Cogmind - Beta 13 *** ADVENTURER MODE // 2024.04.25 @ 14:05:14 Player: Ultimite Result: Self-destructed Performance ------------- Evolutions (6) 3000 Regions Visited (11) 2200 Robots Destroyed (71) 355 Value Destroyed (3223) 3223 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (-72) -72 TOTAL SCORE: 8726 Bonus ------- Friendly Fire -72 Cogmind --------- Core Integrity 402/1150 Matter 275/300 Energy 88/315 System Corruption 4% Temperature Cool (0) Movement Core (400) Ox7 Location -4/Factory Parts ------- > --- POWER (2) -------- Neutrino Core > --- PROPULSION (5) --- (None) > --- UTILITY (9) ------ (None) > --- WEAPON (3) ------- Long-range Proton Cannon > --- INVENTORY (5) ---- Improved Linear Gravjet Peak State ------------ > --- POWER ------------ Neutrino Core > --- PROPULSION ------- Flexi-carbon Leg Myomer Leg > --- UTILITY ---------- Medium Storage Unit Improved Targeting Computer Improved Targeting Computer Advanced Particle Charger Advanced Particle Charger Improved Weapon Cycler Improved Reaction Control System Improved Heavy Armor Plating > --- WEAPON ----------- Advanced Plasma Cannon Advanced Plasma Cannon Advanced Plasma Cannon > --- INVENTORY -------- Advanced Plasma Cannon Hypervelocity Gauss Rifle [Rating: 77] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Nuclear Core Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Wheel Wheel Hover Unit Linear Gravjet Utility Medium Storage Unit Device Heat Sink Storage Medium Storage Unit Processor Targeting Computer Protection Hardened Light Armor Plating Weapon Light Assault Rifle Energy Gun Heavy EM Pulse Gun Energy Cannon EM Pulse Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Gauss Cannon Build | -11 -10 -10 -9 -9 -8 -7 -6 -5 -5 -5 -4 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Upp Upp Fac Slots Evolved 12 | . . . 2 . 2 2 2 2 . . 2 Power 1 | . . . . . . 1 . . . . . Propulsion 3 | . . . . . . 1 . 1 . . 1 Utility 7 | . . . 2 . 2 . 2 . . . 1 Weapon 1 | . . . . . . . . 1 . . . Parts Attached 91 | 6 7 2 10 . 8 2 7 27 3 1 18 Power 14 | 1 2 . 1 . 1 . . 6 1 . 2 Engine 9 | 1 2 . 1 . . . . 4 1 . . Core 5 | . . . . . 1 . . 2 . . 2 Reactor . | . . . . . . . . . . . . Propulsion 24 | 2 . 2 2 . . 1 4 10 . . 3 Treads 12 | . . 2 2 . . 1 2 5 . . . Leg 9 | . . . . . . . 2 4 . . 3 Wheel 2 | 2 . . . . . . . . . . . Hover 1 | . . . . . . . . 1 . . . Flight . | . . . . . . . . . . . . Utility 25 | 1 1 . 4 . 3 1 1 7 . . 7 Device 12 | . 1 . 1 . 1 1 . 4 . . 4 Storage 3 | 1 . . 1 . . . . 1 . . . Processor 3 | . . . 1 . . . . . . . 2 Hackware . | . . . . . . . . . . . . Protection 7 | . . . 1 . 2 . 1 2 . . 1 Artifact . | . . . . . . . . . . . . Weapon 28 | 2 4 . 3 . 4 . 2 4 2 1 6 Energy Gun 7 | . . . 2 . 4 . . 1 . . . Energy Cannon 8 | . . . . . . . 1 1 . . 6 Ballistic Gun 10 | 2 4 . . . . . . 1 2 1 . Ballistic Cannon 3 | . . . 1 . . . 1 1 . . . Launcher . | . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes . | . . . . . . . . . . . . Parts Lost 30 | . . . . . . . 2 19 . 2 7 Power 3 | . . . . . . . . 2 . 1 . Propulsion 9 | . . . . . . . 1 6 . . 2 Utility 11 | . . . . . . . . 8 . . 3 Weapon 7 | . . . . . . . 1 3 . 1 2 Highest Loss Streak 7 | . . . . . . . 2 7 . 2 4 To Critical Strikes 1 | . . . . . . . . . . . 1 Average Slot Usage (%) 67 | . 99 100 97 100 99 92 79 67 27 24 32 Engine 5 | . 14 14 10 11 4 . . 4 4 1 . Core 1 | . . . . . 4 7 6 1 . . 2 Treads 10 | . . 14 22 22 18 23 15 5 5 5 3 Leg 3 | . . . . . . . 3 12 . . . Wheel 2 | . 28 13 . . . . . . . . . Device 10 | . 13 14 14 22 17 15 13 14 . . 4 Storage 6 | . 14 14 10 11 9 7 6 4 5 5 4 Processor 4 | . . . 11 11 9 7 6 4 . . 6 Protection 5 | . . . 6 . 18 15 12 4 . . 3 Energy Gun 4 | . . . 8 22 17 15 5 . . . . Energy Cannon 2 | . . . . . . . 3 4 . . 5 Ballistic Gun 5 | . 28 28 7 . . . . . 9 11 . Ballistic Cannon 1 | . . . 5 . . . 3 3 . . . Naked Turns 62 | . . . . . . . . . . . 62 Heaviest Build 79 | 11 13 11 23 23 35 38 45 71 26 26 79 Greatest Support 93 | 20 20 40 40 40 40 60 60 93 27 27 45 Greatest Overweight (x) 19 | . . . . . . . 1 3 . . 19 Average Overweight (x) . | . . . . . . . . . . . . Largest Inventory Capacity 10 | 8 8 8 10 10 10 10 10 10 10 10 10 Average Capacity 9 | 7 8 8 9 10 10 10 10 9 10 10 9 Most Carried 10 | 5 8 8 10 10 10 10 10 10 9 7 10 Average Carried 7 | 2 6 7 8 10 9 9 9 7 7 6 7 Final Capacity 10 | 8 8 8 10 10 10 10 10 10 10 10 5 Final Carried 10 | 3 8 8 10 10 10 10 10 5 7 7 1 Class Distribution -------------------- 63% | Mutant 29% | Scavenger-Mutant 4% | Derelict-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -9/Mines Mutant | -8/Materials Scavenger-Mutant | -7/Factory Mutant | -6/Factory Scavenger-Mutant | -5/Factory Mutant | -5/Upper Caves Mutant | -5/Upper Caves Derelict-Mutant | -4/Factory Resources | -11 -10 -10 -9 -9 -8 -7 -6 -5 -5 -5 -4 ----------- Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Upp Upp Fac Matter Collected 1825 | 198 204 25 189 . 80 20 115 486 282 159 67 Remotely . | . . . . . . . . . . . . Salvage Created 3491 | . 259 . 306 . 422 28 306 1192 274 90 614 Parts 153 | . 14 . 16 . 24 1 16 47 13 6 16 Haulers Intercepted . | . . . . . . . . . . . . Recyclers Shooed 2 | . 2 . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 20 | . . . . . . . . . 13 7 . Prevented . | . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -6 -5 -5 -5 -4 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Upp Upp Fac Combat Hostiles Destroyed 61 | . 8 . 6 . 6 1 5 21 4 3 7 Melee 3 | . . . . . . . . 2 . . 1 Guns 23 | . 8 . 1 . 4 . 2 1 4 3 . Cannons 27 | . . . 5 . . . 3 17 . . 2 AOE 3 | . . . . . 1 1 . 1 . . . Classes Destroyed 12 | . 2 . 3 . 1 . 4 2 . . . Worker 2 | . . . . . . . 1 1 . . . Builder 3 | . . . . . . . 1 2 . . . Tunneler 1 | . . . . . . . . 1 . . . Recycler 2 | . . . 1 . . . . . . . 1 Watcher 2 | . . . . . 2 . . . . . . Swarmer 7 | . 3 . . . . 1 . . . 3 . Grunt 29 | . 5 . 2 . 2 . 2 10 4 . 4 Duelist 2 | . . . 1 . . . . 1 . . . Protector 1 | . . . . . . . 1 . . . . Sentry 10 | . . . 3 . 4 . 1 2 . . . Hunter 5 | . . . . . . . . 3 . . 2 Programmer 7 | . . . . . . . 1 5 . . 1 Best Kill Streak 8 | . 3 . 4 . 3 1 3 8 2 3 4 Combat Bots Only 4 | . 3 . 4 . 2 1 2 3 2 3 4 Max Kills in Single Turn 2 | . 1 . 1 . 1 1 1 2 1 1 1 Gunslinging . | . . . . . . . . . . . . Exploded 1 | . . . . . 1 1 . 1 . . . Melee 1 | . . . . . . . . 1 . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -6 -5 -5 -5 -4 -------- Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Upp Upp Fac Hostile Shots Fired 820 | . 49 . 40 . 28 15 71 356 37 34 190 Missed 242 | . 11 . 9 . 7 5 26 108 10 4 62 Damage Taken 8456 | . 338 . 321 8 251 169 565 3961 398 359 2086 Core 1613 | . 87 . 58 . 45 35 66 425 102 47 748 Absorbed by Shields . | . . . . . . . . . . . . Ignored by Resistances 2350 | . 105 . 96 3 72 50 159 1086 108 106 565 Core Remaining (%) 81 | 100 . 65 . 85 91 95 92 . . 42 . Volleys Fired 241 | . 28 1 25 . 24 6 22 76 16 11 32 Largest 3 | . 2 2 2 . 2 2 2 2 2 2 3 Hottest 294 | . 40 40 130 . 90 90 111 118 66 66 294 Shots Fired 421 | . 56 2 46 . 48 12 43 119 32 21 42 Gun 230 | . 56 2 29 . 48 12 23 7 32 21 . Cannon 191 | . . . 17 . . . 20 112 . . 42 Launcher . | . . . . . . . . . . . . Special . | . . . . . . . . . . . . Kinetic 209 | . 56 2 38 . . . 10 50 32 21 . Thermal 82 | . . . 8 . . . . 35 . . 39 Explosive . | . . . . . . . . . . . . Electromagnetic 130 | . . . . . 48 12 33 34 . . 3 Robot Hit Streak 25 | . 19 1 13 . 10 8 20 25 15 5 10 Robot Miss Streak 4 | . 2 1 2 . 3 2 1 4 2 3 2 Penetration Max 1 | . . . . . . . . 1 1 1 . Secondary Targets 3 | . 1 . . . . . . . 1 1 . Max Gunslinging Chain 1 | . 1 . . . . . . . 1 1 . Shots Hit Robots 326 | . 45 1 31 . 37 7 38 100 25 12 30 Core Hits 161 | . 19 . 12 . 14 4 18 47 11 7 29 Critical Kills 9 | . . . . . . . . . 4 2 3 Critical Parts Destroyed 10 | . . . . . . . . . 8 2 . Critical Strikes 26 | . . . 1 . 1 . 2 3 12 4 3 Burn 1 | . . . 1 . . . . . . . . Meltdown 3 | . . . . . . . . . . . 3 Destroy 16 | . . . . . . . . . 12 4 . Blast 5 | . . . . . . . 2 3 . . . Corrupt 1 | . . . . . 1 . . . . . . Melee Attacks . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 7709 | . 399 10 417 . 779 159 973 3446 179 97 1250 Guns 1917 | . 391 10 174 . 579 98 264 125 179 97 . Cannons 4576 | . . . 243 . . . 501 2790 . . 1042 Explosions 995 | . . . . . 200 61 208 437 . . 89 Melee . | . . . . . . . . . . . . Ramming 221 | . 8 . . . . . . 94 . . 119 Kinetic 2374 | . 391 10 329 . . . 304 1064 179 97 . Thermal 3149 | . . . 88 . 200 61 208 1623 . . 969 Explosive 89 | . . . . . . . . . . . 89 Electromagnetic 1876 | . . . . . 579 98 461 665 . . 73 Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Highest Corruption 13 | . . . . . . . . 13 10 9 4 Average Corruption 8 | . . . . . . . . 8 9 9 3 Corruption Purged 4 | . . . . . . . . 3 1 . . Corruption Blocked . | . . . . . . . . . . . . Effects 80 | . . . . . . . . 31 39 9 1 Message Errors 17 | . . . . . . . . 5 11 1 . Matter Fused 21 | . . . . . . . . 10 8 2 1 Heat Flow Errors 7 | . . . . . . . . 2 3 2 . Energy Discharges 10 | . . . . . . . . 4 6 . . Parts Rejected 2 | . . . . . . . . 2 . . . Parts Fused 3 | . . . . . . . . . 2 1 . Data Loss (minor) 10 | . . . . . . . . 5 3 2 . Data Loss (major) 2 | . . . . . . . . . 1 1 . Misfires 4 | . . . . . . . . 2 2 . . Alerts 1 | . . . . . . . . . 1 . . Misdirections 1 | . . . . . . . . 1 . . . Weapon Failures 2 | . . . . . . . . . 2 . . Overload Shots . | . . . . . . . . . . . . Overflow Damage 158 | . . . . . 11 . 15 103 . . 29 Projectiles 147 | . . . . . . . 15 103 . . 29 Explosions 11 | . . . . . 11 . . . . . . Melee . | . . . . . . . . . . . . Knockbacks 13 | . . . 2 . . . 1 9 . . 1 Impact 2 | . . . . . . . . 1 . . 1 Kinetic 11 | . . . 2 . . . 1 8 . . . Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 173 | . 4 . . . . 36 . 26 . . 107 Shots 4 | . . . . . . 1 . 2 . . 1 Rammed 53 | . 1 . . . . . . 8 . . 44 Targets Rammed 58 | . 1 . . . . . . 13 . . 44 Kicked 3 | . . . . . . . . 3 . . . Crushed 2 | . . . . . . . . 2 . . . Highest Temperature 510 | . 43 . 103 . 126 57 129 251 179 183 510 Average Temperature 71 | . 13 . 37 . 38 19 36 59 36 89 189 Received Heat Transfer 2330 | . 225 . 183 . 108 . 228 927 261 . 398 Effects 6 | . . . . . . . . 1 . . 5 Shutdowns 2 | . . . . . . . . . . . 2 Interference 1 | . . . . . . . . 1 . . . Matter Decay 2 | . . . . . . . . . . . 2 Damage (minor) 1 | . . . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . . . Robots Corrupted 1 | . . . . . 1 . . . . . . Combat Hostiles 1 | . . . . . 1 . . . . . . Parts Fried 8 | . . . . . 2 . 2 4 . . . Impact Corruptions . | . . . . . . . . . . . . Robots Melted 4 | . . . . . . . . . . . 4 Combat Hostiles 4 | . . . . . . . . . . . 4 Parts Melted 15 | . . . . . . . 4 3 . . 8 Heat Transferred 3568 | . . . 296 . 200 62 200 1460 . . 1350 Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 9 | . . . . . 3 1 2 3 . . . Alert | -11 -10 -10 -9 -9 -8 -7 -6 -5 -5 -5 -4 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Upp Upp Fac Peak Influence 281 | . 276 105 200 46 221 66 96 281 . . 166 Initial 90 | . . 90 34 16 15 27 . 40 . . 60 Average 71 | . 119 98 107 19 74 52 60 97 . . 98 Maximum Alert Level 1 | . 1 . 1 . 1 . . 1 . . . Low Security (%) 91 | 100 70 100 70 100 93 100 100 82 . . 100 Level 1 8 | . 29 . 29 . 6 . . 17 . . . Level 2 . | . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 23 | . 1 . . . 3 3 3 11 . . 2 Investigation 7 | . 1 . . . 1 3 1 1 . . . Extermination 4 | . . . . . . . 1 2 . . 1 Reinforcement 7 | . . . . . 2 . . 4 . . 1 Assault 1 | . . . . . . . 1 . . . . Garrison 4 | . . . . . . . . 4 . . . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . Haulers Reinforced 2 | . . . . . . . . 2 . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -6 -5 -5 -5 -4 --------- Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Upp Upp Fac Distress Signals 10 | . 1 . . 1 1 2 . 4 . . 1 Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 124 | . 14 2 7 3 15 10 19 31 5 6 12 Peak Tracking Total 6 | . 5 2 4 2 4 4 5 6 5 5 5 Tactical Retreats 12 | . 1 . . 1 . . 2 3 2 3 . Traps | -11 -10 -10 -9 -9 -8 -7 -6 -5 -5 -5 -4 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Upp Upp Fac Traps Triggered 6 | . 1 . . . 1 1 1 1 . . 1 Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed 5 | . . . . . 5 . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered 1 | . . . . . . . . . 1 . . Machines | -11 -10 -10 -9 -9 -8 -7 -6 -5 -5 -5 -4 ---------- Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Upp Upp Fac Machines Disabled 12 | . . . 2 . 1 . 1 5 . . 3 Max in Single Turn 3 | . . . 1 . 1 . 1 2 . . 3 Garrison Access 1 | . . . . . . . 1 . . . . Machines Repaired . | . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -6 -5 -5 -5 -4 --------- Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Upp Upp Fac Machines Accessed 15 | . 2 . 2 1 3 3 1 3 . . . Terminals 10 | . 2 . 1 . 2 2 . 3 . . . Fabricators 1 | . . . . . . . 1 . . . . Repair Stations 1 | . . . . . 1 . . . . . . Recycling Units 1 | . . . . . . 1 . . . . . Scanalyzers 1 | . . . 1 . . . . . . . . Garrison Access . | . . . . . . . . . . . . Total Hacks 46 | . 3 . 9 1 10 8 4 11 . . . Successful 27 | . 3 . 6 1 5 3 2 7 . . . Failed 18 | . . . 3 . 5 5 2 3 . . . Catastrophic 2 | . . . 1 . 1 . . . . . . Database Lockouts 1 | . . . . . . . . 1 . . . Manual . | . . . . . . . . . . . . Terminals 34 | . 3 . 7 . 8 5 . 11 . . . Fabricators 4 | . . . . . . . 4 . . . . Repair Stations 2 | . . . . . 2 . . . . . . Recycling Units 3 | . . . . . . 3 . . . . . Scanalyzers 2 | . . . 2 . . . . . . . . Garrison Access . | . . . . . . . . . . . . Terminal Hacks 20 | . 3 . 4 1 3 2 . 7 . . . Record 11 | . . . 4 . 1 1 . 5 . . . Part Schematic 1 | . . . . . . 1 . . . . . Robot Analysis 1 | . . . . . . . . 1 . . . Open Door 1 | . . . . 1 . . . . . . . Level Access Points 1 | . 1 . . . . . . . . . . Disarm Traps 2 | . . . . . 2 . . . . . . Dispatch Records 1 | . 1 . . . . . . . . . . Transport Status 1 | . 1 . . . . . . . . . . Recall Investigation 1 | . . . . . . . . 1 . . . Fabricator Hacks 2 | . . . . . . . 2 . . . . Load Schematic 1 | . . . . . . . 1 . . . . Build 1 | . . . . . . . 1 . . . . Repair Station Hacks 2 | . . . . . 2 . . . . . . Scan Component 1 | . . . . . 1 . . . . . . Repair 1 | . . . . . 1 . . . . . . Recycling Unit Hacks 1 | . . . . . . 1 . . . . . Report Inventory 1 | . . . . . . 1 . . . . . Scanalyzer 2 | . . . 2 . . . . . . . . Insert Component 1 | . . . 1 . . . . . . . . Analyze 1 | . . . 1 . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 12 | . . . 2 . 3 3 1 3 . . . Full Trace Events 5 | . . . 1 . . 2 1 1 . . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 2 | . . . 1 . . 1 . . . . . Parts Built 2 | . . . . . . . 2 . . . . Authchips . | . . . . . . . . . . . . Time 106 | . . . . . . . 106 . . . . Total Part Build Rating 12 | . . . . . . . 12 . . . . Parts Repaired . | . . . . . . . . . . . . Time 26 | . . . . . 26 . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed 1 | . . . 1 . . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -6 -5 -5 -5 -4 ------------ Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Upp Upp Fac Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released 2 | . . . . . . . 2 . . . . Machine Destruction 2 | . . . . . . . 2 . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -6 -5 -5 -5 -4 -------- Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Upp Upp Fac Total Allies . | . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . Kills . | . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -6 -5 -5 -5 -4 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Upp Upp Fac Robot Analysis Total 1 | . . . . . . . . 1 . . . Derelict Logs Recovered 3 | . . 1 . 1 . . . . 1 . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -6 -5 -5 -5 -4 ------------- Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Upp Upp Fac Turns Passed 7886 | 1183 333 369 460 206 499 419 572 1830 1070 313 632 Spaces Moved 3702 | 246 246 234 224 126 246 240 282 890 591 164 213 Core 66 | 10 . . . . . . . 8 . . 48 Treads 2359 | . . 110 224 126 246 240 208 288 591 164 162 Legs 590 | . . . . . . . 74 513 . . 3 Wheels 606 | 236 246 124 . . . . . . . . . Hover 81 | . . . . . . . . 81 . . . Flight . | . . . . . . . . . . . . Fastest Speed 40 | 50 80 80 160 160 160 160 160 40 170 170 50 Average Speed 153 | 78 80 117 160 160 160 160 169 165 170 170 204 Slowest Speed 1000 | 80 80 160 160 160 160 160 240 250 170 170 1000 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 27 | 26 40 34 21 27 36 9 9 22 71 23 9 Regions Visited 11 Branch Regions 4 Pre-discovered Areas 1 | . . 1 . . . . . . . . . Known Exits Taken 1 | . . 1 . . . . . . . . . Unknown Exits Taken 10 | 1 1 . 1 1 1 1 1 1 1 1 . Scrap Searched 5 | . . . . . . . . . 4 1 . Spaces Dug 1 | . . . . . . . . 1 . . . Terrain Destroyed 85 | . . . . . 12 2 7 24 1 . 39 Melee . | . . . . . . . . . . . . Projectile 20 | . . . . . . . 2 12 . . 6 AOE 64 | . . . . . 12 2 5 12 . . 33 Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -6 -5 -5 -5 -4 --------- Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Upp Upp Fac Total 5532 | 1234 337 328 290 131 308 264 335 1129 625 177 374 Wait 1283 | 974 38 84 . 4 12 12 15 86 11 1 46 Move 3691 | 245 245 233 223 125 245 239 281 889 590 163 213 Hop . | . . . . . . . . . . . . Pick Up 108 | 9 12 4 19 1 10 3 7 24 4 1 14 Fast Attach . | . . . . . . . . . . . . Attach 91 | 6 7 2 10 . 8 2 7 27 3 1 18 Detach 6 | . . . 1 . . . . 3 . . 2 Swap . | . . . . . . . . . . . . Drop 52 | . 6 4 12 1 9 2 3 11 1 . 3 Fire 241 | . 28 1 25 . 24 6 22 76 16 11 32 Melee . | . . . . . . . . . . . . Ram 45 | . 1 . . . . . . . . . 44 Kick 3 | . . . . . . . . 3 . . . Crush 10 | . . . . . . . . 10 . . . Escape Stasis 2 | . . . . . . . . . . . 2 Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -10/Mines -9/Materials -9/Mines -8/Materials -7/Factory -6/Factory -5/Factory -5/Upper Caves -5/Upper Caves -4/Factory (discovered 1 exit: [*Upp]) History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 16) 1184 | -11/Scrapyard | Entered Materials 1185 | -10/Materials | Build established: Mutant 1323 | -10/Materials | Discovered new exit (range 7) 1436 | -10/Materials | Identified exit to Materials 1512 | -10/Materials | Discovered new exit (range 7) 1517 | -10/Materials | Entered Mines 1683 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 1860 | -10/Mines | Discovered exit to Materials (range 7) 1886 | -10/Mines | Entered Materials 1886 | -9/Materials | Evolved 2 slots: Utility x2 2302 | -9/Materials | Discovered new exit (range 13) 2346 | -9/Materials | Entered Mines 2352 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 2354 | -9/Mines | Assembled infested the area 2394 | -9/Mines | Learned Materials emergency access door positions 2405 | -9/Mines | Discovered new exit (range 9) 2552 | -9/Mines | Entered Materials 2552 | -8/Materials | Evolved 2 slots: Utility x2 2618 | -8/Materials | Build established: Scavenger-Mutant 2762 | -8/Materials | Met 7R-MNS 3045 | -8/Materials | Discovered new exit (range 4) 3051 | -8/Materials | Entered Factory 3051 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 3052 | -7/Factory | Caught up to 7R-MNS 3451 | -7/Factory | Discovered new exit (range 12) 3470 | -7/Factory | Entered another Factory area 3470 | -6/Factory | Evolved 2 slots: Utility x2 3471 | -6/Factory | Caught up to 7R-MNS 3920 | -6/Factory | Discovered new exit (range 15) 3923 | -6/Factory | Fabricated Hyp. Gauss Cannon? 4012 | -6/Factory | Build established: Mutant 4042 | -6/Factory | Entered another Factory area 4042 | -5/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 4043 | -5/Factory | Caught up to 7R-MNS 4498 | -5/Factory | Garrison activated, responded to threat 4605 | -5/Factory | Build established: Scavenger-Mutant 4808 | -5/Factory | Central database locked down 5019 | -5/Factory | Lost 3 parts (1p1n1u) 5117 | -5/Factory | Lost 7 parts (1p3n2u1w) 5376 | -5/Factory | Build established: Mutant 5570 | -5/Factory | System corruption reached 10% 5741 | -5/Factory | Lost 7 parts (2n4u1w) 5814 | -5/Factory | Discovered new exit (range 15) 5821 | -5/Factory | Garrison activated, responded to threat 5872 | -5/Factory | Entered Upper Caves 6106 | -5/Upper Caves | Core integrity fell below 50% 6483 | -5/Upper Caves | Learned Factory terminal intel 6927 | -5/Upper Caves | Discovered new exit (range 6) 6942 | -5/Upper Caves | Entered another Upper Caves area 6943 | -5/Upper Caves | Encountered a Warlord checkpoint 7239 | -5/Upper Caves | Discovered new exit (range 9) 7255 | -5/Upper Caves | Entered Factory 7255 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 7256 | -4/Factory | Loaded intel: 26 terminal locations 7593 | -4/Factory | Build established: Derelict-Mutant 7662 | -4/Factory | Discovered new exit (range 14) 7771 | -4/Factory | Released all parts (10) 7772 | -4/Factory | Lost 4 parts (1n3u) 7866 | -4/Factory | Core integrity fell below 50% 7887 | -4/Factory | Self-destructed Last Messages --------------- 07837_ Slammed into G-67 Veteran. 07837_ G-67 Veteran knocked back. 07838_ Slammed into G-67 Veteran. 07840_ Destabilizing: System corrupted (+2). 07841_ Slammed into G-67 Veteran. 07843_ G-67 Veteran misfires. 07843_ Slammed into G-67 Veteran. 07853_ U-05 Engineer lays Concrete. 07853_ Slammed into G-67 Veteran. 07855_ Critical hit (Burn: +50). 07855_ Slammed into G-67 Veteran. 07865_ Destabilizing: Core damaged (-46). 07866_ Slammed into G-67 Veteran. 07868_ G-67 Veteran destroyed. [Achievement: Fist Fight] 07869_ Acquired 9 matter. 07875_ System corrupted: Matter fused (-5). 07880_ U-05 Engineer lays Concrete. 07884_ Acquired Neutrino Core. 07886_ U-05 Engineer lays Concrete. Map ----- +----------------------------------------------------+ | ???????????????# # #?????????????????? | | ???????????????#" # #################?? | | ???????????????#" # # #?? | | ???????????????#""" # # #?? | | ???????????????#""" # # #?? | | ???????????????#""" # + = #?? | | ???????????????# # # #?? | | ???????????????########## * # #?? | | ??????????? < % # #?? | | ??????????????????#^##### # #?? | | ??????????????????# ????# # #?? | | ??????????????????# ##### # #?? | | ???????????????#### # # #################?? | | ???????????????# # # # ##########????????? | | ??????????????## # # #????????? | | ??????????????# # # #????????? | | ??????????????# #% # #????????? | | ??????????????# u #% # #????????? | | ??????????????# #!% # ! #????????? | | ??????????????# [" + ] !] #????????? | | ??????????????## [%# [*=# ] #????????? | | ??????????????## !%!#! #????????? | | ???????????????# [=# [ =#????????? | | ???????????????# # # ##/#+##########????????? | | ???????????????### # pp #???????????? | | ???????????????????# ]@ #???????????? | | ???????????????????# ]!! #???????????? | | ???????????????????# !]! #???????????? | | ???????????????????# #???????????? | | ???????????????????# ! #???????????? | | ???????????????????# !! #???????????? | | ???????????????????# = #???????????? | | ???????????????????# #???????????? | | ???????????????????##################???????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 64 Energy Generation 27 Energy Capacity 480 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 14 Terrain Scan Density 10 Power Amplification 20 Armor Coverage 600 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Weapon Cycling 20 Evasion (%) 57 Targeting Accuracy 12 Recoil Reduction 4 Particle Charging 37 Kinecelleration 30 Offensive Hacking 10 Item Schematics ----------------- Hvy. Ion Engine | -9/Materials | Scanalyzed Hyp. Gauss Cannon | -7/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Hyp. Gauss Cannon | x2 | -6/Factory Alien Tech Used ----------------- None Achievements -------------- Fist Fight Just What I Needed Leap Before You Look Please Form A Line Power Corrupts Safety First Serviceable Loadout System Compromised Tourist Challenges ------------ None Game ------ Seed NullArmageddonMachine Manual? 0 Play Time 01:38:10 Cumulative 3.4 hours Start 2024.04.24 @ 22:54:43 End 2024.04.25 @ 14:05:14 Sessions 3 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 4 Rogue 0 Adventurer 4 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 3 Gallery% 7 Achievement% 8 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 628497a0-29a2-4f96-be73-16f72ec32b17