987 | -6/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 02976_ Penetrated by Slug. 02978_ C-30 ARC bursts open, deploying its payload. 02978_ G-67 Veteran unfolds itself. 02978_ B-48 Gladiator unfolds itself. 02978_ L-41 Fighter unfolds itself. 02978_ G-50 Soldier unfolds itself. 02979_ Penetrated by Slug. 02981_ Overheating: System interference. 02981_ Adv. Heat Sink temporarily disabled. 02981_ Enh. Flexi-carbon Leg destroyed. 02981_ Penetrated by Slug. 02982_ Hvy. Laser fries itself beyond repair. 02982_ Dropped Adv. Heat Sink. 02982_ Dropped Enh. Flexi-carbon Leg. 02983_ Identified Phasing AFG. 02984_ Dropped VTOL Module. 02984_ Slug penetrates Wall. 02985_ Dropped Adv. Weight Redist. System. 02985_ Dropped Maneuvering Thrusters. 02986_ Dropped Propulsion Shielding. Map ----- +----------------------------------------------------+ | ?# # #?????# #???????????? | | ?# #????## ## #???????????? | | ?# ### #???## ##?###???????????? | | ## ##### ##????????????????? | | ## ## %* ## ######?????????????? | | ## ##%%[% ## ## #?????????????? | | #######%% #??????????????? | | ###?????# """ #??????????????? | | #####??????## """"" #??????????????? | | ##### ##????????###!%""""" #??????????????? | | #???# ##?????????#%[ " " #??????????????? | | #???####??????????#=!%!"" 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"#???????????? | | ####????## ##??????? #?????"#???????????? | | ##????# #???????? #?????##???????????? | | ##???## #???????? ??????????????????? | | #????## ##????????# ??????????????????? | | #?????# ##??????????#??????????????????? | | ## #?????# #??????????????????????????????? | | #### ###???# #??????????????????????????????? | | #?### #??????????????????????????????? | | ### #??????????????????????????????? | | ### #??????????????????????????????? | | #??### ##??????????????????????????????? | | #????# #???????????????????????????????? | | #????# #### #???????????????????????????????? | | #????# #??#####???????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 47 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Density 10 Armor Coverage 225 Evasion (%) 44 Item Schematics ----------------- Riot Gun | -7/Zion | Free Battle Rifle | -7/Zion | Free Battle Cannon | -7/Zion | Free Slug Cannon | -7/Zion | Free Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ReactiveArchitectBay Manual? 0 Play Time 00:25:56 Cumulative 278.3 hours Start 2019.12.21 @ 20:03:58 End 2019.12.21 @ 20:47:36 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 321 Rogue 321 Adventurer 0 Explorer 0 Win Type - Total 3 Types 1/1/0/1/0/0/0 Lore% 65 Gallery% 83 Achievement% 63 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 16/Terminus Map View 75x55 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 98a616e7-1350-4ba1-9d8c-6c3455fa7b4f