Cogmind - Beta 13 --- EXPLORER MODE // 2024.07.11 @ 02:11:26 Player: Halfie Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (99) 495 Value Destroyed (2932) 2932 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (244) 244 TOTAL SCORE: 6371 Bonus ------- High Alert Combat Kills 44 Entered Garrisons 200 Cogmind --------- Core Integrity 690/700 Matter 145/300 Energy 209/210 System Corruption 1% Temperature Warm (175) Movement Hovering (58) Location -7/Factory Parts ------- > --- POWER (3) -------- Light Nuclear Core Light Nuclear Core Micro Nuclear Core > --- PROPULSION (4) --- Gravmag System Gravmag System Combat Airjet > --- UTILITY (3) ------ Targeting Computer Hardened Light Armor Plating > --- WEAPON (4) ------- Particle Gun Field Laser Mini Grenade Launcher > --- INVENTORY (5) ---- Improved Hover Unit Airjet Compact Matter Pod (150) Field Recycling Unit (0) Spear Peak State ------------ > --- POWER ------------ Reinforced Ion Engine Light Nuclear Core Improved Deuterium Engine > --- PROPULSION ------- Airjet Gravmag System Gravmag System Combat Airjet > --- UTILITY ---------- Improved Heat Sink High-capacity Storage Unit Targeting Computer > --- WEAPON ----------- Particle Gun Particle Gun Field Laser Ion Cannon > --- INVENTORY -------- Improved Hover Unit Power Amplifier Compact Battery Compact Matter Pod Field Recycling Unit Field Recycling Unit Field Recycling Unit Beam Rifle Particle Gun Particle Gun Particle Gun Particle Gun Spear [Rating: 43] Favorites ----------- Power Light Deuterium Engine Engine Light Deuterium Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Hover Unit Combat Airjet Flight Unit Flight Unit Utility Targeting Computer Device Improved Heat Sink Storage High-capacity Storage Unit Processor Targeting Computer Protection Medium Armor Plating Weapon Ion Cannon Energy Gun Particle Gun Energy Cannon Ion Cannon Ballistic Gun Assault Rifle Launcher Missile Launcher Slashing Weapon Mining Claw Piercing Weapon Spear Special Melee Weapon Datajack Build | -11 -10 -9 -8 -8 -8 -7 ------- Run | Yrd Mat Mat Mat Gar Mat Fac Slots Evolved 7 | . 1 2 2 . . 2 Power 2 | . . 1 . . . 1 Propulsion 2 | . . . 2 . . . Utility 1 | . 1 . . . . . Weapon 2 | . . 1 . . . 1 Parts Attached 72 | 7 6 13 12 4 16 14 Power 19 | 1 . 5 4 1 3 5 Engine 11 | 1 . 5 1 1 1 2 Core 8 | . . . 3 . 2 3 Reactor . | . . . . . . . Propulsion 19 | 2 1 2 4 1 6 3 Treads . | . . . . . . . Leg 10 | 2 1 2 4 . 1 . Wheel . | . . . . . . . Hover 8 | . . . . 1 4 3 Flight 1 | . . . . . 1 . Utility 16 | 2 3 3 1 2 4 1 Device 5 | . . . 1 2 2 . Storage 1 | . . . . . 1 . Processor 4 | 1 1 1 . . 1 . Hackware . | . . . . . . . Protection 6 | 1 2 2 . . . 1 Artifact . | . . . . . . . Weapon 18 | 2 2 3 3 . 3 5 Energy Gun 7 | 1 . . . . 3 3 Energy Cannon 2 | . . . 2 . . . Ballistic Gun 3 | 1 2 . . . . . Ballistic Cannon . | . . . . . . . Launcher 3 | . . 2 . . . 1 Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon 1 | . . . . . . 1 Piercing Weapon 1 | . . . 1 . . . Special Melee Weapon 1 | . . 1 . . . . Unidentified Prototypes . | . . . . . . . Parts Lost 12 | . . . . 3 8 1 Power 4 | . . . . . 4 . Propulsion 4 | . . . . 2 2 . Utility 3 | . . . . 1 1 1 Weapon 1 | . . . . . 1 . Highest Loss Streak 3 | . . . . 2 3 1 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 87 | . 97 92 96 92 78 72 Engine 10 | . 12 17 10 2 7 6 Core 4 | . . . 4 13 6 10 Leg 15 | . 25 19 31 25 . . Hover 6 | . . . . 2 14 18 Device 5 | . . . 2 10 14 6 Storage 1 | . . . . . 5 4 Processor 9 | . 15 13 13 8 3 7 Protection 8 | . 18 16 8 3 . 1 Energy Gun 6 | . 11 . . . 13 12 Energy Cannon 6 | . . . 11 16 9 4 Ballistic Gun 6 | . 12 15 3 . . . Launcher 2 | . . 9 2 . . . Piercing Weapon 1 | . . . 6 8 . . Naked Turns . | . . . . . . . Heaviest Build 75 | 10 13 34 32 32 64 75 Greatest Support 57 | 20 20 20 57 57 42 36 Greatest Overweight (x) 10 | 1 . 10 1 2 5 3 Average Overweight (x) . | . . . . . 2 . Largest Inventory Capacity 20 | 5 5 5 5 5 20 20 Average Capacity 8 | 5 5 5 5 5 15 13 Most Carried 18 | 5 5 5 5 5 18 17 Average Carried 6 | . . 5 4 5 11 11 Final Capacity 20 | 5 5 5 5 5 20 5 Final Carried 17 | . 5 5 5 5 17 5 Class Distribution -------------------- 45% | Hacker-Mutant 16% | Scavenger-Mutant 12% | Scavenger-Tank 12% | Hacker-Gunner 9% | Scavenger-Gunner 3% | Hacker-Tank Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -9/Materials Hacker-Mutant | -8/Materials Scavenger-Mutant | -8/Garrison Scavenger-Tank | -8/Materials Scavenger-Mutant | -7/Factory Resources | -11 -10 -9 -8 -8 -8 -7 ----------- Run | Yrd Mat Mat Mat Gar Mat Fac Matter Collected 1532 | 270 55 417 395 40 355 . Remotely . | . . . . . . . Salvage Created 3585 | 221 269 642 376 674 1380 23 Parts 222 | 23 23 47 26 29 72 2 Haulers Intercepted . | . . . . . . . Recyclers Shooed 3 | 1 . . 1 . 1 . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -8 -8 -7 ------- Run | Yrd Mat Mat Mat Gar Mat Fac Combat Hostiles Destroyed 60 | . 8 13 5 13 20 1 Melee 1 | . . . 1 . . . Guns 29 | . 8 12 . . 9 . Cannons 24 | . . . 4 12 8 . AOE 4 | . . 1 . . 2 1 Classes Destroyed 15 | 3 3 4 1 3 . 1 Worker 8 | 2 . 2 2 . 2 . Builder 4 | . . 2 . . 2 . Tunneler 9 | 7 1 . . . 1 . Recycler 4 | 1 . . . . 3 . Operator 2 | . . 2 . . . . Watcher 12 | . 1 4 3 . 4 . Swarmer 11 | . 4 3 . . 4 . Grunt 28 | . 4 7 1 8 8 . Brawler 1 | . . 1 . . . . Duelist 1 | . . . . 1 . . Protector 1 | . . . . 1 . . Sentry 14 | . . 2 3 2 7 . Demolisher 1 | . . . . 1 . . Hunter 2 | . . . 1 . 1 . Programmer 1 | . . . . . . 1 Best Kill Streak 8 | 4 2 4 3 4 8 1 Combat Bots Only 4 | . 2 3 3 4 4 1 Max Kills in Single Turn 2 | 1 1 2 1 1 2 1 Gunslinging . | . . . . . . . Exploded 2 | . . 1 . . 2 1 Melee 1 | . . . 1 . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -8 -8 -7 -------- Run | Yrd Mat Mat Mat Gar Mat Fac Hostile Shots Fired 277 | . 47 42 8 57 109 14 Missed 77 | . 8 14 4 14 31 6 Damage Taken 1989 | . 272 284 38 560 721 114 Core 312 | . 50 16 . 116 120 10 Absorbed by Shields . | . . . . . . . Redirected to Shielding 15 | . 15 . . . . . Ignored by Resistances 1206 | . 175 176 23 331 435 66 Core Remaining (%) 83 | 100 80 96 . . 57 . Volleys Fired 234 | 33 47 47 16 32 56 3 Largest 4 | 1 1 3 2 2 3 4 Hottest 223 | 50 50 92 120 120 183 223 Shots Fired 412 | 33 48 92 32 64 132 11 Gun 239 | 33 48 84 4 . 61 9 Cannon 163 | . . . 28 64 71 . Launcher 10 | . . 8 . . . 2 Special . | . . . . . . . Kinetic 89 | . 1 84 4 . . . Thermal 285 | 33 47 . 28 64 104 9 Explosive 10 | . . 8 . . . 2 Electromagnetic 28 | . . . . . 28 . Robot Hit Streak 26 | 11 7 20 22 23 26 10 Robot Miss Streak 3 | 1 2 1 3 1 2 . Penetration Max . | . . . . . . . Secondary Targets 2 | . . 2 . . . . Max Gunslinging Chain 1 | . . 1 . . . . Shots Hit Robots 315 | 29 31 73 25 53 97 7 Core Hits 148 | 11 15 39 11 25 43 4 Critical Kills 2 | . . . . 1 1 . Critical Parts Destroyed 1 | . . 1 . . . . Critical Strikes 10 | 2 4 1 . 1 2 . Burn 7 | 2 4 . . . 1 . Meltdown 2 | . . . . 1 1 . Destroy 1 | . . 1 . . . . Melee Attacks 7 | . . . 4 3 . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing 7 | . . . 4 3 . . Sneak Attacks 4 | . . . 4 . . . Combat Hostiles 1 | . . . 1 . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 6156 | 376 393 1105 667 1178 2265 172 Guns 2776 | 376 391 937 24 . 941 107 Cannons 2631 | . . . 431 1119 1081 . Explosions 418 | . . 149 . . 204 65 Melee 271 | . . . 212 59 . . Ramming 60 | . 2 19 . . 39 . Kinetic 975 | . 14 937 24 . . . Thermal 4171 | 376 377 . 431 1119 1761 107 Explosive 214 | . . 149 . . . 65 Electromagnetic 465 | . . . . . 465 . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing 271 | . . . 212 59 . . Highest Corruption 7 | . 2 2 . . 7 1 Average Corruption 2 | . 1 1 . . 3 1 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 26 | . 2 4 . . 18 2 Message Errors 7 | . 1 1 . . 4 1 Matter Fused 4 | . . 1 . . 3 . Heat Flow Errors 2 | . . . . . 2 . Energy Discharges 5 | . . 2 . . 2 1 Data Loss (minor) 1 | . . . . . 1 . Data Loss (major) 2 | . . . . . 2 . Misfires 3 | . 1 . . . 2 . Weapon Failures 2 | . . . . . 2 . Overload Shots . | . . . . . . . Overflow Damage 98 | . . . 32 15 40 11 Projectiles 56 | . . . 23 15 18 . Explosions 33 | . . . . . 22 11 Melee 9 | . . . 9 . . . Knockbacks 2 | . . 1 . . 1 . Impact 2 | . . 1 . . 1 . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 106 | . . 50 . . 17 39 Shots 2 | . . 1 . . . 1 Rammed 6 | . . . . . 6 . Targets Rammed 12 | . 1 4 1 . 6 . Kicked 6 | . 1 4 1 . . . Crushed . | . . . . . . . Highest Temperature 644 | 142 122 136 300 392 644 338 Average Temperature 102 | 59 32 29 83 104 160 222 Received Heat Transfer 1137 | . 231 114 18 261 513 . Effects 24 | . . . . 2 19 3 Shutdowns 6 | . . . . 1 4 1 Energy Bleed 1 | . . . . . 1 . Interference 6 | . . . . . 6 . Matter Decay 1 | . . . . . 1 . Short Circuit 4 | . . . . . 3 1 Damage (minor) 3 | . . . . 1 1 1 Damage (major) 3 | . . . . . 3 . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 1 | . . . . . 1 . Impact Corruptions . | . . . . . . . Robots Melted 2 | . . . . 1 1 . Combat Hostiles 2 | . . . . 1 1 . Parts Melted 15 | 6 2 . . 4 3 . Heat Transferred 8453 | 1258 1406 . 703 1728 3136 222 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 3 | . . . . . 3 . Alert | -11 -10 -9 -8 -8 -8 -7 ------- Run | Yrd Mat Mat Mat Gar Mat Fac Peak Influence 459 | 50 221 327 228 422 459 68 Initial 150 | . 24 47 . 112 150 15 Average 138 | 20 89 108 88 307 186 22 Maximum Alert Level 2 | . 1 1 1 2 2 . Low Security (%) 76 | 100 96 91 96 16 62 100 Level 1 17 | . 3 8 3 61 27 . Level 2 5 | . . . . 22 10 . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 11 | . 1 2 1 . 5 2 Investigation 3 | . 1 . . . 1 1 Extermination 1 | . . . . . . 1 Reinforcement 5 | . . 2 . . 3 . Assault . | . . . . . . . Garrison 2 | . . . 1 . 1 . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 1 | . . . . . 1 . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -8 -8 -8 -7 --------- Run | Yrd Mat Mat Mat Gar Mat Fac Distress Signals 2 | . . 1 . . 1 . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 98 | . 18 25 9 14 30 2 Peak Tracking Total 5 | . 3 4 3 5 5 2 Tactical Retreats 4 | . 2 1 . 1 . . Traps | -11 -10 -9 -8 -8 -8 -7 ------- Run | Yrd Mat Mat Mat Gar Mat Fac Traps Triggered 9 | . 1 4 . 2 1 1 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -8 -8 -7 ---------- Run | Yrd Mat Mat Mat Gar Mat Fac Machines Disabled 7 | . . 4 . 1 . 2 Max in Single Turn 2 | . . 2 . 1 . 1 Garrison Relay 1 | . . . . 1 . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -8 -8 -8 -7 --------- Run | Yrd Mat Mat Mat Gar Mat Fac Machines Accessed 11 | . 4 . 2 3 1 1 Terminals 7 | . 3 . . 3 1 . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 2 | . 1 . . . . 1 Scanalyzers 1 | . . . 1 . . . Garrison Access 1 | . . . 1 . . . Total Hacks 27 | . 14 . 3 4 3 3 Successful 23 | . 12 . 3 3 3 2 Failed 4 | . 2 . . 1 . 1 Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual 1 | . 1 . . . . . Terminals 17 | . 10 . . 4 3 . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 7 | . 4 . . . . 3 Scanalyzers 2 | . . . 2 . . . Garrison Access 1 | . . . 1 . . . Terminal Hacks 14 | . 8 . . 3 3 . Record 6 | . 6 . . . . . Open Door 1 | . . . . 1 . . Emergency Access Points 1 | . . . . 1 . . Alert Level 1 | . . . . . 1 . Locate Traps 1 | . . . . . 1 . Security Status 1 | . 1 . . . . . Patrol Status 2 | . 1 . . . 1 . Patrol Navigation 1 | . . . . 1 . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks 6 | . 4 . . . . 2 Recycle Component 1 | . 1 . . . . . Process 3 | . 2 . . . . 1 Report Inventory 1 | . . . . . . 1 Retrieve Components 1 | . 1 . . . . . Scanalyzer 2 | . . . 2 . . . Insert Component 1 | . . . 1 . . . Analyze 1 | . . . 1 . . . Garrison Access Hacks 1 | . . . 1 . . . Unlock Access 1 | . . . 1 . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . . 1 . . . . Used . | . . . . . . . Hacking Detections 6 | . 3 . 1 . 1 1 Full Trace Events 4 | . 2 . . . 1 1 Feedback Events 1 | . 1 . . . . . Corruption 1 | . 1 . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled 1 | . 1 . . . . . Recycled Matter 393 | . 153 . . . . 240 Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 1 | . . . 1 . . . Part Schematics Acquired 1 | . . . 1 . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 -7 ------------ Run | Yrd Mat Mat Mat Gar Mat Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released 3 | . . . . 3 . . Machine Destruction 3 | . . . . 3 . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -8 -8 -7 -------- Run | Yrd Mat Mat Mat Gar Mat Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -8 -8 -7 ------- Run | Yrd Mat Mat Mat Gar Mat Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -8 -8 -7 ------------- Run | Yrd Mat Mat Mat Gar Mat Fac Turns Passed 5105 | 278 739 1310 391 629 1356 402 Spaces Moved 2727 | 183 512 646 244 321 515 306 Core 39 | 37 . 2 . . . . Treads . | . . . . . . . Legs 1805 | 146 512 644 244 238 21 . Wheels . | . . . . . . . Hover 883 | . . . . 83 494 306 Flight . | . . . . . . . Fastest Speed 50 | 50 120 120 122 122 53 58 Average Speed 152 | 107 120 166 125 152 217 118 Slowest Speed 550 | 120 120 550 190 240 430 261 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 34 | 10 76 59 22 35 29 9 Regions Visited 6 Branch Regions . Pre-discovered Areas . | . . . . . . . Known Exits Taken 5 | 1 1 1 1 . 1 . Unknown Exits Taken . | . . . . . . . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 112 | . . 85 . . 18 9 Melee . | . . . . . . . Projectile 6 | . . . . . 6 . AOE 106 | . . 85 . . 12 9 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -8 -8 -7 --------- Run | Yrd Mat Mat Mat Gar Mat Fac Total 3260 | 231 589 787 289 391 629 344 Wait 90 | . 13 67 2 4 4 . Move 2721 | 182 511 645 243 320 514 306 Hop . | . . . . . . . Pick Up 30 | 7 6 . . . 15 2 Fast Attach 56 | 2 4 13 11 4 13 9 Attach 12 | 5 1 . . . 3 3 Detach 15 | . 3 . 2 . 8 2 Swap 4 | . 1 . 1 . . 2 Drop 53 | 2 2 11 9 2 10 17 Fire 234 | 33 47 47 16 32 56 3 Melee 7 | . . . 4 3 . . Ram 6 | . . . . . 6 . Kick 6 | . 1 4 1 . . . Crush . | . . . . . . . Escape Stasis 26 | . . . . 26 . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / *Min) -9/Materials -8/Materials -8/Garrison -8/Materials -7/Factory History --------- Turn | Location | Event 13 | -11/Scrapyard | Identified exit to Materials 13 | -11/Scrapyard | Discovered exit to Materials (range 16) 279 | -11/Scrapyard | Entered Materials 279 | -10/Materials | Evolved 1 slot: Utility x1 318 | -10/Materials | Build established: Hacker-Mutant 398 | -10/Materials | Identified exit to Mines 398 | -10/Materials | Discovered exit to Mines (range 6) 849 | -10/Materials | Identified exit to Materials 849 | -10/Materials | Discovered exit to Materials (range 11) 965 | -10/Materials | Discovered exit to Materials (range 15) 1018 | -10/Materials | Entered another Materials area 1018 | -9/Materials | Evolved 2 slots: Power x1, Weapon x1 1670 | -9/Materials | Identified exit to Materials 1670 | -9/Materials | Discovered exit to Materials (range 4) 2196 | -9/Materials | Build established: Hacker-Gunner 2328 | -9/Materials | Entered another Materials area 2328 | -8/Materials | Evolved 2 slots: Propulsion x2 2649 | -8/Materials | Build established: Hacker-Mutant 2692 | -8/Materials | Garrison activated, responded to threat 2718 | -8/Materials | Identified exit to Garrison 2719 | -8/Materials | Entered Garrison 2781 | -8/Garrison | Triggered checkpoint 2901 | -8/Garrison | Triggered checkpoint 2937 | -8/Garrison | Triggered checkpoint 3077 | -8/Garrison | Triggered checkpoint 3207 | -8/Garrison | Garrison Relay disabled 3302 | -8/Garrison | Identified exit to Materials 3302 | -8/Garrison | Discovered exit to Materials (range 11) 3348 | -8/Garrison | Entered Materials 3419 | -8/Materials | Build established: Scavenger-Mutant 3541 | -8/Materials | Identified exit to Factory 3541 | -8/Materials | Discovered exit to Factory (range 16) 4162 | -8/Materials | Build established: Scavenger-Tank 4450 | -8/Materials | Garrison activated, responded to threat 4582 | -8/Materials | Lost 3 parts (2p1u) 4704 | -8/Materials | Entered Factory 4704 | -7/Factory | Evolved 2 slots: Power x1, Weapon x1 5106 | -7/Factory | Self-destructed Last Messages --------------- >>Recycling(Process) Analyzing inventory... Recycling at 100% efficiency: Remote Shield (1) Coil Gun (25) Heat Sink (14) Com. Battery (7) Rnf. Ion Engine (70) Flight Unit (9) Imp. Deuterium Engine (40) Lgt. Angular Momentum Engine (18) Corrupted Imp. Heat Sink (15) Corrupted Beamcaster (41) 05086_ Connecting with Recycling Unit... 05086_ ALERT: Suspicious activity at Recycling Unit F002. Dispatching Investigation squad. Experienced players can activate Tactical HUD mode in the options menu, or press Ctrl-F7, for more detailed HUD info. [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ??????????????????##?#########?#?????????????????? | | ??????????????????# #?????????????????? | | ??????????????????# """ """ ]#?????????????????? | | ??????????????????# """ """ #?????????????????? | | ??????????????????# """ """ #?????????????????? | | ??????????????????# #?????????????????? | | ??????????????????# """@""" #?????????????????? | | ??????????????????# """ """ #?????????????????? | | ??????????????????# """ """ #?????????????????? | | ??????????????????# / #?????????????????? | | ??????????????????# [ #?????????????????? | | ??????????????????# !#?????????????????? | | ??????????????????# #?????????????????? | | ??????????????????#######+######?????????????????? | | ??????????????????????# #?############???????? | | ??????????????????????# # ! #???????? | | ??????????????????????# # #???????? | | ??????????????????????+ + #???????? | | ??????????????????????# # ! #???????? | | ??????????????????????# # #???????? | | ??????????????????????# #?############???????? | | ??????????????????????# #????################# | | ????????????????????### ###### [ # | | ????????????? + | | ???????????????######## ###### ] | | ??????????????????????# ^ #????# """ ] | | ??????????????????????# #????# """ | | ??????????????????????# #????# """ | | ??????????????????????# #????# "" | | ??????????????????????# ###### "" ! | | ??????????????????????+ + """ | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 33 Energy Capacity 515 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Density 10 Power Amplification 20 Armor Coverage 375 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Power Shielding 33 Utility Shielding 33 Evasion (%) 55 Targeting Accuracy 10 Offensive Hacking 20 Item Schematics ----------------- Aluminum Leg | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 5k Club Crack Shot It's Just You Made in Tau Ceti IV Troublemaker Challenges ------------ None Game ------ Seed MultinovaResetTrap Manual? 0 Play Time 01:21:26 Cumulative 1.9 hours Start 2024.07.10 @ 02:23:33 End 2024.07.11 @ 02:11:26 Sessions 5 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 3 Rogue 2 Adventurer 0 Explorer 1 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 4 Gallery% 5 Achievement% 7 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 0502af73-8c0c-41bf-976f-e84e493a5993