Cogmind - Beta 17 @@@ ROGUE MODE // 2026.07.19 @ 16:54:49 Player: Tinker Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (85) 425 Value Destroyed (2599) 2599 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (10155) 10155 TOTAL SCORE: 15599 Bonus ------- High Alert Combat Kills 55 Prayed to X0-1V1 5000 Major X0-1V1 Interference 2100 Subatomizer Sterilization 3000 Cogmind --------- Core Integrity 0/740 Matter 250/250 Energy 98/100 System Corruption 13% Temperature Cool (0) Movement Core (350) Ox6 Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (5) ------ Small Storage Unit Improved Weapon Shielding Graphene Brace > --- WEAPON (4) ------- Heavy Hammer Impact Mace Axe Great Axe > --- INVENTORY (8) ---- Light Deuterium Engine Micro Nuclear Core Coolant Injector Medium Storage Unit Kinecellerator Force Booster Improved Weapon Shielding Shock Rifle Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Aluminum Leg Aluminum Leg Carbon-fiber Leg > --- UTILITY ---------- Small Storage Unit Microactuators Improved Weapon Shielding Graphene Brace X0-1V1's Piety Tracker > --- WEAPON ----------- Heavy Hammer Impact Mace Axe Great Axe > --- INVENTORY -------- Light Deuterium Engine Coolant Injector Medium Storage Unit Kinecellerator Force Booster Improved Weapon Shielding Shock Rifle [Rating: 52] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Wheel Compact Wheel Hover Unit Cooled Airjet Utility Large Storage Unit Device X0-1V1's Piety Tracker Storage Large Storage Unit Processor Advanced Visual Processing Unit Protection Makeshift Light Armor Plating Weapon Heavy Hammer Energy Gun Medium Laser Energy Cannon Heavy Particle Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Heavy Assault Cannon Launcher Heavy Missile Launcher Special Weapon Flamer Impact Weapon Heavy Hammer Slashing Weapon Axe Build | -11 -10 -10 -8 -7 ------- Run | Yrd Mat Sub Mat Fac Slots Evolved 6 | . . . 4 2 Power . | . . . . . Propulsion 2 | . . . 1 1 Utility 3 | . . . 2 1 Weapon 1 | . . . 1 . Parts Attached 77 | 7 2 4 24 40 Power 10 | 1 . . 3 6 Engine 8 | 1 . . 2 5 Core 2 | . . . 1 1 Reactor . | . . . . . Propulsion 21 | 2 . . 9 10 Treads 9 | 2 . . 6 1 Leg 8 | . . . 3 5 Wheel 3 | . . . . 3 Hover 1 | . . . . 1 Flight . | . . . . . Utility 22 | 2 2 1 5 12 Device 13 | 1 . 1 4 7 Storage 4 | 1 2 . . 1 Processor 1 | . . . . 1 Hackware . | . . . . . Protection 4 | . . . 1 3 Artifact . | . . . . . Weapon 24 | 2 . 3 7 12 Energy Gun 6 | 1 . . 2 3 Energy Cannon 1 | . . . 1 . Ballistic Gun 8 | 1 . 3 2 2 Ballistic Cannon 3 | . . . 1 2 Launcher 1 | . . . . 1 Special Weapon 1 | . . . 1 . Impact Weapon 2 | . . . . 2 Slashing Weapon 2 | . . . . 2 Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 4 | . . 1 1 2 Corrupted Parts 2 | . . . 1 1 System Corruption 8 | . . . 5 3 Parts Lost 48 | . . . 19 29 Power 5 | . . . 2 3 Propulsion 17 | . . . 9 8 Utility 13 | . . . 3 10 Weapon 13 | . . . 5 8 Highest Loss Streak 6 | . . . 4 6 To Critical Strikes . | . . . . . Average Backups 11 | 2 6 10 13 11 Power 1 | . 1 1 2 1 Propulsion 1 | 1 3 4 2 . Utility 6 | . 1 3 5 7 Weapon 2 | . 1 1 3 2 Tool/Special . | . . . . . Unused Backups 16 | . . . 8 8 Power 1 | . . . . 1 Propulsion 2 | . . . 2 . Utility 10 | . . . 4 6 Weapon 3 | . . . 2 1 Tool/Special . | . . . . . Average Slot Usage (%) 80 | . 100 100 90 66 Engine 5 | . 14 14 6 2 Core 1 | . . . 2 1 Treads 13 | . 28 28 18 4 Leg 4 | . . . 3 6 Wheel 2 | . . . . 4 Device 16 | . 14 14 17 17 Storage 8 | . 14 14 9 6 Processor 1 | . . . . 3 Protection 3 | . . . 7 1 Energy Gun 4 | . 14 8 6 . Ballistic Gun 7 | . 14 19 10 1 Ballistic Cannon 3 | . . . 5 4 Impact Weapon 3 | . . . . 6 Slashing Weapon 1 | . . . . 2 Peak Build Rating 52 | 7 9 23 45 52 Average Rating 32 | 4 7 17 34 38 On Entrance 15 | . 7 9 23 36 Avg Prop Armor Cover (%) 9 | . . . 5 10 Naked Turns . | . . . . . Heaviest Build 59 | 12 27 32 50 59 Greatest Support 60 | 40 40 40 60 50 Greatest Overweight (x) 14 | . . . 2 14 Average Overweight (x) . | . . . . 2 Largest Inventory Capacity 15 | 8 15 15 15 15 Average Capacity 13 | 7 10 15 15 13 Most Carried 15 | 5 9 15 15 15 Average Carried 12 | 2 6 10 14 11 Final Capacity 15 | 8 15 15 15 8 Final Carried 15 | 4 9 15 15 8 Class Distribution -------------------- 48% | Mutant 13% | Tank 12% | Scavenger-Gladiator 11% | Scavenger-Mutant 4% | Gunner 3% | Scavenger-Tank 3% | Derelict-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Tank | -8/Materials Mutant | -7/Factory Resources | -11 -10 -10 -8 -7 ----------- Run | Yrd Mat Sub Mat Fac Matter Collected 2175 | 180 . 47 932 1016 Remotely . | . . . . . Salvage Created 2749 | 25 . 112 1131 1481 Parts 122 | 2 . 8 52 60 Haulers Intercepted 2 | . . . 1 1 Recyclers Shooed 4 | . . . 2 2 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed 8 | . . 8 . . Prevented . | . . . . . Parts Restored . | . . . . . Kills | -11 -10 -10 -8 -7 ------- Run | Yrd Mat Sub Mat Fac Combat Hostiles Destroyed 59 | . . 3 24 32 Melee 9 | . . . . 9 Guns 20 | . . 3 14 3 Cannons 17 | . . . 8 9 AOE 4 | . . . . 4 Classes Destroyed 16 | 1 . 1 8 6 Worker 8 | . . . 2 6 Builder 8 | . . . 2 6 Tunneler 1 | 1 . . . . Hauler 2 | . . . 1 1 Recycler 6 | . . . 3 3 Mechanic 1 | . . . . 1 Drone 1 | . . . . 1 Watcher 1 | . . . 1 . Swarmer 15 | . . . 10 5 Grunt 25 | . . 3 8 14 Brawler 1 | . . . . 1 Duelist 3 | . . . . 3 Sentry 5 | . . . 5 . Hunter 2 | . . . . 2 Programmer 6 | . . . . 6 Heavy 1 | . . . 1 . Best Kill Streak 6 | 1 . 3 6 6 Combat Bots Only 6 | . . 3 6 5 Max Kills in Single Turn 3 | 1 . 1 2 3 Gunslinging 1 | . . . 1 . Exploded 1 | . . . . 1 Melee 1 | . . . . 1 Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -8 -7 -------- Run | Yrd Mat Sub Mat Fac Hostile Shots Fired 583 | . . 35 247 301 Missed 157 | . . 9 68 80 Hits 426 | . . 26 179 221 Melee 33 | . . . . 33 Projectile 393 | . . 26 179 188 Critical Strikes 27 | . . . 10 17 Actively Blocked 2 | . . . . 2 Part Disruptions 1 | . . . . 1 Damage Taken 6865 | . . 283 2506 4076 Core 1171 | . . 78 333 760 Absorbed by Shields . | . . . . . Redirected to Shielding 76 | . . . . 76 Ignored by Resistances 126 | . . . 126 . Regen/Repaired (Parts) 113 | . . . . 113 Core Remaining (%) 76 | 100 . 82 48 . Volleys Fired 140 | 2 . 12 65 61 Largest 3 | 2 . 2 3 3 Hottest 135 | 70 . 70 135 122 Shots Fired 260 | 4 . 24 131 101 Gun 153 | 4 . 24 82 43 Cannon 96 | . . . 49 47 Launcher 11 | . . . . 11 Special . | . . . . . Kinetic 205 | 2 . 17 113 73 Thermal 24 | 2 . 7 14 1 Explosive 11 | . . . . 11 Electromagnetic 20 | . . . 4 16 Robot Hit Streak 11 | 3 . 5 11 8 Robot Miss Streak 5 | . . 4 5 4 Penetration Max 1 | . . . . 1 Secondary Targets 2 | . . . 2 . Max Gunslinging Chain 1 | . . . 1 . Shots Hit Robots 205 | 3 . 15 79 108 Core Hits 124 | 2 . 7 42 73 Critical Kills 1 | . . . 1 . Critical Parts Destroyed 9 | . . . . 9 Critical Strikes 16 | . . . 3 13 Destroy 1 | . . . 1 . Blast 4 | . . . 2 2 Corrupt 1 | . . . . 1 Smash 9 | . . . . 9 Sever 1 | . . . . 1 Melee Attacks 67 | . . . . 67 Impact 49 | . . . . 49 Slashing 18 | . . . . 18 Piercing . | . . . . . Sneak Attacks 9 | . . . . 9 Combat Hostiles 1 | . . . . 1 Follow-up Attacks 7 | . . . . 7 Damage Inflicted 7809 | 35 . 133 1818 5823 Guns 1468 | 35 . 133 852 448 Cannons 2291 | . . . 735 1556 Explosions 1881 | . . . 231 1650 Melee 2169 | . . . . 2169 Ramming . | . . . . . Kinetic 3299 | 9 . 97 1314 1879 Thermal 518 | 26 . 36 436 20 Explosive 1650 | . . . . 1650 Electromagnetic 173 | . . . 68 105 Impact 1604 | . . . . 1604 Slashing 565 | . . . . 565 Piercing . | . . . . . Highest Corruption 13 | . . . 5 13 Average Corruption 8 | . . . 5 8 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 27 | . . . 4 23 Message Errors 5 | . . . . 5 Matter Fused 11 | . . . 2 9 Heat Flow Errors 5 | . . . 1 4 Energy Discharges 1 | . . . . 1 Data Loss (minor) 2 | . . . . 2 Data Loss (major) 3 | . . . 1 2 Overload Shots . | . . . . . Overflow Damage 1088 | . . . 54 1034 Projectiles 338 | . . . 54 284 Explosions 166 | . . . . 166 Melee 584 | . . . . 584 Knockbacks 33 | . . . 4 29 Impact 8 | . . . . 8 Kinetic 23 | . . . 3 20 Secondary 2 | . . . 1 1 Self-Inflicted Damage 276 | . . . 46 230 Shots 4 | . . . 1 3 Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 450 | 40 . 13 450 253 Average Temperature 130 | 20 . 2 158 83 Received Heat Transfer 1659 | . . 156 990 513 Effects 16 | . . . 13 3 Shutdowns 3 | . . . 3 . Energy Bleed 1 | . . . 1 . Interference 9 | . . . 6 3 Short Circuit 1 | . . . 1 . Damage (minor) 2 | . . . 2 . Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted 9 | . . . . 9 Combat Hostiles 7 | . . . . 7 Parts Fried 12 | . . . . 12 Impact Corruptions 19 | . . . . 19 Robots Melted 1 | . . . 1 . Combat Hostiles . | . . . . . Parts Melted 4 | . . . 4 . Heat Transferred 805 | 74 . 111 583 37 Parts Sabotaged . | . . . . . Parts Stolen 1 | . . . . 1 Parts Stripped . | . . . . . Power Chain Reactions 1 | . . . 1 . Alert | -11 -10 -10 -8 -7 ------- Run | Yrd Mat Sub Mat Fac Maximum Alert Level 2 | . . . 1 2 Low Security (%) 59 | 100 100 . 57 56 Level 1 35 | . . . 42 34 Level 2 5 | . . . . 9 Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Sterilizations 1 | . . . 1 . Peak Influence 459 | 5 . . 317 459 Initial 103 | . . . . 103 Average 161 | . . . 137 195 Influence Increases 1947 | 5 . 60 754 1128 Destroy 0b10 Robot/C 1180 | . . 60 480 640 Destroy 0b10 Robot/NC 135 | 5 . . 45 85 Destroy Leader 246 | . . . 114 132 Disable Machine 180 | . . . 30 150 Destroy Structure 131 | . . . 40 91 Lose Combat Pursuer 75 | . . . 45 30 Influence Decreases 1488 | 5 . 60 525 898 Entered New Map 126 | . . . . 126 Time Decay 911 | 5 . 60 364 482 Lost Part 451 | . . . 161 290 Squads Dispatched 10 | . . . 1 9 Investigation . | . . . . . Extermination 5 | . . . . 5 Reinforcement 5 | . . . 1 4 Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 1 | . . . . 1 Haulers Reinforced 1 | . . . . 1 Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -8 -7 --------- Run | Yrd Mat Sub Mat Fac Distress Signals 2 | . . . 1 1 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 82 | . . 3 33 46 Peak Tracking Total 6 | . . 3 6 4 Tactical Retreats 4 | . . . 2 2 Traps | -11 -10 -10 -8 -7 ------- Run | Yrd Mat Sub Mat Fac Traps Triggered 3 | . . . 1 2 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Most Traps Carried 1 | . . 1 1 1 Machines | -11 -10 -10 -8 -7 ---------- Run | Yrd Mat Sub Mat Fac Machines Disabled 12 | . . . 2 10 Max in Single Turn 2 | . . . 1 2 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -8 -7 --------- Run | Yrd Mat Sub Mat Fac Machines Accessed 5 | . . 1 1 3 Terminals 2 | . . . 1 1 Fabricators 1 | . . . . 1 Repair Stations 1 | . . . . 1 Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 12 | . . 3 3 6 Successful 11 | . . 3 3 5 Failed 1 | . . . . 1 Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual 4 | . 2 2 . . Terminals 6 | . . . 3 3 Fabricators 1 | . . . . 1 Repair Stations 2 | . . . . 2 Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 9 | . . 3 3 3 Record 5 | . . 3 . 2 Prototype ID Bank 1 | . . . 1 . Dispatch Records 1 | . . . 1 . Investigation Status 1 | . . . 1 . Hauler Manifests 1 | . . . . 1 Fabricator Hacks . | . . . . . Repair Station Hacks 2 | . . . . 2 Scan Component 1 | . . . . 1 Repair 1 | . . . . 1 Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 3 | . . . 1 2 Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Part Studies Acquired . | . . . . . Parts Repaired 1 | . . . . 1 Time 32 | . . . . 32 Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -8 -7 ------------ Run | Yrd Mat Sub Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -8 -7 -------- Run | Yrd Mat Sub Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . X0-1V1 Amusement Gains 168 | . 10 . 98 60 Good Acts 15 | . . 3 8 4 Bad Acts 19 | . . 3 1 15 Intel | -11 -10 -10 -8 -7 ------- Run | Yrd Mat Sub Mat Fac Active Infowar (turns) 1876 | 35 122 162 671 886 Optics 1093 | . . . 213 880 Seismic 783 | 35 122 162 458 6 Robot Analysis Total . | . . . . . Derelict Logs Recovered 1 | . . 1 . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -8 -7 ------------- Run | Yrd Mat Sub Mat Fac Turns Passed 3602 | 88 122 559 1060 1773 Spaces Moved 1484 | 44 73 321 429 617 Core 44 | 2 . . . 42 Treads 950 | 42 73 321 339 175 Legs 222 | . . . 90 132 Wheels 268 | . . . . 268 Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 160 160 160 50 Average Speed 187 | 155 160 160 186 209 Slowest Speed 750 | 160 160 160 320 750 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins 4 | . . . . 4 Cave-ins Triggered . | . . . . . Exploration Rate (%) 19 | 3 9 21 45 19 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched 8 | . . 8 . . Spaces Dug . | . . . . . Terrain Destroyed 165 | . . . 37 128 Melee . | . . . . . Projectile 26 | . . . 14 12 AOE 139 | . . . 23 116 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -8 -7 --------- Run | Yrd Mat Sub Mat Fac Total 1941 | 57 77 344 574 889 Wait 99 | . . 1 14 84 Move 1480 | 43 72 320 428 617 Hop . | . . . . . Pick Up 48 | 5 3 6 24 10 Fast Attach 45 | 6 . . 9 30 Attach 24 | 1 . . 11 12 Detach 1 | . . . . 1 Swap 20 | . 2 4 7 7 Drop 25 | . . 1 16 8 Fire 140 | 2 . 12 65 61 Melee 59 | . . . . 59 Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -10/Subcaves -8/Materials -7/Factory History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 16) 89 | -11/Scrapyard | Entered Materials 182 | -10/Materials | Discovered new exit (range 6) 192 | -10/Materials | Prayed at D.C.S.S. Altar Unit 211 | -10/Materials | Entered Subcaves 235 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 283 | -10/Subcaves | Discovered new exit (range 13) 285 | -10/Subcaves | Core integrity permanently improved by X0-1V1 (+200) 306 | -10/Subcaves | Build established: Mutant 320 | -10/Subcaves | Learned Materials emergency access door positions 411 | -10/Subcaves | Visited Clippyterm 416 | -10/Subcaves | Learned Research machine intel 543 | -10/Subcaves | X0-1V1 sent hostile G-34 Mercenary (x3) 770 | -10/Subcaves | Entered Materials 770 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1 790 | -8/Materials | Matter capacity permanently improved by X0-1V1 (+200; -100 max core) 954 | -8/Materials | X0-1V1 released a cloud of subatomizers 1015 | -8/Materials | Lost 4 parts (3n1u) 1172 | -8/Materials | X0-1V1 foreshadows a heat wave 1286 | -8/Materials | Build established: Tank 1380 | -8/Materials | Ambient heat levels rising (+10) 1531 | -8/Materials | Lost 3 parts (2n1w) 1549 | -8/Materials | Ambient heat levels rising (+10) 1654 | -8/Materials | Lost 3 parts (2n1w) 1698 | -8/Materials | Sterilization system engaged 1698 | -8/Materials | Non-combat units ordered to evacuate 1772 | -8/Materials | Discovered new exit (range 6) 1788 | -8/Materials | Ambient heat levels falling (-10) 1798 | -8/Materials | Combat units ordered to evacuate 1813 | -8/Materials | Core integrity fell below 50% 1830 | -8/Materials | Entered Factory 1830 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1840 | -7/Factory | Lost 4 parts (1p1n1u1w) 2082 | -7/Factory | Build established: Mutant 2399 | -7/Factory | Arm. Huge Wheel reconfigured into Item Mimic 2502 | -7/Factory | Melee accuracy permanently improved by X0-1V1 (+6%; -60 max core) 2746 | -7/Factory | Build established: Scavenger-Mutant 2803 | -7/Factory | Lost 6 parts (2n3u1w) 2871 | -7/Factory | Lost 3 parts (1u2w) 2953 | -7/Factory | X0-1V1 sent you into danger 3011 | -7/Factory | Lost 3 parts (1p1u1w) 3103 | -7/Factory | X0-1V1 sent hostile L-41 Fighter (x3) 3141 | -7/Factory | System corruption reached 10% 3150 | -7/Factory | Core integrity fell below 50% 3178 | -7/Factory | Lost 6 parts (1p1n2u2w) 3370 | -7/Factory | Repaired Hvy. Hammer 3442 | -7/Factory | X0-1V1 mutated your Propulsion slot to Weapon slot 3472 | -7/Factory | Core integrity fell below 20% 3478 | -7/Factory | X0-1V1 whisked you away to safety 3497 | -7/Factory | Lost 4 parts (4n) 3603 | -7/Factory | Destroyed by S-27 Virus with Autogun Last Messages --------------- 03580_ S-27 Virus unfolds itself. 03581_ Lgt. Nuclear Core destroyed. 03583_ X0-1V1's Piety Tracker destroyed. 03583_ X0-1V1 is mildly amused. 03584_ Destroyed Lgt. Nuclear Core. 03584_ S-27 Virus system corrupted by crushing effect. 03584_ S-27 Virus knocked back. 03584_ Hvy. Hammer follow-up attack on S-27 Virus. 03584_ Axe follow-up attack on S-27 Virus. 03584_ S-27 Virus destroyed. 03585_ S-27 Virus system terminally corrupted. 03585_ VTOL Module fried. 03588_ Microactuators destroyed. 03594_ System corrupted: Matter fused (-6). 03594_ S-27 Virus destroyed. 03597_ Acquired 7 matter. 03601_ Great Axe follow-up attack on S-27 Virus. 03603_ X0-1V1 laughs nastily! Map ----- +----------------------------------------------------+ | #? ??????????????? #??????????????????? | | #? ???????????????" """ #??????????????????? | | ## ?????????????"" """ #??????????????????? | | ## ????????# """ """ #??????????????????? | | ## ????????# #??????????????????? | | ### " "" ????????# """ """ #??????????????????? | | ??? ?R????????????????"" 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" ????????????????????? | | ???????????????????????# ???????????????????? | | ???????????????????????# ???????????????????? | | ???????????????????????#| ??????????????????? | | ???????????????????????# ! ^ ??????????????????? | | ???????????????????????# ??????????????????? | | ???????????????????????# ??????????????????? | | ???????????????????????# ???"" ??????????????????? | | ???????????????????????? ????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 50 Coolant Potential 65 Energy Generation 34 Energy Capacity 1090 Matter Stores 500 Matter Capacity 500 Sight Range 20 Terrain Scan Density 10 Armor Coverage 225 Resistance: KI 29 Weapon Shielding 66 Melee Speed Boost 20 Evasion (%) 55 Recoil Reduction 3 Kinecelleration 30 Force Boost 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Hvy. Hammer | 13% | -7/Factory Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Hammer Time Challenges ------------ None Game ------ Seed ExpertPulseSpiker Manual? 0 Play Time 00:38:41 Cumulative 37.1 hours Start 2026.07.19 @ 15:27:44 End 2026.07.19 @ 16:54:49 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 66 Rogue 66 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 14 Gallery% 31 Achievement% 23 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: bc74bf52-8f4c-4ab1-9333-5494614d3815