Cogmind - Beta 14 *** ADVENTURER MODE // 2025.03.11 @ 23:36:28

Player: Tuli

Result: Self-destructed

 Performance 
-------------
Evolutions (1)             500
Regions Visited (2)        400
Robots Destroyed (24)      120
Value Destroyed (548)      548
Prototype IDs (3)          60
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 1628

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             368/400
Matter                     450/450
Energy                     275/275
System Corruption          0%
Temperature                Cool (0)
Movement                   Treading (160)
Location                   -9/Materials

 Parts 
-------
>          --- POWER (2) --------
           Ion Engine
     Light Ion Engine
>          --- PROPULSION (2) ---
  Improved Treads
  Improved Treads
>          --- UTILITY (2) ------
     Large Storage Unit
     Large Matter Pod
>          --- WEAPON (3) -------
     Light Assault Rifle
     Heavy Hammer
>          --- INVENTORY (15) ---
    Medium Armor Plating

 Peak State 
------------
>          --- POWER ------------
           Ion Engine
>          --- PROPULSION -------
     Light Treads
     Light Treads
>          --- UTILITY ----------
     Large Storage Unit
     Large Matter Pod
>          --- WEAPON -----------
  Advanced Beam Cannon
  Advanced Beam Cannon
  Advanced Beam Cannon
>          --- INVENTORY --------
           Weapon Shielding
           EM Pulse Gun
           Beam Cannon
[Rating: 14]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Improved Aluminum Leg
  Hover Unit               Hover Unit
  Flight Unit              Flight Unit
Utility                    Large Matter Pod
  Device                   Heat Sink
  Storage                  Large Matter Pod
  Processor                Visual Processing Unit
  Hackware                 Hacking Suite
  Protection               Weapon Shielding
Weapon                     Beam Cannon
  Energy Gun               EM Pulse Gun
  Energy Cannon            Beam Cannon
  Ballistic Gun            Assault Rifle
  Impact Weapon            Heavy Hammer

 Build                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Slots Evolved              2    | .   .   2   
  Power                    1    | .   .   1   
  Propulsion               .    | .   .   .   
  Utility                  .    | .   .   .   
  Weapon                   1    | .   .   1   
Parts Attached             39   | 5   10  24  
  Power                    3    | 1   .   2   
    Engine                 3    | 1   .   2   
    Core                   .    | .   .   .   
    Reactor                .    | .   .   .   
  Propulsion               15   | 2   2   11  
    Treads                 9    | 2   1   6   
    Leg                    3    | .   .   3   
    Wheel                  .    | .   .   .   
    Hover                  2    | .   .   2   
    Flight                 1    | .   1   .   
  Utility                  8    | .   5   3   
    Device                 1    | .   1   .   
    Storage                4    | .   2   2   
    Processor              1    | .   1   .   
    Hackware               1    | .   .   1   
    Protection             1    | .   1   .   
    Artifact               .    | .   .   .   
  Weapon                   13   | 2   3   8   
    Energy Gun             4    | 1   1   2   
    Energy Cannon          6    | .   2   4   
    Ballistic Gun          2    | 1   .   1   
    Ballistic Cannon       .    | .   .   .   
    Launcher               .    | .   .   .   
    Special Weapon         .    | .   .   .   
    Impact Weapon          1    | .   .   1   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   .    | .   .   .   
  Unidentified Prototypes  1    | .   .   1   
Parts Lost                 1    | .   .   1   
  Power                    .    | .   .   .   
  Propulsion               .    | .   .   .   
  Utility                  .    | .   .   .   
  Weapon                   1    | .   .   1   
  Highest Loss Streak      1    | .   .   1   
  To Critical Strikes      .    | .   .   .   
Average Slot Usage (%)     86   | .   93  78  
  Engine                   13   | .   14  12  
  Treads                   24   | .   27  20  
  Device                   1    | .   3   .   
  Storage                  17   | .   13  21  
  Protection               2    | .   5   .   
  Energy Gun               10   | .   11  8   
  Energy Cannon            9    | .   7   10  
  Ballistic Gun            4    | .   8   .   
  Impact Weapon            1    | .   .   2   
Peak Build Rating          14   | 5   8   14  
  Average Rating           7    | 3   6   8   
  On Entrance              4    | .   5   7   
Naked Turns                .    | .   .   .   
Heaviest Build             37   | 8   33  37  
  Greatest Support         46   | 40  40  46  
  Greatest Overweight (x)  2    | .   .   2   
  Average Overweight (x)   .    | .   .   .   
Largest Inventory Capacity 15   | 5   15  15  
  Average Capacity         11   | 5   9   15  
  Most Carried             6    | 5   3   6   
  Average Carried          .    | .   .   1   
  Final Capacity           15   | 5   15  15  
  Final Carried            1    | .   1   1   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials

 Resources                      | -11 -10 -9  
-----------                Run  | Yrd Mat Mat 
Matter Collected           807  | 155 329 323 
  Remotely                 .    | .   .   .   
Salvage Created            723  | .   329 394 
  Parts                    54   | .   26  28  
Haulers Intercepted        .    | .   .   .   
Recyclers Shooed           .    | .   .   .   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      .    | .   .   .   
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Combat Hostiles Destroyed  19   | .   10  9   
  Melee                    1    | .   .   1   
  Guns                     11   | .   9   2   
  Cannons                  7    | .   1   6   
Classes Destroyed          5    | .   3   2   
  Worker                   2    | .   .   2   
  Watcher                  3    | .   2   1   
  Swarmer                  8    | .   6   2   
  Grunt                    10   | .   4   6   
  Sentry                   1    | .   .   1   
Best Kill Streak           5    | .   4   5   
  Combat Bots Only         3    | .   3   3   
Max Kills in Single Turn   2    | .   1   2   
  Gunslinging              .    | .   .   .   
  Exploded                 .    | .   .   .   
  Melee                    1    | .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11 -10 -9  
--------                   Run  | Yrd Mat Mat 
Hostile Shots Fired        84   | .   36  48  
  Missed                   22   | .   7   15  
Damage Taken               521  | .   261 260 
  Core                     81   | .   49  32  
  Absorbed by Shields      .    | .   .   .   
  Redirected to Shielding  15   | .   15  .   
  Ignored by Resistances   162  | .   81  81  
Core Remaining (%)         90   | 100 80  .   
Volleys Fired              60   | .   32  28  
  Largest                  2    | .   2   2   
  Hottest                  100  | .   100 100 
Shots Fired                106  | .   64  42  
  Gun                      65   | .   51  14  
  Cannon                   41   | .   13  28  
  Launcher                 .    | .   .   .   
  Special                  .    | .   .   .   
  Kinetic                  24   | .   24  .   
  Thermal                  60   | .   32  28  
  Explosive                .    | .   .   .   
  Electromagnetic          22   | .   8   14  
  Robot Hit Streak         15   | .   15  9   
  Robot Miss Streak        3    | .   3   1   
  Penetration Max          .    | .   .   .   
  Secondary Targets        1    | .   1   .   
    Max Gunslinging Chain  1    | .   1   .   
Shots Hit Robots           74   | .   43  31  
  Core Hits                30   | .   16  14  
  Critical Kills           .    | .   .   .   
  Critical Parts Destroyed 1    | .   .   1   
  Critical Strikes         1    | .   .   1   
    Smash                  1    | .   .   1   
Melee Attacks              1    | .   .   1   
  Impact                   1    | .   .   1   
  Slashing                 .    | .   .   .   
  Piercing                 .    | .   .   .   
  Sneak Attacks            .    | .   .   .   
    Combat Hostiles        .    | .   .   .   
  Follow-up Attacks        .    | .   .   .   
Damage Inflicted           1127 | .   582 545 
  Guns                     567  | .   423 144 
  Cannons                  509  | .   159 350 
  Explosions               .    | .   .   .   
  Melee                    51   | .   .   51  
  Ramming                  .    | .   .   .   
  Kinetic                  255  | .   255 .   
  Thermal                  621  | .   271 350 
  Explosive                .    | .   .   .   
  Electromagnetic          200  | .   56  144 
  Impact                   51   | .   .   51  
  Slashing                 .    | .   .   .   
  Piercing                 .    | .   .   .   
Highest Corruption         2    | .   2   .   
  Average Corruption       1    | .   1   .   
  Corruption Purged        .    | .   .   .   
  Corruption Blocked       .    | .   .   .   
Overload Shots             .    | .   .   .   
Overflow Damage            61   | .   10  51  
  Projectiles              10   | .   10  .   
  Explosions               .    | .   .   .   
  Melee                    51   | .   .   51  
Knockbacks                 .    | .   .   .   
  Impact                   .    | .   .   .   
  Kinetic                  .    | .   .   .   
  Secondary                .    | .   .   .   
Self-Inflicted Damage      .    | .   .   .   
  Shots                    .    | .   .   .   
  Rammed                   .    | .   .   .   
Targets Rammed             .    | .   .   .   
  Kicked                   .    | .   .   .   
  Crushed                  .    | .   .   .   
Highest Temperature        195  | .   195 158 
  Average Temperature      53   | .   52  54  
  Received Heat Transfer   213  | .   102 111 
Siege Activations          .    | .   .   .   
Robots Corrupted           .    | .   .   .   
  Combat Hostiles          .    | .   .   .   
  Parts Fried              .    | .   .   .   
  Impact Corruptions       1    | .   .   1   
Robots Melted              .    | .   .   .   
  Combat Hostiles          .    | .   .   .   
  Parts Melted             .    | .   .   .   
  Heat Transferred         1323 | .   583 740 
Parts Sabotaged            .    | .   .   .   
Parts Stolen               .    | .   .   .   
Parts Stripped             .    | .   .   .   
Power Chain Reactions      .    | .   .   .   

 Alert                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Peak Influence             180  | .   162 180 
  Initial                  .    | .   .   .   
  Average                  53   | .   72  43  
Maximum Alert Level        .    | .   .   .   
  Low Security (%)         100  | 100 100 100 
  Level 1                  .    | .   .   .   
  Level 2                  .    | .   .   .   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          4    | .   1   3   
  Investigation            4    | .   1   3   
  Extermination            .    | .   .   .   
  Reinforcement            .    | .   .   .   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Searches Triggered         .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   
Active Scanning Responses  .    | .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   

 Stealth                        | -11 -10 -9  
---------                  Run  | Yrd Mat Mat 
Distress Signals           3    | .   1   2   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              33   | .   17  16  
  Peak Tracking Total      5    | .   5   3   
  Tactical Retreats        .    | .   .   .   

 Traps                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Traps Triggered            4    | .   4   .   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -9  
----------                 Run  | Yrd Mat Mat 
Machines Disabled          2    | .   .   2   
  Max in Single Turn       1    | .   .   1   
Machines Repaired          .    | .   .   .   
Machines Dismantled        .    | .   .   .   
Machines Sabotaged         .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   

 Hacking                        | -11 -10 -9  
---------                  Run  | Yrd Mat Mat 
Machines Accessed          6    | .   3   3   
  Terminals                5    | .   2   3   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          1    | .   1   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                19   | .   10  9   
  Successful               11   | .   8   3   
  Failed                   8    | .   2   6   
    Catastrophic           .    | .   .   .   
  Database Lockouts        .    | .   .   .   
  Manual                   .    | .   .   .   
  Terminals                13   | .   4   9   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          6    | .   6   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             6    | .   3   3   
  Record                   3    | .   1   2   
  Prototype ID Bank        1    | .   1   .   
  Alert Level              1    | .   1   .   
  Locate Traps             1    | .   .   1   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       .    | .   .   .   
Recycling Unit Hacks       5    | .   5   .   
  Recycle Component        1    | .   1   .   
  Process                  2    | .   2   .   
  Report Inventory         1    | .   1   .   
  Retrieve Matter          1    | .   1   .   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         .    | .   .   .   
  Terminals                .    | .   .   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         6    | .   3   3   
  Full Trace Events        5    | .   2   3   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   .    | .   .   .   
  Parts Built              .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             .    | .   .   .   
  Time                     .    | .   .   .   
Parts Recycled             1    | .   1   .   
  Recycled Matter          81   | .   81  .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     .    | .   .   .   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -9  
------------               Run  | Yrd Mat Mat 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Fabnet Peak Effective %    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -9  
--------                   Run  | Yrd Mat Mat 
Total Allies               .    | .   .   .   
  Largest Group            .    | .   .   .   
  Highest-Rated Group      .    | .   .   .   
  Highest-Rated Ally       .    | .   .   .   
Total Orders               .    | .   .   .   
Ally Attacks               .    | .   .   .   
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Robot Analysis Total       .    | .   .   .   
Derelict Logs Recovered    .    | .   .   .   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11 -10 -9  
-------------              Run  | Yrd Mat Mat 
Turns Passed               1720 | 150 811 759 
Spaces Moved               877  | 92  402 383 
  Core                     20   | 20  .   .   
  Treads                   840  | 72  402 366 
  Legs                     6    | .   .   6   
  Wheels                   .    | .   .   .   
  Hover                    11   | .   .   11  
  Flight                   .    | .   .   .   
  Fastest Speed            50   | 50  160 160 
  Average Speed            157  | 136 160 160 
  Slowest Speed            190  | 160 160 190 
  Overloaded Moves         .    | .   .   .   
  Propulsion Burnouts      .    | .   .   .   
  Robots Hopped            .    | .   .   .   
  Cave-ins Triggered       .    | .   .   .   
Exploration Rate (%)       26   | 6   50  24  
  Regions Visited          2
    Branch Regions         .
  Pre-discovered Areas     .    | .   .   .   
  Known Exits Taken        .    | .   .   .   
  Unknown Exits Taken      2    | 1   1   .   
Scrap Searched             .    | .   .   .   
Spaces Dug                 .    | .   .   .   
Terrain Destroyed          .    | .   .   .   
  Melee                    .    | .   .   .   
  Projectile               .    | .   .   .   
  AOE                      .    | .   .   .   
Terrain Rammed             .    | .   .   .   
  Walls Destroyed          .    | .   .   .   
  Machines Disabled        .    | .   .   .   

 Actions                        | -11 -10 -9  
---------                  Run  | Yrd Mat Mat 
Total                      1121 | 119 509 493 
  Wait                     54   | 8   45  1   
  Move                     875  | 91  401 383 
  Hop                      .    | .   .   .   
  Pick Up                  51   | 10  12  29  
  Fast Attach              .    | .   .   .   
  Attach                   33   | 5   7   21  
  Detach                   2    | .   1   1   
  Swap                     6    | .   3   3   
  Drop                     39   | 5   8   26  
  Fire                     60   | .   32  28  
  Melee                    1    | .   .   1   
  Ram                      .    | .   .   .   
  Kick                     .    | .   .   .   
  Crush                    .    | .   .   .   
  Escape Stasis            .    | .   .   .   
  Rewire                   .    | .   .   .   
  Trap                     .    | .   .   .   
  Miscellaneous            .    | .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat x2)
-9/Materials

 History 
---------
 Turn | Location      | Event
    9 | -11/Scrapyard | Discovered new exit (range 15)
  151 | -11/Scrapyard | Entered Materials
  301 | -10/Materials | Build established: Mutant
  589 | -10/Materials | Discovered new exit (range 16)
  880 | -10/Materials | Discovered new exit (range 9)
  962 | -10/Materials | Entered another Materials area
  962 | -9/Materials  | Evolved 2 slots: Power x1, Weapon x1
 1721 | -9/Materials  | Self-destructed

 Last Messages 
---------------
G-34 Mercenary destroyed.
Acquired Ion Engine.
Dropped Ion Engine.
K-01 Serf collects debris.
Acquired 10 matter.
Matter Filter disabled.
S-10 Pest destroyed. <x3>
K-01 Serf collects debris.
Acquired Lgt. Assault Rifle.
K-01 Serf collects debris.
Dropped Beam Cannon.
Acquired 10 matter.
K-01 Serf collects debris. <x5>
Connecting with Terminal...
>>Traps(Locate)
Found 3 traps in 1 array:
    3x Blade Trap
  Map updated.
ALERT: Suspicious activity at Terminal M002.
  Dispatching Investigation squad.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           35
Energy Generation          15
Energy Capacity            275
Matter Stores              450
Matter Capacity            450
Sight Range                16
Terrain Scan Density       10
Resistance: KI             20
Resistance: TH             20
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Weapon Shielding           33
Evasion (%)                50
Recoil Reduction           2
Offensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Risk Taker

 Challenges 
------------
None

 Game 
------
Seed              GunArmorDoomcannon
  Manual?         0
Play Time         00:23:16
  Cumulative      0.9 hours
  Start           2024.10.30 @ 20:37:53
  End             2025.03.11 @ 23:36:28
Sessions          3
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          6
  Rogue           3
  Adventurer      3
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             1
Gallery%          4
Achievement%      3
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          1%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 0d0e14e2-b4f6-44b9-abc3-0a7f8eec967c